// Assembly: UnityEngine.UIElementsModule
// Full name: VisualChangesProcessor

public class VisualChangesProcessor // TypeDefIndex: 6400
{
	// Fields
	type#24726 k_GenerateEntriesMarker;
	type#24726 k_ConvertEntriesToCommandsMarker;
	type#24726 k_UpdateOpacityIdMarker;
	type#25222 m_RenderChain;
	type#22601 m_MeshGenerationContext;
	type#14999 m_ElementBuilder;
	type#9352 m_EntryProcessingList;
	type#8569 m_Processors;
	type#15314 <disposed>k__BackingField;

	// Methods
	// RVA: -1
	public type#14998 get_elementBuilder() { }
	// RVA: -1
	public type#22600 get_meshGenerationContext() { }
	// RVA: -1
	public type#28660 .ctor(type#25221 renderChain) { }
	// RVA: -1
	public type#28660 ScheduleMeshGenerationJobs() { }
	// RVA: -1
	public type#28660 ProcessOnVisualsChanged(type#28615 ve, type#27917 dirtyID, type#11803 stats) { }
	// RVA: -1
	private type#28660 DepthFirstOnVisualsChanged(type#28615 ve, type#27917 dirtyID, type#15313 hierarchical, type#11803 stats) { }
	// RVA: -1
	private static type#28660 UpdateWorldFlipsWinding(type#28615 ve) { }
	// RVA: -1
	public type#28660 ConvertEntriesToCommands(type#11803 stats) { }
	// RVA: -1
	public static type#28660 UpdateOpacityId(type#28615 ve, type#25221 renderChain) { }
	// RVA: -1
	private static type#28660 DoUpdateOpacityId(type#28615 ve, type#25221 renderChain, type#22614 mesh) { }
	// RVA: -1
	protected type#15313 get_disposed() { }
	// RVA: -1
	private type#28660 set_disposed(type#15313 value) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	protected type#28660 Dispose(type#15313 disposing) { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
