// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.Experimental.Easing

namespace UnityEngine.UIElements.Experimental
{
public class Easing // TypeDefIndex: 6534
{

	// Methods
	// RVA: -1
	public static type#26059 Linear(type#26059 t) { }
	// RVA: -1
	public static type#26059 InSine(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutSine(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutSine(type#26059 t) { }
	// RVA: -1
	public static type#26059 InQuad(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutQuad(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutQuad(type#26059 t) { }
	// RVA: -1
	public static type#26059 InCubic(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutCubic(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutCubic(type#26059 t) { }
	// RVA: -1
	public static type#26059 InPower(type#26059 t, type#20867 power) { }
	// RVA: -1
	public static type#26059 OutPower(type#26059 t, type#20867 power) { }
	// RVA: -1
	public static type#26059 InOutPower(type#26059 t, type#20867 power) { }
	// RVA: -1
	public static type#26059 InBounce(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutBounce(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutBounce(type#26059 t) { }
	// RVA: -1
	public static type#26059 InElastic(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutElastic(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutElastic(type#26059 t) { }
	// RVA: -1
	public static type#26059 InBack(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutBack(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutBack(type#26059 t) { }
	// RVA: -1
	public static type#26059 InCirc(type#26059 t) { }
	// RVA: -1
	public static type#26059 OutCirc(type#26059 t) { }
	// RVA: -1
	public static type#26059 InOutCirc(type#26059 t) { }
}
}
