// Assembly: UnityEngine.UIElementsModule
// Full name: TransitionEventsFrameState

public class TransitionEventsFrameState // TypeDefIndex: 6072
{
	// Fields
	type#9762 k_EventQueuePool;
	type#4932 elementPropertyStateDelta;
	type#4930 elementPropertyQueuedEvents;
	type#20405 panel;
	type#20868 m_ChangesCount;

	// Methods
	// RVA: -1
	public static type#10011 GetPooledQueue() { }
	// RVA: -1
	public type#28660 RegisterChange() { }
	// RVA: -1
	public type#28660 UnregisterChange() { }
	// RVA: -1
	public type#15313 StateChanged() { }
	// RVA: -1
	public type#28660 Clear() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
