// Assembly: UnityEngine.UIElementsModule
// Full name: MeshFlags

public class MeshFlags // TypeDefIndex: 5709
{
	// Fields
	type#20890 value__;
	type#32320 None;
	type#32320 SkipDynamicAtlas;
	type#32320 IsUsingVectorImageGradients;
	type#32320 SliceTiled;
}
