// Assembly: UnityEngine.TerrainModule
// Full name: UnityEngine.Terrain

namespace UnityEngine
{
public class Terrain // TypeDefIndex: 13273
{

	// Methods
	// RVA: -1
	public type#27093 get_terrainData() { }
	// RVA: -1
	public type#15313 get_allowAutoConnect() { }
	// RVA: -1
	public type#20867 get_groupingID() { }
	// RVA: -1
	public type#28660 SetNeighbors(type#27090 left, type#27090 top, type#27090 right, type#27090 bottom) { }
	// RVA: -1
	public static type#13505 get_activeTerrains() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#20925 get_terrainData_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 get_allowAutoConnect_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#20867 get_groupingID_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 SetNeighbors_Injected(type#20925 _unity_self, type#20925 left, type#20925 top, type#20925 right, type#20925 bottom) { }
}
}
