// Assembly: UnityEngine.SubsystemsModule
// Full name: UnityEngine.SubsystemManager

namespace UnityEngine
{
public class SubsystemManager // TypeDefIndex: 13424
{
	// Fields
	type#14110 beforeReloadSubsystems;
	type#14110 afterReloadSubsystems;
	type#8715 s_IntegratedSubsystems;
	type#9104 s_StandaloneSubsystems;
	type#9101 s_DeprecatedSubsystems;
	type#14110 reloadSubsytemsStarted;
	type#14110 reloadSubsytemsCompleted;

	// Methods
	// RVA: -1
	private static type#28660 ReloadSubsystemsStarted() { }
	// RVA: -1
	private static type#28660 ReloadSubsystemsCompleted() { }
	// RVA: -1
	private static type#28660 InitializeIntegratedSubsystem(type#20925 ptr, type#20945 subsystem) { }
	// RVA: -1
	private static type#28660 ClearSubsystems() { }
	// RVA: -1
	private static type#28660 StaticConstructScriptingClassMap() { }
	// RVA: -1
	private static type#28660 .cctor() { }
	// RVA: -1
	internal static type#20945 GetIntegratedSubsystemByPtr(type#20925 ptr) { }
}
}
