// Assembly: UnityEngine.PhysicsModule
// Full name: UnityEngine.Rigidbody

namespace UnityEngine
{
public class Rigidbody // TypeDefIndex: 12805
{

	// Methods
	// RVA: -1
	public type#28660 set_linearVelocity(type#28468 value) { }
	// RVA: -1
	public type#28468 get_angularVelocity() { }
	// RVA: -1
	public type#28660 set_angularVelocity(type#28468 value) { }
	// RVA: -1
	public type#28660 set_useGravity(type#15313 value) { }
	// RVA: -1
	public type#28660 set_freezeRotation(type#15313 value) { }
	// RVA: -1
	public type#25413 get_constraints() { }
	// RVA: -1
	public type#28660 set_constraints(type#25413 value) { }
	// RVA: -1
	public type#28660 set_rotation(type#24838 value) { }
	// RVA: -1
	public type#28660 set_maxAngularVelocity(type#26059 value) { }
	// RVA: -1
	public type#28660 AddRelativeTorque(type#28468 torque, type#18682 mode) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 set_linearVelocity_Injected(type#20925 _unity_self, type#12221 value) { }
	// RVA: -1
	private static type#28660 get_angularVelocity_Injected(type#20925 _unity_self, type#12223 ret) { }
	// RVA: -1
	private static type#28660 set_angularVelocity_Injected(type#20925 _unity_self, type#12221 value) { }
	// RVA: -1
	private static type#28660 set_useGravity_Injected(type#20925 _unity_self, type#15313 value) { }
	// RVA: -1
	private static type#25413 get_constraints_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_constraints_Injected(type#20925 _unity_self, type#25413 value) { }
	// RVA: -1
	private static type#28660 set_rotation_Injected(type#20925 _unity_self, type#12063 value) { }
	// RVA: -1
	private static type#28660 set_maxAngularVelocity_Injected(type#20925 _unity_self, type#26059 value) { }
	// RVA: -1
	private static type#28660 AddRelativeTorque_Injected(type#20925 _unity_self, type#12221 torque, type#18682 mode) { }
}
}
