// Assembly: UnityEngine.PhysicsModule
// Full name: UnityEngine.ContactPair

namespace UnityEngine
{
public class ContactPair // TypeDefIndex: 12797
{
	// Fields
	type#20878 m_ColliderID;
	type#20878 m_OtherColliderID;
	type#20933 m_StartPtr;
	type#27925 m_NbPoints;
	type#16061 m_Flags;
	type#16058 m_Events;
	type#28475 m_ImpulseSum;

	// Methods
	// RVA: -1
	public type#16047 get_collider() { }
	// RVA: -1
	public type#16047 get_otherCollider() { }
	// RVA: -1
	public type#15313 get_isCollisionEnter() { }
	// RVA: -1
	public type#15313 get_isCollisionExit() { }
	// RVA: -1
	public type#15313 get_isCollisionStay() { }
	// RVA: -1
	internal type#15313 get_hasRemovedCollider() { }
	// RVA: -1
	internal type#20867 ExtractContactsArray(type#12943 managedContainer, type#15313 flipped) { }
	// RVA: -1
	public type#11825 GetContactPoint(type#20867 index) { }
	// RVA: -1
	internal type#12389 GetContactPoint_Internal(type#20867 index) { }
}
}
