// Assembly: UnityEngine.PhysicsModule
// Full name: UnityEngine.CharacterController

namespace UnityEngine
{
public class CharacterController // TypeDefIndex: 12788
{

	// Methods
	// RVA: -1
	public type#16054 Move(type#28468 motion) { }
	// RVA: -1
	public type#16054 get_collisionFlags() { }
	// RVA: -1
	public type#26059 get_radius() { }
	// RVA: -1
	public type#26059 get_height() { }
	// RVA: -1
	public type#28468 get_center() { }
	// RVA: -1
	public type#26059 get_slopeLimit() { }
	// RVA: -1
	public type#26059 get_stepOffset() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#16054 Move_Injected(type#20925 _unity_self, type#12221 motion) { }
	// RVA: -1
	private static type#16054 get_collisionFlags_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#26059 get_radius_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#26059 get_height_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 get_center_Injected(type#20925 _unity_self, type#12223 ret) { }
	// RVA: -1
	private static type#26059 get_slopeLimit_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#26059 get_stepOffset_Injected(type#20925 _unity_self) { }
}
}
