// Assembly: UnityEngine.Physics2DModule
// Full name: UnityEngine.ContactFilter2D

namespace UnityEngine
{
public class ContactFilter2D // TypeDefIndex: 13249
{
	// Fields
	type#15318 useTriggers;
	type#15318 useLayerMask;
	type#15318 useDepth;
	type#15318 useOutsideDepth;
	type#15318 useNormalAngle;
	type#15318 useOutsideNormalAngle;
	type#21796 layerMask;
	type#26063 minDepth;
	type#26063 maxDepth;
	type#26063 minNormalAngle;
	type#26063 maxNormalAngle;

	// Methods
	// RVA: -1
	private type#28660 CheckConsistency() { }
	// RVA: -1
	public type#28660 SetLayerMask(type#21794 layerMask) { }
	// RVA: -1
	public type#28660 SetDepth(type#26059 minDepth, type#26059 maxDepth) { }
	// RVA: -1
	internal static type#16424 CreateLegacyFilter(type#20867 layerMask, type#26059 minDepth, type#26059 maxDepth) { }
}
}
