// Assembly: UnityEngine.ParticleSystemModule
// Full name: UnityEngine.ParticleSystemRenderer

namespace UnityEngine
{
public class ParticleSystemRenderer // TypeDefIndex: 12967
{

	// Methods
	// RVA: -1
	public type#28660 BakeMesh(type#22581 mesh, type#15691 camera, type#15335 useTransform) { }
	// RVA: -1
	public type#28660 BakeTrailsMesh(type#22581 mesh, type#15691 camera, type#15335 useTransform) { }
	// RVA: -1
	public type#22476 get_trailMaterial() { }
	// RVA: -1
	public type#28660 set_trailMaterial(type#22476 value) { }
	// RVA: -1
	public type#20867 GetMeshes(type#13250 meshes) { }
	// RVA: -1
	public type#28660 BakeMesh(type#22581 mesh, type#15691 camera, type#24269 options) { }
	// RVA: -1
	public type#28660 BakeTrailsMesh(type#22581 mesh, type#15691 camera, type#24269 options) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#20925 get_trailMaterial_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_trailMaterial_Injected(type#20925 _unity_self, type#20925 value) { }
	// RVA: -1
	private static type#20867 GetMeshes_Injected(type#20925 _unity_self, type#13250 meshes) { }
	// RVA: -1
	private static type#28660 BakeMesh_Injected(type#20925 _unity_self, type#20925 mesh, type#20925 camera, type#24269 options) { }
	// RVA: -1
	private static type#28660 BakeTrailsMesh_Injected(type#20925 _unity_self, type#20925 mesh, type#20925 camera, type#24269 options) { }
}
}
