// Assembly: UnityEngine.ParticleSystemModule
// Full name: UnityEngine.ParticleSystemJobs.ParticleSystemJobData

namespace UnityEngine.ParticleSystemJobs
{
public class ParticleSystemJobData // TypeDefIndex: 12970
{
	// Fields
	type#20877 <count>k__BackingField;
	type#24281 <positions>k__BackingField;
	type#24281 <velocities>k__BackingField;
	type#24281 <axisOfRotations>k__BackingField;
	type#24281 <rotations>k__BackingField;
	type#24281 <rotationalSpeeds>k__BackingField;
	type#24281 <sizes>k__BackingField;
	type#9472 <startColors>k__BackingField;
	type#9496 <aliveTimePercent>k__BackingField;
	type#9496 <inverseStartLifetimes>k__BackingField;
	type#9499 <randomSeeds>k__BackingField;
	type#24283 <customData1>k__BackingField;
	type#24283 <customData2>k__BackingField;
	type#9483 <meshIndices>k__BackingField;
}
}
