// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.GPUDrivenRendererGroupData

namespace UnityEngine.Rendering
{
public class GPUDrivenRendererGroupData // TypeDefIndex: 9278
{
	// Fields
	type#9482 rendererGroupID;
	type#9468 localBounds;
	type#9503 lightmapScaleOffset;
	type#9482 gameObjectLayer;
	type#9498 renderingLayerMask;
	type#9482 lodGroupID;
	type#9482 lightmapIndex;
	type#9478 packedRendererData;
	type#9482 rendererPriority;
	type#9482 meshIndex;
	type#9481 subMeshStartIndex;
	type#9482 materialsOffset;
	type#9481 materialsCount;
	type#9482 instancesOffset;
	type#9482 instancesCount;
	type#9479 editorData;
	type#9482 invalidRendererGroupID;
	type#9489 localToWorldMatrix;
	type#9489 prevLocalToWorldMatrix;
	type#9482 rendererGroupIndex;
	type#9482 meshID;
	type#9481 subMeshCount;
	type#9482 subMeshDescOffset;
	type#9497 subMeshDesc;
	type#9482 materialIndex;
	type#9482 materialID;
	type#9477 packedMaterialData;
	type#9482 materialFilterFlags;
}
}
