// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Jobs.TransformAccessArray

namespace UnityEngine.Jobs
{
public class TransformAccessArray // TypeDefIndex: 8935
{
	// Fields
	type#20926 m_TransformArray;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 capacity, type#20891 desiredJobCount) { }
	// RVA: -1
	public static type#28660 Allocate(type#20867 capacity, type#20867 desiredJobCount, type#12186 array) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	internal type#20925 GetTransformAccessArrayForSchedule() { }
	// RVA: -1
	public type#28660 Add(type#27605 transform) { }
	// RVA: -1
	public type#28660 SetTransforms(type#13529 transforms) { }
	// RVA: -1
	private static type#20925 Create(type#20867 capacity, type#20867 desiredJobCount) { }
	// RVA: -1
	private static type#28660 DestroyTransformAccessArray(type#20925 transformArray) { }
	// RVA: -1
	private static type#28660 SetTransforms(type#20925 transformArrayIntPtr, type#13529 transforms) { }
	// RVA: -1
	private static type#28660 Add(type#20925 transformArrayIntPtr, type#27605 transform) { }
	// RVA: -1
	internal static type#20925 GetSortedTransformAccess(type#20925 transformArrayIntPtr) { }
	// RVA: -1
	internal static type#20925 GetSortedToUserIndex(type#20925 transformArrayIntPtr) { }
	// RVA: -1
	private static type#28660 Add_Injected(type#20925 transformArrayIntPtr, type#20925 transform) { }
}
}
