// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Graphics

namespace UnityEngine
{
public class Graphics // TypeDefIndex: 8700
{
	// Fields
	type#20882 kMaxDrawMeshInstanceCount;
	type#4572 s_RenderInstancedDataLayouts;

	// Methods
	// RVA: -1
	private static type#20867 Internal_GetMaxDrawMeshInstanceCount() { }
	// RVA: -1
	private static type#28660 Internal_SetNullRT() { }
	// RVA: -1
	private static type#28660 Internal_SetRTSimple(type#25216 color, type#25216 depth, type#20867 mip, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	private static type#28660 Internal_SetMRTSimple(type#13363 color, type#25216 depth, type#20867 mip, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	internal static type#28660 Internal_DrawTexture(type#11954 args) { }
	// RVA: -1
	private static type#28660 Internal_BlitMaterial5(type#27312 source, type#25259 dest, type#22476 mat, type#20867 pass, type#15313 setRT) { }
	// RVA: -1
	private static type#28660 Blit2(type#27312 source, type#25259 dest) { }
	// RVA: -1
	private static type#28660 Blit4(type#27312 source, type#25259 dest, type#28439 scale, type#28439 offset) { }
	// RVA: -1
	internal static type#28660 SetRenderTargetImpl(type#25216 colorBuffer, type#25216 depthBuffer, type#20867 mipLevel, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	internal static type#28660 SetRenderTargetImpl(type#25259 rt, type#20867 mipLevel, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	internal static type#28660 SetRenderTargetImpl(type#13363 colorBuffers, type#25216 depthBuffer, type#20867 mipLevel, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	public static type#28660 SetRenderTarget(type#25259 rt, type#20867 mipLevel, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	public static type#28660 SetRenderTarget(type#13363 colorBuffers, type#25216 depthBuffer) { }
	// RVA: -1
	public static type#28660 Blit(type#27312 source, type#25259 dest) { }
	// RVA: -1
	public static type#28660 Blit(type#27312 source, type#25259 dest, type#28439 scale, type#28439 offset) { }
	// RVA: -1
	public static type#28660 Blit(type#27312 source, type#25259 dest, type#22476 mat, type#20867 pass) { }
	// RVA: -1
	public static type#28660 Blit(type#27312 source, type#25259 dest, type#22476 mat) { }
	// RVA: -1
	public static type#28660 SetRenderTarget(type#25259 rt) { }
	// RVA: -1
	private static type#28660 .cctor() { }
	// RVA: -1
	private static type#28660 Internal_SetRTSimple_Injected(type#12089 color, type#12089 depth, type#20867 mip, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	private static type#28660 Internal_SetMRTSimple_Injected(type#11995 color, type#12089 depth, type#20867 mip, type#16609 face, type#20867 depthSlice) { }
	// RVA: -1
	private static type#28660 Internal_BlitMaterial5_Injected(type#20925 source, type#20925 dest, type#20925 mat, type#20867 pass, type#15313 setRT) { }
	// RVA: -1
	private static type#28660 Blit2_Injected(type#20925 source, type#20925 dest) { }
	// RVA: -1
	private static type#28660 Blit4_Injected(type#20925 source, type#20925 dest, type#12216 scale, type#12216 offset) { }
}
}
