// Assembly: UnityEngine.CoreModule
// Full name: PcgRandom

public class PcgRandom // TypeDefIndex: 8673
{
	// Fields
	type#27942 increment;
	type#27938 state;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#27948 state, type#27948 sequence) { }
	// RVA: -1
	public type#27917 GetUInt() { }
	// RVA: -1
	private static type#27917 RotateRight(type#27917 v, type#20867 rot) { }
	// RVA: -1
	private static type#27917 XshRr(type#27937 s) { }
	// RVA: -1
	private type#28660 Step() { }
}
