// Assembly: UnityEngine.AnimationModule
// Full name: UnityEngine.Animation

namespace UnityEngine
{
public class Animation // TypeDefIndex: 12903
{

	// Methods
	// RVA: -1
	public type#28660 Stop() { }
	// RVA: -1
	public type#28660 Rewind() { }
	// RVA: -1
	public type#15313 IsPlaying(type#26576 name) { }
	// RVA: -1
	public type#15313 Play() { }
	// RVA: -1
	public type#15313 Play(type#24400 mode) { }
	// RVA: -1
	private type#15313 PlayDefaultAnimation(type#24400 mode) { }
	// RVA: -1
	public type#15313 Play(type#26576 animation) { }
	// RVA: -1
	public type#15313 Play(type#26576 animation, type#24400 mode) { }
	// RVA: -1
	public virtual type#20073 GetEnumerator() { }
	// RVA: -1
	internal type#14362 GetStateAtIndex(type#20867 index) { }
	// RVA: -1
	internal type#20867 GetStateCount() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 Stop_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 Rewind_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 IsPlaying_Injected(type#20925 _unity_self, type#11995 name) { }
	// RVA: -1
	private static type#15313 PlayDefaultAnimation_Injected(type#20925 _unity_self, type#24400 mode) { }
	// RVA: -1
	private static type#15313 Play_Injected(type#20925 _unity_self, type#11995 animation, type#24400 mode) { }
	// RVA: -1
	private static type#14362 GetStateAtIndex_Injected(type#20925 _unity_self, type#20867 index) { }
	// RVA: -1
	private static type#20867 GetStateCount_Injected(type#20925 _unity_self) { }
}
}
