// Assembly: UnityEngine.AIModule
// Full name: UnityEngine.AI.NavMeshPath

namespace UnityEngine.AI
{
public class NavMeshPath // TypeDefIndex: 13467
{
	// Fields
	type#20927 m_Ptr;
	type#13589 m_Corners;

	// Methods
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	protected virtual type#28660 Finalize() { }
	// RVA: -1
	private static type#20925 InitializeNavMeshPath() { }
	// RVA: -1
	private static type#28660 DestroyNavMeshPath(type#20925 ptr) { }
	// RVA: -1
	private type#28660 ClearCornersInternal() { }
	// RVA: -1
	public type#28660 ClearCorners() { }
	// RVA: -1
	public type#23349 get_status() { }
	// RVA: -1
	private static type#28660 ClearCornersInternal_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#23349 get_status_Injected(type#20925 _unity_self) { }
}
}
