// Assembly: Unity.VectorGraphics
// Full name: <WorldTransformedSceneNodes>d__104

public class <WorldTransformedSceneNodes>d__104 // TypeDefIndex: 10883
{
	// Fields
	type#20868 <>1__state;
	type#34667 <>2__current;
	type#20868 <>l__initialThreadId;
	type#4645 nodeOpacities;
	type#4646 <>3__nodeOpacities;
	type#25619 child;
	type#25620 <>3__child;
	type#34667 parent;
	type#34668 <>3__parent;
	type#34667 <childWorldTransform>5__2;
	type#5166 <>7__wrap2;
	type#6903 <>7__wrap3;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 <>1__state) { }
	// RVA: -1
	private virtual type#28660 System.IDisposable.Dispose() { }
	// RVA: -1
	private virtual type#15313 MoveNext() { }
	// RVA: -1
	private type#28660 <>m__Finally1() { }
	// RVA: -1
	private type#28660 <>m__Finally2() { }
	// RVA: -1
	private virtual type#34666 System.Collections.Generic.IEnumerator<Unity.VectorGraphics.VectorUtils.SceneNodeWorldTransform>.get_Current() { }
	// RVA: -1
	private virtual type#28660 System.Collections.IEnumerator.Reset() { }
	// RVA: -1
	private virtual type#23705 System.Collections.IEnumerator.get_Current() { }
	// RVA: -1
	private virtual type#6902 System.Collections.Generic.IEnumerable<Unity.VectorGraphics.VectorUtils.SceneNodeWorldTransform>.GetEnumerator() { }
	// RVA: -1
	private virtual type#20073 System.Collections.IEnumerable.GetEnumerator() { }
}
