// Assembly: Unity.VectorGraphics
// Full name: <SceneNodes>d__102

public class <SceneNodes>d__102 // TypeDefIndex: 10881
{
	// Fields
	type#20868 <>1__state;
	type#25619 <>2__current;
	type#20868 <>l__initialThreadId;
	type#25619 root;
	type#25620 <>3__root;
	type#5166 <>7__wrap1;
	type#6893 <>7__wrap2;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 <>1__state) { }
	// RVA: -1
	private virtual type#28660 System.IDisposable.Dispose() { }
	// RVA: -1
	private virtual type#15313 MoveNext() { }
	// RVA: -1
	private type#28660 <>m__Finally1() { }
	// RVA: -1
	private type#28660 <>m__Finally2() { }
	// RVA: -1
	private virtual type#25618 System.Collections.Generic.IEnumerator<Unity.VectorGraphics.SceneNode>.get_Current() { }
	// RVA: -1
	private virtual type#28660 System.Collections.IEnumerator.Reset() { }
	// RVA: -1
	private virtual type#23705 System.Collections.IEnumerator.get_Current() { }
	// RVA: -1
	private virtual type#6892 System.Collections.Generic.IEnumerable<Unity.VectorGraphics.SceneNode>.GetEnumerator() { }
	// RVA: -1
	private virtual type#20073 System.Collections.IEnumerable.GetEnumerator() { }
}
