// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.Stroke

namespace Unity.VectorGraphics
{
public class Stroke // TypeDefIndex: 10903
{
	// Fields
	type#20112 <Fill>k__BackingField;
	type#22504 m_FillTransform;
	type#26060 <HalfThickness>k__BackingField;
	type#13413 <Pattern>k__BackingField;
	type#26060 <PatternOffset>k__BackingField;
	type#26060 <TippedCornerLimit>k__BackingField;

	// Methods
	// RVA: -1
	public type#16067 get_Color() { }
	// RVA: -1
	public type#28660 set_Color(type#16067 value) { }
	// RVA: -1
	public type#20111 get_Fill() { }
	// RVA: -1
	public type#28660 set_Fill(type#20111 value) { }
	// RVA: -1
	public type#22503 get_FillTransform() { }
	// RVA: -1
	public type#28660 set_FillTransform(type#22503 value) { }
	// RVA: -1
	public type#26059 get_HalfThickness() { }
	// RVA: -1
	public type#28660 set_HalfThickness(type#26059 value) { }
	// RVA: -1
	public type#13412 get_Pattern() { }
	// RVA: -1
	public type#28660 set_Pattern(type#13412 value) { }
	// RVA: -1
	public type#26059 get_PatternOffset() { }
	// RVA: -1
	public type#28660 set_PatternOffset(type#26059 value) { }
	// RVA: -1
	public type#26059 get_TippedCornerLimit() { }
	// RVA: -1
	public type#28660 set_TippedCornerLimit(type#26059 value) { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
