// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.SVGImage

namespace Unity.VectorGraphics
{
public class SVGImage // TypeDefIndex: 10817
{
	// Fields
	type#26244 m_Sprite;
	type#15314 m_PreserveAspect;
	type#9563 s_SpriteColor;
	type#9574 s_TextCord2;
	type#27890 s_TempVertex;

	// Methods
	// RVA: -1
	public type#15313 get_preserveAspect() { }
	// RVA: -1
	public type#28660 set_preserveAspect(type#15313 value) { }
	// RVA: -1
	public type#26243 get_sprite() { }
	// RVA: -1
	public type#28660 set_sprite(type#26243 value) { }
	// RVA: -1
	public virtual type#27312 get_mainTexture() { }
	// RVA: -1
	protected virtual type#28660 OnPopulateMesh(type#28548 toFill) { }
	// RVA: -1
	private type#28660 GenerateSprite(type#28548 vh) { }
	// RVA: -1
	private type#28439 GetDrawingDimensions(type#15313 shouldPreserveAspect) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
