// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.External.LibTessDotNet.Geom

namespace Unity.VectorGraphics.External.LibTessDotNet
{
public class Geom // TypeDefIndex: 10915
{

	// Methods
	// RVA: -1
	public static type#15313 IsWindingInside(type#28815 rule, type#20867 n) { }
	// RVA: -1
	public static type#15313 VertCCW(type#32336 u, type#32336 v, type#32336 w) { }
	// RVA: -1
	public static type#15313 VertEq(type#32336 lhs, type#32336 rhs) { }
	// RVA: -1
	public static type#15313 VertLeq(type#32336 lhs, type#32336 rhs) { }
	// RVA: -1
	public static type#26059 EdgeEval(type#32336 u, type#32336 v, type#32336 w) { }
	// RVA: -1
	public static type#26059 EdgeSign(type#32336 u, type#32336 v, type#32336 w) { }
	// RVA: -1
	public static type#15313 TransLeq(type#32336 lhs, type#32336 rhs) { }
	// RVA: -1
	public static type#26059 TransEval(type#32336 u, type#32336 v, type#32336 w) { }
	// RVA: -1
	public static type#26059 TransSign(type#32336 u, type#32336 v, type#32336 w) { }
	// RVA: -1
	public static type#15313 EdgeGoesLeft(type#32329 e) { }
	// RVA: -1
	public static type#15313 EdgeGoesRight(type#32329 e) { }
	// RVA: -1
	public static type#26059 VertL1dist(type#32336 u, type#32336 v) { }
	// RVA: -1
	public static type#28660 AddWinding(type#32329 eDst, type#32329 eSrc) { }
	// RVA: -1
	public static type#26059 Interpolate(type#26059 a, type#26059 x, type#26059 b, type#26059 y) { }
	// RVA: -1
	private static type#28660 Swap(type#12300 a, type#12300 b) { }
	// RVA: -1
	public static type#28660 EdgeIntersect(type#32336 o1, type#32336 d1, type#32336 o2, type#32336 d2, type#32336 v) { }
}
}
