// Assembly: Unity.VectorGraphics
// Full name: BezierLoop

public class BezierLoop // TypeDefIndex: 10908
{
	// Fields
	type#7324 OpenPath;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#7323 openPath) { }
	// RVA: -1
	public virtual type#15138 get_Item(type#20867 index) { }
	// RVA: -1
	public virtual type#28660 set_Item(type#20867 index, type#15138 value) { }
	// RVA: -1
	public virtual type#20867 get_Count() { }
	// RVA: -1
	public virtual type#15313 get_IsReadOnly() { }
	// RVA: -1
	public virtual type#28660 Add(type#15138 item) { }
	// RVA: -1
	public virtual type#28660 Clear() { }
	// RVA: -1
	public virtual type#15313 Contains(type#15138 item) { }
	// RVA: -1
	public virtual type#28660 CopyTo(type#12840 array, type#20867 arrayIndex) { }
	// RVA: -1
	public virtual type#6867 GetEnumerator() { }
	// RVA: -1
	public virtual type#20867 IndexOf(type#15138 item) { }
	// RVA: -1
	public virtual type#28660 Insert(type#20867 index, type#15138 item) { }
	// RVA: -1
	public virtual type#15313 Remove(type#15138 item) { }
	// RVA: -1
	public virtual type#28660 RemoveAt(type#20867 index) { }
	// RVA: -1
	private virtual type#20073 System.Collections.IEnumerable.GetEnumerator() { }
}
