// Assembly: Unity.Mathematics
// Full name: Unity.Mathematics.float3

namespace Unity.Mathematics
{
public class float3 // TypeDefIndex: 13508
{
	// Fields
	type#26063 x;
	type#26063 y;
	type#26063 z;
	type#29601 zero;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#26059 x, type#26059 y, type#26059 z) { }
	// RVA: -1
	public type#28660 .ctor(type#29594 xyz) { }
	// RVA: -1
	public type#28660 .ctor(type#26059 v) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 v) { }
	// RVA: -1
	public static type#29594 op_Implicit(type#26059 v) { }
	// RVA: -1
	public static type#29594 op_Implicit(type#20867 v) { }
	// RVA: -1
	public virtual type#15313 Equals(type#29594 rhs) { }
	// RVA: -1
	public virtual type#15313 Equals(type#23705 o) { }
	// RVA: -1
	public virtual type#20867 GetHashCode() { }
	// RVA: -1
	public virtual type#26576 ToString() { }
	// RVA: -1
	public virtual type#26576 ToString(type#26576 format, type#20119 formatProvider) { }
	// RVA: -1
	public static type#28468 op_Implicit(type#29594 v) { }
	// RVA: -1
	public static type#29594 op_Implicit(type#28468 v) { }
}
}
