// Assembly: Assembly-CSharp
// Full name: Regeneration

public class Regeneration // TypeDefIndex: 2531
{
	// Fields
	type#16173 combatView;

	// Methods
	// RVA: -1
	public type#28660 OJDOBDJJKCJ() { }
	// RVA: -1
	public type#28660 GEBJCHKBDCC() { }
	// RVA: -1
	public type#28660 AAKIPCOCHCA() { }
	// RVA: -1
	public type#28660 AIEBEAGCNAM() { }
	// RVA: -1
	public type#28660 EONNLPHIBIN() { }
	// RVA: -1
	public type#28660 LCFJAFIHEOH() { }
	// RVA: -1
	public type#28660 PNLDEEPANED() { }
	// RVA: -1
	public type#28660 NPEKMFEJIIF() { }
	// RVA: -1
	public type#28660 EPJDPEJPCAF() { }
	// RVA: -1
	public type#28660 KNBEADIFAKI() { }
	// RVA: -1
	public type#28660 KLGDKCCKOAO() { }
	// RVA: -1
	public type#28660 NMLMEDMBFEL() { }
	// RVA: -1
	public type#28660 EKBDNHNCBBI() { }
	// RVA: -1
	public type#28660 EndAnimation() { }
	// RVA: -1
	public type#28660 HJCNKGBIFIN() { }
	// RVA: -1
	public type#28660 FBPKCGCBEIA() { }
	// RVA: -1
	public type#28660 BDCNNMNBKON() { }
	// RVA: -1
	public type#28660 LJBLKJPNFEP() { }
	// RVA: -1
	public type#28660 EDEAPAKBHGF() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	public type#28660 FGIOCAJOIHG() { }
	// RVA: -1
	public type#28660 NMODJPPEFNE() { }
	// RVA: -1
	public type#28660 IDKFNNAIKDE() { }
	// RVA: -1
	public type#28660 BFPLHNPFPMF() { }
}
