// Assembly: Assembly-CSharp
// Full name: DecaGames.RotMG.Objects.Map.Data.Texture

namespace DecaGames.RotMG.Objects.Map.Data
{
public class Texture // TypeDefIndex: 2285
{
	// Fields
	type#26581 xOffset;
	type#26581 yOffset;
	type#26581 File;
	type#26581 Index;

	// Methods
	// RVA: -1
	public type#20867 FNIEIELMOAL() { }
	// RVA: -1
	public type#20867 EOCKGEABHHG() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	public type#20867 DDJMGHOLIDB() { }
	// RVA: -1
	public type#20867 HFFGKOMCFPM() { }
	// RVA: -1
	public type#20867 LJCEAFOEIDE() { }
	// RVA: -1
	public type#20867 ECBIBPKJILK() { }
	// RVA: -1
	public type#20867 NLBINNPDHEG() { }
	// RVA: -1
	public type#20867 KMOKLAMKLDJ() { }
	// RVA: -1
	public type#20867 JHECIOLOMCB() { }
	// RVA: -1
	public type#20867 ANGEJKAGOIO() { }
	// RVA: -1
	public type#20867 JEACKEMNDIK() { }
	// RVA: -1
	public type#20867 BGLCLGGMLDC() { }
	// RVA: -1
	public type#20867 ACFDDIINNNN() { }
	// RVA: -1
	public type#20867 MPABMLJHDNJ() { }
	// RVA: -1
	public type#20867 get_IntIndex() { }
	// RVA: -1
	public type#20867 ENBGJMOGCNC() { }
	// RVA: -1
	public type#20867 PEAKJKHAECD() { }
	// RVA: -1
	public type#20867 GDKCCPICAAJ() { }
}
}
