// Assembly: Assembly-CSharp
// Full name: Com.LuisPedroFonseca.ProCamera2D.TopDownShooter.Goal

namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
{
public class Goal // TypeDefIndex: 2382
{
	// Fields
	type#19071 GameOverScreen;

	// Methods
	// RVA: -1
	private type#28660 KEEGBACOJFE(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 IDDFBBHGHNP(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 OnTriggerEnter(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 ONIBABKHKHK(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 BHDFHFNMOPA(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private type#28660 JPDOCEOHGHF(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 FKKPBDLGAFI(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 ELPHFIAIPHD(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 OGLJDMKPKBF(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 JNELFGDIGDI(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 HFPLNHGMICA(type#16047 LMOBDLKJIKI) { }
	// RVA: -1
	private type#28660 KNNDKMIJPLH(type#16047 LMOBDLKJIKI) { }
}
}
