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    <Style id="2nd">
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            <ImageSet name="summerNexusObjects8x8" resource="../../backend/dev/frontend/data/images/summerNexusObjects8x8.png" frameWidth="8" frameHeight="8" />
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            <ImageSet name="alienInvasionObjects16x16" resource="../../backend/dev/frontend/data/images/alienInvasionObjects16x16.png" frameWidth="16" frameHeight="16" />

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            <ImageSet name="crystalCaveObjects8x8" resource="../../backend/dev/frontend/data/images/crystalCaveObjects8x8.png" frameWidth="8" frameHeight="8"/>
            <ImageSet name="crystalCaveObjects16x16" resource="../../backend/dev/frontend/data/images/crystalCaveObjects16x16.png" frameWidth="16" frameHeight="16"/>

            <ImageSet name="pirateCaveObjects8x8" resource="../../backend/dev/frontend/data/images/pirateCaveObjects8x8.png" frameWidth="8" frameHeight="8"/>
            <ImageSet name="pirateCaveObjects16x16" resource="../../backend/dev/frontend/data/images/pirateCaveObjects16x16.png" frameWidth="16" frameHeight="16"/>
            <ImageSet name="pirateCaveObjects32x32" resource="../../backend/dev/frontend/data/images/pirateCaveObjects32x32.png" frameWidth="32" frameHeight="32"/>

            <ImageSet name="spiderDenObjects8x8" resource="../../backend/dev/frontend/data/images/spiderDenObjects8x8.png" frameWidth="8" frameHeight="8"/>
            <ImageSet name="spiderDenObjects16x16" resource="../../backend/dev/frontend/data/images/spiderDenObjects16x16.png" frameWidth="16" frameHeight="16"/>

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            <ImageSet name="undeadLairObjects16x16" resource="../../backend/dev/frontend/data/images/undeadLairObjects16x16.png" frameWidth="16" frameHeight="16"/>

            <ImageSet name="abyssOfDemonsObjects8x8" resource="../../backend/dev/frontend/data/images/abyssOfDemonsObjects8x8.png" frameWidth="8" frameHeight="8"/>
            <ImageSet name="abyssOfDemonsObjects16x16" resource="../../backend/dev/frontend/data/images/abyssOfDemonsObjects16x16.png" frameWidth="16" frameHeight="16"/>

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            <ImageSet name="innerWorkingsObjects16x16" resource="../../backend/dev/frontend/data/images/innerWorkingsObjects16x16.png" frameWidth="16" frameHeight="16"/>

            <ImageSet name="highTechTerrorObjects8x8" resource="../../backend/dev/frontend/data/images/highTechTerrorObjects8x8.png" frameWidth="8" frameHeight="8"/>
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            <ImageSet name="lofiParticlesBeam" resource="../../backend/dev/frontend/data/images/lofi_particlesBeam.png" frameWidth="16" frameHeight="32" noDefinitions="1">
                <ColorTransform>
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            <ImageSet name="lofiParticlesElectric" resource="../../backend/dev/frontend/data/images/lofi_particlesElectric.png" frameWidth="32" frameHeight="32" noDefinitions="1">
                <ColorTransform>
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            <ImageSet name="lofiParticlesSkull" resource="../../backend/dev/frontend/data/images/lofi_particlesSkull.png" frameWidth="16" frameHeight="32" noDefinitions="1">
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                    <Transform frame="12" color="0x381460"/>
                    <Transform frame="13" color="0x381460"/>
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            <ImageSet name="lofiparticlesMusicNotes" resource="../../backend/dev/frontend/data/images/lofi_particlesMusicNotes.png" frameWidth="16" frameHeight="16" noDefinitions="1"/>

            <ImageSet name="oryxSanctuaryObjects8x8" resource="../../backend/dev/frontend/data/images/oryxSanctuaryObjects8x8.png" frameWidth="8" frameHeight="8"/>
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            <ImageSet name="lofiParticlesHolyBeam" resource="../../backend/dev/frontend/data/images/lofi_particlesHolyBeam.png" frameWidth="16" frameHeight="32" noDefinitions="1"/>
            <ImageSet name="lofiParticlesMeteor" resource="../../backend/dev/frontend/data/images/lofi_particlesMeteor.png" frameWidth="32" frameHeight="32" noDefinitions="1"/>
            <ImageSet name="lofiParticlesTelegraph" resource="../../backend/dev/frontend/data/images/lofi_partTelegraph.png" frameWidth="32" frameHeight="32" noDefinitions="1"/>

            <ImageSet name="archbishopObjects8x8" resource="../../backend/dev/frontend/data/images/archbishopObjects8x8.png" frameWidth="8" frameHeight="8"/>
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            <ImageSet name="archbishopObjects64x64" resource="../../backend/dev/frontend/data/images/archbishopObjects64x64.png" frameWidth="64" frameHeight="64"/>

            <!-- Unity specific sprite sheets -->
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            <!-- Animations / direction 0 == right, direction 2 == down -->
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            <AnimatedImageSet name="chars8x8dHero1" resource="../../backend/dev/frontend/data/images/chars_8x8d_hero1.png" mask="" charWidth="8" charHeight="8" frameWidth="56"
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        <ImporterSettings outputPath="../data/images/sprites"/>
    </Importer>
<AssetSettings>
        <!-- FOR NOW WE ARE ONLY SUPPORTING 1px PIXEL PADDING-->
        <AtlasSettings type="allInOne" sourcePath="../data/images/sprites" outputPath="Assets/Resources/Sprite Atlases" defaultAlphaPadding="2" groundTilesPixelPadding="1"/>
    </AssetSettings>
<Definitions>
        <DefinitionSettings sourcePath="../../backend/dev/frontend/data" outputPath="Assets/Resources/xml" resourcePath="xml"/>
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<TilesLibrary path="ground"/>
<TilesLibrary path="dungeons/parasiteDen/parasiteDenGround"/>
<TilesLibrary path="dungeons/iceCave/iceCaveGround"/>
<TilesLibrary path="dungeons/stPatricks/stPatricksGround"/>
<TilesLibrary path="dungeons/hanamiNexus/hanaminexusGround"/>
<TilesLibrary path="dungeons/mountain_temple/mountainTempleGround"/>
<TilesLibrary path="dungeons/oryxHorde/oryxHordeGround"/>
<TilesLibrary path="dungeons/battleOryx/battleOryxGround"/>
<TilesLibrary path="dungeons/summerNexus/summerNexusGround"/>
<TilesLibrary path="dungeons/autumnNexus/autumnNexusGround"/>
<TilesLibrary path="dungeons/xmasNexus/xmasNexusGround"/>
<TilesLibrary path="dungeons/epicHive/epicHiveGround"/>
<TilesLibrary path="dungeons/lostHalls/lostHallsGround"/>
<TilesLibrary path="dungeons/santaWorkshop/santaWorkshopGround"/>
<TilesLibrary path="dungeons/magicWoods/magicWoodsGround"/>
<TilesLibrary path="dungeons/cnidarianReef/cnidarianReefGround"/>
<TilesLibrary path="dungeons/secludedThicket/secludedThicketGround"/>
<TilesLibrary path="dungeons/theMachine/theMachineGround"/>
<TilesLibrary path="dungeons/cursedLibrary/cursedLibraryGround"/>
<TilesLibrary path="dungeons/alienInvasion/alienInvasionGround"/>
<TilesLibrary path="dungeons/lairOfDraconis/lairOfDraconisGround"/>
<TilesLibrary path="dungeons/crystalCave/crystalCaveGround"/>
<TilesLibrary path="dungeons/fungalCavern/fungalCavernGround"/>
<TilesLibrary path="dungeons/innerWorkings/innerWorkingsGround"/>
<TilesLibrary path="dungeons/archbishop/archbishopGround"/>
<TilesLibrary path="dungeons/oryxSanctuary/oryxSanctuaryGround"/>
<TilesLibrary path="dungeons/ancientRuins/ancientRuinsGround"/>
<TilesLibrary path="dungeons/pirateCave/pirateCaveGround"/>
<TilesLibrary path="dungeons/spiderDen/spiderDenGround"/>
<TilesLibrary path="dungeons/abyssOfDemons/abyssOfDemonsGround"/>
<TilesLibrary path="dungeons/undeadLair/undeadLairGround"/>
<TilesLibrary path="dungeons/highTechTerror/highTechTerrorGround"/>
<ObjectsLibrary path="projectiles"/>
<ObjectsLibrary path="equipEggs"/>
<ObjectsLibrary path="equipKeys"/>
<ObjectsLibrary path="equipSkins"/>
<ObjectsLibrary path="equip"/>
<ObjectsLibrary path="dyes"/>
<ObjectsLibrary path="textiles"/>
<ObjectsLibrary path="permapets"/>
<ObjectsLibrary path="token"/>
<ObjectsLibrary path="gravestones"/>
<ObjectsLibrary path="testing/willemTesting"/>
<ObjectsLibrary path="testing/tTesting"/>
<ObjectsLibrary path="testing/bTesting"/>
<ObjectsLibrary path="testing/sTesting"/>
<ObjectsLibrary path="testing/mTesting"/>
<ObjectsLibrary path="testing/kTesting"/>
<ObjectsLibrary path="players"/>
<ObjectsLibrary path="containers"/>
<ObjectsLibrary path="objects"/>
<ObjectsLibrary path="portals"/>
<ObjectsLibrary path="testing/_helpers"/>
<ObjectsLibrary path="staticobjects"/>
<ObjectsLibrary path="tutorial/tutorial_objects"/>
<ObjectsLibrary path="tutorial/tutorial_monsters"/>
<ObjectsLibrary path="allies"/>
<ObjectsLibrary path="realm/heroes"/>
<ObjectsLibrary path="players_zombies"/>
<ObjectsLibrary path="pets"/>
<ObjectsLibrary path="npc"/>
<ObjectsLibrary path="realm/shore"/>
<ObjectsLibrary path="realm/low"/>
<ObjectsLibrary path="realm/mid"/>
<ObjectsLibrary path="realm/high"/>
<ObjectsLibrary path="realm/mountains"/>
<ObjectsLibrary path="realm/encounters"/>
<ObjectsLibrary path="dungeons/arena"/>
<ObjectsLibrary path="dungeons/oryxCastle"/>
<ObjectsLibrary path="dungeons/tombOfTheAncients"/>
<ObjectsLibrary path="dungeons/spriteWorld"/>
<ObjectsLibrary path="dungeons/undeadLair"/>
<ObjectsLibrary path="dungeons/oceanTrench"/>
<ObjectsLibrary path="dungeons/forbiddenJungle"/>
<ObjectsLibrary path="dungeons/oryxChamber"/>
<ObjectsLibrary path="dungeons/oryxChickenChamber"/>
<ObjectsLibrary path="dungeons/oryxWineCellar"/>
<ObjectsLibrary path="dungeons/manorOfTheImmortals"/>
<ObjectsLibrary path="dungeons/pirateCave"/>
<ObjectsLibrary path="dungeons/snakePit"/>
<ObjectsLibrary path="dungeons/spiderDen"/>
<ObjectsLibrary path="dungeons/abyssOfDemons"/>
<ObjectsLibrary path="dungeons/ghostShip"/>
<ObjectsLibrary path="dungeons/madLab"/>
<ObjectsLibrary path="dungeons/caveOfAThousandTreasures"/>
<ObjectsLibrary path="dungeons/candyLand"/>
<ObjectsLibrary path="dungeons/hauntedCemetery"/>
<ObjectsLibrary path="dungeons/forestMaze"/>
<ObjectsLibrary path="dungeons/epicforestMaze"/>
<ObjectsLibrary path="dungeons/epicpirateCave"/>
<ObjectsLibrary path="dungeons/epicspiderDen"/>
<ObjectsLibrary path="dungeons/nexusDestroyed"/>
<ObjectsLibrary path="dungeons/miniDungeonHub"/>
<ObjectsLibrary path="dungeons/lairOfDraconis"/>
<ObjectsLibrary path="dungeons/lairOfShaitan"/>
<ObjectsLibrary path="dungeons/shatters"/>
<ObjectsLibrary path="dungeons/belladonna"/>
<ObjectsLibrary path="dungeons/puppetMaster"/>
<ObjectsLibrary path="dungeons/iceCave/iceCaveObjects"/>
<ObjectsLibrary path="dungeons/thehive"/>
<ObjectsLibrary path="dungeons/toxicsewers"/>
<ObjectsLibrary path="dungeons/puppetMasterEncore"/>
<ObjectsLibrary path="dungeons/iceTomb"/>
<ObjectsLibrary path="dungeons/permaFrostLord"/>
<ObjectsLibrary path="dungeons/parasiteDen/parasiteDenObjects"/>
<ObjectsLibrary path="dungeons/stPatricks/stPatricksObjects"/>
<ObjectsLibrary path="dungeons/buffedBunny/buffedBunnyObjects"/>
<ObjectsLibrary path="dungeons/hanamiNexus/hanaminexusObjects"/>
<ObjectsLibrary path="dungeons/mountain_temple/mountainTempleObject"/>
<ObjectsLibrary path="dungeons/oryxHorde/oryxHordeObjects"/>
<ObjectsLibrary path="dungeons/battleOryx/battleOryxObjects"/>
<ObjectsLibrary path="dungeons/summerNexus/summerNexusObjects"/>
<ObjectsLibrary path="dungeons/autumnNexus/autumnNexusObjects"/>
<ObjectsLibrary path="dungeons/xmasNexus/xmasNexusObjects"/>
<ObjectsLibrary path="dungeons/epicHive/epicHiveObjects"/>
<ObjectsLibrary path="dungeons/lostHalls/lostHallsObjects"/>
<ObjectsLibrary path="dungeons/santaWorkshop/santaWorkshopObjects"/>
<ObjectsLibrary path="dungeons/magicWoods/magicWoodsObjects"/>
<ObjectsLibrary path="dungeons/cnidarianReef/cnidarianReefObjects"/>
<ObjectsLibrary path="dungeons/secludedThicket/secludedThicketObjects"/>
<ObjectsLibrary path="events/eventChestObjects"/>
<ObjectsLibrary path="dungeons/theMachine/theMachineObjects"/>
<ObjectsLibrary path="dungeons/cursedLibrary/cursedLibraryObjects"/>
<ObjectsLibrary path="dungeons/alienInvasion/alienInvasionObjects"/>
<ObjectsLibrary path="dungeons/lairOfDraconis/lairOfDraconisObjects"/>
<ObjectsLibrary path="dungeons/lairOfShaitan/lairOfShaitanObjects"/>
<ObjectsLibrary path="dungeons/crystalCave/crystalCaveObjects"/>
<ObjectsLibrary path="dungeons/fungalCavern/fungalCavernObjects"/>
<ObjectsLibrary path="skins"/>
<ObjectsLibrary path="equipTest"/>
<ObjectsLibrary path="dungeons/innerWorkings/innerWorkingsObjects"/>
<ObjectsLibrary path="dungeons/oryxSanctuary/oryxSanctuaryObjects"/>
<ObjectsLibrary path="dungeons/oryxSanctuary/oryxSanctuaryUObjects"/>
<ObjectsLibrary path="dungeons/archbishop/archbishopObjects"/>
<ObjectsLibrary path="dungeons/archbishop/archbishopObjectsMen"/>
<ObjectsLibrary path="dungeons/ancientRuins/ancientRuinsObjects"/>
<ObjectsLibrary path="dungeons/pirateCave/pirateCaveObjects"/>
<ObjectsLibrary path="dungeons/spiderDen/spiderDenObjects"/>
<ObjectsLibrary path="dungeons/abyssOfDemons/abyssOfDemonsObjects"/>
<ObjectsLibrary path="dungeons/undeadLair/undeadLairObjects"/>
<ObjectsLibrary path="dungeons/highTechTerror/highTechTerrorObjects"/>
<ParticleLibrary path="xml/particles"/>
<SetLibrary path="equipmentsets"/>
<CharactersLibrary path="players"/>
<SkinsLibrary path="skins"/>
<TutorialLibrary path="tutorial/tutorial_script"/>
<TutorialLibrary path="tutorial/tutorial_script"/>
<ProtipsLibrary path="protips"/>
<Account>
        <Credits>100</Credits>
        <NextCharSlotPrice>600</NextCharSlotPrice>
        <AccountId>-1</AccountId>
        <Name>Orothi</Name>
        <BeginnerPackageTimeLeft>604800</BeginnerPackageTimeLeft>
        <IsAgeVerified>0</IsAgeVerified>
        <PetYardType>1</PetYardType>
        <isFirstDeath />
        <Stats>
            <BestCharFame>0</BestCharFame>
            <TotalFame>0</TotalFame>
            <Fame>0</Fame>
        </Stats>
    </Account>
<News/>
<Servers/>
<ClassAvailabilityList>
        <ClassAvailability id="Rogue">available</ClassAvailability>
        <ClassAvailability id="Assassin">available</ClassAvailability>
        <ClassAvailability id="Huntress">available</ClassAvailability>
        <ClassAvailability id="Mystic">available</ClassAvailability>
        <ClassAvailability id="Trickster">available</ClassAvailability>
        <ClassAvailability id="Sorcerer">available</ClassAvailability>
        <ClassAvailability id="Ninja">unavailable</ClassAvailability>
        <ClassAvailability id="Archer">available</ClassAvailability>
        <ClassAvailability id="Wizard">available</ClassAvailability>
        <ClassAvailability id="Priest">available</ClassAvailability>
        <ClassAvailability id="Necromancer">available</ClassAvailability>
        <ClassAvailability id="Warrior">available</ClassAvailability>
        <ClassAvailability id="Knight">available</ClassAvailability>
        <ClassAvailability id="Paladin">available</ClassAvailability>
    </ClassAvailabilityList>
<Grade id="D">
    <DisplayId>Zero</DisplayId>
    <Color>#2A8044</Color>
    <DecorationColor>#1E552F</DecorationColor>
    <HighlightColor>#5AC45A</HighlightColor>
    <IncludedLabels>ROLLABLE</IncludedLabels>
    <ExcludedLabels>TIER3,TIER4,UNIQUE,REWARD,DUNGEONUNIQUE</ExcludedLabels>
    <ModsCount min="1" max="1" />
  </Grade>
<Grade id="C">
    <DisplayId>Low</DisplayId>
    <Color>#4662C8</Color>
    <DecorationColor>#384994</DecorationColor>
    <HighlightColor>#677EFF</HighlightColor>
    <IncludedLabels>ROLLABLE</IncludedLabels>
    <ModsCount min="1" max="1" />
  </Grade>
<Grade id="B">
    <DisplayId>Medium</DisplayId>
    <Color>#783FA1</Color>
    <DecorationColor>#482561</DecorationColor>
    <HighlightColor>#AC5EE5</HighlightColor>
    <IncludedLabels>ROLLABLE</IncludedLabels>
    <ModsCount min="2" max="2" />
  </Grade>
<Grade id="A">
    <DisplayId>High</DisplayId>
    <Color>#E1B61A</Color>
    <DecorationColor>#D18218</DecorationColor>
    <HighlightColor>#FBCF3E</HighlightColor>
    <IncludedLabels>ROLLABLE</IncludedLabels>
    <ModsCount min="3" max="3" />
  </Grade>
<Grade id="S">
    <DisplayId>Great</DisplayId>
    <Color>#99104D</Color>
    <DecorationColor>#7A0D3E</DecorationColor>
    <HighlightColor>#E6227A</HighlightColor>
    <IncludedLabels>ROLLABLE</IncludedLabels>
    <ExcludedLabels>TIER1</ExcludedLabels>
    <ModsCount min="4" max="4" />
  </Grade>
<DungeonModTemplate id="Pirate Cave">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,PCAVE,SKIN_HUNTER</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Forest Maze">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,FMAZE,SKIN_HUNTER</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Spider Den">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SPIDERDEN,SKIN_HUNTER</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Forbidden Jungle">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,JUNGLE,SKIN_HUNTER,MERCA</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Hive">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,HIVE,SKIN_HUNTER,MERCA</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Sprite World">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SPRITE,SKIN_HUNTER,MERCA</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Snake Pit">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SPIT,SKIN_HUNTER,MERCA,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Magic Woods">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,MWOODS,SKIN_HUNTER,MERCA</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Cave of A Thousand Treasures">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,TCAVE</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Ancient Ruins">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,RUINS,SKIN_HUNTER,MERCA,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Candyland Hunting Grounds">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,CLAND</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Undead Lair">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,UDL,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Heroic Undead Lair">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,UDL,HUDL,SKIN_HUNTER,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Manor of the Immortals">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,MANOR,SKIN_HUNTER,MERCB</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Mad Lab">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,LAB,SKIN_HUNTER,MERCB</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Abyss of Demons">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ABYSS,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Infernal Abyss of Demons">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ABYSS,IABYSS,SKIN_HUNTER,MERCD,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Puppet Master's Theatre">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,PUPPET,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Toxic Sewers">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SEWERS,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Cursed Library">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,LIBRARY,SKIN_HUNTER,MERCB</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Haunted Cemetery">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,CEM,SKIN_HUNTER,MERCB</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Davy Jones' Locker">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,DAVY,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Untaris">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Neo Untaris">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Machine">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SKIN_HUNTER,MERCB</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Inner Workings">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
  </DungeonModTemplate>
<DungeonModTemplate id="The Inner Sanctum">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
  </DungeonModTemplate>
<DungeonModTemplate id="The Third Dimension">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,3D,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Malogia">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Neo Malogia">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Crawling Depths">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,CDEPTHS,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Ice Cave">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Ice Citadel">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ICITADEL,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Katalund">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Neo Katalund">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Woodland Labyrinth">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,WLAB,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Forax">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Neo Forax">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Ocean Trench">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,TRENCH,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Puppet Master's Encore">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,ENCORE,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Mountain Temple">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,MTEMPLE,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Parasite Chambers">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,PARASITE,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Deadwater Docks">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,DDOCKS,MERCC,DDOCKS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Cnidarian Reef">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,REEF,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Lair of Draconis">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,DRACONIS,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Belladonna's Garden">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,BELLA,SKIN_HUNTER</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Tomb of the Ancients">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,TOMB,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx Pandemonium Decaract">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY</IncludedLabels>
    <ExcludedLabels>MINION</ExcludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx's Chamber">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
    <ExcludedLabels>MINION</ExcludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx's Castle">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
  </DungeonModTemplate>
<DungeonModTemplate id="High Tech Terror">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,HTT,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Battle for the Nexus">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Wine Cellar">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
  </DungeonModTemplate>
<DungeonModTemplate id="Ice Tomb">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Legacy Heroic Undead Lair">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY</IncludedLabels>
    <ExcludedLabels>MINION</ExcludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Lair of Shaitan">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SHAITAN</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Wine Cellar Short">
    <GradeOption id="D" prob="0" />
    <GradeOption id="C" prob="0" />
    <GradeOption id="B" prob="0" />
    <GradeOption id="A" prob="0" />
    <GradeOption id="S" prob="0" />
  </DungeonModTemplate>
<DungeonModTemplate id="Secluded Thicket">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,THICKET,SKIN_HUNTER,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Legacy Heroic Abyss of Demons">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY</IncludedLabels>
    <ExcludedLabels>MINION</ExcludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Shatters">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SHATTERS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Crystal Cavern">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,FUNGAL,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Cultist Hideout">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Fungal Cavern">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,FUNGAL,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Nest">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,NEST,SKIN_HUNTER,MERCD,TROOM,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Lost Halls">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Void">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Sulfurous Wetlands">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,WETLANDS,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Kogbold Steamworks">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,STEAMWORKS,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Advanced Kogbold Steamworks">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,STEAMWORKS,ADVSTEAMWORKS,EXALTATIONS,ENGRAVINGS,MERCD</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Plagued Nest">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,NEST,PLAGUEDNEST,SKIN_HUNTER,MERCD,TROOM,EXALTATIONS,ENGRAVINGS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="The Tavern">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,TAVERN,MERCC</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Spectral Penitentiary">
    <GradeOption id="D" prob="0.175" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.125" />
    <GradeOption id="A" prob="0.05" />
    <GradeOption id="S" prob="0.025" />
    <IncludedLabels>ANY,SPECPEN,MERCD,EXALTATIONS</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Stromwell's Rift I">
    <GradeOption id="D" prob="1.0" />
    <IncludedLabels>NIGHTMATTER_RIFT_1</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Stromwell's Rift II">
    <GradeOption id="D" prob="1.0" />
    <IncludedLabels>NIGHTMATTER_RIFT_2</IncludedLabels>
  </DungeonModTemplate>
<DungeonModTemplate id="Stromwell's Rift III">
    <GradeOption id="D" prob="1.0" />
    <IncludedLabels>NIGHTMATTER_RIFT_3</IncludedLabels>
  </DungeonModTemplate>
<PowerPerDifficultyLevel>-2.6666</PowerPerDifficultyLevel>
<GradeData id="D">
    <DisplayId>Zero</DisplayId>
    <Color>#623A36</Color>
    <Priority>100</Priority>
    <RequiredModLevelPositive min="1" max="1" />
    <RequiredModLevelNegative min="-1" max="-1" />
    <RequiredTotalModLevel min="-1" max="1" />
    <RequiredModNumber min="2" max="2" />
    <UpgradeToGrade cost="1">C</UpgradeToGrade>
  </GradeData>
<GradeData id="C">
    <DisplayId>Low</DisplayId>
    <Color>#A69E9A</Color>
    <Priority>90</Priority>
    <RequiredModLevelPositive min="2" max="2" />
    <RequiredModLevelNegative min="-2" max="-2" />
    <RequiredTotalModLevel min="-2" max="2" />
    <RequiredModNumber min="3" max="3" />
    <UpgradeToGrade cost="1">B</UpgradeToGrade>
    <DowngradeToGrade cost="1">D</DowngradeToGrade>
  </GradeData>
<GradeData id="B">
    <DisplayId>Medium</DisplayId>
    <Color>#CFA54F</Color>
    <Priority>80</Priority>
    <RequiredModLevelPositive min="3" max="3" />
    <RequiredModLevelNegative min="-3" max="-3" />
    <RequiredTotalModLevel min="-3" max="3" />
    <RequiredModNumber min="3" max="3" />
    <UpgradeToGrade cost="1">A</UpgradeToGrade>
    <DowngradeToGrade cost="1">C</DowngradeToGrade>
  </GradeData>
<GradeData id="A">
    <DisplayId>High</DisplayId>
    <Color>#99104D</Color>
    <Priority>70</Priority>
    <RequiredModLevelPositive min="4" max="4" />
    <RequiredModLevelNegative min="-4" max="-4" />
    <RequiredTotalModLevel min="-4" max="4" />
    <RequiredModNumber min="3" max="3" />
    <UpgradeToGrade cost="1">S</UpgradeToGrade>
    <DowngradeToGrade cost="1">B</DowngradeToGrade>
  </GradeData>
<GradeData id="S">
    <DisplayId>Great</DisplayId>
    <Color>#4B46C8</Color>
    <Priority>60</Priority>
    <RequiredModLevelPositive min="5" max="5" />
    <RequiredModLevelNegative min="-5" max="-5" />
    <RequiredTotalModLevel min="-5" max="5" />
    <RequiredModNumber min="4" max="4" />
    <DowngradeToGrade cost="1">A</DowngradeToGrade>
  </GradeData>
<DungeonModTemplate id="Santa Workshop">
    <GradeOption id="D" prob="0.5" />
    <Condition prob="0">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Rainbow Road">
    <GradeOption id="D" prob="0.5" />
    <Condition prob="0">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Beachzone">
    <GradeOption id="D" prob="0.5" />
    <Condition prob="0">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Pirate Cave">
    <GradeOption id="D" prob="0.5" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Forest Maze">
    <GradeOption id="D" prob="0.5" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Spider Den">
    <GradeOption id="D" prob="0.3" />
    <GradeOption id="C" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Forbidden Jungle">
    <GradeOption id="D" prob="0.3" />
    <GradeOption id="C" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Hive">
    <GradeOption id="D" prob="0.3" />
    <GradeOption id="C" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Sprite World">
    <GradeOption id="D" prob="0.2" />
    <GradeOption id="C" prob="0.3" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Snake Pit">
    <GradeOption id="D" prob="0.2" />
    <GradeOption id="C" prob="0.3" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Magic Woods">
    <GradeOption id="D" prob="0.2" />
    <GradeOption id="C" prob="0.3" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Cave of A Thousand Treasures">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.25" />
    <GradeOption id="B" prob="0.15" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Ancient Ruins">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.25" />
    <GradeOption id="B" prob="0.15" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Candyland Hunting Grounds">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.25" />
    <GradeOption id="B" prob="0.15" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Undead Lair">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.25" />
    <GradeOption id="B" prob="0.15" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Manor of the Immortals">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.25" />
    <GradeOption id="B" prob="0.15" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Mad Lab">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.2" />
    <GradeOption id="B" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Abyss of Demons">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.2" />
    <GradeOption id="B" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Puppet Master's Theatre">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.2" />
    <GradeOption id="B" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Toxic Sewers">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.2" />
    <GradeOption id="B" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Cursed Library">
    <GradeOption id="D" prob="0.1" />
    <GradeOption id="C" prob="0.2" />
    <GradeOption id="B" prob="0.2" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Haunted Cemetery">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Davy Jones' Locker">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Bilgewater's Grotto">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Untaris">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Machine">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Inner Workings">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Inner Sanctum">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Third Dimension">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Malogia">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="The Crawling Depths">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Ice Cave">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Katalund">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Woodland Labyrinth">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Battle for the Nexus">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Forax">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Ocean Trench">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Puppet Master's Encore">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Mountain Temple">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Parasite Chambers">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Deadwater Docks">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Cnidarian Reef">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Lair of Draconis">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Belladonna's Garden">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Tomb of the Ancients">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Mad God Mayhem">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx's Chamber">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx's Castle">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="High Tech Terror">
    <GradeOption id="D" prob="0.05" />
    <GradeOption id="C" prob="0.15" />
    <GradeOption id="B" prob="0.2" />
    <GradeOption id="A" prob="0.1" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Wine Cellar">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Ice Tomb">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Heroic Undead Lair">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Lair of Shaitan">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Wine Cellar Short">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Secluded Thicket">
    <GradeOption id="C" prob="0.05" />
    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="Heroic Abyss of Demons">
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    <GradeOption id="A" prob="0.25" />
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    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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<DungeonModTemplate id="The Shatters">
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    <GradeOption id="A" prob="0.25" />
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    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="Crystal Cavern">
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    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="Cultist Hideout">
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    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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<DungeonModTemplate id="Fungal Cavern">
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    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="The Nest">
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    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="Lost Halls">
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    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
    <Condition prob="1">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
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<DungeonModTemplate id="The Void">
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    <GradeOption id="B" prob="0.15" />
    <GradeOption id="A" prob="0.25" />
    <GradeOption id="S" prob="0.05" />
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      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
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    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
    <Condition prob="1">
      <ApplyModifierWithLabel>ANY</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Oryx's Sanctuary">
    <Condition prob="0">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
  </DungeonModTemplate>
<DungeonModTemplate id="Chess">
    <Condition prob="0">
      <ApplyModifierWithLabel>REWARD</ApplyModifierWithLabel>
    </Condition>
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<Upgrade type="0" dustTypeObtain="purpleDust" dustTypePrice="purpleDust" cost="250" />
<Upgrade type="0" dustTypeObtain="redDust" dustTypePrice="redDust" cost="500" />
<Upgrade type="1" dustTypeObtain="purpleDust" cost="500" />
<Upgrade type="1" dustTypeObtain="redDust" cost="500" />
<EnchantmentList type="0x0000" id="Default Enchantment Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" />
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<EnchantmentList type="0x0001" id="Fool Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" />
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    <ModifyEnchantmentWeight id="JESTERS_TRICK" mult="15" />
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<EnchantmentList type="0x0002" id="Devil Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" />
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<EnchantmentList type="0x0003" id="Sun Pool">
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<EnchantmentList type="0x0005" id="Death Pool">
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    <ModifyEnchantmentWeight id="SANDSTONE_RESILIENCE" mult="15" />
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<EnchantmentList type="0x0006" id="Tower Pool">
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    <ModifyEnchantmentWeight id="VAMPRIC_LIFEFORCE" mult="15" />
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<EnchantmentList type="0x0007" id="Magician Pool">
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    <ModifyEnchantmentWeight id="AVALONS_INTELLECT" mult="15" />
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<EnchantmentList type="0x0008" id="Chariot Pool">
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    <ModifyEnchantmentWeight id="STHENOS_SWIFTNESS" mult="15" />
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<EnchantmentList type="0x0009" id="Moon Pool">
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    <ModifyEnchantmentWeight id="MERMAID_MAGIC" mult="15" />
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<EnchantmentList type="0x000a" id="World Pool">
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    <ModifyEnchantmentWeight id="CRYSTALLINE_VIGOR" mult="15" />
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<EnchantmentList type="0x000b" id="Premium Silver Pool">
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<EnchantmentList type="0x000c" id="Premium Gold Pool">
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<EnchantmentList type="0x000d" id="Premium Diamond Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="UNIQUE,AWAKENED" mult="3.4" />
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<EnchantmentList type="0x000e" id="Kogbold Pool">
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    <ModifyEnchantmentWeight id="MOLECULAR_BLADE" mult="15" />
    <ModifyEnchantmentWeight id="HIGH_VOLTAGE" mult="15" />
    <ModifyEnchantmentWeight id="ARTIFICIAL_CORE" mult="15" />
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<EnchantmentList type="0x000f" id="Nest Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="SUMMON" mult="4.5" />
    <ModifyEnchantmentWeight id="LIVING_HIVE_BEEHEMOTH" mult="15" />
    <ModifyEnchantmentWeight id="BUZZING_BULLETS_STINGER" mult="15" />
    <ModifyEnchantmentWeight id="SWARM_TREE_WRATH" mult="15" />
    <ModifyEnchantmentWeight id="APITOXIN" mult="15" />
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<EnchantmentList type="0x0010" id="LOD Pool">
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    <ModifyEnchantmentWeight id="AWAKENED_SNAKE_EYE_RING" mult="15" />
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<EnchantmentList type="0x0011" id="Tomb Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="DUALSTAT" mult="3" />
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    <ModifyEnchantmentWeight id="ANCIENT_ARTIFACTS" mult="15" />
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<EnchantmentList type="0x001a" id="Lucky Pool">
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    <ModifyEnchantmentWeight id="LUCKY_STREAK" mult="15" />
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<EnchantmentList type="0x0028" id="HUDL Pool">
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    <ModifyEnchantmentWeight id="NECROTIC_KNOWLEDGE" mult="15" />
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<EnchantmentList type="0x0029" id="IAbyss Pool">
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    <ModifyEnchantmentWeight id="INFERNAL_ANGER" mult="15" />
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<EnchantmentList type="0x002d" id="AI Malogia Pool">
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    <ModifyEnchantmentWeight id="AWAKENED_NEO_SUNS_JUDGEMENT" mult="15" />
    <ModifyEnchantmentWeight id="AWAKENED_MATRIX_RED" mult="15" />
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<EnchantmentList type="0x002e" id="AI Untaris Pool">
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    <ModifyEnchantmentWeight id="AWAKENED_MATRIX_BLUE" mult="15" />
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<EnchantmentList type="0x002f" id="AI Forax Pool">
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    <ModifyEnchantmentWeight id="AWAKENED_ACIDIC_SLASHER" mult="15" />
    <ModifyEnchantmentWeight id="AWAKENED_NEO_ACIDIC_SLASHER" mult="15" />
    <ModifyEnchantmentWeight id="AWAKENED_MATRIX_GREEN" mult="15" />
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<EnchantmentList type="0x0030" id="AI Katalund Pool">
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    <ModifyEnchantmentWeight id="AWAKENED_MATRIX_YELLOW" mult="15" />
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<EnchantmentList type="0x0012" id="Magus Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="MAGUS" mult="100000000" />
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<EnchantmentList type="0x0013" id="Sniper Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="SNIPER" mult="100000000" />
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<EnchantmentList type="0x0014" id="Stalwart Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="STALWART" mult="100000000" />
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<EnchantmentList type="0x0015" id="Swiftblade Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="SWIFTBLADE" mult="100000000" />
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<EnchantmentList type="0x002a" id="AOO Pool">
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    <ModifyEnchantmentWeight id="NIGHTMATTER_STRENGTH" mult="60" />
    <ModifyEnchantmentWeight id="NIGHTMATTER_TENACITY" mult="60" />
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<EnchantmentList type="0x002b" id="Permafrost Snowflake Pool">
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    <ModifyEnchantmentWeight id="ETERNAL_RESTORATION" mult="45" />
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<EnchantmentList type="0x002c" id="Freezing Core Pool">
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    <ModifyEnchantmentWeight id="SNOW_GOLEMS" mult="45" />
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<EnchantmentList type="0x0016" id="Glorious Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="GLORIOUS" mult="100000000" />
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<EnchantmentList type="0x0017" id="Insightful Pool">
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<EnchantmentList type="0x0018" id="Soul Collector Pool">
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<EnchantmentList type="0x0019" id="Naughty Pool">
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<EnchantmentList type="0x001c" id="Nice Pool">
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<EnchantmentList type="0x001d" id="Warm and Cozy Pool">
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<EnchantmentList type="0x001e" id="Polar Explorer Pool">
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<EnchantmentList type="0x001b" id="Stellar Pool">
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<EnchantmentList type="0x001f" id="Thankful Pool">
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    <ModifyEnchantmentWeight id="THANNKSGIVING_THANKFUL" mult="100000000" />
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<EnchantmentList type="0x0020" id="Giver Pool">
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<EnchantmentList type="0x0021" id="Ice Rush Pool">
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    <ModifyEnchantmentWeight id="ORYXMAS_ICE_RUSH" mult="100000000" />
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<EnchantmentList type="0x0022" id="Frozen Blast Pool">
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<EnchantmentList type="0x0023" id="Snowstorm Pool">
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    <ModifyEnchantmentWeight id="ORYXMAS_SNOWSTORM" mult="100000000" />
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<EnchantmentList type="0x0024" id="Cool Protection Pool">
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    <ModifyEnchantmentWeight id="ORYXMAS_COOL_PROTECTION" mult="100000000" />
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<EnchantmentList type="0x0025" id="Adonis' Shot Pool">
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    <ModifyEnchantmentWeightLabel includeLabelsOR="ADONIS" mult="100000000" />
  </EnchantmentList>
<EnchantmentList type="0x0026" id="Aphrodite's Shot Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE,VALENTINES" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="LIFE,VIALITY" mult="9" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="APHRODITE" mult="100000000" />
  </EnchantmentList>
<EnchantmentList type="0x0027" id="Rose Thorns Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE,VALENTINES" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="LIFE,VIALITY" mult="9" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="ROSETHORNS" mult="100000000" />
  </EnchantmentList>
<EnchantmentList type="0x0028" id="Eggsposing Shot Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE,EASTER" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="ATTACK,WISDOM,SPEED" mult="9" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="EASTER" mult="100000000" />
  </EnchantmentList>
<EnchantmentList type="0x0029" id="Hydroshock Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE,HYDROFLOW" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="ATTACK,WISDOM" mult="9" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="HYDROFLOW" mult="100000000" />
  </EnchantmentList>
<EnchantmentList type="0xff00" id="Test T4 Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" excludeLabelsOR="TIER1,TIER2,TIER3" />
  </EnchantmentList>
<EnchantmentList type="0xff01" id="Test Awakened Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="AWAKENED" mult="9999.0" />
  </EnchantmentList>
<EnchantmentList type="0xff02" id="Test Unique Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="UNIQUE" mult="9999.0" />
  </EnchantmentList>
<EnchantmentList type="0xff03" id="Night Prince Engraving Pool">
    <EnchantmentEntryLabel includeLabelsOR="ROLLABLE" excludeLabelsOR="TIER1,TIER2,TIER3" />
    <EnchantmentEntry id="NIGHT_PRINCE_ENGRAVING" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="UNIQUE" mult="999" />
    <ModifyEnchantmentWeightLabel includeLabelsOR="AWAKENED" mult="9999" />
    <ModifyEnchantmentWeight id="NIGHT_PRINCE_ENGRAVING" increment="100000000" />
  </EnchantmentList>
<Enchantment id="Attack_Bonus_1" type="0x107">
    <DisplayId>Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Bonus_2" type="0x108">
    <DisplayId>Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Bonus_3" type="0x11">
    <DisplayId>Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Bonus_4" type="0x109">
    <DisplayId>Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Bonus_1" type="0x10b">
    <DisplayId>Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Bonus_2" type="0x10c">
    <DisplayId>Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Bonus_3" type="0x16">
    <DisplayId>Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Bonus_4" type="0x10d">
    <DisplayId>Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Bonus_1" type="0x10f">
    <DisplayId>Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 1.4</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Bonus_2" type="0x110">
    <DisplayId>Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 2.2</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Bonus_3" type="0x12">
    <DisplayId>Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 3</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Bonus_4" type="0x111">
    <DisplayId>Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 3.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Bonus_1" type="0x117">
    <DisplayId>Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Mana By 20</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Bonus_2" type="0x118">
    <DisplayId>Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Mana By 30</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Bonus_3" type="0x18">
    <DisplayId>Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Mana By 40</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Bonus_4" type="0x119">
    <DisplayId>Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Mana By 50</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Bonus_1" type="0x113">
    <DisplayId>Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Life By 15</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Bonus_2" type="0x114">
    <DisplayId>Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Life By 20</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Bonus_3" type="0x17">
    <DisplayId>Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Life By 25</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Bonus_4" type="0x115">
    <DisplayId>Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Life By 30</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Bonus_1" type="0x11b">
    <DisplayId>Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 2.2</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Bonus_2" type="0x11c">
    <DisplayId>Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 3.4</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Bonus_3" type="0x15">
    <DisplayId>Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 4.6</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Bonus_4" type="0x11d">
    <DisplayId>Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 5.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Bonus_1" type="0x11f">
    <DisplayId>Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 1.8</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Bonus_2" type="0x120">
    <DisplayId>Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 2.8</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Bonus_3" type="0x13">
    <DisplayId>Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 3.8</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Bonus_4" type="0x121">
    <DisplayId>Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 4.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Bonus_1" type="0x123">
    <DisplayId>Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 1.8</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Bonus_2" type="0x124">
    <DisplayId>Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 2.8</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Bonus_3" type="0x14">
    <DisplayId>Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 3.8</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Bonus_4" type="0x125">
    <DisplayId>Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 4.8</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Attack_Bonus_1" type="0x127">
    <DisplayId>Relative Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Attack</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Attack_Bonus_2" type="0x128">
    <DisplayId>Relative Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Attack</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Attack_Bonus_3" type="0x129">
    <DisplayId>Relative Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Attack</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Attack_Bonus_4" type="0x12a">
    <DisplayId>Relative Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Attack</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Defense_Bonus_1" type="0x12c">
    <DisplayId>Relative Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 6% of Bonus Defense</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Defense_Bonus_2" type="0x12d">
    <DisplayId>Relative Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 8% of Bonus Defense</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Defense_Bonus_3" type="0x12e">
    <DisplayId>Relative Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Defense</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Defense_Bonus_4" type="0x12f">
    <DisplayId>Relative Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 12% of Bonus Defense</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Dexterity_Bonus_1" type="0x131">
    <DisplayId>Relative Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Dexterity</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Dexterity_Bonus_2" type="0x132">
    <DisplayId>Relative Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Dexterity</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Dexterity_Bonus_3" type="0x133">
    <DisplayId>Relative Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Dexterity</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Dexterity_Bonus_4" type="0x134">
    <DisplayId>Relative Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Dexterity</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Mana_Bonus_1" type="0x13b">
    <DisplayId>Relative Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Mana by 6% of Bonus Mana</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Mana_Bonus_2" type="0x13c">
    <DisplayId>Relative Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Mana by 8% of Bonus Mana</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Mana_Bonus_3" type="0x13d">
    <DisplayId>Relative Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Mana by 10% of Bonus Mana</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Mana_Bonus_4" type="0x13e">
    <DisplayId>Relative Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Mana by 12% of Bonus Mana</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Life_Bonus_1" type="0x136">
    <DisplayId>Relative Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Maximum Life by 6% of Bonus Life</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Life_Bonus_2" type="0x137">
    <DisplayId>Relative Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Maximum Life by 8% of Bonus Life</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Life_Bonus_3" type="0x138">
    <DisplayId>Relative Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Maximum Life by 10% of Bonus Life</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Life_Bonus_4" type="0x139">
    <DisplayId>Relative Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Maximum Life by 12% of Bonus Life</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Speed_Bonus_1" type="0x140">
    <DisplayId>Relative Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Speed</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Speed_Bonus_2" type="0x141">
    <DisplayId>Relative Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Speed</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Speed_Bonus_3" type="0x142">
    <DisplayId>Relative Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Speed</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Speed_Bonus_4" type="0x143">
    <DisplayId>Relative Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Speed</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Vitality_Bonus_1" type="0x145">
    <DisplayId>Relative Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Vitality</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Vitality_Bonus_2" type="0x146">
    <DisplayId>Relative Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Vitality</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Vitality_Bonus_3" type="0x147">
    <DisplayId>Relative Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Vitality</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Vitality_Bonus_4" type="0x148">
    <DisplayId>Relative Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Vitality</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Wisdom_Bonus_1" type="0x14a">
    <DisplayId>Relative Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Wisdom</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Wisdom_Bonus_2" type="0x14b">
    <DisplayId>Relative Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Wisdom</Description>
    <Weight>17000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Wisdom_Bonus_3" type="0x14c">
    <DisplayId>Relative Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Wisdom</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Relative_Wisdom_Bonus_4" type="0x14d">
    <DisplayId>Relative Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Wisdom</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,RELATIVEBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Attack_Bonus_1" type="0x300">
    <DisplayId>Defense to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Attack_Bonus_2" type="0x301">
    <DisplayId>Defense to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Attack_Bonus_3" type="0x302">
    <DisplayId>Defense to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Attack_Bonus_4" type="0x303">
    <DisplayId>Defense to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Attack_Bonus_1" type="0x304">
    <DisplayId>Dexterity to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Attack_Bonus_2" type="0x305">
    <DisplayId>Dexterity to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Attack_Bonus_3" type="0x306">
    <DisplayId>Dexterity to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Attack_Bonus_4" type="0x307">
    <DisplayId>Dexterity to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Attack_Bonus_1" type="0x308">
    <DisplayId>Mana to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Attack_Bonus_2" type="0x309">
    <DisplayId>Mana to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Attack_Bonus_3" type="0x30a">
    <DisplayId>Mana to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Attack_Bonus_4" type="0x30b">
    <DisplayId>Mana to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Attack_Bonus_1" type="0x30c">
    <DisplayId>Life to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Attack_Bonus_2" type="0x30d">
    <DisplayId>Life to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Attack_Bonus_3" type="0x30e">
    <DisplayId>Life to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Attack_Bonus_4" type="0x30f">
    <DisplayId>Life to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Attack_Bonus_1" type="0x310">
    <DisplayId>Speed to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Attack_Bonus_2" type="0x311">
    <DisplayId>Speed to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Attack_Bonus_3" type="0x312">
    <DisplayId>Speed to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Attack_Bonus_4" type="0x313">
    <DisplayId>Speed to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Attack_Bonus_1" type="0x314">
    <DisplayId>Vitality to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Attack_Bonus_2" type="0x315">
    <DisplayId>Vitality to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Attack_Bonus_3" type="0x316">
    <DisplayId>Vitality to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Attack_Bonus_4" type="0x317">
    <DisplayId>Vitality to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Attack_Bonus_1" type="0x318">
    <DisplayId>Wisdom to Attack Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Attack by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Attack_Bonus_2" type="0x319">
    <DisplayId>Wisdom to Attack Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Attack by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Attack_Bonus_3" type="0x31a">
    <DisplayId>Wisdom to Attack Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Attack by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Attack_Bonus_4" type="0x31b">
    <DisplayId>Wisdom to Attack Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Attack by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Defense_Bonus_1" type="0x31c">
    <DisplayId>Attack to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Defense_Bonus_2" type="0x31d">
    <DisplayId>Attack to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Defense_Bonus_3" type="0x31e">
    <DisplayId>Attack to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Defense_Bonus_4" type="0x31f">
    <DisplayId>Attack to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Defense_Bonus_1" type="0x320">
    <DisplayId>Dexterity to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Defense_Bonus_2" type="0x321">
    <DisplayId>Dexterity to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Defense_Bonus_3" type="0x322">
    <DisplayId>Dexterity to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Defense_Bonus_4" type="0x323">
    <DisplayId>Dexterity to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Defense_Bonus_1" type="0x324">
    <DisplayId>Mana to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Defense_Bonus_2" type="0x325">
    <DisplayId>Mana to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Defense_Bonus_3" type="0x326">
    <DisplayId>Mana to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Defense_Bonus_4" type="0x327">
    <DisplayId>Mana to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Defense_Bonus_1" type="0x328">
    <DisplayId>Life to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Defense_Bonus_2" type="0x329">
    <DisplayId>Life to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Defense_Bonus_3" type="0x32a">
    <DisplayId>Life to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Defense_Bonus_4" type="0x32b">
    <DisplayId>Life to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Defense_Bonus_1" type="0x32c">
    <DisplayId>Speed to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Defense_Bonus_2" type="0x32d">
    <DisplayId>Speed to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Defense_Bonus_3" type="0x32e">
    <DisplayId>Speed to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Defense_Bonus_4" type="0x32f">
    <DisplayId>Speed to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Defense_Bonus_1" type="0x330">
    <DisplayId>Vitality to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Defense_Bonus_2" type="0x331">
    <DisplayId>Vitality to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Defense_Bonus_3" type="0x332">
    <DisplayId>Vitality to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Defense_Bonus_4" type="0x333">
    <DisplayId>Vitality to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Defense_Bonus_1" type="0x335">
    <DisplayId>Wisdom to Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Defense by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Defense_Bonus_2" type="0x336">
    <DisplayId>Wisdom to Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Defense by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Defense_Bonus_3" type="0x337">
    <DisplayId>Wisdom to Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Defense by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Defense_Bonus_4" type="0x338">
    <DisplayId>Wisdom to Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Defense by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEF" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Dexterity_Bonus_1" type="0x33A">
    <DisplayId>Defense to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Dexterity_Bonus_2" type="0x33B">
    <DisplayId>Defense to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Dexterity_Bonus_3" type="0x33C">
    <DisplayId>Defense to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Dexterity_Bonus_4" type="0x33D">
    <DisplayId>Defense to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Dexterity_Bonus_1" type="0x33F">
    <DisplayId>Attack to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Dexterity_Bonus_2" type="0x340">
    <DisplayId>Attack to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Dexterity_Bonus_3" type="0x341">
    <DisplayId>Attack to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Dexterity_Bonus_4" type="0x342">
    <DisplayId>Attack to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Dexterity_Bonus_1" type="0x344">
    <DisplayId>Mana to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Dexterity_Bonus_2" type="0x345">
    <DisplayId>Mana to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Dexterity_Bonus_3" type="0x346">
    <DisplayId>Mana to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Dexterity_Bonus_4" type="0x347">
    <DisplayId>Mana to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Dexterity_Bonus_1" type="0x349">
    <DisplayId>Life to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Dexterity_Bonus_2" type="0x34A">
    <DisplayId>Life to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Dexterity_Bonus_3" type="0x34B">
    <DisplayId>Life to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Dexterity_Bonus_4" type="0x34C">
    <DisplayId>Life to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Dexterity_Bonus_1" type="0x34E">
    <DisplayId>Speed to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Dexterity_Bonus_2" type="0x34F">
    <DisplayId>Speed to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Dexterity_Bonus_3" type="0x350">
    <DisplayId>Speed to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Dexterity_Bonus_4" type="0x351">
    <DisplayId>Speed to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Dexterity_Bonus_1" type="0x353">
    <DisplayId>Vitality to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Dexterity_Bonus_2" type="0x354">
    <DisplayId>Vitality to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Dexterity_Bonus_3" type="0x355">
    <DisplayId>Vitality to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Dexterity_Bonus_4" type="0x356">
    <DisplayId>Vitality to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Dexterity_Bonus_1" type="0x358">
    <DisplayId>Wisdom to Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Dexterity by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Dexterity_Bonus_2" type="0x359">
    <DisplayId>Wisdom to Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Dexterity by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Dexterity_Bonus_3" type="0x35A">
    <DisplayId>Wisdom to Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Dexterity by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Dexterity_Bonus_4" type="0x35B">
    <DisplayId>Wisdom to Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Dexterity by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Mana_Bonus_1" type="0x35D">
    <DisplayId>Defense to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Mana_Bonus_2" type="0x35E">
    <DisplayId>Defense to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Mana_Bonus_3" type="0x35F">
    <DisplayId>Defense to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Mana_Bonus_4" type="0x360">
    <DisplayId>Defense to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Mana_Bonus_1" type="0x362">
    <DisplayId>Dexterity to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Mana_Bonus_2" type="0x363">
    <DisplayId>Dexterity to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Mana_Bonus_3" type="0x364">
    <DisplayId>Dexterity to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Mana_Bonus_4" type="0x365">
    <DisplayId>Dexterity to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Mana_Bonus_1" type="0x367">
    <DisplayId>Attack to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Mana_Bonus_2" type="0x368">
    <DisplayId>Attack to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Mana_Bonus_3" type="0x369">
    <DisplayId>Attack to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Mana_Bonus_4" type="0x36A">
    <DisplayId>Attack to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Mana_Bonus_1" type="0x36C">
    <DisplayId>Life to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 6% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Mana_Bonus_2" type="0x36D">
    <DisplayId>Life to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 8% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Mana_Bonus_3" type="0x36E">
    <DisplayId>Life to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 10% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Mana_Bonus_4" type="0x36F">
    <DisplayId>Life to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 12% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXMP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Mana_Bonus_1" type="0x371">
    <DisplayId>Speed to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 60% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Mana_Bonus_2" type="0x372">
    <DisplayId>Speed to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 80% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Mana_Bonus_3" type="0x373">
    <DisplayId>Speed to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Mana_Bonus_4" type="0x374">
    <DisplayId>Speed to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 120% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Mana_Bonus_1" type="0x376">
    <DisplayId>Vitality to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Mana_Bonus_2" type="0x377">
    <DisplayId>Vitality to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Mana_Bonus_3" type="0x378">
    <DisplayId>Vitality to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Mana_Bonus_4" type="0x379">
    <DisplayId>Vitality to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Mana_Bonus_1" type="0x37B">
    <DisplayId>Wisdom to Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Mana by 55% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Mana_Bonus_2" type="0x37C">
    <DisplayId>Wisdom to Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Mana by 70% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Mana_Bonus_3" type="0x37D">
    <DisplayId>Wisdom to Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Mana by 85% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Mana_Bonus_4" type="0x37E">
    <DisplayId>Wisdom to Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Mana by 100% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Life_Bonus_1" type="0x380">
    <DisplayId>Defense to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Life_Bonus_2" type="0x381">
    <DisplayId>Defense to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Life_Bonus_3" type="0x382">
    <DisplayId>Defense to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Life_Bonus_4" type="0x383">
    <DisplayId>Defense to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Life_Bonus_1" type="0x385">
    <DisplayId>Dexterity to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Life_Bonus_2" type="0x386">
    <DisplayId>Dexterity to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Life_Bonus_3" type="0x387">
    <DisplayId>Dexterity to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Life_Bonus_4" type="0x388">
    <DisplayId>Dexterity to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Life_Bonus_1" type="0x38A">
    <DisplayId>Mana to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 6% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Life_Bonus_2" type="0x38B">
    <DisplayId>Mana to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 8% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Life_Bonus_3" type="0x38C">
    <DisplayId>Mana to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 10% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Life_Bonus_4" type="0x38D">
    <DisplayId>Mana to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 12% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="MAXHP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Life_Bonus_1" type="0x38F">
    <DisplayId>Attack to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Life_Bonus_2" type="0x390">
    <DisplayId>Attack to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Life_Bonus_3" type="0x391">
    <DisplayId>Attack to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Life_Bonus_4" type="0x392">
    <DisplayId>Attack to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Life_Bonus_1" type="0x394">
    <DisplayId>Speed to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 60% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Life_Bonus_2" type="0x395">
    <DisplayId>Speed to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 80% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Life_Bonus_3" type="0x396">
    <DisplayId>Speed to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Life_Bonus_4" type="0x397">
    <DisplayId>Speed to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 120% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXHP" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Life_Bonus_1" type="0x399">
    <DisplayId>Vitality to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Life_Bonus_2" type="0x39A">
    <DisplayId>Vitality to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Life_Bonus_3" type="0x39B">
    <DisplayId>Vitality to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Life_Bonus_4" type="0x39C">
    <DisplayId>Vitality to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Life_Bonus_1" type="0x39E">
    <DisplayId>Wisdom to Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Life by 55% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Life_Bonus_2" type="0x39F">
    <DisplayId>Wisdom to Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Life by 70% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="70" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Life_Bonus_3" type="0x3A0">
    <DisplayId>Wisdom to Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Life by 85% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="85" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Life_Bonus_4" type="0x3A1">
    <DisplayId>Wisdom to Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Life by 100% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Speed_Bonus_1" type="0x3A3">
    <DisplayId>Defense to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Speed_Bonus_2" type="0x3A4">
    <DisplayId>Defense to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Speed_Bonus_3" type="0x3A5">
    <DisplayId>Defense to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Speed_Bonus_4" type="0x3A6">
    <DisplayId>Defense to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Speed_Bonus_1" type="0x3A8">
    <DisplayId>Dexterity to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Speed_Bonus_2" type="0x3A9">
    <DisplayId>Dexterity to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Speed_Bonus_3" type="0x3AA">
    <DisplayId>Dexterity to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Speed_Bonus_4" type="0x3AB">
    <DisplayId>Dexterity to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Speed_Bonus_1" type="0x3AD">
    <DisplayId>Mana to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Speed_Bonus_2" type="0x3AE">
    <DisplayId>Mana to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Speed_Bonus_3" type="0x3AF">
    <DisplayId>Mana to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Speed_Bonus_4" type="0x3B0">
    <DisplayId>Mana to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="SPD" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Speed_Bonus_1" type="0x3B2">
    <DisplayId>Life to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Speed_Bonus_2" type="0x3B3">
    <DisplayId>Life to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Speed_Bonus_3" type="0x3B4">
    <DisplayId>Life to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Speed_Bonus_4" type="0x3B5">
    <DisplayId>Life to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="SPD" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Speed_Bonus_1" type="0x3B7">
    <DisplayId>Attack to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Speed_Bonus_2" type="0x3B8">
    <DisplayId>Attack to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Speed_Bonus_3" type="0x3B9">
    <DisplayId>Attack to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Speed_Bonus_4" type="0x3BA">
    <DisplayId>Attack to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Speed_Bonus_1" type="0x3BC">
    <DisplayId>Vitality to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Speed_Bonus_2" type="0x3BD">
    <DisplayId>Vitality to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Speed_Bonus_3" type="0x3BE">
    <DisplayId>Vitality to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Speed_Bonus_4" type="0x3BF">
    <DisplayId>Vitality to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Speed_Bonus_1" type="0x3C1">
    <DisplayId>Wisdom to Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Speed by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Speed_Bonus_2" type="0x3C2">
    <DisplayId>Wisdom to Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Speed by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Speed_Bonus_3" type="0x3C3">
    <DisplayId>Wisdom to Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Speed by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Speed_Bonus_4" type="0x3C4">
    <DisplayId>Wisdom to Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Speed by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="SPD" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Vitality_Bonus_1" type="0x3C6">
    <DisplayId>Defense to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Vitality_Bonus_2" type="0x3C7">
    <DisplayId>Defense to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Vitality_Bonus_3" type="0x3C8">
    <DisplayId>Defense to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Vitality_Bonus_4" type="0x3C9">
    <DisplayId>Defense to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Vitality_Bonus_1" type="0x3CB">
    <DisplayId>Dexterity to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Vitality_Bonus_2" type="0x3CC">
    <DisplayId>Dexterity to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Vitality_Bonus_3" type="0x3CD">
    <DisplayId>Dexterity to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Vitality_Bonus_4" type="0x3CE">
    <DisplayId>Dexterity to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Vitality_Bonus_1" type="0x3D0">
    <DisplayId>Mana to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Vitality_Bonus_2" type="0x3D1">
    <DisplayId>Mana to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Vitality_Bonus_3" type="0x3D2">
    <DisplayId>Mana to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Vitality_Bonus_4" type="0x3D3">
    <DisplayId>Mana to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="VIT" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Vitality_Bonus_1" type="0x3D5">
    <DisplayId>Life to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Vitality_Bonus_2" type="0x3D6">
    <DisplayId>Life to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Vitality_Bonus_3" type="0x3D7">
    <DisplayId>Life to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Vitality_Bonus_4" type="0x3D8">
    <DisplayId>Life to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="VIT" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Vitality_Bonus_1" type="0x3DA">
    <DisplayId>Speed to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Vitality_Bonus_2" type="0x3DB">
    <DisplayId>Speed to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Vitality_Bonus_3" type="0x3DC">
    <DisplayId>Speed to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Vitality_Bonus_4" type="0x3DD">
    <DisplayId>Speed to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Vitality_Bonus_1" type="0x3DF">
    <DisplayId>Attack to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Vitality_Bonus_2" type="0x3E0">
    <DisplayId>Attack to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Vitality_Bonus_3" type="0x3E1">
    <DisplayId>Attack to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Vitality_Bonus_4" type="0x3E2">
    <DisplayId>Attack to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Vitality_Bonus_1" type="0x3E4">
    <DisplayId>Wisdom to Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Vitality by 7% of Bonus Wisdom</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Vitality_Bonus_2" type="0x3E5">
    <DisplayId>Wisdom to Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Vitality by 10% of Bonus Wisdom</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Vitality_Bonus_3" type="0x3E6">
    <DisplayId>Wisdom to Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Vitality by 13% of Bonus Wisdom</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_To_Vitality_Bonus_4" type="0x3E7">
    <DisplayId>Wisdom to Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Vitality by 16% of Bonus Wisdom</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="VIT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Wisdom_Bonus_1" type="0x3E9">
    <DisplayId>Defense to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 6% of Bonus Defense</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Wisdom_Bonus_2" type="0x3EA">
    <DisplayId>Defense to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 8% of Bonus Defense</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Wisdom_Bonus_3" type="0x3EB">
    <DisplayId>Defense to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Defense</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_To_Wisdom_Bonus_4" type="0x3EC">
    <DisplayId>Defense to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 12% of Bonus Defense</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Wisdom_Bonus_1" type="0x3EE">
    <DisplayId>Dexterity to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Dexterity</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Wisdom_Bonus_2" type="0x3EF">
    <DisplayId>Dexterity to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Dexterity</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Wisdom_Bonus_3" type="0x3F0">
    <DisplayId>Dexterity to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Dexterity</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_To_Wisdom_Bonus_4" type="0x3F1">
    <DisplayId>Dexterity to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Dexterity</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Wisdom_Bonus_1" type="0x3F3">
    <DisplayId>Mana to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 0.75% of Bonus Mana</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Wisdom_Bonus_2" type="0x3F4">
    <DisplayId>Mana to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 1% of Bonus Mana</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Wisdom_Bonus_3" type="0x3F5">
    <DisplayId>Mana to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 1.25% of Bonus Mana</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_To_Wisdom_Bonus_4" type="0x3F6">
    <DisplayId>Mana to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 1.5% of Bonus Mana</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="WIS" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Wisdom_Bonus_1" type="0x3F8">
    <DisplayId>Life to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 0.75% of Bonus Life</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.75" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Wisdom_Bonus_2" type="0x3F9">
    <DisplayId>Life to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 1% of Bonus Life</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Wisdom_Bonus_3" type="0x3FA">
    <DisplayId>Life to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 1.25% of Bonus Life</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.25" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_To_Wisdom_Bonus_4" type="0x3FB">
    <DisplayId>Life to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 1.5% of Bonus Life</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="WIS" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Wisdom_Bonus_1" type="0x3FD">
    <DisplayId>Speed to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Speed</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Wisdom_Bonus_2" type="0x3FE">
    <DisplayId>Speed to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Speed</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Wisdom_Bonus_3" type="0x3FF">
    <DisplayId>Speed to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Speed</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_To_Wisdom_Bonus_4" type="0x400">
    <DisplayId>Speed to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Speed</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Wisdom_Bonus_1" type="0x402">
    <DisplayId>Vitality to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Vitality</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Wisdom_Bonus_2" type="0x403">
    <DisplayId>Vitality to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Vitality</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Wisdom_Bonus_3" type="0x404">
    <DisplayId>Vitality to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Vitality</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_To_Wisdom_Bonus_4" type="0x405">
    <DisplayId>Vitality to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Vitality</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Wisdom_Bonus_1" type="0x407">
    <DisplayId>Attack to Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>42</Index>
    </Texture>
    <Description>Increases Wisdom by 7% of Bonus Attack</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Wisdom_Bonus_2" type="0x408">
    <DisplayId>Attack to Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>43</Index>
    </Texture>
    <Description>Increases Wisdom by 10% of Bonus Attack</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Wisdom_Bonus_3" type="0x409">
    <DisplayId>Attack to Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>44</Index>
    </Texture>
    <Description>Increases Wisdom by 13% of Bonus Attack</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="13" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_To_Wisdom_Bonus_4" type="0x40A">
    <DisplayId>Attack to Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>45</Index>
    </Texture>
    <Description>Increases Wisdom by 16% of Bonus Attack</Description>
    <Weight>1375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,CONVERSIONBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="16" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Bonus_1" type="0x5c">
    <DisplayId>Attack and Defense Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Defense by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Bonus_2" type="0x5d">
    <DisplayId>Attack and Defense Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Defense by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Bonus_3" type="0x5e">
    <DisplayId>Attack and Defense Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Defense by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Bonus_4" type="0x5f">
    <DisplayId>Attack and Defense Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Defense by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Bonus_1" type="0x60">
    <DisplayId>Attack and Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Dexterity by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Bonus_2" type="0x62">
    <DisplayId>Attack and Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Dexterity by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Bonus_3" type="0x64">
    <DisplayId>Attack and Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Dexterity by 1.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Bonus_4" type="0x66">
    <DisplayId>Attack and Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Dexterity by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Bonus_1" type="0x67">
    <DisplayId>Attack and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Bonus_2" type="0x68">
    <DisplayId>Attack and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Bonus_3" type="0x69">
    <DisplayId>Attack and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Bonus_4" type="0x6a">
    <DisplayId>Attack and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Bonus_1" type="0x6b">
    <DisplayId>Attack and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Bonus_2" type="0x6c">
    <DisplayId>Attack and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Bonus_3" type="0x6d">
    <DisplayId>Attack and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Bonus_4" type="0x6e">
    <DisplayId>Attack and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Bonus_1" type="0x6f">
    <DisplayId>Attack and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Bonus_2" type="0x70">
    <DisplayId>Attack and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Bonus_3" type="0x71">
    <DisplayId>Attack and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Bonus_4" type="0x72">
    <DisplayId>Attack and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Bonus_1" type="0x73">
    <DisplayId>Attack and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Bonus_2" type="0x74">
    <DisplayId>Attack and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Bonus_3" type="0x75">
    <DisplayId>Attack and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Bonus_4" type="0x76">
    <DisplayId>Attack and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Bonus_1" type="0x77">
    <DisplayId>Attack and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Bonus_2" type="0x78">
    <DisplayId>Attack and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Bonus_3" type="0x79">
    <DisplayId>Attack and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Bonus_4" type="0x7a">
    <DisplayId>Attack and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Bonus_1" type="0x7b">
    <DisplayId>Defense and Dexterity Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Dexterity by 0.7</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Bonus_2" type="0x7c">
    <DisplayId>Defense and Dexterity Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Dexterity by 1.1</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Bonus_3" type="0x7d">
    <DisplayId>Defense and Dexterity Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Dexterity by 1.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Bonus_4" type="0x7e">
    <DisplayId>Defense and Dexterity Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Dexterity by 1.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Bonus_1" type="0x7f">
    <DisplayId>Defense and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Bonus_2" type="0x80">
    <DisplayId>Defense and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Bonus_3" type="0x81">
    <DisplayId>Defense and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Bonus_4" type="0x82">
    <DisplayId>Defense and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Bonus_1" type="0x83">
    <DisplayId>Defense and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Bonus_2" type="0x84">
    <DisplayId>Defense and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Bonus_3" type="0x85">
    <DisplayId>Defense and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Bonus_4" type="0x86">
    <DisplayId>Defense and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Bonus_1" type="0x87">
    <DisplayId>Defense and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Bonus_2" type="0x88">
    <DisplayId>Defense and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Bonus_3" type="0x89">
    <DisplayId>Defense and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Bonus_4" type="0x8a">
    <DisplayId>Defense and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Bonus_1" type="0x8b">
    <DisplayId>Defense and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Bonus_2" type="0x8c">
    <DisplayId>Defense and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Bonus_3" type="0x8d">
    <DisplayId>Defense and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Bonus_4" type="0x8e">
    <DisplayId>Defense and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Bonus_1" type="0x8f">
    <DisplayId>Defense and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Bonus_2" type="0x90">
    <DisplayId>Defense and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Bonus_3" type="0x91">
    <DisplayId>Defense and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Bonus_4" type="0x92">
    <DisplayId>Defense and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Bonus_1" type="0x93">
    <DisplayId>Dexterity and Mana Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Mana by 10</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Bonus_2" type="0x94">
    <DisplayId>Dexterity and Mana Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Mana by 15</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Bonus_3" type="0x95">
    <DisplayId>Dexterity and Mana Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Mana by 20</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Bonus_4" type="0x96">
    <DisplayId>Dexterity and Mana Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Mana by 25</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Bonus_1" type="0x97">
    <DisplayId>Dexterity and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Bonus_2" type="0x98">
    <DisplayId>Dexterity and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Bonus_3" type="0x99">
    <DisplayId>Dexterity and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Bonus_4" type="0x9a">
    <DisplayId>Dexterity and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Bonus_1" type="0xa0">
    <DisplayId>Dexterity and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Bonus_2" type="0xa1">
    <DisplayId>Dexterity and and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Bonus_3" type="0xa2">
    <DisplayId>Dexterity and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Bonus_4" type="0xa3">
    <DisplayId>Dexterity and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Bonus_1" type="0xa4">
    <DisplayId>Dexterity and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Bonus_2" type="0xa5">
    <DisplayId>Dexterity and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Bonus_3" type="0x45D">
    <DisplayId>Dexterity and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Bonus_4" type="0x45E">
    <DisplayId>Dexterity and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Bonus_1" type="0x460">
    <DisplayId>Dexterity and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 0.7 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.7" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Bonus_2" type="0x461">
    <DisplayId>Dexterity and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 1.1 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Bonus_3" type="0x462">
    <DisplayId>Dexterity and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 1.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Bonus_4" type="0x463">
    <DisplayId>Dexterity and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 1.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Bonus_1" type="0x465">
    <DisplayId>Mana and Life Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Life by 7.5</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Bonus_2" type="0x466">
    <DisplayId>Mana and Life Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Life by 10</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Bonus_3" type="0x467">
    <DisplayId>Mana and Life Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Life by 12.5</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Bonus_4" type="0x468">
    <DisplayId>Mana and Life Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Life by 15</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Bonus_1" type="0x46A">
    <DisplayId>Mana and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Bonus_2" type="0x46B">
    <DisplayId>Mana and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Bonus_3" type="0x46C">
    <DisplayId>Mana and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Bonus_4" type="0x46D">
    <DisplayId>Mana and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Bonus_1" type="0x46F">
    <DisplayId>Mana and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Bonus_2" type="0x470">
    <DisplayId>Mana and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Bonus_3" type="0x471">
    <DisplayId>Mana and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Bonus_4" type="0x472">
    <DisplayId>Mana and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Bonus_1" type="0x474">
    <DisplayId>Mana and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 10 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Bonus_2" type="0x475">
    <DisplayId>Mana and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 15 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Bonus_3" type="0x476">
    <DisplayId>Mana and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 20 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Bonus_4" type="0x477">
    <DisplayId>Mana and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 25 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Bonus_1" type="0x479">
    <DisplayId>Life and Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Speed by 1.1</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Bonus_2" type="0x47A">
    <DisplayId>Life and Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Speed by 1.7</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Bonus_3" type="0x47B">
    <DisplayId>Life and Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Speed by 2.3</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Bonus_4" type="0x47C">
    <DisplayId>Life and Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Speed by 2.9</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Bonus_1" type="0x47E">
    <DisplayId>Life and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Bonus_2" type="0x47F">
    <DisplayId>Life and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Bonus_3" type="0x480">
    <DisplayId>Life and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Bonus_4" type="0x481">
    <DisplayId>Life and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Bonus_1" type="0x483">
    <DisplayId>Life and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 7.5 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Bonus_2" type="0x484">
    <DisplayId>Life and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 10 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Bonus_3" type="0x485">
    <DisplayId>Life and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 12.5 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="12.5" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Bonus_4" type="0x486">
    <DisplayId>Life and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 15 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="15" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Bonus_1" type="0x488">
    <DisplayId>Speed and Vitality Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 1.1 and Vitality by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Bonus_2" type="0x489">
    <DisplayId>Speed and Vitality Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 1.7 and Vitality by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Bonus_3" type="0x48A">
    <DisplayId>Speed and Vitality Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 2.3 and Vitality by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Bonus_4" type="0x48B">
    <DisplayId>Speed and Vitality Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 2.9 and Vitality by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Bonus_1" type="0x48D">
    <DisplayId>Speed and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 1.1 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Bonus_2" type="0x48E">
    <DisplayId>Speed and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 1.7 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Bonus_3" type="0x48F">
    <DisplayId>Speed and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 2.3 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Bonus_4" type="0x490">
    <DisplayId>Speed and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 2.9 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.9" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Bonus_1" type="0x492">
    <DisplayId>Vitality and Wisdom Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 0.9 and Wisdom by 0.9</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.9" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Bonus_2" type="0x493">
    <DisplayId>Vitality and Wisdom Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 1.4 and Wisdom by 1.4</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Bonus_3" type="0x494">
    <DisplayId>Vitality and Wisdom Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 1.9 and Wisdom by 1.9</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.9" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1.9" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Bonus_4" type="0x495">
    <DisplayId>Vitality and Wisdom Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 2.4 and Wisdom by 2.4</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,FLATBONUS,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2.4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Tradeoff_1" type="0x39">
    <DisplayId>Attack -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Tradeoff_2" type="0x498">
    <DisplayId>Attack -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Tradeoff_3" type="0x499">
    <DisplayId>Attack -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Defense_Tradeoff_4" type="0x49A">
    <DisplayId>Attack -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Tradeoff_1" type="0x49C">
    <DisplayId>Attack -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Tradeoff_2" type="0x49D">
    <DisplayId>Attack -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Tradeoff_3" type="0x49E">
    <DisplayId>Attack -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Dexterity_Tradeoff_4" type="0x49F">
    <DisplayId>Attack -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Tradeoff_1" type="0x4A1">
    <DisplayId>Attack -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Tradeoff_2" type="0x4A2">
    <DisplayId>Attack -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Tradeoff_3" type="0x4A3">
    <DisplayId>Attack -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Mana_Tradeoff_4" type="0x4A4">
    <DisplayId>Attack -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Tradeoff_1" type="0x4A6">
    <DisplayId>Attack -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Tradeoff_2" type="0x4A7">
    <DisplayId>Attack -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Tradeoff_3" type="0x4A8">
    <DisplayId>Attack -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Life_Tradeoff_4" type="0x4A9">
    <DisplayId>Attack -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Tradeoff_1" type="0x4AB">
    <DisplayId>Attack -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Tradeoff_2" type="0x4AC">
    <DisplayId>Attack -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Tradeoff_3" type="0x4AD">
    <DisplayId>Attack -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Speed_Tradeoff_4" type="0x4AE">
    <DisplayId>Attack -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Tradeoff_1" type="0x4B0">
    <DisplayId>Attack -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Tradeoff_2" type="0x4B1">
    <DisplayId>Attack -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Tradeoff_3" type="0x4B2">
    <DisplayId>Attack -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Vitality_Tradeoff_4" type="0x4B3">
    <DisplayId>Attack -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Tradeoff_1" type="0x4B5">
    <DisplayId>Attack -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Attack by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Tradeoff_2" type="0x4B6">
    <DisplayId>Attack -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Attack by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Tradeoff_3" type="0x4B7">
    <DisplayId>Attack -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Attack by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Attack_Wisdom_Tradeoff_4" type="0x4B8">
    <DisplayId>Attack -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Attack by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,ATTACK,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Attack_Tradeoff_1" type="0x3e">
    <DisplayId>Defense -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Attack_Tradeoff_2" type="0x4BB">
    <DisplayId>Defense -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Attack_Tradeoff_3" type="0x4BC">
    <DisplayId>Defense -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Attack_Tradeoff_4" type="0x4BD">
    <DisplayId>Defense -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Tradeoff_1" type="0x4BF">
    <DisplayId>Defense -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Tradeoff_2" type="0x4C0">
    <DisplayId>Defense -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Tradeoff_3" type="0x4C1">
    <DisplayId>Defense -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Dexterity_Tradeoff_4" type="0x4C2">
    <DisplayId>Defense -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Tradeoff_1" type="0x4C4">
    <DisplayId>Defense -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Tradeoff_2" type="0x4C5">
    <DisplayId>Defense -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Tradeoff_3" type="0x4C6">
    <DisplayId>Defense -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Mana_Tradeoff_4" type="0x4C7">
    <DisplayId>Defense -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Tradeoff_1" type="0x4C9">
    <DisplayId>Defense -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Tradeoff_2" type="0x4CA">
    <DisplayId>Defense -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Tradeoff_3" type="0x4CB">
    <DisplayId>Defense -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Life_Tradeoff_4" type="0x4CC">
    <DisplayId>Defense -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Tradeoff_1" type="0x4CE">
    <DisplayId>Defense -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Tradeoff_2" type="0x4CF">
    <DisplayId>Defense -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Tradeoff_3" type="0x4D0">
    <DisplayId>Defense -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Speed_Tradeoff_4" type="0x4D1">
    <DisplayId>Defense -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Tradeoff_1" type="0x4D3">
    <DisplayId>Defense -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Tradeoff_2" type="0x4D4">
    <DisplayId>Defense -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Tradeoff_3" type="0x4D5">
    <DisplayId>Defense -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Vitality_Tradeoff_4" type="0x4D6">
    <DisplayId>Defense -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Tradeoff_1" type="0x4D8">
    <DisplayId>Defense -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Defense by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Tradeoff_2" type="0x4D9">
    <DisplayId>Defense -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Defense by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Tradeoff_3" type="0x4DA">
    <DisplayId>Defense -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Defense by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Defense_Wisdom_Tradeoff_4" type="0x4DB">
    <DisplayId>Defense -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Defense by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEFENSE,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Defense_Tradeoff_1" type="0x3a">
    <DisplayId>Dexterity -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Defense_Tradeoff_2" type="0x4DE">
    <DisplayId>Dexterity -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Defense_Tradeoff_3" type="0x4DF">
    <DisplayId>Dexterity -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Defense_Tradeoff_4" type="0x4E0">
    <DisplayId>Dexterity -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Attack_Tradeoff_1" type="0x4E2">
    <DisplayId>Dexterity -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Attack_Tradeoff_2" type="0x4E3">
    <DisplayId>Dexterity -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Attack_Tradeoff_3" type="0x4E4">
    <DisplayId>Dexterity -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Attack_Tradeoff_4" type="0x4E5">
    <DisplayId>Dexterity -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Tradeoff_1" type="0x4E7">
    <DisplayId>Dexterity -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Tradeoff_2" type="0x4E8">
    <DisplayId>Dexterity -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Tradeoff_3" type="0x4E9">
    <DisplayId>Dexterity -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Mana_Tradeoff_4" type="0x4EA">
    <DisplayId>Dexterity -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Tradeoff_1" type="0x4EC">
    <DisplayId>Dexterity -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Tradeoff_2" type="0x4ED">
    <DisplayId>Dexterity -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Tradeoff_3" type="0x4EE">
    <DisplayId>Dexterity -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Life_Tradeoff_4" type="0x4EF">
    <DisplayId>Dexterity -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Tradeoff_1" type="0x4F1">
    <DisplayId>Dexterity -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Tradeoff_2" type="0x4F2">
    <DisplayId>Dexterity -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Tradeoff_3" type="0x4F3">
    <DisplayId>Dexterity -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Speed_Tradeoff_4" type="0x4F4">
    <DisplayId>Dexterity -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Tradeoff_1" type="0x4F6">
    <DisplayId>Dexterity -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Tradeoff_2" type="0x4F7">
    <DisplayId>Dexterity -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Tradeoff_3" type="0x4F8">
    <DisplayId>Dexterity -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Vitality_Tradeoff_4" type="0x4F9">
    <DisplayId>Dexterity -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Tradeoff_1" type="0x4FB">
    <DisplayId>Dexterity -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Dexterity by 2 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Tradeoff_2" type="0x4FC">
    <DisplayId>Dexterity -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Dexterity by 3 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Tradeoff_3" type="0x4FD">
    <DisplayId>Dexterity -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Dexterity by 4 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dexterity_Wisdom_Tradeoff_4" type="0x4FE">
    <DisplayId>Dexterity -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Dexterity by 5 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,DEXTERITY,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Defense_Tradeoff_1" type="0x40">
    <DisplayId>Mana -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Defense_Tradeoff_2" type="0x501">
    <DisplayId>Mana -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Defense_Tradeoff_3" type="0x502">
    <DisplayId>Mana -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Defense_Tradeoff_4" type="0x503">
    <DisplayId>Mana -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Dexterity_Tradeoff_1" type="0x505">
    <DisplayId>Mana -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Dexterity_Tradeoff_2" type="0x506">
    <DisplayId>Mana -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Dexterity_Tradeoff_3" type="0x507">
    <DisplayId>Mana -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Dexterity_Tradeoff_4" type="0x508">
    <DisplayId>Mana -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Attack_Tradeoff_1" type="0x50A">
    <DisplayId>Mana -AttackTradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Attack_Tradeoff_2" type="0x50B">
    <DisplayId>Mana -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Attack_Tradeoff_3" type="0x50C">
    <DisplayId>Mana -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Attack_Tradeoff_4" type="0x50D">
    <DisplayId>Mana -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Tradeoff_1" type="0x50F">
    <DisplayId>Mana -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Tradeoff_2" type="0x510">
    <DisplayId>Mana -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Tradeoff_3" type="0x511">
    <DisplayId>Mana -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Life_Tradeoff_4" type="0x512">
    <DisplayId>Mana -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Tradeoff_1" type="0x514">
    <DisplayId>Mana -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Tradeoff_2" type="0x515">
    <DisplayId>Mana -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Tradeoff_3" type="0x516">
    <DisplayId>Mana -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Speed_Tradeoff_4" type="0x517">
    <DisplayId>Mana -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Tradeoff_1" type="0x519">
    <DisplayId>Mana -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Tradeoff_2" type="0x51A">
    <DisplayId>Mana -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Tradeoff_3" type="0x51B">
    <DisplayId>Mana -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Vitality_Tradeoff_4" type="0x51C">
    <DisplayId>Mana -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Tradeoff_1" type="0x51E">
    <DisplayId>Mana -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Mana by 30 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Tradeoff_2" type="0x51F">
    <DisplayId>Mana -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Mana by 40 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Tradeoff_3" type="0x520">
    <DisplayId>Mana -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Mana by 55 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="55" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Mana_Wisdom_Tradeoff_4" type="0x521">
    <DisplayId>Mana -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Mana by 65 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,MANA,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Defense_Tradeoff_1" type="0x523">
    <DisplayId>Life -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Defense_Tradeoff_2" type="0x524">
    <DisplayId>Life -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Defense_Tradeoff_3" type="0x525">
    <DisplayId>Life -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Defense_Tradeoff_4" type="0x526">
    <DisplayId>Life -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Dexterity_Tradeoff_1" type="0x3f">
    <DisplayId>Life -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Dexterity_Tradeoff_2" type="0x529">
    <DisplayId>Life -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Dexterity_Tradeoff_3" type="0x52A">
    <DisplayId>Life -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Dexterity_Tradeoff_4" type="0x52B">
    <DisplayId>Life -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Attack_Tradeoff_1" type="0x52D">
    <DisplayId>Life -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Attack_Tradeoff_2" type="0x52E">
    <DisplayId>Life -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Attack_Tradeoff_3" type="0x52F">
    <DisplayId>Life -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Attack_Tradeoff_4" type="0x530">
    <DisplayId>Life -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Mana_Tradeoff_1" type="0x532">
    <DisplayId>Life -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Mana_Tradeoff_2" type="0x533">
    <DisplayId>Life -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Mana_Tradeoff_3" type="0x534">
    <DisplayId>Life -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Mana_Tradeoff_4" type="0x535">
    <DisplayId>Life -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Tradeoff_1" type="0x537">
    <DisplayId>Life -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Tradeoff_2" type="0x538">
    <DisplayId>Life -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Tradeoff_3" type="0x539">
    <DisplayId>Life -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Speed_Tradeoff_4" type="0x53A">
    <DisplayId>Life -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Tradeoff_1" type="0x53C">
    <DisplayId>Life -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Tradeoff_2" type="0x53D">
    <DisplayId>Life -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Tradeoff_3" type="0x53E">
    <DisplayId>Life -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Vitality_Tradeoff_4" type="0x53F">
    <DisplayId>Life -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Tradeoff_1" type="0x541">
    <DisplayId>Life -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Life by 20 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Tradeoff_2" type="0x542">
    <DisplayId>Life -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Life by 25 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Tradeoff_3" type="0x543">
    <DisplayId>Life -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Life by 35 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Life_Wisdom_Tradeoff_4" type="0x544">
    <DisplayId>Life -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Life by 40 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,LIFE,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Attack_Tradeoff_1" type="0x546">
    <DisplayId>Speed -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Attack_Tradeoff_2" type="0x547">
    <DisplayId>Speed -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Attack_Tradeoff_3" type="0x548">
    <DisplayId>Speed -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Attack_Tradeoff_4" type="0x549">
    <DisplayId>Speed -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Dexterity_Tradeoff_1" type="0x54B">
    <DisplayId>Speed -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Dexterity_Tradeoff_2" type="0x54C">
    <DisplayId>Speed -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Dexterity_Tradeoff_3" type="0x54D">
    <DisplayId>Speed -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Dexterity_Tradeoff_4" type="0x54E">
    <DisplayId>Speed -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Mana_Tradeoff_1" type="0x550">
    <DisplayId>Speed -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Mana_Tradeoff_2" type="0x551">
    <DisplayId>Speed -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Mana_Tradeoff_3" type="0x552">
    <DisplayId>Speed -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Mana_Tradeoff_4" type="0x553">
    <DisplayId>Speed -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Life_Tradeoff_1" type="0x555">
    <DisplayId>Speed -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Life_Tradeoff_2" type="0x556">
    <DisplayId>Speed -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Life_Tradeoff_3" type="0x557">
    <DisplayId>Speed -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Life_Tradeoff_4" type="0x558">
    <DisplayId>Speed -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Defense_Tradeoff_1" type="0x3d">
    <DisplayId>Speed -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Defense_Tradeoff_2" type="0x55B">
    <DisplayId>Speed -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Defense_Tradeoff_3" type="0x55C">
    <DisplayId>Speed -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Defense_Tradeoff_4" type="0x55D">
    <DisplayId>Speed -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Tradeoff_1" type="0x55F">
    <DisplayId>Speed -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Tradeoff_2" type="0x560">
    <DisplayId>Speed -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Tradeoff_3" type="0x561">
    <DisplayId>Speed -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Vitality_Tradeoff_4" type="0x562">
    <DisplayId>Speed -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Tradeoff_1" type="0x564">
    <DisplayId>Speed -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Speed by 4 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Tradeoff_2" type="0x565">
    <DisplayId>Speed -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Speed by 5 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Tradeoff_3" type="0x566">
    <DisplayId>Speed -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Speed by 7 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="7" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Speed_Wisdom_Tradeoff_4" type="0x567">
    <DisplayId>Speed -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Speed by 8 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,SPEED,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Attack_Tradeoff_1" type="0x3b">
    <DisplayId>Vitality -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Attack_Tradeoff_2" type="0x56A">
    <DisplayId>Vitality -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Attack_Tradeoff_3" type="0x56B">
    <DisplayId>Vitality -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Attack_Tradeoff_4" type="0x56C">
    <DisplayId>Vitality -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Dexterity_Tradeoff_1" type="0x56E">
    <DisplayId>Vitality -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Dexterity_Tradeoff_2" type="0x56F">
    <DisplayId>Vitality -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Dexterity_Tradeoff_3" type="0x570">
    <DisplayId>Vitality -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Dexterity_Tradeoff_4" type="0x571">
    <DisplayId>Vitality -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Mana_Tradeoff_1" type="0x573">
    <DisplayId>Vitality -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Mana_Tradeoff_2" type="0x574">
    <DisplayId>Vitality -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Mana_Tradeoff_3" type="0x575">
    <DisplayId>Vitality -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Mana_Tradeoff_4" type="0x576">
    <DisplayId>Vitality -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Life_Tradeoff_1" type="0x578">
    <DisplayId>Vitality -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Life_Tradeoff_2" type="0x579">
    <DisplayId>Vitality -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Life_Tradeoff_3" type="0x57A">
    <DisplayId>Vitality -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Life_Tradeoff_4" type="0x57B">
    <DisplayId>Vitality -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Speed_Tradeoff_1" type="0x57D">
    <DisplayId>Vitality -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Speed_Tradeoff_2" type="0x57E">
    <DisplayId>Vitality -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Speed_Tradeoff_3" type="0x57F">
    <DisplayId>Vitality -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Speed_Tradeoff_4" type="0x580">
    <DisplayId>Vitality -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Defense_Tradeoff_1" type="0x582">
    <DisplayId>Vitality -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Defense_Tradeoff_2" type="0x583">
    <DisplayId>Vitality -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Defense_Tradeoff_3" type="0x584">
    <DisplayId>Vitality -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Defense_Tradeoff_4" type="0x585">
    <DisplayId>Vitality -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Tradeoff_1" type="0x587">
    <DisplayId>Vitality -Wisdom Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Vitality by 3.6 decreases Wisdom by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Tradeoff_2" type="0x588">
    <DisplayId>Vitality -Wisdom Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Vitality by 4.6 decreases Wisdom by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Tradeoff_3" type="0x589">
    <DisplayId>Vitality -Wisdom Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Vitality by 5.6 decreases Wisdom by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Vitality_Wisdom_Tradeoff_4" type="0x58A">
    <DisplayId>Vitality -Wisdom Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Vitality by 6.6 decreases Wisdom by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,VITALITY,WISDOM,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Attack_Tradeoff_1" type="0x3c">
    <DisplayId>Wisdom -Attack Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Attack by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Attack_Tradeoff_2" type="0x58D">
    <DisplayId>Wisdom -Attack Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Attack by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Attack_Tradeoff_3" type="0x58E">
    <DisplayId>Wisdom -Attack Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Attack by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Attack_Tradeoff_4" type="0x58F">
    <DisplayId>Wisdom -Attack Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Attack by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,ATTACK,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Dexterity_Tradeoff_1" type="0x591">
    <DisplayId>Wisdom -Dexterity Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Dexterity by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Dexterity_Tradeoff_2" type="0x592">
    <DisplayId>Wisdom -Dexterity Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Dexterity by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Dexterity_Tradeoff_3" type="0x593">
    <DisplayId>Wisdom -Dexterity Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Dexterity by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Dexterity_Tradeoff_4" type="0x594">
    <DisplayId>Wisdom -Dexterity Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Dexterity by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEXTERITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Mana_Tradeoff_1" type="0x596">
    <DisplayId>Wisdom -Mana Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Mana by 20</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Mana_Tradeoff_2" type="0x597">
    <DisplayId>Wisdom -Mana Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Mana by 30</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Mana_Tradeoff_3" type="0x598">
    <DisplayId>Wisdom -Mana Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Mana by 40</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-40" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Mana_Tradeoff_4" type="0x599">
    <DisplayId>Wisdom -Mana Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Mana by 50</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,MANA,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-50" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Life_Tradeoff_1" type="0x59B">
    <DisplayId>Wisdom -Life Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Life by 15</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-15" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Life_Tradeoff_2" type="0x59C">
    <DisplayId>Wisdom -Life Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Life by 20</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Life_Tradeoff_3" type="0x59D">
    <DisplayId>Wisdom -Life Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Life by 25</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Life_Tradeoff_4" type="0x59E">
    <DisplayId>Wisdom -Life Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Life by 30</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,LIFE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Speed_Tradeoff_1" type="0x5A0">
    <DisplayId>Wisdom -Speed Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Speed by 2.2</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Speed_Tradeoff_2" type="0x5A1">
    <DisplayId>Wisdom -Speed Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Speed by 3.4</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Speed_Tradeoff_3" type="0x5A2">
    <DisplayId>Wisdom -Speed Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Speed by 4.6</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.6" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Speed_Tradeoff_4" type="0x5A3">
    <DisplayId>Wisdom -Speed Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Speed by 5.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,SPEED,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5.8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Defense_Tradeoff_1" type="0x5A5">
    <DisplayId>Wisdom -Defense Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Defense  by 1.4</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Defense_Tradeoff_2" type="0x5A6">
    <DisplayId>Wisdom -Defense Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Defense  by 2.2</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.2" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Defense_Tradeoff_3" type="0x5A7">
    <DisplayId>Wisdom -Defense Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Defense by 3</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Defense_Tradeoff_4" type="0x5A8">
    <DisplayId>Wisdom -Defense Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Defense by 3.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,DEFENSE,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Vitality_Tradeoff_1" type="0x5AA">
    <DisplayId>Wisdom -Vitality Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Wisdom by 3.6 decreases Vitality by 1.8</Description>
    <Weight>4375</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-1.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Vitality_Tradeoff_2" type="0x5AB">
    <DisplayId>Wisdom -Vitality Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Wisdom by 4.6 decreases Vitality by 2.8</Description>
    <Weight>3750</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-2.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Vitality_Tradeoff_3" type="0x5AC">
    <DisplayId>Wisdom -Vitality Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Wisdom by 5.6 decreases Vitality by 3.8</Description>
    <Weight>2500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-3.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Wisdom_Vitality_Tradeoff_4" type="0x5AD">
    <DisplayId>Wisdom -Vitality Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6 decreases Vitality by 4.8</Description>
    <Weight>1875</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,WISDOM,VITALITY,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-4.8" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Loot_Bonus_1" type="0x5B0">
    <DisplayId>Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Loot_Bonus_2" type="0x5B1">
    <DisplayId>Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Loot_Bonus_3" type="0x5B2">
    <DisplayId>Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Loot_Bonus_4" type="0x1e3">
    <DisplayId>Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Bonus_1" type="0x5B5">
    <DisplayId>XP Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases XP gain rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Bonus_2" type="0x5B6">
    <DisplayId>XP Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases XP gain rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Bonus_3" type="0x5B7">
    <DisplayId>XP Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases XP gain rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Bonus_4" type="0x1e4">
    <DisplayId>XP Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases XP gain rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,XP,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5">XPBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Bonus_1" type="0x5BA">
    <DisplayId>Dust Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>50</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Bonus_2" type="0x5BB">
    <DisplayId>Dust Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>51</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Bonus_3" type="0x5BC">
    <DisplayId>Dust Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>52</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Bonus_4" type="0x5BD">
    <DisplayId>Dust Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>53</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,REWARDBONUS,DUST,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>REWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Bonus_1" type="0x14f">
    <DisplayId>Damage Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Damage by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.02</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.02</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Bonus_2" type="0x150">
    <DisplayId>Damage Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Damage by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.03</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.03</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Bonus_3" type="0x151">
    <DisplayId>Damage Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Damage by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.04</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.04</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Bonus_4" type="0x152">
    <DisplayId>Damage Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Damage by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Bonus_1" type="0x15e">
    <DisplayId>FireRate Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.02</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Bonus_2" type="0x15f">
    <DisplayId>FireRate Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.03</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Bonus_3" type="0x160">
    <DisplayId>FireRate Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.04</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Bonus_4" type="0x161">
    <DisplayId>FireRate Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Tradeoff_1" type="0x163">
    <DisplayId>Damage -Fire rate Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Damage by 5% decreases Weapon Fire rate By 2%</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.98</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Tradeoff_2" type="0x164">
    <DisplayId>Damage -Fire rate Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Damage by 7.5% decreases Weapon Fire rate By 3%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.075</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.075</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.97</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Tradeoff_3" type="0x165">
    <DisplayId>Damage -Fire rate Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Damage by 10% decreases Weapon Fire rate By 4%</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.1</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.1</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.96</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Tradeoff_4" type="0x166">
    <DisplayId>Damage -Fire rate Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Damage by 12.5% decreases Weapon Fire rate By 5%</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,ROLLABLE,TRADEOFF,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.125</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.125</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.95</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Tradeoff_1" type="0x1a4">
    <DisplayId>FireRate -Damage Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>54</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 5% decreases Weapon Damage by 2%</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.98</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.98</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Tradeoff_2" type="0x1a5">
    <DisplayId>FireRate -Damage Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>55</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 7.5% decreases Weapon Damage by 3%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.97</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.97</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.075</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Tradeoff_3" type="0x1a6">
    <DisplayId>FireRate -Damage Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>56</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 10% decreases Weapon Damage by 4%</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.96</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.96</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FireRate_Tradeoff_4" type="0x5BE">
    <DisplayId>FireRate -Damage Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>57</Index>
    </Texture>
    <Description>Increases Weapon Fire rate by 12.5% decreases Weapon Damage by 5%</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,ROLLABLE,TRADEOFF,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.125</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Lifetime_Bonus_1" type="0x154">
    <DisplayId>Projectile Lifetime Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>58</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 4%, increasing range</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.04</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Lifetime_Bonus_2" type="0x155">
    <DisplayId>Projectile Lifetime Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>59</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 6%, increasing range</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.06</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Lifetime_Bonus_3" type="0x156">
    <DisplayId>Projectile Lifetime Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>60</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 8%, increasing range</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.08</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Lifetime_Bonus_4" type="0x157">
    <DisplayId>Projectile Lifetime Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>61</Index>
    </Texture>
    <Description>Increases Projectile Lifetime by 10%, increasing range</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,LIFETIME,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyLifetimeMS>1.1</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Speed_Bonus_1" type="0x159">
    <DisplayId>Projectile Speed Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>58</Index>
    </Texture>
    <Description>Increases Projectile Speed by 4%, increasing range</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.04</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Speed_Bonus_2" type="0x15a">
    <DisplayId>Projectile Speed Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>59</Index>
    </Texture>
    <Description>Increases Projectile Speed by 6%, increasing range</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.06</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Speed_Bonus_3" type="0x15b">
    <DisplayId>Projectile Speed Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>60</Index>
    </Texture>
    <Description>Increases Projectile Speed by 8%, increasing range</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.08</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Proj_Speed_Bonus_4" type="0x15c">
    <DisplayId>Projectile Speed Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>61</Index>
    </Texture>
    <Description>Increases Projectile Speed by 10%, increasing range</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONRANGE,PROJSPEED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplySpeed>1.1</MultiplySpeed>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Attack_Bonus_1" type="0x19">
    <DisplayId>OnShoot Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 5 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="5" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Attack_Bonus_2" type="0x1a">
    <DisplayId>OnShoot Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 6 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="6" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Attack_Bonus_3" type="0x1b">
    <DisplayId>OnShoot Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Attack_Bonus_4" type="0x1d">
    <DisplayId>OnShoot Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Attack for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Defense_Bonus_1" type="0x1e">
    <DisplayId>OnShoot Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Defense_Bonus_2" type="0x1f">
    <DisplayId>OnShoot Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Defense_Bonus_3" type="0x20">
    <DisplayId>OnShoot Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Defense_Bonus_4" type="0x21">
    <DisplayId>OnShoot Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Defense for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Dexterity_Bonus_1" type="0x25">
    <DisplayId>OnShoot Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 5 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="5" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Dexterity_Bonus_2" type="0x26">
    <DisplayId>OnShoot Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 6 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="6" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Dexterity_Bonus_3" type="0x27">
    <DisplayId>OnShoot Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Dexterity_Bonus_4" type="0x43">
    <DisplayId>OnShoot Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Dexterity for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Vitality_Bonus_1" type="0x4b">
    <DisplayId>OnShoot Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Vitality_Bonus_2" type="0x45">
    <DisplayId>OnShoot Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Vitality_Bonus_3" type="0x47">
    <DisplayId>OnShoot Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Vitality_Bonus_4" type="0x49">
    <DisplayId>OnShoot Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Vitality for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Wisdom_Bonus_1" type="0x4d">
    <DisplayId>OnShoot Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 7 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="7" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Wisdom_Bonus_2" type="0x4e">
    <DisplayId>OnShoot Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 8 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Wisdom_Bonus_3" type="0x4f">
    <DisplayId>OnShoot Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 9 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="9" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Wisdom_Bonus_4" type="0x50">
    <DisplayId>OnShoot Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot to gain 10 Wisdom for 6 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="6" proc="0.03" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Heal_1" type="0x51">
    <DisplayId>OnShoot Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 20 hp, 15 second cooldown</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="20" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Heal_2" type="0x52">
    <DisplayId>OnShoot Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 30 hp, 15 second cooldown</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="30" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Heal_3" type="0x53">
    <DisplayId>OnShoot Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 40 hp, 15 second cooldown</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="40" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Heal_4" type="0x54">
    <DisplayId>OnShoot Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 90% hp to Heal 50 hp, 15 second cooldown</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="50" cooldown="15" hpMinThresholdRelative="0.9" proc="0.03">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Magic_1" type="0x55">
    <DisplayId>OnShoot Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 20 Mp, 15 second cooldown</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="20" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Magic_2" type="0x56">
    <DisplayId>OnShoot Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 30 Mp, 15 second cooldown</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="30" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Magic_3" type="0x58">
    <DisplayId>OnShoot Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 40 Mp, 15 second cooldown</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="40" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnShoot_Magic_4" type="0x5a">
    <DisplayId>OnShoot Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>3% Chance On Shoot while below 80% Mp to restore 50 Mp, 15 second cooldown</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="50" cooldown="15" manaMinThresholdRelative="0.8" proc="0.03">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MP_Cost_Reduction_1" type="0x1a7">
    <DisplayId>Mp Cost Reduction I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>62</Index>
    </Texture>
    <Description>Reduces MP Cost by 4%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.96</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MP_Cost_Reduction_2" type="0x1a8">
    <DisplayId>Mp Cost Reduction II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>63</Index>
    </Texture>
    <Description>Reduces MP Cost by 6%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.94</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MP_Cost_Reduction_3" type="0x1a9">
    <DisplayId>Mp Cost Reduction III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>64</Index>
    </Texture>
    <Description>Reduces MP Cost by 8%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.92</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MP_Cost_Reduction_4" type="0x1aa">
    <DisplayId>Mp Cost Reduction IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>65</Index>
    </Texture>
    <Description>Reduces MP Cost by 10%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,MPCOSTREDUCTION,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.9</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Stat_Mod_Mult_1" type="0x5E1">
    <DisplayId>Stat Mod Multiplier I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>62</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 6%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.06">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Stat_Mod_Mult_2" type="0x5E2">
    <DisplayId>Stat Mod Multiplier II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>63</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 9%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.09">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Stat_Mod_Mult_3" type="0x5E3">
    <DisplayId>Stat Mod Multiplier III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>64</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 12%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.12">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Stat_Mod_Mult_4" type="0x5E4">
    <DisplayId>Stat Mod Multiplier IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>65</Index>
    </Texture>
    <Description>Increases Stat Mod value for this ability by 15%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ABILITY,STATMOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,CASTING,STATMODMULT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.15">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Attack_Bonus_1" type="0x5E6">
    <DisplayId>OnAbility Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 5 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="5" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Attack_Bonus_2" type="0x5E7">
    <DisplayId>OnAbility Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 6 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="6" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Attack_Bonus_3" type="0x5E8">
    <DisplayId>OnAbility Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Attack_Bonus_4" type="0x5E9">
    <DisplayId>OnAbility Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="ATT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Defense_Bonus_1" type="0x5EB">
    <DisplayId>OnAbility Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Defense_Bonus_2" type="0x5EC">
    <DisplayId>OnAbility Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Defense_Bonus_3" type="0x5ED">
    <DisplayId>OnAbility Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Defense_Bonus_4" type="0x5EE">
    <DisplayId>OnAbility Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEF">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Dexterity_Bonus_1" type="0x5F0">
    <DisplayId>OnAbility Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 5 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="5" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Dexterity_Bonus_2" type="0x5F1">
    <DisplayId>OnAbility Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 6 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="6" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Dexterity_Bonus_3" type="0x5F2">
    <DisplayId>OnAbility Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Dexterity_Bonus_4" type="0x5F3">
    <DisplayId>OnAbility Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="DEX">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Vitality_Bonus_1" type="0x5F5">
    <DisplayId>OnAbility Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Vitality_Bonus_2" type="0x5F6">
    <DisplayId>OnAbility Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Vitality_Bonus_3" type="0x5F7">
    <DisplayId>OnAbility Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Vitality_Bonus_4" type="0x5F8">
    <DisplayId>OnAbility Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="VIT">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Wisdom_Bonus_1" type="0x5FA">
    <DisplayId>OnAbility Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 7 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="7" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Wisdom_Bonus_2" type="0x5FB">
    <DisplayId>OnAbility Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 8 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="8" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Wisdom_Bonus_3" type="0x5FC">
    <DisplayId>OnAbility Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 9 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="9" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Wisdom_Bonus_4" type="0x5FD">
    <DisplayId>OnAbility Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% Chance On Ability use, gain 10 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,ONABILITY,ONABILITYSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONABILITYSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="10" channel="noStack" cooldown="15" duration="8" proc="0.3" stat="WIS">StatBoostSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Mana_Regen_1" type="0x5FF">
    <DisplayId>Flat Mana Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>66</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 2/s. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Mana_Regen_2" type="0x600">
    <DisplayId>Flat Mana Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>67</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 3/s. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Mana_Regen_3" type="0x601">
    <DisplayId>Flat Mana Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>68</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 4/s. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Mana_Regen_4" type="0x602">
    <DisplayId>Flat Mana Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>69</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 5/s. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="MP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Mana_Regen_1" type="0x604">
    <DisplayId>Percentage Mana Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>66</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 0.75% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0075" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Mana_Regen_2" type="0x605">
    <DisplayId>Percentage Mana Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>67</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.01" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Mana_Regen_3" type="0x606">
    <DisplayId>Percentage Mana Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>68</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1.25% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0125" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Mana_Regen_4" type="0x607">
    <DisplayId>Percentage Mana Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>69</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 1.5% of your maximum Mana per second. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,MANAREGEN,PERCENTAGEREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MANAREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.015" stat="MP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Heal_1" type="0x609">
    <DisplayId>OnAbility Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 20 HP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="20" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Heal_2" type="0x60A">
    <DisplayId>OnAbility Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 30 HP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="30" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Heal_3" type="0x60B">
    <DisplayId>OnAbility Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 40 HP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="40" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Heal_4" type="0x60C">
    <DisplayId>OnAbility Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% chance On Ability use while below 90% Hp, Heal 50 HP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="50" cooldown="15" hpMinThresholdRelative="0.9" proc="0.3">Heal</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Magic_1" type="0x60E">
    <DisplayId>OnAbility Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 20 MP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="20" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Magic_2" type="0x60F">
    <DisplayId>OnAbility Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 30 MP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="30" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Magic_3" type="0x610">
    <DisplayId>OnAbility Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 40 MP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="40" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnAbility_Magic_4" type="0x611">
    <DisplayId>OnAbility Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>30% chance On Ability use while below 80% Mp, Heal 50 MP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RING,RECOVERY,ONABILITY,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate amount="50" cooldown="15" manaMinThresholdRelative="0.8" proc="0.3">Magic</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SummonPower_StatMod_Tradeoff_1" type="0x703">
    <DisplayId>Summon Power -StatMod Mult Tradeoff I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>46</Index>
    </Texture>
    <Description>Increases Summon Power by 2 decreases Stat Mod value by 4%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.96">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SummonPower_StatMod_Tradeoff_2" type="0x702">
    <DisplayId>Summon Power -StatMod Mult Tradeoff II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>47</Index>
    </Texture>
    <Description>Increases Summon Power by 3 decreases Stat Mod value by 11%</Description>
    <Weight>50000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.89">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SummonPower_StatMod_Tradeoff_3" type="0x701">
    <DisplayId>Summon Power -StatMod Mult Tradeoff III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>48</Index>
    </Texture>
    <Description>Increases Summon Power by 4 decreases Stat Mod value by 18%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.82">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SummonPower_StatMod_Tradeoff_4" type="0x700">
    <DisplayId>Summon Power -StatMod Mult Tradeoff IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>49</Index>
    </Texture>
    <Description>Increases Summon Power by 5 decreases Stat Mod value by 25%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>SUMMONPOWERED</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,STATMODMULT,SUMMONPOWER,MPCOSTREDUCTION,TRADEOFF,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>STATMODMULT,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="SUMMONPOWER">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">StatModMult</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Resistance_1" type="0x614">
    <DisplayId>Damage Resistance I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>74</Index>
    </Texture>
    <Description>Reduces incoming damage by 2%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.98">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Resistance_2" type="0x615">
    <DisplayId>Damage Resistance II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>75</Index>
    </Texture>
    <Description>Reduces incoming damage by 3%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.97">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Resistance_3" type="0x616">
    <DisplayId>Damage Resistance III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>76</Index>
    </Texture>
    <Description>Reduces incoming damage by 4%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.96">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Damage_Resistance_4" type="0x617">
    <DisplayId>Damage Resistance IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>77</Index>
    </Texture>
    <Description>Reduces incoming damage by 5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DURABILITY,DAMAGERESISTANCE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Life_Regen_1" type="0x2d">
    <DisplayId>Flat Life Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>70</Index>
    </Texture>
    <Description>Increases Life Regeneration by 4/s. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Life_Regen_2" type="0x17c">
    <DisplayId>Flat Life Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>71</Index>
    </Texture>
    <Description>Increases Life Regeneration by 6/s. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Life_Regen_3" type="0x17d">
    <DisplayId>Flat Life Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>72</Index>
    </Texture>
    <Description>Increases Life Regeneration by 8/s. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Flat_Life_Regen_4" type="0x17e">
    <DisplayId>Flat Life Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>73</Index>
    </Texture>
    <Description>Increases Life Regeneration by 10/s. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Life_Regen_1" type="0x35">
    <DisplayId>Percentage Life Regeneration I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>70</Index>
    </Texture>
    <Description>Increases Life Regeneration by 0.5% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.005" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Life_Regen_2" type="0x19c">
    <DisplayId>Percentage Life Regeneration II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>71</Index>
    </Texture>
    <Description>Increases Life Regeneration by 0.75% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0075" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Life_Regen_3" type="0x19d">
    <DisplayId>Percentage Life Regeneration III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>72</Index>
    </Texture>
    <Description>Increases Life Regeneration by 1% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.01" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Percentage_Life_Regen_4" type="0x19e">
    <DisplayId>Percentage Life Regeneration IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>73</Index>
    </Texture>
    <Description>Increases Life Regeneration by 1.25% of your maximum Life per second. Bonus doubled while out of combat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,PERCENTAGEREGEN,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="0.0125" stat="HP">PercentageRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Attack_Bonus_1" type="0x29">
    <DisplayId>OnHit Attack Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 5 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="5" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Attack_Bonus_2" type="0x16c">
    <DisplayId>OnHit Attack Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 6 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Attack_Bonus_3" type="0x16d">
    <DisplayId>OnHit Attack Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Attack_Bonus_4" type="0x16e">
    <DisplayId>OnHit Attack Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Attack for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Defense_Bonus_1" type="0x2b">
    <DisplayId>OnHit Defense Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Defense_Bonus_2" type="0x174">
    <DisplayId>OnHit Defense Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Defense_Bonus_3" type="0x175">
    <DisplayId>OnHit Defense Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Defense_Bonus_4" type="0x176">
    <DisplayId>OnHit Defense Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Defense for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Dexterity_Bonus_1" type="0x2a">
    <DisplayId>OnHit Dexterity Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 5 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="5" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Dexterity_Bonus_2" type="0x170">
    <DisplayId>OnHit Dexterity Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 6 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Dexterity_Bonus_3" type="0x171">
    <DisplayId>OnHit Dexterity Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Dexterity_Bonus_4" type="0x172">
    <DisplayId>OnHit Dexterity Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Dexterity for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="DEX">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Vitality_Bonus_1" type="0x2c">
    <DisplayId>OnHit Vitality Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Vitality_Bonus_2" type="0x178">
    <DisplayId>OnHit Vitality Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Vitality_Bonus_3" type="0x179">
    <DisplayId>OnHit Vitality Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Vitality_Bonus_4" type="0x17a">
    <DisplayId>OnHit Vitality Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Vitality for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="VIT">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Wisdom_Bonus_1" type="0x2e">
    <DisplayId>OnHit Wisdom Boost I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 7 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>35000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="7" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Wisdom_Bonus_2" type="0x180">
    <DisplayId>OnHit Wisdom Boost II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 8 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="8" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Wisdom_Bonus_3" type="0x181">
    <DisplayId>OnHit Wisdom Boost III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 9 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>20000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="9" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Wisdom_Bonus_4" type="0x182">
    <DisplayId>OnHit Wisdom Boost IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance On Hit for at least 20 damage, gain 10 Wisdom for 12 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,ONHITSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONHITSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="10" channel="noStack" cooldown="15" damageThreshold="20" duration="12" proc="0.5" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Heal_1" type="0x28">
    <DisplayId>OnHit Heal I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 20 HP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="20" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Heal_2" type="0x168">
    <DisplayId>OnHit Heal II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 30 HP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="30" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Heal_3" type="0x169">
    <DisplayId>OnHit Heal III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 40 HP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="40" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Heal_4" type="0x16a">
    <DisplayId>OnHit Heal IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 90% Hp, Heal 50 HP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEAL,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="50" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.9" proc="0.5">Heal</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Magic_1" type="0x34">
    <DisplayId>OnHit Magic I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 20 MP. Cooldown 15 Seconds</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="20" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Magic_2" type="0x198">
    <DisplayId>OnHit Magic II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 30 MP. Cooldown 15 Seconds</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="30" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Magic_3" type="0x199">
    <DisplayId>OnHit Magic III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 40 MP. Cooldown 15 Seconds</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="40" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Magic_4" type="0x19a">
    <DisplayId>OnHit Magic IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% Chance On Hit for at least 20 damage while below 80% MP, Heal 50 MP. Cooldown 15 Seconds</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,MAGIC,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="50" cooldown="15" damageThreshold="20" manaMinThresholdRelative="0.8" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Berserk_1" type="0x30">
    <DisplayId>OnHit Berserk I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Berserk for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Berserk" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Berserk_2" type="0x188">
    <DisplayId>OnHit Berserk II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Berserk for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Berserk_3" type="0x189">
    <DisplayId>OnHit Berserk III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Berserk for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Berserk" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Berserk_4" type="0x18a">
    <DisplayId>OnHit Berserk IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Berserk for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,BERSERK,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Berserk" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Armored_1" type="0x2f">
    <DisplayId>OnHit Armored I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Armored for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Armored" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Armored_2" type="0x184">
    <DisplayId>OnHit Armored II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Armored for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Armored_3" type="0x185">
    <DisplayId>OnHit Armored III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Armored for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Armored" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Armored_4" type="0x186">
    <DisplayId>OnHit Armored IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Armored for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,ARMORED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Armored" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Damaging_1" type="0x31">
    <DisplayId>OnHit Damaging I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Damaging for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Damaging" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Damaging_2" type="0x18c">
    <DisplayId>OnHit Damaging II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Damaging for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Damaging_3" type="0x18d">
    <DisplayId>OnHit Damaging III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Damaging for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Damaging" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Damaging_4" type="0x18e">
    <DisplayId>OnHit Damaging IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Damaging for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,ONHIT,PROC,DAMAGING,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Damaging" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Energized_1" type="0x32">
    <DisplayId>OnHit Energized I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Energized for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Energized" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Energized_2" type="0x190">
    <DisplayId>OnHit Energized II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Energized for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Energized_3" type="0x191">
    <DisplayId>OnHit Energized III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Energized for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Energized" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Energized_4" type="0x192">
    <DisplayId>OnHit Energized IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Energized for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RING,RECOVERY,ONHIT,PROC,ENERGIZED,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Energized" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Healing_1" type="0x33">
    <DisplayId>OnHit Healing I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 20% chance to gain Healing for 4 seconds, Cooldown 20 seconds.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="4" effect="Healing" proc="0.2">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Healing_2" type="0x194">
    <DisplayId>OnHit Healing II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 25% chance to gain Healing for 5 seconds, Cooldown 20 seconds.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" proc="0.25">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Healing_3" type="0x195">
    <DisplayId>OnHit Healing III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 30% chance to gain Healing for 6 seconds, Cooldown 20 seconds.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="6" effect="Healing" proc="0.3">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Healing_4" type="0x196">
    <DisplayId>OnHit Healing IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>On Hit for at least 20 damage 35% chance to gain Healing for 7 seconds, Cooldown 20 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,RING,ONHIT,PROC,HEALING,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="7" effect="Healing" proc="0.35">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Retaliation_1" type="0x36">
    <DisplayId>OnHit Retaliation I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>82</Index>
    </Texture>
    <Description>20% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 950 damage.  3 second cooldown.</Description>
    <Weight>17500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.2" type="0x455">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Retaliation_2" type="0x1a0">
    <DisplayId>OnHit Retaliation II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>83</Index>
    </Texture>
    <Description>30% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1100 damage.  3 second cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.3" type="0x456">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Retaliation_3" type="0x1a1">
    <DisplayId>OnHit Retaliation III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>84</Index>
    </Texture>
    <Description>40% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1250 damage.  3 second cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.4" type="0x457">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OnHit_Retaliation_4" type="0x1a2">
    <DisplayId>OnHit Retaliation IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>85</Index>
    </Texture>
    <Description>50% chance to retaliate when hit for at least 20 damage. Retaliation projectile deals 1400 damage.  3 second cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,DAMAGE,RING,ONHIT,PROC,BULLETCREATE,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="5" cooldown="3" damageThreshold="20" gapAngle="0" gapTiles="0" maxDistance="1.5" minDistance="1.5" numShots="1" offsetAngle="0" proc="0.5" type="0x458">BulletCreate</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Loot_Bonus_1" type="0x618">
    <DisplayId>XP Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.5% and Xp gain rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Loot_Bonus_2" type="0x619">
    <DisplayId>XP Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.75% and Xp gain rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Loot_Bonus_3" type="0x61A">
    <DisplayId>XP Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1% and Xp gain rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Loot_Bonus_4" type="0x61B">
    <DisplayId>XP Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.25% and Xp gain rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.25">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Loot_Bonus_1" type="0x61D">
    <DisplayId>Dust Loot Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.5% and Dust drop rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.5">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Loot_Bonus_2" type="0x61E">
    <DisplayId>Dust Loot Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 0.75% and Dust drop rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="0.75">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Loot_Bonus_3" type="0x61F">
    <DisplayId>Dust Loot Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1% and Dust drop rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="Dust_Loot_Bonus_4" type="0x620">
    <DisplayId>Dust Loot Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Loot Drop rate by 1.25% and Dust drop rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,DUST,LOOT,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.25">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Dust_Bonus_1" type="0x622">
    <DisplayId>XP Dust Bonus I</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>78</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 1% and Xp gain rate by 1%</Description>
    <Weight>70000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER1</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Dust_Bonus_2" type="0x623">
    <DisplayId>XP Dust Bonus II</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>79</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 1.5% and Xp gain rate by 1.5%</Description>
    <Weight>60000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER2</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="1.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="1.5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Dust_Bonus_3" type="0x624">
    <DisplayId>XP Dust Bonus III</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>80</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2% and Xp gain rate by 2%</Description>
    <Weight>40000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER3</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="XP_Dust_Bonus_4" type="0x625">
    <DisplayId>XP Dust Bonus IV</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>81</Index>
    </Texture>
    <Description>Increases Dust Drop rate by 2.5% and Xp gain rate by 2.5%</Description>
    <Weight>30000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,XP,DUST,ROLLABLE,TIER4</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="2.5">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2.5">DustBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SHAITANS_MIGHT" type="0x627">
    <DisplayId>Shaitan's Might</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Attack by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,ATTACK,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SANDSTONE_RESILIENCE" type="0x628">
    <DisplayId>Sandstone Resilience</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Defense by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEFENSE,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PIRATES_EXPERTISE" type="0x629">
    <DisplayId>Pirates Expertise</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Dexterity by 5</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,DEXTERITY,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="STHENOS_SWIFTNESS" type="0x62A">
    <DisplayId>Stheno's Swiftness</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Speed by 8</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,SPEED,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="8" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CRYSTALLINE_VIGOR" type="0x62B">
    <DisplayId>Crystalline Vigor</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Vitality by 6.6</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,VITALITY,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AVALONS_INTELLECT" type="0x62C">
    <DisplayId>Avalon's Intellect</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Wisdom by 6.6</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,WISDOM,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6.6" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VAMPRIC_LIFEFORCE" type="0x62D">
    <DisplayId>Vampric Lifeforce</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Life by 40</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,LIFE,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MERMAID_MAGIC" type="0x62E">
    <DisplayId>Mermaid Magic</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Mana by 65</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="65" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="JESTERS_TRICK" type="0x62F">
    <DisplayId>Jester's Trick</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases Maximum Life and Mana by 10 and all other stats by 1</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels />
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="1" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FLURRY_OF_BLOWS" type="0x631">
    <DisplayId>Flurry of Blows</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases weapon fire rate by 35%, decreases weapon damage by 20%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONFIRERATE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.8</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.8</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.35</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="OVERWHEMLING_STRIKES" type="0x632">
    <DisplayId>Overwhelming Strikes</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases weapon damage by 35%, decreased weapon fire rate by 20%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONDAMAGE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.35</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.35</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">0.8</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="LUCKY_STREAK" type="0x639">
    <DisplayId>Lucky Streak</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases XP, Loot, and Dust received by 3%</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>REWARD,DUALREWARDBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="3">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="3">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="UNHOLY_SPIRITS" type="0x63c">
    <DisplayId>Unholy Spirits</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>10% Chance on shoot to spawn an Unholy Spirit that attacks nearby enemies for 150 damage per second and lasts for 5 seconds. Cooldown 0.4s</Description>
    <Weight>2000</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,TRADEOFF,WEAPONFIRERATE,SUMMON,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SUMMON,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.4" objectId="Unholy Spirits Object" proc="0.1">Pet</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ASCENSION_OF_GEB" type="0x2000">
    <DisplayId>Ascension of Geb</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 ATT</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ASCENSION_OF_BES" type="0x2001">
    <DisplayId>Ascension of Bes</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 DEF</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ASCENSION_OF_NUT" type="0x2002">
    <DisplayId>Ascension of Nut</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +25 Max HP, +25 Max MP, +3 WIS</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,STAT,DUALSTAT,FLATBONUS,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AUGMENT_OVERLOAD" type="0x2003">
    <DisplayId>Augment: Overload</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +8% weapon damage. Lose -30 Max HP.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONDAMAGE,TRADEOFF,STAT,SINGLESTAT,LIFE,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.08</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.08</MultiplyMaxDamage>
      <ActivateOnEquip amount="-30" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AUGMENT_OVERDRIVE" type="0x2004">
    <DisplayId>Augment: Overdrive</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +8% weapon fire rate. Lose -5 DEF.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,DAMAGE,WEAPONFIRERATE,TRADEOFF,STAT,SINGLESTAT,DEFENSE,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.08</MultiplyRateOfFire>
      <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ARCANE_BATTERY" type="0x2005">
    <DisplayId>Arcane Battery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +95 Max MP.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,STAT,SINGLESTAT,MANA,FLATBONUS,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>SINGLESTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="95" stat="MAXMP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CANDY_COATED" type="0x2006">
    <DisplayId>Candy-Coated</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain +10 DEF. Lose -5 DEX.</Description>
    <Weight>1500</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,STAT,DUALSTAT,TRADEOFF,FLATBONUS,DEFENSE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="-5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FREEZING_REGENERATION" type="0x645">
    <DisplayId>Freezing Regeneration</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Life Regeneration by 6/s. Bonus doubled while out of combat.
When hit below 40% HP gain a healing effect that restores 85 HP per second for 2 Seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,RECOVERY,LIFEREGEN,FLATREGEN,ROLLABLE,HEALING,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,LIFEREGEN,HEALING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="HP">FlatRegen</ActivateOnEquip>
      <AddOnPlayerHitActivate amount="85" cooldown="20" duration="2.2" effect="Healing" hpMinThresholdRelative="0.40" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PERMAFROST_MAGIC" type="0x646">
    <DisplayId>Permafrost Magic</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Mana Regeneration by 3/s. Bonus doubled while out of combat.
On ability use below 50% MP gain an energized effect that restores 75 MP per second for 2 Seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,ENERGIZED,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MANAREGEN,ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="MP">FlatRegen</ActivateOnEquip>
      <AddOnPlayerAbilityActivate amount="75" cooldown="20" duration="2.2" effect="Energized" manaMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ETERNAL_RESTORATION" type="0x647">
    <DisplayId>Eternal Restoration</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Life and Mana Regeneration by 8/s and 4/s respectively. Bonuses are doubled while out of combat.</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>RING,RECOVERY,MANAREGEN,FLATREGEN,ROLLABLE,LIFEREGEN,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MANAREGEN,LIFEREGEN</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="MP">FlatRegen</ActivateOnEquip>
      <ActivateOnEquip amount="8" stat="HP">FlatRegen</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FROST_BARRIER" type="0x648">
    <DisplayId>Frost Barrier</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Reduces incoming damage by 3%.
When hit below 80% HP gain the Armored effect and 5 Additional Defense for 4 seconds. (20 Second Cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ARMOR,UNIQUE,ROLLABLE,ARMORED,DURABILITY,DAMAGERESISTANCE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DAMAGERESISTANCE,ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.97">DamageMultSelf</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" duration="4" effect="Armored" hpMinThresholdRelative="0.80" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="5" channel="noStackItm" cooldown="20" duration="4" hpMinThresholdRelative="0.80" proc="1" stat="DEF">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="RAZOR_SHARDS" type="0x649">
    <DisplayId>Razor Shards</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Increases Weapon Damage by 3%
On shoot fire 2 ice shards that deal 35 Armor piercing damage each and pierce enemies. (0.4 second cooldown)</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>WEAPON</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,WEAPONDAMAGE,BULLETCREATE,ROLLABLE,UNIQUE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,BULLETCREATE,WEAPONDAMAGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.03</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.03</MultiplyMaxDamage>
      <AddOnPlayerShootActivate arcGap="0" cooldown="0.4" gapAngle="6" gapTiles="0" maxDistance="7.8" minDistance="3.6" numShots="1" offsetAngle="-6" proc="1" targetMouse="true" type="0x3a4a">BulletCreate</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate arcGap="0" cooldown="0.4" gapAngle="6" gapTiles="0" maxDistance="7.8" minDistance="3.6" numShots="1" offsetAngle="6" proc="1" targetMouse="true" type="0x3a4a">BulletCreate</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SNOW_GOLEMS" type="0x64a">
    <DisplayId>Snow Golems</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>129</Index>
    </Texture>
    <Description>Reduces MP Cost by 6%
On ability use summon a snow golem that can be controlled and attacks nearby enemies dealing 100-150 damage and slowing them for 2 seconds. 6 second minion duration, 10 second cooldown.</Description>
    <Weight>750</Weight>
    <CompatibleWithItemLabels>ABILITY</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>ABILITY,MPCOSTREDUCTION,SUMMON,UNIQUE,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION,STATMODMULT,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.94</MultiplyMPCost>
      <AddOnPlayerAbilityActivate cooldown="10" maxSpawnDistance="14.0" objectId="Summon Snow Golem" proc="1" targetMouse="true">SpawnCreep</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="KOGBOLD_SPIRIT" type="0x4">
    <DisplayId>Kogbold Spirit</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Decreases Defense by 5, On Shoot while above 90% hp gain 4 Att and 4 Dex for 1 second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,OVERCLOCKING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,PROCATTACK,PROCDEXTERITY,OHSHOOTSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="4" channel="noStackItm" cooldown="0.8" duration="1" hpRequiredRelative="0.9" proc="1" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="4" channel="noStackItm" cooldown="0.8" duration="1" hpRequiredRelative="0.9" proc="1" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
      <ActivateOnEquip amount="-5" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_STINGER" type="0x9d">
    <DisplayId>Buzzing Bullets</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks. Adding a burst of bee bullets that each deal 60 armor piercing damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,STINGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONRANGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Buzzing Bullets Subattack Item">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="LIVING_HIVE_BEEHEMOTH" type="0x102">
    <DisplayId>Living Hive</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>+60 HP and +5 SPD and release bees when hit for more than 40 damage, cooldown 2 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,BEEHEMOTH</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="2" damageThreshold="40" objectId="LivingHive Bee" posJitter="1" proc="1">Pet</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_CORSAIR_RING" type="0x4000">
    <DisplayId>The King's Treasure</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>119</Index>
    </Texture>
    <Description>Gain +80 Max HP. Shooting below 25% HP will gain +8 ATT, +8 DEF for 8s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,CORSAIR_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,ONSHOOTSTAT,PROCATTACK,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="4.0" duration="8.0" hpMinThresholdRelative="0.25" proc="1.0" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="8" channel="noStack" cooldown="4.0" duration="8.0" hpMinThresholdRelative="0.25" proc="1.0" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_CRYSTAL_BONE_RING" type="0x4001">
    <DisplayId>El Dorado's Legacy</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>113</Index>
    </Texture>
    <Description>Gain +120 Max MP, +2 DEX, +2 WIS. On hit, 50% chance to restore 25 MP every 2.5s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,CRYSTAL_BONE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,MAGIC</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="120" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate amount="25" cooldown="2.5" proc="0.5">Magic</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_SPIDERS_EYE_RING" type="0x4002">
    <DisplayId>Eye of the Spider</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>116</Index>
    </Texture>
    <Description>Gain +50 Max HP, +5 DEX. On ability use, fire a massive web ball for 800 damage and 8s Slowed every 16s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,SPIDERS_EYE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DAMAGE,BULLETCREATE,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,BULLETCREATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="16.0" gapAngle="270" gapTiles="0.5" maxDistance="4.375" minDistance="4.375" numShots="1" offsetAngle="0" proc="1.0" targetMouse="true" type="0x2F72">BulletCreate</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_SNAKE_EYE_RING" type="0x4003">
    <DisplayId>Draconic Gaze</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>117</Index>
    </Texture>
    <Description>Gain +50 Max MP. On ability use, gain Damaging for 2.0s every 5s.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,UT,SNAKE_EYE_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DAMAGING,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DAMAGING,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="50" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="5.0" duration="2.0" effect="Damaging" proc="1.0">ConditionEffectSelf</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_BRAMBLE_BOW" type="0x4004">
    <DisplayId>Thornswarm</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>118</Index>
    </Texture>
    <Description>Engulf enemies in a torrent of rapid armor-piercing thorns at 170% rate of fire.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,BRAMBLE_BOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Thornswarm Enchantment Proc">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_POISON_FANG_DAGGER" type="0x4005">
    <DisplayId>Venom Coating</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>114</Index>
    </Texture>
    <Description>Envenomed shots now inflict 4s of Bleeding for 12 damage per second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,POISON_FANG_DAGGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Venom Coating Enchantment Proc">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_STAFF_OF_THE_CRYSTAL_SERPENT" type="0x4006">
    <DisplayId>Crystalline Channel</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>115</Index>
    </Texture>
    <Description>Gain DEX from 66% of Bonus WIS, and gain WIS from 66% of Bonus DEX.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,STAFF_OF_THE_CRYSTAL_SERPENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,CONVERSIONBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="66" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="66" stat="WIS" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_DOOM_BOW" type="0x4007">
    <DisplayId>Soulful Mastery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>111</Index>
    </Texture>
    <Description>Soul arrows deal 1111 base damage at 18% rate of fire and travel further. gain ATT from 33% of bonus WIS and gain WIS from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DOOM_BOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Soulful Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="WIS" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_DEMON_BLADE" type="0x4008">
    <DisplayId>Hellfire Edge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>112</Index>
    </Texture>
    <Description>3 hellfire slashes fire in a much tighter cone for 105-125 damage. gain DEX from 33% of bonus VIT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DEMON_BLADE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Hellfire Edge Enchantment Proc">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Hellfire Edge Enchantment Proc">1</AddSubAttack>
      <ActivateOnEquip amount="33" stat="DEX" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_ROBE_OF_THE_TLATOANI" type="0x4009">
    <DisplayId>Masked God's Dance</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>127</Index>
    </Texture>
    <Description>Gain +10 DEX.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,ROBE_OF_THE_TLATOANI</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="10" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_TLATOANIS_SHROUD" type="0x400A">
    <DisplayId>Raijin's Dance</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>126</Index>
    </Texture>
    <Description>On ability use, call lightning dealing 450 damage across 3 targets.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,TLATOANIS_SHROUD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate aoeActivationCount="0" aoeDamage="0" aoeMaxTargets="0" aoeRange="0" arcDegrees="90" color="0xFFFF99" cooldown="0" maxTargets="3" proc="1" statModScalingMin="99999" targetMouse="true" totalDamage="450" wisMin="99999">Lightning</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>40</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="DRAKE_WARDEN" type="0x630">
    <DisplayId>Drake Warden</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>121</Index>
    </Texture>
    <Description>Increases Maximum Life by 40 and Attack by 2. On Ability use summon a random Drake follower, Cooldown 30 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,LOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,AWAKENED,ROLLABLE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,AWAKENED,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Drake Keeper Summon" proc="1">Pet</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ANCIENTS_BLESSING" type="0x633">
    <DisplayId>Ancient's Blessing</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>120</Index>
    </Texture>
    <Description>Increases Maximum Life by 30, Dexterity by 3, and Defense by 3</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,TOMB</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>STAT,DUALSTAT,FLATBONUS,AWAKENED,ROLLABLE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>DUALSTAT,AWAKENED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="30" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ARTIFICIAL_CORE" type="0x634">
    <DisplayId>Artificial Core</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Changes the weapons attack to fire 6 converging bullets at 65% fire rate. These bullets armor pierce and deal 50-70 damage each.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,EP</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Artificial Core Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Artificial Core Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Artificial Core Enchantment">2</AddSubAttack>
      <AddSubAttack subAttackIndex="3" subAttackObject="Artificial Core Enchantment">3</AddSubAttack>
      <AddSubAttack subAttackIndex="4" subAttackObject="Artificial Core Enchantment">4</AddSubAttack>
      <AddSubAttack subAttackIndex="5" subAttackObject="Artificial Core Enchantment">5</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SWARM_TREE_WRATH" type="0x635">
    <DisplayId>Swarm Tree's Wrath</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Adds a burst of insects to the sides of the main pattern, these bullets deal 25 armor piercing damage each.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,LEAFBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Swarm Tree's Wrath Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Swarm Tree's Wrath Enchantment">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MOLECULAR_BLADE" type="0x636">
    <DisplayId>Molecular Blade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Changes the weapon attack to fire two Armor Piercing shots, one main shot dealing 180-235 shot at 100% fire rate, and another small shot dealing 30-55 damage at 150% fire rate.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CUTLASS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Molecular Blade Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Molecular Blade Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HIGH_VOLTAGE" type="0x637">
    <DisplayId>High Voltage</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>122</Index>
    </Texture>
    <Description>Fires a lightning blast every second. This blast deals 200 damage to up to 2 targets with the first target taking a shockblast for 40 damage. This blast scales off wisdom, gaining 5 total damge per wisdom and gaining a target every 30 wis over 50.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CONDUCTING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate aoeActivationCount="1" aoeArmorPierce="true" aoeDamage="40" aoeMaxTargets="1" aoeRange="2.0" aoeTime="1" color="0xff9933" cooldown="1" decrDamage="30" maxTargets="2" proc="1.0" scalingStat="WIS" statModDamage="10" statModPerTarget="30" statModRadius="0.02" statModScalingMin="50" targetMouse="true" totalDamage="200" wisDamageBase="40">Lightning</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="APITOXIN" type="0x638">
    <DisplayId>Apitoxin</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>123</Index>
    </Texture>
    <Description>Fires a poison towards your cursor every second, this poison does 350 damage over 3 seconds with a radius of 2.5. This poison scales off of wisdom, gaining 20 damage per wisdom, and 0.1 radius every 5 wisdom over 50.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,DOKU</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="1" damageBoost="1" duration="3.0" impactDamage="10" numShots="1" proc="1.0" radius="2.5" scalingStat="WIS" statModDamage="200" statModDamageBoost=".0001" statModImpactDamage="10" statModRadius="0.02" statModScalingMin="50" targetMouse="true" targetMouseRange="4.8" throwTime=".5" totalDamage="350">PoisonGrenade</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BONE_CLAWS" type="0x63a">
    <DisplayId>Bone Claws</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>125</Index>
    </Texture>
    <Description>Changes the weapon attack to fire two bleeding shots at 70% rate of fire, the shots deal 70-105 damage and inflict a 30/s damage bleed for 3 seconds.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,BONEDAGGER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Bone Claws Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Bone Claws Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="FRACTURED_BLADE" type="0x63b">
    <DisplayId>Fractured Blade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>124</Index>
    </Texture>
    <Description>Changes the weapon attack to fire an additional two shots splitting from the main shot 3 tiles away. These shots armor pierce and deal 30-45 Damage. The main shot additionally gains piercing.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CSWORD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Fractured Blade Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Fractured Blade Enchantment">1</AddSubAttack>
      <AddSubAttack subAttackIndex="2" subAttackObject="Fractured Blade Enchantment">2</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CRYSTAL_SHARDS" type="0x63d">
    <DisplayId>Crystal Shards</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>124</Index>
    </Texture>
    <Description>20% Chance on Shoot to spawn a crystal shard that explodes after a delay. The shards explode into 3 armor piercing shots that each deal 300-400 Damage. Cooldown 0.8s</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CWAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.8" maxSpawnDistance="0.0" objectId="Awakened CWand Object" proc="0.2">SpawnCreep</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NECROTIC_KNOWLEDGE" type="0x63e">
    <DisplayId>Necrotic Knowledge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>111</Index>
    </Texture>
    <Description>10% Ability Cost Reduction and Increases Wisdom by 20% of Bonus Wisdom</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,SKELETALSPECTERS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WISDOM,SINGLESTAT,STAT,RELATIVEBONUS,CASTING,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
      <MultiplyMPCost>0.9</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="INFERNAL_ANGER" type="0x63f">
    <DisplayId>Infernal Anger</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>112</Index>
    </Texture>
    <Description>Gain 6 Attack and take 5% less damage. On shoot while above 70% HP inflict bleeding and sickness on yourself. On shoot while at or below 70% HP gain an additional 20% Damage Resistance.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,BERSERKERBP</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,ATTACK,SINGLESTAT,DURABILITY,DAMAGERESISTANCE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT,DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
      <ActivateOnEquip amount="6" stat="ATT">IncrementStat</ActivateOnEquip>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" effect="Bleeding" hpRequiredRelative="0.7" proc="1">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" effect="Sick" hpRequiredRelative="0.7" proc="1">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate cooldown="0.4" duration="0.8" hpMinRelative="0.7" mult="0.8" proc="1" type="self">DamageMultAura</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ANCIENT_ARTIFACTS" type="0x640">
    <DisplayId>Ancient Artifacts</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>120</Index>
    </Texture>
    <Description>Increases Dexterity, Defense, and Speed by 3. Summon the artifacts of the Ancient Gods. Pyramid Artifact weakens nearby enemies, Nile artifact heals 20 hp/s, Sphinx artifact deals 275 Damage per second to nearby enemies.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,SNAKESKIN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,SUMMON,DUALSTAT,SPEED,DEXTERITY,DEFENSE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SUMMON,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Pyramid Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Nile Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
      <AddOnPlayerAbilityActivate cooldown="30" objectId="Ancient Sphinx Artifact" proc="1">Pet</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NIGHTMATTER_STRENGTH" type="0x641">
    <DisplayId>Night's Strength</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Gain +4.5% Weapon Damage and Fire Rate.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.045</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.045</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.045</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NIGHTMATTER_WISDOM" type="0x642">
    <DisplayId>Night's Wisdom</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Reduces MP cost by 10%, Gain 3 Wisdom and 3 Defense.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ABILITY,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,CASTING,MPCOSTREDUCTION,FLATBONUS,DUALSTAT,WISDOM,DEFENSE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,MPCOSTREDUCTION,STATMODMULT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.9</MultiplyMPCost>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NIGHTMATTER_TENACITY" type="0x643">
    <DisplayId>Night's Tenacity</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Reduce incoming damage by 5%, gain 20 Maximum Health.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DURABILITY,DAMAGERESISTANCE,SINGLESTAT,LIFE,FLATBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT,DAMAGERESISTANCE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip mult="0.95">DamageMultSelf</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NIGHTMATTER_SOUL" type="0x644">
    <DisplayId>Night's Soul</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>128</Index>
    </Texture>
    <Description>Gain 20 HP and MP and 2 of every other stat. Gain 2% Loot, Dust and XP Bonus.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>RING,AOO</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,DUALSTAT,FLATBONUS,DUALREWARDBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,DUALSTAT,DUALREWARDBONUS</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="20" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2">XPBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">DustBonus</ActivateOnEquip>
      <ActivateOnEquip amount="2">LootBonus</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BAR_BRAWLER" type="0x64b">
    <DisplayId>Bar Brawler</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>139</Index>
    </Texture>
    <Description>Gain Attack equal to 15% of bonus Vitality. Now fires a combo string of shots, with the main shots dealing 300-400 damage, increasing to 350-450 damage later in the combo, and the finisher dealing 975-1350 damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,RIGHTHOOK</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,CONVERSIONBONUS,SINGLESTAT,VITALITY,ATTACK</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Bar Brawler Enchantment">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="Bar Brawler Enchantment">1</SetSubAttack>
      <ActivateOnEquip amount="15" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="SPELLSWORD_MASTERY" type="0x64c">
    <DisplayId>Spellsword Mastery</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>135</Index>
    </Texture>
    <Description>Gain 5 Wisdom and Dexterity equal to 10% of bonus Wisdom, the Rapier's Lunge now triggers every 3 shots instead of 5.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,ARAPIER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,DUALSTAT,CONVERSIONBONUS,WISDOM,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Spellsword Mastery Enchantment">1</SetSubAttack>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="10" stat="DEX" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CURSEBEARER" type="0x64d">
    <DisplayId>Cursebearer</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>136</Index>
    </Texture>
    <Description>Now always curses on ability use. When cursed gain 10 Def, 10 Wisdom, and a 20 hp/s healing buff on shoot. Additionally increases weapon damage by 5%.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,LIBWAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,ONSHOOTSTAT,PROCDEFENSE,PROCWISDOM</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ONSHOOTSTAT,PROCDEFENSE,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerAbilityActivate cooldown="5" duration="4" effect="Curse" proc="1">ConditionEffectSelf</AddOnPlayerAbilityActivate>
      <AddOnPlayerShootActivate amount="20" cooldown="1" duration="2" effect="Healing" proc="1" requiredConditions="Curse">ConditionEffectSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="10" channel="noStackItm" cooldown="1" duration="2" proc="1" requiredConditions="Curse" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
      <AddOnPlayerShootActivate amount="10" channel="noStackItm" cooldown="1" duration="2" proc="1" requiredConditions="Curse" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CONSUMING_VOID" type="0x64e">
    <DisplayId>Consuming Void</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>138</Index>
    </Texture>
    <Description>Fires a massive slow moving shot at 15% rate of fire that pierces and deals 700-800 damage. Additionally fires two more shots that deal 50-60 damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,VOIDBLADE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Consuming Void Enchantment">0</SetSubAttack>
      <AddSubAttack subAttackIndex="1" subAttackObject="Consuming Void Enchantment">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="CORAL_VOLLEY" type="0x64f">
    <DisplayId>Coral Volley</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>137</Index>
    </Texture>
    <Description>Gain 5 Dexterity. Fire a varying volley of additional arrows that deal 10-20 armor piercing damage.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,CBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,SINGLESTAT,DEXTERITY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Coral Volley Enchantment">0</AddSubAttack>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="N.O.V.A." type="0x650">
    <DisplayId>N.O.V.A.</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>134</Index>
    </Texture>
    <Description>Gain 5 Wisdom. On Enemy Hit unleashes an energy blast, firing 10 shots that deal 40 damage plus 1 additional damage every 2 Wisdom over 50. Cooldown 1 second.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,HTTSTAFF</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,SINGLESTAT,WISDOM,BULLETCREATE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnEnemyHitActivate cooldown="1" numShots="10" proc="1" scalingStat="WIS" statModDamage="0.5" statModNumShots="0.0001" statModScalingMin="50" targetMouse="true" type="0x4a98">BulletNova</AddOnEnemyHitActivate>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_WEAPON_NAUGHTY" type="0x1ab">
    <DisplayId>Naughty</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases damage by +5%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,WEAPONDAMAGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_WEAPON_NICE" type="0x1ac">
    <DisplayId>Nice</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Increases rate of fire by +5%</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyRateOfFire subAttackIndex="-1">1.05</MultiplyRateOfFire>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_ABILITY_WARM_AND_COZY" type="0x1ad">
    <DisplayId>Warm and Cozy</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds 40 HP and 4 Defence.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_ABILITY_POLAR_EXPLORER" type="0x1ae">
    <DisplayId>Polar Explorer</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds 80 MP and reduces MP cost by 8%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,UT,TAB_UT,ORYXMAS_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,ORYXMAS2023,SINGLESTAT,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="80" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <MultiplyMPCost>0.92</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_STAFF" type="0x200">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two staff shots and one meteor. The staff shots deal 20-40 armor piercing damage. The Meteor shot deals 300-400 damage at a 33% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_STAFF" type="0x201">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two long range accelerating shots that deal 100-165 damage at a 70% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_STAFF" type="0x202">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shorter range shot that deals 170-215 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_STAFF" type="0x203">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots, the outer two deal 50-75 damage. The inner shot deals 70-75 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,STAFF,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_SWORD" type="0x204">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots that deal 130-160 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_SWORD" type="0x205">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 350-400 damage at a 70% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_SWORD" type="0x206">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots that deal 140-190 damage at a 90% rate of fire. These shots decelerate and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_SWORD" type="0x207">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shot that deals 160-170 damage at a 175% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_DAGGER" type="0x208">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots the center shot deals 100-135 damage. The outer shot deals 100-175 damage. Both shots have a 75% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item 2">2</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_DAGGER" type="0x209">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 180-260 damage at an 80% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_DAGGER" type="0x20a">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots that deal 110-150 damage at a 50% fire rate. These shots decelerate and linger briefly</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_DAGGER" type="0x20b">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three parallel shots that deal 80-110 damage. The center shot has a fire rate of 120% while the outer shots have a rate of 60%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item 2">2</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_WAND" type="0x20c">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two parallel shots that deal 80-120 damage at an 80% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item 2">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_WAND" type="0x20d">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 175-215 damage at an 80% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="10" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_WAND" type="0x20e">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots that deal 60-110 damage at a 70% fire rate. These shots decelerate and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="11" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_WAND" type="0x20f">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one shot that deals 90-115 damage at 175% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="12" subAttackObject="MotMG 2023 Subattack Item 2">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_BOW" type="0x210">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shot. The outer shots converge at the middle and end of the weapons range and deal 30-40 armor piercing damage. The inner shot deals 120-150 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="1" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_BOW" type="0x211">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shots that accelerate and have a tight spread. The outer shots deal 40-60 damage at an 80% rate of fire. The inner shot does 200-420 damage at a 40% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="2" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="3" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_BOW" type="0x212">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires four outer and one inner shot. The outer shots do 20-30 armor piercing damage but do not pierce enemies. The inner shot deals 100-190 damage.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="4" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="5" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_BOW" type="0x213">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two outer and one inner shot. The outer shots deal 20-30 armor piercing damage. The inner shot deals 80-110 damage. All shots are fired at a rate of 150%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="6" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="7" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_KATANA" type="0x214">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires three shots, two of which have a wide amplitude and deal 85-135 damage. One shot fires straight and deals 70-110 armor piercing damage at a 50% rate of fire.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="8" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="9" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_KATANA" type="0x215">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires one long range accelerating shot that deals 235-300 damage at 70% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="10" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_KATANA" type="0x216">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two shots dealing 130-165 damage at 70% fire rate. These shots decelerate to a stop and linger briefly.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="11" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_KATANA" type="0x217">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires two parallel shots that deal 80-100 damage at 115% fire rate.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="12" subAttackObject="MotMG 2023 Subattack Item 3">0</SetSubAttack>
      <SetSubAttack subAttackIndex="13" subAttackObject="MotMG 2023 Subattack Item 3">1</SetSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_ARMOR" type="0x218">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Wisdom and 40 MP</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="40" stat="MAXMP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_ARMOR" type="0x219">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Attack and 4 Vitality</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_ARMOR" type="0x21a">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Defense and 20 HP</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="20" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_ARMOR" type="0x21b">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Gain 4 Dexterity and 4 Speed</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="4" stat="SPD">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_MAGUS_RING" type="0x21c">
    <DisplayId>Path of the Magus</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Surge of power: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Energized and +10 Wisdom for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,MAGUS,ENERGIZED</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,ENERGIZED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Energized" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate amount="10" channel="noStackItm" cooldown="20" damageThreshold="20" duration="5" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1" stat="WIS">StatBoostSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SNIPER_RING" type="0x21d">
    <DisplayId>Path of the Sniper</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Focused counter: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Damaging for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SNIPER,DAMAGING</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DAMAGING</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Damaging" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_STALWART_RING" type="0x21e">
    <DisplayId>Path of the Stalwart</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Steel resolve: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Armored for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STALWART,ARMORED</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,ARMORED</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Armored" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="PATH_OF_THE_SWIFTBLADE_RING" type="0x21f">
    <DisplayId>Path of the Swiftblade</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Swift counter: While wearing an Apirant's Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>RING,MAGUS,UT,MOTMG2023</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SWIFTBLADE,BERSERK</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,BERSERK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e0" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e1" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Berserk" hpMinThresholdRelative=".80" mustWear="0x44e2" mustWearOR="0x452a;0x452b;0x452c;0x452d;0x452e;0x452f" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GLORY_HP_BONUS" type="0x1c2">
    <DisplayId>Glorious</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x28</Index>
    </Texture>
    <Description>Adds +35 HP.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,GLORIOUS,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="INSIGHT_MP_REDUCTION" type="0x1c3">
    <DisplayId>Insightful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x29</Index>
    </Texture>
    <Description>Reduces MP cost by 5%.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,INSIGHTFUL,MPCOSTREDUCTION</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,MPCOSTREDUCTION</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMPCost>0.95</MultiplyMPCost>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GLORY_ATT_BONUS" type="0x1c4">
    <DisplayId>Glorious</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x28</Index>
    </Texture>
    <Description>Adds +4 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,GLORIOUS,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="INSIGHT_WIS_BONUS" type="0x1c5">
    <DisplayId>Insightful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>0x29</Index>
    </Texture>
    <Description>Adds +5 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,UT,MOTMG_2024</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,INSIGHTFUL,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HALLOWEEN_WEAPON_SOUL_COLLECTOR" type="0x1c6">
    <DisplayId>Soul Collector</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a ghostly shot which deals between 60 and 70 damage in addition to normal projectiles.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,HALLOWEEN_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,SOULCOLLECTOR,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Soul Collector Subattack Item">0</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="THANNKSGIVING_THANKFUL" type="0x1c7">
    <DisplayId>Thankful</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Heals for 80HP when hit for 20 damage while below 50% health. Adds +5 Vitality. 15 seconds cooldown.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,THANKSGIVING_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,THANKSGIVING</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="80" cooldown="15" damageThreshold="20" hpMinThresholdRelative="0.5" proc="1">Heal</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="THANNKSGIVING_GIVER" type="0x1c8">
    <DisplayId>Giver</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Boost +6 Attack during 10 seconds when hit for 20 damage. Adds +3 Dexterity. 15 seconds cooldown.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,THANKSGIVING_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,THANKSGIVING,SINGLESTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate amount="6" channel="noStackItm" cooldown="15" damageThreshold="20" duration="10" proc="1" stat="ATT">StatBoostSelf</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_ICE_RUSH" type="0x74f3">
    <DisplayId>Ice Rush</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit below 35% HP gain Berserk for 3 seconds, 15 seconds cooldown. Adds +20% Range and +4 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,SINGLESTAT,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,SINGLESTAT,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate cooldown="15" duration="3" effect="Berserk" hpMinThresholdRelative="0.35" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="ATT">IncrementStat</ActivateOnEquip>
      <MultiplyLifetimeMS projectileId="0">1.2</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_FROZEN_BLAST" type="0x74f5">
    <DisplayId>Frozen Blast</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>While shooting, it produces snowflakes that slow the enemy for 2 seconds. Adds +3 Dexterity</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Frozen Blast Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_SNOWSTORM" type="0x74f8">
    <DisplayId>Snowstorm</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit below 25% HP fire 18 projectiles that rotate and deal 150 damage each, has a 45 sec cooldown. Adds +4 Defense and +2 Vitality.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="20" cooldown="45" delayPerBullet="0.0" gapAngle="0" gapTiles="0" hpMinThresholdRelative="0.25" maxDistance="0" minDistance="0" numShots="18" proc="1" type="0x74FC">BulletCreate</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="2" stat="VIT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ORYXMAS_COOL_PROTECTION" type="0x74fa">
    <DisplayId>Cool Protection</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When hit there is a 15% chance of slowing near enemies for 2 seconds. Adds +2 Defense and +35 HP.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ARMOR,UT,TAB_UT,FROST_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,FROST,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate color="0x00FFFF" condDuration="1" condEffect="Slowed" cooldown="2" duration="2" impactDamage="0" proc="0.15" radius="2" throwTime="0.0" totalDamage="0">PoisonGrenade</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="2" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="35" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_DAGGER" type="0x1ca">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Adonis' Shot Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_DUALBLADE" type="0x1cd">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Adonis' Shot Subattack Item">1</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_SPELLBLADE" type="0x1ce">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Adonis' Shot Subattack Item">2</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_TACHI" type="0x1cf">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Adonis' Shot Subattack Item">3</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_MORNINGSTAR" type="0x1d0">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Adonis' Shot Subattack Item">4</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_FLAIL" type="0x1d1">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Adonis' Shot Subattack Item">5</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_BOW" type="0x1d2">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="6" subAttackObject="Adonis' Shot Subattack Item">6</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_STAFF" type="0x1d3">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="7" subAttackObject="Adonis' Shot Subattack Item">7</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_WAND" type="0x1d4">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="8" subAttackObject="Adonis' Shot Subattack Item">8</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_SWORD" type="0x1d5">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="9" subAttackObject="Adonis' Shot Subattack Item">9</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_KATANA" type="0x1d6">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="10" subAttackObject="Adonis' Shot Subattack Item">10</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ADONIS_SHOT_LONGBOW" type="0x1d7">
    <DisplayId>Adonis' Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely long-range shot which deals between 55 and 65 damage. Adds +3 Attack.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ADONIS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="11" subAttackObject="Adonis' Shot Subattack Item">11</AddSubAttack>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_DAGGER" type="0x1cb">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DAGGER,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Aphrodite's Shot Subattack Item">0</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_DUALBLADE" type="0x1d8">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,DUALBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Aphrodite's Shot Subattack Item">1</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_SPELLBLADE" type="0x1d9">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SPELLBLADE,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="2" subAttackObject="Aphrodite's Shot Subattack Item">2</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_TACHI" type="0x1da">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,TACHI,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Aphrodite's Shot Subattack Item">3</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_MORNINGSTAR" type="0x1db">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,MORNINGSTAR,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Aphrodite's Shot Subattack Item">4</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_FLAIL" type="0x1dc">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,FLAIL,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Aphrodite's Shot Subattack Item">5</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_BOW" type="0x1dd">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,BOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="6" subAttackObject="Aphrodite's Shot Subattack Item">6</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_STAFF" type="0x1de">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,STAFF,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="7" subAttackObject="Aphrodite's Shot Subattack Item">7</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_WAND" type="0x1df">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,WAND,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="8" subAttackObject="Aphrodite's Shot Subattack Item">8</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_SWORD" type="0x1e0">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,SWORD,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="9" subAttackObject="Aphrodite's Shot Subattack Item">9</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_KATANA" type="0x1e1">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,KATANA,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="10" subAttackObject="Aphrodite's Shot Subattack Item">10</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_APHRODITE_SHOT_LONGBOW" type="0x1e2">
    <DisplayId>Aphrodite's Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Fires a lovely short-range shot which deals between 75 and 85 damage. Adds +3 Dexterity.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,LONGBOW,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,APHRODITE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="11" subAttackObject="Aphrodite's Shot Subattack Item">11</AddSubAttack>
      <ActivateOnEquip amount="3" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="VALENTINES_ROSE_THORNS" type="0x1cc">
    <DisplayId>Rose Thorns</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>When taking 20 or more damage in a single hit, shoot 16 projectiles that deal 100 damage each and apply bleeding to enemies for 3 seconds, has a 10 seconds cooldown. Adds +4 Vitality and +3 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,UT,TAB_UT,VALENTINE_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,VALENTINES,ROSETHORNS,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerHitActivate arcGap="22.5" cooldown="10" damageThreshold="20" delayPerBullet="0.5" gapAngle="0" gapTiles="0" maxDistance="0" minDistance="0" numShots="16" offsetAngle="0.0" proc="1" type="0xCC57">BulletCreate</AddOnPlayerHitActivate>
      <ActivateOnEquip amount="4" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="STELLAR_ASCEND" type="0x1c9">
    <DisplayId>Stellar Ascend</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +3 speed, +3 attack and +3 wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,STELLARASCEND,DUALSTAT</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="ATT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="IRON_PLATING_DIPLOMATIC_ROBE" type="0x1">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,ROBE,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="IRON_PLATING_GLADIATOR_GUARD" type="0x2">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,HEAVY,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="IRON_PLATING_VEST_OF_SHADOWS" type="0x3">
    <DisplayId>Iron Plating (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 second cooldown</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,LEATHER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="20" damageThreshold="20" duration="5" effect="Healing" hpMinThresholdRelative="0.5" proc="1">ConditionEffectSelf</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_STEAM_PIPE" type="0x5">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SPELLBLADE,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_AVARICE" type="0x6">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_LASER_POINTER" type="0x7">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_ENFORCER" type="0x8">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_DIVINITY" type="0x9">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HEAVY_HITTER_VOID_BOW" type="0xa">
    <DisplayId>Heavy Hitter (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +5% damage, +25% projectile size.  Reduces projectile speed by 10% without affecting range.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">1.05</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">1.05</MultiplyMaxDamage>
      <MultiplySpeed>0.9</MultiplySpeed>
      <MultiplyLifetimeMS>1.10</MultiplyLifetimeMS>
      <MultiplySize>1.25</MultiplySize>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_STEAM_PIPE" type="0xb">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SPELLBLADE,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_AVARICE" type="0xc">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,DAGGER,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.83</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_LASER_POINTER" type="0xd">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 10% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,WAND,UT,ORG_KOGBOLD_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.9</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.9</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_ENFORCER" type="0xe">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,KATANA,UT,POWERTIER_S,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_DIVINITY" type="0xf">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,SWORD,UT,POWERTIER_SS,ORG_OSANC_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="GATLING_SHOTS_VOID_BOW" type="0x10">
    <DisplayId>Gatling Shots (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +10% rate of Fire, and +10% projectile speed without affecting range.  Reduces damage by 5% and projectile size by 25%.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,BOW,UT,POWERTIER_S,ORG_VOID_S</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <MultiplyMinDamage projectileId="-1">0.95</MultiplyMinDamage>
      <MultiplyMaxDamage projectileId="-1">0.95</MultiplyMaxDamage>
      <MultiplyRateOfFire subAttackIndex="-1">1.1</MultiplyRateOfFire>
      <MultiplySize>0.75</MultiplySize>
      <MultiplySpeed>1.1</MultiplySpeed>
      <MultiplyLifetimeMS>0.9</MultiplyLifetimeMS>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_LEAF_BOW" type="0x9B">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,LEAFBOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="0" subAttackObject="Buzzing Bullets Subattack Item">0</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_BOGWOOD" type="0x9C">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,BOGWOOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="1" subAttackObject="Buzzing Bullets Subattack Item">1</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_CUTLASS" type="0x9e">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,CUTLASS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="3" subAttackObject="Buzzing Bullets Subattack Item">3</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_FALLEN" type="0x9f">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,FALLEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="4" subAttackObject="Buzzing Bullets Subattack Item">4</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="BUZZING_BULLETS_DOKU" type="0x100">
    <DisplayId>Buzzing Bullets (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Unleash the wrath of Bees with your attacks.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DOKU</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddSubAttack subAttackIndex="5" subAttackObject="Buzzing Bullets Subattack Item">5</AddSubAttack>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="LIVING_HIVE_NORMAL" type="0x101">
    <DisplayId>Living Hive (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>60 HP and release bees on when hit for more than 40 damage, cooldown 2 seconds. Additionally when applied to a beehemoth armor, grants an additional +5 speed.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,LOD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <AddOnPlayerHitActivate cooldown="2" damageThreshold="40" objectId="LivingHive Bee" posJitter="1" proc="1">Pet</AddOnPlayerHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="MIGHT_OF_THE_BUMBLEBEES" type="0x103">
    <DisplayId>Might of the Bumblebees (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>5 def 5 dex</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>RING,UT,TOMB</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,WEAPON,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="DEX">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="NIGHT_PRINCE_ENGRAVING" type="0x220">
    <DisplayId>Crown</DisplayId>
    <Texture>
      <File>ancientCityObjects8x8</File>
      <Index>184</Index>
    </Texture>
    <Description>The symbol that claims absolute subservience from its beholder.</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>SUPER,CROWN,RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="100" stat="MAXHP" statRelativeTo="MAXHP">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="MAXMP" statRelativeTo="MAXMP">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="ATT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="DEF" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="SPD" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="DEX" statRelativeTo="DEX">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="VIT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="100" stat="WIS" statRelativeTo="WIS">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="KOGBOLD_SPIRIT_RUSTED_MECHANISM" type="0x1c1">
    <DisplayId>Kogbold Spirit (Legacy)</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>86</Index>
    </Texture>
    <Description>Adds +3 DEF and +25 HP</Description>
    <Weight>0</Weight>
    <CompatibleWithItemLabels>RING,UT,S15_RESKIN_RING</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,WEAPON</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,LEGACY</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="MAXHP">IncrementStat</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="EASTER_EGGSPOSING_SHOT" type="0x221">
    <DisplayId>Eggsposing Shot</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>132</Index>
    </Texture>
    <Description>10% chance when shooting an enemy to fire an Exposing egg, dealing 100 damage. Adds +3 Speed.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,WEAPON,EASTER_ENCHANTABLE</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,EASTER,EGGSPOSING,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="SPD">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate arcGap="0" attackType="proj" cooldown="0" damageThreshold="0" gapAngle="0" gapTiles="0" maxDistance="2.8" minDistance="2.8" numShots="1" offsetAngle="0" proc="0.10" type="0x1D04">BulletCreate</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="HYDRO_HYDROSHOCK" type="0x222">
    <DisplayId>Hydroshock</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>133</Index>
    </Texture>
    <Description>On ability use, call lightning dealing 500 damage. Adds +3 Wisdom.</Description>
    <Weight>1000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ABILITY,HYDROFLOW</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>UNIQUE,HYDROFLOW</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>UNIQUE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="3" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnPlayerAbilityActivate aoeActivationCount="0" aoeDamage="0" aoeMaxTargets="0" aoeRange="0" arcDegrees="90" color="0x3B4DBF" cooldown="0" maxTargets="1" proc="1" statModScalingMin="99999" targetMouse="true" totalDamage="500" wisMin="99999">Lightning</AddOnPlayerAbilityActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_ATTACK_ROLLABLE" type="0x651">
    <DisplayId>Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Attack for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_ATTACK" type="0x652">
    <DisplayId>Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Attack for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_DEFENSE_ROLLABLE" type="0x655">
    <DisplayId>Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Defense for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_DEFENSE" type="0x656">
    <DisplayId>Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Defense for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_DEXTERITY_ROLLABLE" type="0x659">
    <DisplayId>Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Dexterity for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_DEXTERITY" type="0x65a">
    <DisplayId>Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 10 Dexterity for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="10" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_VITALITY_ROLLABLE" type="0x65d">
    <DisplayId>Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Vitality for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_VITALITY" type="0x65e">
    <DisplayId>Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Vitality for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_WISDOM_ROLLABLE" type="0x661">
    <DisplayId>Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Wisdom for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_WISDOM" type="0x662">
    <DisplayId>Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot to gain 12 Wisdom for 7 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="7" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_HEAL_ROLLABLE" type="0x665">
    <DisplayId>Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 60 HP, 15 seconds cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_HEAL" type="0x666">
    <DisplayId>Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 60 HP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_MAGIC_ROLLABLE" type="0x669">
    <DisplayId>Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 60 MP, 15 seconds cooldown.</Description>
    <Weight>15000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_ONSHOOT_MAGIC" type="0x66a">
    <DisplayId>Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>258</Index>
    </Texture>
    <Description>When at least one Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 60 MP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="60" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0x6458;0x645a;0x645b;0x645c;0x645d;0x645e;0x645f;0x6460;0x6461;0x6462;0x6463;0x6464;0xCB60;0xCB62;0xCB64;0xCB66;0x0485;0x0484;0x0483;0x049a;0x6456;0x6465;0x6466;0x6467;0x0498;0xbc1a;0x1d40;0x1d41;0x1d42;0x1d43;0x1d44;0x1d45;0x1d46;0x1d47;0x1d48;0x1d49;0x1d4a;0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_ATTACK_ROLLABLE" type="0x653">
    <DisplayId>Neo Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_ATTACK" type="0x654">
    <DisplayId>Neo Alien OnShoot Attack Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Attack for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,ATTACK,PROCATTACK,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCATTACK</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="ATT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_DEFENSE_ROLLABLE" type="0x657">
    <DisplayId>Neo Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_DEFENSE" type="0x658">
    <DisplayId>Neo Alien OnShoot Defense Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Defense for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEFENSE,PROCDEFENSE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEFENSE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEF">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_DEXTERITY_ROLLABLE" type="0x65b">
    <DisplayId>Neo Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_DEXTERITY" type="0x65c">
    <DisplayId>Neo Alien OnShoot Dexterity Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 12 Dexterity for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,DEXTERITY,PROCDEXTERITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCDEXTERITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="12" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="DEX">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_VITALITY_ROLLABLE" type="0x65f">
    <DisplayId>Neo Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,Vitality,PROCVITALITY,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_VITALITY" type="0x660">
    <DisplayId>Neo Alien OnShoot Vitality Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Vitality for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,VITALITY,PROCVITALITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCVITALITY</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="VIT">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_WISDOM_ROLLABLE" type="0x663">
    <DisplayId>Neo Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_WISDOM" type="0x664">
    <DisplayId>Neo Alien OnShoot Wisdom Boost</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot to gain 14 Wisdom for 8 seconds. 15 Second Cooldown. Does not stack with other Enchantment procs of the same stat.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,ARMOR,RING,ONSHOOT,ONSHOOTSTAT,PROC,STATBOOST,WISDOM,PROCWISDOM,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>ONSHOOTSTAT,PROCWISDOM</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="14" channel="noStack" cooldown="15" duration="8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05" stat="WIS">StatBoostSelf</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_HEAL_ROLLABLE" type="0x667">
    <DisplayId>Neo Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 70 HP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_HEAL" type="0x668">
    <DisplayId>Neo Alien OnShoot Heal</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 90% HP to restore 70 HP, 15 seconds cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,HEAL,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>HEAL</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" hpMinThresholdRelative="0.9" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Heal</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_MAGIC_ROLLABLE" type="0x66b">
    <DisplayId>Neo Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 70 MP, 15 seconds cooldown.</Description>
    <Weight>10000</Weight>
    <CompatibleWithItemLabels>EQUIPMENT,NEO_ALIEN</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ROLLABLE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="ALIEN_NEO_ONSHOOT_MAGIC" type="0x66c">
    <DisplayId>Neo Alien OnShoot Magic</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>259</Index>
    </Texture>
    <Description>When at least one Neo Alien Gear is equipped - 5% Chance On Shoot while below 80% MP to restore 70 MP, 15 seconds cooldown.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>EQUIPMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ARMOR,ABILITY,NEO_ALIEN</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>WEAPON,RING,RECOVERY,ONSHOOT,PROC,MAGIC,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>MAGIC</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate amount="70" cooldown="15" manaMinThresholdRelative="0.8" mustWearOR="0xdc73;0xdc74;0xdc75;0xdc83;0xdc84;0xdc85;0xdc86;0xdc87;0xdc88;0xdc89;0xdc8a;0xdc8b;0xdc8c;0xdc8d;0xdc8e;0xdc8f;0xdc90;0xdc91;0xdc92;0xdc93;0xdc94;0xdc95;0xdc96" proc="0.05">Magic</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_SUNS_JUDGEMENT" type="0x66d">
    <DisplayId>Solar Mastery</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>Solar arrows deal 1111 base damage at 18% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,SUNS_JUDGEMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Solar Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_NEO_SUNS_JUDGEMENT" type="0x66e">
    <DisplayId>Solar Mastery</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>Solar arrows deal 1111 base damage at 22% rate of fire and travel further. gain ATT from 33% of bonus VIT and gain VIT from 33% of bonus ATT.</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,NEO_SUNS_JUDGEMENT</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Neo Solar Mastery Enchantment Proc">0</SetSubAttack>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="VIT">BonusStatRelative</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="ATT">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_DUELING_DAGGERS" type="0x675">
    <DisplayId>Bubbling Scourge</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>367</Index>
    </Texture>
    <Description>2% to summon Bubblarions on enemy hit that deal 50-70 (+3 for every WIS &gt; 50) damage. (Cooldown: 0.8 seconds)\n+5 WIS -60 HP</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,DUELING_DAGGERS</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,TRADEOFF,DUALSTAT,SUMMON,WISDOM,LIFE,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="WIS">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate proc="0.05" objectId="Dueling Daggers Awakened Bubble" summonCost="0" cooldown="0.8" lifeTime="5.0" maxSpawnDistance="0.0" scalingStat="WIS" statModScalingMin="50" statModDamage="3">SpawnCreep</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_ACIDIC_SLASHER" type="0x673">
    <DisplayId>Acid Guardian</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>Acid slashes deal 350-400 base damage at 66% rate of fire and travel further\n+5 SPD\nGain ATT from 33% of bonus SPD</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,ACIDIC_SLASHER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,SPEED,ATTACK,CONVERSIONBONUS,ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Acidic Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_NEO_ACIDIC_SLASHER" type="0x674">
    <DisplayId>Acid Guardian</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>Acid slashes deal 650-700 base damage at 44% rate of fire and travel further\n+5 SPD\nGain ATT from 33% of bonus SPD</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,NEO_ACIDIC_SLASHER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,SPEED,ATTACK,CONVERSIONBONUS,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Neo Acidic Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="ATT" statRelativeTo="SPD">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_WARLORD_WAND" type="0x676">
    <DisplayId>Stinger Shards</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>366</Index>
    </Texture>
    <Description>20% Chance on Shoot to spawn a Nano Platinum Stinger that fires armor piercing shots that deal 75-100 Damage. The stinger explodes after a delay into 3 armor piercing shots that each deal 100-200 Damage. Cooldown 0.8s</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,WARLORD_WAND</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>RING,ABILITY,ARMOR</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <AddOnPlayerShootActivate cooldown="0.8" maxSpawnDistance="0.0" objectId="Warlord Wand Awakened Stinger" proc="0.2">SpawnCreep</AddOnPlayerShootActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_MATRIX_RED" type="0x66f">
    <DisplayId>Malogian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>365</Index>
    </Texture>
    <Description>+6 VIT\nGain VIT from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,VITALITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="VIT">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="VIT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_MATRIX_BLUE" type="0x670">
    <DisplayId>Untarian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>367</Index>
    </Texture>
    <Description>+6 WIS\nGain WIS from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,WISDOM,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="WIS">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="WIS" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_MATRIX_GREEN" type="0x671">
    <DisplayId>Foraxian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>364</Index>
    </Texture>
    <Description>+6 SPD\nGain SPD from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,SPEED,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="6" stat="SPD">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="SPD" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_MATRIX_YELLOW" type="0x672">
    <DisplayId>Katalonian Matrix Enhancement</DisplayId>
    <Texture>
      <File>alienInvasionObjects16x16</File>
      <Index>366</Index>
    </Texture>
    <Description>+4 DEX\nGain DEX from 33% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>ARMOR,UT,MATRIX_ARMOR</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>WEAPON,ABILITY,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,STAT,SINGLESTAT,FLATBONUS,RELATIVEBONUS,DEXTERITY,ALIEN,NEO_ALIEN</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="4" stat="DEX">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="33" stat="DEX" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_ANCIENT_STONE_SWORD" type="0x679">
    <DisplayId>Stone Guardian</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>116</Index>
    </Texture>
    <Description>Stone slashes deal 350-400 base damage at 66% rate of fire and travel further\n+5 DEF\nGain ATT from 25% of bonus DEF</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,ANCIENT_STONE_SWORD</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT,DEFENSE,ATTACK,CONVERSIONBONUS</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,SINGLESTAT</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <SetSubAttack subAttackIndex="0" subAttackObject="Stone Guardian Enchantment">0</SetSubAttack>
      <ActivateOnEquip amount="5" stat="DEF">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="25" stat="ATT" statRelativeTo="DEF">BonusStatRelative</ActivateOnEquip>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<Enchantment id="AWAKENED_CORRUPTION_CUTTER" type="0x678">
    <DisplayId>Corrupting Scourge</DisplayId>
    <Texture>
      <File>enchantments16x16</File>
      <Index>136</Index>
    </Texture>
    <Description>5% chance to summon Corruption Phantom Wisps on enemy hit that deal 40-50 (+1 for every VIT &gt; 40) damage and curse enemies. (Cooldown: 0.8 seconds)\n+5 VIT -60 HP</Description>
    <Weight>7500</Weight>
    <CompatibleWithItemLabels>WEAPON,UT,CORRUPTION_CUTTER</CompatibleWithItemLabels>
    <IncompatibleWithItemLabels>ABILITY,ARMOR,RING</IncompatibleWithItemLabels>
    <IncompatibleWithItemIds />
    <EnchantmentLabels>AWAKENED,ROLLABLE,TRADEOFF,DUALSTAT,SUMMON,VITALITY,LIFE</EnchantmentLabels>
    <IncompatibleWithEnchantmentLabels>AWAKENED,WEAPONDAMAGE,WEAPONFIRERATE,WEAPONRANGE,DUALSTAT,SUMMON</IncompatibleWithEnchantmentLabels>
    <Mutators>
      <ActivateOnEquip amount="-60" stat="MAXHP">IncrementStat</ActivateOnEquip>
      <ActivateOnEquip amount="5" stat="VIT">IncrementStat</ActivateOnEquip>
      <AddOnEnemyHitActivate proc="0.05" objectId="Corruption Cutter Awakened Phantom" summonCost="0" cooldown="0.8" lifeTime="5.0" maxSpawnDistance="0.0" scalingStat="VIT" statModScalingMin="40" statModDamage="1">SpawnCreep</AddOnEnemyHitActivate>
    </Mutators>
    <PowerLevelAdd>0</PowerLevelAdd>
    <PowerLevelMult>1</PowerLevelMult>
  </Enchantment>
<DisplayId />
<InventoryAnimation />
<EquipmentSet type="0x4dfd" id="Angelic Bard Set">
    <Setpiece slot="0" itemtype="0x4df9">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4dfa">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4dfb">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4dfc">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4e00" size="80" color="0x80D4FF" bulletType="Harp Notes Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x049c" id="Loaded Core">
    <Setpiece slot="3" itemtype="0x0498">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xbc1a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6458">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x645f">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6460">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6461">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6462">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6463">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6464">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xCB60">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xCB62">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xCB64">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xCB66">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D40">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D41">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D42">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D43">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D44">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D45">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D46">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1D47">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x0485">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x0484">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x0483">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1D48">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1D49">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1D4A">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc75">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc73">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc74">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc83">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc84">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc85">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc86">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc87">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc88">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc89">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8c">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc90">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc91">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc92">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="9">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x049d" id="Neo Loaded Core">
    <Setpiece slot="3" itemtype="0xdc8d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc75">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc73">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc74">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc83">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc84">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc85">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc86">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc87">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc88">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc89">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0xdc8c">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc90">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc91">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xdc92">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
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    <Setpiece slot="0" itemtype="0xdc8a">Equipment</Setpiece>
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<EquipmentSet type="0x04a1" id="Neo Alien Core: Corrosion">
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    <Setpiece slot="2" itemtype="0x1D48">Equipment</Setpiece>
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<EquipmentSet type="0x04a2" id="Neo Alien Core: Dark Matter">
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    <Setpiece slot="0" itemtype="0xdc85">Equipment</Setpiece>
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    <Setpiece slot="0" itemtype="0xdc88">Equipment</Setpiece>
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<EquipmentSet type="0x0001" id="Oryx Awesome Set">
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    <Setpiece slot="1" itemtype="0x2339">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2338">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2302">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x0401" size="80" color="0x92A9BA">ChangeSkin</ActivateOnEquipAll>
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<EquipmentSet type="0x5be2" id="Oryx's Battle Attires">
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    <Setpiece slot="3" itemtype="0x5bdf">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x5be1">Equipment</Setpiece>
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<EquipmentSet type="0x0002" id="Priest of Geb Set">
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    <Setpiece slot="2" itemtype="0x235C">Equipment</Setpiece>
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    <ActivateOnEquipAll skinType="0x745A" size="80" color="0x92A9BA" bulletType="Great Geb Shot">ChangeSkin</ActivateOnEquipAll>
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<EquipmentSet type="0x2756" id="Mad God's Messenger Set">
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    <Setpiece slot="2" itemtype="0x200e">Equipment</Setpiece>
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<EquipmentSet type="0x0005" id="Legacy Skuld 2 The ReGhostening Set">
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<EquipmentSet type="0x2754" id="Skuld 2 The ReGhostening Set">
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<EquipmentSet type="0x7a00" id="Dragon Tamer Set">
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    <Setpiece slot="1" itemtype="0x7fbb">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x7fb9">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x7fba">Equipment</Setpiece>
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    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
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<EquipmentSet type="0x21d9" id="Pirate King Warrior Set">
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    <Setpiece slot="2" itemtype="0x21db">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x21dc">Equipment</Setpiece>
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<EquipmentSet type="0x0006" id="Twilight Archmage Set">
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    <Setpiece slot="2" itemtype="0x21f5">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x21f6">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x78aa" size="80" color="0x92A9BA" bulletType="Wizard ST Staff Projectile Big">ChangeSkin</ActivateOnEquipAll>
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    <ActivateOnEquip3 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip3>
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    <ActivateOnEquip2 stat="WIS" amount="5">IncrementStat</ActivateOnEquip2>
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<EquipmentSet type="0x21f7" id="Legacy Twilight Archmage Set">
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    <Setpiece slot="1" itemtype="0x21a9">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x21a8">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x21aa">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x0402" size="80" color="0x92A9BA" bulletType="Morer Ancienter Magic">ChangeSkin</ActivateOnEquipAll>
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<EquipmentSet type="0x1e48" id="Phantom Archer Set">
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    <Setpiece slot="1" itemtype="0x1e45">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1e46">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1e47">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x1e59" size="80" color="0x1a4a6b" bulletType="Archer ST Arrow Big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
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    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
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<EquipmentSet type="0x04a3" id="Legacy Swoll Paladin Set">
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    <Setpiece slot="1" itemtype="0x2366">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2364">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2365">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x745C" size="80" color="0x92A9BA" bulletType="Fairy Bolt">ChangeSkin</ActivateOnEquipAll>
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<EquipmentSet type="0x04a4" id="Swoll Paladin Set">
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    <Setpiece slot="1" itemtype="0x04a6">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x04a7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x04a8">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x745C" size="80" color="0x92A9BA" bulletType="Fairy Bolt">ChangeSkin</ActivateOnEquipAll>
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    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
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    <ActivateOnEquip3 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip3>
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  </EquipmentSet>
<EquipmentSet type="0x0011" id="Flesh Collector Set">
    <Setpiece slot="0" itemtype="0xbd8">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xbd9">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xbda">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xbdb">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xbdc" size="80" color="0x92A9BA" bulletType="Parasitic Blast">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="6">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4b49" id="Acidified Assassin Set">
    <Setpiece slot="0" itemtype="0xc008">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4b39">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4b3a">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4b3b">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4b4b" size="80" color="0xADC718" bulletType="Acid Bubble Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="100">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="-5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x000e" id="Hollow King Necromancer Set">
    <Setpiece slot="0" itemtype="0x9dc">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x9dd">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x9de">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x9df">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4c04" size="80" color="0x1a4a6b" bulletType="SuperSpiritSpiral">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="45">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="VIT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquipAll stat="ATT" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="4">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x2758" id="Horticultural Huntress Set">
    <Setpiece slot="0" itemtype="0x1844">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x1845">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1846">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1847">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x1849" size="80" color="0x92A9BA" bulletType="Laser Lotus">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="70">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x0004" id="Phylactery Mystic Set">
    <Setpiece slot="0" itemtype="0x2363">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2362">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2360">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2361">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="7">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="15">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="8">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll skinType="0x745B" size="80" color="0x4AFF32" bulletType="Soul Vortex">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x4b4f" id="Magmatic Mystic Set">
    <Setpiece slot="0" itemtype="0x4b42">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4b44">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4b45">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4b46">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4b48" size="80" color="0xF27516" bulletType="Eruption Staff Proj Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x0010" id="Lost Golem Set">
    <Setpiece slot="0" itemtype="0x0258">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x0259">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x025a">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x025b">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x08fd" size="80" color="0xb23c11" bulletType="Golem Super Magic">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x000d" id="Horrific Sorcerer Set">
    <Setpiece slot="0" itemtype="0xbbc">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xbbd">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xbbe">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xbbf">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xbc1" size="80" color="0x92A9BA" bulletType="Horrific Proj Big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x1e51" id="Raijin Disciple Set">
    <Setpiece slot="0" itemtype="0x1e4d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x1e58">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1e4f">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1e50">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x1e56" size="80" color="0x1a4a6b" bulletType="Ninja ST Katana Proj Full">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="90">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="8">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4b4e" id="Crystal Kunoichi Set">
    <Setpiece slot="0" itemtype="0x4b3c">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4b3e">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4b41">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4b40">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4b50" size="80" color="0x718EBD" bulletType="Crystal Katana Slash Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="120">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x000f" id="Swarming Huntress Set">
    <Setpiece slot="0" itemtype="0x08f7">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x08f8">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x08f9">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x08fa">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x08fb" size="80" color="ffffff" bulletType="BeeityArrow">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xf3d" id="Akuma Slayer Set">
    <Setpiece slot="0" itemtype="0x203e">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xf3c">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2040">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2041">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7568" size="80" color="ffffff" bulletType="Katana Akuma Slash big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x0021" id="Golden Archer Set">
    <Setpiece slot="0" itemtype="0x578">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x579">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x57a">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x57b">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x20bd" size="100" color="0xfff85b" bulletType="Mike's Gilded Arrow">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="1">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x6482" id="Scarecrow Trickster Set">
    <Setpiece slot="0" itemtype="0x6483">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x6484">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x6485">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x6486">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7045" size="80" color="0xb23c11" bulletType="HGolem Super Magic">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x6489" id="Reanimated Archer Set">
    <Setpiece slot="0" itemtype="0x648a">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x648b">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x648c">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x648d">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7046" size="80" color="0x1a4a6b" bulletType="HArcher ST Arrow Big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="ATT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x6490" id="Unholy Paladin Set">
    <Setpiece slot="0" itemtype="0x6491">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x6492">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x6493">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x6494">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7047" size="80" color="0x92A9BA" bulletType="HFairy Bolt">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x6496" id="Totalia Mystic Set">
    <Setpiece slot="0" itemtype="0x6497">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x6498">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x6499">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x649a">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="7">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="15">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="8">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll skinType="0x7048" size="80" color="0xFF32F4" bulletType="HSoul Vortex">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x649e" id="Paranormal Wizard Set">
    <Setpiece slot="0" itemtype="0x649f">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x64a0">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x64a1">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x64a2">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7049" size="80" color="0x92A9BA" bulletType="HMorer Ancienter Magic">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="15">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x64c4" id="Oryxmas Miracle Set">
    <Setpiece slot="3" itemtype="0x64bf">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x208d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2096">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2098">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2093">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x209a">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2090">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x208f">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2097">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x208e">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2099">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2092">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2094">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2091">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2095">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x265">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2f87">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x3805">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x3946">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1aca">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1acb">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1acc">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1acd">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1ace">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x1acf">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6651">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6654">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6670">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6673">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6675">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x6678">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f80">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f81">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f82">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f83">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f84">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f85">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D4">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D6">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D7">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D8">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D9">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x4D5">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x16da">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x16db">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x16dd">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll skinType="0x7060" size="80" color="0x92A9BA">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="4">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x25ca" id="Valentine's Day Archer Set">
    <Setpiece slot="0" itemtype="0x6406">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x6407">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x6404">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x6405">Equipment</Setpiece>
    <ActivateOnEquipAll stat="DEF" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x6fd7" size="80" color="0xE86FBA" bulletType="Love Arrow Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x5b40" id="The Mistake">
    <Setpiece slot="0" itemtype="0x572">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x573">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x574">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x575">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x576">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x577">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x914">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b27">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b29">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b2b">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b2d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b2f">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b30">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b32">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b33">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b35">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b37">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b38">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b39">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b3a">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b3b">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x5b3d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x377f">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4843">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x3945">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x7ba3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xc82">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xc83">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xc84">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x5b3f">Equipment</Setpiece>
    <ActivateOnEquip2 stat="SPD" amount="-15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="-15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="-15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="-15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEF" amount="-25">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="-20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="MAXHP" amount="-500">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="-100">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x5b40" size="100" color="0x000000" bulletType="Undefined">ChangeSkin</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x156c" id="Easter Knight Set">
    <Setpiece slot="0" itemtype="0x13aa">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x13ab">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x13ac">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x13ad">Equipment</Setpiece>
    <ActivateOnEquipAll stat="DEX" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="SPD" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="VIT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquipAll skinType="0x384c" size="100" color="0x09cd4e">ChangeSkin</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x52e9" id="Daring Discoverer Samurai Set">
    <Setpiece slot="0" itemtype="0x52e2">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x52e5">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x52e7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x52e8">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x52ea" size="80" color="0x888888" bulletType="Iron Superslash">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4f52" id="Slurp Scion Wizard Set">
    <Setpiece slot="0" itemtype="0x4f4e">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4f4f">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4f50">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4f51">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4f58" size="80" color="0x01FFFF" bulletType="Slurp Mega Magic">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4BA0" id="Court Magician Sorcerer Set">
    <Setpiece slot="0" itemtype="0x4BA6">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4BA3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4BA2">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4BA1">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x4b9d" size="80" color="0x332A2B" bulletType="Magic Wand Cards Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="-185">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x45e0" id="Vampire Rogue Set">
    <Setpiece slot="0" itemtype="0x45cc">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x45d9">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x45dd">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x45de">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x45df" size="80" color="0x80D4FF" bulletType="Scythe Dagger Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x5211" id="Treasure Hunter Archer Set">
    <Setpiece slot="0" itemtype="0x52c6">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x52c3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x52c7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x527c">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x1b64" size="80" color="0xb5ffbc" bulletType="Large Resplendent Arrow">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x2f2f" id="Beginner Construction Worker Set">
    <Setpiece slot="3" itemtype="0x2f2c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f23">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f24">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f25">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f26">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f27">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f28">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f29">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2a">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2b">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="2">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x2f30" id="Advanced Construction Worker Set">
    <Setpiece slot="3" itemtype="0x2f2d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f23">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f24">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f25">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f26">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f27">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f28">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f29">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2a">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2b">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="8">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x2f31" id="Pro Construction Worker Set">
    <Setpiece slot="3" itemtype="0x2f2e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f23">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f24">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f25">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f26">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f27">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x2f28">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f29">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2a">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2f2b">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="12">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="6">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x7ee3" id="Reaper Necromancer Set">
    <Setpiece slot="0" itemtype="0x7ee4">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x7ee5">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x7ee6">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x7ee7">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7ee8" size="80" color="0x1a4a6b" bulletType="HSuperSpiritSpiral">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="45">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="VIT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
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    <Setpiece slot="1" itemtype="0x43ec">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x43ed">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x43ee">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x3899" size="80" color="0x6f00a6" bulletType="CorrPala Big Dark Blast">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x6369" id="Daeva Trickster Set">
    <Setpiece slot="0" itemtype="0x42e4">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x42ef">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x42f3">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x42f4">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x389a" size="80" color="0x97eeee" bulletType="Daeva Feather Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x38aa" id="MotMG 2021 Light Set">
    <Setpiece slot="3" itemtype="0x37f6">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389f">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x38a1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a2">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a4">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="10">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x38ab" id="MotMG 2021 Dark Set">
    <Setpiece slot="3" itemtype="0x38a5">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389f">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x38a1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a2">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a4">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="10">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x392a" id="MotMG 2021 Duality Set">
    <Setpiece slot="3" itemtype="0x39a4">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x389f">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x38a1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a2">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a3">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x38a4">Equipment</Setpiece>
    <ActivateOnEquip2 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="80">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="10">IncrementStat</ActivateOnEquip3>
  </EquipmentSet>
<EquipmentSet type="0x39b9" id="Lycan Warrior Set">
    <Setpiece slot="0" itemtype="0x39b5">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x39b6">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x39b7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x39b8">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x78bf" size="80" color="0x5EF9FF" bulletType="Lycan Rend">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="-5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="-8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="-3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="-2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x39ba" id="Ghostly Banshee Summoner Set">
    <Setpiece slot="0" itemtype="0x39bb">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x39bc">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x39bd">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x39be">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x78c0" size="90" color="0x5EF9FF" bulletType="Banshee Shriek">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="2">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x39bf" id="Archexorcist Priest Set">
    <Setpiece slot="0" itemtype="0x39c0">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x39c1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x39c2">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x39c3">Equipment</Setpiece>
    <ActivateOnEquip2 stat="DEX" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="MAXHP" amount="100">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x78c1" size="80" color="0xCB0A0A" bulletType="Fanatic Missile">ChangeSkin</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x39c4" id="Cursed Cursebreaker Huntress Set">
    <Setpiece slot="0" itemtype="0x39c5">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x39c6">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x39c7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x39c8">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x78c2" size="80" color="0xCB0A0A" bulletType="Blessed Silver Bullet">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="70">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x378f" id="Earthen Bulwark Summoner Set">
    <Setpiece slot="0" itemtype="0x378a">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x378b">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x378c">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x378d">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7007" size="90" color="0x92A9BA" bulletType="2Summoner ST 16x16 Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x3816" id="Storm Caller Bard Set">
    <Setpiece slot="0" itemtype="0x3811">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x3812">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x3813">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x3814">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7008" size="80" color="0xb5ffbc" bulletType="2Bard ST 16x16 Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="45">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x3a11" id="Tidal Wave Kensei Set">
    <Setpiece slot="0" itemtype="0x3a12">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x3a13">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x3a14">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x3a15">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x3a1a" size="80" color="0x14a4e4" bulletType="Kensei ST Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="10">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x382a" id="Fiery Kensei Set">
    <Setpiece slot="0" itemtype="0x382b">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x382c">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x382d">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x382e">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x3982" size="80" color="0xe48a49" bulletType="2KenseiST Katana Projectile 2 Big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="10">IncrementStat</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0x382b" id="Resurrected Huntress Set">
    <Setpiece slot="0" itemtype="0x7eb5">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x7eb6">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x7eb7">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x7eb9">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7a83" size="80" color="0x6464C8" bulletType="Bolt Thrower Full">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x382c" id="Killbilly Warrior Set">
    <Setpiece slot="0" itemtype="0x7eba">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x7ebb">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x7ebc">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x7ebd">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x7ed4">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x7a85" size="80" color="0xC80032" bulletType="Jagged Hatchet Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="75">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425a" id="Shaman Necromancer Set">
    <Setpiece slot="0" itemtype="0x2250">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2251">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2252">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2253">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2258">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0x6863" size="80" color="0xd4c28e" bulletType="Shaman Fang" requiredItems="0x2250,0x2251,0x2252,0x2253">ChangeSkin</ActivateOnEquipCustom>
    <ActivateOnEquipCustom skinType="0x6864" size="80" color="0x00c798" bulletType="Shaman Wisp Large" requiredItems="0x2250,0x2251,0x2252,0x2258">ChangeSkin</ActivateOnEquipCustom>
    <ActivateOnEquipAll stat="DEX" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425b" id="Alchemist Assassin Set">
    <Setpiece slot="0" itemtype="0x2254">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x2255">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x2256">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x2257">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x6862" size="80" color="0xADC718" bulletType="Alchemist Dart Small">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425c" id="Onmyoji Ninja Set">
    <Setpiece slot="0" itemtype="0x6869">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x686a">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x6888">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x6889">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x3aec" size="80" color="0x93112d" bulletType="Sacred Ring Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="75">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="75">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425d" id="Plague Doctor Priest Set">
    <Setpiece slot="0" itemtype="0x686d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x686e">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x688a">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x688b">Equipment</Setpiece>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="35">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="55">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x3aeb" size="80" color="0xffcd56" bulletType="Plague Orb Large">ChangeSkin</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0xa41c" id="Phytomancer Summoner Set">
    <Setpiece slot="0" itemtype="0xa41d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xa41e">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xa41f">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xa420">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xa436" size="80" color="0x92A9BA" bulletType="3SummonerST Mega Thorn">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SUMMONPOWER" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="SUMMONPOWER" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="SUMMONPOWER" amount="1">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425e" id="Kogbold Turretsmith Archer Set">
    <Setpiece slot="0" itemtype="0xc67d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xc67e">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xc67f">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xc680">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x451f" size="80" color="0xFCDF38" bulletType="Kogbold Rifle Plus">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="1">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="1">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x425f" id="Kogbold Pyrotechnician Wizard Set">
    <Setpiece slot="0" itemtype="0xc681">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xc682">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xc683">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xc684">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xC2B6" size="80" color="0x63181E" bulletType="Kogbold Rocket Shot Large" requiredItems="0xc681,0xc682,0xc683,0xc684">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="15">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="10">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="1">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4560" id="Path of the Stalwart">
    <Setpiece slot="3" itemtype="0x44e3">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452f">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e0">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e2">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4561" id="Path of the Magus">
    <Setpiece slot="3" itemtype="0x44e4">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452f">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e0">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e2">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="60">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="8">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4562" id="Path of the Sniper">
    <Setpiece slot="3" itemtype="0x44c1">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452f">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e0">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e2">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4563" id="Path of the Swiftblade">
    <Setpiece slot="3" itemtype="0x44c2">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452a">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452b">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452c">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452d">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452e">Equipment</Setpiece>
    <Setpiece slot="0" itemtype="0x452f">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e0">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x44e2">Equipment</Setpiece>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x4564" id="Incubus Sorcerer Set">
    <Setpiece slot="0" itemtype="0x4c4">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x4c5">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x4c6">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x4c7">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x433" size="85" color="0xF22B6F" bulletType="Incubus Hearts Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="-185">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xFF01" id="Mad Minotaur Set">
    <Setpiece slot="0" itemtype="0xFF02">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xFF03">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xFF04">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xFF05">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xFF14" size="100" color="0xADC718" bulletType="Flail Anvil Fire">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="3">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xFF06" id="Storm Shaman Set">
    <Setpiece slot="0" itemtype="0xFF07">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xFF08">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xFF09">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xFF0A">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xFF0F" size="100" color="0xADC718" bulletType="Storm Shaman Bolt Yellow">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="30">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="10">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="10">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="50">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xFF07" id="Undersea Phantom Wizard Set">
    <Setpiece slot="0" itemtype="0x773">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x775">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x776">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x777">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x6F6" size="80" color="0x334D45" bulletType="Cursed Harpoon Shot Big">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x57E8" id="Spellbound Soulthief Set">
    <Setpiece slot="0" itemtype="0x57EA">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x57EB">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x57EC">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x57ED">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x57E0" size="80" color="0x6BFFBA" bulletType="3TricksterST0 Big Dagger Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="9">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="7">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x57F7" id="Astral Arcanist Set">
    <Setpiece slot="0" itemtype="0x57F9">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x57FA">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x57FC">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x57FD">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x57F1" size="80" color="0xFFEA00" bulletType="3MysticST0 Big Wave Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="55">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="55">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="44">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="44">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="33">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="33">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xCB3F" id="Demon Guitarist Set">
    <Setpiece slot="0" itemtype="0xCB40">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xCB41">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xCB42">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xCB43">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xCB39" size="80" color="0xB30C0C" bulletType="Pick Notes Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="20">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xCB46" id="Lei Gong Set">
    <Setpiece slot="0" itemtype="0xCB47">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xCB48">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xCB49">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xCB4A">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xCB3C" size="80" color="0xFFE28C" bulletType="Lei Gong Proj Full">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="90">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="8">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x67C2" id="Frost Harbinger Set">
    <Setpiece slot="0" itemtype="0x67C4">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x67C5">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x67C6">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x67C7">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xFDE" size="80" color="0xDDDDFF" bulletType="Heartsteel Claymore Full Set Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x67CB" id="Frost Advisor Set">
    <Setpiece slot="0" itemtype="0x67CD">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x67CE">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x67CF">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x67D0">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xFE0" size="80" color="0xAAFFDD" bulletType="Iceborn Arsenal Large Spinner Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="35">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="-4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="-3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="-2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x861E" id="Valentine's Day Ninja Set">
    <Setpiece slot="0" itemtype="0x861F">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x8620">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x8621">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x8622">Equipment</Setpiece>
    <ActivateOnEquipAll stat="WIS" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x6FD8" size="80" color="0xE86FBA" bulletType="Valentine's Katana Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="WIS" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="WIS" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x862A" id="Valentine's Day Samurai Set">
    <Setpiece slot="0" itemtype="0x861F">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x8623">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x8624">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x8622">Equipment</Setpiece>
    <ActivateOnEquipAll stat="DEX" amount="9">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="8">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0x6FD9" size="80" color="0xE86FBA" bulletType="Valentine's Katana Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEX" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="2">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xD880" id="Path of Anubis">
    <Setpiece slot="3" itemtype="0xD87C">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xD87C">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0xA214" size="100" requiredItems="0xD87C">ChangeSkin</ActivateOnEquipCustom>
  </EquipmentSet>
<EquipmentSet type="0xD881" id="Path of Xolotl">
    <Setpiece slot="3" itemtype="0xD87D">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xD87D">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0xA216" size="100" requiredItems="0xD87D">ChangeSkin</ActivateOnEquipCustom>
  </EquipmentSet>
<EquipmentSet type="0xD882" id="Path of Cnidaria">
    <Setpiece slot="3" itemtype="0xD87E">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xD87E">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0xA217" size="100" requiredItems="0xD87E">ChangeSkin</ActivateOnEquipCustom>
  </EquipmentSet>
<EquipmentSet type="0xD883" id="Path of Mucus">
    <Setpiece slot="3" itemtype="0xD87F">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xD87F">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0xA215" size="100" requiredItems="0xD87F">ChangeSkin</ActivateOnEquipCustom>
  </EquipmentSet>
<EquipmentSet type="0xA284" id="Painted Egg Archer Set">
    <Setpiece slot="0" itemtype="0xA280">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA281">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA282">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA283">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA27D" size="80" color="0xd11b67" bulletType="Large Spring Breeze Arrow">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="30">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA2CA" id="Fresh Carrot Paladin Set">
    <Setpiece slot="0" itemtype="0xA2C3">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA2C4">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA2C5">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA2C7">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA2C0" size="80" color="0xfc9403" bulletType="Carrot Pala Big Blast">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA32B" id="Chocolate Bunny Summoner Set">
    <Setpiece slot="0" itemtype="0xA323">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA324">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA325">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA326">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA320" size="80" color="0x0ea8eb" bulletType="Chocolate Bunny Large Projectile">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="40">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="40">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXMP" amount="20">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="30">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="6">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xD612" id="Void Doctor Priest Set">
    <Setpiece slot="0" itemtype="0xd60d">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xd60e">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xd60f">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xd610">Equipment</Setpiece>
    <ActivateOnEquip2 stat="DEF" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXHP" amount="35">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip3 stat="DEF" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="45">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquipAll stat="DEF" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="7">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="55">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll skinType="0xD607" size="80" color="0xffcd56" bulletType="Void Orb Large">ChangeSkin</ActivateOnEquipAll>
  </EquipmentSet>
<EquipmentSet type="0xA545" id="Globular Necromancer Set">
    <Setpiece slot="0" itemtype="0xA53E">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA53F">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA540">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA541">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA544" size="80" color="0x8a0e1a" bulletType="Super Bloodoid">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="VIT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEF" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA550" id="Blood Viking Knight Set">
    <Setpiece slot="0" itemtype="0xA54C">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA54D">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA54E">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA54F">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA554" size="80" color="0xD4397C" bulletType="Blood Viking Axe Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="2">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xB807" id="Ancestral Shaman Set">
    <Setpiece slot="0" itemtype="0xB800">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xB801">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xB802">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xB803">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xB804" size="80" color="0xC24A1B" bulletType="Firestarter Arrows Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="13">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="15">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="7">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="7">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="35">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEX" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="ATT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA603" id="Frost Wander Archer Set">
    <Setpiece slot="0" itemtype="0xA604">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0xA605">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0xA606">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0xA607">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0xA600" size="80" color="0xF06CC4" bulletType="Frostbite Mittens Flakes Plus">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="SPD" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXMP" amount="35">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="6">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEF" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="2">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXMP" amount="25">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="WIS" amount="4">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="1">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="1">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA555" id="Spectral Sentry Rogue Set">
    <Setpiece slot="0" itemtype="0x14ED">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x14EF">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x14F0">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x14F1">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x14F5" size="80" color="0xD4397C" bulletType="Colorfull Sickle Full">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="70">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="WIS" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEX" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="DEX" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="SPD" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="SPD" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA556" id="Love Witch Necromancer">
    <Setpiece slot="0" itemtype="0x1CA1">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x1CA2">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1CA3">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1CA4">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1CA5">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0x1CA7" size="80" color="0xFF46A2" bulletType="Love Witch Proj 1" requiredItems="0x1CA1,0x1CA2,0x1CA3,0x1CA4">ChangeSkin</ActivateOnEquipCustom>
    <ActivateOnEquipCustom skinType="0x1CA8" size="80" color="0xFF46A2" bulletType="Love Witch Proj 2" requiredItems="0x1CA1,0x1CA2,0x1CA3,0x1CA5">ChangeSkin</ActivateOnEquipCustom>
    <ActivateOnEquipAll stat="DEX" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="4">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="50">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="ATT" amount="3">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="MAXHP" amount="50">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="DEX" amount="3">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0xA557" id="Rose Keeper Necromancer">
    <Setpiece slot="0" itemtype="0x1CBA">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x1CBB">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x1CBC">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x1CBD">Equipment</Setpiece>
    <ActivateOnEquipCustom skinType="0x1CC3" size="80" color="0x228B22" bulletType="Rose Petal Shot Big" requiredItems="0x1CBA,0x1CBB,0x1CBC,0x1CBD">ChangeSkin</ActivateOnEquipCustom>
    <ActivateOnEquipAll stat="SPD" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="6">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXHP" amount="80">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="DEF" amount="4">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="VIT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="SPD" amount="5">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="VIT" amount="5">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<EquipmentSet type="0x799c" id="Mechanical Raptor Druid Set">
    <Setpiece slot="0" itemtype="0x74c9">Equipment</Setpiece>
    <Setpiece slot="1" itemtype="0x7ba1">Equipment</Setpiece>
    <Setpiece slot="2" itemtype="0x74ca">Equipment</Setpiece>
    <Setpiece slot="3" itemtype="0x74cb">Equipment</Setpiece>
    <ActivateOnEquipAll skinType="0x79c3" size="80" color="0x14a4e4" bulletType="Druid ST Weapon Projectile Large">ChangeSkin</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="MAXMP" amount="60">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="ATT" amount="10">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquipAll stat="DEF" amount="5">IncrementStat</ActivateOnEquipAll>
    <ActivateOnEquip3 stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="WIS" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip3 stat="ATT" amount="5">IncrementStat</ActivateOnEquip3>
    <ActivateOnEquip2 stat="MAXHP" amount="80">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="MAXMP" amount="40">IncrementStat</ActivateOnEquip2>
    <ActivateOnEquip2 stat="DEF" amount="3">IncrementStat</ActivateOnEquip2>
  </EquipmentSet>
<ExaltationTypes>
        <Class>782,801,803</Class>
        <Name>Staves</Name>
        <AltName>Stave</AltName>
    </ExaltationTypes>
<ExaltationTypes>
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x5195" id="Celestial Recurve">
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x519d" id="Skull of Restless Souls">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x51a7" id="Torrential Staff">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C97" id="Bloom-Fire Scepter">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x51a8" id="Cavalry Lance">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x51aa" id="Mace of the Pumpkin Effigy">
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x51a4" id="Evolutionary Records">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x51a5" id="Runes of Knowledge">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x51b5" id="Pollen Incendiary">
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x5192" id="Bloodbath Blade">
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    <CanCraft />
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<ForgeProperties type="0x142C" id="Esben's Shattered Heart">
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    <CanCraft />
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<ForgeProperties type="0x149c" id="Esben's Shattered Heart Shiny">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x5193" id="Cloak of the Deep">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x16dc" id="Ice Crown">
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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<ForgeProperties type="0xbab" id="The Forgotten Crown">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x9597" id="The Forgotten Crown Shiny">
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    <RequiredItem quantity="2">0x1e35</RequiredItem>
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    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xbac" id="The Twilight Gemstone">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xffe8" id="The Twilight Gemstone Shiny">
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0xbad" id="Bracer of the Guardian">
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xA20E" id="Bracer of the Guardian Shiny">
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x04b3" id="Sporous Spray Spell">
    <CanDismantle />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xBE7" id="Sporous Spray Spell Shiny">
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x04b2" id="Cave Dweller Trap">
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    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x0243" id="Marble Seal">
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x14B1" id="Marble Seal Shiny">
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C9D" id="Blade of Eternal Rebirth">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x4CE" id="Sword of the Colossus Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x56D" id="Sword of the Colossus Shiny New">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x0255" id="Breastplate of New Life">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x16A2" id="Breastplate of New Life Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x0256" id="Magical Lodestone">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x709d" id="Avarice">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0xffe4" id="Avarice Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x709e" id="Gambler's Fate">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x959b" id="Gambler's Fate Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="180" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_OSANC_S</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a0" id="Turncoat Cape">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x4607" id="Turncoat Cape Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a1" id="Collector's Monocle">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x141C" id="Collector's Monocle Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a2" id="Lumiaire">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0xffe1" id="Lumiaire Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a3" id="Chaotic Scripture">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x959a" id="Chaotic Scripture Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="180" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_OSANC_S</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a5" id="Vesture of Duality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x4609" id="Vesture of Duality Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a6" id="Divine Coronation">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x141B" id="Divine Coronation Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a7" id="Superior">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0xffe2" id="Superior Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70a8" id="Genesis Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x9664" id="Genesis Spell Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="180" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_OSANC_S</RequireDismantleWithLabel>
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<ForgeProperties type="0x70ab" id="Diplomatic Robe">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x4608" id="Diplomatic Robe Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70ac" id="Chancellor's Cranium">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x1421" id="Chancellor's Cranium Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70ae" id="Enforcer">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0xffe3" id="Enforcer Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x70af" id="Ballistic Star">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x9665" id="Ballistic Star Shiny">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="180" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_OSANC_S</RequireDismantleWithLabel>
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    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x141A" id="Battalion Banner Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC</RequireDismantleWithLabel>
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<ForgeProperties type="0x0257" id="Cloak of Bloody Surprises">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C80" id="Cloak of Bloody Surprises Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x39df" id="Cloak of Eerie Trepidation">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x024c" id="Bow of the Void">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0xffe5" id="Bow of the Void Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x024d" id="Quiver of the Shadows">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0xC9DF" id="Quiver of the Shadows Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x024e" id="Armor of Nil">
    <CanDismantle />
    <CanCraft />
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CD5" id="Armor of Nil Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x024f" id="Sourcestone">
    <CanDismantle />
    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x3882" id="Warmonger">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x1C95" id="Crest of the Rising Sun">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0xC9DE" id="Warmonger Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3a85" id="Noble Mandolin">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x149e" id="Noble Mandolin Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3a80" id="Peacekeeper">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0xF59" id="Peacekeeper Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3881" id="Dusky Catalyst">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x15CB" id="Dusky Catalyst Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3880" id="Valor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C9B" id="Sovereign Cinder-Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x9695" id="Valor Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3a90" id="Primal Arcana">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x7F9" id="Primal Arcana Shiny">
    <CanDismantle />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x4323" id="Sentinel's Sidearm">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x5F8" id="Sentinel's Sidearm Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x47ab" id="Polarity Poison">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x4610" id="Polarity Poison Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x3a84" id="Vanguard's Visage">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xF4C" id="Vanguard's Visage Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=14]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHTT</RequireDismantleWithLabel>
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<ForgeProperties type="0x21a7" id="Legacy Sentient Staff">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x21a9" id="Legacy Ancient Spell: Pierce">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x21f3" id="WizardST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x21f4" id="WizardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x649f" id="HWizardST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x64a0" id="HWizardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x43ec" id="2PaladinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39a4" id="Antinomy Artifact">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="80" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x57EA" id="3TricksterST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=98] Spellbound Soulthief Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x57FE</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x57EB" id="3TricksterST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=98] Spellbound Soulthief Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x57FE</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x57EC" id="3TricksterST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=98] Spellbound Soulthief Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x57FE</RequiredItem>
    <ForgefireCost>600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x57ED" id="3TricksterST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=98] Spellbound Soulthief Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x57FE</RequiredItem>
    <ForgefireCost>300</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x57F9" id="3MysticST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=99] Astral Arcanist Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x57FF</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x57FA" id="3MysticST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=99] Astral Arcanist Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x57FF</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x57FC" id="3MysticST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=99] Astral Arcanist Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x57FF</RequiredItem>
    <ForgefireCost>600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x57FD" id="3MysticST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=99] Astral Arcanist Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x57FF</RequiredItem>
    <ForgefireCost>300</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x67C4" id="3PaladinST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=115] Frost Harbinger Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x67C8</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x67C5" id="3PaladinST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=115] Frost Harbinger Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x67C8</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x67C6" id="3PaladinST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=115] Frost Harbinger Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x67C8</RequiredItem>
    <ForgefireCost>600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x67C7" id="3PaladinST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=115] Frost Harbinger Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x67C8</RequiredItem>
    <ForgefireCost>300</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x67CD" id="3SamuraiST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=116] Frost Advisor Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x67D1</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x67CE" id="3SamuraiST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=116] Frost Advisor Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x67D1</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x67CF" id="3SamuraiST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=116] Frost Advisor Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x67D1</RequiredItem>
    <ForgefireCost>600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x67D0" id="3SamuraiST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=116] Frost Advisor Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x67D1</RequiredItem>
    <ForgefireCost>300</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xa41d" id="3SummonerST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Phytomancer Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xa43a</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0xa41e" id="3SummonerST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Phytomancer Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xa43a</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0xa41f" id="3SummonerST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Phytomancer Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xa43a</RequiredItem>
    <ForgefireCost>600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xa420" id="3SummonerST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Phytomancer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xa43a</RequiredItem>
    <ForgefireCost>300</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF08" id="3SorcererST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=67] Storm Shaman Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xFF0C</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF02" id="3KnightST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=68] Mad Minotaur Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xFF0B</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x37d6" id="His Majesty's Eminence">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x7559" id="Quiver of Thunder - Overcharged">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0xc07" id="Quiver of Thunder">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C8D" id="Quiver of Thunder Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x283f" id="Hivemind Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x7b7c" id="Swarmlord's Sigil">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x1D27" id="Swarmlord's Sigil Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x2840" id="Incubation Mace">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x589" id="Refraction Cloak">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x967d" id="Refraction Cloak Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 item [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="135" rare="120" legendary="45" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_FUNGAL_S,ORG_CRYSTAL_S</RequireDismantleWithLabel>
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<ForgeProperties type="0x04b6" id="Echoes Prism">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x0499" id="Crystal Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x4FD" id="Crystal Shield Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x04b0" id="Crystallised Fang's Venom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x04b1" id="Crystallised Mist">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x0244" id="Staff of Unholy Sacrifice">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CEF" id="Staff of Unholy Sacrifice Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x0250" id="Skull of Corrupted Souls">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x4BB" id="Skull of Corrupted Souls Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x0252" id="Ritual Robe">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x7F8" id="Ritual Robe Shiny">
    <CanDismantle />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x0253" id="Bloodshed Ring">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x047f" id="Tome of the Mushroom Tribes">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x4FE" id="Tome of the Mushroom Tribes Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x04b5" id="Fungal Breastplate">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x969A" id="Fungal Breastplate Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x73ce" id="Trap of the Blood Spirit">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0xb40" id="Trap of the Vile Spirit">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x928E" id="Not Shiny Trap of the Vile Spirit">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x932B" id="Shiny Trap of the Vile Spirit">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="135" rare="120" legendary="45" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x10ed" id="EH Yellow Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x10f3" id="EH Red Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x10f2" id="EH Blue Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x449c" id="EH Green Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_NEST</RequireDismantleWithLabel>
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<ForgeProperties type="0x14DF" id="EH Yellow Quiver Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=13]</Description>
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    <ForgefireCost>900</ForgefireCost>
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>900</ForgefireCost>
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireDismantle>-120</ForgefireDismantle>
    <Ingredient />
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    <CanCraft />
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>900</ForgefireCost>
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x4538" id="Penetrating Blast Spell Shiny">
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    <ForgefireCost>700</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_THICKET</RequireDismantleWithLabel>
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<ForgeProperties type="0x6371" id="Interregnum Quiver">
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <ForgefireCost>700</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x66A3" id="Vindication Sheath">
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x66A4" id="Vindication Orb">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x66A5" id="Vindication Star">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x9694" id="Barnacle Basher Shiny">
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CanCraft />
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    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x400" id="Longbow of Spirits and Shadows">
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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<ForgeProperties type="0xEEC" id="Shield of Jawgmur">
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
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    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xd857" id="Crystalized Worm Spellblade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
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<ForgeProperties type="0x449b" id="Burial Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x14C4" id="Burial Blades Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=15] or [sprite='CollectionIcon' index=16] or [sprite='CollectionIcon' index=17]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LH,ORG_CULT,ORG_VOID</RequireDismantleWithLabel>
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<ForgeProperties type="0x445b" id="Overclocking Amulet">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0x14CE" id="Overclocking Amulet Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0x6F5" id="Rusted Mechanism">
    <CanDismantle />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x445d" id="Steam Pipe">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9680" id="Steam Pipe Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 item [sprite='CollectionIcon' index=19] and 1 [sprite='CollectionIcon' index=83] Mark of the Control Core</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="135" rare="120" legendary="45" mythical="0" />
    <RequiredItem quantity="1">0xc140</RequiredItem>
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_S</RequireDismantleWithLabel>
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<ForgeProperties type="0xc21a" id="Kogbold Cower Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc21d" id="Scepter of Rust">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xBE5" id="Scepter of Rust Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc21e" id="Brain Cube">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9693" id="Brain Cube Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0xc21f" id="Chain Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0x16A8" id="Chain Dagger Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0xc220" id="Laser Pointer">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1C93" id="Solar Flare Igniter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xffe7" id="Laser Pointer Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=19]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_KOGBOLD</RequireDismantleWithLabel>
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<ForgeProperties type="0xc483" id="Kogbold Multitool">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc13c" id="Clockwork Repeater">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=85] Doom Bow and 1[sprite='CollectionIcon' index=84] Kogbold Enhancement Core</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc02</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE</RequireDismantleWithLabel>
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<ForgeProperties type="0xc13d" id="Mechanical Kogbold's Tail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=86] Tezcacoatl's Tail and 1[sprite='CollectionIcon' index=84] Kogbold Enhancement Core</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x36a2</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE</RequireDismantleWithLabel>
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<ForgeProperties type="0xc13e" id="Atavistic Soul Sabre">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=87] Ancient Stone Sword and 1[sprite='CollectionIcon' index=84] Kogbold Enhancement Core</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc05</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc13f" id="Socket Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=88] Void Blade and 1[sprite='CollectionIcon' index=84] Kogbold Enhancement Core</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x716d</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE</RequireDismantleWithLabel>
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<ForgeProperties type="0xF91" id="Kogbold Multitool Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=100]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">REALMWHITE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xF90" id="Kogbold Enhancement Core Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xF8C" id="Clockwork Repeater Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=110] Doom Bow (Shiny) and 1[sprite='CollectionIcon' index=114] Kogbold Enhancement Core (Shiny)</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xffea</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE_SHINY</RequireDismantleWithLabel>
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<ForgeProperties type="0xF8d" id="Mechanical Kogbold's Tail Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=111] Tezcacoatl's Tail (Shiny) and 1[sprite='CollectionIcon' index=114] Kogbold Enhancement Core (Shiny)</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xBE4</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE_SHINY</RequireDismantleWithLabel>
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<ForgeProperties type="0xF8e" id="Atavistic Soul Sabre Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=112] Ancient Stone Sword (Shiny) and 1[sprite='CollectionIcon' index=114] Kogbold Enhancement Core (Shiny)</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xF4A</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE_SHINY</RequireDismantleWithLabel>
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<ForgeProperties type="0xF8F" id="Socket Blade Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=113] Void Blade (Shiny) and 1[sprite='CollectionIcon' index=114] Kogbold Enhancement Core (Shiny)</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x7E5</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE_SHINY</RequireDismantleWithLabel>
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<ForgeProperties type="0x510a" id="Vigor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=90] Spirit Staff and 1[sprite='CollectionIcon' index=92] Concentrated Soul Fire</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x840</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_MOONLIGHT_CORE</RequireDismantleWithLabel>
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<ForgeProperties type="0x511e" id="Mischief">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=91] Spirit Dagger and 1[sprite='CollectionIcon' index=92] Concentrated Soul Fire</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc29</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_MOONLIGHT_CORE</RequireDismantleWithLabel>
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<ForgeProperties type="0x5109" id="Fortitude">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=89] Wand of the Bulwark and 1[sprite='CollectionIcon' index=92] Concentrated Soul Fire</Description>
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    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=62] Resurrected Huntress Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed2</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x7ebc" id="3WarriorST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=61] Killbilly Warrior Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x7ed3</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x2250" id="3NecroST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed8</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CA1" id="3VNecroST0">
    <CanDismantle />
    <CanCraft />
    <BlueprintRequired />
    <Description>Requires 2 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed8</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x2254" id="3AssassinST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=69] Alchemist Assassin Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed9</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x686a" id="3NinjaST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=74] Onmyoji Ninja Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x6875</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x686e" id="3PriestST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=66] Plague Doctor Priest Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x6876</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0xc67e" id="3ArcherST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc686</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0xc682" id="3WizardST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=63] Kogbold Pyrotechnician Wizard Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc687</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x6463" id="Warlord Wand">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x1D46" id="Warlord Wand Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x645c" id="Acidic Slasher">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x1D42" id="Acidic Slasher Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xc05" id="Ancient Stone Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=154]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CASTLE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xF4A" id="Ancient Stone Sword Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CASTLE</RequireDismantleWithLabel>
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<ForgeProperties type="0x3784" id="Mace of the Depths">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
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<ForgeProperties type="0x15C7" id="Mace of the Depths Shiny">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
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<ForgeProperties type="0x3800" id="Crystal Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=152]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SETPIECE</RequireDismantleWithLabel>
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<ForgeProperties type="0x7E2" id="Crystal Mace Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SETPIECE</RequireDismantleWithLabel>
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<ForgeProperties type="0x2f85" id="Garland Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D5" id="Garland Bow Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x2f84" id="Candy Katana">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D9" id="Candy Katana Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0xba2" id="Ring of the Pyramid">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=153]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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<ForgeProperties type="0x9682" id="Ring of the Pyramid Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=56] Mark of Geb</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="90" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x1e31</RequiredItem>
    <ForgefireCost>720</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x2f83" id="Cheerful Chipper">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D8" id="Cheerful Chipper Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x2f82" id="Brass Chamberstick">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D7" id="Brass Chamberstick Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x2f81" id="Sleigh Bell Staff">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D6" id="Sleigh Bell Staff Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4D4" id="Evergreen Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0x2f80" id="Evergreen Dagger Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 Oryxmas UTs.</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ORYXMAS</RequireDismantleWithLabel>
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<ForgeProperties type="0xc1e" id="Tome of Holy Protection">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=153]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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    <Ingredient />
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    <CanCraft />
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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    <CanCraft />
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    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=144]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PARASITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x7F6" id="pD Spell Shiny">
    <CanDismantle />
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x0487" id="Locked Reactor">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=150]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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    <CanCraft />
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x7564" id="Fire Dragon Battle Armor">
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xF58" id="Fire Dragon Battle Armor Shiny">
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    <CanCraft />
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    <ForgefireCost>700</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=146]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_THICKET</RequireDismantleWithLabel>
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<ForgeProperties type="0xBE4" id="Tezcacoatl's Tail Shiny">
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    <CanCraft />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <ForgefireCost>700</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x1D40" id="Comet of Calamity Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1CBB" id="Ever Green Skull">
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x4b96" id="Perennial Cranium">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xA210" id="Perennial Cranium Shiny">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x4b9a" id="Hanagasaku">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SHAITAN</RequireDismantleWithLabel>
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<ForgeProperties type="0xD871" id="Igneous Starblossom">
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x16A6" id="Igneous Starblossom Shiny">
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xD872" id="Igneous Starblossom Blueprint">
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    <Ingredient />
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<ForgeProperties type="0x1CBC" id="Floral Corset">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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<ForgeProperties type="0x7563" id="Water Dragon Silk Robe">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=150]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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<ForgeProperties type="0x45b6" id="Water Dragon Silk Robe Shiny">
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
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<ForgeProperties type="0xc1c" id="Coral Venom Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0x9699" id="Coral Venom Trap Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0x7b73" id="Sharktooth Sigil">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0x1D31" id="Sharktooth Sigil Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0xba1" id="Ring of the Nile">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=153]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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<ForgeProperties type="0x1499" id="Ring of the Nile Shiny">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=141]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_DDOCKS</RequireDismantleWithLabel>
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<ForgeProperties type="0x6F4" id="Ghost Ship's Bell">
    <CanDismantle />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_DDOCKS</RequireDismantleWithLabel>
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<ForgeProperties type="0x7fd3" id="Ring of the Northern Light">
    <CanDismantle />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x0485" id="Fitted Protective Matrix">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x0484" id="Magic Protective Matrix">
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    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x0483" id="Heavy Protective Matrix">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1D48" id="Fitted Protective Matrix Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1D49" id="Magic Protective Matrix Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1D4A" id="Heavy Protective Matrix Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x23c0" id="Wakizashi of Crossing Fires">
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    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <Description>Requires 2 items [sprite='CollectionIcon' index=149]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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<ForgeProperties type="0xcde" id="Leaf Bow">
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x13a8" id="Sunny Side Bow">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x645f" id="Blazon Bow">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x8a8" id="Helm of the Swift Bunny">
    <CanDismantle />
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x8a9" id="Vitamine Buster">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1CF2" id="Vitamine Buster Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
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<ForgeProperties type="0xfd5" id="Gem of Tenderness">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0xfd6" id="Gem of Adoration">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x1C9E" id="Gem of Tenderness Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x1C9F" id="Gem of Adoration Shiny">
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    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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<ForgeProperties type="0x0d43" id="Spiteful Scutum">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=154]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CASTLE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1414" id="Spiteful Scutum Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=144]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=144]</Description>
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PARASITE</RequireDismantleWithLabel>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PARASITE</RequireDismantleWithLabel>
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    <Ingredient />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=142]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <Description />
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    <ForgefireCost>700</ForgefireCost>
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    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xd23e" id="Harpoon Longbow">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B2" id="Hatchling Blades">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B3" id="Caramel Spellblade">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B4" id="Egg Basher">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B5" id="Bunny Ear Tachi">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B6" id="Chocolate Ovipositor">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x5B7" id="Shard Launcher">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x2337" id="Almandine Armor of Anger">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2338" id="Almandine Ring of Wrath">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2302" id="Sword of the Mad God">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x235C" id="PriestST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2360" id="MysticST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2367" id="Legacy Pixie-Enchanted Sword">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2366" id="Legacy Seal of the Enchanted Forest">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x21aa" id="Legacy Forgotten Ring">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x21f6" id="WizardST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x7fbc" id="WarriorST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x7fbb" id="WarriorST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x9dc" id="NecroST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x08f8" id="HuntressST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x025a" id="TricksterST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6406" id="Heartstruck Bow">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x13aa" id="Eternal Graved Great Sword">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x13ab" id="Spriteful Shield">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x13ac" id="Eggre Battle Armor">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x13ad" id="Tiara of Eggscellent Sturdiness">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xbd9" id="AssassinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x203e" id="SamuraiST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xf3c" id="SamuraiST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x5bde" id="KnightST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x5bdf" id="KnightST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x5be0" id="KnightST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x5be1" id="KnightST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x1e45" id="ArcherST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x1e46" id="ArcherST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x04a5" id="PaladinST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x04a6" id="PaladinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x0498" id="Loaded Core">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Alien Core: Power, 1 Alien Core: Dark Matter, 1 Alien Core: Corrosion and 1 Alien Core: Warp</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6456</RequiredItem>
    <RequiredItem quantity="1">0x6467</RequiredItem>
    <RequiredItem quantity="1">0x6466</RequiredItem>
    <RequiredItem quantity="1">0x6465</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x049a" id="Entropy Reactor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Loaded Core and 1 Neo Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x0498</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x6456" id="Alien Core: Power">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6465" id="Alien Core: Warp">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6466" id="Alien Core: Corrosion">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6467" id="Alien Core: Dark Matter">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xbc1a" id="Laser Rifle">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xbc24" id="Miniaturized Alien Generator">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xdc83" id="Neo Foramite Staff">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Foramite Staff, 1 Neo Essence and 1 Forax Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6458</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb81</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc84" id="Neo Comet of Calamity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Comet of Calamity, 1 Neo Essence and 1 Malogia Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645a</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb7f</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc85" id="Neo Gaseous Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Gaseous Blade, 1 Neo Essence and 1 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645b</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb82</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc86" id="Neo Acidic Slasher">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Acidic Slasher, 1 Neo Essence and 1 Forax Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645c</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb81</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc87" id="Neo Fire Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Fire Blade, 1 Neo Essence and 1 Malogia Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645d</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb7f</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc88" id="Neo Moonbeam Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Moonbeam Blade, 1 Neo Essence and 1 Untaris Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645e</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb80</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc74" id="Neo Blazon Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Blazon Bow, 1 Neo Essence and 1 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x645f</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb82</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc73" id="Neo Sun's Judgement">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Sun's Judgement, 1 Neo Essence and 1 Malogia Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6460</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb7f</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc89" id="Neo Corrosion Cutter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Corrosion Cutter, 1 Neo Essence and 1 Forax Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6461</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb81</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8a" id="Neo Dueling Daggers">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Dueling Daggers, 1 Neo Essence and 1 Untaris Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6462</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb80</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8b" id="Neo Warlord Wand">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Warlord Wand, 1 Neo Essence and 1 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6463</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb82</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8c" id="Neo Snowblind Wand">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Snowblind Wand, 1 Neo Essence and 1 Untaris Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6464</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb80</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc75" id="Neo Laser Rifle">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Laser Rifle, 1 Neo Essence, 1 Malogia Essence, 1 Untaris Essence, 1 Forax Essence and 1 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xbc1a</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb7f</RequiredItem>
    <RequiredItem quantity="1">0xdb80</RequiredItem>
    <RequiredItem quantity="1">0xdb81</RequiredItem>
    <RequiredItem quantity="1">0xdb82</RequiredItem>
    <ForgefireCost>1200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc90" id="Neo Fitted Protective Matrix">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Fitted Protective Matrix and 2 Neo Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x0485</RequiredItem>
    <RequiredItem quantity="2">0xdb7e</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc91" id="Neo Magic Protective Matrix">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Magic Protective Matrix and 2 Neo Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x0484</RequiredItem>
    <RequiredItem quantity="2">0xdb7e</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc92" id="Neo Heavy Protective Matrix">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Heavy Protective Matrix and 2 Neo Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x0483</RequiredItem>
    <RequiredItem quantity="2">0xdb7e</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc93" id="Neo Alien Core: Power">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Alien Core: Power, 1 Neo Essence and 2 Malogia Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6456</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="2">0xdb7f</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc96" id="Neo Alien Core: Dark Matter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Alien Core: Dark Matter, 1 Neo Essence and 2 Untaris Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6467</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="2">0xdb80</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc95" id="Neo Alien Core: Corrosion">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Alien Core: Corrosion, 1 Neo Essence and 2 Forax Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6466</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="2">0xdb81</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc94" id="Neo Alien Core: Warp">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Alien Core: Warp, 1 Neo Essence and 2 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x6465</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="2">0xdb82</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8d" id="Neo Loaded Core">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Neo Alien Core: Power, 1 Neo Alien Core: Dark Matter, 1 Neo Alien Core: Corrosion and 1 Neo Alien Core: Warp</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xdc93</RequiredItem>
    <RequiredItem quantity="1">0xdc96</RequiredItem>
    <RequiredItem quantity="1">0xdc95</RequiredItem>
    <RequiredItem quantity="1">0xdc94</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8e" id="Neo Entropy Reactor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Neo Loaded Core and 2 Neo Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xdc8d</RequiredItem>
    <RequiredItem quantity="2">0xdb7e</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xdc8f" id="Neo Reality Reactor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 Neo Entropy Reactor, 1 Entropy Reactor, 1 Neo Essence, 1 Malogia Essence, 1 Untaris Essence, 1 Forax Essence and 1 Katalund Essence</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xdc8e</RequiredItem>
    <RequiredItem quantity="1">0x049a</RequiredItem>
    <RequiredItem quantity="1">0xdb7e</RequiredItem>
    <RequiredItem quantity="1">0xdb7f</RequiredItem>
    <RequiredItem quantity="1">0xdb80</RequiredItem>
    <RequiredItem quantity="1">0xdb81</RequiredItem>
    <RequiredItem quantity="1">0xdb82</RequiredItem>
    <ForgefireCost>1600</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x6485" id="HTricksterST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x648b" id="HArcherST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6491" id="HPaladinST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6492" id="HPaladinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x6499" id="HMysticST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x64a2" id="HWizardST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x200d" id="2PriestST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x200e" id="2PriestST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x1844" id="2HuntressST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x1846" id="2HuntressST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x21d9" id="2WarriorST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4b3c" id="2NinjaST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xc008" id="2AssassinST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x52e2" id="2SamuraiST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x52e5" id="2SamuraiST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4f4e" id="2WizardST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x773" id="S15WizardST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4BA6" id="2SorcererST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4C4" id="HSorcererST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4dfa" id="BardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4dfb" id="BardST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x2f2e" id="Foreman's Hard Hat">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="80" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x7ee4" id="HNecroST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4243" id="2NecroST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4252" id="2NecroST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x57ab" id="2KnightST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3793" id="SummonerST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x43ed" id="2PaladinST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x42ef" id="2TricksterST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39b5" id="HWarriorST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39bc" id="HSummonerST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39c1" id="HPriestST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39c2" id="HPriestST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39c5" id="HHuntressST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x39c7" id="HHuntressST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3a14" id="KenseiST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x382c" id="2KenseiST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x378a" id="2SummonerST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x378b" id="2SummonerST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x378d" id="2SummonerST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3812" id="2BardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3814" id="2BardST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x7eb9" id="3HuntressST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=62] Resurrected Huntress Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed2</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x7ebd" id="3WarriorST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=61] Killbilly Warrior Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed3</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x2251" id="3NecroST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed8</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CA2" id="3VNecroST1">
    <CanDismantle />
    <CanCraft />
    <BlueprintRequired />
    <Description>Requires 2 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed8</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x2255" id="3AssassinST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=69] Alchemist Assassin Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed9</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x6869" id="3NinjaST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=74] Onmyoji Ninja Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x6875</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x686d" id="3PriestST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=66] Plague Doctor Priest Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x6876</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0xc67d" id="3ArcherST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc686</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0xc681" id="3WizardST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=63] Kogbold Pyrotechnician Wizard Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc687</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF07" id="3SorcererST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=67] Storm Shaman Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xFF0C</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF09" id="3SorcererST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=67] Storm Shaman Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xFF0C</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF03" id="3KnightST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=68] Mad Minotaur Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xFF0B</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF04" id="3KnightST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=68] Mad Minotaur Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xFF0B</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x14ED" id="3RogueST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=162] Spectral Sentry Rogue Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x14FB</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x14EF" id="3RogueST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=162] Spectral Sentry Rogue Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x14FB</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x14f0" id="3RogueST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=162] Spectral Sentry Rogue Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x14FB</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x14f1" id="3RogueST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=162] Spectral Sentry Rogue Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x14FB</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x16d6" id="Enchanted Ice Blade">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x1412" id="Frozen Wand">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x767" id="Skullish Remains of Esben">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0xc09" id="Tome of Purification">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=132]</Description>
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xffee" id="Tome of Purification Shiny">
    <CanDismantle />
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x6219" id="Botany Book">
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    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3d66" id="Mighty Stein">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=155]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TAVERN</RequireDismantleWithLabel>
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<ForgeProperties type="0x9681" id="Mighty Stein Shiny">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="90" rare="45" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xc10" id="Coral Bow">
    <CanDismantle />
    <CanCraft />
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    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0xF56" id="Coral Bow Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0xfda" id="Mask of Anubis">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xfdb" id="Mask of Lightning">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xfdc" id="Mask of Cnidaria">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xfdd" id="Mask of Mucus">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x64bc" id="Oryxmas Ornament: Energized">
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    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x64bd" id="Oryxmas Ornament: Weak">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x64be" id="Oryxmas Ornament: Exposed">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x912" id="Prism of Dancing Swords">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=129]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
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<ForgeProperties type="0xF55" id="Prism of Dancing Swords Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
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<ForgeProperties type="0x6e51" id="Wandering Souls Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0x14EC" id="Wandering Souls Spell Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0x6beb" id="Ring of Skeletal Specters">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0xF94" id="Ring of Skeletal Specters Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0x396a" id="Spirit's Bane">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0xc02" id="Doom Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0xffea" id="Doom Bow Shiny">
    <CanDismantle />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
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<ForgeProperties type="0x2301" id="Bow of the Morning Star">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x6460" id="Sun's Judgement">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x1D44" id="Sun's Judgement Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x16d9" id="Arctic Bow">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x580" id="Corruption Cutter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
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<ForgeProperties type="0xC9DD" id="Corruption Cutter Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
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<ForgeProperties type="0xc6d" id="Plague Poison">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=134]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CEM</RequireDismantleWithLabel>
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<ForgeProperties type="0x45b5" id="Plague Poison Shiny">
    <CanDismantle />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CEM</RequireDismantleWithLabel>
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<ForgeProperties type="0xc30" id="Scepter of Fulmination">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=131]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LAB</RequireDismantleWithLabel>
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<ForgeProperties type="0x9678" id="Scepter of Fulmination Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=45] Mark of Dr Terrible</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="90" rare="45" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x1e29</RequiredItem>
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xcdc" id="Doku No Ken">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
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<ForgeProperties type="0x4CC" id="Doku No Ken Shiny">
    <CanDismantle />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
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<ForgeProperties type="0x7b77" id="Silken Sigil">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
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<ForgeProperties type="0x7170" id="Murky Toxin">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=124]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SEWER</RequireDismantleWithLabel>
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<ForgeProperties type="0x1415" id="Murky Toxin Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=124]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SEWER</RequireDismantleWithLabel>
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<ForgeProperties type="0x716d" id="Void Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=124]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SEWER</RequireDismantleWithLabel>
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<ForgeProperties type="0x7E5" id="Void Blade Shiny">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=124]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SEWER</RequireDismantleWithLabel>
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<ForgeProperties type="0x6462" id="Dueling Daggers">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x645d" id="Fire Blade">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3d65" id="Greaterhosen">
    <CanDismantle />
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    <RequireDismantleWithLabel amount="2">ORG_ABYSS</RequireDismantleWithLabel>
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<ForgeProperties type="0x3a1b" id="Adamantine Helm">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 3 items [sprite='CollectionIcon' index=133]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="3">ORG_ABYSS</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CE5" id="Adamantine Helm Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=133]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ABYSS</RequireDismantleWithLabel>
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<ForgeProperties type="0xc01" id="Demon Blade">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=133]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ABYSS</RequireDismantleWithLabel>
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<ForgeProperties type="0x45b0" id="Demon Blade Shiny">
    <CanDismantle />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ABYSS</RequireDismantleWithLabel>
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<ForgeProperties type="0x2303" id="Sword of Illumination">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xb3f7" id="Esben's Shaman Attire">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7E9" id="Esben's Shaman Attire Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc33" id="Conducting Wand">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=131]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LAB</RequireDismantleWithLabel>
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<ForgeProperties type="0x15C5" id="Conducting Wand Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LAB</RequireDismantleWithLabel>
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<ForgeProperties type="0x25bb" id="Arcane Rapier">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=121]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_RUINS</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA20C" id="Arcane Rapier Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_RUINS</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x6102" id="Soul's Guidance">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=134]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CEM</RequireDismantleWithLabel>
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<ForgeProperties type="0xBE6" id="Soul's Guidance Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="90" rare="45" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CEM</RequireDismantleWithLabel>
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<ForgeProperties type="0xb3f8" id="Esben's Wedding Ring">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x36a3" id="Sealed Crystal Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=146]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_THICKET</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CD2" id="Sealed Crystal Skull Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=146]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_THICKET</RequireDismantleWithLabel>
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<ForgeProperties type="0x4dee" id="Snake Charmer Pungi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=118]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPIT</RequireDismantleWithLabel>
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<ForgeProperties type="0xF49" id="Snake Charmer Pungi Shiny">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPIT</RequireDismantleWithLabel>
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<ForgeProperties type="0x766" id="Staff of Esben Legacy">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1497" id="Staff of Esben">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x4291" id="Esben's Vows">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x1492" id="Ase's Echo">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x14CD" id="Ase's Echo Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=151]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ICECAVE</RequireDismantleWithLabel>
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<ForgeProperties type="0x7448" id="Harlequin Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=129]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5F7" id="Harlequin Armor Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
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<ForgeProperties type="0x7fd2" id="Enchanted Ice Shard">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4b0c" id="Keychain Cutlass">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=152]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <RequireDismantleWithLabel amount="2">ORG_SETPIECE</RequireDismantleWithLabel>
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<ForgeProperties type="0x4b32" id="Crystal Key">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xba0" id="Ring of the Sphinx">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=153]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C8B" id="Ring of the Sphinx Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=153]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_TOMB</RequireDismantleWithLabel>
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<ForgeProperties type="0xc61" id="Candy-Coated Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=135]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CLAND</RequireDismantleWithLabel>
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<ForgeProperties type="0x4CB" id="Candy-Coated Armor Shiny">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CLAND</RequireDismantleWithLabel>
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<ForgeProperties type="0x1443" id="Bubblegum Bucket">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=135]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CLAND</RequireDismantleWithLabel>
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<ForgeProperties type="0x1444" id="Bubblegum Bucket Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-60</ForgefireDismantle>
    <Ingredient />
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<ForgeProperties type="0x57e" id="Scholar's Seal">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
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<ForgeProperties type="0x9596" id="Scholar's Seal Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=44] Mark of the Archivist</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="90" rare="45" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x1e1c</RequiredItem>
    <ForgefireCost>400</ForgefireCost>
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    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4b41" id="2NinjaST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4b3b" id="2AssassinST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4b3a" id="2AssassinST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4b39" id="2AssassinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x52e7" id="2SamuraiST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x52e8" id="2SamuraiST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4f4f" id="2WizardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x775" id="S15WizardST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4f50" id="2WizardST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x776" id="S15WizardST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4BA3" id="2SorcererST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4BA2" id="2SorcererST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4BA1" id="2SorcererST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4c5" id="HSorcererST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4c6" id="HSorcererST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4c7" id="HSorcererST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x4dfc" id="BardST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x52c7" id="2ArcherST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x2f2d" id="Operator's Hard Hat">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="80" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x7ee6" id="HNecroST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x7ee7" id="HNecroST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x4253" id="2NecroST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x57ba" id="2KnightST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x57d1" id="2KnightST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x57d2" id="2KnightST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3792" id="SummonerST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3794" id="SummonerST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x43ee" id="2PaladinST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x42f3" id="2TricksterST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x42f4" id="2TricksterST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39b6" id="HWarriorST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39b7" id="HWarriorST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39bb" id="HSummonerST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39bd" id="HSummonerST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39c8" id="HHuntressST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3a12" id="KenseiST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3a15" id="KenseiST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x382e" id="2KenseiST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x378c" id="2SummonerST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3811" id="2BardST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x3813" id="2BardST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x7eba" id="3WarriorST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=61] Killbilly Warrior Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed3</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
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<ForgeProperties type="0x7eb6" id="3HuntressST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=62] Resurrected Huntress Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed2</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x7eb7" id="3HuntressST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=62] Resurrected Huntress Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x7ed2</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x7ebb" id="3WarriorST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=61] Killbilly Warrior Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0x7ed3</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
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<ForgeProperties type="0x2252" id="3NecroST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CA3" id="3VNecroST2">
    <CanDismantle />
    <CanCraft />
    <BlueprintRequired />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x2256" id="3AssassinST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=69] Alchemist Assassin Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x7ed9</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x2253" id="3NecroST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x2258" id="3NecroST4">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CA4" id="3VNecroST3">
    <CanDismantle />
    <CanCraft />
    <BlueprintRequired />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CA5" id="3VNecroST4">
    <CanDismantle />
    <CanCraft />
    <BlueprintRequired />
    <Description>Requires 1 [sprite='CollectionIcon' index=70] Shaman Necromancer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed8</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x2257" id="3AssassinST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=69] Alchemist Assassin Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x7ed9</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x6888" id="3NinjaST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=74] Onmyoji Ninja Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x6875</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x6889" id="3NinjaST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=74] Onmyoji Ninja Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x6875</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x688a" id="3PriestST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=66] Plague Doctor Priest Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0x6876</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0x688b" id="3PriestST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=66] Plague Doctor Priest Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0x6876</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xc67f" id="3ArcherST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xc686</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xc680" id="3ArcherST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xc686</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xc683" id="3WizardST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=63] Kogbold Pyrotechnician Wizard Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xc687</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xc684" id="3WizardST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=63] Kogbold Pyrotechnician Wizard Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xc687</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
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    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF0A" id="3SorcererST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=67] Storm Shaman Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xFF0C</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0xFF05" id="3KnightST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=68] Mad Minotaur Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xFF0B</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
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<ForgeProperties type="0x57f" id="Ronin's Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
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<ForgeProperties type="0x1C89" id="Ronin's Wakizashi Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
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<ForgeProperties type="0xc31" id="Experimental Ring">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=131]</Description>
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LAB</RequireDismantleWithLabel>
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<ForgeProperties type="0x56C" id="Experimental Ring Shiny">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xa5a" id="Cloak of the Planewalker">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=117]</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPRITE</RequireDismantleWithLabel>
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<ForgeProperties type="0xffeb" id="Cloak of the Planewalker Shiny">
    <CanDismantle />
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xc04" id="Wand of the Bulwark">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=118]</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPIT</RequireDismantleWithLabel>
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<ForgeProperties type="0x967a" id="Wand of the Bulwark Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=34] Mark of Stheno</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="60" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0x1e3b</RequiredItem>
    <ForgefireCost>120</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x16d8" id="Eternal Snowflake Wand">
    <CanDismantle />
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0xc27" id="Captain's Ring">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=138]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_DAVY</RequireDismantleWithLabel>
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<ForgeProperties type="0x1D21" id="Captain's Ring Shiny">
    <CanDismantle />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=138]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_DAVY</RequireDismantleWithLabel>
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<ForgeProperties type="0xc03" id="Staff of Extreme Prejudice">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=117]</Description>
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPRITE</RequireDismantleWithLabel>
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<ForgeProperties type="0x6F7" id="Staff of Extreme Prejudice Shiny">
    <CanDismantle />
    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x16d7" id="Staff of Iceblast">
    <CanDismantle />
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x840" id="Spirit Staff">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=120]</Description>
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MWOODS</RequireDismantleWithLabel>
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<ForgeProperties type="0x16A1" id="Spirit Staff Shiny">
    <CanDismantle />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=120]</Description>
    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MWOODS</RequireDismantleWithLabel>
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<ForgeProperties type="0xc13" id="Coral Ring">
    <CanDismantle />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0x1CD3" id="Coral Ring Shiny">
    <CanDismantle />
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    <Description>Requires 2 items [sprite='CollectionIcon' index=137]</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OTRENCH</RequireDismantleWithLabel>
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<ForgeProperties type="0x6458" id="Foramite Staff">
    <CanDismantle />
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    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0x83f" id="Enchantment Orb">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ABYSS</RequireDismantleWithLabel>
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <CanCraft />
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    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
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    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
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    <ForgefireCost>500</ForgefireCost>
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc1d" id="St. Abraham's Wand">
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    <DismantleRequirements common="30" rare="0" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>500</ForgefireCost>
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    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
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<ForgeProperties type="0xb3e" id="Amulet of Resurrection">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>500</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc5f" id="Candy Ring">
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    <CanCraft />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x4FC" id="Candy Ring Shiny">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x1e4e" id="Jade Beetle">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0x6587" id="Abyssal Trophy">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc1f" id="Chasuble of Holy Light">
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<ForgeProperties type="0xc20" id="Ring of Divine Faith">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x1C87" id="Ring of Divine Faith Shiny">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0xc2d" id="America Ring">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc3e" id="Gold Medal">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
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    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc3f" id="Silver Medal">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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<ForgeProperties type="0xc40" id="Bronze Medal">
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    <DismantleRequirements common="20" rare="5" legendary="0" mythical="0" />
    <CraftRequirements common="80" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
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    <Description>Requires 2 items [sprite='CollectionIcon' index=138]</Description>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x14E5" id="Spectral Cloth Armor Shiny">
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<ForgeProperties type="0xc18" id="Coral Silk Armor">
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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<ForgeProperties type="0x533" id="Coral Silk Armor Shiny">
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<ForgeProperties type="0x10d4" id="EH Yellow Bee Armor">
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<ForgeProperties type="0x10d5" id="EH Red Bee Armor">
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<ForgeProperties type="0x10d6" id="EH Blue Bee Armor">
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<ForgeProperties type="0x449d" id="EH Green Bee Armor">
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<ForgeProperties type="0x2361" id="MysticST3">
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<ForgeProperties type="0x2365" id="Legacy Ring of Pure Wishes">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0x21a1" id="Legacy Mantle of Skuld">
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<ForgeProperties type="0x21a2" id="Legacy Ghastly Drape">
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<ForgeProperties type="0x2751" id="RogueST1">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0x2752" id="RogueST2">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0xbbd" id="SorcererST1">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0xbbe" id="SorcererST2">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0xbbf" id="SorcererST3">
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    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0xbdb" id="AssassinST3">
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0x2f2c" id="Laborer's Hard Hat">
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="80" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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<ForgeProperties type="0x3795" id="SummonerST3">
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
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<ForgeProperties type="0x39be" id="HSummonerST3">
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
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    <ForgefireCost>100</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
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    <ForgefireCost>500</ForgefireCost>
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    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
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    <ForgefireCost>500</ForgefireCost>
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    <ForgefireCost>100</ForgefireCost>
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    <ForgefireCost>500</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>60</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>60</ForgefireCost>
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    <BlueprintRequired />
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    <ForgefireCost>60</ForgefireCost>
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    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
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    <ForgefireCost>60</ForgefireCost>
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    <DismantleRequirements common="20" rare="0" legendary="0" mythical="0" />
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<ForgeProperties type="0x4b52" id="AoOSpell">
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    <Description>Requires one full stack of 15 Agent of Oryx Shards</Description>
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<ForgeProperties type="0x7ea2" id="Autarch Amulet">
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    <Description>Requires one full stack of 15 Agent of Oryx Shards</Description>
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<ForgeProperties type="0x7ea1" id="Ring of Wrath">
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    <Description>Requires one full stack of 15 Agent of Oryx Shards</Description>
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<ForgeProperties type="0xcdf" id="Doctor Swordsworth">
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<ForgeProperties type="0xcea" id="KoalaPOW">
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    <DismantleRequirements common="15" rare="0" legendary="0" mythical="0" />
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<ForgeProperties type="0xceb" id="Spicy Wand of Spice">
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<ForgeProperties type="0xcec" id="Robobow">
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<ForgeProperties type="0xced" id="Sunshine Shiv">
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    <DismantleRequirements common="15" rare="0" legendary="0" mythical="0" />
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<ForgeProperties type="0x6673" id="The North Star">
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    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3407" id="The Tower Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3412" id="The Magician Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x341d" id="The Chariot Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3428" id="The World Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3433" id="The Moon Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x33fc" id="Death Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3625" id="The Wheel of Fortune Tarot Card x5">
    <CanCraft />
    <Description>Requires a 10x stack of any Tarot Card</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>50</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">TAROT10</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x33e0" id="The Fool Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x33eb" id="The Devil Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x33f6" id="The Sun Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x340c" id="The Tower Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3417" id="The Magician Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3422" id="The Chariot Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x342d" id="The World Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3438" id="The Moon Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x3401" id="Death Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0x362a" id="The Wheel of Fortune Tarot Card x10">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xb579" id="Force Nildrop">
    <CanCraft />
    <Description>Requires 1 Legendary Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e5</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb57a" id="Cinder Nildrop">
    <CanCraft />
    <Description>Requires 1 Legendary Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e5</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb57b" id="Blood Nildrop">
    <CanCraft />
    <Description>Requires 1 Legendary Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e5</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb57c" id="Moon Nildrop">
    <CanCraft />
    <Description>Requires 1 Legendary Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e5</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb903" id="Paramount Ore">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 8 Legendary Nilshard x2</Description>
    <DismantleRequirements common="0" rare="60" legendary="30" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="8">0xc4e5</RequiredItem>
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>-320</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb902" id="Superior Ore">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 6 Epic Nilshard x2</Description>
    <DismantleRequirements common="60" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="6">0xc4e8</RequiredItem>
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>-200</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb901" id="Greater Ore">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 6 Rare Nilshard x2</Description>
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="6">0xc4eb</RequiredItem>
    <ForgefireCost>80</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb900" id="Basic Ore">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Common Nilshard x3</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="4">0xc4ef</RequiredItem>
    <ForgefireCost>45</ForgefireCost>
    <ForgefireDismantle>-40</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb573" id="Azure Nildrop">
    <CanCraft />
    <Description>Requires 3 Rare Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4eb</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb574" id="Crimson Nildrop">
    <CanCraft />
    <Description>Requires 3 Rare Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4eb</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb575" id="Scarlet Nildrop">
    <CanCraft />
    <Description>Requires 3 Rare Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4eb</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb576" id="Beryl Nildrop">
    <CanCraft />
    <Description>Requires 3 Rare Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4eb</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb571" id="Teal Nildrop">
    <CanCraft />
    <Description>Requires 1 Epic Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e8</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb572" id="Hazel Nildrop">
    <CanCraft />
    <Description>Requires 1 Epic Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e8</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb577" id="Onyx Nildrop">
    <CanCraft />
    <Description>Requires 1 Epic Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e8</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb578" id="Amaranth Nildrop">
    <CanCraft />
    <Description>Requires 1 Epic Nilshard x2</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xc4e8</RequiredItem>
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56b" id="Minor Azure Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56c" id="Minor Crimson Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56d" id="Minor Scarlet Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56e" id="Minor Beryl Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb569" id="Minor Teal Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56a" id="Minor Hazel Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb56f" id="Minor Onyx Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TAB_UT,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xb570" id="Minor Amaranth Nildrop">
    <CanCraft />
    <Description>Requires 3 Common Nilshard x3</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="3">0xc4ef</RequiredItem>
    <ForgefireCost>20</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>2</ForgeTab>
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    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
  </ForgeProperties>
<ForgeProperties type="0x8623" id="Sweetcut Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=11] or [sprite='CollectionIcon' index=12]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <RequireDismantleWithLabel amount="2">ORG_FUNGAL,ORG_CRYSTAL</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x8624" id="Heavy Cream Armor">
    <CanDismantle />
    <CanCraft />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
  </ForgeProperties>
<ForgeProperties type="0xD87A" id="Thousand Shot Shiny">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x33D1" id="Eternal Echo">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=18]</Description>
    <DismantleRequirements common="45" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="180" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>1560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_OSANC_S</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA280" id="E2ArcherST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA281" id="E2ArcherST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA282" id="E2ArcherST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA283" id="E2ArcherST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA2C3" id="E2PaladinST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA2C4" id="E2PaladinST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA2C5" id="E2PaladinST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA2C7" id="E2PaladinST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA30B" id="Eggsponential Scepter">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="90" legendary="0" mythical="0" />
    <ForgefireCost>720</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xA323" id="E2SummonerST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA324" id="E2SummonerST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA325" id="E2SummonerST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA326" id="E2SummonerST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA30C" id="Marionette Ravager">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=129]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x14B3" id="Marionette Ravager Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=129]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA30E" id="Kyuuketsuki Hitogoroshi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=132]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1D2A" id="Kyuuketsuki Hitogoroshi Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=132]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA310" id="Sword of Light">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x14C8" id="Sword of Light Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA312" id="Spider Silk Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1C7A" id="Spider Silk Bow Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA315" id="Elder Staff">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=140]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_WLAB</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA317" id="Wand of Hidden Knowledge">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1CE4" id="Wand of Hidden Knowledge Shiny">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa02" id="Golden Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4490" id="Gilded Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc4b" id="Buster Katana">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4411" id="Cloudstrike Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xae0" id="Wand of Arcane Flame">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5263" id="Morning Star of Mystic Light">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa9e" id="Staff of Destruction">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x375c" id="Spellblade of Decimation">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x700b" id="Hunter's Longbow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa3a" id="Redwood Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa18" id="Mithril Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441a" id="Royal Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa82" id="Ravenheart Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4491" id="Champion's Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc4c" id="Demon Edge">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4413" id="Devilbane Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa07" id="Wand of Death">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5264" id="Morning Star of Silent Mourning">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa9f" id="Staff of Horror">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x375D" id="Spellblade of Nightmares">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa1e" id="Golden Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x700C" id="Gilded Longbow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa19" id="Fire Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441b" id="Blazing Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa83" id="Dragonsoul Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4492" id="Drakerider's Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc4d" id="Jewel Eye Katana">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4414" id="Darksteel Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa85" id="Wand of Deep Sorcery">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5265" id="Morning Star of Hidden Secrets">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa0" id="Staff of Necrotic Arcana">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x383d" id="Spellblade of Arcane Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8b" id="Verdant Bow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x700d" id="Emerald Longbow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa88" id="Ragetalon Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441c" id="Garnet Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa84" id="Archon Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4493" id="Infernal Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc4e" id="Ichimonji">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4415" id="Dragonbone Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa86" id="Wand of Shadow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5266" id="Morning Star of the Night">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa1" id="Staff of Diabolic Secrets">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526b" id="Spellblade of Corrupt Premonitions">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8c" id="Bow of Fey Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x700e" id="Mystic Longbow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa89" id="Emeraldshard Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441d" id="Verdant Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa47" id="Skysplitter Sword">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4494" id="Mithril Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc4f" id="Muramasa">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4416" id="Accursed Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa87" id="Wand of Ancient Warning">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5267" id="Morning Star of Harrowing Memories">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa2" id="Staff of Astral Knowledge">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526c" id="Spellblade of Starry Insight">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8d" id="Bow of Innocent Blood">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x700f" id="Crimson Longbow">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8a" id="Agateclaw Dagger">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441e" id="Occult Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb0b" id="Sword of Acclaim">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4495" id="Celebrant Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc50" id="Masamune">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4417" id="Skyslash Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaf6" id="Wand of Recompense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5268" id="Morning Star of Repentance">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb08" id="Staff of the Cosmic Whole">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526d" id="Spellblade of the Sun">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb02" id="Bow of Covert Havens">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7010" id="Longbow of the Endless Sky">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaff" id="Dagger of Foul Malevolence">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x441f" id="Bloodshed Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c8" id="Sword of Splendor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4496" id="Divine Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x024a" id="Sadamune">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4418" id="Sunset Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9ca" id="Wand of Evocation">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x5269" id="Morning Star of Conjuration">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9d1" id="Staff of the Vital Unity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526e" id="Spellblade of the Heavens Light">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9cc" id="Bow of Mystical Energy">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7011" id="Longbow of the Morning Spirit">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c6" id="Dagger of Sinister Deeds">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x442f" id="Moonstone Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c9" id="Sword of Majesty">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4497" id="Gravelord's Flail">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x024b" id="Kusanagi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4419" id="Godslayer Tachi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c0" id="Wand of Retribution">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526a" id="Morning Star of Reckoning">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x910" id="Staff of the Fundamental Core">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x526f" id="Spellbalde of the Everlasting Death">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9cd" id="Bow of Deep Enchantment">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7012" id="Longbow of the Midnight Diamond">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c7" id="Dagger of Dire Hatred">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x4430" id="Soulforged Blades">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa0e" id="Studded Leather Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xadc" id="Robe of the Illusionist">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa12" id="Mithril Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>280</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xad3" id="Drake Hide Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa60" id="Robe of the Master">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa13" id="Dragonscale Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T8_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8e" id="Roc Leather Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa94" id="Robe of the Shadow Magus">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa91" id="Desolation Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa8f" id="Hippogriff Hide Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa95" id="Robe of the Moon Wizard">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa92" id="Vengeance Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa90" id="Griffon Hide Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa96" id="Robe of the Elder Warlock">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa93" id="Abyssal Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaf9" id="Hydra Skin Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb05" id="Robe of the Grand Sorcerer">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xafc" id="Acropolis Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c1" id="Wyrmhide Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9cf" id="Robe of the Star Mother">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c4" id="Dominion Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c3" id="Leviathan Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9d0" id="Robe of the Ancient Intellect">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9c5" id="Annihilation Armor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T14_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab7" id="Ring of Superior Attack">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab8" id="Ring of Superior Defense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab9" id="Ring of Superior Speed">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaba" id="Ring of Superior Vitality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xabb" id="Ring of Superior Wisdom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xabc" id="Ring of Superior Dexterity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xabd" id="Ring of Superior Health">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xabe" id="Ring of Superior Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xabf" id="Ring of Paramount Attack">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac0" id="Ring of Paramount Defense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac1" id="Ring of Paramount Speed">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac2" id="Ring of Paramount Vitality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac3" id="Ring of Paramount Wisdom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac4" id="Ring of Paramount Dexterity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac5" id="Ring of Paramount Health">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac6" id="Ring of Paramount Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac7" id="Ring of Exalted Attack">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac8" id="Ring of Exalted Defense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xac9" id="Ring of Exalted Speed">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaca" id="Ring of Exalted Vitality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xacb" id="Ring of Exalted Wisdom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xacc" id="Ring of Exalted Dexterity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xacd" id="Ring of Exalted Health">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xace" id="Ring of Exalted Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba3" id="Ring of Unbound Attack">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba4" id="Ring of Unbound Defense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba5" id="Ring of Unbound Speed">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba6" id="Ring of Unbound Vitality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba7" id="Ring of Unbound Wisdom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba8" id="Ring of Unbound Dexterity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xba9" id="Ring of Unbound Health">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xbaa" id="Ring of Unbound Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee2" id="Ring of Transcendent Attack">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee3" id="Ring of Transcendent Defense">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee4" id="Ring of Transcendent Speed">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee5" id="Ring of Transcendent Vitality">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee6" id="Ring of Transcendent Wisdom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee7" id="Ring of Transcendent Dexterity">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee8" id="Ring of Transcendent Health">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xee9" id="Ring of Transcendent Magic">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xadb" id="Cloak of the Night Thief">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa59" id="Cloak of the Red Agent">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xae1" id="Cloak of Endless Twilight">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb27" id="Cloak of Ghostly Concealment">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2058" id="Cloak of Nightmares">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xade" id="Elvencraft Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa64" id="Magesteel Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa65" id="Golden Quiver">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb28" id="Quiver of Elvish Mastery">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2057" id="Quiver of the Autumn King">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xad5" id="Scorching Blast Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xad6" id="Destruction Sphere Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa30" id="Magic Nova Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb24" id="Elemental Detonation Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2055" id="Burning Retribution Spell">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xad8" id="Tome of Rejuvenation">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa33" id="Tome of Renewing">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa5b" id="Tome of Divine Favor">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb25" id="Tome of Holy Guidance">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2056" id="Tome of Hallowed Language">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa69" id="Red Iron Helm">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa6a" id="Steel Helm">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa6b" id="Golden Helm">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb29" id="Helm of the Great General">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2059" id="Helm of the Tribune">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xacf" id="Reinforced Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa0b" id="Golden Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa0c" id="Mithril Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb22" id="Colossus Shield">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205a" id="Shield of Orcish Regalia">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xada" id="Seal of the Aspirant">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa54" id="Seal of the Divine">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa55" id="Seal of the Holy Warrior">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb26" id="Seal of the Blessed Champion">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205b" id="Seal of Invocation">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa6" id="Stingray Poison">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa7" id="Felwasp Toxin">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaa8" id="Nightwing Venom">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb2a" id="Baneserpent Poison">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205c" id="Necrofish Poison">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaad" id="Soul Siphon Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaae" id="Essence Tap Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xaaf" id="Lifedrinker Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb2b" id="Bloodsucker Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205d" id="Mindwaster Skull">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab4" id="Savage Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab5" id="Demonhunter Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xab6" id="Dragonstalker Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb2c" id="Giantcatcher Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205e" id="Depthchaser Trap">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa44" id="Neutralization Orb">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa45" id="Timelock Orb">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xa46" id="Banishment Orb">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb2d" id="Planefetter Orb">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x205f" id="Dimensiongate Orb">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb1e" id="Hallucination Prism">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb1f" id="Prism of Figments">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb20" id="Prism of Phantoms">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb23" id="Prism of Apparitions">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2060" id="Prism of Reveries">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb30" id="Arcblast Scepter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb31" id="Cloudflash Scepter">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb32" id="Scepter of Skybolts">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xb33" id="Scepter of Storms">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2061" id="Scepter of the Firmament">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc56" id="Silver Star">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc57" id="Wind Circle">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc58" id="Ice Star">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xc59" id="Doom Circle">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2062" id="Dynastic Star">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1aad" id="Enforced Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1aae" id="Turquoise Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1aaf" id="Jade-Imbued Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x1ab0" id="Royal Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x2063" id="Virtuous Wakizashi">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xcff4" id="Silver Lute">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xcff5" id="Battle Lute">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xcff6" id="Skyward Lute">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xcff7" id="Skyward Lute">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xcff8" id="Nebular Lute">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7b6d" id="Sigil of the Fox">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7b6e" id="Sigil of the Wolf">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7b70" id="Sigil of the Boar">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7b71" id="Sigil of the Horse">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x7b72" id="Sigil of the Rhino">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9FCC" id="Sigil of the Fox (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9FCB" id="Sigil of the Wolf (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9FCA" id="Sigil of the Boar (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9FC9" id="Sigil of the Horse (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3846" id="Specialist Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3847" id="Adept Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3848" id="Monarch Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3849" id="Sovereign Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x384a" id="Grandmaster Mace">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3913" id="Haze Sheath">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3914" id="Ichor Sheath">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3915" id="Serpentine Sheath">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3916" id="Great Shinobi Sheath">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x3917" id="Sonic Wave Sheath">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>560</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T7_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9430" id="Dragonsoul Sword (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9435" id="Jewel Eye Katana (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942B" id="Wand of Deep Sorcery (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9426" id="Staff of Necrotic Arcana (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9421" id="Verdant Bow (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941C" id="Ragetalon Dagger (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9431" id="Archon Sword (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9436" id="Ichimonji (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942C" id="Wand of Shadow (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9427" id="Staff of Diabolic Secrets (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9422" id="Bow of Fey Magic (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941E" id="Emeraldshard Dagger (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9432" id="Skysplitter Sword (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9437" id="Muramasa (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942D" id="Wand of Ancient Warning (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9428" id="Staff of Astral Knowledge (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9423" id="Bow of Innocent Blood (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941D" id="Agateclaw Dagger (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9433" id="Sword of Acclaim (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9438" id="Masamune (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942E" id="Wand of Recompense (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9429" id="Staff of the Cosmic Whole (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9424" id="Bow of Covert Havens (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941F" id="Dagger of Foul Malevolence (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9434" id="Sword of Splendor (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9439" id="Sadamune (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942f" id="Wand of Evocation (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x942A" id="Staff of the Vital Unity (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9425" id="Bow of Mystical Energy (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9420" id="Dagger of Sinister Deeds (SB)">
    <CanDismantle />
    <Description>Requires 4 Weapons of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x940D" id="Roc Leather Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9412" id="Robe of the Shadow Magus (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9417" id="Desolation Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>360</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T9_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x940E" id="Hippogriff Hide Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9413" id="Robe of the Moon Wizard (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9418" id="Vengeance Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T10_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x940F" id="Griffon Hide Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9414" id="Robe of the Elder Warlock (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9419" id="Abyssal Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>440</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T11_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9410" id="Hydra Skin Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9415" id="Robe of the Grand Sorcerer (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941A" id="Acropolis Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T12_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9411" id="Wyrmhide Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9416" id="Robe of the Star Mother (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x941B" id="Dominion Armor (SB)">
    <CanDismantle />
    <Description>Requires 4 Armors of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>520</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T13_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9586" id="Ring of Superior Health (SB)">
    <CanDismantle />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9587" id="Ring of Paramount Health (SB)">
    <CanDismantle />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9588" id="Ring of Exalted Health (SB)">
    <CanDismantle />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9589" id="Ring of Unbound Health (SB)">
    <CanDismantle />
    <Description>Requires 4 Rings of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943A" id="Cloak of the Night Thief (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943B" id="Cloak of the Red Agent (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943C" id="Cloak of Endless Twilight (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943D" id="Cloak of Ghostly Concealment (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943E" id="Elvencraft Quiver (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x943F" id="Magesteel Quiver (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9440" id="Golden Quiver (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9441" id="Quiver of Elvish Mastery (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9442" id="Scorching Blast Spell (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9443" id="Destruction Sphere Spell (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9444" id="Magic Nova Spell (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9445" id="Elemental Detonation Spell (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9446" id="Tome of Rejuvenation (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9447" id="Tome of Renewing (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9448" id="Tome of Divine Favor (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9449" id="Tome of Holy Guidance (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944A" id="Red Iron Helm (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944B" id="Steel Helm (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944C" id="Golden Helm (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944D" id="Helm of the Great General (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944E" id="Reinforced Shield (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x944F" id="Golden Shield (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9450" id="Mithril Shield (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9451" id="Colossus Shield (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9452" id="Seal of the Aspirant (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9453" id="Seal of the Divine (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9454" id="Seal of the Holy Warrior (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9455" id="Seal of the Blessed Champion (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9456" id="Stingray Poison (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9457" id="Felwasp Toxin (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9458" id="Nightwing Venom (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9459" id="Baneserpent Poison (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945A" id="Soul Siphon Skull (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945B" id="Essence Tap Skull (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945C" id="Lifedrinker Skull (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945D" id="Bloodsucker Skull (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945E" id="Savage Trap (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x945F" id="Demonhunter Trap (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9460" id="Dragonstalker Trap (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9461" id="Giantcatcher Trap (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9462" id="Neutralization Orb (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9463" id="Timelock Orb (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9464" id="Banishment Orb (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9465" id="Planefetter Orb (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9466" id="Hallucination Prism (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9467" id="Prism of Figments (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9468" id="Prism of Phantoms (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9469" id="Prism of Apparitions (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946a" id="Arcblast Scepter (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946b" id="Cloudflash Scepter (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946C" id="Scepter of Skybolts (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946D" id="Scepter of Storms (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946E" id="Silver Star (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x946F" id="Wind Circle (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9574" id="Ice Star (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9575" id="Doom Circle (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9576" id="Enforced Wakizashi (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9577" id="Turquoise Wakizashi (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9578" id="Jade-Imbued Wakizashi (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9579" id="Royal Wakizashi (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957A" id="Silver Lute (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957B" id="Battle Lute (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957C" id="Regal Lute (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957D" id="Skyward Lute (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957E" id="Specialist Mace (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x957F" id="Adept Mace (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9580" id="Monarch Mace (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9581" id="Sovereign Mace (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9582" id="Haze Sheath (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>240</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T3_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9583" id="Ichor Sheath (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>320</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T4_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9584" id="Serpentine Sheath (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>400</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T5_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x9585" id="Great Shinobi Sheath (SB)">
    <CanDismantle />
    <Description>Requires 4 Abilities of the same tier.</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>480</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>3</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TAB_ST,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="4">T6_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0x6F3E" id="Coral Soda">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="20" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="80" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x6F3F" id="Chocsicle">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0x6F40" id="Bottled Lemonade">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <BlueprintRequired />
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<ForgeProperties type="0xA526" id="The Crimson Blade">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=128]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UDL</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA528" id="Blood Coated Dirk">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=129]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PUPPET</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA52A" id="Ceremonial Wand">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=130]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LIBRARY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA52C" id="Blood Siphoning Katana">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=132]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_MANOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA52E" id="Occult Bow">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=139]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CDEPTHS</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA531" id="Scepter of the Transgressor">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=144]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_PARASITE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA532" id="Esoteric Buckler">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=154]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CASTLE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA534" id="Scarlet Etched Branch">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=134]</Description>
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_CEM</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA536" id="Blood Ritual Tools">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=103]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_SPECTRAL</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA53A" id="Sacramental Crossbow">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=142]</Description>
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_ENCORE</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA53E" id="2HNecroST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA53F" id="2HNecroST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA540" id="2HNecroST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA541" id="2HNecroST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>100</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA54C" id="2HKnightST0">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA54D" id="2HKnightST1">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA54E" id="2HKnightST2">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="15" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA54F" id="2HKnightST3">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="10" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>200</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xA2B4" id="Frost Storm Bow">
    <CanDismantle />
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <RequiredItem quantity="1">0xffea</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ORG_KOGBOLD_CORE_SHINY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA2B6" id="Snow Branch">
    <CanDismantle />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_WLAB</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA2B8" id="Snowflake Blade">
    <CanDismantle />
    <DismantleRequirements common="40" rare="30" legendary="0" mythical="0" />
    <CraftRequirements common="160" rare="120" legendary="0" mythical="0" />
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_LOD</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xB800" id="3BardST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=161] Ancestral Shaman Bard Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xB80B</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xB801" id="3BardST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=161] Ancestral Shaman Bard Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xB80B</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xB802" id="3BardST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=161] Ancestral Shaman Bard Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xB80B</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xB803" id="3BardST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=161] Ancestral Shaman Bard Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xB80B</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA604" id="3OArcherST0">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Tokens and 1 Weapon</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc686</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_WEAPON</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA605" id="3OArcherST1">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 2 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Tokens and 1 Ability</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="40" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="120" />
    <RequiredItem quantity="2">0xc686</RequiredItem>
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ABILITY</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA606" id="3OArcherST2">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Token and 1 Armor</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="30" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="60" />
    <RequiredItem quantity="1">0xc686</RequiredItem>
    <ForgefireCost>700</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_ARMOR</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA607" id="3OArcherST3">
    <CanDismantle />
    <CanCraft />
    <Description>Requires 1 [sprite='CollectionIcon' index=65] Kogbold Turretsmith Archer Set Token and 1 Ring</Description>
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="20" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="30" />
    <RequiredItem quantity="1">0xc686</RequiredItem>
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>1</ForgeTab>
    <HideItemsWithLabels>TAB_UT,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="1">ST</RequireDismantleWithLabel>
    <RequireDismantleWithLabel amount="1">ST_RING</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA570" id="Frosted Great Ring">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=101]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UMI</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA571" id="Frosted Great Katana">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=101]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UMI</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA572" id="Frosted Great Bow">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=101]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UMI</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA573" id="Frosted Great Club">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=101]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UMI</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xA574" id="Frosted Great Staff">
    <CanDismantle />
    <Description>Requires 2 items [sprite='CollectionIcon' index=101]</Description>
    <DismantleRequirements common="0" rare="40" legendary="15" mythical="0" />
    <CraftRequirements common="0" rare="160" legendary="60" mythical="0" />
    <ForgefireCost>900</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
    <RequireDismantleWithLabel amount="2">ORG_UMI</RequireDismantleWithLabel>
  </ForgeProperties>
<ForgeProperties type="0xB80B" id="3BardSTToken">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
  </ForgeProperties>
<ForgeProperties type="0xa33e" id="Sigil of the Dragon Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <Ingredient />
  </ForgeProperties>
<ForgeProperties type="0xa33f" id="Sharktooth Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <Ingredient />
  </ForgeProperties>
<ForgeProperties type="0xa340" id="Silken Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <Ingredient />
  </ForgeProperties>
<ForgeProperties type="0xa341" id="Swarmlord's Sigil Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <Ingredient />
  </ForgeProperties>
<ForgeProperties type="0xa342" id="Crystalline Sigil Blueprint">
    <CanDismantle />
    <Description />
    <DismantleRequirements common="0" rare="0" legendary="0" mythical="0" />
    <CraftRequirements common="0" rare="0" legendary="0" mythical="0" />
    <ForgefireCost>0</ForgefireCost>
    <ForgefireDismantle>-80</ForgefireDismantle>
    <Ingredient />
  </ForgeProperties>
<ForgeProperties type="0xFFA1" id="Eggstatic Conductor">
    <CanDismantle />
    <CanCraft />
    <Description />
    <DismantleRequirements common="30" rare="15" legendary="0" mythical="0" />
    <CraftRequirements common="120" rare="60" legendary="0" mythical="0" />
    <ForgefireCost>500</ForgefireCost>
    <ForgefireDismantle>0</ForgefireDismantle>
    <BlueprintRequired />
    <ForgeTab>0</ForgeTab>
    <HideItemsWithLabels>TAB_ST,TIERED,ALIEN_ESSENCE</HideItemsWithLabels>
  </ForgeProperties>
<Bucket map="Init Game">
    <Tip>Do you have what it takes to defeat Oryx?</Tip>
    <Tip>Are you ready to face the mysteries of the Realm?</Tip>
    <Tip>This is Oryx's territory!</Tip>
  </Bucket>
<Bucket map="Nexus">
    <Tip>Discover exclusive blueprints in the shop!</Tip>
    <Tip>Return to the Nexus anytime (Default: R)!</Tip>
    <Tip>Turn seasonal into regular at the Nexus NPC!</Tip>
    <Tip>Level your account via enemies, dungeons, and death. Rewards await!</Tip>
    <Tip>Want a certain dungeon? Get the key from the shop!</Tip>
    <Tip>Open the party finder (Default: L) and play with your friends!</Tip>
  </Bucket>
<Bucket map="Vault">
    <Tip>Forge powerful gear at the Blacksmith!</Tip>
    <Tip>Want a new look? Change yours in the Wardrobe!</Tip>
    <Tip>Seasonal characters reset each season, items go to the spoils chest!</Tip>
    <Tip>Use the vault chest to save items from death!</Tip>
    <Tip>Add modifiers to gear to make them more powerful! </Tip>
    <Tip>Customize your character's look with different dyes and cloths!</Tip>
    <Tip>Equip emotes in the Vault and express yourself!</Tip>
    <Tip>Enhance your profile with titles next to your name!</Tip>
    <Tip>Get Marks from dungeon bosses! Use them at the Forge or Tinkerer!</Tip>
    <Tip>Check the potion rack to see where you can obtain each potion</Tip>
  </Bucket>
<Bucket map="Guild Hall">
    <Tip>Type /g or /guild to chat with your guildmates!</Tip>
  </Bucket>
<Bucket map="Daily Quest Room">
    <Tip>Complete Tinkerer quests to earn rewards!</Tip>
    <Tip>Get Marks from dungeon bosses! Use them at the Forge or Tinkerer!</Tip>
  </Bucket>
<Bucket map="Grand Bazaar">
    <Tip>Want a certain dungeon? Get the key from the shop!</Tip>
  </Bucket>
<Bucket map="Pet Yard">
    <Tip>Add a pet to help in battle!</Tip>
    <Tip>Feed your pet in the Yard to boost its power!</Tip>
    <Tip>Pets survive death, so upgrade and style them as you like!</Tip>
    <Tip>Fuse your pets to create a new one!</Tip>
  </Bucket>
<Bucket map="Realm of the Mad God">
    <Tip>Defeat enemies to gain realm score!</Tip>
    <Tip>Click the map Beacons to teleport across the Realm!</Tip>
    <Tip>Get dust from enemies and dungeons, use it to power up gear!</Tip>
    <Tip>Each biome has exclusive gear, can you collect it all?</Tip>
    <Tip>Enemies may drop dungeon portals with unique rewards!</Tip>
    <Tip>Untiered Items drop in certain dungeons and events!</Tip>
    <Tip>Call allies by Ctrl + Clicking the dungeon portal!</Tip>
    <Tip>Speed, Dexterity, and Wisdom pots can drop in Shipwreck Cove!</Tip>
    <Tip>Dexterity, Vitality, and Wisdom pots can drop in Haunted Hallows!</Tip>
    <Tip>Attack, Defense, and Wisdom pots can drop in Dead Church!</Tip>
    <Tip>Attack, Defense, and Speed pots can drop in Abandoned City!</Tip>
    <Tip>Speed, Vitality, and Wisdom pots can drop in Coral Reefs!</Tip>
    <Tip>Mana pots can drop in Runic Tundra!</Tip>
    <Tip>Life pots can drop in Sanguine Forest!</Tip>
    <Tip>Mana pots can drop in the Carboniferous!</Tip>
    <Tip>Life pots can drop in Floral Escape!</Tip>
    <Tip>Mana pots can drop in Deep Sea Abyss!</Tip>
    <Tip>Roads lead to beacons. Beacons lead to new biomes...</Tip>
    <Tip>Defeat the Guardian to free its Beacon!</Tip>
    <Tip>Darker beacons mean harder nearby enemies!</Tip>
    <Tip>Bosses grant more Realm Score!</Tip>
    <Tip>The more you fight in a biome, the higher the chance of an Encounter!</Tip>
    <Tip>Active beacons periodically heal nearby players</Tip>
    <Tip>The Doom Bow's power lies in the Undead Lair</Tip>
    <Tip>The Dirk of Cronus awaits those who slay the Cube God</Tip>
    <Tip>Many enemies in the Realm serve in Oryx's Legion</Tip>
    <Tip>The Sprite World is a primordial plane inexplicably linked to the Realm</Tip>
    <Tip>The Undead Lair holds the souls of fallen warriors who served Oryx</Tip>
    <Tip>The Forbidden Jungle's traditions may date back to the Primal Era</Tip>
    <Tip>Beacon Guardians have a higher chance to drop biome UTs!</Tip>
  </Bucket>
<Bucket map="Default">
    <Tip>Type /tell for private chat!</Tip>
    <Tip>Click a player on the map to teleport!</Tip>
    <Tip>Use the mouse wheel to zoom the minimap!</Tip>
    <Tip>Death gives fame. Spend it in the shop!</Tip>
    <Tip>Get potions to boost your stats!</Tip>
    <Tip>Complete missions, earn Battle Pass XP, and unlock rewards!</Tip>
    <Tip>Seasonal characters turn regular after the season!</Tip>
    <Tip>Careful! You lose all carried items on death! </Tip>
    <Tip>The rarer the item, the more enchantments it gets!</Tip>
    <Tip>Customize your experience in the options menu!</Tip>
    <Tip>Defeat enemies to earn loot!</Tip>
    <Tip>You must have 10 stars to use keys!</Tip>
    <Tip>Keys unlock instant dungeon access!</Tip>
    <Tip>Character slots let you have extra characters!</Tip>
    <Tip>Become stronger by maxing your stats!</Tip>
    <Tip>Unlock new classes and try various playstyles!</Tip>
    <Tip>Maxed characters can earn permanent stat boosts in certain dungeons!</Tip>
    <Tip>Crucible mode challenges you with new rules!</Tip>
    <Tip>Equip 2 Set Tier pieces for first bonus, full set transforms you!</Tip>
    <Tip>The higher the tier, the better the gear!</Tip>
    <Tip>Upgrade keys with Left Ctrl + Left Click!</Tip>
    <Tip>Need a speed boost? Try a Snake Eye Ring!</Tip>
    <Tip>Every Rogue needs the Cloak of the Planewalker</Tip>
    <Tip>True swordsmen seek the Demon Blade</Tip>
    <Tip>The Shield of Ogmur drops enemy defense to 0!</Tip>
    <Tip>No katana strikes as far as the unbeatable Ray Katana!</Tip>
    <Tip>Visit the Realm Eye in the Cursed Library to learn more!</Tip>
    <Tip>Dreadstump is the king of all pirates!</Tip>
    <Tip>Fine clothes are made from Arachna's silk</Tip>
    <Tip>Megamoths are fierce yet endangered creatures that thrive near druidic energies</Tip>
    <Tip>Warrior Bees have battled for freedom since the Legion coveted their honey</Tip>
    <Tip>Using divine powers, the Commander-Lord Carosburg once ruled the whole world</Tip>
    <Tip>Something slumbers deep beneath the surface of the Realm</Tip>
    <Tip>The Divine Beasts were the heralds of approaching disaster</Tip>
    <Tip>What burden must Esben bear to keep, far away from prying eyes?</Tip>
    <Tip>To get by, Craig's been taking side gigs, like snowball mazes</Tip>
    <Tip>Guill seeks to reignite the spirit of guild adventurers</Tip>
    <Tip>The Tinkerer wants to retire, someone must take his place</Tip>
    <Tip>The Legion Intelligence is always watching</Tip>
  </Bucket>
<DungeonModifier id="FEEBLEMINIONS_1" type="0x62">
    <DisplayId>Feeble Minions I</DisplayId>
    <Description>Minions have 12.5% less DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER1</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.875" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDropMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEMINIONS_2" type="0x63">
    <DisplayId>Feeble Minions II</DisplayId>
    <Description>Minions have 25% less DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER2</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEMINIONS_3" type="0x64">
    <DisplayId>Feeble Minions III</DisplayId>
    <Description>Minions have 37.5% less DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER3</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.625" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEMINIONS_4" type="0x65">
    <DisplayId>Feeble Minions IV</DisplayId>
    <Description>Minions have 50% less DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER4</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.5" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEBOSS_1" type="0x67">
    <DisplayId>Feeble Boss I</DisplayId>
    <Description>Bosses have 12.5% less DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER1</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.875" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEBOSS_2" type="0x68">
    <DisplayId>Feeble Boss II</DisplayId>
    <Description>Bosses have 25% less DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER2</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEBOSS_3" type="0x69">
    <DisplayId>Feeble Boss III</DisplayId>
    <Description>Bosses have 37.5% less DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER3</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.625" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEEBLEBOSS_4" type="0x6a">
    <DisplayId>Feeble Boss IV</DisplayId>
    <Description>Bosses have 50% less DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER4</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.5" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHMINIONS_1" type="0x99">
    <DisplayId>Tough Minions I</DisplayId>
    <Description>Minions have 20% more DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER1</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHMINIONS_2" type="0x9a">
    <DisplayId>Tough Minions II</DisplayId>
    <Description>Minions have 40% more DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER2</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.4" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHMINIONS_3" type="0x9b">
    <DisplayId>Tough Minions III</DisplayId>
    <Description>Minions have 60% more DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER3</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.6" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHMINIONS_4" type="0x9c">
    <DisplayId>Tough Minions IV</DisplayId>
    <Description>Minions have 80% more DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,TIER4</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.8" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHBOSS_1" type="0x9e">
    <DisplayId>Tough Boss I</DisplayId>
    <Description>Bosses have 20% more DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER1</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHBOSS_2" type="0x9f">
    <DisplayId>Tough Boss II</DisplayId>
    <Description>Bosses have 40% more DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER2</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.4" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHBOSS_3" type="0xa0">
    <DisplayId>Tough Boss III</DisplayId>
    <Description>Bosses have 60% more DEF</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER3</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.6" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TOUGHBOSS_4" type="0xa1">
    <DisplayId>Tough Boss IV</DisplayId>
    <Description>Bosses have 80% more DEF</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,TIER4</Labels>
    <IncompatibleLabels>DEF</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.8" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEMINIONS_1" type="0x58">
    <DisplayId>Tame Minions I</DisplayId>
    <Description>Minions deal 10% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDropMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEMINIONS_2" type="0x59">
    <DisplayId>Tame Minions II</DisplayId>
    <Description>Minions deal 15% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEMINIONS_3" type="0x5a">
    <DisplayId>Tame Minions III</DisplayId>
    <Description>Minions deal 20% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEMINIONS_4" type="0x5b">
    <DisplayId>Tame Minions IV</DisplayId>
    <Description>Minions deal 25% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEBOSS_1" type="0x5d">
    <DisplayId>Tame Boss I</DisplayId>
    <Description>Bosses deal 10% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEBOSS_2" type="0x5e">
    <DisplayId>Tame Boss II</DisplayId>
    <Description>Bosses deal 15% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEBOSS_3" type="0x5f">
    <DisplayId>Tame Boss III</DisplayId>
    <Description>Bosses deal 20% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="TAMEBOSS_4" type="0x60">
    <DisplayId>Tame Boss IV</DisplayId>
    <Description>Bosses deal 25% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSMINIONS_1" type="0x8f">
    <DisplayId>Ferocious Minions I</DisplayId>
    <Description>Minions deal 10% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.10" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSMINIONS_2" type="0x90">
    <DisplayId>Ferocious Minions II</DisplayId>
    <Description>Minions deal 15% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSMINIONS_3" type="0x91">
    <DisplayId>Ferocious Minions III</DisplayId>
    <Description>Minions deal 20% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSMINIONS_4" type="0x92">
    <DisplayId>Ferocious Minions IV</DisplayId>
    <Description>Minions deal 25% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSBOSS_1" type="0x94">
    <DisplayId>Ferocious Boss I</DisplayId>
    <Description>Bosses deal 10% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.10" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSBOSS_2" type="0x95">
    <DisplayId>Ferocious Boss II</DisplayId>
    <Description>Bosses deal 15% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSBOSS_3" type="0x96">
    <DisplayId>Ferocious Boss III</DisplayId>
    <Description>Bosses deal 20% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.20" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FEROCIOUSBOSS_4" type="0x97">
    <DisplayId>Ferocious Boss IV</DisplayId>
    <Description>Bosses deal 25% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKMINIONS_1" type="0x4e">
    <DisplayId>Weak Minions I</DisplayId>
    <Description>Minions have 10% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER1</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDropMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKMINIONS_2" type="0x4f">
    <DisplayId>Weak Minions II</DisplayId>
    <Description>Minions have 15% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER2</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKMINIONS_3" type="0x50">
    <DisplayId>Weak Minions III</DisplayId>
    <Description>Minions have 20% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER3</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKMINIONS_4" type="0x51">
    <DisplayId>Weak Minions IV</DisplayId>
    <Description>Minions have 25% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER4</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKBOSS_1" type="0x53">
    <DisplayId>Weak Boss I</DisplayId>
    <Description>Bosses have 10% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER1</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKBOSS_2" type="0x54">
    <DisplayId>Weak Boss II</DisplayId>
    <Description>Bosses have 15% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER2</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKBOSS_3" type="0x55">
    <DisplayId>Weak Boss III</DisplayId>
    <Description>Bosses have 20% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER3</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAKBOSS_4" type="0x56">
    <DisplayId>Weak Boss IV</DisplayId>
    <Description>Bosses have 25% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER4</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.75" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYMINIONS_1" type="0x85">
    <DisplayId>Healthy Minions I</DisplayId>
    <Description>Minions have 10% more HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER1</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYMINIONS_2" type="0x86">
    <DisplayId>Healthy Minions II</DisplayId>
    <Description>Minions have 15% more HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER2</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYMINIONS_3" type="0x87">
    <DisplayId>Healthy Minions III</DisplayId>
    <Description>Minions have 20% more HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER3</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYMINIONS_4" type="0x88">
    <DisplayId>Healthy Minions IV</DisplayId>
    <Description>Minions have 25% more HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,TIER4</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYBOSS_1" type="0x8a">
    <DisplayId>Healthy Boss I</DisplayId>
    <Description>Bosses have 10% more HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER1</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYBOSS_2" type="0x8b">
    <DisplayId>Healthy Boss II</DisplayId>
    <Description>Bosses have 15% more HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER2</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYBOSS_3" type="0x8c">
    <DisplayId>Healthy Boss III</DisplayId>
    <Description>Bosses have 20% more HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER3</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="HEALTHYBOSS_4" type="0x8d">
    <DisplayId>Healthy Boss IV</DisplayId>
    <Description>Bosses have 25% more HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,TIER4</Labels>
    <IncompatibleLabels>HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSMINIONS_1" type="0x76">
    <DisplayId>Glass Minions I</DisplayId>
    <Description>Minions deal 12% more DMG but have 5% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.95" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.12" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSMINIONS_2" type="0x77">
    <DisplayId>Glass Minions II</DisplayId>
    <Description>Minions deal 20% more DMG but have 10% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSMINIONS_3" type="0x78">
    <DisplayId>Glass Minions III</DisplayId>
    <Description>Minions deal 28% more DMG but have 15% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.28" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSMINIONS_4" type="0x79">
    <DisplayId>Glass Minions IV</DisplayId>
    <Description>Minions deal 36% more DMG but have 20% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.36" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSBOSS_1" type="0xad">
    <DisplayId>Glass Boss I</DisplayId>
    <Description>Bosses deal 12% more DMG but have 5% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.95" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.12" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSBOSS_2" type="0xae">
    <DisplayId>Glass Boss II</DisplayId>
    <Description>Bosses deal 20% more DMG but have 10% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.9" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.2" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSBOSS_3" type="0xaf">
    <DisplayId>Glass Boss III</DisplayId>
    <Description>Bosses deal 28% more DMG but have 15% less HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.85" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.28" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="GLASSBOSS_4" type="0xb0">
    <DisplayId>Glass Boss IV</DisplayId>
    <Description>Bosses deal 36% more DMG but have 20% less HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="0.8" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.36" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEMINIONS_1" type="0xa3">
    <DisplayId>Elite Minions I</DisplayId>
    <Description>Minions have 7.5% more HP and deal 7.5% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.075" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.075" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEMINIONS_2" type="0xa4">
    <DisplayId>Elite Minions II</DisplayId>
    <Description>Minions have 10% more HP and deal 10% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.1" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.04" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEMINIONS_3" type="0xa5">
    <DisplayId>Elite Minions III</DisplayId>
    <Description>Minions have 12.5% more HP and deal 12.5% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.125" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.125" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEMINIONS_4" type="0xa6">
    <DisplayId>Elite Minions IV</DisplayId>
    <Description>Minions have 15% more HP and deal 15% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,HEALTH,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.15" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.08" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEBOSS_1" type="0xa8">
    <DisplayId>Elite Boss I</DisplayId>
    <Description>Bosses have 7.5% more HP and deal 7.5% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.075" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.075" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEBOSS_2" type="0xa9">
    <DisplayId>Elite Boss II</DisplayId>
    <Description>Bosses have 10% more HP and deal 10% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.1" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEBOSS_3" type="0xaa">
    <DisplayId>Elite Boss III</DisplayId>
    <Description>Bosses have 12.5% more HP and deal 12.5% more DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.125" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.125" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ELITEBOSS_4" type="0xa7">
    <DisplayId>Elite Boss IV</DisplayId>
    <Description>Bosses have 15% more HP and deal 15% more DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,HEALTH,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>HEALTH,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.15" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityStatMultiplier amount="1.15" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ANEMIA_1" type="0xb2">
    <DisplayId>Anemia I</DisplayId>
    <Description>Player Healing is reduced by 15%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER1</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="0.85" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ANEMIA_2" type="0xb3">
    <DisplayId>Anemia II</DisplayId>
    <Description>Player Healing is reduced by 20%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER2</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="0.8" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ANEMIA_3" type="0xb7">
    <DisplayId>Anemia III</DisplayId>
    <Description>Player Healing is reduced by 25%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER3</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="0.75" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.09" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ANEMIA_4" type="0xb8">
    <DisplayId>Anemia IV</DisplayId>
    <Description>Player Healing is reduced by 30%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER4</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="0.7" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="VIGOROUS_1" type="0x44">
    <DisplayId>Vigorous I</DisplayId>
    <Description>Player Healing is increased by 15%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER1</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="1.15" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="VIGOROUS_2" type="0x45">
    <DisplayId>Vigorous II</DisplayId>
    <Description>Player Healing is increased by 20%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER2</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="1.2" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="VIGOROUS_3" type="0x46">
    <DisplayId>Vigorous III</DisplayId>
    <Description>Player Healing is increased by 25%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER3</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="1.25" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="VIGOROUS_4" type="0x47">
    <DisplayId>Vigorous IV</DisplayId>
    <Description>Player Healing is increased by 30%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,HEALING,TIER4</Labels>
    <IncompatibleLabels>HEALING</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="1.3" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="UNPREPARED_1" type="0x143">
    <DisplayId>Unprepared I</DisplayId>
    <Description>Minions have a 25% lower chance of dropping Health/Mana Potions</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER1</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="0.75" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="0.75" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="UNPREPARED_2" type="0x144">
    <DisplayId>Unprepared II</DisplayId>
    <Description>Minions have a 50% lower chance of dropping Health/Mana Potions</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER2</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="0.5" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="0.5" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="UNPREPARED_3" type="0x145">
    <DisplayId>Unprepared III</DisplayId>
    <Description>Minions have a 75% lower chance of dropping Health/Mana Potions</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER3</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="0.25" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="0.25" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.03" />
      <EntityDustMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="UNPREPARED_4" type="0x146">
    <DisplayId>Unprepared IV</DisplayId>
    <Description>Minions cannot drop Health/Mana Potions</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER4</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="0" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="0" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.04" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SURVIVOR_1" type="0x6">
    <DisplayId>Survivor I</DisplayId>
    <Description>Minions have a 25% higher chance of dropping Health/Mana Potions</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER1</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="1.25" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.25" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SURVIVOR_2" type="0x7">
    <DisplayId>Survivor II</DisplayId>
    <Description>Minions have a 50% higher chance of dropping Health/Mana Potions</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER2</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="1.5" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.5" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SURVIVOR_3" type="0x8">
    <DisplayId>Survivor III</DisplayId>
    <Description>Minions have a 75% higher chance of dropping Health/Mana Potions</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER3</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="1.75" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.75" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.03" />
      <EntityDustMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SURVIVOR_4" type="0x9">
    <DisplayId>Survivor IV</DisplayId>
    <Description>Minions have a 100% higher chance of dropping Health/Mana Potions</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,POTION,TIER4</Labels>
    <IncompatibleLabels>POTION</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="2" itemId="Health Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="2" itemId="Magic Potion" reqLabels="MINION" />
      <EntityDropMultiplier amount="1.04" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEMINIONS_1" type="0x6c">
    <DisplayId>Stone Minions I</DisplayId>
    <Description>Minions have 25% more DEF and deal 5% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="0.95" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.01" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEMINIONS_2" type="0x6d">
    <DisplayId>Stone Minions II</DisplayId>
    <Description>Minions have 50% more DEF and deal 7.5% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.5" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="0.925" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEMINIONS_3" type="0x6e">
    <DisplayId>Stone Minions III</DisplayId>
    <Description>Minions have 75% more DEF and deal 10% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.75" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="0.9" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.03" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEMINIONS_4" type="0x6f">
    <DisplayId>Stone Minions IV</DisplayId>
    <Description>Minions have 100% more DEF and deal 12.5% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="2" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="0.875" reqLabels="MINION" stat="Damage" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEBOSS_1" type="0x71">
    <DisplayId>Stone Boss I</DisplayId>
    <Description>Bosses have 25% more DEF and deal 5% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.25" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="0.95" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEBOSS_2" type="0x72">
    <DisplayId>Stone Boss II</DisplayId>
    <Description>Bosses have 50% more DEF and deal 7.5% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.5" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="0.925" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEBOSS_3" type="0x73">
    <DisplayId>Stone Boss III</DisplayId>
    <Description>Bosses have 75% more DEF and deal 10% less DMG</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.75" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="0.9" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STONEBOSS_4" type="0x70">
    <DisplayId>Stone Boss IV</DisplayId>
    <Description>Bosses have 100% more DEF and deal 12.5% less DMG</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DEF,DAMAGE</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="2" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="0.875" reqLabels="BOSSFIGHT" stat="Damage" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LETHAL_1" type="0xbc">
    <DisplayId>Lethal I</DisplayId>
    <Description>Take an additional damage equal to 1.25% of your current Health from every hit.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,DAMAGE,TIER1</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <CurrentHealthDamage amount="0.01" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDropMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LETHAL_2" type="0xc1">
    <DisplayId>Lethal II</DisplayId>
    <Description>Take an additional damage equal to 2.5% of your current Health from every hit.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,DAMAGE,TIER2</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <CurrentHealthDamage amount="0.02" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LETHAL_3" type="0xc6">
    <DisplayId>Lethal III</DisplayId>
    <Description>Take an additional damage equal to 3.75% of your current Health from every hit.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,DAMAGE,TIER3</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <CurrentHealthDamage amount="0.03" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.18" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LETHAL_4" type="0xcb">
    <DisplayId>Lethal IV</DisplayId>
    <Description>Take an additional damage equal to 5% of your current Health from every hit.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,DAMAGE,TIER4</Labels>
    <IncompatibleLabels>DAMAGE</IncompatibleLabels>
    <Mutators>
      <CurrentHealthDamage amount="0.04" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.24" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="EXPOSED_1" type="0x7b">
    <DisplayId>Exposed I</DisplayId>
    <Description>Players have -5 DEF</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-5" stat="DEF" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="EXPOSED_2" type="0x7c">
    <DisplayId>Exposed II</DisplayId>
    <Description>Players have -10 DEF</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-10" stat="DEF" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="EXPOSED_3" type="0x80">
    <DisplayId>Exposed III</DisplayId>
    <Description>Players have -15 DEF</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-15" stat="DEF" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="EXPOSED_4" type="0x81">
    <DisplayId>Exposed IV</DisplayId>
    <Description>Players have -20 DEF</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-20" stat="DEF" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FRENZIED_1" type="0x49">
    <DisplayId>Frenzied I</DisplayId>
    <Description>Players have 10% more Dex but 5% Less Att</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,DEXTERITY,ATTACK,STATMULT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,DEXTERITY,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.1" stat="DEX" />
      <PlayerStatMultiplier amount="0.95" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FRENZIED_2" type="0x4a">
    <DisplayId>Frenzied II</DisplayId>
    <Description>Players have 17.5% more Dex but 10% Less Att</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,DEXTERITY,ATTACK,STATMULT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,DEXTERITY,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.175" stat="DEX" />
      <PlayerStatMultiplier amount="0.90" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FRENZIED_3" type="0x4b">
    <DisplayId>Frenzied III</DisplayId>
    <Description>Players have 25% more Dex but 15% Less Att</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,DEXTERITY,ATTACK,STATMULT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,DEXTERITY,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.25" stat="DEX" />
      <PlayerStatMultiplier amount="0.85" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.12" />
      <EntityDropMultiplier amount="1.03" />
      <EntityDustMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FRENZIED_4" type="0x4c">
    <DisplayId>Frenzied IV</DisplayId>
    <Description>Players have 33% more Dex but 20% Less Att</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,DEXTERITY,ATTACK,STATMULT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,DEXTERITY,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.33" stat="DEX" />
      <PlayerStatMultiplier amount="0.8" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.04" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DRAINED_1" type="0x202">
    <DisplayId>Drained I</DisplayId>
    <Description>Player Mana recovery is reduced by 15%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER1</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="0.85" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.03" />
      <EntityDropMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DRAINED_2" type="0x203">
    <DisplayId>Drained II</DisplayId>
    <Description>Player Mana recovery is reduced by 20%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER2</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="0.8" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DRAINED_3" type="0x204">
    <DisplayId>Drained III</DisplayId>
    <Description>Player Mana recovery is reduced by 25%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER3</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="0.75" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.09" />
      <EntityDropMultiplier amount="1.18" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DRAINED_4" type="0x205">
    <DisplayId>Drained IV</DisplayId>
    <Description>Player Mana recovery is reduced by 30%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER4</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="0.7" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.12" />
      <EntityDropMultiplier amount="1.24" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ENERGETIC_1" type="0x206">
    <DisplayId>Energetic I</DisplayId>
    <Description>Player Mana recovery is increased by 15%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER1</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="1.15" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ENERGETIC_2" type="0x207">
    <DisplayId>Energetic II</DisplayId>
    <Description>Player Mana recovery is increased by 20%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER2</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="1.2" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ENERGETIC_3" type="0x208">
    <DisplayId>Energetic III</DisplayId>
    <Description>Player Mana recovery is increased by 25%</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER3</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="1.25" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ENERGETIC_4" type="0x209">
    <DisplayId>Energetic IV</DisplayId>
    <Description>Player Mana recovery is increased by 30%</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,PLAYER,MANARECOVERY,TIER4</Labels>
    <IncompatibleLabels>MANARECOVERY</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="1.3" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTMINIONS_1" type="0x20b">
    <DisplayId>Resilient Minions I</DisplayId>
    <Description>Minions have 10% more DEF and 5% More HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,HEALTH,TIER1</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="1.05" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.01" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTMINIONS_2" type="0x20c">
    <DisplayId>Resilient Minions II</DisplayId>
    <Description>Minions have 20% more DEF and 10% More HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,HEALTH,TIER2</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="1.1" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTMINIONS_3" type="0x20d">
    <DisplayId>Resilient Minions III</DisplayId>
    <Description>Minions have 30% more DEF and 15% More HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,HEALTH,TIER3</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.3" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="1.15" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.03" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTMINIONS_4" type="0x20e">
    <DisplayId>Resilient Minions IV</DisplayId>
    <Description>Minions have 40% more DEF and 20% More HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,MINION,STAT,DEF,HEALTH,TIER4</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.4" reqLabels="MINION" stat="Defense" />
      <EntityStatMultiplier amount="1.2" reqLabels="MINION" stat="MaxHitPoints" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTBOSS_1" type="0x20f">
    <DisplayId>Resilient Boss I</DisplayId>
    <Description>Bosses have 10% more DEF and 5% More HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,HEALTH,TIER1</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.1" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="1.05" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTBOSS_2" type="0x210">
    <DisplayId>Resilient Boss II</DisplayId>
    <Description>Bosses have 20% more DEF and 10% More HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,HEALTH,TIER2</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.2" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="1.1" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTBOSS_3" type="0x211">
    <DisplayId>Resilient Boss III</DisplayId>
    <Description>Bosses have 30% more DEF and 15% More HP</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,HEALTH,TIER3</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.3" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="1.15" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="RESILIENTBOSS_4" type="0x212">
    <DisplayId>Resilient Boss IV</DisplayId>
    <Description>Bosses have 40% more DEF and 20% More HP</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,ANY_ELITE,ENTITY,BOSS,STAT,DEF,HEALTH,TIER4</Labels>
    <IncompatibleLabels>DEF,HEALTH</IncompatibleLabels>
    <Mutators>
      <EntityStatMultiplier amount="1.4" reqLabels="BOSSFIGHT" stat="Defense" />
      <EntityStatMultiplier amount="1.2" reqLabels="BOSSFIGHT" stat="MaxHitPoints" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SLUGGISH_1" type="0x215">
    <DisplayId>Sluggish I</DisplayId>
    <Description>Players have -3 SPD</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-3" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDropMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SLUGGISH_2" type="0x216">
    <DisplayId>Sluggish II</DisplayId>
    <Description>Players have -6 SPD</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-6" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.12" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SLUGGISH_3" type="0x217">
    <DisplayId>Sluggish III</DisplayId>
    <Description>Players have -9 SPD</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-9" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.18" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SLUGGISH_4" type="0x218">
    <DisplayId>Sluggish IV</DisplayId>
    <Description>Players have -12 SPD</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-12" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.24" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SPEEDY_1" type="0x219">
    <DisplayId>Speedy I</DisplayId>
    <Description>Players have +2 SPD</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="2" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SPEEDY_2" type="0x21a">
    <DisplayId>Speedy II</DisplayId>
    <Description>Players have +4 SPD</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="4" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SPEEDY_3" type="0x21b">
    <DisplayId>Speedy III</DisplayId>
    <Description>Players have +6 SPD</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SPEEDY_4" type="0x21c">
    <DisplayId>Speedy IV</DisplayId>
    <Description>Players have +8 SPD</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,SPEED,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,SPEED</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="8" stat="SPD" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ARMORED_1" type="0x21d">
    <DisplayId>Armored I</DisplayId>
    <Description>Players have +3 DEF</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="3" stat="DEF" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ARMORED_2" type="0x21e">
    <DisplayId>Armored II</DisplayId>
    <Description>Players have +6 DEF</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="DEF" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ARMORED_3" type="0x21f">
    <DisplayId>Armored III</DisplayId>
    <Description>Players have +9 DEF</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="9" stat="DEF" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ARMORED_4" type="0x220">
    <DisplayId>Armored IV</DisplayId>
    <Description>Players have +12 DEF</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEFENSE,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="12" stat="DEF" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="CLUMSY_1" type="0x222">
    <DisplayId>Clumsy I</DisplayId>
    <Description>Players have -3 DEX</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-3" stat="DEX" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="CLUMSY_2" type="0x223">
    <DisplayId>Clumsy II</DisplayId>
    <Description>Players have -6 DEX</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-6" stat="DEX" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="CLUMSY_3" type="0x224">
    <DisplayId>Clumsy III</DisplayId>
    <Description>Players have -9 DEX</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-9" stat="DEX" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="CLUMSY_4" type="0x225">
    <DisplayId>Clumsy IV</DisplayId>
    <Description>Players have -12 DEX</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-12" stat="DEX" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DEXTEROUS_1" type="0x226">
    <DisplayId>Dexterous I</DisplayId>
    <Description>Players have +2 DEX</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="2" stat="DEX" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DEXTEROUS_2" type="0x227">
    <DisplayId>Dexterous II</DisplayId>
    <Description>Players have +4 DEX</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="4" stat="DEX" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DEXTEROUS_3" type="0x228">
    <DisplayId>Dexterous III</DisplayId>
    <Description>Players have +6 DEX</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="DEX" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="DEXTEROUS_4" type="0x229">
    <DisplayId>Dexterous IV</DisplayId>
    <Description>Players have +8 DEX</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,DEXTERITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,DEXTERITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="8" stat="DEX" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAK_1" type="0x22a">
    <DisplayId>Weak I</DisplayId>
    <Description>Players have -3 ATT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-3" stat="ATT" />
      <EntityDropMultiplier amount="1.06" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAK_2" type="0x22b">
    <DisplayId>Weak II</DisplayId>
    <Description>Players have -6 ATT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-6" stat="ATT" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAK_3" type="0x22c">
    <DisplayId>Weak III</DisplayId>
    <Description>Players have -9 ATT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-9" stat="ATT" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WEAK_4" type="0x22d">
    <DisplayId>Weak IV</DisplayId>
    <Description>Players have -12 ATT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-12" stat="ATT" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STRENGTHENED_1" type="0x22e">
    <DisplayId>Strengthened I</DisplayId>
    <Description>Players have +2 ATT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="2" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STRENGTHENED_2" type="0x22f">
    <DisplayId>Strengthened II</DisplayId>
    <Description>Players have +4 ATT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="4" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STRENGTHENED_3" type="0x230">
    <DisplayId>Strengthened III</DisplayId>
    <Description>Players have +6 ATT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="STRENGTHENED_4" type="0x231">
    <DisplayId>Strengthened IV</DisplayId>
    <Description>Players have +8 ATT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,ATTACK,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,ATTACK</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="8" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FOOLISH_1" type="0x233">
    <DisplayId>Foolish I</DisplayId>
    <Description>Players have -4 WIS</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-4" stat="WIS" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FOOLISH_2" type="0x234">
    <DisplayId>Foolish II</DisplayId>
    <Description>Players have -8 ATT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-8" stat="WIS" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FOOLISH_3" type="0x235">
    <DisplayId>Foolish III</DisplayId>
    <Description>Players have -12 WIS</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-12" stat="WIS" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="FOOLISH_4" type="0x236">
    <DisplayId>Foolish IV</DisplayId>
    <Description>Players have -16 WIS</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-16" stat="WIS" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WISE_1" type="0x237">
    <DisplayId>Wise I</DisplayId>
    <Description>Players have +3 WIS</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="3" stat="WIS" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WISE_2" type="0x238">
    <DisplayId>Wise II</DisplayId>
    <Description>Players have +6 WIS</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="WIS" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WISE_3" type="0x239">
    <DisplayId>Wise III</DisplayId>
    <Description>Players have +9 WIS</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="9" stat="WIS" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="WISE_4" type="0x23a">
    <DisplayId>Wise IV</DisplayId>
    <Description>Players have +12 WIS</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,WISDOM,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,WISDOM</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="12" stat="WIS" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="APATHETIC_1" type="0x23b">
    <DisplayId>Apathetic I</DisplayId>
    <Description>Players have -4 VIT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-4" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDropMultiplier amount="1.05" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="APATHETIC_2" type="0x23c">
    <DisplayId>Apathetic II</DisplayId>
    <Description>Players have -8 VIT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-8" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDropMultiplier amount="1.1" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="APATHETIC_3" type="0x23d">
    <DisplayId>Apathetic III</DisplayId>
    <Description>Players have -12 VIT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-12" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.15" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="APATHETIC_4" type="0x23e">
    <DisplayId>Apathetic IV</DisplayId>
    <Description>Players have -16 VIT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,NEGATIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-16" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.2" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LIVELY_1" type="0x23f">
    <DisplayId>Lively I</DisplayId>
    <Description>Players have +3 VIT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER1</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="3" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.02" />
      <EntityDustMultiplier amount="1.01" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LIVELY_2" type="0x240">
    <DisplayId>Lively II</DisplayId>
    <Description>Players have +6 VIT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER2</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="6" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.04" />
      <EntityDustMultiplier amount="1.02" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LIVELY_3" type="0x241">
    <DisplayId>Lively III</DisplayId>
    <Description>Players have +9 VIT</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER3</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="9" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.06" />
      <EntityDropMultiplier amount="1.01" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="LIVELY_4" type="0x242">
    <DisplayId>Lively IV</DisplayId>
    <Description>Players have +12 VIT</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,STAT,VITALITY,PLAYERSTAT,POSITIVEPLAYERSTAT,STATFLAT,TIER4</Labels>
    <IncompatibleLabels>POSITIVEPLAYERSTAT,VITALITY</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="12" stat="VIT" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.02" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="SPIDERSWARM_1" type="0x120">
    <DisplayId>Spider Swarming I</DisplayId>
    <Description>Enemies have a 10% chance to split into multiple spiders that drop ichors on death</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,ENTITY,MINION,STAT,SPAWNONDEATH</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Swarm_Spider_Low_Spawner" excludeLabels="SPECIAL" prob="0.10" reqLabels="MINION_WEAK" />
      <SpecialSpawnOnDeath category="Swarm_Spider_Mid_Spawner" excludeLabels="SPECIAL" prob="0.10" reqLabels="MINION_MID" />
      <SpecialSpawnOnDeath category="Swarm_Spider_High_Spawner" excludeLabels="SPECIAL" prob="0.10" reqLabels="MINION_STRONG" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.03" />
      <EntityDustMultiplier amount="1.03" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="SPIDERSWARM_2" type="0x121">
    <DisplayId>Spider Swarming II</DisplayId>
    <Description>Enemies have a 15% chance to split into multiple spiders that drop ichors on death.</Description>
    <Weight>10000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,ENTITY,MINION,STAT,SPAWNONDEATH</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Swarm_Spider_Low_Spawner" excludeLabels="SPECIAL" prob="0.15" reqLabels="MINION_WEAK" />
      <SpecialSpawnOnDeath category="Swarm_Spider_Mid_Spawner" excludeLabels="SPECIAL" prob="0.15" reqLabels="MINION_MID" />
      <SpecialSpawnOnDeath category="Swarm_Spider_High_Spawner" excludeLabels="SPECIAL" prob="0.15" reqLabels="MINION_STRONG" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="NOBLEBOSS" type="0x2b">
    <DisplayId>Noble Boss</DisplayId>
    <Description>After completion Oryx's Court dungeons will spawn</Description>
    <Weight>25000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT,PORTAL</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="NobleBoss" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="DIMITUS" type="0x30">
    <DisplayId>Dimitus</DisplayId>
    <Description>Dimitus will appear after the Boss is defeated</Description>
    <Weight>25000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT,FIGHT</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Dimitus" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityDustMultiplier amount="1.24" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="PRISMIMIC" type="0x35">
    <DisplayId>Prismimic</DisplayId>
    <Description>Prismimic will appear after the Boss is defeated</Description>
    <Weight>25000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT,FIGHT,</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Prismimic" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="WANDERERBOSS" type="0xd5">
    <DisplayId>Wanderer</DisplayId>
    <Description>An unknown foe will appear after the Boss is defeated</Description>
    <Weight>22500</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT,REWARD_LOW,REWARD_MID,REWARD_HIGH</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Wanderer_Boss" excludeLabels="SPECIAL" prob="1.00" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.16" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="HEROICDEFENSE" type="0x152">
    <DisplayId>Heroic Defense</DisplayId>
    <Description>Enemies can drop Defense Orbs on death.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,HEROIC</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Defense_Orb" excludeLabels="SPECIAL" prob="0.025" reqLabels="MINION" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="HEROICDAMAGE" type="0x153">
    <DisplayId>Heroic Damage</DisplayId>
    <Description>Enemies can drop Damaging Orbs on death.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,HEROIC</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Damage_Orb" excludeLabels="SPECIAL" prob="0.025" reqLabels="MINION" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="HEROICFRENZY" type="0x154">
    <DisplayId>Heroic Frenzy</DisplayId>
    <Description>Enemies can drop Frenzy Orbs on death.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,HEROIC</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Frenzy_Orb" excludeLabels="SPECIAL" prob="0.025" reqLabels="MINION" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="HEROICREGENRATION" type="0xf3">
    <DisplayId>Heroic Regneration</DisplayId>
    <Description>Enemies can drop Heroic Orbs on death.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,HEROIC</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Heroic_Orb_Weak" excludeLabels="SPECIAL" prob="0.05" reqLabels="MINION_WEAK" />
      <SpecialSpawnOnDeath category="Heroic_Orb_Mid" excludeLabels="SPECIAL" prob="0.15" reqLabels="MINION_MID" />
      <SpecialSpawnOnDeath category="Heroic_Orb_Strong" excludeLabels="SPECIAL" prob="0.25" reqLabels="MINION_STRONG" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="SPIRIT_SNAKE_SWARM" type="0x165">
    <DisplayId>Spirit Snake Swarm</DisplayId>
    <Description>Enemies have a 15% chance to split into multiple snakes that drop divine oil on death.</Description>
    <Weight>25000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,ENTITY,MINION,STAT,SPAWNONDEATH</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Swarm_Spirit_Snake_Spawner" excludeLabels="SPECIAL" prob="0.15" reqLabels="MINION_WEAK" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="ALIEN_WORMHOLES" type="0x161">
    <DisplayId>Alien Wormholes</DisplayId>
    <Description>A portal to an alien dungeon will appear when the boss is defeated.</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,EXTRABOSS,ALIENS</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Alien_Portals" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.15" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MERCA" type="0x134">
    <DisplayId>Syndicate Takeover I</DisplayId>
    <Description>Battle Pirate Queen Ramm after the final boss of the dungeon.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,UNIQUE,EXTRABOSS,MERCA</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Mercenary_A" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MERCB" type="0x135">
    <DisplayId>Syndicate Takeover II</DisplayId>
    <Description>Battle Izel the Grand Shaman after the final boss of the dungeon.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,UNIQUE,EXTRABOSS,MERCB</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Mercenary_B" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.14" />
      <EntityDustMultiplier amount="1.14" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MERCC" type="0x136">
    <DisplayId>Syndicate Takeover III</DisplayId>
    <Description>Battle Nefret the Pharaoh after the final boss of the dungeon.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,UNIQUE,EXTRABOSS,MERCC</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Mercenary_C" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.18" />
      <EntityDustMultiplier amount="1.18" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MERCD" type="0x137">
    <DisplayId>Syndicate Takeover IV</DisplayId>
    <Description>Battle Black Blade Ozuchi after the final boss of the dungeon.</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,UNIQUE,EXTRABOSS,MERCD</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Mercenary_D" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.22" />
      <EntityDustMultiplier amount="1.22" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MYSTERYEFFUSION" type="0xee">
    <DisplayId>Mystery Effusion</DisplayId>
    <Description>Boss enemies will always drop a Tincture or Effusion.</Description>
    <Weight>22500</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>MYSTERY_EFFUSION</GlobalFlag>
      <GlobalFlag>MYSTERY_TINCTURE</GlobalFlag>
      <EntityDropMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="BONUSCONSUMABLES" type="0xf8">
    <DisplayId>Bonus Consumables</DisplayId>
    <Description>Boss enemies will drop additional restorative consumables</Description>
    <Weight>22500</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>BONUSCONSUMABLE</GlobalFlag>
      <EntityDropMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="NILDROPS" type="0xe0">
    <DisplayId>Nildrops</DisplayId>
    <Description>Boss drops a bonus Nildrop</Description>
    <Weight>22500</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,BOSS,LOOT,NILDROP</Labels>
    <IncompatibleLabels>UNIQUE</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>NILDROPS</GlobalFlag>
      <EntityDropMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="ARMORBROKEN" type="0x200">
    <DisplayId>Armor Broken</DisplayId>
    <Description>Players have 30 less Defense</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,STAT,DEFENSE,STATFLAT</Labels>
    <IncompatibleLabels>UNIQUE,DEFENSE,PLAYERSTAT</IncompatibleLabels>
    <Mutators>
      <PlayerStatIncrement amount="-30" stat="DEF" />
      <EntityDropMultiplier amount="1.24" />
      <EntityDustMultiplier amount="1.24" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="BERSERK" type="0xe1">
    <DisplayId>Berserk</DisplayId>
    <Description>Players have 50% more Dex but 25% less Att</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,UNIQUE,STAT,DEXTERITY,ATTACK,STATMULTSTAT,DEXTERITY,ATTACK,STATMULT,PLAYERSTAT</Labels>
    <IncompatibleLabels>UNIQUE,DEXTERITY,ATTACK,PLAYERSTAT</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.5" stat="DEX" />
      <PlayerStatMultiplier amount="0.75" stat="ATT" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="SICKPET" type="0x201">
    <DisplayId>Sick Pet</DisplayId>
    <Description>Pet health recovery is disabled.</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,PLAYER,HEALING,UNIQUE</Labels>
    <IncompatibleLabels>HEALING,UNIQUE</IncompatibleLabels>
    <Mutators>
      <PlayerHealMultiplier amount="0" methods="Pets" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="SILENTPET" type="0x20a">
    <DisplayId>Silent Pet</DisplayId>
    <Description>Pet mana recovery is disabled.</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,PLAYER,MANARECOVERY,UNIQUE</Labels>
    <IncompatibleLabels>MANARECOVERY,UNIQUE</IncompatibleLabels>
    <Mutators>
      <PlayerManaMultiplier amount="0" methods="Pets" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="SPONGY" type="0x221">
    <DisplayId>Spongy</DisplayId>
    <Description>Players have 25% more Max HP but 50% less Defense</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,MAXHP,DEFENSE,STATMULT,UNIQUE</Labels>
    <IncompatibleLabels>NEGATIVEPLAYERSTAT,POSITIVEPLAYERSTAT,MAXHP,DEFENSE</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.25" stat="MAXHP" />
      <PlayerStatMultiplier amount="0.5" stat="DEF" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="MANA_BATTERY" type="0x232">
    <DisplayId>Mana Battery</DisplayId>
    <Description>Players have 50% more Max MP but 50% less Mana Recovery.</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,STAT,PLAYERSTAT,POSITIVEPLAYERSTAT,MAXMP,PLAYER,MANARECOVERY,UNIQUE</Labels>
    <IncompatibleLabels>MANARECOVERY,MAXMP,POSITIVEPLAYERSTAT</IncompatibleLabels>
    <Mutators>
      <PlayerStatMultiplier amount="1.5" stat="MAXMP" />
      <PlayerManaMultiplier amount="0.5" methods="Self,External,Regeneration,Pets,Potions" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.25" />
    </Mutators>
    <Unique />
  </DungeonModifier>
<DungeonModifier id="EXPERIENCED" type="0x48">
    <DisplayId>Experienced</DisplayId>
    <Description>100% Increased Exp</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,EXPEREINCE</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="2" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="LOOTING" type="0x4d">
    <DisplayId>Looting</DisplayId>
    <Description>50% Increased Loot Drop Rate</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,LOOT</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
      <EntityDropMultiplier amount="1.5" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="DUSTSTORM" type="0xa">
    <DisplayId>Dust Storm</DisplayId>
    <Description>50% Increased Dust Gain</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,DUST</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
      <EntityDustMultiplier amount="1.5" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="REWARDING" type="0x3b">
    <DisplayId>Rewarding</DisplayId>
    <Description>25% increased XP, Loot, and Dust Gain</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,DUST,LOOT,EXPERIENCE</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.25" />
      <EntityDropMultiplier amount="1.25" />
      <EntityDustMultiplier amount="1.25" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="GENEROUS" type="0x12">
    <DisplayId>Generous</DisplayId>
    <Description>Boss drops a Quest Chest</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,CHEST,REWARD_HIGH</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Generous" excludeLabels="SPECIAL" perPlayer="true" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.18" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="PETCOLLECTOR" type="0xd">
    <DisplayId>Pet Collector</DisplayId>
    <Description>Boss drops a Pet Egg</Description>
    <Weight>40000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,PET,REWARD_LOW</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="PetCollector" excludeLabels="SPECIAL" perPlayer="true" prob="1" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.14" />
      <EntityDustMultiplier amount="1.07" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="CHEF" type="0x1">
    <DisplayId>Chef</DisplayId>
    <Description>Boss drops a food item</Description>
    <Weight>35000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,FOOD,REWARD_LOW</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Chef" excludeLabels="SPECIAL" perPlayer="true" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.14" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="MYSTERYSTATPOTION" type="0x1c">
    <DisplayId>Mystery Stat Potion</DisplayId>
    <Description>Boss drops a Mystery Stat Potion</Description>
    <Weight>35000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,POTION,REWARD_MID</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="MysteryStatPotion" excludeLabels="SPECIAL" perPlayer="true" prob="1" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.18" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="GUARANTEEDSTATPOTION" type="0x17">
    <DisplayId>Guaranteed Stat Potion</DisplayId>
    <Description>Boss stat potion drops are Guaranteed</Description>
    <Weight>25000</Weight>
    <Labels>ANY,REWARD,BOSS,LOOT,REWARD_MID</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="100.00" itemId="Potion of Attack" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Defense" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Speed" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Dexterity" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Vitality" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Wisdom" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Life" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Potion of Mana" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" itemId="Mystery Stat Pot" reqLabels="BOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Attack" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Defense" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Speed" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Dexterity" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Vitality" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Wisdom" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Life" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Potion of Mana" reqLabels="MINIBOSS" />
      <EntityDropMultiplier amount="100.00" excludeLabels="SHORTMINIBOSS" itemId="Mystery Stat Pot" reqLabels="MINIBOSS" />
      <EntityStatMultiplier stat="XP" amount="1.18" />
      <EntityDropMultiplier amount="1.18" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="COLORFUL" type="0x21">
    <DisplayId>Colorful</DisplayId>
    <Description>Boss drops a Color Dye</Description>
    <Weight>40000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,DYE,REWARD_LOW</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Colorful" excludeLabels="SPECIAL" perPlayer="true" prob="1" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.18" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="BIS" type="0x26">
    <DisplayId>BIS</DisplayId>
    <Description>50% chance for the boss to drop a portal to the same dungeon</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,PORTAL,REWARD_MID</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Bis" excludeLabels="SPECIAL" prob="0.5" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="EXALTEDBANNER" type="0x3a">
    <DisplayId>Exalted Banner</DisplayId>
    <Description>Complete the dungeon for an extra exaltation</Description>
    <Weight>20000</Weight>
    <Labels>ROLLABLE,EXALTATIONS,REWARD</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="ExaltedBanner" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.14" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="AGENTOFORYX" type="0x3f">
    <DisplayId>Agent of Oryx</DisplayId>
    <Description>Boss drops Agent of Oryx Shards</Description>
    <Weight>30000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,REWARD_MID</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>AoOShard</GlobalFlag>
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="SKINHUNTER_1" type="0x125">
    <DisplayId>Skin Hunter I (Legacy)</DisplayId>
    <Description>Boss enemies will drop player and pet skins at a doubled rate</Description>
    <Weight>0</Weight>
    <Labels>SKIN_HUNTER,REWARD,BOSS,LOOT</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="SkinHunter" excludeLabels="SPECIAL" perPlayer="true" prob="0.028" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDustMultiplier amount="1.04" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="SKINHUNTER" type="0x126">
    <DisplayId>Skin Hunter</DisplayId>
    <Description>Boss enemies will drop player and pet skins at a tripled rate</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,SKIN_HUNTER,REWARD,BOSS,LOOT</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="SkinHunter" excludeLabels="SPECIAL" perPlayer="true" prob="0.042" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDustMultiplier amount="1.06" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="SOUVENIR_1" type="0xb">
    <DisplayId>Souvenir I (Legacy)</DisplayId>
    <Description>Triples your chance of boss dropping an iconic reward</Description>
    <Weight>0</Weight>
    <Labels>ANY,REWARD,BOSS,LOOT,REWARD_LOW</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Souvenir_HIG" excludeLabels="SPECIAL" perPlayer="true" prob="0.011" reqLabels="BOSS" />
      <SpecialSpawnOnDeath category="Souvenir_MID" excludeLabels="SPECIAL" perPlayer="true" prob="0.028" reqLabels="BOSS" />
      <SpecialSpawnOnDeath category="Souvenir_LOW" excludeLabels="SPECIAL" perPlayer="true" prob="0.440" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDustMultiplier amount="1.12" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="SOUVENIR" type="0xc">
    <DisplayId>Souvenir</DisplayId>
    <Description>Quadruples your chance of boss dropping an iconic reward</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,REWARD_LOW</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Souvenir_HIG" excludeLabels="SPECIAL" perPlayer="true" prob="0.016" reqLabels="BOSS" />
      <SpecialSpawnOnDeath category="Souvenir_MID" excludeLabels="SPECIAL" perPlayer="true" prob="0.042" reqLabels="BOSS" />
      <SpecialSpawnOnDeath category="Souvenir_LOW" excludeLabels="SPECIAL" perPlayer="true" prob="0.660" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="KEYFAIRY" type="0xdf">
    <DisplayId>Key Fairy</DisplayId>
    <Description>A Key Fairy will spawn after defeating the boss dropping a random key and Enchantment Dust.</Description>
    <Weight>17500</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,REWARD_LOW,REWARD_MID,REWARD_HIGH</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Key_Fairy" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
      <EntityStatMultiplier stat="XP" amount="1.12" />
      <EntityDropMultiplier amount="1.08" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="MYSTERYSKIN" type="0xe4">
    <DisplayId>Mystery Skin</DisplayId>
    <Description>The boss drops a token to obtain a Mystery Skin for up to 5 players</Description>
    <Weight>15000</Weight>
    <Labels>ROLLABLE,ANY,REWARD,BOSS,LOOT,REWARD_LOW,REWARD_MID,REWARD_HIGH</Labels>
    <IncompatibleLabels>REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>MYSTERY_SKIN</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDropMultiplier amount="1.12" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="FOOUNDTREASURE" type="0x116">
    <DisplayId>Found Treasure!</DisplayId>
    <Description>Treasure rooms are revealed if they exist</Description>
    <Weight>25000</Weight>
    <Labels>ROLLABLE,TROOM,REWARD</Labels>
    <IncompatibleLabels>TROOM,REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>TreasureFound</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.08" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.08" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="FOOUNDTREASURE_2" type="0x117">
    <DisplayId>Found Treasure! II (Legacy)</DisplayId>
    <Description>Treasure rooms are revealed if they exist. Gear items in them have extra 25% droprate</Description>
    <Weight>0</Weight>
    <Labels>TROOM,REWARD</Labels>
    <IncompatibleLabels>TROOM,REWARD</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>TreasureFound2</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.12" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <Reward />
  </DungeonModifier>
<DungeonModifier id="HAUNTEDHALLS_1" type="0xfd">
    <DisplayId>Haunted Halls I  (Legacy)</DisplayId>
    <Description>Additional 5% chance for each room to contain the Spectral Sentry</Description>
    <Weight>0</Weight>
    <Labels>LOSTHALLS,HAUNTEDHALLS</Labels>
    <IncompatibleLabels>HAUNTEDHALLS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>HAUNTED_HALLS1</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="HAUNTEDHALLS_2" type="0x102">
    <DisplayId>Haunted Halls II  (Legacy)</DisplayId>
    <Description>Additional 10% chance for each room to contain the Spectral Sentry</Description>
    <Weight>0</Weight>
    <Labels>LOSTHALLS,HAUNTEDHALLS</Labels>
    <IncompatibleLabels>HAUNTEDHALLS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>HAUNTED_HALLS2</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="HAUNTEDHALLS" type="0x103">
    <DisplayId>Haunted Halls</DisplayId>
    <Description>Additional 15% chance for each room to contain the Spectral Sentry</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,LOSTHALLS,HAUNTEDHALLS</Labels>
    <IncompatibleLabels>HAUNTEDHALLS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>HAUNTED_HALLS3</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.3" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="ALEXANDERSLEGACY_1" type="0x107">
    <DisplayId>Alexanders Legacy I  (Legacy)</DisplayId>
    <Description>Thessal has a 25% chance of becoming wounded upon defeat</Description>
    <Weight>0</Weight>
    <Labels>TRENCH,ALEGACY</Labels>
    <IncompatibleLabels>ALEGACY</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>ALEXANDERS_LEGACY1</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.05" />
      <EntityDropMultiplier amount="1.05" />
      <EntityDustMultiplier amount="1.05" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="ALEXANDERSLEGACY_2" type="0x108">
    <DisplayId>Alexanders Legacy II  (Legacy)</DisplayId>
    <Description>Thessal has a 50% chance of becoming wounded upon defeat</Description>
    <Weight>0</Weight>
    <Labels>TRENCH,ALEGACY</Labels>
    <IncompatibleLabels>ALEGACY</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>ALEXANDERS_LEGACY2</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="ALEXANDERSLEGACY_3" type="0x109">
    <DisplayId>Alexanders Legacy III  (Legacy)</DisplayId>
    <Description>Thessal has a 75% chance of becoming wounded upon defeat</Description>
    <Weight>0</Weight>
    <Labels>TRENCH,ALEGACY</Labels>
    <IncompatibleLabels>ALEGACY</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>ALEXANDERS_LEGACY3</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.15" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="ALEXANDERSLEGACY" type="0x10a">
    <DisplayId>Alexanders Legacy</DisplayId>
    <Description>Dying Thessal will always occur</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,TRENCH,ALEGACY</Labels>
    <IncompatibleLabels>ALEGACY</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>ALEXANDERS_LEGACY4</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="LANTERNLIGHT" type="0x12b">
    <DisplayId>Lanternlight</DisplayId>
    <Description>All Temple Lanterns are already lit.</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,LANTERNLIGHT,MTEMPLE</Labels>
    <IncompatibleLabels>LANTERNLIGHT</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>LANTERNLIGHT</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="MOONLIT_FISHING" type="0x13f">
    <DisplayId>Moonlit Fishing</DisplayId>
    <Description>Umi is guaranteed to guide players to fish after the dance.</Description>
    <Weight>0</Weight>
    <Labels>MOONLIGHT</Labels>
    <IncompatibleLabels>MOONLIGHT</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>MoonlightFishing</GlobalFlag>
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="STEAMWORKS_MAINTENANCE" type="0x13d">
    <DisplayId>Steamworks Maintenance</DisplayId>
    <Description>Dungeon turrets are disabled while they undergo maintenance.</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,STEAMWORKS</Labels>
    <IncompatibleLabels>STEAMWORKS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>turretsOff</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.25" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="CRABRAVE_1" type="0x111">
    <DisplayId>Crab Rave I (Legacy)</DisplayId>
    <Description>Calamity crab is replaced with multiple smaller crabs</Description>
    <Weight>0</Weight>
    <Labels>DDOCKS,CRABRAVE</Labels>
    <IncompatibleLabels>CRABRAVE</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>CRAB_RAVE</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="CRABRAVE" type="0x112">
    <DisplayId>Crab Rave</DisplayId>
    <Description>Calamity crab is replaced with multiple smaller crabs</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,DDOCKS,CRABRAVE</Labels>
    <IncompatibleLabels>CRABRAVE</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>CRAB_RAVE2</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDropMultiplier amount="1.15" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="SHATTERSACCEL" type="0x11b">
    <DisplayId>Lingering Magi</DisplayId>
    <Description>The castle starts with one Magi Generator active</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,SHATTERS</Labels>
    <IncompatibleLabels>SHATTERS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>SHATTERSSPEEDUP</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.1" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="SOULBOOST" type="0x12a">
    <DisplayId>Soul Boost</DisplayId>
    <Description>All dragons drop loot as if they were the final dragon fought.</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,DRACONIS</Labels>
    <IncompatibleLabels>DRACONIS</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>LODBonus</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.1" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="SQUARED" type="0x16a">
    <DisplayId>Squared</DisplayId>
    <Description>Most enemies before the midpoint of the dungeon are buffed.\n\nBoss enemies drop 45% more loot.</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,3D</Labels>
    <IncompatibleLabels>3D</IncompatibleLabels>
    <Mutators>
      <EntityDropMultiplier amount="1.45" reqLabels="BOSS" />
      <EntityDropMultiplier amount="1.45" reqLabels="MINIBOSS" />
      <GlobalFlag>Squared</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.15" />
      <EntityDustMultiplier amount="1.1" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="FAST_WORMHOLE" type="0x214">
    <DisplayId>Out of Time</DisplayId>
    <Description>Enemy waves automatically progress after some time has passed.</Description>
    <Weight>50000</Weight>
    <Labels>ROLLABLE,ALIEN</Labels>
    <IncompatibleLabels>ALIEN</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>FAST_WORMHOLE</GlobalFlag>
      <EntityStatMultiplier stat="XP" amount="1.2" />
      <EntityDropMultiplier amount="1.2" />
      <EntityDustMultiplier amount="1.2" />
    </Mutators>
    <DungeonUnique />
  </DungeonModifier>
<DungeonModifier id="ORYXMANIA_PORTAL" type="0x015f">
    <DisplayId>Oryxmania Rumble</DisplayId>
    <Description>A portal to the Oryxmania Rumble will appear after the boss is defeated.</Description>
    <Weight>1000</Weight>
    <Labels>REWARD,BOSS,LOOT,PORTAL</Labels>
    <IncompatibleLabels>PORTAL</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Oryxmania" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="EASTER_LOOT_BUNNY" type="0x0160">
    <DisplayId>Loot Bunny</DisplayId>
    <Description>A loot-bearing bunny alien will appear when the boss is defeated.</Description>
    <Weight>1000</Weight>
    <Labels>REWARD,BOSS,LOOT,REWARD_MID,EASTER</Labels>
    <IncompatibleLabels>EASTER</IncompatibleLabels>
    <Mutators>
      <SpecialSpawnOnDeath category="Easter_Loot" excludeLabels="SPECIAL" prob="1" reqLabels="BOSS" />
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ROLLABLE,INFO_NIGHTMATTER_RIFT_1" type="0x166">
    <DisplayId>Nightmatter Rift I</DisplayId>
    <Description>Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 30%.</Description>
    <Weight>1000000</Weight>
    <Labels>INFO,NIGHTMATTER_RIFT_1</Labels>
    <IncompatibleLabels>NIGHTMATTER_RIFT_1</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ROLLABLE,INFO_NIGHTMATTER_RIFT_2" type="0x167">
    <DisplayId>Nightmatter Rift II</DisplayId>
    <Description>Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 45%.</Description>
    <Weight>1000000</Weight>
    <Labels>INFO,NIGHTMATTER_RIFT_2</Labels>
    <IncompatibleLabels>NIGHTMATTER_RIFT_2</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="ROLLABLE,INFO_NIGHTMATTER_RIFT_3" type="0x168">
    <DisplayId>Nightmatter Rift III</DisplayId>
    <Description>Enemy attacks apply momentary invulnerability, but life and magic healing are reduced by 60%.</Description>
    <Weight>1000000</Weight>
    <Labels>INFO,NIGHTMATTER_RIFT_3</Labels>
    <IncompatibleLabels>NIGHTMATTER_RIFT_3</IncompatibleLabels>
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_D0" type="0x180">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_D1" type="0x181">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_C0" type="0x182">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_C1" type="0x183">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_C2" type="0x184">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_B0" type="0x185">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_B1" type="0x186">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_B2" type="0x187">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_A0" type="0x188">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_A1" type="0x189">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_A2" type="0x18a">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_S0" type="0x18b">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_S1" type="0x18c">
    <DisplayId>No Mod</DisplayId>
    <Description>No mod is present.</Description>
    <Weight>100</Weight>
    <Labels>INFO,NO_MOD</Labels>
    <IncompatibleLabels />
    <Mutators>
      <GlobalFlag>EmptyFlag</GlobalFlag>
    </Mutators>
  </DungeonModifier>
<DungeonModifier id="INFO_NONE_S2" type="0x18d">
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<PlayerStat id="TheShattersCompleted" index="39" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Shatters" />
<PlayerStat id="BelladonnasGardensCompleted" index="40" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Belladonna's Garden" />
<PlayerStat id="PuppetMastersTheatresCompleted" index="41" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Puppet Master's Theatre" />
<PlayerStat id="ToxicSewersCompleted" index="42" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Toxic Sewers" />
<PlayerStat id="TheHivesCompleted" index="43" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Hive" />
<PlayerStat id="MountainTemplesCompleted" index="44" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Mountain Temple" />
<PlayerStat id="TheNestsCompleted" index="45" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Nest" />
<PlayerStat id="LostHallsCompleted" index="47" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Lost Halls" />
<PlayerStat id="CultistHideoutsCompleted" index="48" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Cultist Hideout" />
<PlayerStat id="TheVoidsCompleted" index="49" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Void" />
<PlayerStat id="PuppetMastersEncoresCompleted" index="50" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Puppet Master's Encore" />
<PlayerStat id="LairOfShaitansCompleted" index="51" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Lair of Shaitan" />
<PlayerStat id="ParasiteChambersCompleted" index="52" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Parasite Chambers" />
<PlayerStat id="MagicWoodsCompleted" index="53" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Magic Woods" />
<PlayerStat id="CnidarianReefsCompleted" index="54" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Cnidarian Reef" />
<PlayerStat id="SecludedThicketsCompleted" index="55" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Secluded Thicket" />
<PlayerStat id="CursedLibrariesCompleted" index="56" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Cursed Library" />
<PlayerStat id="FungalCavernsCompleted" index="57" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Fungal Cavern" />
<PlayerStat id="CrystalCavernsCompleted" index="58" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Crystal Cavern" />
<PlayerStat id="AncientRuinsCompleted" index="59" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Ancient Ruins" />
<PlayerStat id="ForaxsCompleted" index="61" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Forax" />
<PlayerStat id="LegacyHeroicAbyssOfDemonsCompleted" index="62" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Legacy Heroic Abyss of Demons" />
<PlayerStat id="LegacyHeroicUndeadLairsCompleted" index="63" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Legacy Heroic Undead Lair" />
<PlayerStat id="HighTechTerrorsCompleted" index="64" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="High Tech Terror" />
<PlayerStat id="IceTombsCompleted" index="65" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Ice Tomb" />
<PlayerStat id="KatalundsCompleted" index="66" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Katalund" />
<PlayerStat id="MadGodMayhemsCompleted" index="67" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Oryx Pandemonium Decaract" />
<PlayerStat id="MalogiasCompleted" index="68" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Malogia" />
<PlayerStat id="OryxsCastlesCompleted" index="69" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Oryx's Castle" />
<PlayerStat id="OryxsChambersCompleted" index="70" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Oryx's Chamber" />
<PlayerStat id="OryxsSanctuarysCompleted" index="71" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Oryx's Sanctuary" />
<PlayerStat id="RainbowRoadsCompleted" index="72" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Rainbow Road" />
<PlayerStat id="SantasWorkshopsCompleted" index="73" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Santa Workshop" />
<PlayerStat id="TheMachinesCompleted" index="74" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Machine" />
<PlayerStat id="UntarisCompleted" index="75" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Untaris" />
<PlayerStat id="WineCellarsCompleted" index="76" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Wine Cellar" />
<PlayerStat id="ThirdDimensionsCompleted" index="90" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Third Dimension" />
<PlayerStat id="BeachzonesCompleted" index="91" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Beachzone" />
<PlayerStat id="SulfurousWetlandsCompleted" index="93" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Sulfurous Wetlands" />
<PlayerStat id="InterregnumsCompleted" index="92" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Hidden Interregnum" />
<PlayerStat id="KogboldSteamworksCompleted" index="94" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Kogbold Steamworks" />
<PlayerStat id="MoonlightVillageCompleted" index="95" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Moonlight Village" />
<PlayerStat id="AdvancedKogboldSteamworksCompleted" index="96" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Advanced Kogbold Steamworks" />
<PlayerStat id="PlaguedNestsCompleted" index="97" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Plagued Nest" />
<PlayerStat id="TavernsCompleted" index="98" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="The Tavern" />
<PlayerStat id="QueenBunnyCompleted" index="99" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Queen Bunny Chamber" />
<PlayerStat id="StatPotionsConsumed" index="100" reportEvery="5" dungeon="" displayName="Stat Potions consumed" displayColor="#27fd14" displayOnDeath="false" dungeonId="" />
<PlayerStat id="SpectralPenitentiaryCompleted" index="101" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Spectral Penitentiary" />
<PlayerStat id="CronusTrialsCompleted" index="125" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="mgm2 Dungeon" />
<PlayerStat id="Ruins" index="102" reportEvery="5" dungeon="" displayName="Ruins Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Beach" index="103" reportEvery="5" dungeon="" displayName="Beach Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Undead Forest" index="104" reportEvery="5" dungeon="" displayName="Undead Forest Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Forest" index="105" reportEvery="5" dungeon="" displayName="Forest Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Plains" index="106" reportEvery="5" dungeon="" displayName="Plains Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Wither" index="107" reportEvery="5" dungeon="" displayName="Wither Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Dark Forest" index="108" reportEvery="5" dungeon="" displayName="Dark Forest Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Desert" index="109" reportEvery="5" dungeon="" displayName="Desert Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Coral Reefs" index="110" reportEvery="5" dungeon="" displayName="Coral Reefs Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Sprite Forest" index="111" reportEvery="5" dungeon="" displayName="Sprite Forest Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Haunted Hallows" index="112" reportEvery="5" dungeon="" displayName="Haunted Hallows Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Shipwreck Cove" index="113" reportEvery="5" dungeon="" displayName="Shipwreck Cove Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Dead Church" index="114" reportEvery="5" dungeon="" displayName="Dead Church Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Risen Hell" index="115" reportEvery="5" dungeon="" displayName="Risen Hells Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Abandoned City" index="116" reportEvery="5" dungeon="" displayName="Abandoned City Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Deep Sea Abyss" index="117" reportEvery="5" dungeon="" displayName="Deep Sea Abyss Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Carboniferous" index="118" reportEvery="5" dungeon="" displayName="Carboniferous Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Floral Escape" index="119" reportEvery="5" dungeon="" displayName="Floral Escape Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Sanguine Forest" index="120" reportEvery="5" dungeon="" displayName="Sanguine Forest Enemy Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="Runic Tundra" index="121" reportEvery="5" dungeon="" displayName="Runic Tundra Kills" displayColor="#27fd14" displayOnDeath="true" dungeonId="" />
<PlayerStat id="WhiteSnakeInvasionICompleted" index="122" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="White Snake Invasion I" />
<PlayerStat id="WhiteSnakeInvasionIICompleted" index="123" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="White Snake Invasion II" />
<PlayerStat id="WhiteSnakeInvasionIIICompleted" index="124" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="White Snake Invasion III" />
<PlayerStat id="HeroicUndeadLairsCompleted" index="126" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Heroic Undead Lair" />
<PlayerStat id="InfernalAbyssOfDemonsCompleted" index="127" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Infernal Abyss of Demons" />
<PlayerStat id="StromwellsRiftICompleted" index="128" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Stromwell's Rift I" />
<PlayerStat id="StromwellsRiftIICompleted" index="129" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Stromwell's Rift II" />
<PlayerStat id="StromwellsRiftIIICompleted" index="130" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Stromwell's Rift III" />
<PlayerStat id="NeoMalogiasCompleted" index="131" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Neo Malogia" />
<PlayerStat id="NeoUntarisCompleted" index="132" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Neo Untaris" />
<PlayerStat id="NeoForaxsCompleted" index="133" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Neo Forax" />
<PlayerStat id="NeoKatalundsCompleted" index="134" reportEvery="1" dungeon="true" displayName="" displayColor="" displayOnDeath="false" dungeonId="Neo Katalund" />
<FameBonus id="Ancestor" code="1">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Special</DisplayCategory>
    <DisplayName>Ancestor</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>This is your first character in Realm of the Mad God!</Description>
    <Condition>FirstCharacter</Condition>
  </FameBonus>
<FameBonus id="Maxed_Life" code="2">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Life</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <RelativeBonus>5</RelativeBonus>
    <Description>Max your HP</Description>
    <Condition stat="health">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Mana" code="3">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Mana</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <RelativeBonus>5</RelativeBonus>
    <Description>Max your Mana</Description>
    <Condition stat="magic">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Attack" code="4">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Attack</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Attack</Description>
    <Condition stat="attack">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Defense" code="5">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Defense</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Defense</Description>
    <Condition stat="defense">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Speed" code="6">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Speed</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Speed</Description>
    <Condition stat="speed">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Dexterity" code="7">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Dexterity</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Dexterity</Description>
    <Condition stat="dexterity">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Vitality" code="8">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Vitality</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Vitality</Description>
    <Condition stat="vitality">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Maxed_Wisdom" code="9">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Maxing</DisplayCategory>
    <DisplayName>Maxed: Wisdom</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Max your Wisdom</Description>
    <Condition stat="wisdom">MaxedStat</Condition>
  </FameBonus>
<FameBonus id="Traveler" code="10">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Cartography</DisplayCategory>
    <DisplayName>Traveler</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Discover 200000 squares</Description>
    <Condition stat="TilesUncovered" threshold="200000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Mapper" code="11">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Cartography</DisplayCategory>
    <DisplayName>Mapper</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Discover 1000000 squares</Description>
    <Condition stat="TilesUncovered" threshold="1000000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Explorer" code="12">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Cartography</DisplayCategory>
    <DisplayName>Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Discover 4000000 squares</Description>
    <Condition stat="TilesUncovered" threshold="4000000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Cartographer" code="13">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Cartography</DisplayCategory>
    <DisplayName>Cartographer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Discover 10000000 squares</Description>
    <Condition stat="TilesUncovered" threshold="10000000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MapMaker" code="14">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Cartography</DisplayCategory>
    <DisplayName>Map Maker {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Discover 25000000 squares</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TilesUncovered" threshold="25000000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PursuerofDeeds" code="15">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Quest Completes</DisplayCategory>
    <DisplayName>Pursuer of Deeds</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete 25 quests</Description>
    <Condition stat="QuestsCompleted" threshold="25">StatValue</Condition>
  </FameBonus>
<FameBonus id="DoerofDeeds" code="16">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Quest Completes</DisplayCategory>
    <DisplayName>Doer of Deeds</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete 100 quests</Description>
    <Condition stat="QuestsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PerformerofDeeds" code="17">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Quest Completes</DisplayCategory>
    <DisplayName>Performer of Deeds</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete 400 quests</Description>
    <Condition stat="QuestsCompleted" threshold="400">StatValue</Condition>
  </FameBonus>
<FameBonus id="AchieverofDeeds" code="18">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Quest Completes</DisplayCategory>
    <DisplayName>Achiever of Deeds</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete 1000 quests</Description>
    <Condition stat="QuestsCompleted" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MasterofDeeds" code="19">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Quest Completes</DisplayCategory>
    <DisplayName>Master of Deeds {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <Description>Complete 2000 quests</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="QuestsCompleted" threshold="2000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CombatNovice" code="20">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Combat Proficiency</DisplayCategory>
    <DisplayName>Combat Novice</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Hit an enemy 8000 times</Description>
    <Condition stat="ShotsThatDamage" threshold="8000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CombatBeginner" code="21">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Combat Proficiency</DisplayCategory>
    <DisplayName>Combat Beginner</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Hit an enemy 40000 times</Description>
    <Condition stat="ShotsThatDamage" threshold="40000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CombatProficient" code="22">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Combat Proficiency</DisplayCategory>
    <DisplayName>Combat Proficient</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Hit an enemy 200000 times</Description>
    <Condition stat="ShotsThatDamage" threshold="200000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CombatExpert" code="23">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Combat Proficiency</DisplayCategory>
    <DisplayName>Combat Expert</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Hit an enemy 800000 times</Description>
    <Condition stat="ShotsThatDamage" threshold="800000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CombatVeteran" code="24">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Combat Proficiency</DisplayCategory>
    <DisplayName>Combat Veteran {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Hit an enemy 2000000 times</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ShotsThatDamage" threshold="2000000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Supporter" code="25">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Party Level Ups</DisplayCategory>
    <DisplayName>Supporter</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Help an ally level up 25 times</Description>
    <Condition stat="PartyLevelUps" threshold="25">StatValue</Condition>
  </FameBonus>
<FameBonus id="Collaborator" code="26">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Party Level Ups</DisplayCategory>
    <DisplayName>Collaborator</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Help an ally level up 50 times</Description>
    <Condition stat="PartyLevelUps" threshold="50">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeamPlayer" code="27">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Party Level Ups</DisplayCategory>
    <DisplayName>Team Player</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Help an ally level up 100 times</Description>
    <Condition stat="PartyLevelUps" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="LeaderofMen" code="28">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Party Level Ups</DisplayCategory>
    <DisplayName>Leader of Men</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Help an ally level up 400 times</Description>
    <Condition stat="PartyLevelUps" threshold="400">StatValue</Condition>
  </FameBonus>
<FameBonus id="BuilderofArmies" code="29">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Party Level Ups</DisplayCategory>
    <DisplayName>Builder of Armies {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Help an ally level up 1000 times</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PartyLevelUps" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PotionDrinker&#xD;" code="30">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Potions</DisplayCategory>
    <DisplayName>Potion Drinker</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Drink 25 potions</Description>
    <Condition stat="PotionsDrunk" threshold="25">StatValue</Condition>
  </FameBonus>
<FameBonus id="PotionEnthusiast" code="31">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Potions</DisplayCategory>
    <DisplayName>Potion Enthusiast</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Drink 100 potions</Description>
    <Condition stat="PotionsDrunk" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PotionConnoisseur" code="32">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Potions</DisplayCategory>
    <DisplayName>Potion Connoisseur</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Drink 400 potions</Description>
    <Condition stat="PotionsDrunk" threshold="400">StatValue</Condition>
  </FameBonus>
<FameBonus id="PotionSage" code="33">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Potions</DisplayCategory>
    <DisplayName>Potion Sage</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Drink 1000 potions</Description>
    <Condition stat="PotionsDrunk" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PotionFanatic" code="34">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Potions</DisplayCategory>
    <DisplayName>Potion Fanatic {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Drink 2000 potions</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PotionsDrunk" threshold="2000">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbilityNeophyte" code="35">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Ability</DisplayCategory>
    <DisplayName>Ability Neophyte</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Use your special ability 100 times</Description>
    <Condition stat="SpecialAbilityUses" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbilityApprentice" code="36">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Ability</DisplayCategory>
    <DisplayName>Ability Apprentice</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Use your special ability 500 times</Description>
    <Condition stat="SpecialAbilityUses" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbilityAce" code="37">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Ability</DisplayCategory>
    <DisplayName>Ability Ace</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Use your special ability 2500 times</Description>
    <Condition stat="SpecialAbilityUses" threshold="2500">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbilityExpert" code="38">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Ability</DisplayCategory>
    <DisplayName>Ability Expert</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Use your special ability 10000 times</Description>
    <Condition stat="SpecialAbilityUses" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbilitySpecialist" code="39">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Ability</DisplayCategory>
    <DisplayName>Ability Specialist {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Use your special ability 25000 times</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SpecialAbilityUses" threshold="25000">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeleportNewcomer" code="40">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Teleport</DisplayCategory>
    <DisplayName>Teleport Newcomer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Teleport 50 times</Description>
    <Condition stat="Teleports" threshold="50">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeleportRookie" code="41">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Teleport</DisplayCategory>
    <DisplayName>Teleport Rookie</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Teleport 200 times</Description>
    <Condition stat="Teleports" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeleportAlumni" code="42">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Teleport</DisplayCategory>
    <DisplayName>Teleport Alumni</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Teleport 500 times</Description>
    <Condition stat="Teleports" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeleportZealot" code="43">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Teleport</DisplayCategory>
    <DisplayName>Teleport Zealot</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Teleport 1000 times</Description>
    <Condition stat="Teleports" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="TeleportManiac" code="44">
    <DisplayGroup>Stats Bonuses</DisplayGroup>
    <DisplayCategory>Teleport</DisplayCategory>
    <DisplayName>Teleport Maniac {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Teleport 2500 times</Description>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Teleports" threshold="2500">StatValue</Condition>
  </FameBonus>
<FameBonus id="MonsterFoe" code="45">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Monster Kills</DisplayCategory>
    <DisplayName>Monster Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 2000 monsters</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="MonsterKills" threshold="2000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MonsterAdversary" code="46">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Monster Kills</DisplayCategory>
    <DisplayName>Monster Adversary</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Kill 5000 monsters</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="MonsterKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MonsterSlayer" code="47">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Monster Kills</DisplayCategory>
    <DisplayName>Monster Slayer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Kill 10000 monsters</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="MonsterKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MonsterSlaughterer" code="48">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Monster Kills</DisplayCategory>
    <DisplayName>Monster Slaughterer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 50000 monsters</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="MonsterKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="MonsterNemesis" code="49">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Monster Kills</DisplayCategory>
    <DisplayName>Monster Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 100000 monsters</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MonsterKills" threshold="100000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GodFoe" code="50">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>God Kills</DisplayCategory>
    <DisplayName>God Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Gods</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="GodKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="GodAdversary" code="51">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>God Kills</DisplayCategory>
    <DisplayName>God Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Gods</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="GodKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GodSlayer" code="52">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>God Kills</DisplayCategory>
    <DisplayName>God Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Gods</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="GodKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GodSlaughterer" code="53">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>God Kills</DisplayCategory>
    <DisplayName>God Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Gods</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="GodKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GodNemesis" code="54">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>God Kills</DisplayCategory>
    <DisplayName>God Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Gods</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="GodKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="LesserGodFoe" code="55">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Lesser God Kills</DisplayCategory>
    <DisplayName>Lesser God Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 100 Lesser Gods</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="LesserGodKills" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="LesserGodAdversary" code="56">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Lesser God Kills</DisplayCategory>
    <DisplayName>Lesser God Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 500 Lesser Gods</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="LesserGodKills" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="LesserGodSlayer" code="57">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Lesser God Kills</DisplayCategory>
    <DisplayName>Lesser God Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 2000 Lesser Gods</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="LesserGodKills" threshold="2000">StatValue</Condition>
  </FameBonus>
<FameBonus id="LesserGodSlaughterer" code="58">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Lesser God Kills</DisplayCategory>
    <DisplayName>Lesser God Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 5000 Lesser Gods</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="LesserGodKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="LesserGodNemesis" code="59">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Lesser God Kills</DisplayCategory>
    <DisplayName>Lesser God Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 25000 Lesser Gods</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="LesserGodKills" threshold="25000">StatValue</Condition>
  </FameBonus>
<FameBonus id="OryxFoe" code="60">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Oryx Kills</DisplayCategory>
    <DisplayName>Oryx Foe</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Kill Oryx 1 time</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="OryxKills" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="OryxAdversary" code="61">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Oryx Kills</DisplayCategory>
    <DisplayName>Oryx Adversary</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Kill Oryx 20 times</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="OryxKills" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="OryxSlayer" code="62">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Oryx Kills</DisplayCategory>
    <DisplayName>Oryx Slayer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill Oryx 100 times</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="OryxKills" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="OryxSlaughterer" code="63">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Oryx Kills</DisplayCategory>
    <DisplayName>Oryx Slaughterer</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Kill Oryx 250 times</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="OryxKills" threshold="250">StatValue</Condition>
  </FameBonus>
<FameBonus id="OryxNemesis" code="64">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Oryx Kills</DisplayCategory>
    <DisplayName>Oryx Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>8000</AbsoluteBonus>
    <Description>Kill Oryx 500 times</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="OryxKills" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="EncounterFoe" code="65">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Encounter Kills</DisplayCategory>
    <DisplayName>Encounter Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 5 Realm Encounter enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="EncounterKills" threshold="5">StatValue</Condition>
  </FameBonus>
<FameBonus id="EncounterAdversary" code="66">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Encounter Kills</DisplayCategory>
    <DisplayName>Encounter Adversary</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Kill 50 Realm Encounter enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="EncounterKills" threshold="50">StatValue</Condition>
  </FameBonus>
<FameBonus id="EncounterSlayer" code="67">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Encounter Kills</DisplayCategory>
    <DisplayName>Encounter Slayer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Kill 200 Realm Encounter enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="EncounterKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="EncounterSlaughterer" code="68">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Encounter Kills</DisplayCategory>
    <DisplayName>Encounter Slaughterer</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Kill 500 Realm Encounter enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="EncounterKills" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="EncounterNemesis" code="69">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Encounter Kills</DisplayCategory>
    <DisplayName>Encounter Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <Description>Kill 1250 Realm Encounter enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="EncounterKills" threshold="1250">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroFoe" code="70">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Hero Kills</DisplayCategory>
    <DisplayName>Hero Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 5 Heroes of Oryx</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="HeroKills" threshold="5">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroAdversary" code="71">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Hero Kills</DisplayCategory>
    <DisplayName>Hero Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 100 Heroes of Oryx</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="HeroKills" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroSlayer" code="72">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Hero Kills</DisplayCategory>
    <DisplayName>Hero Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 500 Heroes of Oryx</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="HeroKills" threshold="500">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroSlaughterer" code="73">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Hero Kills</DisplayCategory>
    <DisplayName>Hero Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 1250 Heroes of Oryx</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="HeroKills" threshold="1250">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroNemesis" code="74">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Hero Kills</DisplayCategory>
    <DisplayName>Hero Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 2500 Heroes of Oryx</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="HeroKills" threshold="2500">StatValue</Condition>
  </FameBonus>
<FameBonus id="CubeFoe" code="75">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Cube Kills</DisplayCategory>
    <DisplayName>Cube Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Cubes</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="CubeKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="CubeAdversary" code="76">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Cube Kills</DisplayCategory>
    <DisplayName>Cube Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Cubes</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="CubeKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CubeSlayer" code="77">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Cube Kills</DisplayCategory>
    <DisplayName>Cube Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Cubes</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="CubeKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CubeSlaughterer" code="78">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Cube Kills</DisplayCategory>
    <DisplayName>Cube Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Cubes</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="CubeKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CubeNemesis" code="79">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Cube Kills</DisplayCategory>
    <DisplayName>Cube Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Cubes</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CubeKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CritterFoe&#xD;" code="80">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Critter Kills</DisplayCategory>
    <DisplayName>Critter Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Critters</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="CritterKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="CritterAdversary" code="81">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Critter Kills</DisplayCategory>
    <DisplayName>Critter Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Critters</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="CritterKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CritterSlayer" code="82">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Critter Kills</DisplayCategory>
    <DisplayName>Critter Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Critters</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="CritterKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CritterSlaughterer" code="83">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Critter Kills</DisplayCategory>
    <DisplayName>Critter Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Critters</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="CritterKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CritterNemesis" code="84">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Critter Kills</DisplayCategory>
    <DisplayName>Critter Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Critters</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CritterKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeastFoe" code="85">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beast Kills</DisplayCategory>
    <DisplayName>Beast Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Beasts</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="BeastKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeastAdversary" code="86">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beast Kills</DisplayCategory>
    <DisplayName>Beast Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Beasts</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="BeastKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeastSlayer" code="87">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beast Kills</DisplayCategory>
    <DisplayName>Beast Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Beasts</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="BeastKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeastSlaughterer" code="88">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beast Kills</DisplayCategory>
    <DisplayName>Beast Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Beasts</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="BeastKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeastNemesis" code="89">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beast Kills</DisplayCategory>
    <DisplayName>Beast Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Beasts</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="BeastKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="HumanoidFoe" code="90">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Humanoid Kills</DisplayCategory>
    <DisplayName>Humanoid Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Humanoids</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="HumanoidKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="HunamoidAdversary" code="91">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Humanoid Kills</DisplayCategory>
    <DisplayName>Hunamoid Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Humanoids</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="HumanoidKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="HumanoidSlayer" code="92">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Humanoid Kills</DisplayCategory>
    <DisplayName>Humanoid Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Humanoids</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="HumanoidKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="HumanoidSlaughterer" code="93">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Humanoid Kills</DisplayCategory>
    <DisplayName>Humanoid Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Humanoids</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="HumanoidKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="HumainoidNemesis" code="94">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Humanoid Kills</DisplayCategory>
    <DisplayName>Humainoid Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Humanoids</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="HumanoidKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadFoe" code="95">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Kills</DisplayCategory>
    <DisplayName>Undead Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Undead</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="UndeadKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadAdversary" code="96">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Kills</DisplayCategory>
    <DisplayName>Undead Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Undead</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="UndeadKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadSlayer" code="97">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Kills</DisplayCategory>
    <DisplayName>Undead Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Undead</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="UndeadKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadSlaughterer" code="98">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Kills</DisplayCategory>
    <DisplayName>Undead Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Undead</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="UndeadKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadNemesis" code="99">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Kills</DisplayCategory>
    <DisplayName>Undead Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Undead</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="UndeadKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="NatureFoe" code="100">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Nature Kills</DisplayCategory>
    <DisplayName>Nature Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Nature creatures</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="NatureKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="NatureAdversary" code="101">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Nature Kills</DisplayCategory>
    <DisplayName>Nature Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Nature creatures</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="NatureKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="NatureSlayer" code="102">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Nature Kills</DisplayCategory>
    <DisplayName>Nature Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Nature creatures</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="NatureKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="NatureSlaughterer" code="103">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Nature Kills</DisplayCategory>
    <DisplayName>Nature Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Nature creatures</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="NatureKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="NatureNemesis" code="104">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Nature Kills</DisplayCategory>
    <DisplayName>Nature Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Nature creatures</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="NatureKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConstructFoe" code="105">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Construct Kills</DisplayCategory>
    <DisplayName>Construct Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Constructs</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="ConstructKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConstructAdversary" code="106">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Construct Kills</DisplayCategory>
    <DisplayName>Construct Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Constructs</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="ConstructKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConstructSlayer" code="107">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Construct Kills</DisplayCategory>
    <DisplayName>Construct Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Constructs</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="ConstructKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConstructSlaughterer" code="108">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Construct Kills</DisplayCategory>
    <DisplayName>Construct Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Constructs</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="ConstructKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConstructNemesis" code="109">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Construct Kills</DisplayCategory>
    <DisplayName>Construct Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Constructs</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ConstructKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GrotesqueFoe" code="110">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Grotesque Kills</DisplayCategory>
    <DisplayName>Grotesque Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Grotesque creatures</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="GrotesqueKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="GrotesqueAdversary" code="111">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Grotesque Kills</DisplayCategory>
    <DisplayName>Grotesque Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Grotesque creatures</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="GrotesqueKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GrotesqueSlayer" code="112">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Grotesque Kills</DisplayCategory>
    <DisplayName>Grotesque Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Grotesque creatures</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="GrotesqueKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GrotesqueSlaughterer" code="113">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Grotesque Kills</DisplayCategory>
    <DisplayName>Grotesque Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Grotesque creatures</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="GrotesqueKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="GrotesqueNemesis" code="114">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Grotesque Kills</DisplayCategory>
    <DisplayName>Grotesque Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Grotesque creatures</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="GrotesqueKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="StructureFoe" code="115">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Structure Kills</DisplayCategory>
    <DisplayName>Structure Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Structures</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="StructureKills" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="StructureAdversary" code="116">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Structure Kills</DisplayCategory>
    <DisplayName>Structure Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Structures</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="StructureKills" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="StructureSlayer" code="117">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Structure Kills</DisplayCategory>
    <DisplayName>Structure Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Structures</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="StructureKills" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="StructureSlaughterer" code="118">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Structure Kills</DisplayCategory>
    <DisplayName>Structure Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Structures</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="StructureKills" threshold="10000">StatValue</Condition>
  </FameBonus>
<FameBonus id="StructureNemesis" code="119">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Structure Kills</DisplayCategory>
    <DisplayName>Structure Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Structures</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="StructureKills" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="TunnelRat" code="120">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Tunnel Rat</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <RelativeBonus>7.5</RelativeBonus>
    <Description>Complete 1 time: Wild Shadow era dungeons</Description>
    <Condition stat="PirateCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForbiddenJunglesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpiderDensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SnakePitsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UndeadLairsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OceanTrenchesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TombOfTheAncientsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsCastlesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WineCellarsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ExplosiveJourney" code="121">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Explosive Journey</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <RelativeBonus>7.5</RelativeBonus>
    <Description>Complete 1 time: Kabam era dungeons</Description>
    <Condition stat="DavyJonesLockersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadLabsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HauntedCemeteriesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfDraconisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="DeadwaterDocksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrawlingDepthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheShattersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfShaitansCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceCavesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TraveloftheDecade" code="122">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Travel of the Decade</DisplayName>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <RelativeBonus>10</RelativeBonus>
    <Description>Complete 1 time: Deca era dungeons</Description>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheHivesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ToxicSewersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MountainTemplesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ThirdDimensionsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LostHallsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CultistHideoutsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheVoidsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CnidarianReefsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ParasiteChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MagicWoodsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CursedLibrariesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsSanctuarysCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AncientRuinsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HighTechTerrorsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SulfurousWetlandsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="FirstSteps" code="123">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>First Steps</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <RelativeBonus>2.5</RelativeBonus>
    <Description>Complete 1 time: Early game dungeons</Description>
    <Condition stat="PirateCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForestMazesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForbiddenJunglesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpiderDensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheHivesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="KingoftheMountains" code="124">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>King of the Mountains</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <RelativeBonus>5</RelativeBonus>
    <Description>Complete 1 time: Mountain dungeons</Description>
    <Condition stat="SpriteWorldsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SnakePitsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ToxicSewersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadLabsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MagicWoodsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HauntedCemeteriesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CursedLibrariesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AncientRuinsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SulfurousWetlandsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ConqueroroftheRealm" code="125">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Conqueror of the Realm</DisplayName>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <RelativeBonus>10</RelativeBonus>
    <Description>Complete 1 time: Encounter dungeons</Description>
    <Condition stat="DavyJonesLockersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfDraconisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MountainTemplesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ThirdDimensionsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OceanTrenchesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TombOfTheAncientsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheShattersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="FungalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrystalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LostHallsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KogboldSteamworksCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="EnemyoftheCourt" code="126">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Enemy of the Court</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <RelativeBonus>7.5</RelativeBonus>
    <Description>Complete 1 time: Court dungeons</Description>
    <Condition stat="LairOfShaitansCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CnidarianReefsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HighTechTerrorsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="EpicBattles" code="127">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Epic Battles</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <RelativeBonus>7.5</RelativeBonus>
    <Description>Complete 1 time: Epic dungeons</Description>
    <Condition stat="DeadwaterDocksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrawlingDepthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="FarOut" code="128">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Far Out</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <RelativeBonus>5</RelativeBonus>
    <Description>Complete 1 time: Alien dungeons</Description>
    <Condition stat="MalogiasCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UntarisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForaxsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KatalundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="FartherOut" code="581">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Farther Out</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <RelativeBonus>7.5</RelativeBonus>
    <Description>Complete 1 time: Neo Alien dungeons</Description>
    <Condition stat="NeoMalogiasCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoUntarisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoForaxsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoKatalundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="HerooftheNexus" code="129">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Hero of the Nexus</DisplayName>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <RelativeBonus>12.5</RelativeBonus>
    <Description>Complete 1 time: Every "standard" dungeon.</Description>
    <Condition stat="PirateCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForestMazesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpiderDensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SnakePitsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForbiddenJunglesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheHivesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AncientRuinsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MagicWoodsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpriteWorldsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UndeadLairsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ToxicSewersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CursedLibrariesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HauntedCemeteriesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadLabsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ParasiteChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="DavyJonesLockersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MountainTemplesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ThirdDimensionsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfDraconisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="DeadwaterDocksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrawlingDepthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OceanTrenchesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TombOfTheAncientsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="FungalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrystalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheShattersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LostHallsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CultistHideoutsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheVoidsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SulfurousWetlandsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KogboldSteamworksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsCastlesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfShaitansCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CnidarianReefsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HighTechTerrorsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WineCellarsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsSanctuarysCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SeasonsBeatins" code="130">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Season's Beatins</DisplayName>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <RelativeBonus>12.5</RelativeBonus>
    <Description>Complete 1 time: Every "seasonal" dungeon.</Description>
    <Condition stat="BelladonnasGardensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceTombsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadGodMayhemsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="BattleForTheNexusCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SantasWorkshopsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheMachinesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MalogiasCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UntarisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForaxsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KatalundsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="RainbowRoadsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="BeachzonesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoMalogiasCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoUntarisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoForaxsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="NeoKatalundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="RealmoftheMadGod" code="131">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Dungeon Collection</DisplayCategory>
    <DisplayName>Realm of the Mad God</DisplayName>
    <AbsoluteBonus>10000</AbsoluteBonus>
    <RelativeBonus>25</RelativeBonus>
    <Description>Complete 1 time: Every dungeon</Description>
    <Condition stat="PirateCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForestMazesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpiderDensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SnakePitsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForbiddenJunglesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheHivesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AncientRuinsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MagicWoodsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpriteWorldsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UndeadLairsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="AbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ToxicSewersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CursedLibrariesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HauntedCemeteriesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadLabsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ParasiteChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="DavyJonesLockersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MountainTemplesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ThirdDimensionsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfDraconisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="DeadwaterDocksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrawlingDepthsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OceanTrenchesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceCavesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TombOfTheAncientsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="FungalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CrystalCavernsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheShattersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LostHallsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CultistHideoutsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheVoidsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SulfurousWetlandsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KogboldSteamworksCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsCastlesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="LairOfShaitansCompleted" threshold="1">StatValue</Condition>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="1">StatValue</Condition>
    <Condition stat="CnidarianReefsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="HighTechTerrorsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsChambersCompleted" threshold="1">StatValue</Condition>
    <Condition stat="WineCellarsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="OryxsSanctuarysCompleted" threshold="1">StatValue</Condition>
    <Condition stat="BelladonnasGardensCompleted" threshold="1">StatValue</Condition>
    <Condition stat="IceTombsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MadGodMayhemsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="BattleForTheNexusCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SantasWorkshopsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="TheMachinesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="MalogiasCompleted" threshold="1">StatValue</Condition>
    <Condition stat="UntarisCompleted" threshold="1">StatValue</Condition>
    <Condition stat="ForaxsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="KatalundsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="RainbowRoadsCompleted" threshold="1">StatValue</Condition>
    <Condition stat="BeachzonesCompleted" threshold="1">StatValue</Condition>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="PirateCaveScout" code="132">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Pirate Cave</DisplayCategory>
    <DisplayName>Pirate Cave Scout</DisplayName>
    <AbsoluteBonus>2</AbsoluteBonus>
    <Description>Complete Pirate Cave 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="PirateCavesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="PirateCaveExplorer" code="133">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Pirate Cave</DisplayCategory>
    <DisplayName>Pirate Cave Explorer</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Pirate Cave 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="PirateCavesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="PirateCaveAdventurer" code="134">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Pirate Cave</DisplayCategory>
    <DisplayName>Pirate Cave Adventurer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Pirate Cave 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="PirateCavesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="PirateCaveConqueror" code="135">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Pirate Cave</DisplayCategory>
    <DisplayName>Pirate Cave Conqueror</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Pirate Cave 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="PirateCavesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="PirateCaveMaster" code="136">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Pirate Cave</DisplayCategory>
    <DisplayName>Pirate Cave Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>60</AbsoluteBonus>
    <Description>Complete Pirate Cave 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PirateCavesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestMazeScout" code="137">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forest Maze</DisplayCategory>
    <DisplayName>Forest Maze Scout</DisplayName>
    <AbsoluteBonus>2</AbsoluteBonus>
    <Description>Complete Forest Maze 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ForestMazesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestMazeExplorer" code="138">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forest Maze</DisplayCategory>
    <DisplayName>Forest Maze Explorer</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Forest Maze 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ForestMazesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestMazeAdventurer" code="139">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forest Maze</DisplayCategory>
    <DisplayName>Forest Maze Adventurer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Forest Maze 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ForestMazesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestMazeConqueror" code="140">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forest Maze</DisplayCategory>
    <DisplayName>Forest Maze Conqueror</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Forest Maze 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ForestMazesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestMazeMaster" code="141">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forest Maze</DisplayCategory>
    <DisplayName>Forest Maze Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>60</AbsoluteBonus>
    <Description>Complete Forest Maze 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ForestMazesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForbiddenJungleScout" code="142">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forbidden Jungle</DisplayCategory>
    <DisplayName>Forbidden Jungle Scout</DisplayName>
    <AbsoluteBonus>4</AbsoluteBonus>
    <Description>Complete Forbidden Jungle 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ForbiddenJunglesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForbiddenJungleExplorer" code="143">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forbidden Jungle</DisplayCategory>
    <DisplayName>Forbidden Jungle Explorer</DisplayName>
    <AbsoluteBonus>8</AbsoluteBonus>
    <Description>Complete Forbidden Jungle 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ForbiddenJunglesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForbiddenJungleAdventurer" code="144">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forbidden Jungle</DisplayCategory>
    <DisplayName>Forbidden Jungle Adventurer</DisplayName>
    <AbsoluteBonus>15</AbsoluteBonus>
    <Description>Complete Forbidden Jungle 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ForbiddenJunglesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForbiddenJungleConqueror" code="145">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forbidden Jungle</DisplayCategory>
    <DisplayName>Forbidden Jungle Conqueror</DisplayName>
    <AbsoluteBonus>30</AbsoluteBonus>
    <Description>Complete Forbidden Jungle 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ForbiddenJunglesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForbiddenJungleMaster" code="146">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forbidden Jungle</DisplayCategory>
    <DisplayName>Forbidden Jungle Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Forbidden Jungle 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ForbiddenJunglesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheHiveScout" code="147">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Hive</DisplayCategory>
    <DisplayName>The Hive Scout</DisplayName>
    <AbsoluteBonus>4</AbsoluteBonus>
    <Description>Complete The Hive 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TheHivesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheHiveExplorer" code="148">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Hive</DisplayCategory>
    <DisplayName>The Hive Explorer</DisplayName>
    <AbsoluteBonus>8</AbsoluteBonus>
    <Description>Complete The Hive 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TheHivesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheHiveAdventurer" code="149">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Hive</DisplayCategory>
    <DisplayName>The Hive Adventurer</DisplayName>
    <AbsoluteBonus>15</AbsoluteBonus>
    <Description>Complete The Hive 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TheHivesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheHiveConqueror" code="150">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Hive</DisplayCategory>
    <DisplayName>The Hive Conqueror</DisplayName>
    <AbsoluteBonus>30</AbsoluteBonus>
    <Description>Complete The Hive 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TheHivesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheHiveMaster" code="151">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Hive</DisplayCategory>
    <DisplayName>The Hive Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete The Hive 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TheHivesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpiderDenScout" code="152">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spider Den</DisplayCategory>
    <DisplayName>Spider Den Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Spider Den 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SpiderDensCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpiderDenExplorer" code="153">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spider Den</DisplayCategory>
    <DisplayName>Spider Den Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Spider Den 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SpiderDensCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpiderDenAdventurer" code="154">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spider Den</DisplayCategory>
    <DisplayName>Spider Den Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Spider Den 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SpiderDensCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpiderDenConqueror" code="155">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spider Den</DisplayCategory>
    <DisplayName>Spider Den Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Spider Den 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SpiderDensCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpiderDenMaster" code="156">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spider Den</DisplayCategory>
    <DisplayName>Spider Den Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Spider Den 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SpiderDensCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="AncientRuinsScout" code="157">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ancient Ruins</DisplayCategory>
    <DisplayName>Ancient Ruins Scout</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Ancient Ruins 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="AncientRuinsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="AncientRuinsExplorer" code="158">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ancient Ruins</DisplayCategory>
    <DisplayName>Ancient Ruins Explorer</DisplayName>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Ancient Ruins 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="AncientRuinsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="AncientRuinsAdventurer" code="159">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ancient Ruins</DisplayCategory>
    <DisplayName>Ancient Ruins Adventurer</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Ancient Ruins 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="AncientRuinsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="AncientRuinsConqueror" code="160">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ancient Ruins</DisplayCategory>
    <DisplayName>Ancient Ruins Conqueror</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Ancient Ruins 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="AncientRuinsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="AncientRuinsMaster" code="161">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ancient Ruins</DisplayCategory>
    <DisplayName>Ancient Ruins Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Ancient Ruins 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="AncientRuinsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SnakePitScout" code="162">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Snake Pit</DisplayCategory>
    <DisplayName>Snake Pit Scout</DisplayName>
    <AbsoluteBonus>25</AbsoluteBonus>
    <Description>Complete Snake Pit 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SnakePitsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SnakePitExplorer" code="163">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Snake Pit</DisplayCategory>
    <DisplayName>Snake Pit Explorer</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Complete Snake Pit 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SnakePitsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SnakePitAdventurer" code="164">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Snake Pit</DisplayCategory>
    <DisplayName>Snake Pit Adventurer</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Snake Pit 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SnakePitsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SnakePitConqueror" code="165">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Snake Pit</DisplayCategory>
    <DisplayName>Snake Pit Conqueror</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Snake Pit 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SnakePitsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SnakePitMaster" code="166">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Snake Pit</DisplayCategory>
    <DisplayName>Snake Pit Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Snake Pit 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SnakePitsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpriteWorldScout" code="167">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sprite World</DisplayCategory>
    <DisplayName>Sprite World Scout</DisplayName>
    <AbsoluteBonus>25</AbsoluteBonus>
    <Description>Complete Sprite World 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SpriteWorldsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpriteWorldExplorer" code="168">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sprite World</DisplayCategory>
    <DisplayName>Sprite World Explorer</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Complete Sprite World 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SpriteWorldsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpriteWorldAdventurer" code="169">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sprite World</DisplayCategory>
    <DisplayName>Sprite World Adventurer</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Sprite World 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SpriteWorldsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpriteWorldConqueror" code="170">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sprite World</DisplayCategory>
    <DisplayName>Sprite World Conqueror</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Sprite World 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SpriteWorldsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpriteWorldMaster" code="171">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sprite World</DisplayCategory>
    <DisplayName>Sprite World Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Sprite World 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SpriteWorldsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MagicWoodsScout" code="172">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Magic Woods</DisplayCategory>
    <DisplayName>Magic Woods Scout</DisplayName>
    <AbsoluteBonus>35</AbsoluteBonus>
    <Description>Complete Magic Woods 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MagicWoodsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="MagicWoodsExplorer" code="173">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Magic Woods</DisplayCategory>
    <DisplayName>Magic Woods Explorer</DisplayName>
    <AbsoluteBonus>70</AbsoluteBonus>
    <Description>Complete Magic Woods 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MagicWoodsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="MagicWoodsAdventurer" code="174">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Magic Woods</DisplayCategory>
    <DisplayName>Magic Woods Adventurer</DisplayName>
    <AbsoluteBonus>140</AbsoluteBonus>
    <Description>Complete Magic Woods 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MagicWoodsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="MagicWoodsConqueror" code="175">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Magic Woods</DisplayCategory>
    <DisplayName>Magic Woods Conqueror</DisplayName>
    <AbsoluteBonus>280</AbsoluteBonus>
    <Description>Complete Magic Woods 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MagicWoodsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="MagicWoodsMaster" code="176">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Magic Woods</DisplayCategory>
    <DisplayName>Magic Woods Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>700</AbsoluteBonus>
    <Description>Complete Magic Woods 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MagicWoodsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadLairScout" code="177">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Undead Lair</DisplayCategory>
    <DisplayName>Undead Lair Scout</DisplayName>
    <AbsoluteBonus>35</AbsoluteBonus>
    <Description>Complete Undead Lair 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="UndeadLairsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadLairExplorer" code="178">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Undead Lair</DisplayCategory>
    <DisplayName>Undead Lair Explorer</DisplayName>
    <AbsoluteBonus>70</AbsoluteBonus>
    <Description>Complete Undead Lair 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="UndeadLairsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadLairAdventurer" code="179">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Undead Lair</DisplayCategory>
    <DisplayName>Undead Lair Adventurer</DisplayName>
    <AbsoluteBonus>140</AbsoluteBonus>
    <Description>Complete Undead Lair 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="UndeadLairsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadLairConqueror" code="180">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Undead Lair</DisplayCategory>
    <DisplayName>Undead Lair Conqueror</DisplayName>
    <AbsoluteBonus>280</AbsoluteBonus>
    <Description>Complete Undead Lair 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="UndeadLairsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="UndeadLairMaster" code="181">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Undead Lair</DisplayCategory>
    <DisplayName>Undead Lair Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>700</AbsoluteBonus>
    <Description>Complete Undead Lair 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="UndeadLairsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbyssofDemonsScout" code="182">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Abyss of Demons</DisplayCategory>
    <DisplayName>Abyss of Demons Scout</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Abyss of Demons 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="AbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbyssofDemonsExplorer" code="183">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Abyss of Demons</DisplayCategory>
    <DisplayName>Abyss of Demons Explorer</DisplayName>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Abyss of Demons 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="AbyssOfDemonsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbyssofDemonsAdventurer" code="184">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Abyss of Demons</DisplayCategory>
    <DisplayName>Abyss of Demons Adventurer</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Abyss of Demons 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="AbyssOfDemonsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbyssofDemonsConqueror" code="185">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Abyss of Demons</DisplayCategory>
    <DisplayName>Abyss of Demons Conqueror</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Abyss of Demons 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="AbyssOfDemonsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="AbyssofDemonsMaster" code="186">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Abyss of Demons</DisplayCategory>
    <DisplayName>Abyss of Demons Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Abyss of Demons 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="AbyssOfDemonsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CursedLibraryScout" code="187">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cursed Library</DisplayCategory>
    <DisplayName>Cursed Library Scout</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Complete Cursed Library 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CursedLibrariesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CursedLibraryExplorer" code="188">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cursed Library</DisplayCategory>
    <DisplayName>Cursed Library Explorer</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Cursed Library 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CursedLibrariesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CursedLibraryAdventurer" code="189">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cursed Library</DisplayCategory>
    <DisplayName>Cursed Library Adventurer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Cursed Library 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CursedLibrariesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CursedLibraryConqueror" code="190">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cursed Library</DisplayCategory>
    <DisplayName>Cursed Library Conqueror</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Cursed Library 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CursedLibrariesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CursedLibraryMaster" code="191">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cursed Library</DisplayCategory>
    <DisplayName>Cursed Library Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Cursed Library 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CursedLibrariesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ToxicSewersScout" code="192">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Toxic Sewers</DisplayCategory>
    <DisplayName>Toxic Sewers Scout</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Toxic Sewers 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ToxicSewersCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ToxicSewersExplorer" code="193">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Toxic Sewers</DisplayCategory>
    <DisplayName>Toxic Sewers Explorer</DisplayName>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Toxic Sewers 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ToxicSewersCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ToxicSewersAdventurer" code="194">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Toxic Sewers</DisplayCategory>
    <DisplayName>Toxic Sewers Adventurer</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Toxic Sewers 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ToxicSewersCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ToxicSewersConqueror" code="195">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Toxic Sewers</DisplayCategory>
    <DisplayName>Toxic Sewers Conqueror</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Toxic Sewers 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ToxicSewersCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ToxicSewersMaster" code="196">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Toxic Sewers</DisplayCategory>
    <DisplayName>Toxic Sewers Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Toxic Sewers 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ToxicSewersCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadLabScout" code="197">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad Lab</DisplayCategory>
    <DisplayName>Mad Lab Scout</DisplayName>
    <AbsoluteBonus>50</AbsoluteBonus>
    <Description>Complete Mad Lab 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MadLabsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadLabExplorer" code="198">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad Lab</DisplayCategory>
    <DisplayName>Mad Lab Explorer</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Mad Lab 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MadLabsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadLabAdventurer" code="199">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad Lab</DisplayCategory>
    <DisplayName>Mad Lab Adventurer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Mad Lab 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MadLabsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadLabConqueror" code="200">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad Lab</DisplayCategory>
    <DisplayName>Mad Lab Conqueror</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Mad Lab 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MadLabsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadLabMaster" code="201">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad Lab</DisplayCategory>
    <DisplayName>Mad Lab Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Mad Lab 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MadLabsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sTheatreScout" code="202">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Theatre</DisplayCategory>
    <DisplayName>Puppet Master's Theatre Scout</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Puppet Master's Theatre 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sTheatreExplorer" code="203">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Theatre</DisplayCategory>
    <DisplayName>Puppet Master's Theatre Explorer</DisplayName>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Puppet Master's Theatre 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sTheatreAdventurer" code="204">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Theatre</DisplayCategory>
    <DisplayName>Puppet Master's Theatre Adventurer</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Puppet Master's Theatre 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sTheatreConqueror" code="205">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Theatre</DisplayCategory>
    <DisplayName>Puppet Master's Theatre Conqueror</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Puppet Master's Theatre 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sTheatreMaster" code="206">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Theatre</DisplayCategory>
    <DisplayName>Puppet Master's Theatre Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Puppet Master's Theatre 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PuppetMastersTheatresCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ManoroftheImmortalsScout" code="207">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Manor of the Immortals</DisplayCategory>
    <DisplayName>Manor of the Immortals Scout</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Manor of the Immortals 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ManoroftheImmortalsExplorer" code="208">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Manor of the Immortals</DisplayCategory>
    <DisplayName>Manor of the Immortals Explorer</DisplayName>
    <AbsoluteBonus>80</AbsoluteBonus>
    <Description>Complete Manor of the Immortals 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ManoroftheImmortalsAdventurer" code="209">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Manor of the Immortals</DisplayCategory>
    <DisplayName>Manor of the Immortals Adventurer</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Manor of the Immortals 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ManoroftheImmortalsConqueror" code="210">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Manor of the Immortals</DisplayCategory>
    <DisplayName>Manor of the Immortals Conqueror</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Manor of the Immortals 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ManoroftheImmortalsMaster" code="211">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Manor of the Immortals</DisplayCategory>
    <DisplayName>Manor of the Immortals Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Manor of the Immortals 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ManorOfTheImmortalsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="HauntedCemeteryScout" code="212">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Cemetery</DisplayCategory>
    <DisplayName>Haunted Cemetery Scout</DisplayName>
    <AbsoluteBonus>60</AbsoluteBonus>
    <Description>Complete Haunted Cemetery 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="HauntedCemeteriesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="HauntedCemeteryExplorer" code="213">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Cemetery</DisplayCategory>
    <DisplayName>Haunted Cemetery Explorer</DisplayName>
    <AbsoluteBonus>120</AbsoluteBonus>
    <Description>Complete Haunted Cemetery 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="HauntedCemeteriesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="HauntedCemeteryAdventurer" code="214">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Cemetery</DisplayCategory>
    <DisplayName>Haunted Cemetery Adventurer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Haunted Cemetery 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="HauntedCemeteriesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="HauntedCemeteryConqueror" code="215">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Cemetery</DisplayCategory>
    <DisplayName>Haunted Cemetery Conqueror</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Haunted Cemetery 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="HauntedCemeteriesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="HauntedCemeteryMaster" code="216">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Cemetery</DisplayCategory>
    <DisplayName>Haunted Cemetery Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Haunted Cemetery 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="HauntedCemeteriesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CaveofaThousandTreasuresScout" code="217">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cave of a Thousand Treasures</DisplayCategory>
    <DisplayName>Cave of a Thousand Treasures Scout</DisplayName>
    <AbsoluteBonus>60</AbsoluteBonus>
    <Description>Complete Cave of a Thousand Treasures 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CaveofaThousandTreasuresExplorer" code="218">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cave of a Thousand Treasures</DisplayCategory>
    <DisplayName>Cave of a Thousand Treasures Explorer</DisplayName>
    <AbsoluteBonus>120</AbsoluteBonus>
    <Description>Complete Cave of a Thousand Treasures 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CaveofaThousandTreasuresAdventurer" code="219">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cave of a Thousand Treasures</DisplayCategory>
    <DisplayName>Cave of a Thousand Treasures Adventurer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Cave of a Thousand Treasures 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CaveofaThousandTreasuresConqueror" code="220">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cave of a Thousand Treasures</DisplayCategory>
    <DisplayName>Cave of a Thousand Treasures Conqueror</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Cave of a Thousand Treasures 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CaveofaThousandTreasuresMaster" code="221">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cave of a Thousand Treasures</DisplayCategory>
    <DisplayName>Cave of a Thousand Treasures Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Cave of a Thousand Treasures 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CaveOfAThousandTreasuresCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CandylandHuntingGroundsScout" code="222">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Candyland Hunting Grounds</DisplayCategory>
    <DisplayName>Candyland Hunting Grounds Scout</DisplayName>
    <AbsoluteBonus>60</AbsoluteBonus>
    <Description>Complete Candyland Hunting Grounds 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CandylandHuntingGroundsExplorer" code="223">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Candyland Hunting Grounds</DisplayCategory>
    <DisplayName>Candyland Hunting Grounds Explorer</DisplayName>
    <AbsoluteBonus>120</AbsoluteBonus>
    <Description>Complete Candyland Hunting Grounds 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CandylandHuntingGroundsAdventurer" code="224">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Candyland Hunting Grounds</DisplayCategory>
    <DisplayName>Candyland Hunting Grounds Adventurer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Candyland Hunting Grounds 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CandylandHuntingGroundsConqueror" code="225">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Candyland Hunting Grounds</DisplayCategory>
    <DisplayName>Candyland Hunting Grounds Conqueror</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Candyland Hunting Grounds 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CandylandHuntingGroundsMaster" code="226">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Candyland Hunting Grounds</DisplayCategory>
    <DisplayName>Candyland Hunting Grounds Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Candyland Hunting Grounds 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CandylandHuntingGroundsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ParasiteChambersScout" code="227">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Parasite Chambers</DisplayCategory>
    <DisplayName>Parasite Chambers Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Parasite Chambers 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ParasiteChambersCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ParasiteChambersExplorer" code="228">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Parasite Chambers</DisplayCategory>
    <DisplayName>Parasite Chambers Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Parasite Chambers 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ParasiteChambersCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ParasiteChambersAdventurer" code="229">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Parasite Chambers</DisplayCategory>
    <DisplayName>Parasite Chambers Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Parasite Chambers 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ParasiteChambersCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ParasiteChambersConqueror" code="230">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Parasite Chambers</DisplayCategory>
    <DisplayName>Parasite Chambers Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Parasite Chambers 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ParasiteChambersCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ParasiteChambersMaster" code="231">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Parasite Chambers</DisplayCategory>
    <DisplayName>Parasite Chambers Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Parasite Chambers 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ParasiteChambersCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="DeadwaterDocksScout" code="232">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Deadwater Docks</DisplayCategory>
    <DisplayName>Deadwater Docks Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Deadwater Docks 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="DeadwaterDocksCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="DeadwaterDocksExplorer" code="233">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Deadwater Docks</DisplayCategory>
    <DisplayName>Deadwater Docks Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Deadwater Docks 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="DeadwaterDocksCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="DeadwaterDocksAdventurer" code="234">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Deadwater Docks</DisplayCategory>
    <DisplayName>Deadwater Docks Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Deadwater Docks 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="DeadwaterDocksCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="DeadwaterDocksConqueror" code="235">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Deadwater Docks</DisplayCategory>
    <DisplayName>Deadwater Docks Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Deadwater Docks 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="DeadwaterDocksCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="DeadwaterDocksMaster" code="236">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Deadwater Docks</DisplayCategory>
    <DisplayName>Deadwater Docks Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Deadwater Docks 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="DeadwaterDocksCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="WoodlandLabyrinthScout" code="237">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Woodland Labyrinth</DisplayCategory>
    <DisplayName>Woodland Labyrinth Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Woodland Labyrinth 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="WoodlandLabyrinthExplorer" code="238">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Woodland Labyrinth</DisplayCategory>
    <DisplayName>Woodland Labyrinth Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Woodland Labyrinth 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="WoodlandLabyrinthAdventurer" code="239">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Woodland Labyrinth</DisplayCategory>
    <DisplayName>Woodland Labyrinth Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Woodland Labyrinth 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="WoodlandLabyrinthConqueror" code="240">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Woodland Labyrinth</DisplayCategory>
    <DisplayName>Woodland Labyrinth Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Woodland Labyrinth 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="WoodlandLabyrinthMaster" code="241">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Woodland Labyrinth</DisplayCategory>
    <DisplayName>Woodland Labyrinth Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Woodland Labyrinth 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="WoodlandLabyrinthsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrawlingDepthsScout" code="242">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Crawling Depths</DisplayCategory>
    <DisplayName>The Crawling Depths Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete The Crawling Depths 1 times</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CrawlingDepthsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrawlingDepthsExplorer" code="243">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Crawling Depths</DisplayCategory>
    <DisplayName>The Crawling Depths Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete The Crawling Depths 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CrawlingDepthsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrawlingDepthsAdventurer" code="244">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Crawling Depths</DisplayCategory>
    <DisplayName>The Crawling Depths Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete The Crawling Depths 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CrawlingDepthsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrawlingDepthsConqueror" code="245">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Crawling Depths</DisplayCategory>
    <DisplayName>The Crawling Depths Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete The Crawling Depths 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CrawlingDepthsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrawlingDepthsMaster" code="246">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Crawling Depths</DisplayCategory>
    <DisplayName>The Crawling Depths Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete The Crawling Depths 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CrawlingDepthsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SulfurousWetlandsScout" code="422">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sulfurous Wetlands</DisplayCategory>
    <DisplayName>Sulfurous Wetlands Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Sulfurous Wetlands 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SulfurousWetlandsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SulfurousWetlandsExplorer" code="423">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sulfurous Wetlands</DisplayCategory>
    <DisplayName>Sulfurous Wetlands Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Sulfurous Wetlands 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SulfurousWetlandsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SulfurousWetlandsAdventurer" code="424">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sulfurous Wetlands</DisplayCategory>
    <DisplayName>Sulfurous Wetlands Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Sulfurous Wetlands 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SulfurousWetlandsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SulfurousWetlandsConqueror" code="425">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sulfurous Wetlands</DisplayCategory>
    <DisplayName>Sulfurous Wetlands Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Sulfurous Wetlands 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SulfurousWetlandsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SulfurousWetlandsMaster" code="426">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Sulfurous Wetlands</DisplayCategory>
    <DisplayName>Sulfurous Wetlands Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Sulfurous Wetlands 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SulfurousWetlandsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="DavyJonesLockerScout" code="247">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Davy Jones' Locker</DisplayCategory>
    <DisplayName>Davy Jones' Locker Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Davy Jones' Locker 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="DavyJonesLockersCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="DavyJonesLockerExplorer" code="248">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Davy Jones' Locker</DisplayCategory>
    <DisplayName>Davy Jones' Locker Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Davy Jones' Locker 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="DavyJonesLockersCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="DavyJonesLockerAdventurer" code="249">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Davy Jones' Locker</DisplayCategory>
    <DisplayName>Davy Jones' Locker Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Davy Jones' Locker 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="DavyJonesLockersCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="DavyJonesLockerConqueror" code="250">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Davy Jones' Locker</DisplayCategory>
    <DisplayName>Davy Jones' Locker Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Davy Jones' Locker 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="DavyJonesLockersCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="DavyJonesLockerMaster" code="251">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Davy Jones' Locker</DisplayCategory>
    <DisplayName>Davy Jones' Locker Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Davy Jones' Locker 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="DavyJonesLockersCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MountainTempleScout" code="252">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mountain Temple</DisplayCategory>
    <DisplayName>Mountain Temple Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Mountain Temple 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MountainTemplesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="MountainTempleExplorer" code="253">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mountain Temple</DisplayCategory>
    <DisplayName>Mountain Temple Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Mountain Temple 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MountainTemplesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="MountainTempleAdventurer" code="254">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mountain Temple</DisplayCategory>
    <DisplayName>Mountain Temple Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Mountain Temple 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MountainTemplesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="MountainTempleConqueror" code="255">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mountain Temple</DisplayCategory>
    <DisplayName>Mountain Temple Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Mountain Temple 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MountainTemplesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="MountainTempleMaster" code="256">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mountain Temple</DisplayCategory>
    <DisplayName>Mountain Temple Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Mountain Temple 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MountainTemplesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofDraconisScout" code="257">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Draconis</DisplayCategory>
    <DisplayName>Lair of Draconis Scout</DisplayName>
    <AbsoluteBonus>175</AbsoluteBonus>
    <Description>Complete Lair of Draconis 1 times</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="LairOfDraconisCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofDraconisExplorer" code="258">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Draconis</DisplayCategory>
    <DisplayName>Lair of Draconis Explorer</DisplayName>
    <AbsoluteBonus>350</AbsoluteBonus>
    <Description>Complete Lair of Draconis 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="LairOfDraconisCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofDraconisAdventurer" code="259">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Draconis</DisplayCategory>
    <DisplayName>Lair of Draconis Adventurer</DisplayName>
    <AbsoluteBonus>700</AbsoluteBonus>
    <Description>Complete Lair of Draconis 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="LairOfDraconisCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofDraconisConqueror" code="260">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Draconis</DisplayCategory>
    <DisplayName>Lair of Draconis Conqueror</DisplayName>
    <AbsoluteBonus>1400</AbsoluteBonus>
    <Description>Complete Lair of Draconis 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="LairOfDraconisCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofDraconisMaster" code="261">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Draconis</DisplayCategory>
    <DisplayName>Lair of Draconis Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3500</AbsoluteBonus>
    <Description>Complete Lair of Draconis 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="LairOfDraconisCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheThirdDimensionScout" code="262">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Third Dimension</DisplayCategory>
    <DisplayName>The Third Dimension Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete The Third Dimension 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ThirdDimensionsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheThirdDimensionExplorer" code="263">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Third Dimension</DisplayCategory>
    <DisplayName>The Third Dimension Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete The Third Dimension 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ThirdDimensionsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheThirdDimensionAdventurer" code="264">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Third Dimension</DisplayCategory>
    <DisplayName>The Third Dimension Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete The Third Dimension 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ThirdDimensionsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheThirdDimensionConqueror" code="265">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Third Dimension</DisplayCategory>
    <DisplayName>The Third Dimension Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete The Third Dimension 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ThirdDimensionsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheThirdDimensionMaster" code="266">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Third Dimension</DisplayCategory>
    <DisplayName>The Third Dimension Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete The Third Dimension 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ThirdDimensionsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceCaveScout" code="267">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Citadel</DisplayCategory>
    <DisplayName>Ice Citadel Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Ice Citadel 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="IceCavesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceCaveExplorer" code="268">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Citadel</DisplayCategory>
    <DisplayName>Ice Citadel Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Ice Citadel 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="IceCavesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceCaveAdventurer" code="269">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Citadel</DisplayCategory>
    <DisplayName>Ice Citadel Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Ice Citadel 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="IceCavesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceCaveConqueror" code="270">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Citadel</DisplayCategory>
    <DisplayName>Ice Citadel Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Ice Citadel 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="IceCavesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceCaveMaster" code="271">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Citadel</DisplayCategory>
    <DisplayName>Ice Citadel Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Ice Citadel 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="IceCavesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="OceanTrenchScout" code="272">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ocean Trench</DisplayCategory>
    <DisplayName>Ocean Trench Scout</DisplayName>
    <AbsoluteBonus>175</AbsoluteBonus>
    <Description>Complete Ocean Trench 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="OceanTrenchesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="OceanTrenchExplorer" code="273">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ocean Trench</DisplayCategory>
    <DisplayName>Ocean Trench Explorer</DisplayName>
    <AbsoluteBonus>350</AbsoluteBonus>
    <Description>Complete Ocean Trench 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="OceanTrenchesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="OceanTrenchAdventurer" code="274">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ocean Trench</DisplayCategory>
    <DisplayName>Ocean Trench Adventurer</DisplayName>
    <AbsoluteBonus>700</AbsoluteBonus>
    <Description>Complete Ocean Trench 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="OceanTrenchesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="OceanTrenchConqueror" code="275">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ocean Trench</DisplayCategory>
    <DisplayName>Ocean Trench Conqueror</DisplayName>
    <AbsoluteBonus>1400</AbsoluteBonus>
    <Description>Complete Ocean Trench 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="OceanTrenchesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="OceanTrenchMaster" code="276">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ocean Trench</DisplayCategory>
    <DisplayName>Ocean Trench Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3500</AbsoluteBonus>
    <Description>Complete Ocean Trench 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="OceanTrenchesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TomboftheAncientsScout" code="277">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Tomb of the Ancients</DisplayCategory>
    <DisplayName>Tomb of the Ancients Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Tomb of the Ancients 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TombOfTheAncientsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TomboftheAncientsExplorer" code="278">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Tomb of the Ancients</DisplayCategory>
    <DisplayName>Tomb of the Ancients Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Tomb of the Ancients 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TombOfTheAncientsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TomboftheAncientsAdventurer" code="279">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Tomb of the Ancients</DisplayCategory>
    <DisplayName>Tomb of the Ancients Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Tomb of the Ancients 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TombOfTheAncientsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TomboftheAncientsConqueror" code="280">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Tomb of the Ancients</DisplayCategory>
    <DisplayName>Tomb of the Ancients Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Tomb of the Ancients 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TombOfTheAncientsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TomboftheAncientsMaster" code="281">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Tomb of the Ancients</DisplayCategory>
    <DisplayName>Tomb of the Ancients Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Tomb of the Ancients 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TombOfTheAncientsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheShattersScout" code="282">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Shatters</DisplayCategory>
    <DisplayName>The Shatters Scout</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete The Shatters 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TheShattersCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheShattersExplorer" code="283">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Shatters</DisplayCategory>
    <DisplayName>The Shatters Explorer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete The Shatters 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TheShattersCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheShattersAdventurer" code="284">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Shatters</DisplayCategory>
    <DisplayName>The Shatters Adventurer</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete The Shatters 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TheShattersCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheShattersConqueror" code="285">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Shatters</DisplayCategory>
    <DisplayName>The Shatters Conqueror</DisplayName>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete The Shatters 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TheShattersCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheShattersMaster" code="286">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Shatters</DisplayCategory>
    <DisplayName>The Shatters Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>10000</AbsoluteBonus>
    <Description>Complete The Shatters 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TheShattersCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheNestScout" code="287">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Nest</DisplayCategory>
    <DisplayName>The Nest Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete The Nest 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TheNestsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheNestExplorer" code="288">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Nest</DisplayCategory>
    <DisplayName>The Nest Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete The Nest 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TheNestsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheNestAdventurer" code="289">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Nest</DisplayCategory>
    <DisplayName>The Nest Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete The Nest 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TheNestsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheNestConqueror" code="290">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Nest</DisplayCategory>
    <DisplayName>The Nest Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete The Nest 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TheNestsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheNestMaster" code="291">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Nest</DisplayCategory>
    <DisplayName>The Nest Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete The Nest 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TheNestsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="FungalCavernScout" code="292">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Fungal Cavern</DisplayCategory>
    <DisplayName>Fungal Cavern Scout</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Fungal Cavern 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="FungalCavernsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="FungalCavernExplorer" code="293">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Fungal Cavern</DisplayCategory>
    <DisplayName>Fungal Cavern Explorer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Fungal Cavern 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="FungalCavernsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="FungalCavernAdventurer" code="294">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Fungal Cavern</DisplayCategory>
    <DisplayName>Fungal Cavern Adventurer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Fungal Cavern 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="FungalCavernsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="FungalCavernConqueror" code="295">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Fungal Cavern</DisplayCategory>
    <DisplayName>Fungal Cavern Conqueror</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Fungal Cavern 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="FungalCavernsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="FungalCavernMaster" code="296">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Fungal Cavern</DisplayCategory>
    <DisplayName>Fungal Cavern Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>5000</AbsoluteBonus>
    <Description>Complete Fungal Cavern 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="FungalCavernsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrystalCavernScout" code="297">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Crystal Cavern</DisplayCategory>
    <DisplayName>Crystal Cavern Scout</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Crystal Cavern 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CrystalCavernsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrystalCavernExplorer" code="298">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Crystal Cavern</DisplayCategory>
    <DisplayName>Crystal Cavern Explorer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Crystal Cavern 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CrystalCavernsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrystalCavernAdventurer" code="299">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Crystal Cavern</DisplayCategory>
    <DisplayName>Crystal Cavern Adventurer</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Crystal Cavern 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CrystalCavernsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrystalCavernConqueror" code="300">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Crystal Cavern</DisplayCategory>
    <DisplayName>Crystal Cavern Conqueror</DisplayName>
    <AbsoluteBonus>2400</AbsoluteBonus>
    <Description>Complete Crystal Cavern 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CrystalCavernsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CrystalCavernMaster" code="301">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Crystal Cavern</DisplayCategory>
    <DisplayName>Crystal Cavern Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>6000</AbsoluteBonus>
    <Description>Complete Crystal Cavern 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CrystalCavernsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="LostHallsScout" code="302">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lost Halls</DisplayCategory>
    <DisplayName>Lost Halls Scout</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Lost Halls 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="LostHallsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="LostHallsExplorer" code="303">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lost Halls</DisplayCategory>
    <DisplayName>Lost Halls Explorer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Lost Halls 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="LostHallsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="LostHallsAdventurer" code="304">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lost Halls</DisplayCategory>
    <DisplayName>Lost Halls Adventurer</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Lost Halls 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="LostHallsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="LostHallsConqueror" code="305">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lost Halls</DisplayCategory>
    <DisplayName>Lost Halls Conqueror</DisplayName>
    <AbsoluteBonus>2400</AbsoluteBonus>
    <Description>Complete Lost Halls 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="LostHallsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="LostHallsMaster" code="306">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lost Halls</DisplayCategory>
    <DisplayName>Lost Halls Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>6000</AbsoluteBonus>
    <Description>Complete Lost Halls 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="LostHallsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CultistHideoutScout" code="307">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cultist Hideout</DisplayCategory>
    <DisplayName>Cultist Hideout Scout</DisplayName>
    <AbsoluteBonus>350</AbsoluteBonus>
    <Description>Complete Cultist Hideout 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CultistHideoutsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CultistHideoutExplorer" code="308">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cultist Hideout</DisplayCategory>
    <DisplayName>Cultist Hideout Explorer</DisplayName>
    <AbsoluteBonus>700</AbsoluteBonus>
    <Description>Complete Cultist Hideout 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CultistHideoutsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CultistHideoutAdventurer" code="309">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cultist Hideout</DisplayCategory>
    <DisplayName>Cultist Hideout Adventurer</DisplayName>
    <AbsoluteBonus>1500</AbsoluteBonus>
    <Description>Complete Cultist Hideout 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CultistHideoutsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CultistHideoutConqueror" code="310">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cultist Hideout</DisplayCategory>
    <DisplayName>Cultist Hideout Conqueror</DisplayName>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Cultist Hideout 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CultistHideoutsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CultistHideoutMaster" code="311">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cultist Hideout</DisplayCategory>
    <DisplayName>Cultist Hideout Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>7000</AbsoluteBonus>
    <Description>Complete Cultist Hideout 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CultistHideoutsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheVoidScout" code="312">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Void</DisplayCategory>
    <DisplayName>The Void Scout</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete The Void 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TheVoidsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheVoidExplorer" code="313">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Void</DisplayCategory>
    <DisplayName>The Void Explorer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete The Void 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TheVoidsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheVoidAdventurer" code="314">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Void</DisplayCategory>
    <DisplayName>The Void Adventurer</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete The Void 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TheVoidsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheVoidConqueror" code="315">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Void</DisplayCategory>
    <DisplayName>The Void Conqueror</DisplayName>
    <AbsoluteBonus>3200</AbsoluteBonus>
    <Description>Complete The Void 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TheVoidsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheVoidMaster" code="316">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Void</DisplayCategory>
    <DisplayName>The Void Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>8000</AbsoluteBonus>
    <Description>Complete The Void 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TheVoidsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="KogboldSteamworksScout" code="427">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Kogbold Steamworks</DisplayCategory>
    <DisplayName>Kogbold Steamworks Scout</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Kogbold Steamworks 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="KogboldSteamworksCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="KogboldSteamworksExplorer" code="428">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Kogbold Steamworks</DisplayCategory>
    <DisplayName>Kogbold Steamworks Explorer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Kogbold Steamworks 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="KogboldSteamworksCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="KogboldSteamworksAdventurer" code="429">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Kogbold Steamworks</DisplayCategory>
    <DisplayName>Kogbold Steamworks Adventurer</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Kogbold Steamworks 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="KogboldSteamworksCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="KogboldSteamworksConqueror" code="430">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Kogbold Steamworks</DisplayCategory>
    <DisplayName>Kogbold Steamworks Conqueror</DisplayName>
    <AbsoluteBonus>3200</AbsoluteBonus>
    <Description>Complete Kogbold Steamworks 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="KogboldSteamworksCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="KogboldSteamworksMaster" code="431">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Kogbold Steamworks</DisplayCategory>
    <DisplayName>Kogbold Steamworks Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>8000</AbsoluteBonus>
    <Description>Complete Kogbold Steamworks 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="KogboldSteamworksCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpectralPenitentiaryScout" code="457">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spectral Penitentiary</DisplayCategory>
    <DisplayName>Spectral Penitentiary Scout</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Spectral Penitentiary 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpectralPenitentiaryExplorer" code="458">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spectral Penitentiary</DisplayCategory>
    <DisplayName>Spectral Penitentiary Explorer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Spectral Penitentiary 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpectralPenitentiaryAdventurer" code="459">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spectral Penitentiary</DisplayCategory>
    <DisplayName>Spectral Penitentiary Adventurer</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Spectral Penitentiary 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpectralPenitentiaryConqueror" code="460">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spectral Penitentiary</DisplayCategory>
    <DisplayName>Spectral Penitentiary Conqueror</DisplayName>
    <AbsoluteBonus>2400</AbsoluteBonus>
    <Description>Complete Spectral Penitentiary 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SpectralPenitentiaryMaster" code="461">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Spectral Penitentiary</DisplayCategory>
    <DisplayName>Spectral Penitentiary Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>6000</AbsoluteBonus>
    <Description>Complete Spectral Penitentiary 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SpectralPenitentiaryCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MoonlightVillageScout" code="431">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Moonlight Village</DisplayCategory>
    <DisplayName>Moonlight Village Scout</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Moonlight Village 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MoonlightVillageCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="moonlightVillageExplorer" code="432">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Moonlight Village</DisplayCategory>
    <DisplayName>Moonlight Village Explorer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Moonlight Village 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MoonlightVillageCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="moonlightVillageAdventurer" code="433">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Moonlight Village</DisplayCategory>
    <DisplayName>Moonlight Village Adventurer</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Moonlight Village 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MoonlightVillageCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="moonlightVillageConqueror" code="434">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Moonlight Village</DisplayCategory>
    <DisplayName>Moonlight Village Conqueror</DisplayName>
    <AbsoluteBonus>2400</AbsoluteBonus>
    <Description>Complete Moonlight Village 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MoonlightVillageCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="moonlightVillageMaster" code="435">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Moonlight Village</DisplayCategory>
    <DisplayName>Moonlight Village Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>6000</AbsoluteBonus>
    <Description>Complete Moonlight Village 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MoonlightVillageCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="AdvancedKogboldSteamworksScout" code="437">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Advanced Kogbold Steamworks</DisplayCategory>
    <DisplayName>Advanced Kogbold Steamworks Scout</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Advanced Kogbold Steamworks 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="AdvancedKogboldSteamworksCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="AdvancedKogboldSteamworksExplorer" code="438">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Advanced Kogbold Steamworks</DisplayCategory>
    <DisplayName>Advanced Kogbold Steamworks Explorer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Advanced Kogbold Steamworks 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="AdvancedKogboldSteamworksCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="AdvancedKogboldSteamworksAdventurer" code="439">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Advanced Kogbold Steamworks</DisplayCategory>
    <DisplayName>Advanced Kogbold Steamworks Adventurer</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Advanced Kogbold Steamworks 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="AdvancedKogboldSteamworksCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="AdvancedKogboldSteamworksConqueror" code="440">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Advanced Kogbold Steamworks</DisplayCategory>
    <DisplayName>Advanced Kogbold Steamworks Conqueror</DisplayName>
    <AbsoluteBonus>3200</AbsoluteBonus>
    <Description>Complete Advanced Kogbold Steamworks 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="AdvancedKogboldSteamworksCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="AdvancedKogboldSteamworksMaster" code="441">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Advanced Kogbold Steamworks</DisplayCategory>
    <DisplayName>Advanced Kogbold Steamworks Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>8000</AbsoluteBonus>
    <Description>Complete Advanced Kogbold Steamworks 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="AdvancedKogboldSteamworksCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlaguedNestScout" code="442">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Plagued Nest</DisplayCategory>
    <DisplayName>Plagued Nest Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Plagued Nest 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="PlaguedNestsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlaguedNestExplorer" code="443">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Plagued Nest</DisplayCategory>
    <DisplayName>Plagued Nest Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Plagued Nest 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="PlaguedNestsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlaguedNestAdventurer" code="444">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Plagued Nest</DisplayCategory>
    <DisplayName>Plagued Nest Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Plagued Nest 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="PlaguedNestsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlaguedNestConqueror" code="445">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Plagued Nest</DisplayCategory>
    <DisplayName>Plagued Nest Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Plagued Nest 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="PlaguedNestsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlaguedNestMaster" code="446">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Plagued Nest</DisplayCategory>
    <DisplayName>Plagued Nest Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Plagued Nest 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PlaguedNestsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TavernScout" code="447">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Tavern</DisplayCategory>
    <DisplayName>Tavern Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete The Tavern 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TavernsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TavernExplorer" code="448">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Tavern</DisplayCategory>
    <DisplayName>Tavern Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete The Tavern 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TavernsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TavernAdventurer" code="449">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Tavern</DisplayCategory>
    <DisplayName>Tavern Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete The Tavern 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TavernsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TavernConqueror" code="450">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Tavern</DisplayCategory>
    <DisplayName>Tavern Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete The Tavern 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TavernsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TavernMaster" code="451">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Tavern</DisplayCategory>
    <DisplayName>Tavern Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete The Tavern 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TavernsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sCastleScout" code="317">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Castle</DisplayCategory>
    <DisplayName>Oryx's Castle Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Oryx's Castle 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="OryxsCastlesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sCastleExplorer" code="318">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Castle</DisplayCategory>
    <DisplayName>Oryx's Castle Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Oryx's Castle 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="OryxsCastlesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sCastleAdventurer" code="319">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Castle</DisplayCategory>
    <DisplayName>Oryx's Castle Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Oryx's Castle 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="OryxsCastlesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sCastleConqueror" code="320">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Castle</DisplayCategory>
    <DisplayName>Oryx's Castle Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Oryx's Castle 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="OryxsCastlesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sCastleMaster" code="321">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Castle</DisplayCategory>
    <DisplayName>Oryx's Castle Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Oryx's Castle 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="OryxsCastlesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofShaitanScout" code="322">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Shaitan</DisplayCategory>
    <DisplayName>Lair of Shaitan Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Lair of Shaitan 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="LairOfShaitansCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofShaitanExplorer" code="323">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Shaitan</DisplayCategory>
    <DisplayName>Lair of Shaitan Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Lair of Shaitan 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="LairOfShaitansCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofShaitanAdventurer" code="324">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Shaitan</DisplayCategory>
    <DisplayName>Lair of Shaitan Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Lair of Shaitan 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="LairOfShaitansCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofShaitanConqueror" code="325">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Shaitan</DisplayCategory>
    <DisplayName>Lair of Shaitan Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Lair of Shaitan 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="LairOfShaitansCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="LairofShaitanMaster" code="326">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Lair of Shaitan</DisplayCategory>
    <DisplayName>Lair of Shaitan Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Lair of Shaitan 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="LairOfShaitansCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sEncoreScout" code="327">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Encore</DisplayCategory>
    <DisplayName>Puppet Master's Encore Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Puppet Master's Encore 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sEncoreExplorer" code="328">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Encore</DisplayCategory>
    <DisplayName>Puppet Master's Encore Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Puppet Master's Encore 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sEncoreAdventurer" code="329">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Encore</DisplayCategory>
    <DisplayName>Puppet Master's Encore Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Puppet Master's Encore 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sEncoreConqueror" code="330">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Encore</DisplayCategory>
    <DisplayName>Puppet Master's Encore Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Puppet Master's Encore 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="PuppetMaster'sEncoreMaster" code="331">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Puppet Master's Encore</DisplayCategory>
    <DisplayName>Puppet Master's Encore Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Puppet Master's Encore 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="PuppetMastersEncoresCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CnidarianReefScout" code="332">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cnidarian Reef</DisplayCategory>
    <DisplayName>Cnidarian Reef Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Cnidarian Reef 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="CnidarianReefsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="CnidarianReefExplorer" code="333">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cnidarian Reef</DisplayCategory>
    <DisplayName>Cnidarian Reef Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Cnidarian Reef 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="CnidarianReefsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="CnidarianReefAdventurer" code="334">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cnidarian Reef</DisplayCategory>
    <DisplayName>Cnidarian Reef Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Cnidarian Reef 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="CnidarianReefsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="CnidarianReefConqueror" code="335">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cnidarian Reef</DisplayCategory>
    <DisplayName>Cnidarian Reef Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Cnidarian Reef 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="CnidarianReefsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="CnidarianReefMaster" code="336">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Cnidarian Reef</DisplayCategory>
    <DisplayName>Cnidarian Reef Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Cnidarian Reef 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="CnidarianReefsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="SecludedThicketScout" code="337">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Secluded Thicket</DisplayCategory>
    <DisplayName>Secluded Thicket Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Secluded Thicket 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SecludedThicketsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="SecludedThicketExplorer" code="338">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Secluded Thicket</DisplayCategory>
    <DisplayName>Secluded Thicket Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Secluded Thicket 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SecludedThicketsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="SecludedThicketAdventurer" code="339">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Secluded Thicket</DisplayCategory>
    <DisplayName>Secluded Thicket Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Secluded Thicket 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SecludedThicketsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="SecludedThicketConqueror" code="340">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Secluded Thicket</DisplayCategory>
    <DisplayName>Secluded Thicket Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Secluded Thicket 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SecludedThicketsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="SecludedThicketMaster" code="341">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Secluded Thicket</DisplayCategory>
    <DisplayName>Secluded Thicket Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Secluded Thicket 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SecludedThicketsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="HighTechTerrorScout" code="342">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>High Tech Terror</DisplayCategory>
    <DisplayName>High Tech Terror Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete High Tech Terror 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="HighTechTerrorsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="HighTechTerrorExplorer" code="343">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>High Tech Terror</DisplayCategory>
    <DisplayName>High Tech Terror Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete High Tech Terror 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="HighTechTerrorsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="HighTechTerrorAdventurer" code="344">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>High Tech Terror</DisplayCategory>
    <DisplayName>High Tech Terror Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete High Tech Terror 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="HighTechTerrorsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="HighTechTerrorConqueror" code="345">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>High Tech Terror</DisplayCategory>
    <DisplayName>High Tech Terror Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete High Tech Terror 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="HighTechTerrorsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="HighTechTerrorMaster" code="346">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>High Tech Terror</DisplayCategory>
    <DisplayName>High Tech Terror Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete High Tech Terror 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="HighTechTerrorsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sChamberScout" code="347">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Chamber</DisplayCategory>
    <DisplayName>Oryx's Chamber Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Oryx's Chamber 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="OryxsChambersCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sChamberExplorer" code="348">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Chamber</DisplayCategory>
    <DisplayName>Oryx's Chamber Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Oryx's Chamber 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="OryxsChambersCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sChamberAdventurer" code="349">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Chamber</DisplayCategory>
    <DisplayName>Oryx's Chamber Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Oryx's Chamber 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="OryxsChambersCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sChamberConqueror" code="350">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Chamber</DisplayCategory>
    <DisplayName>Oryx's Chamber Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Oryx's Chamber 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="OryxsChambersCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sChamberMaster" code="351">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Chamber</DisplayCategory>
    <DisplayName>Oryx's Chamber Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Oryx's Chamber 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="OryxsChambersCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="WineCellarScout" code="352">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Wine Cellar</DisplayCategory>
    <DisplayName>Wine Cellar Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Wine Cellar 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="WineCellarsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="WineCellarExplorer" code="353">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Wine Cellar</DisplayCategory>
    <DisplayName>Wine Cellar Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Wine Cellar 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="WineCellarsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="WineCellarAdventurer" code="354">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Wine Cellar</DisplayCategory>
    <DisplayName>Wine Cellar Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Wine Cellar 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="WineCellarsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="WineCellarConqueror" code="355">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Wine Cellar</DisplayCategory>
    <DisplayName>Wine Cellar Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Wine Cellar 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="WineCellarsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="WineCellarMaster" code="356">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Wine Cellar</DisplayCategory>
    <DisplayName>Wine Cellar Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Wine Cellar 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="WineCellarsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sSanctuaryScout" code="357">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Sanctuary</DisplayCategory>
    <DisplayName>Oryx's Sanctuary Scout</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Oryx's Sanctuary 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="OryxsSanctuarysCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sSanctuaryExplorer" code="358">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Sanctuary</DisplayCategory>
    <DisplayName>Oryx's Sanctuary Explorer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Oryx's Sanctuary 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="OryxsSanctuarysCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sSanctuaryAdventurer" code="359">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Sanctuary</DisplayCategory>
    <DisplayName>Oryx's Sanctuary Adventurer</DisplayName>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete Oryx's Sanctuary 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="OryxsSanctuarysCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sSanctuaryConqueror" code="360">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Sanctuary</DisplayCategory>
    <DisplayName>Oryx's Sanctuary Conqueror</DisplayName>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Oryx's Sanctuary 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="OryxsSanctuarysCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="Oryx'sSanctuaryMaster" code="361">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Oryx's Sanctuary</DisplayCategory>
    <DisplayName>Oryx's Sanctuary Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>10000</AbsoluteBonus>
    <Description>Complete Oryx's Sanctuary 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="OryxsSanctuarysCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Belladonna'sGardenScout" code="362">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Belladonna's Garden</DisplayCategory>
    <DisplayName>Belladonna's Garden Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Belladonna's Garden 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="BelladonnasGardensCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="Belladonna'sGardenExplorer" code="363">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Belladonna's Garden</DisplayCategory>
    <DisplayName>Belladonna's Garden Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Belladonna's Garden 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="BelladonnasGardensCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="Belladonna'sGardenAdventurer" code="364">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Belladonna's Garden</DisplayCategory>
    <DisplayName>Belladonna's Garden Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Belladonna's Garden 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="BelladonnasGardensCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="Belladonna'sGardenConqueror" code="365">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Belladonna's Garden</DisplayCategory>
    <DisplayName>Belladonna's Garden Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Belladonna's Garden 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="BelladonnasGardensCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="Belladonna'sGardenMaster" code="366">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Belladonna's Garden</DisplayCategory>
    <DisplayName>Belladonna's Garden Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Belladonna's Garden 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="BelladonnasGardensCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheMachineScout" code="367">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Machine</DisplayCategory>
    <DisplayName>The Machine Scout</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete The Machine 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="TheMachinesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheMachineExplorer" code="368">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Machine</DisplayCategory>
    <DisplayName>The Machine Explorer</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete The Machine 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="TheMachinesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheMachineAdventurer" code="369">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Machine</DisplayCategory>
    <DisplayName>The Machine Adventurer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete The Machine 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="TheMachinesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheMachineConqueror" code="370">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Machine</DisplayCategory>
    <DisplayName>The Machine Conqueror</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete The Machine 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="TheMachinesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="TheMachineMaster" code="371">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>The Machine</DisplayCategory>
    <DisplayName>The Machine Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2000</AbsoluteBonus>
    <Description>Complete The Machine 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="TheMachinesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="RainbowRoadScout" code="372">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Rainbow Road</DisplayCategory>
    <DisplayName>Rainbow Road Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Rainbow Road 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="RainbowRoadsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="RainbowRoadExplorer" code="373">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Rainbow Road</DisplayCategory>
    <DisplayName>Rainbow Road Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Rainbow Road 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="RainbowRoadsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="RainbowRoadAdventurer" code="374">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Rainbow Road</DisplayCategory>
    <DisplayName>Rainbow Road Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Rainbow Road 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="RainbowRoadsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="RainbowRoadConqueror" code="375">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Rainbow Road</DisplayCategory>
    <DisplayName>Rainbow Road Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Rainbow Road 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="RainbowRoadsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="RainbowRoadMaster" code="376">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Rainbow Road</DisplayCategory>
    <DisplayName>Rainbow Road Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Rainbow Road 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="RainbowRoadsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadGodMayhemScout" code="377">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad God Mayhem</DisplayCategory>
    <DisplayName>Mad God Mayhem Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Mad God Mayhem 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MadGodMayhemsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadGodMayhemExplorer" code="378">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad God Mayhem</DisplayCategory>
    <DisplayName>Mad God Mayhem Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Mad God Mayhem 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MadGodMayhemsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadGodMayhemAdventurer" code="379">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad God Mayhem</DisplayCategory>
    <DisplayName>Mad God Mayhem Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Mad God Mayhem 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MadGodMayhemsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadGodMayhemConqueror" code="380">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad God Mayhem</DisplayCategory>
    <DisplayName>Mad God Mayhem Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Mad God Mayhem 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MadGodMayhemsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="MadGodMayhemMaster" code="381">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Mad God Mayhem</DisplayCategory>
    <DisplayName>Mad God Mayhem Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Mad God Mayhem 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MadGodMayhemsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="MalogiaScout" code="382">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Malogia</DisplayCategory>
    <DisplayName>Malogia Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Malogia 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="MalogiasCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="MalogiaExplorer" code="383">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Malogia</DisplayCategory>
    <DisplayName>Malogia Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Malogia 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="MalogiasCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="MalogiaAdventurer" code="384">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Malogia</DisplayCategory>
    <DisplayName>Malogia Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Malogia 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="MalogiasCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="MalogiaConqueror" code="385">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Malogia</DisplayCategory>
    <DisplayName>Malogia Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Malogia 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="MalogiasCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="MalogiaMaster" code="386">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Malogia</DisplayCategory>
    <DisplayName>Malogia Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Malogia 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="MalogiasCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="UntarisScout" code="387">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Untaris</DisplayCategory>
    <DisplayName>Untaris Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Untaris 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="UntarisCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="UntarisExplorer" code="388">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Untaris</DisplayCategory>
    <DisplayName>Untaris Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Untaris 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="UntarisCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="UntarisAdventurer" code="389">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Untaris</DisplayCategory>
    <DisplayName>Untaris Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Untaris 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="UntarisCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="UntarisConqueror" code="390">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Untaris</DisplayCategory>
    <DisplayName>Untaris Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Untaris 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="UntarisCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="UntarisMaster" code="391">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Untaris</DisplayCategory>
    <DisplayName>Untaris Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Untaris 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="UntarisCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForaxScout" code="392">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forax</DisplayCategory>
    <DisplayName>Forax Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Forax 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="ForaxsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForaxExplorer" code="393">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forax</DisplayCategory>
    <DisplayName>Forax Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Forax 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="ForaxsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForaxAdventurer" code="394">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forax</DisplayCategory>
    <DisplayName>Forax Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Forax 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="ForaxsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForaxConqueror" code="395">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forax</DisplayCategory>
    <DisplayName>Forax Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Forax 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="ForaxsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForaxMaster" code="396">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Forax</DisplayCategory>
    <DisplayName>Forax Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Forax 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="ForaxsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="KatalundScout" code="397">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Katalund</DisplayCategory>
    <DisplayName>Katalund Scout</DisplayName>
    <AbsoluteBonus>125</AbsoluteBonus>
    <Description>Complete Katalund 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="KatalundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="KatalundExplorer" code="398">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Katalund</DisplayCategory>
    <DisplayName>Katalund Explorer</DisplayName>
    <AbsoluteBonus>250</AbsoluteBonus>
    <Description>Complete Katalund 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="KatalundsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="KatalundAdventurer" code="399">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Katalund</DisplayCategory>
    <DisplayName>Katalund Adventurer</DisplayName>
    <AbsoluteBonus>500</AbsoluteBonus>
    <Description>Complete Katalund 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="KatalundsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="KatalundConqueror" code="400">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Katalund</DisplayCategory>
    <DisplayName>Katalund Conqueror</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Complete Katalund 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="KatalundsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="KatalundMaster" code="401">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Katalund</DisplayCategory>
    <DisplayName>Katalund Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Complete Katalund 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="KatalundsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="BattlefortheNexusScout" code="402">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Battle for the Nexus</DisplayCategory>
    <DisplayName>Battle for the Nexus Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Battle for the Nexus 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="BattleForTheNexusCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="BattlefortheNexusExplorer" code="403">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Battle for the Nexus</DisplayCategory>
    <DisplayName>Battle for the Nexus Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Battle for the Nexus 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="BattleForTheNexusCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="BattlefortheNexusAdventurer" code="404">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Battle for the Nexus</DisplayCategory>
    <DisplayName>Battle for the Nexus Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Battle for the Nexus 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="BattleForTheNexusCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="BattlefortheNexusConqueror" code="405">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Battle for the Nexus</DisplayCategory>
    <DisplayName>Battle for the Nexus Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Battle for the Nexus 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="BattleForTheNexusCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="BattlefortheNexusMaster" code="406">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Battle for the Nexus</DisplayCategory>
    <DisplayName>Battle for the Nexus Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Battle for the Nexus 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="BattleForTheNexusCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceTombScout" code="407">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Tomb</DisplayCategory>
    <DisplayName>Ice Tomb Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Ice Tomb 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="IceTombsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceTombExplorer" code="408">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Tomb</DisplayCategory>
    <DisplayName>Ice Tomb Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Ice Tomb 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="IceTombsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceTombAdventurer" code="409">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Tomb</DisplayCategory>
    <DisplayName>Ice Tomb Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Ice Tomb 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="IceTombsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceTombConqueror" code="410">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Tomb</DisplayCategory>
    <DisplayName>Ice Tomb Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Ice Tomb 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="IceTombsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="IceTombMaster" code="411">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Ice Tomb</DisplayCategory>
    <DisplayName>Ice Tomb Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Ice Tomb 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="IceTombsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Santa'sWorkshopScout" code="412">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Santa's Workshop</DisplayCategory>
    <DisplayName>Santa's Workshop Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Santa's Workshop 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="SantasWorkshopsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="Santa'sWorkshopExplorer" code="413">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Santa's Workshop</DisplayCategory>
    <DisplayName>Santa's Workshop Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Santa's Workshop 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="SantasWorkshopsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="Santa'sWorkshopAdventurer" code="414">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Santa's Workshop</DisplayCategory>
    <DisplayName>Santa's Workshop Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Santa's Workshop 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="SantasWorkshopsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="Santa'sWorkshopConqueror" code="415">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Santa's Workshop</DisplayCategory>
    <DisplayName>Santa's Workshop Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Santa's Workshop 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="SantasWorkshopsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="Santa'sWorkshopMaster" code="416">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Santa's Workshop</DisplayCategory>
    <DisplayName>Santa's Workshop Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Santa's Workshop 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="SantasWorkshopsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachzoneScout" code="417">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Beachzone</DisplayCategory>
    <DisplayName>Beachzone Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Beachzone 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="BeachzonesCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachzoneExplorer" code="418">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Beachzone</DisplayCategory>
    <DisplayName>Beachzone Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Beachzone 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="BeachzonesCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachzoneAdventurer" code="419">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Beachzone</DisplayCategory>
    <DisplayName>Beachzone Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Beachzone 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="BeachzonesCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachzoneConqueror" code="420">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Beachzone</DisplayCategory>
    <DisplayName>Beachzone Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Beachzone 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="BeachzonesCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachzoneMaster" code="421">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Beachzone</DisplayCategory>
    <DisplayName>Beachzone Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Beachzone 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="BeachzonesCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="HiddenInterregnumScout" code="422">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Hidden Interregnum</DisplayCategory>
    <DisplayName>Hidden Interregnum Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Hidden Interregnum 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="InterregnumsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="HiddenInterregnumExplorer" code="423">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Hidden Interregnum</DisplayCategory>
    <DisplayName>Hidden Interregnum Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Hidden Interregnum 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="InterregnumsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="HiddenInterregnumAdventurer" code="424">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Hidden Interregnum</DisplayCategory>
    <DisplayName>Hidden Interregnum Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Hidden Interregnum 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="InterregnumsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="HiddenInterregnumConqueror" code="425">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Hidden Interregnum</DisplayCategory>
    <DisplayName>Hidden Interregnum Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Hidden Interregnum 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="InterregnumsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="HiddenInterregnumMaster" code="426">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Hidden Interregnum</DisplayCategory>
    <DisplayName>Hidden Interregnum Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Hidden Interregnum 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="InterregnumsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="QueenBunnyScout" code="452">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Queen Bunny Chamber</DisplayCategory>
    <DisplayName>Queen Bunny Chamber Scout</DisplayName>
    <AbsoluteBonus>5</AbsoluteBonus>
    <Description>Complete Queen Bunny Chamber 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="QueenBunnyCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="QueenBunnyExplorer" code="453">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Queen Bunny Chamber</DisplayCategory>
    <DisplayName>Queen Bunny Chamber Explorer</DisplayName>
    <AbsoluteBonus>10</AbsoluteBonus>
    <Description>Complete Queen Bunny Chamber 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="QueenBunnyCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="QueenBunnyAdventurer" code="454">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Queen Bunny Chamber</DisplayCategory>
    <DisplayName>Queen Bunny Chamber Adventurer</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Complete Queen Bunny Chamber 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="QueenBunnyCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="QueenBunnyConqueror" code="455">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Queen Bunny Chamber</DisplayCategory>
    <DisplayName>Queen Bunny Chamber Conqueror</DisplayName>
    <AbsoluteBonus>40</AbsoluteBonus>
    <Description>Complete Queen Bunny Chamber 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <MaxRepeatCount>1</MaxRepeatCount>
    <Condition stat="QueenBunnyCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="QueenBunnyMaster" code="456">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Queen Bunny Chamber</DisplayCategory>
    <DisplayName>Queen Bunny Chamber Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Complete Queen Bunny Chamber 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="QueenBunnyCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachFoe" code="457">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beach Kills</DisplayCategory>
    <DisplayName>Beach Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Beach Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Beach" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachAdversary" code="458">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beach Kills</DisplayCategory>
    <DisplayName>Beach Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Beach Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Beach" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachSlayer" code="459">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beach Kills</DisplayCategory>
    <DisplayName>Beach Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Beach Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Beach" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachSlaughterer" code="460">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beach Kills</DisplayCategory>
    <DisplayName>Beach Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Beach Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Beach" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="BeachNemesis" code="461">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Beach Kills</DisplayCategory>
    <DisplayName>Beach Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Beach Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Beach" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Undead ForestFoe" code="547">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Forest Kills</DisplayCategory>
    <DisplayName>Undead Forest Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Undead Forest Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Undead Forest" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Undead ForestAdversary" code="548">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Forest Kills</DisplayCategory>
    <DisplayName>Undead Forest Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Undead Forest Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Undead Forest" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Undead ForestSlayer" code="549">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Forest Kills</DisplayCategory>
    <DisplayName>Undead Forest Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Undead Forest Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Undead Forest" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Undead ForestSlaughterer" code="550">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Forest Kills</DisplayCategory>
    <DisplayName>Undead Forest Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Undead Forest Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Undead Forest" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Undead ForestNemesis" code="461">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Undead Forest Kills</DisplayCategory>
    <DisplayName>Undead Forest Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Undead Forest Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Undead Forest" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestFoe" code="462">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Forest Kills</DisplayCategory>
    <DisplayName>Forest Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Forest Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Forest" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestAdversary" code="463">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Forest Kills</DisplayCategory>
    <DisplayName>Forest Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Forest Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Forest" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestSlayer" code="464">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Forest Kills</DisplayCategory>
    <DisplayName>Forest Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Forest Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Forest" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestSlaughterer" code="465">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Forest Kills</DisplayCategory>
    <DisplayName>Forest Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Forest Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Forest" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="ForestNemesis" code="466">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Forest Kills</DisplayCategory>
    <DisplayName>Forest Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Forest Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Forest" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="DesertFoe" code="467">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Desert Kills</DisplayCategory>
    <DisplayName>Desert Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Desert Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Desert" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="DesertAdversary" code="468">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Desert Kills</DisplayCategory>
    <DisplayName>Desert Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Desert Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Desert" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="DesertSlayer" code="469">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Desert Kills</DisplayCategory>
    <DisplayName>Desert Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Desert Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Desert" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="DesertSlaughterer" code="470">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Desert Kills</DisplayCategory>
    <DisplayName>Desert Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Desert Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Desert" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="DesertNemesis" code="471">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Desert Kills</DisplayCategory>
    <DisplayName>Desert Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Desert Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Desert" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlainsFoe" code="472">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Plains Kills</DisplayCategory>
    <DisplayName>Plains Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Plains Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Plains" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlainsAdversary" code="473">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Plains Kills</DisplayCategory>
    <DisplayName>Plains Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Plains Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Plains" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlainsSlayer" code="474">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Plains Kills</DisplayCategory>
    <DisplayName>Plains Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Plains Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Plains" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlainsSlaughterer" code="475">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Plains Kills</DisplayCategory>
    <DisplayName>Plains Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Plains Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Plains" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="PlainsNemesis" code="476">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Plains Kills</DisplayCategory>
    <DisplayName>Plains Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Plains Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Plains" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="RuinsFoe" code="551">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Ruins Kills</DisplayCategory>
    <DisplayName>Ruins Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Ruins Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Ruins" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="RuinsAdversary" code="552">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Ruins Kills</DisplayCategory>
    <DisplayName>Ruins Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Ruins Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Ruins" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="RuinsSlayer" code="553">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Ruins Kills</DisplayCategory>
    <DisplayName>Ruins Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Ruins Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Ruins" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="RuinsSlaughterer" code="554">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Ruins Kills</DisplayCategory>
    <DisplayName>Ruins Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Ruins Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Ruins" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="RuinsNemesis" code="555">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Ruins Kills</DisplayCategory>
    <DisplayName>Ruins Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Ruins Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Ruins" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="WitherFoe" code="477">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Wither Kills</DisplayCategory>
    <DisplayName>Wither Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Wither Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Wither" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="WitherAdversary" code="478">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Wither Kills</DisplayCategory>
    <DisplayName>Wither Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Wither Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Wither" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="WitherSlayer" code="479">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Wither Kills</DisplayCategory>
    <DisplayName>Wither Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Wither Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Wither" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="WitherSlaughterer" code="480">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Wither Kills</DisplayCategory>
    <DisplayName>Wither Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Wither Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Wither" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="WitherNemesis" code="481">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Wither Kills</DisplayCategory>
    <DisplayName>Wither Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Wither Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Wither" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dark ForestFoe" code="482">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dark Forest Kills</DisplayCategory>
    <DisplayName>Dark Forest Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Dark Forest Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Dark Forest" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dark ForestAdversary" code="483">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dark Forest Kills</DisplayCategory>
    <DisplayName>Dark Forest Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Dark Forest Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Dark Forest" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dark ForestSlayer" code="484">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dark Forest Kills</DisplayCategory>
    <DisplayName>Dark Forest Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Dark Forest Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Dark Forest" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dark ForestSlaughterer" code="485">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dark Forest Kills</DisplayCategory>
    <DisplayName>Dark Forest Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Dark Forest Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Dark Forest" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dark ForestNemesis" code="486">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dark Forest Kills</DisplayCategory>
    <DisplayName>Dark Forest Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Dark Forest Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Dark Forest" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Coral ReefsFoe" code="487">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Coral Reefs Kills</DisplayCategory>
    <DisplayName>Coral Reefs Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Coral Reefs Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Coral Reefs" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Coral ReefsAdversary" code="488">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Coral Reefs Kills</DisplayCategory>
    <DisplayName>Coral Reefs Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Coral Reefs Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Coral Reefs" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Coral ReefsSlayer" code="489">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Coral Reefs Kills</DisplayCategory>
    <DisplayName>Coral Reefs Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Coral Reefs Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Coral Reefs" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Coral ReefsSlaughterer" code="490">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Coral Reefs Kills</DisplayCategory>
    <DisplayName>Coral Reefs Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Coral Reefs Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Coral Reefs" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Coral ReefsNemesis" code="491">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Coral Reefs Kills</DisplayCategory>
    <DisplayName>Coral Reefs Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Coral Reefs Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Coral Reefs" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sprite ForestFoe" code="492">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sprite Forest Kills</DisplayCategory>
    <DisplayName>Sprite Forest Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Sprite Forest Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Sprite Forest" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sprite ForestAdversary" code="493">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sprite Forest Kills</DisplayCategory>
    <DisplayName>Sprite Forest Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Sprite Forest Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Sprite Forest" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sprite ForestSlayer" code="494">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sprite Forest Kills</DisplayCategory>
    <DisplayName>Sprite Forest Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Sprite Forest Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Sprite Forest" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sprite ForestSlaughterer" code="495">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sprite Forest Kills</DisplayCategory>
    <DisplayName>Sprite Forest Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Sprite Forest Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Sprite Forest" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sprite ForestNemesis" code="496">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sprite Forest Kills</DisplayCategory>
    <DisplayName>Sprite Forest Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Sprite Forest Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Sprite Forest" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Haunted HallowsFoe" code="497">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Hallows Kills</DisplayCategory>
    <DisplayName>Haunted Hallows Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Haunted Hallows Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Haunted Hallows" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Haunted HallowsAdversary" code="498">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Hallows Kills</DisplayCategory>
    <DisplayName>Haunted Hallows Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Haunted Hallows Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Haunted Hallows" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Haunted HallowsSlayer" code="499">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Hallows Kills</DisplayCategory>
    <DisplayName>Haunted Hallows Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Haunted Hallows Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Haunted Hallows" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Haunted HallowsSlaughterer" code="500">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Hallows Kills</DisplayCategory>
    <DisplayName>Haunted Hallows Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Haunted Hallows Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Haunted Hallows" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Haunted HallowsNemesis" code="501">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Haunted Hallows Kills</DisplayCategory>
    <DisplayName>Haunted Hallows Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Haunted Hallows Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Haunted Hallows" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Shipwreck CoveFoe" code="502">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Shipwreck Cove Kills</DisplayCategory>
    <DisplayName>Shipwreck Cove Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Shipwreck Cove Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Shipwreck Cove" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Shipwreck CoveAdversary" code="503">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Shipwreck Cove Kills</DisplayCategory>
    <DisplayName>Shipwreck Cove Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Shipwreck Cove Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Shipwreck Cove" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Shipwreck CoveSlayer" code="504">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Shipwreck Cove Kills</DisplayCategory>
    <DisplayName>Shipwreck Cove Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Shipwreck Cove Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Shipwreck Cove" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Shipwreck CoveSlaughterer" code="505">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Shipwreck Cove Kills</DisplayCategory>
    <DisplayName>Shipwreck Cove Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Shipwreck Cove Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Shipwreck Cove" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Shipwreck CoveNemesis" code="506">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Shipwreck Cove Kills</DisplayCategory>
    <DisplayName>Shipwreck Cove Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Shipwreck Cove Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Shipwreck Cove" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dead ChurchFoe" code="507">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dead Church Kills</DisplayCategory>
    <DisplayName>Dead Church Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Dead Church Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Dead Church" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dead ChurchAdversary" code="508">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dead Church Kills</DisplayCategory>
    <DisplayName>Dead Church Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Dead Church Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Dead Church" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dead ChurchSlayer" code="509">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dead Church Kills</DisplayCategory>
    <DisplayName>Dead Church Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Dead Church Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Dead Church" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dead ChurchSlaughterer" code="510">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dead Church Kills</DisplayCategory>
    <DisplayName>Dead Church Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Dead Church Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Dead Church" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Dead ChurchNemesis" code="511">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Dead Church Kills</DisplayCategory>
    <DisplayName>Dead Church Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Dead Church Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Dead Church" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Risen HellFoe" code="512">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Risen Hell Kills</DisplayCategory>
    <DisplayName>Risen Hell Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Risen Hell Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Risen Hell" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Risen HellAdversary" code="513">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Risen Hell Kills</DisplayCategory>
    <DisplayName>Risen Hell Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Risen Hell Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Risen Hell" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Risen HellSlayer" code="514">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Risen Hell Kills</DisplayCategory>
    <DisplayName>Risen Hell Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Risen Hell Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Risen Hell" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Risen HellSlaughterer" code="515">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Risen Hell Kills</DisplayCategory>
    <DisplayName>Risen Hell Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Risen Hell Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Risen Hell" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Risen HellNemesis" code="516">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Risen Hell Kills</DisplayCategory>
    <DisplayName>Risen Hell Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Risen Hell Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Risen Hell" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Abandoned CityFoe" code="517">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Abandoned City Kills</DisplayCategory>
    <DisplayName>Abandoned City Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Abandoned City Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Abandoned City" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Abandoned CityAdversary" code="518">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Abandoned City Kills</DisplayCategory>
    <DisplayName>Abandoned City Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Abandoned City Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Abandoned City" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Abandoned CitySlayer" code="519">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Abandoned City Kills</DisplayCategory>
    <DisplayName>Abandoned City Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Abandoned City Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Abandoned City" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Abandoned CitySlaughterer" code="520">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Abandoned City Kills</DisplayCategory>
    <DisplayName>Abandoned City Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Abandoned City Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Abandoned City" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Abandoned CityNemesis" code="521">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Abandoned City Kills</DisplayCategory>
    <DisplayName>Abandoned City Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Abandoned City Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Abandoned City" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Deep Sea AbyssFoe" code="522">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Deep Sea Abyss Kills</DisplayCategory>
    <DisplayName>Deep Sea Abyss Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Deep Sea Abyss Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Deep Sea Abyss" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Deep Sea AbyssAdversary" code="523">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Deep Sea Abyss Kills</DisplayCategory>
    <DisplayName>Deep Sea Abyss Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Deep Sea Abyss Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Deep Sea Abyss" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Deep Sea AbyssSlayer" code="524">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Deep Sea Abyss Kills</DisplayCategory>
    <DisplayName>Deep Sea Abyss Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Deep Sea Abyss Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Deep Sea Abyss" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Deep Sea AbyssSlaughterer" code="525">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Deep Sea Abyss Kills</DisplayCategory>
    <DisplayName>Deep Sea Abyss Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Deep Sea Abyss Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Deep Sea Abyss" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Deep Sea AbyssNemesis" code="526">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Deep Sea Abyss Kills</DisplayCategory>
    <DisplayName>Deep Sea Abyss Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Deep Sea Abyss Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Deep Sea Abyss" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CarboniferousFoe" code="527">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Carboniferous Kills</DisplayCategory>
    <DisplayName>Carboniferous Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Carboniferous Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Carboniferous" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="CarboniferousAdversary" code="528">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Carboniferous Kills</DisplayCategory>
    <DisplayName>Carboniferous Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Carboniferous Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Carboniferous" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="CarboniferousSlayer" code="529">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Carboniferous Kills</DisplayCategory>
    <DisplayName>Carboniferous Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Carboniferous Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Carboniferous" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CarboniferousSlaughterer" code="530">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Carboniferous Kills</DisplayCategory>
    <DisplayName>Carboniferous Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Carboniferous Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Carboniferous" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="CarboniferousNemesis" code="531">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Carboniferous Kills</DisplayCategory>
    <DisplayName>Carboniferous Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Carboniferous Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Carboniferous" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Floral EscapeFoe" code="532">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Floral Escape Kills</DisplayCategory>
    <DisplayName>Floral Escape Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Floral Escape Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Floral Escape" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Floral EscapeAdversary" code="533">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Floral Escape Kills</DisplayCategory>
    <DisplayName>Floral Escape Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Floral Escape Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Floral Escape" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Floral EscapeSlayer" code="534">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Floral Escape Kills</DisplayCategory>
    <DisplayName>Floral Escape Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Floral Escape Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Floral Escape" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Floral EscapeSlaughterer" code="535">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Floral Escape Kills</DisplayCategory>
    <DisplayName>Floral Escape Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Floral Escape Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Floral Escape" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Floral EscapeNemesis" code="536">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Floral Escape Kills</DisplayCategory>
    <DisplayName>Floral Escape Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Floral Escape Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Floral Escape" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sanguine ForestFoe" code="537">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sanguine Forest Kills</DisplayCategory>
    <DisplayName>Sanguine Forest Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Sanguine Forest Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Sanguine Forest" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sanguine ForestAdversary" code="538">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sanguine Forest Kills</DisplayCategory>
    <DisplayName>Sanguine Forest Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Sanguine Forest Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Sanguine Forest" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sanguine ForestSlayer" code="539">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sanguine Forest Kills</DisplayCategory>
    <DisplayName>Sanguine Forest Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Sanguine Forest Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Sanguine Forest" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sanguine ForestSlaughterer" code="540">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sanguine Forest Kills</DisplayCategory>
    <DisplayName>Sanguine Forest Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Sanguine Forest Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Sanguine Forest" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Sanguine ForestNemesis" code="541">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Sanguine Forest Kills</DisplayCategory>
    <DisplayName>Sanguine Forest Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Sanguine Forest Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Sanguine Forest" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Runic TundraFoe" code="542">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Runic Tundra Kills</DisplayCategory>
    <DisplayName>Runic Tundra Foe</DisplayName>
    <AbsoluteBonus>20</AbsoluteBonus>
    <Description>Kill 200 Runic Tundra Enemies</Description>
    <ShortDisplayName>Foe</ShortDisplayName>
    <Condition stat="Runic Tundra" threshold="200">StatValue</Condition>
  </FameBonus>
<FameBonus id="Runic TundraAdversary" code="543">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Runic Tundra Kills</DisplayCategory>
    <DisplayName>Runic Tundra Adversary</DisplayName>
    <AbsoluteBonus>100</AbsoluteBonus>
    <Description>Kill 1000 Runic Tundra Enemies</Description>
    <ShortDisplayName>Adversary</ShortDisplayName>
    <Condition stat="Runic Tundra" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="Runic TundraSlayer" code="544">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Runic Tundra Kills</DisplayCategory>
    <DisplayName>Runic Tundra Slayer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Kill 5000 Runic Tundra Enemies</Description>
    <ShortDisplayName>Slayer</ShortDisplayName>
    <Condition stat="Runic Tundra" threshold="5000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Runic TundraSlaughterer" code="545">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Runic Tundra Kills</DisplayCategory>
    <DisplayName>Runic Tundra Slaughterer</DisplayName>
    <AbsoluteBonus>1000</AbsoluteBonus>
    <Description>Kill 10000 Runic Tundra Enemies</Description>
    <ShortDisplayName>Slaughterer</ShortDisplayName>
    <Condition stat="Runic Tundra" threshold="1000">StatValue</Condition>
  </FameBonus>
<FameBonus id="Runic TundraNemesis" code="546">
    <DisplayGroup>Enemy Bonuses</DisplayGroup>
    <DisplayCategory>Runic Tundra Kills</DisplayCategory>
    <DisplayName>Runic Tundra Nemesis {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>2500</AbsoluteBonus>
    <Description>Kill 50000 Runic Tundra Enemies</Description>
    <ShortDisplayName>Nemesis {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="Runic Tundra" threshold="50000">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroicUndeadLairScout" code="556">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Heroic Undead Lair</DisplayCategory>
    <DisplayName>Heroic Undead Lair Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Heroic Undead Lair 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="HeroicUndeadLairsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroicUndeadLairExplorer" code="557">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Heroic Undead Lair</DisplayCategory>
    <DisplayName>Heroic Undead Lair Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Heroic Undead Lair 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="HeroicUndeadLairsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroicUndeadLairAdventurer" code="558">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Heroic Undead Lair</DisplayCategory>
    <DisplayName>Heroic Undead Lair Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Heroic Undead Lair 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="HeroicUndeadLairsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroicUndeadLairConqueror" code="559">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Heroic Undead Lair</DisplayCategory>
    <DisplayName>Heroic Undead Lair Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Heroic Undead Lair 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="HeroicUndeadLairsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="HeroicUndeadLairMaster" code="560">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Heroic Undead Lair</DisplayCategory>
    <DisplayName>Heroic Undead Lair Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Heroic Undead Lair 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="HeroicUndeadLairsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="InfernalAbyssOfDemonsScout" code="561">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Infernal Abyss of Demons</DisplayCategory>
    <DisplayName>Infernal Abyss of Demons Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Infernal Abyss of Demons 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="InfernalAbyssOfDemonsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="InfernalAbyssOfDemonsExplorer" code="562">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Infernal Abyss of Demons</DisplayCategory>
    <DisplayName>Infernal Abyss of Demons Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Infernal Abyss of Demons 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="InfernalAbyssOfDemonsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="InfernalAbyssOfDemonsAdventurer" code="563">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Infernal Abyss of Demons</DisplayCategory>
    <DisplayName>Infernal Abyss of Demons Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Infernal Abyss of Demons 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="InfernalAbyssOfDemonsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="InfernalAbyssOfDemonsConqueror" code="564">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Infernal Abyss of Demons</DisplayCategory>
    <DisplayName>Infernal Abyss of Demons Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Infernal Abyss of Demons 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="InfernalAbyssOfDemonsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="InfernalAbyssOfDemonsMaster" code="565">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Infernal Abyss of Demons</DisplayCategory>
    <DisplayName>Infernal Abyss of Demons Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Infernal Abyss of Demons 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="InfernalAbyssOfDemonsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIScout" code="566">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift I</DisplayCategory>
    <DisplayName>Stromwell's Rift I Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Stromwell's Rift I 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="StromwellsRiftICompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIExplorer" code="567">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift I</DisplayCategory>
    <DisplayName>Stromwell's Rift I Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Stromwell's Rift I 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="StromwellsRiftICompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIAdventurer" code="568">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift I</DisplayCategory>
    <DisplayName>Stromwell's Rift I Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Stromwell's Rift I 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="StromwellsRiftICompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIConqueror" code="569">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift I</DisplayCategory>
    <DisplayName>Stromwell's Rift I Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Stromwell's Rift I 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="StromwellsRiftICompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIMaster" code="570">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift I</DisplayCategory>
    <DisplayName>Stromwell's Rift I Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Stromwell's Rift I 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="StromwellsRiftICompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIScout" code="571">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift II</DisplayCategory>
    <DisplayName>Stromwell's Rift II Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Stromwell's Rift II 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="StromwellsRiftIICompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIScoutExplorer" code="572">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift II</DisplayCategory>
    <DisplayName>Stromwell's Rift II Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Stromwell's Rift II 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="StromwellsRiftIICompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIScoutAdventurer" code="573">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift II</DisplayCategory>
    <DisplayName>Stromwell's Rift II Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Stromwell's Rift II 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="StromwellsRiftIICompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIScoutConqueror" code="574">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift II</DisplayCategory>
    <DisplayName>Stromwell's Rift II Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Stromwell's Rift II 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="StromwellsRiftIICompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIScoutMaster" code="575">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift II</DisplayCategory>
    <DisplayName>Stromwell's Rift II Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Stromwell's Rift II 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="StromwellsRiftIICompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIIScout" code="576">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift III</DisplayCategory>
    <DisplayName>Stromwell's Rift III Scout</DisplayName>
    <AbsoluteBonus>150</AbsoluteBonus>
    <Description>Complete Stromwell's Rift III 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="StromwellsRiftIIICompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIIScoutExplorer" code="577">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift III</DisplayCategory>
    <DisplayName>Stromwell's Rift III Explorer</DisplayName>
    <AbsoluteBonus>300</AbsoluteBonus>
    <Description>Complete Stromwell's Rift III 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="StromwellsRiftIIICompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIIScoutAdventurer" code="578">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift III</DisplayCategory>
    <DisplayName>Stromwell's Rift III Adventurer</DisplayName>
    <AbsoluteBonus>600</AbsoluteBonus>
    <Description>Complete Stromwell's Rift III 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="StromwellsRiftIIICompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIIScoutConqueror" code="579">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift III</DisplayCategory>
    <DisplayName>Stromwell's Rift III Conqueror</DisplayName>
    <AbsoluteBonus>1200</AbsoluteBonus>
    <Description>Complete Stromwell's Rift III 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="StromwellsRiftIIICompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="StromwellsRiftIIIScoutMaster" code="580">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Stromwell's Rift III</DisplayCategory>
    <DisplayName>Stromwell's Rift III Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>3000</AbsoluteBonus>
    <Description>Complete Stromwell's Rift III 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="StromwellsRiftIIICompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoMalogiaScout" code="582">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Malogia</DisplayCategory>
    <DisplayName>Neo Malogia Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Neo Malogia 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="NeoMalogiasCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoMalogiaExplorer" code="583">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Malogia</DisplayCategory>
    <DisplayName>Neo Malogia Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Neo Malogia 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="NeoMalogiasCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoMalogiaAdventurer" code="584">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Malogia</DisplayCategory>
    <DisplayName>Neo Malogia Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Neo Malogia 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="NeoMalogiasCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoMalogiaConqueror" code="585">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Malogia</DisplayCategory>
    <DisplayName>Neo Malogia Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Neo Malogia 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="NeoMalogiasCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoMalogiaMaster" code="586">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Malogia</DisplayCategory>
    <DisplayName>Neo Malogia Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Neo Malogia 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="NeoMalogiasCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoUntarisScout" code="587">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Untaris</DisplayCategory>
    <DisplayName>Neo Untaris Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Neo Untaris 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="NeoUntarisCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoUntarisExplorer" code="588">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Untaris</DisplayCategory>
    <DisplayName>Neo Untaris Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Neo Untaris 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="NeoUntarisCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoUntarisAdventurer" code="589">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Untaris</DisplayCategory>
    <DisplayName>Neo Untaris Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Neo Untaris 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="NeoUntarisCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoUntarisConqueror" code="590">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Untaris</DisplayCategory>
    <DisplayName>Neo Untaris Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Neo Untaris 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="NeoUntarisCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoUntarisMaster" code="591">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Untaris</DisplayCategory>
    <DisplayName>Neo Untaris Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Neo Untaris 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="NeoUntarisCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoForaxScout" code="592">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Forax</DisplayCategory>
    <DisplayName>Neo Forax Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Neo Forax 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="NeoForaxsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoForaxExplorer" code="593">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Forax</DisplayCategory>
    <DisplayName>Neo Forax Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Neo Forax 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="NeoForaxsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoForaxAdventurer" code="594">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Forax</DisplayCategory>
    <DisplayName>Neo Forax Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Neo Forax 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="NeoForaxsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoForaxConqueror" code="595">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Forax</DisplayCategory>
    <DisplayName>Neo Forax Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Neo Forax 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="NeoForaxsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoForaxMaster" code="596">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Forax</DisplayCategory>
    <DisplayName>Neo Forax Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Neo Forax 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="NeoForaxsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoKatalundScout" code="597">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Katalund</DisplayCategory>
    <DisplayName>Neo Katalund Scout</DisplayName>
    <AbsoluteBonus>200</AbsoluteBonus>
    <Description>Complete Neo Katalund 1 time</Description>
    <ShortDisplayName>Scout</ShortDisplayName>
    <Condition stat="NeoKatalundsCompleted" threshold="1">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoKatalundExplorer" code="598">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Katalund</DisplayCategory>
    <DisplayName>Neo Katalund Explorer</DisplayName>
    <AbsoluteBonus>400</AbsoluteBonus>
    <Description>Complete Neo Katalund 10 times</Description>
    <ShortDisplayName>Explorer</ShortDisplayName>
    <Condition stat="NeoKatalundsCompleted" threshold="10">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoKatalundAdventurer" code="599">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Katalund</DisplayCategory>
    <DisplayName>Neo Katalund Adventurer</DisplayName>
    <AbsoluteBonus>800</AbsoluteBonus>
    <Description>Complete Neo Katalund 20 times</Description>
    <ShortDisplayName>Adventurer</ShortDisplayName>
    <Condition stat="NeoKatalundsCompleted" threshold="20">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoKatalundConqueror" code="600">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Katalund</DisplayCategory>
    <DisplayName>Neo Katalund Conqueror</DisplayName>
    <AbsoluteBonus>1600</AbsoluteBonus>
    <Description>Complete Neo Katalund 40 times</Description>
    <ShortDisplayName>Conqueror</ShortDisplayName>
    <Condition stat="NeoKatalundsCompleted" threshold="40">StatValue</Condition>
  </FameBonus>
<FameBonus id="NeoKatalundMaster" code="601">
    <DisplayGroup>Dungeon Bonuses</DisplayGroup>
    <DisplayCategory>Neo Katalund</DisplayCategory>
    <DisplayName>Neo Katalund Master {0}</DisplayName>
    <Repeatable>true</Repeatable>
    <AbsoluteBonus>4000</AbsoluteBonus>
    <Description>Complete Neo Katalund 100 times</Description>
    <ShortDisplayName>Master {0}</ShortDisplayName>
    <MaxRepeatCount>20</MaxRepeatCount>
    <Condition stat="NeoKatalundsCompleted" threshold="100">StatValue</Condition>
  </FameBonus>
<Protip>Stay near the beach at first.  Harder monsters live inland.</Protip>
<Protip>Other players can not hurt you, but they can help!</Protip>
<Protip>If you are with another player, you both earn full XP for each kill</Protip>
<Protip>Hit [O] to see all the keys and options</Protip>
<Protip>Escape to the Nexus by clicking the temple button</Protip>
<Protip>You earn fame when you die.  Spend it in the Nexus!</Protip>
<Protip>Activate your special ability with either shift-click or a hotkey</Protip>
<Protip>Shift-Click or Double-Click a potion to drink it</Protip>
<Protip>Double-Click items in your inventory to use/equip them</Protip>
<Protip>Use the /tell command to talk to other players anywhere in the game</Protip>
<Protip>Drag an item onto the world to drop it</Protip>
<Protip>Zoom the minimap with the mouse wheel</Protip>
<Protip>Click a yellow or green minimap dot to teleport to another player</Protip>
<Protip>Each inventory slot has a hotkey -- mouseover to see it</Protip>
<Protip>You can drink potions even if they are still on the ground</Protip>
<Protip>Rerun the tutorial by typing "/tutorial" in chat</Protip>
<RefineTemplate id="Pirate Cave">
    <IncludedLabels>ANY,PCAVE,SKIN_HUNTER</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Forest Maze">
    <IncludedLabels>ANY,FMAZE,SKIN_HUNTER</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Spider Den">
    <IncludedLabels>ANY,SPIDERDEN,SKIN_HUNTER</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Forbidden Jungle">
    <IncludedLabels>ANY,JUNGLE,SKIN_HUNTER,MERCA</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Hive">
    <IncludedLabels>ANY,HIVE,SKIN_HUNTER,MERCA</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Sprite World">
    <IncludedLabels>ANY,SPRITE,SKIN_HUNTER,MERCA</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Snake Pit">
    <IncludedLabels>ANY,SPIT,SKIN_HUNTER,MERCA,TROOM</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Magic Woods">
    <IncludedLabels>ANY,MWOODS,SKIN_HUNTER,MERCA</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Cave of A Thousand Treasures">
    <IncludedLabels>ANY,TCAVE</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Ancient Ruins">
    <IncludedLabels>ANY,RUINS,SKIN_HUNTER,MERCA,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Candyland Hunting Grounds">
    <IncludedLabels>ANY,CLAND</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Undead Lair">
    <IncludedLabels>ANY,UDL,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Heroic Undead Lair">
    <IncludedLabels>ANY,UDL,HUDL,SKIN_HUNTER,MERCD</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Manor of the Immortals">
    <IncludedLabels>ANY,MANOR,SKIN_HUNTER,MERCB</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Mad Lab">
    <IncludedLabels>ANY,LAB,SKIN_HUNTER,MERCB</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Abyss of Demons">
    <IncludedLabels>ANY,ABYSS,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Infernal Abyss of Demons">
    <IncludedLabels>ANY,ABYSS,IABYSS,SKIN_HUNTER,MERCD,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Puppet Master's Theatre">
    <IncludedLabels>ANY,PUPPET,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Toxic Sewers">
    <IncludedLabels>ANY,SEWERS,SKIN_HUNTER,MERCB,TROOM</IncludedLabels>
    <LockCost>2</LockCost>
  </RefineTemplate>
<RefineTemplate id="Cursed Library">
    <IncludedLabels>ANY,LIBRARY,SKIN_HUNTER,MERCB</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Haunted Cemetery">
    <IncludedLabels>ANY,CEM,SKIN_HUNTER,MERCB</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Davy Jones' Locker">
    <IncludedLabels>ANY,DAVY,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Untaris">
    <IncludedLabels>ANY,ALIEN,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Neo Untaris">
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Machine">
    <IncludedLabels>ANY,SKIN_HUNTER,MERCB</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Inner Workings"></RefineTemplate>
<RefineTemplate id="The Inner Sanctum"></RefineTemplate>
<RefineTemplate id="The Third Dimension">
    <IncludedLabels>ANY,3D,MERCC,TROOM</IncludedLabels>
    <LockCost>6</LockCost>
  </RefineTemplate>
<RefineTemplate id="Malogia">
    <IncludedLabels>ANY,ALIEN,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Neo Malogia">
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Crawling Depths">
    <IncludedLabels>ANY,CDEPTHS,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Ice Cave">
    <IncludedLabels>ANY,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Ice Citadel">
    <IncludedLabels>ANY,ICITADEL,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Katalund">
    <IncludedLabels>ANY,ALIEN,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Neo Katalund">
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Woodland Labyrinth">
    <IncludedLabels>ANY,WLAB,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Forax">
    <IncludedLabels>ANY,ALIEN,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Neo Forax">
    <IncludedLabels>ANY,ALIEN,NEO_ALIEN,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Ocean Trench">
    <IncludedLabels>ANY,TRENCH,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>6</LockCost>
  </RefineTemplate>
<RefineTemplate id="Puppet Master's Encore">
    <IncludedLabels>ANY,ENCORE,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>6</LockCost>
  </RefineTemplate>
<RefineTemplate id="Mountain Temple">
    <IncludedLabels>ANY,MTEMPLE,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Parasite Chambers">
    <IncludedLabels>ANY,PARASITE,MERCC,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Deadwater Docks">
    <IncludedLabels>ANY,DDOCKS,MERCC,DDOCKS</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Cnidarian Reef">
    <IncludedLabels>ANY,REEF,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Lair of Draconis">
    <IncludedLabels>ANY,DRACONIS,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Belladonna's Garden">
    <IncludedLabels>ANY,BELLA,SKIN_HUNTER</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Tomb of the Ancients">
    <IncludedLabels>ANY,TOMB,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Oryx Pandemonium Decaract">
    <ExcludedLabels>MINION</ExcludedLabels>
  </RefineTemplate>
<RefineTemplate id="Oryx's Chamber">
    <ExcludedLabels>MINION</ExcludedLabels>
  </RefineTemplate>
<RefineTemplate id="Oryx's Castle"></RefineTemplate>
<RefineTemplate id="High Tech Terror">
    <IncludedLabels>ANY,HTT,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>6</LockCost>
  </RefineTemplate>
<RefineTemplate id="Battle for the Nexus">
    <ExcludedLabels>MINION</ExcludedLabels>
  </RefineTemplate>
<RefineTemplate id="Wine Cellar"></RefineTemplate>
<RefineTemplate id="Ice Tomb">
    <IncludedLabels>ANY</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Legacy Heroic Undead Lair">
    <ExcludedLabels>MINION</ExcludedLabels>
  </RefineTemplate>
<RefineTemplate id="Lair of Shaitan">
    <IncludedLabels>ANY,SHAITAN</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Wine Cellar Short"></RefineTemplate>
<RefineTemplate id="Secluded Thicket">
    <IncludedLabels>ANY,THICKET,SKIN_HUNTER,MERCC</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Legacy Heroic Abyss of Demons">
    <ExcludedLabels>MINION</ExcludedLabels>
  </RefineTemplate>
<RefineTemplate id="The Shatters">
    <IncludedLabels>ANY,SHATTERS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>16</LockCost>
  </RefineTemplate>
<RefineTemplate id="Crystal Cavern">
    <IncludedLabels>ANY,FUNGAL,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </RefineTemplate>
<RefineTemplate id="Cultist Hideout">
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </RefineTemplate>
<RefineTemplate id="Fungal Cavern">
    <IncludedLabels>ANY,FUNGAL,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Nest">
    <IncludedLabels>ANY,NEST,SKIN_HUNTER,MERCD,TROOM,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Lost Halls">
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Void">
    <IncludedLabels>ANY,LOSTHALLS,SKIN_HUNTER,MERCD,EXALTATIONS</IncludedLabels>
  </RefineTemplate>
<RefineTemplate id="Sulfurous Wetlands">
    <IncludedLabels>ANY,WETLANDS,SKIN_HUNTER,MERCC,TROOM</IncludedLabels>
    <LockCost>4</LockCost>
  </RefineTemplate>
<RefineTemplate id="Kogbold Steamworks">
    <IncludedLabels>ANY,STEAMWORKS,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Advanced Kogbold Steamworks">
    <IncludedLabels>ANY,STEAMWORKS,ADVSTEAMWORKS,EXALTATIONS,ENGRAVINGS,MERCD</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Plagued Nest">
    <IncludedLabels>ANY,NEST,PLAGUEDNEST,SKIN_HUNTER,MERCD,TROOM.EXALTATIONS,ENGRAVINGS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="The Tavern">
    <IncludedLabels>ANY,TAVERN,MERCC</IncludedLabels>
    <LockCost>6</LockCost>
  </RefineTemplate>
<RefineTemplate id="Spectral Penitentiary">
    <IncludedLabels>ANY,SPECPEN,MERCD,EXALTATIONS</IncludedLabels>
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Shatters Sentinel Portal">
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Shatters Archmage Portal">
    <LockCost>8</LockCost>
  </RefineTemplate>
<RefineTemplate id="Shatters King Portal">
    <LockCost>8</LockCost>
  </RefineTemplate>
<Terrain type="0x000" id="None" />
<Terrain type="0x001" id="Unknown" />
<Terrain type="0x002" id="Water" />
<Terrain type="0x004" id="LowOcean" />
<Terrain type="0x008" id="Beach" />
<Terrain type="0x00C" id="Forest" />
<Terrain type="0x010" id="UndeadForest" />
<Terrain type="0x014" id="Plains" />
<Terrain type="0x018" id="Nature" />
<Terrain type="0x01C" id="ShoreSand" />
<Terrain type="0x020" id="ShorePlains" />
<Terrain type="0x024" id="LowSand" />
<Terrain type="0x030" id="LowPlains" />
<Terrain type="0x034" id="LowForest" />
<Terrain type="0x096" id="HigherPlains" />
<Terrain type="0x099" id="HigherForest" />
<Terrain type="0x09A" id="HighDesert" />
<Terrain type="0x09C" id="MidDesert" />
<Terrain type="0x09B" id="NewPlains" />
<Terrain type="0x09D" id="NewNature" />
<Terrain type="0x09E" id="NewShoreSand" />
<Terrain type="0x09F" id="NewShorePlains" />
<Terrain type="0X100" id="NewLowSand" />
<Terrain type="0X101" id="NewLowPlains" />
<Terrain type="0X102" id="NewLowForest" />
<Terrain type="0x038" id="CoralReefs" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x03C" id="ShipWreck" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x040" id="HauntedHallows" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x044" id="Abandoned" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x097" id="Abandoned2" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x048" id="RisenHell" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x098" id="DeadChurch" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x04C" id="SpriteForest" encounterScore="2000" encounterChance="0.40" />
<Terrain type="0x050" id="MidSand" />
<Terrain type="0x054" id="MidPlains" />
<Terrain type="0x058" id="MidForest" />
<Terrain type="0x05C" id="HighSand" />
<Terrain type="0x060" id="HighPlains" />
<Terrain type="0x064" id="HighForest" />
<Terrain type="0x068" id="Mountains" />
<Terrain type="0x06C" id="DeepSea" encounterScore="3000" encounterChance="0.60" />
<Terrain type="0x070" id="FloralEscape" encounterScore="3000" encounterChance="0.60" />
<Terrain type="0x074" id="Carboniferous" encounterScore="3000" encounterChance="0.60" />
<Terrain type="0x078" id="SanguineForest" encounterScore="3000" encounterChance="0.60" />
<Terrain type="0x07C" id="RunicTundra" encounterScore="3000" encounterChance="0.60" />
<Terrain type="0x080" id="VolcanicMountains" />
<Terrain type="0x084" id="MarbleRuins" />
<Terrain type="0x088" id="VoidVillage" />
<Terrain type="0x08C" id="ForgottenShores" />
<Terrain type="0x090" id="Fungal" />
<Terrain type="0x094" id="KogboldOutpost" />
<Terrain type="0x08D" id="EternalFrost" encounterScore="1700" encounterChance="0.35" />
<Terrain type="0x08E" id="SpringMeaning" encounterScore="1700" encounterChance="0.35" />
<Presentation id="hidingx" from="hiding">
    <Style id="hidden1">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="1">SetAltTexture</StyleStep>
    </Style>
    <Style id="hidden2">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
    </Style>
  </Presentation>
<Presentation id="hiding">
    <Style id="hudhidden">
      <StyleStep visible="false">SetHud</StyleStep>
    </Style>
  </Presentation>
<Presentation id="inv">
    <Style id="invisible">
      <StyleStep id="Invisible">SetAnimation</StyleStep>
      <StyleStep visible="false">SetHud</StyleStep>
    </Style>
  </Presentation>
<Presentation id="forgottenBasic">
    <Style id="teleStart">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="TeleportBegin" loop="1">SetAnimation</StyleStep>
      <StyleStep time="1.6">Wait</StyleStep>
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
    </Style>
    <Style id="teleEnd">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="TeleportEnd" loop="1">SetAnimation</StyleStep>
    </Style>
    <Style id="hudhidden">
      <StyleStep visible="false">SetHud</StyleStep>
    </Style>
    <Style id="hover">
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
    </Style>
    <Style id="hoverhidden">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
    </Style>
  </Presentation>
<Presentation id="generator" from="hiding">
    <Style id="locking">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="Locking" loop="1">SetAnimation</StyleStep>
    </Style>
    <Style id="lockedIce">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="LockedIce">SetAnimation</StyleStep>
    </Style>
    <Style id="lockedFire">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="LockedFire">SetAnimation</StyleStep>
    </Style>
    <Style id="stream">
      <StyleStep visible="false">SetHud</StyleStep>
    </Style>
  </Presentation>
<Presentation id="camohiding" from="hiding">
    <Style id="camoh">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
    </Style>
    <Style id="revealh">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="Reveal">SetAnimation</StyleStep>
    </Style>
  </Presentation>
<Step>
    <UIDrawBox color="0x00ff00">600, 0, 200, 200</UIDrawBox>
    <Requirement objectId="Sign" objectName="{tutorial_script.Check_out_the|minimap.}" radius="3">Near</Requirement>
    <UIDrawArrow color="0x00ff00">400, 350, 600, 200</UIDrawArrow>
  </Step>
<Step>
    <UIDrawBox color="0x00ff00">605, 244, 190, 35</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 605, 279</UIDrawArrow>
    <Requirement objectId="Sign" objectName="{tutorial_script.The_red_bar|shows_your|health.}" radius="3">Near</Requirement>
  </Step>
<Step>
    <UIDrawBox color="0x00ff00">605, 295, 185, 56</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 605, 322</UIDrawArrow>
    <Requirement objectId="Sign" objectName="{tutorial_script.This_is_your|equipment.}" radius="3">Near</Requirement>
  </Step>
<Step>
    <UIDrawBox color="0x0000ff">614, 509, 40, 40</UIDrawBox>
    <UIDrawBox color="0x00ff00">746, 304, 40, 40</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 610, 506</UIDrawArrow>
    <UIDrawArrow color="0x00ff00">650, 504, 746, 346</UIDrawArrow>
    <Requirement objectId="Tutorial Loot Bag" radius="1">Near</Requirement>
  </Step>
<Step>
    <UIDrawBox color="0x00ff00">658, 304, 40, 40</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 658, 324</UIDrawArrow>
    <Requirement objectId="Sign" objectName="{tutorial_script.Space_bar|activates_your|special_power.}" radius="3">Near</Requirement>
  </Step>
<Step>
    <UIDrawBox color="0x00ff00">760, 190, 40, 40</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 760, 210</UIDrawArrow>
    <Requirement objectId="Sign" objectName="{tutorial_script.By_pressing_R|or_the_Nexus_icon.}" radius="3">Near</Requirement>
  </Step>
<Step>
    <UIDrawBox color="0x00ff00">488, 2, 48, 36</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 512, 38</UIDrawArrow>
    <Requirement objectId="Sign" objectName="{tutorial_script.You_earn_fame|by_dyingBANG}" radius="3">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Nexus Explanation Portal" radius="1">Near</Requirement>
    <UIDrawBox color="0x00ff00">600, 500, 200, 100</UIDrawBox>
    <UIDrawArrow color="0x00ff00">400, 350, 600, 500</UIDrawArrow>
    <Action>EnterPortal</Action>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Main_Health}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Main_NexusButton}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Main_Ability}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Main_Equipment}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Tutorial Loot Bag" radius="1">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Exalted Kitchen Portal" radius="1">Near</Requirement>
    <Action>EnterPortal</Action>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Kitchen_Minimap}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Kitchen_Potions}" radius="4">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Kitchen Captain Loot" radius="1">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Kitchen Loot Chest" radius="1">Near</Requirement>
  </Step>
<Step>
    <Requirement objectId="Sign" objectName="{tutorial_script.Kitchen_Journal}" radius="4">Near</Requirement>
  </Step>
<Presentation id="snakeElements">
    <Style id="Non-Element">
      <StyleStep altTextureId="0">SetAltTexture</StyleStep>
    </Style>
    <Style id="Fire">
      <StyleStep altTextureId="1">SetAltTexture</StyleStep>
    </Style>
    <Style id="Water">
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
    </Style>
    <Style id="Air">
      <StyleStep altTextureId="3">SetAltTexture</StyleStep>
    </Style>
    <Style id="Earth">
      <StyleStep altTextureId="4">SetAltTexture</StyleStep>
    </Style>
  </Presentation>
</Misc>
