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    <Activate id="XN CSm spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fa1" id="XN CGr">
    <DisplayId>Carrot</DisplayId>
    <Description>A nice fresh carrot. Keep it away from bunnies!</Description>
    <ExtraTooltipData>
      <EffectInfo description="4 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN CGr spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fa2" id="XN TH">
    <DisplayId>Top Hat</DisplayId>
    <Description>A fancy snowman helmet. Gives no def bonuses, only style points!</Description>
    <ExtraTooltipData>
      <EffectInfo description="5 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN TH spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fa3" id="XN SH">
    <DisplayId>Santa Hat</DisplayId>
    <Description>The most fitting holiday decoration!</Description>
    <ExtraTooltipData>
      <EffectInfo description="6 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x9a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Soulbound />
    <Consumable />
    <BagType>2</BagType>
    <Activate id="XN SH spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fa4" id="XN GS">
    <DisplayId>Green Striped Scarf</DisplayId>
    <Description>A warm green scarf, protects against cold and looks very fashionable.</Description>
    <ExtraTooltipData>
      <EffectInfo description="7 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN GS spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fa5" id="XN RS">
    <DisplayId>Red Striped Scarf</DisplayId>
    <Description>A festive-looking wool scarf, the best addition to the holiday outfit!</Description>
    <ExtraTooltipData>
      <EffectInfo description="8 of 8" name="Snowman accessory" />
    </ExtraTooltipData>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN RS spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fd9" id="XN Test Sn Base">
    <DisplayId>XN Test Sn Base</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>xmasNexusObjects16x16</File>
      <Index>0x146</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>For testing purposes only!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN Sn Jm spwnr">Create</Activate>
    <feedPower>0</feedPower>
    <AdminOnly />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0x3fda" id="XN Test Dropper">
    <DisplayId>Test Dropper</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="2">
      <File>xmasNexusObjects8x8</File>
      <Index>0x9c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>For testing purposes only!</Description>
    <Sound>spell/light_heal</Sound>
    <Consumable />
    <Soulbound />
    <BagType>2</BagType>
    <Activate id="XN Test Chest">Create</Activate>
    <feedPower>0</feedPower>
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x3fdb" id="XN Test Chest">
    <DisplayId>XN Test Chest</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x6c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>120</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SW Pet Stasis Shot</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <Size>50</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10" target="1">Stasis</ConditionEffect>
    </Projectile>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x3ff4" id="XN IceTrack Tree">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x158</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x159</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x15a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x15b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>xmasNexusObjects16x16</File>
        <Index>0x158</Index>
      </Texture>
    </AltTexture>
    <Size>100</Size>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3ff5" id="XN IceTrack Snowman">
    <Class>Character</Class>
    <DisplayId>Race Expert</DisplayId>
    <NoMiniMap />
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8f</Index>
    </Texture>
    <Size>100</Size>
  </Object>
  <Object type="0x3fce" id="XN S spwnr">
    <DisplayId>S spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd0" id="XN C spwnr">
    <DisplayId>C spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd1" id="XN CSm spwnr">
    <DisplayId>CSm spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd2" id="XN CGr spwnr">
    <DisplayId>CGr spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd3" id="XN TH spwnr">
    <DisplayId>TH spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd4" id="XN SH spwnr">
    <DisplayId>SH spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd5" id="XN GS spwnr">
    <DisplayId>GS spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fd6" id="XN RS spwnr">
    <DisplayId>RS spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3f95" id="XN Fruit Basket">
    <DisplayId>Fruit Basket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13a</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fa8" id="XN Vegetable Basket">
    <DisplayId>Vegetable Basket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3faa" id="XN Gift White">
    <DisplayId>White Gift</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fab" id="XN Gift Black">
    <DisplayId>White Gift</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13d</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fac" id="XN Brushwood">
    <DisplayId>Brushwood</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13e</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fad" id="XN Coal Bucket">
    <DisplayId>Coal Bucket</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x13f</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fae" id="XN GiftFair">
    <DisplayId>Gift Fair</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x2c</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3faf" id="XN CandyBox">
    <DisplayId>Box of Candy</DisplayId>
    <Enemy />
    <NoMiniMap />
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x145</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>25</Exp>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3fcb" id="XN Snow Blast 1">
    <DisplayId>Snow blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0x78d1ff" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
  <Object type="0x3fcd" id="XN Snow Blast 2">
    <DisplayId>Snow blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/fire_nova</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0x78d1ff" size="100" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
  <Object type="0x3f5c" id="XN Snowball Small">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>xmasNexusChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Color>0x78d1ff</Color>
    <HitSound>monster/trees_death</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <ShadowColor>0xBBCEDE</ShadowColor>
  </Object>
  <Object type="0x3f94" id="XN Snowball Big">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>xmasNexusChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Color>0x78d1ff</Color>
    <HitSound>monster/trees_death</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
    <ShadowColor>0xBBCEDE</ShadowColor>
  </Object>
  <Object type="0x3fdd" id="XN SnBallSm spwnr">
    <DisplayId>Small snowball spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fde" id="XN SnBallBig spwnr">
    <DisplayId>Big snowball spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x3fdf" id="XN SnBall Killer">
    <DisplayId>Snowball destroyer</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x0f</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x3fe4" id="XN Blast">
    <DisplayId>Consumable blast</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Sound id="0">spell/light_heal</Sound>
    <Effect minRadius="0.5" maxRadius="3.7" color="0xb8f2ff" size="80" life="0.35" amount="100">ExplosionComplex</Effect>
  </Object>
  <Object type="0x3fe6" id="XN Orange Basket">
    <Class>GameObject</Class>
    <Texture>
      <File>xmasNexusObjects16x16</File>
      <Index>0x155</Index>
    </Texture>
    <Static />
    <ShadowSize>0</ShadowSize>
    <OccupySquare />
    <EnemyOccupySquare />
    <Size>80</Size>
  </Object>
  <Object type="0x3fe7" id="XN Dessert">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x84</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x85</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x86</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x87</Index>
      </Texture>
    </RandomTexture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <Flying>0.5</Flying>
  </Object>
  <Object type="0x3fe8" id="XN Drink">
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x88</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x89</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x8a</Index>
      </Texture>
      <Texture>
        <File>xmasNexusObjects8x8</File>
        <Index>0x8b</Index>
      </Texture>
    </RandomTexture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <Flying>0.5</Flying>
  </Object>
  <Object type="0x3fe9" id="XN OrangeSm">
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x82</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <Flying>0.5</Flying>
  </Object>
  <Object type="0x3fea" id="XN OrangeBig">
    <Class>Character</Class>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x83</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>80</Size>
    <Flying>0.5</Flying>
  </Object>
  <Object type="0x3feb" id="XN Table Drink">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <ShadowSize>0</ShadowSize>
    <Color>0x280d01</Color>
  </Object>
  <Object type="0x3fec" id="XN Table Dessert">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <ShadowSize>0</ShadowSize>
    <Color>0x280d01</Color>
  </Object>
  <Object type="0x3fed" id="XN Table Corner">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <ShadowSize>0</ShadowSize>
    <Color>0x280d01</Color>
  </Object>
  <Object type="0x3fee" id="XN Table OrangeSm">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
      <File>xmasNexusObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <ShadowSize>0</ShadowSize>
    <Color>0x280d01</Color>
  </Object>
  <Object type="0x3fef" id="XN Table OrangeB">
    <Class>GameObject</Class>
    <Model>Table</Model>
    <Texture>
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