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    <Style id="Earth">
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    <Class>Character</Class>
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    <Presentation from="snakeElements" />
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    <DontFaceAttacks />
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    <Presentation from="snakeElements" />
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    <DeathSound>monster/snake_queen_death</DeathSound>
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    <MinimapIcon piece="Miniboss" />
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    <Enemy />
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        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
  <Object type="0xEA09" id="LNY Primal Snake Tail Earth">
    <DisplayId>Earthen Primal Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
  <Object type="0xEA0A" id="LNY Primal Snake Orb">
    <DisplayId>Divine Spirit Orb</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>whiteSnakeObjects8x8</File>
      <Index>07</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>07</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>08</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>09</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>whiteSnakeObjects8x8</File>
          <Index>12</Index>
        </Texture>
      </Frame>
    </Animation>
    <DontFaceAttacks />
    <Size>50</Size>
    <ShadowSize>40</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 White Big Missile</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.025</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,BOSSFIGHT,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0xEA0B" id="Eden Day Mosaic Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>EdenDayMosaic</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
  <Object type="0xEA0C" id="Eden Night Mosaic Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>EdenNightMosaic</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
  <Object type="0xEA0D" id="White Snake Test Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>WhiteSnakeTest</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
  <Object type="0xEA0E" id="LNY The White Snake Anchor">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0xEA0F" id="LNY The White Snake Invul Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
  <Object type="0xEA10" id="LNY The White Snake Boss Attack Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
  <Object type="0xEA11" id="LNY The White Snake Movement Controller">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>-1</Size>
    <NoMiniMap />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
  </Object>
  <Object type="0xEA12" id="LNY The White Snake">
    <DisplayId>The White Snake</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>whiteSnakeChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>4</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars16x16</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="snakeElements" />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <DontFaceAttacks />
    <Size>175</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>400000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80000</Exp>
    <BXP>400000</BXP>
    <HealthBarBoss />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <ForceTick />
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>90</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LNY Mega Orb White</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>LNY Bolt White</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="20">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>300</Size>
      <CollisionMult>1.50</CollisionMult>
      <Speed>100</Speed>
      <LifetimeMS>2150</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>145</Damage>
      <CurrentHealthDamage>0.09</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>LNY Mega Orb Fire</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="24">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="25">
      <ObjectId>LNY Bolt Fire</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>375</Size>
      <CollisionMult>2.25</CollisionMult>
      <Speed>90</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="42">
      <ObjectId>LNY Mega Orb Water</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>30</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="45">
      <ObjectId>LNY Bolt Water</ObjectId>
      <Size>150</Size>
      <Speed>0</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
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    <Projectile id="60">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>325</Size>
      <CollisionMult>1.75</CollisionMult>
      <Speed>80</Speed>
      <LifetimeMS>2050</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>180</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.08</CurrentHealthDamage>
      <MultiHit />
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      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="61">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>20</Speed>
      <LifetimeMS>5250</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Dazed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="62">
      <ObjectId>LNY Mega Orb Air</ObjectId>
      <Size>350</Size>
      <CollisionMult>2.00</CollisionMult>
      <Speed>10</Speed>
      <LifetimeMS>6200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Dazed</ConditionEffect>
      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="63">
      <ObjectId>LNY Bolt Air</ObjectId>
      <Size>150</Size>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
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      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
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    <Projectile id="64">
      <ObjectId>LNY Bolt Air</ObjectId>
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    <Projectile id="65">
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    <Projectile id="80">
      <ObjectId>LNY Mega Orb Earth</ObjectId>
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      <CollisionMult>2.00</CollisionMult>
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      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="82">
      <ObjectId>LNY Mega Orb Earth</ObjectId>
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      <CollisionMult>2.00</CollisionMult>
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      <Damage>125</Damage>
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      <ConditionEffect duration="4">In Combat</ConditionEffect>
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    <Projectile id="83">
      <ObjectId>LNY Bolt Earth</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
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      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
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    <Projectile id="84">
      <ObjectId>LNY Bolt Earth</ObjectId>
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      <Speed>30</Speed>
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      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
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    <Projectile id="85">
      <ObjectId>LNY Bolt Earth</ObjectId>
      <Size>150</Size>
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      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.04</CurrentHealthDamage>
      <MultiHit />
      <PassesCover />
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    <Projectile id="99">
      <ObjectId>MV Warning Projectile</ObjectId>
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      <Speed>500</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Acceleration>-999999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Damage>0</Damage>
      <MultiHit />
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    <KillStat stat="GodKills" />
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    <AlwaysPositiveHealth />
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    <Enemy />
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    <Projectile id="1">
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      <ObjectId>Flame Vortex</ObjectId>
      <Size>160</Size>
      <Damage>130</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Directed Flame</ObjectId>
      <Size>170</Size>
      <Damage>75</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>70</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Yellow Twirl</ObjectId>
      <Size>150</Size>
      <Damage>110</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>10</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Yellow Twirl</ObjectId>
      <Size>130</Size>
      <Damage>110</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>30</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Yellow Twirl</ObjectId>
      <Size>110</Size>
      <Damage>110</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>50</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>MV Ice Shard</ObjectId>
      <Size>140</Size>
      <Damage>95</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>MV Water Twirl</ObjectId>
      <Size>120</Size>
      <Damage>155</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>50</Speed>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Size>130</Size>
      <Damage>65</Damage>
      <CurrentHealthDamage>0.05</CurrentHealthDamage>
      <Speed>45</Speed>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Size>120</Size>
      <Damage>65</Damage>
      <CurrentHealthDamage>0.05</CurrentHealthDamage>
      <Speed>55</Speed>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Size>110</Size>
      <Damage>65</Damage>
      <CurrentHealthDamage>0.05</CurrentHealthDamage>
      <Speed>65</Speed>
      <Acceleration>-5</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>25</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Deep Sea Kraken 2</ObjectId>
      <Size>110</Size>
      <Damage>115</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>55</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Arashi Slash</ObjectId>
      <Size>130</Size>
      <Damage>105</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Arashi Slash</ObjectId>
      <Size>130</Size>
      <Damage>105</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
    </Projectile>
    <Projectile id="17">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>140</Size>
      <Damage>130</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-70</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>130</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>140</Size>
      <Damage>130</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>70</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>130</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Construct Rock Ball</ObjectId>
      <Speed>0</Speed>
      <Amplitude>5</Amplitude>
      <Frequency>1</Frequency>
      <Damage>140</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <LifetimeMS>12000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="24">
      <ObjectId>LOD Green Spine</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>35</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="25">
      <ObjectId>LOD Green Spine</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Leaf Twirl</ObjectId>
      <Size>105</Size>
      <Damage>80</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>55</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>25</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>LOD Green Ball</ObjectId>
      <Size>130</Size>
      <Damage>130</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="28">
      <ObjectId>LOD White Shot</ObjectId>
      <Size>90</Size>
      <Damage>60</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>0</Speed>
      <Parametric />
      <FaceDir />
      <Magnitude>0.3</Magnitude>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Flame Twirl</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>30</Speed>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="30">
      <ObjectId>Flame Twirl</ObjectId>
      <Size>110</Size>
      <Damage>100</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>50</Speed>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="31">
      <ObjectId>Flame Twirl</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>10</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="32">
      <ObjectId>Arashi Slash</ObjectId>
      <Size>130</Size>
      <Damage>105</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>0</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
    </Projectile>
    <Projectile id="33">
      <ObjectId>Arashi Slash</ObjectId>
      <Size>130</Size>
      <Damage>105</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>0</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
    </Projectile>
    <Projectile id="34">
      <ObjectId>Frost Star</ObjectId>
      <Size>110</Size>
      <Damage>50</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>140</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>30</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>140</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>25</Speed>
      <Acceleration>35</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Frost Vortex</ObjectId>
      <Size>130</Size>
      <Damage>125</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>20</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>MV Water Twirl</ObjectId>
      <Size>120</Size>
      <Damage>155</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>15</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="39">
      <ObjectId>Carboniferous Spider 2</ObjectId>
      <Size>130</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>25</Speed>
      <Acceleration>35</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Sanguine Harpy 2</ObjectId>
      <Size>120</Size>
      <Damage>90</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>10</Speed>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Reef Seahorse 2</ObjectId>
      <Size>140</Size>
      <Damage>110</Damage>
      <CurrentHealthDamage>0.03</CurrentHealthDamage>
      <Speed>70</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MIDBOSS,CRITTER</Labels>
  </Object>
  <Object type="0xEA3B" id="LNY Primal Snake Segment II">
    <DisplayId>Primal Snake</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Non-Element">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="FireElemental">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="WaterElemental">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="AirElemental">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="EarthElemental">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Enemy />
    <AlwaysPositiveHealth />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <HealthBar>-1</HealthBar>
    <SetStyle>Non-Element</SetStyle>
    <Labels>ENEMY,MIDBOSS</Labels>
  </Object>
  <Object type="0xEA3C" id="LNY Primal Snake Tail II">
    <DisplayId>Primal Snake</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>12</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>14</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>whiteSnakeChars8x8</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Non-Element">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="FireElemental">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="WaterElemental">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="AirElemental">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="EarthElemental">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <HitSound>monster/medusa_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>175</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Enemy />
    <AlwaysPositiveHealth />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <StunImmune />
    <HealthBar>-1</HealthBar>
    <SetStyle>Non-Element</SetStyle>
  </Object>
  <Object type="0xEA3D" id="LNY Primal Snake Segment Counter">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
</Objects>