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      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>50</Speed>
      <Size>115</Size>
      <Damage>100</Damage>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>5300</LifetimeMS>
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>40</Speed>
      <Size>115</Size>
      <Damage>100</Damage>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>5300</LifetimeMS>
      <ConditionEffect duration="2.0">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Sludge" type="0x63b3">
    <DisplayId>Acidic Shambler</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>15</Speed>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>1000</Acceleration>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>65</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Sludget" type="0x6368">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Acidic Sludget</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1600</MaxHitPoints>
    <AlwaysPositiveHealth />
    <MinSize>105</MinSize>
    <MaxSize>115</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>5</Defense>
    <Exp>125</Exp>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <StasisImmune />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Chomper" type="0x63bc">
    <DisplayId>Wetlands Chomper</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>53.33</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>66.66</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>106.66</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>133.32</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Acceleration>-66</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>3.5</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Centipede" type="0x636b">
    <Enemy />
    <Class>Character</Class>
    <Group>SulfW Big</Group>
    <DisplayId>Sulfuric Centipede</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_pit_snakes_hit</HitSound>
    <DeathSound>monster/greater_pit_snakes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Centipede Big Bullet Green</ObjectId>
      <Speed>0</Speed>
      <Damage>125</Damage>
      <Size>125</Size>
      <LifetimeMS>3600</LifetimeMS>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>115</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Centipede Big Bullet Red</ObjectId>
      <Speed>0</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>3800</LifetimeMS>
      <Acceleration>115</Acceleration>
      <AccelerationDelay>85</AccelerationDelay>
      <SpeedClamp>105</SpeedClamp>
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Centipede Bullet Green</ObjectId>
      <Speed>30</Speed>
      <Damage>70</Damage>
      <Size>85</Size>
      <LifetimeMS>5000</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Centipede Bullet Red</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>85</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <MaxHitPoints>4000</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="CritterKills" />
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfW Stalker" type="0x636d">
    <Group>SulfW Big</Group>
    <Enemy />
    <AltTexture id="0">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>23</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <DisplayId>Swamp Stalker</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Crawler Bash Brown</ObjectId>
      <Speed>75</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>475</LifetimeMS>
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crawler Bash Brown</ObjectId>
      <Speed>75</Speed>
      <Damage>60</Damage>
      <Size>110</Size>
      <LifetimeMS>475</LifetimeMS>
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crawler Green Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crawler Brown Arrow</ObjectId>
      <Speed>65</Speed>
      <Damage>90</Damage>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>95</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>130</MinSize>
    <MaxSize>150</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Animation period="0" prob="1" id="Awaken">
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.6">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="Peek">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>11</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects32x32</File>
          <Index>10</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Awaken">
        <StyleStep id="Awaken">SetAnimation</StyleStep>
      </Style>
      <Style id="Peek">
        <StyleStep id="Peek">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Bog Guardian Helper" type="0x7fd8">
    <DisplayId>Bog Guardian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>53</Index>
    </Texture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <Invincible />
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfW Guardian" type="0x63bd">
    <DisplayId>Bog Guardian</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Sapling" type="0x63be">
    <DisplayId>Bog Child</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>45</Speed>
      <Damage>75</Damage>
      <ArmorPiercing />
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>35</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Spitter" type="0x63e1">
    <DisplayId>Acidic Spitter</DisplayId>
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>80</Damage>
      <Size>125</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>135</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Spitter Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>65</Damage>
      <Size>145</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Spitter Heavy Proj</ObjectId>
      <Speed>120</Speed>
      <Damage>75</Damage>
      <Size>155</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2.0">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Entling" type="0x63df">
    <DisplayId>Warped Entling</DisplayId>
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1900</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <Projectile id="1">
      <ObjectId>SulfW Entling Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>70</Damage>
      <Size>110</Size>
      <LifetimeMS>3700</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfWFruit" type="0x63e3">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Red Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x45</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x46</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x49</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Red Fruit Helper" type="0x6390">
    <DisplayId>Cursed Red Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <KillStat stat="NatureKills" />
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
  </Object>
  <Object id="SulfWBlueFruit" type="0x63d6">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Blue Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xB6</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB7</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB8</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xB9</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBA</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Blue Fruit Helper" type="0x6391">
    <DisplayId>Cursed Blue Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfWGreenFruit" type="0x6635">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Green Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xBB</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBC</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBD</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBE</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xBF</Index>
      </Texture>
    </AltTexture>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Green Fruit Helper" type="0x6393">
    <DisplayId>Cursed Green Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfWOrangeFruit" type="0x6637">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cursed Orange Fruit</DisplayId>
    <Group>SulfW Fruit</Group>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0xC0</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC3</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0xC4</Index>
      </Texture>
    </AltTexture>
    <AlwaysPositiveHealth />
    <MaxHitPoints>1000</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <NoMiniMap />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Orange Fruit Helper" type="0x63c2">
    <DisplayId>Cursed Orange Fruit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>0</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfwGoldFruit" type="0x63e4">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Gilded Fruit</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <Sound id="0">spell/major_heal</Sound>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Size>140</Size>
    <Defense>0</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <Color>0xffff00</Color>
    <StasisImmune />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW GoldFruit Pointer" type="0x6388">
    <Class>Character</Class>
    <Size>-1</Size>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <Color>0xffff00</Color>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfWGoldFruitDead" type="0x63e6">
    <NoMiniMap />
    <Class>Character</Class>
    <Size>140</Size>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x55</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x56</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x57</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x58</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x59</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Jaws" type="0x63e8">
    <DisplayId>Bog Jaws</DisplayId>
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x65</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x66</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x67</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x68</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Thornbush" type="0x63e9">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Twisted Thornbush</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x75</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x76</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x77</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x78</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnClamp>45</TurnClamp>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>75</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>100</TurnRateDelay>
      <TurnClamp>-45</TurnClamp>
      <ArmorPiercing />
    </Projectile>
    <MaxHitPoints>650</MaxHitPoints>
    <Defense>1000</Defense>
    <MinSize>90</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="SulfW Dragonfly" type="0x63ea">
    <Class>Character</Class>
    <DisplayId>Dragonfly</DisplayId>
    <RandomTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>8</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>wetlandsChars8x8</File>
        <Index>9</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Size>40</Size>
    <Z>0.3</Z>
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Fly" type="0x63eb">
    <Class>Character</Class>
    <DisplayId>Fly</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xBC</Index>
    </Texture>
    <Animation period="0.2" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>wetlandsObjects8x8</File>
          <Index>0xBC</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>wetlandsObjects8x8</File>
          <Index>0xBD</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>30</Size>
    <Z>0.3</Z>
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Rose Red" type="0x63f4">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Scarlet Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Rose Blue" type="0x6616">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cobalt Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1800</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1400</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1800</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Rose Green" type="0x6617">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Viridian Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Green Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <DazedImmune />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Slasher" type="0x6614">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Ravager</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>280</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>90</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>260</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>35</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>240</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>60</TurnRate>
      <TurnRateDelay>220</TurnRateDelay>
      <TurnClamp>25</TurnClamp>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>280</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>90</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>260</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>35</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>240</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>105</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <TurnRateDelay>220</TurnRateDelay>
      <TurnClamp>-25</TurnClamp>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>0</Speed>
      <Damage>135</Damage>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
      <Acceleration>60</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>0</Speed>
      <Damage>135</Damage>
      <Size>100</Size>
      <LifetimeMS>2700</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
      <Acceleration>60</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="10">
      <ObjectId>SulfW Black Thorn</ObjectId>
      <Speed>80</Speed>
      <Damage>135</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Acceleration>-2000</Acceleration>
      <AccelerationDelay>780</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <MaxHitPoints>6000</MaxHitPoints>
    <MinSize>130</MinSize>
    <MaxSize>150</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <KillStat stat="NatureKills" />
  </Object>
  <Object id="SulfW Native God" type="0x6619">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Swamp Spirit</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Big Bark shot</ObjectId>
      <Speed>45</Speed>
      <Damage>115</Damage>
      <Size>140</Size>
      <LifetimeMS>4250</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Bushbarb shot</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Boomerang />
    </Projectile>
    <MaxHitPoints>4500</MaxHitPoints>
    <MinSize>120</MinSize>
    <MaxSize>140</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>1000</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Thorned Drake" type="0x663e">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>25</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>75</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>85</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Drake Wingbeat</ObjectId>
      <Speed>95</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <FaceDir />
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.6</Amplitude>
      <Frequency>2.4</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>20</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>140</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="SulfW Drake Baby" type="0x663f">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake Baby</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <MaxHitPoints>2750</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>15</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW God" type="0x427b">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Grand Dragonfly</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Dragonfly Wingbeat</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <LifetimeMS>4420</LifetimeMS>
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Dragonfly Bolt</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <MaxHitPoints>6500</MaxHitPoints>
    <Size>120</Size>
    <Defense>10</Defense>
    <Exp>350</Exp>
    <BXP>1750</BXP>
    <Terrain>Carboniferous</Terrain>
    <SpawnProb>0.2</SpawnProb>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID,GOD</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Bridge Breaker Helper Horizontal" type="0x6634">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
  </Object>
  <Object id="SulfW Bridge Breaker Helper Vertical" type="0x6633">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>petsDivine</File>
      <Index>89</Index>
    </AnimatedTexture>
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  <Object id="SulfW Chest" type="0x65ae">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mossy Chest</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,NATURE,CHEST</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="SulfW Chest Special" type="0x6618">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mossy Chest</DisplayId>
    <Texture>
      <File>wetlandsObjects8x8</File>
      <Index>0xc9</Index>
    </Texture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_hit</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,NATURE,CHEST</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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  <Object id="SulfW Overlay Anchor" type="0x663b">
    <DisplayId>Spirit of the Wetlands</DisplayId>
    <Class>Character</Class>
    <NoMiniMap />
    <Size>-1</Size>
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      <Index>0xce</Index>
    </Texture>
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    <Class>Character</Class>
    <DisplayId>Warped Ent Ancient</DisplayId>
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      <File>wetlandsChars16x16</File>
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    <MinimapIcon piece="Miniboss" />
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    <DeathSound>monster/ents_death</DeathSound>
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      <LifetimeMS>2500</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
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      <Damage>5</Damage>
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      <Acceleration>-125</Acceleration>
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    <Projectile id="2">
      <ObjectId>Heart Turn Shot</ObjectId>
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      <AccelerationDelay>0</AccelerationDelay>
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      <PassesCover />
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Damage>145</Damage>
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    <Projectile id="4">
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    <Projectile id="5">
      <ObjectId>SulfW Small Bark shot</ObjectId>
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      <ArmorPiercing />
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      <ObjectId>SulfW Small Bark shot</ObjectId>
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      <ArmorPiercing />
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    <Projectile id="7">
      <ObjectId>SulfW Chomper Proj</ObjectId>
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      <Boomerang />
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    <Projectile id="9">
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    <Projectile id="13">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Parametric />
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    <Projectile id="14">
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      <Damage>90</Damage>
      <Size>120</Size>
      <LifetimeMS>3333</LifetimeMS>
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      <Boomerang />
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    <Projectile id="15">
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      <MultiHit />
      <FaceDir />
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    <Projectile id="17">
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    <Projectile id="18">
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    <Projectile id="19">
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    <Projectile id="20">
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    <Projectile id="21">
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      <MultiHit />
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    <AlwaysPositiveHealth />
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    <CustomHitbox x="0" y="0" scale="2.0" />
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    <Exp>8000</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
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    <KillStat stat="GodKills" />
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    <Enemy />
    <Class>Character</Class>
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    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
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    <Invincible />
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      <ObjectId>SulfW Troom Spawn 1A</ObjectId>
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      <ObjectId>MV Warning Projectile</ObjectId>
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    <Invincible />
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    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE</Labels>
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  <Object id="SulfW Boss" type="0x63fe">
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    <Class>Character</Class>
    <DisplayId>Heart of the Wetlands</DisplayId>
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      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Boomerang />
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    <Projectile id="1">
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      <Speed>5.66</Speed>
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      <TurnClamp>90</TurnClamp>
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      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>9.68</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>45</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <FaceDir />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>125</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>35</Damage>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8050</LifetimeMS>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>4300</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>45</Speed>
      <Damage>35</Damage>
      <Size>120</Size>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="11">
      <ObjectId>SulfW Big Bark shot</ObjectId>
      <Speed>10</Speed>
      <Damage>140</Damage>
      <Size>150</Size>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>77</SpeedClamp>
      <LifetimeMS>3405</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>32.5</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="14">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="15">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>8500</LifetimeMS>
      <Magnitude>6</Magnitude>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>55</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="18">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>15</Speed>
      <Damage>30</Damage>
      <Size>90</Size>
      <LifetimeMS>14000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>20</Speed>
      <Damage>35</Damage>
      <Size>125</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="20">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="25">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="27">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="32">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>25</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>75</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>100</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>125</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>150</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>175</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>200</Speed>
      <Damage>00</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>225</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>240</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>255</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>270</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="45">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="46">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="48">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="50">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="54">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="55">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="56">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="57">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>15.56</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="58">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="59">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="60">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>70</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="61">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="62">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="63">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>20</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="64">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>6500</LifetimeMS>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>325</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="66">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>350</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
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      <Acceleration>15</Acceleration>
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      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="67">
      <ObjectId>Heart Turn Shot</ObjectId>
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      <Damage>100</Damage>
      <Size>125</Size>
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      <CircleTurnAngle>10</CircleTurnAngle>
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      <ConditionEffect duration="2">Sick</ConditionEffect>
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      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="68">
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      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
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      <CircleTurnAngle>10</CircleTurnAngle>
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      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="69">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <MultiHit />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="70">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="71">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>55</Speed>
      <Damage>105</Damage>
      <Size>130</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="72">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="73">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>35</Speed>
      <Damage>75</Damage>
      <Size>110</Size>
      <MultiHit />
      <LifetimeMS>15000</LifetimeMS>
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="74">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="75">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="76">
      <ObjectId>Crawler Bash Green</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <MultiHit />
      <LifetimeMS>250</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="77">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>75</Damage>
      <Speed>13.74</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="78">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>145</Damage>
      <Size>120</Size>
      <MultiHit />
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      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="79">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>130</Damage>
      <Size>105</Size>
      <MultiHit />
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      <Acceleration>-1000</Acceleration>
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      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="80">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>115</Damage>
      <Size>90</Size>
      <MultiHit />
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      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="81">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
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      <Damage>100</Damage>
      <Size>70</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="82">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>75</Damage>
      <Size>65</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
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    <Projectile id="83">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <Damage>0</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10">Bleeding</ConditionEffect>
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    <Projectile id="84">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>9.68</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="85">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
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      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>890</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
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    <Projectile id="86">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>1778</CircleTurnDelay>
      <CircleTurnAngle>-45</CircleTurnAngle>
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    <Projectile id="87">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>2445</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
    </Projectile>
    <Projectile id="88">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
    </Projectile>
    <Projectile id="89">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="90">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
    </Projectile>
    <Projectile id="91">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
    </Projectile>
    <Projectile id="92">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
    </Projectile>
    <Projectile id="93">
      <ObjectId>SulfW Thornier Thorn Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="94">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="95">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="96">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>295</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="97">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>310</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MaxHitPoints>100000</MaxHitPoints>
    <HealthBarBoss radius="20" />
    <Size>275</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>30</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Quest />
    <DontFaceAttacks />
    <DamageBasedXP />
    <EventChestBoss />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Animation period="0" prob="1" id="SpookyAnim">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCB</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCC</Index>
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      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCD</Index>
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      <Frame time="0.4">
        <Texture>
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      <Frame time="0.4">
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
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    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SpookyAnim">
        <StyleStep id="SpookyAnim">SetAnimation</StyleStep>
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    </Presentation>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <SoulboundDust dustMin="35" dustMax="41" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="45" dustMax="51" seasonalBonus="0.15">redDust</SoulboundDust>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">SulfW Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Brambletooth Tachi</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Swamped Panda Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object id="SulfW Controller" type="0x65c2">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x65c0" id="SulfW murderBall1">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
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      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>6666</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
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