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    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33d8" id="The Fool Tarot Card x2">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33d9" id="The Fool Tarot Card x3">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
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    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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  <Object type="0x33db" id="The Fool Tarot Card x5">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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  <Object type="0x33dc" id="The Fool Tarot Card x6">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33dd" id="The Fool Tarot Card x7">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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  <Object type="0x33de" id="The Fool Tarot Card x8">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
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    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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  <Object type="0x33df" id="The Fool Tarot Card x9">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
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    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
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  <Object type="0x33e0" id="The Fool Tarot Card x10">
    <DisplayId>The Fool Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x15</Index>
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    <SlotType>10</SlotType>
    <Description>The Fool - Card 0 or XXII of the Major Arcana. The fool represents innocence, it is the beginning. When inverted, the fool represents recklessness.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Stat Mod Weight" description="x0.2" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Jester's Trick x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Fool Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
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  <Object type="0x33e2" id="The Devil Tarot Card x1">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e3" id="The Devil Tarot Card x2">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e4" id="The Devil Tarot Card x3">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e5" id="The Devil Tarot Card x4">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e6" id="The Devil Tarot Card x5">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e7" id="The Devil Tarot Card x6">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e8" id="The Devil Tarot Card x7">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33e9" id="The Devil Tarot Card x8">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33ea" id="The Devil Tarot Card x9">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33eb" id="The Devil Tarot Card x10">
    <DisplayId>The Devil Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x03</Index>
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    <SlotType>10</SlotType>
    <Description>The Devil - Card XV of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Shaitan's Might x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Devil Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
  <Object type="0x33ed" id="The Sun Tarot Card x1">
    <DisplayId>The Sun Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
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    <SlotType>10</SlotType>
    <Description>The Sun - Card XIX of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Pirate's Expertise x15" />
      <EffectInfo name="" description="" />
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    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Sun Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33ee" id="The Sun Tarot Card x2">
    <DisplayId>The Sun Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x04</Index>
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      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33fe" id="Death Tarot Card x7">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x33ff" id="Death Tarot Card x8">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3400" id="Death Tarot Card x9">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3401" id="Death Tarot Card x10">
    <DisplayId>Death Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x05</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Death - Card XIII of the Major Arcana.\n\nSprite Credits: Dappertron</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Defense Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Sandstone Resilience x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Death Pool" consumeProb="0.5" dustType="greenDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
  <Object type="0x35f5" id="Premium Silver Card x1">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f6" id="Premium Silver Card x2">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f7" id="Premium Silver Card x3">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f8" id="Premium Silver Card x4">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f9" id="Premium Silver Card x5">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35fa" id="Premium Silver Card x6">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35fb" id="Premium Silver Card x7">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35fc" id="Premium Silver Card x8">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35fd" id="Premium Silver Card x9">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35fe" id="Premium Silver Card x10">
    <DisplayId>Premium Silver Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>80</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining silver card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="1.8x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Silver Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3600" id="Premium Gold Card x1">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3601" id="Premium Gold Card x2">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3602" id="Premium Gold Card x3">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3603" id="Premium Gold Card x4">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3604" id="Premium Gold Card x5">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3605" id="Premium Gold Card x6">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3606" id="Premium Gold Card x7">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3607" id="Premium Gold Card x8">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3608" id="Premium Gold Card x9">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3609" id="Premium Gold Card x10">
    <DisplayId>Premium Gold Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>79</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining gold card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="3" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="2.6x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Gold Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x360b" id="Premium Diamond Card x1">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x360c" id="Premium Diamond Card x2">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x360d" id="Premium Diamond Card x3">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x360e" id="Premium Diamond Card x4">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x360f" id="Premium Diamond Card x5">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3610" id="Premium Diamond Card x6">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3611" id="Premium Diamond Card x7">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3612" id="Premium Diamond Card x8">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3613" id="Premium Diamond Card x9">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3614" id="Premium Diamond Card x10">
    <DisplayId>Premium Diamond Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>81</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A shining Diamond card with powerful magical capabilities, the enchanter could probably use this.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="4" />
      <EffectInfo name="Unique and Awakened Mod Weight" description="3.4x" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Premium Diamond Pool" consumeProb="0.5" dustType="greenDust" dustAmount="0" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb29" id="Malogia Technology x1">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2a" id="Malogia Technology x2">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2b" id="Malogia Technology x3">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2c" id="Malogia Technology x4">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2d" id="Malogia Technology x5">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2e" id="Malogia Technology x6">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb2f" id="Malogia Technology x7">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb30" id="Malogia Technology x8">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb31" id="Malogia Technology x9">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb32" id="Malogia Technology x10">
    <DisplayId>Malogia Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>452</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Malogia. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Solar Mastery x15" />
      <EffectInfo name="" description="-Malogian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Malogia Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb34" id="Untaris Technology x1">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb35" id="Untaris Technology x2">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb36" id="Untaris Technology x3">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb37" id="Untaris Technology x4">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb38" id="Untaris Technology x5">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb39" id="Untaris Technology x6">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb3a" id="Untaris Technology x7">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb3b" id="Untaris Technology x8">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb3c" id="Untaris Technology x9">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb3d" id="Untaris Technology x10">
    <DisplayId>Untaris Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>451</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the remains of the planet Untaris. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom, Mana and Magic Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Bubbling Scourge x15" />
      <EffectInfo name="" description="-Untarian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Untaris Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb3f" id="Forax Technology x1">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb40" id="Forax Technology x2">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb41" id="Forax Technology x3">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb42" id="Forax Technology x4">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb43" id="Forax Technology x5">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb44" id="Forax Technology x6">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb45" id="Forax Technology x7">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb46" id="Forax Technology x8">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb47" id="Forax Technology x9">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb48" id="Forax Technology x10">
    <DisplayId>Forax Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>453</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Forax. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Life and Heal Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Acid Guardian x15" />
      <EffectInfo name="" description="-Foraxian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Forax Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4a" id="Katalund Technology x1">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4b" id="Katalund Technology x2">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4c" id="Katalund Technology x3">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4d" id="Katalund Technology x4">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4e" id="Katalund Technology x5">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb4f" id="Katalund Technology x6">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb50" id="Katalund Technology x7">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb51" id="Katalund Technology x8">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb52" id="Katalund Technology x9">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0xdb53" id="Katalund Technology x10">
    <DisplayId>Katalund Technology</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>454</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of Vylarian technology found on the planet Katalund. While it is too advanced to properly understand, it appears to be able to enhance equipment.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Dexterity and Defense Mod Weight" description="x7" />
      <EffectInfo name="Alien Mod Weight" description="x5" />
      <EffectInfo name="" description="Allows non-awakened Alien Mods to be applied on regular gear." />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Stinger Shards x15" />
      <EffectInfo name="" description="-Katalonian Matrix Enhancement x15" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AI Katalund Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c4" id="Nightmatter Core x1">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c5" id="Nightmatter Core x2">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c6" id="Nightmatter Core x3">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c7" id="Nightmatter Core x4">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c8" id="Nightmatter Core x5">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79c9" id="Nightmatter Core x6">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79ca" id="Nightmatter Core x7">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79cb" id="Nightmatter Core x8">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79cc" id="Nightmatter Core x9">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x79cd" id="Nightmatter Core x10">
    <DisplayId>Nightmatter Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>interregnumObjects8x8</File>
      <Index>98</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Many small shards of nightmatter formed into a stable Core, the applications of this material are still largely unknown but maybe the enchanter can do something with it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Attack and Dexterity Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Night's Strength x60" />
      <EffectInfo name="" description="-Night's Wisdom x60" />
      <EffectInfo name="" description="-Night's Tenacity x60" />
      <EffectInfo name="" description="-Night's Soul x60" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="AOO Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a4d" id="Permafrost Snowflake x1">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a4e" id="Permafrost Snowflake x2">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a4f" id="Permafrost Snowflake x3">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a50" id="Permafrost Snowflake x4">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a51" id="Permafrost Snowflake x5">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a52" id="Permafrost Snowflake x6">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a53" id="Permafrost Snowflake x7">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a54" id="Permafrost Snowflake x8">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a55" id="Permafrost Snowflake x9">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a56" id="Permafrost Snowflake x10">
    <DisplayId>Permafrost Snowflake</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An immaculately formed fractal of permafrost. An immense cold radiates from its center infinitely reforming the snowflake as it melts.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life and Mana Weight" description="x0" />
      <EffectInfo name="Vitality, Wisdom, Healing, Energized, and Recovery Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Freezing Regeneration x45" />
      <EffectInfo name="" description="-Permafrost Magic x45" />
      <EffectInfo name="" description="-Eternal Restoration x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Permafrost Snowflake Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a58" id="Freezing Core x1">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a59" id="Freezing Core x2">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5a" id="Freezing Core x3">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5b" id="Freezing Core x4">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5c" id="Freezing Core x5">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5d" id="Freezing Core x6">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5e" id="Freezing Core x7">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a5f" id="Freezing Core x8">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a60" id="Freezing Core x9">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3a61" id="Freezing Core x10">
    <DisplayId>Freezing Core</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="0">
      <File>enchantments8x8</File>
      <Index>124</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A large runestone that physically takes on the appearance and properties of ice, but is far more arcane in nature. Direct contact with the core is enough to instantaneously freeze most common substances.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Speed, Dexterity, Firerate, and Berserk Weight" description="x0" />
      <EffectInfo name="Defense, Armored, and Damage Resistance Weight" description="x4" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Razor Shards x45" />
      <EffectInfo name="" description="-Frost Barrier x45" />
      <EffectInfo name="" description="-Snow Golems x45" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Freezing Core Pool" consumeProb="0.5" dustType="redDust" dustAmount="25" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x343b" id="Amber Honeycomb x1">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x343c" id="Amber Honeycomb x2">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x343d" id="Amber Honeycomb x3">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x343e" id="Amber Honeycomb x4">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x343f" id="Amber Honeycomb x5">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3440" id="Amber Honeycomb x6">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3441" id="Amber Honeycomb x7">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3442" id="Amber Honeycomb x8">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3443" id="Amber Honeycomb x9">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved honeycomb tainted with a sinister power.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3444" id="Amber Honeycomb x10">
    <DisplayId>Amber Honeycomb</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>84</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A perfectly preserved piece of honeycomb.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Dexterity Mod Weight" description="x9" />
      <EffectInfo name="Summon Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Living Hive x15" />
      <EffectInfo name="" description="-Buzzing Bullets x15" />
      <EffectInfo name="" description="-Apitoxin x15" />
      <EffectInfo name="" description="-Swarm Tree's Wrath x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Nest Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3446" id="Precision Cog x1">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3447" id="Precision Cog x2">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3448" id="Precision Cog x3">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3449" id="Precision Cog x4">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344a" id="Precision Cog x5">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344b" id="Precision Cog x6">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344c" id="Precision Cog x7">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344d" id="Precision Cog x8">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344e" id="Precision Cog x9">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x344f" id="Precision Cog x10">
    <DisplayId>Precision Cog</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>enchantments8x8</File>
      <Index>82</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A machined gear crafted down to immaculate levels of specificity.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Minimum Mod Tier" description="2" />
      <EffectInfo name="Attack Mod Weight" description="x9" />
      <EffectInfo name="Tradeoff Mod Weight" description="x4.5" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Kogbold Spirit x15" />
      <EffectInfo name="" description="-High Voltage x15" />
      <EffectInfo name="" description="-Molecular Blade x15" />
      <EffectInfo name="" description="-Artificial Core x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Kogbold Pool" consumeProb="0.5" dustType="purpleDust" dustAmount="35" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35ea" id="Ivory Heart x1">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35eb" id="Ivory Heart x2">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35ec" id="Ivory Heart x3">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35ed" id="Ivory Heart x4">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35ee" id="Ivory Heart x5">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35ef" id="Ivory Heart x6">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f0" id="Ivory Heart x7">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f1" id="Ivory Heart x8">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f2" id="Ivory Heart x9">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x35f3" id="Ivory Heart x10">
    <DisplayId>Ivory Heart</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0.5" yOffset="0">
      <File>enchantments8x8</File>
      <Index>85</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The heart of a great ivory wyvern.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Damage, Durability, Recovery, and Casting Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Drake Warden x15" />
      <EffectInfo name="" description="-Draconic Gaze x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="LOD Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3616" id="Ascension Ankh x1">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3617" id="Ascension Ankh x2">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3618" id="Ascension Ankh x3">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3619" id="Ascension Ankh x4">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361a" id="Ascension Ankh x5">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361b" id="Ascension Ankh x6">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361c" id="Ascension Ankh x7">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361d" id="Ascension Ankh x8">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361e" id="Ascension Ankh x9">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x361f" id="Ascension Ankh x10">
    <DisplayId>Ascension Ankh</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>enchantments8x8</File>
      <Index>83</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden Ankh once used in a ritual to ascend to godhood.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Life, Dexterity, and Defense Mod Weight" description="x7" />
      <EffectInfo name="Dual Stat Mod Weight" description="x3" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Ancient's Blessing x15" />
      <EffectInfo name="" description="-Ancient Artifacts x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Tomb Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39e6" id="Spectral Arrowhead x1">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39e7" id="Spectral Arrowhead x2">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39e8" id="Spectral Arrowhead x3">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39e9" id="Spectral Arrowhead x4">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39ea" id="Spectral Arrowhead x5">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39eb" id="Spectral Arrowhead x6">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39ec" id="Spectral Arrowhead x7">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39ed" id="Spectral Arrowhead x8">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39ee" id="Spectral Arrowhead x9">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39ef" id="Spectral Arrowhead x10">
    <DisplayId>Spectral Arrowhead</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>undeadLairObjects8x8</File>
      <Index>333</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ethereal arrowhead that is somehow both sharp and entirely incorporeal.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Wisdom and Dexterity Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Soulful Mastery x15" />
      <EffectInfo name="" description="-Necrotic Knowledge x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="HUDL Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f1" id="Adamantine Ingot x1">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f2" id="Adamantine Ingot x2">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f3" id="Adamantine Ingot x3">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f4" id="Adamantine Ingot x4">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f5" id="Adamantine Ingot x5">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f6" id="Adamantine Ingot x6">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f7" id="Adamantine Ingot x7">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f8" id="Adamantine Ingot x8">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39f9" id="Adamantine Ingot x9">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x39fa" id="Adamantine Ingot x10">
    <DisplayId>Adamantine Ingot</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>abyssOfDemonsObjects8x8</File>
      <Index>236</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An unalloyed bar of pure adamantine forged by the craftsmen of the abyssal volcanoes.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Vitality and Attack Mod Weight" description="x7" />
      <EffectInfo name="Awakened Mod Weight:" description="" />
      <EffectInfo name="" description="-Hellfire Edge x15" />
      <EffectInfo name="" description="-Infernal Anger x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="IAbyss Pool" consumeProb="0.5" dustType="redDust" dustAmount="30" />
    <BagType>7</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3621" id="The Wheel of Fortune Tarot Card x1">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>1</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3622" id="The Wheel of Fortune Tarot Card x2">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>2</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3623" id="The Wheel of Fortune Tarot Card x3">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>3</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3624" id="The Wheel of Fortune Tarot Card x4">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>4</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3625" id="The Wheel of Fortune Tarot Card x5">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>5</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3626" id="The Wheel of Fortune Tarot Card x6">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>6</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3627" id="The Wheel of Fortune Tarot Card x7">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>7</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3628" id="The Wheel of Fortune Tarot Card x8">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>8</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x3629" id="The Wheel of Fortune Tarot Card x9">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>9</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE</Labels>
  </Object>
  <Object type="0x362a" id="The Wheel of Fortune Tarot Card x10">
    <DisplayId>The Wheel of Fortune Tarot Card</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>1313</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Wheel of Fortune - Card X of the Major Arcana.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="" description="When used in the enchanter, applies the following effects:" />
      <EffectInfo name="Reward Mod Weight" description="x4.5" />
      <EffectInfo name="Unique Mod Weight:" description="" />
      <EffectInfo name="" description="-Lucky Streak x15" />
      <EffectInfo name="" description="" />
    </ExtraTooltipData>
    <Sound>use_potion</Sound>
    <Quantity>10</Quantity>
    <Artifact list="Lucky Pool" consumeProb="0.5" dustType="greenDust" dustAmount="30" />
    <BagType>8</BagType>
    <Soulbound />
    <Treasure />
    <Labels>ARTIFACT,FORGESTORE,TAROT10</Labels>
  </Object>
  <Object type="0xfd0" id="Legacy Heroic Undead Lair Unlocker x 1">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <Quantity>1</Quantity>
  </Object>
  <Object type="0xfd1" id="Legacy Heroic Undead Lair Unlocker x 2">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 1</SuccessorId>
    <Quantity>2</Quantity>
  </Object>
  <Object type="0xfd2" id="Legacy Heroic Undead Lair Unlocker x 3">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 2</SuccessorId>
    <Quantity>3</Quantity>
  </Object>
  <Object type="0xfd3" id="Legacy Heroic Undead Lair Unlocker x 4">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 3</SuccessorId>
    <Quantity>4</Quantity>
  </Object>
  <Object type="0xfd4" id="Legacy Heroic Undead Lair Unlocker x 5">
    <DisplayId>Legacy Heroic Undead Lair Incantation</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0xe7</Index>
    </Texture>
    <SlotType>10</SlotType>
    <ExtraTooltipData>
      <EffectInfo name="Range" description="2.5" />
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Description>A key which opens the hidden entrance to an Heroic Undead Lair, Undead Lair Portal required.\n\nThis item can only be used once you have 10 or more stars!</Description>
    <Sound>use_key</Sound>
    <Consumable />
    <Soulbound />
    <Activate targetId="Undead Lair Portal" newId="Heroic Undead Lair Portal" radius="2.5" amount="1" isUnlock="false">ChangeObject</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <SuccessorId>Legacy Heroic Undead Lair Unlocker x 4</SuccessorId>
    <Quantity>5</Quantity>
  </Object>
  <Object type="0x21C3" id="Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C4" id="Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C5" id="Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C6" id="Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C7" id="Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C8" id="Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21C9" id="Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CA" id="Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CB" id="Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CC" id="Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CD" id="Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CE" id="Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21CF" id="Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21D0" id="Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x21D1" id="Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x9d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Shards and use them to obtain a Mystery ST Chest.\n\nSprite Credits: Piggby</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x413" id="Golden Egg x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x414" id="Golden Egg x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x415" id="Golden Egg x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x416" id="Golden Egg x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x417" id="Golden Egg x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x418" id="Golden Egg x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x419" id="Golden Egg x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41A" id="Golden Egg x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41B" id="Golden Egg x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41C" id="Golden Egg x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41D" id="Golden Egg x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41E" id="Golden Egg x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x41F" id="Golden Egg x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x420" id="Golden Egg x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x421" id="Golden Egg x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x422" id="Golden Egg x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x423" id="Golden Egg x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x424" id="Golden Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x425" id="Golden Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x426" id="Golden Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>buffedBunnyObjects8x8</File>
      <Index>0x3d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Golden Eggs and bring them to the Tinkerer for exclusive rewards.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter Event" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1661" id="Heart x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x1</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1662" id="Heart x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x2</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1663" id="Heart x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x3</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1664" id="Heart x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x4</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1665" id="Heart x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x5</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1666" id="Heart x 6">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x6</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1667" id="Heart x 7">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x7</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1668" id="Heart x 8">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x8</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1669" id="Heart x 9">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x9</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x166a" id="Heart x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Heart x10</DisplayId>
    <Texture xOffset="2" yOffset="2">
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 10 Hearts and use them to obtain a Love Letter!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Love Letter x 1">Exchange</Activate>
    <BagType>2</BagType>
    <Track />
    <Consumable />
    <Treasure />
  </Object>
  <Object type="0x5b4c" id="Love Letter x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x1</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b4d" id="Love Letter x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x2</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b4e" id="Love Letter x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x3</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b4f" id="Love Letter x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x4</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b50" id="Love Letter x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x5</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b51" id="Love Letter x 6">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x6</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b52" id="Love Letter x 7">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x7</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b53" id="Love Letter x 8">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x8</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b54" id="Love Letter x 9">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x9</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b55" id="Love Letter x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x10</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b56" id="Love Letter x 11">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x11</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b57" id="Love Letter x 12">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x12</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b58" id="Love Letter x 13">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x13</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b59" id="Love Letter x 14">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x14</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5a" id="Love Letter x 15">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x15</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5b" id="Love Letter x 16">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x16</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5c" id="Love Letter x 17">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x17</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5d" id="Love Letter x 18">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x18</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5e" id="Love Letter x 19">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x19</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5b5f" id="Love Letter x 20">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Love Letter x20</DisplayId>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Bring Love Letters to the Tinkerer and exchange them for exclusive rewards!\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x4854" id="Chest Coupon x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x4855" id="Chest Coupon x 2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x2</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x4856" id="Chest Coupon x 3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x4857" id="Chest Coupon x 4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Vault Chest Unlocker.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x4858" id="Chest Coupon x 5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Chest Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it to obtain a Vault Chest Unlocker!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Vault Chest Unlocker">Exchange</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x485a" id="Char Slot Coupon x 1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Char Slot Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x13f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
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  <Object type="0x485b" id="Char Slot Coupon x 2">
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    <Item />
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      <File>lofiObj2</File>
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    </Texture>
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    <Description>Collect and use 5 Coupons to obtain a Character Slot Unlocker.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
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  <Object type="0x485c" id="Char Slot Coupon x 3">
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    <Item />
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      <File>lofiObj2</File>
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    <ExtraTooltipData>
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    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
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    <Item />
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    <Texture>
      <File>lofiObj2</File>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
    <Track />
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  <Object type="0x485e" id="Char Slot Coupon x 5">
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    <Item />
    <DisplayId>Char Slot Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
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    </Texture>
    <SlotType>10</SlotType>
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    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Char Slot Unlocker">Exchange</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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  </Object>
  <Object type="0x41fb" id="Amethyst Shard x 2">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x41fc" id="Amethyst Shard x 3">
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      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x41fd" id="Amethyst Shard x 4">
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x41fe" id="Amethyst Shard x 5">
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      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x41ff" id="Amethyst Shard x 6">
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4200" id="Amethyst Shard x 7">
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    <Item />
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      <Index>0x131</Index>
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    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x4201" id="Amethyst Shard x 8">
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      <File>d2LofiObjEmbed</File>
      <Index>0x131</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x4202" id="Amethyst Shard x 9">
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      <File>d2LofiObjEmbed</File>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  </Object>
  <Object type="0x4203" id="Amethyst Shard x 10">
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x642a" id="Sapphire Shard x 1">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x642b" id="Sapphire Shard x 2">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x642c" id="Sapphire Shard x 3">
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    <Item />
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      <File>d2LofiObjEmbed</File>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x642d" id="Sapphire Shard x 4">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x642e" id="Sapphire Shard x 5">
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    <Item />
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      <Index>0x133</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  </Object>
  <Object type="0x642f" id="Sapphire Shard x 6">
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    <Item />
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      <Index>0x133</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6430" id="Sapphire Shard x 7">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6431" id="Sapphire Shard x 8">
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    <Item />
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      <Index>0x133</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0x6432" id="Sapphire Shard x 9">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  </Object>
  <Object type="0x6433" id="Sapphire Shard x 10">
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    <Item />
    <DisplayId>Sapphire Shard x10</DisplayId>
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      <Index>0x133</Index>
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    <SlotType>10</SlotType>
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    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  </Object>
  <Object type="0x295f" id="Topaz Shard x 1">
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    <Item />
    <DisplayId>Topaz Shard x1</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  </Object>
  <Object type="0x2960" id="Topaz Shard x 2">
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    <Item />
    <DisplayId>Topaz Shard x2</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2961" id="Topaz Shard x 3">
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    <Item />
    <DisplayId>Topaz Shard x3</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2962" id="Topaz Shard x 4">
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    <Item />
    <DisplayId>Topaz Shard x4</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2963" id="Topaz Shard x 5">
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    <Item />
    <DisplayId>Topaz Shard x5</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2964" id="Topaz Shard x 6">
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    <Item />
    <DisplayId>Topaz Shard x6</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2965" id="Topaz Shard x 7">
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    <Item />
    <DisplayId>Topaz Shard x7</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2966" id="Topaz Shard x 8">
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    <Item />
    <DisplayId>Topaz Shard x8</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2967" id="Topaz Shard x 9">
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    <Item />
    <DisplayId>Topaz Shard x9</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
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      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2968" id="Topaz Shard x 10">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Topaz Shard x10</DisplayId>
    <Texture xOffset="-2" yOffset="-2">
      <File>d2LofiObjEmbed</File>
      <Index>0x135</Index>
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    <SlotType>10</SlotType>
    <Description>Bring a stack of shards to the Tinkerer to complete his quest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a1" id="Mystery ST Skin Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a2" id="Mystery ST Skin Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a3" id="Mystery ST Skin Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a4" id="Mystery ST Skin Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a5" id="Mystery ST Skin Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a6" id="Mystery ST Skin Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a7" id="Mystery ST Skin Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a8" id="Mystery ST Skin Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60a9" id="Mystery ST Skin Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60aa" id="Mystery ST Skin Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60ab" id="Mystery ST Skin Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60ac" id="Mystery ST Skin Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60ad" id="Mystery ST Skin Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60ae" id="Mystery ST Skin Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60af" id="Mystery ST Skin Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x8f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery ST Skin Shards and use them to obtain a Mystery ST Skin.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery ST Skin! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery ST Skin Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mystery ST Skin">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x6657" id="Katalund Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6658" id="Katalund Fragment x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6659" id="Katalund Fragment x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665a" id="Katalund Fragment x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665b" id="Katalund Fragment x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665c" id="Katalund Fragment x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665d" id="Katalund Fragment x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665e" id="Katalund Fragment x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x665f" id="Katalund Fragment x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6660" id="Katalund Fragment x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6661" id="Katalund Fragment x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6662" id="Katalund Fragment x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6663" id="Katalund Fragment x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6664" id="Katalund Fragment x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6665" id="Katalund Fragment x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6666" id="Katalund Fragment x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6667" id="Katalund Fragment x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6668" id="Katalund Fragment x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6669" id="Katalund Fragment x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x666a" id="Katalund Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x666b" id="Katalund Fragment x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x666c" id="Katalund Fragment x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13b</Index>
    </Texture>
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    <Description>Collect Katalund Fragments and bring them to the Tinkerer for rewards.</Description>
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    <SlotType>10</SlotType>
    <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x80b7" id="Malogia Fragment x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x13e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Malogia Fragments and bring them to the Tinkerer for rewards.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6469" id="Metal Scrap x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x646a" id="Metal Scrap x2">
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    <Item />
    <Texture xOffset="2" yOffset="2">
      <File>d2LofiObjEmbed</File>
      <Index>0x13f</Index>
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x646b" id="Metal Scrap x3">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x646c" id="Metal Scrap x4">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Treasure />
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    <Item />
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      <Index>0x13f</Index>
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Treasure />
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  <Object type="0x646f" id="Metal Scrap x7">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6470" id="Metal Scrap x8">
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    <Item />
    <Texture xOffset="2" yOffset="2">
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      <Index>0x13f</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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  <Object type="0x6473" id="Metal Scrap x11">
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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  <Object type="0x647d" id="Metal Scrap x21">
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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  <Object type="0x647e" id="Metal Scrap x22">
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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  <Object type="0x647f" id="Metal Scrap x23">
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    <Item />
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    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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  <Object type="0x6480" id="Metal Scrap x24">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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  <Object type="0x6481" id="Metal Scrap x25">
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    <Item />
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    <SlotType>10</SlotType>
    <Description>Collect Metal Scraps and bring them to the Tinkerer for rewards.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Alien Invasion" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x2f04" id="Crystal of Fortune x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x2f05" id="Crystal of Fortune x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x2f06" id="Crystal of Fortune x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
    <feedPower>1200</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f07" id="Crystal of Fortune x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
    <feedPower>1600</feedPower>
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    <Treasure />
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  <Object type="0x2f08" id="Crystal of Fortune x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2000</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f09" id="Crystal of Fortune x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Soulbound />
    <feedPower>2100</feedPower>
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f0a" id="Crystal of Fortune x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f0b" id="Crystal of Fortune x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f0c" id="Crystal of Fortune x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
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  <Object type="0x2f0d" id="Crystal of Fortune x10">
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    <Item />
    <Texture>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f0e" id="Crystal of Fortune x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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  <Object type="0x2f0f" id="Crystal of Fortune x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
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  <Object type="0x2f10" id="Crystal of Fortune x13">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f11" id="Crystal of Fortune x14">
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    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x2f12" id="Crystal of Fortune x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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  <Object type="0x2f13" id="Crystal of Fortune x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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  <Object type="0x2f14" id="Crystal of Fortune x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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  <Object type="0x2f15" id="Crystal of Fortune x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x150</Index>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Crystal of Fortune" />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <ExtraTooltipData>
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    <Treasure />
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  <Object type="0x4af9" id="Crystal of Extreme Fortune x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4afa" id="Crystal of Extreme Fortune x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4afb" id="Crystal of Extreme Fortune x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4afc" id="Crystal of Extreme Fortune x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4afd" id="Crystal of Extreme Fortune x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4afe" id="Crystal of Extreme Fortune x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <feedPower>2300</feedPower>
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4aff" id="Crystal of Extreme Fortune x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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    <Description>These are more than just breathtaking crystals for an equally breathtaking person!\n\nYou can keep collecting and stacking them to be able to pick up one of several and often refreshed skins from the Tinkerer. Just head over to his cave, find the right quest and choose your reward. If you would rather use your crystals as food for your pet, feel free to do so - the feed power increases while you stack the crystals.\n\nNote: Increment of feed power is not equal and will decrease when you hit 5 stacks: x1-x5 - 400, x5-x20 - 100</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Crystal of Extreme Fortune" />
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    <Treasure />
    <Labels>FORGESTORE</Labels>
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  <Object type="0x4b00" id="Crystal of Extreme Fortune x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x151</Index>
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  <Object type="0x4b01" id="Crystal of Extreme Fortune x11">
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  <Object type="0x4b0a" id="Crystal of Extreme Fortune x20">
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  <Object type="0x73da" id="Crystal Fragment x1">
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    <Item />
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  <Object type="0x73db" id="Crystal Fragment x2">
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  <Object type="0x73dd" id="Crystal Fragment x4">
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  <Object type="0x73de" id="Crystal Fragment x5">
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  <Object type="0x73df" id="Crystal Fragment x6">
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  <Object type="0x73e0" id="Crystal Fragment x7">
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  <Object type="0x73e1" id="Crystal Fragment x8">
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  <Object type="0x73e2" id="Crystal Fragment x9">
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  <Object type="0x73e3" id="Crystal Fragment x10">
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  <Object type="0x73e4" id="Crystal Fragment x11">
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  <Object type="0x73e5" id="Crystal Fragment x12">
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  <Object type="0x73e6" id="Crystal Fragment x13">
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  <Object type="0x73e7" id="Crystal Fragment x14">
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  <Object type="0x73e8" id="Crystal Fragment x15">
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  <Object type="0x73e9" id="Crystal Fragment x16">
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      <Index>0x5ca</Index>
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  <Object type="0x73ea" id="Crystal Fragment x17">
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    <Texture xOffset="0" yOffset="-2">
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    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73ed" id="Crystal Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73ee" id="Crystal Fragment x21">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73ef" id="Crystal Fragment x22">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f0" id="Crystal Fragment x23">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f1" id="Crystal Fragment x24">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f2" id="Crystal Fragment x25">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f3" id="Crystal Fragment x26">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f4" id="Crystal Fragment x27">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f5" id="Crystal Fragment x28">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f6" id="Crystal Fragment x29">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x73f7" id="Crystal Fragment x30">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="-2">
      <File>lofiObj3</File>
      <Index>0x5ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fragment of a fabled key designed for the Keyper's personal use. Collect 30 and use them to obtain Keyper's Crystal Key.\n\nSprite Credits: Trensient</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="The Keyper" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Crystal Key">Exchange</Activate>
    <BagType>2</BagType>
    <Track />
    <Consumable />
    <Treasure />
  </Object>
  <Object type="0x7120" id="Universal Fragment x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7121" id="Universal Fragment x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7122" id="Universal Fragment x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7123" id="Universal Fragment x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7124" id="Universal Fragment x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7125" id="Universal Fragment x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7126" id="Universal Fragment x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7127" id="Universal Fragment x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7128" id="Universal Fragment x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7129" id="Universal Fragment x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712a" id="Universal Fragment x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712b" id="Universal Fragment x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712c" id="Universal Fragment x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712d" id="Universal Fragment x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712e" id="Universal Fragment x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x712f" id="Universal Fragment x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7130" id="Universal Fragment x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7131" id="Universal Fragment x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7132" id="Universal Fragment x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7133" id="Universal Fragment x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Universal Fragments and Bring them to the Tinkerer for rewards when event is active.\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Alien Invasion 2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7b3f" id="Agents of Oryx Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b40" id="Agents of Oryx Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b41" id="Agents of Oryx Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b42" id="Agents of Oryx Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b43" id="Agents of Oryx Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b44" id="Agents of Oryx Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b45" id="Agents of Oryx Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b46" id="Agents of Oryx Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b47" id="Agents of Oryx Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b48" id="Agents of Oryx Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b49" id="Agents of Oryx Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b4a" id="Agents of Oryx Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b4b" id="Agents of Oryx Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b4c" id="Agents of Oryx Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7b4d" id="Agents of Oryx Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>interregnumObjects8x8</File>
      <Index>99</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A medallion depicting the mad god himself. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 15 to forge into an item from the Agents of Oryx series!</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <UniqueID />
    <Labels>FORGESTORE</Labels>
    <EnchantmentSlots slotChance="0,0,0,0" seasonalSlotMod="0" forgeSlotMod="0" dustType="purpleDust" dustAmounts="50,65,80,100" enchantmentList="Default Enchantment Pool" />
  </Object>
  <Object type="0x5be3" id="Shard of the Mad God x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be4" id="Shard of the Mad God x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be5" id="Shard of the Mad God x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be6" id="Shard of the Mad God x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be7" id="Shard of the Mad God x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be8" id="Shard of the Mad God x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5be9" id="Shard of the Mad God x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bea" id="Shard of the Mad God x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5beb" id="Shard of the Mad God x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bec" id="Shard of the Mad God x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bed" id="Shard of the Mad God x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bee" id="Shard of the Mad God x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bef" id="Shard of the Mad God x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf0" id="Shard of the Mad God x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf1" id="Shard of the Mad God x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf2" id="Shard of the Mad God x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf3" id="Shard of the Mad God x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf4" id="Shard of the Mad God x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf5" id="Shard of the Mad God x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf6" id="Shard of the Mad God x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf7" id="Shard of the Mad God x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf8" id="Shard of the Mad God x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bf9" id="Shard of the Mad God x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
    </ExtraTooltipData>
    <Soulbound />
    <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bfa" id="Shard of the Mad God x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bfb" id="Shard of the Mad God x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chipped fragment from one of Oryx's countless shattered breastplates, lost over years of battle. High ranking minions of the Mad God are gifted these shards as a badge of honor. Collect 25 to exchange for a weapon from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>25</Quantity>
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x371c" id="Soul Spark x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x371d" id="Soul Spark x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x371e" id="Soul Spark x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x371f" id="Soul Spark x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3720" id="Soul Spark x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3721" id="Soul Spark x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3722" id="Soul Spark x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3723" id="Soul Spark x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3724" id="Soul Spark x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3725" id="Soul Spark x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3726" id="Soul Spark x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3727" id="Soul Spark x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3728" id="Soul Spark x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3729" id="Soul Spark x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372a" id="Soul Spark x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372b" id="Soul Spark x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372c" id="Soul Spark x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372d" id="Soul Spark x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372e" id="Soul Spark x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x372f" id="Soul Spark x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3730" id="Soul Spark x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3731" id="Soul Spark x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3732" id="Soul Spark x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3733" id="Soul Spark x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x3734" id="Soul Spark x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x186</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72ad" id="Cursed Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72ae" id="Cursed Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72af" id="Cursed Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b0" id="Cursed Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b1" id="Cursed Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b2" id="Cursed Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b3" id="Cursed Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b4" id="Cursed Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b5" id="Cursed Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b6" id="Cursed Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b7" id="Cursed Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b8" id="Cursed Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72b9" id="Cursed Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72ba" id="Cursed Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72bb" id="Cursed Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72bc" id="Cursed Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72bd" id="Cursed Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72be" id="Cursed Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72bf" id="Cursed Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c0" id="Cursed Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c1" id="Cursed Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c2" id="Cursed Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c3" id="Cursed Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c4" id="Cursed Coin x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x72c5" id="Cursed Coin x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x261c" id="Bone Sigil x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x261d" id="Bone Sigil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x261e" id="Bone Sigil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x261f" id="Bone Sigil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2620" id="Bone Sigil x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2621" id="Bone Sigil x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2622" id="Bone Sigil x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2623" id="Bone Sigil x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2624" id="Bone Sigil x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2625" id="Bone Sigil x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2626" id="Bone Sigil x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2627" id="Bone Sigil x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2628" id="Bone Sigil x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2629" id="Bone Sigil x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262a" id="Bone Sigil x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262b" id="Bone Sigil x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262c" id="Bone Sigil x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262d" id="Bone Sigil x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262e" id="Bone Sigil x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x262f" id="Bone Sigil x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2630" id="Bone Sigil x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2631" id="Bone Sigil x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2632" id="Bone Sigil x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2633" id="Bone Sigil x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2634" id="Bone Sigil x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Trensient</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x5bfd" id="Shard of the Doorwarden x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bfe" id="Shard of the Doorwarden x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5bff" id="Shard of the Doorwarden x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c00" id="Shard of the Doorwarden x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c01" id="Shard of the Doorwarden x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c02" id="Shard of the Doorwarden x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c03" id="Shard of the Doorwarden x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c04" id="Shard of the Doorwarden x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c05" id="Shard of the Doorwarden x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c06" id="Shard of the Doorwarden x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c07" id="Shard of the Doorwarden x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c08" id="Shard of the Doorwarden x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c09" id="Shard of the Doorwarden x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0a" id="Shard of the Doorwarden x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0b" id="Shard of the Doorwarden x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0c" id="Shard of the Doorwarden x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0d" id="Shard of the Doorwarden x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0e" id="Shard of the Doorwarden x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c0f" id="Shard of the Doorwarden x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c10" id="Shard of the Doorwarden x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c11" id="Shard of the Doorwarden x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c12" id="Shard of the Doorwarden x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c13" id="Shard of the Doorwarden x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c14" id="Shard of the Doorwarden x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c15" id="Shard of the Doorwarden x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>25</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c16" id="Shard of the Doorwarden x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>26</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c17" id="Shard of the Doorwarden x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>27</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c18" id="Shard of the Doorwarden x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>28</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c19" id="Shard of the Doorwarden x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>29</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1a" id="Shard of the Doorwarden x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>30</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1b" id="Shard of the Doorwarden x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>31</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1c" id="Shard of the Doorwarden x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>32</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1d" id="Shard of the Doorwarden x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>33</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1e" id="Shard of the Doorwarden x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>34</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c1f" id="Shard of the Doorwarden x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x15f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A piece of debris taken from the ruins of Janus, the two-faced guardian of the Court of Oryx. Collect 35 to exchange for an armor from the Agents of Oryx series!\n\nSprite Credits: Aurum</Description>
    <Quantity>35</Quantity>
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x296b" id="Carnival Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x296c" id="Carnival Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x296d" id="Carnival Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x296e" id="Carnival Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x296f" id="Carnival Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2970" id="Carnival Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2971" id="Carnival Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2972" id="Carnival Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2973" id="Carnival Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2974" id="Carnival Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x21e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token granted to the royal court members of Carnival festivities. Even the Mad God respects a good, reckless party!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2976" id="Patty Token x1">
    <DisplayId>Paddy Token x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2977" id="Patty Token x2">
    <DisplayId>Paddy Token x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2978" id="Patty Token x3">
    <DisplayId>Paddy Token x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2979" id="Patty Token x4">
    <DisplayId>Paddy Token x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297a" id="Patty Token x5">
    <DisplayId>Paddy Token x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297b" id="Patty Token x6">
    <DisplayId>Paddy Token x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297c" id="Patty Token x7">
    <DisplayId>Paddy Token x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297d" id="Patty Token x8">
    <DisplayId>Paddy Token x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297e" id="Patty Token x9">
    <DisplayId>Paddy Token x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x297f" id="Patty Token x10">
    <DisplayId>Paddy Token x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2980" id="Patty Token x11">
    <DisplayId>Paddy Token x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2981" id="Patty Token x12">
    <DisplayId>Paddy Token x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2982" id="Patty Token x13">
    <DisplayId>Paddy Token x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2983" id="Patty Token x14">
    <DisplayId>Paddy Token x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2984" id="Patty Token x15">
    <DisplayId>Paddy Token x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x21f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Paddy Tokens and store them in St. Paddy's Bag, then bring them to the Tinkerer for rewards.\n\nSprite Credits: TLMaelstrom</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="St. Paddy's Bag x1">Exchange</Activate>
    <BagType>2</BagType>
    <Track />
    <Consumable />
    <Treasure />
  </Object>
  <Object type="0x5c35" id="Shard of the Intern x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c36" id="Shard of the Intern x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c37" id="Shard of the Intern x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c38" id="Shard of the Intern x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c39" id="Shard of the Intern x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3a" id="Shard of the Intern x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3b" id="Shard of the Intern x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3c" id="Shard of the Intern x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3d" id="Shard of the Intern x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3e" id="Shard of the Intern x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x5c3f" id="Shard of the Intern x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x23d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strange object collected from the travels of Craig, Intern of the Mad God, in his mission to craft several mighty abilities for Oryx's use. Collect 15 to exchange for an ability from the Agents of Oryx series!\n\nSprite Credits: Aurum, Geo</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
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  <Object type="0x7c0b" id="Food Voucher x11">
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  <Object type="0x7c0f" id="Food Voucher x15">
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  <Object type="0x7c10" id="Food Voucher x16">
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  <Object type="0x7c11" id="Food Voucher x17">
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  <Object type="0x7c12" id="Food Voucher x18">
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  <Object type="0x7c13" id="Food Voucher x19">
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  <Object type="0x7c14" id="Food Voucher x20">
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  <Object type="0x7c15" id="Food Voucher x21">
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  <Object type="0x7c17" id="Food Voucher x23">
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  <Object type="0x7c18" id="Food Voucher x24">
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  <Object type="0x7c1a" id="Food Voucher x26">
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  <Object type="0x7c1b" id="Food Voucher x27">
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    <Item />
    <Texture>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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  <Object type="0x7c2b" id="Zombie Hand x2">
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    <Item />
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      <EffectInfo name="Event" description="Halloween" />
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      <EffectInfo name="Event" description="Halloween" />
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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      <EffectInfo name="Event" description="Halloween" />
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      <EffectInfo name="Event" description="Halloween" />
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      <EffectInfo name="Event" description="Halloween" />
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Mizumi</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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  <Object type="0x7c36" id="Zombie Foot x2">
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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  <Object type="0x7c3b" id="Zombie Foot x7">
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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  <Object type="0x7c3c" id="Zombie Foot x8">
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    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
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  <Object type="0x7c3d" id="Zombie Foot x9">
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    <Item />
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
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  <Object type="0x7c3e" id="Zombie Foot x10">
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Tyii</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0x7c40" id="Brain x1">
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    <Item />
    <Texture>
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      <Index>0x2f8</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Item />
    <Texture>
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    </Texture>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
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    <Item />
    <Texture>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Item />
    <Texture>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
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    <Item />
    <Texture>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>0x2f8</Index>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c4b" id="Brain x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c4c" id="Brain x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c4d" id="Brain x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c4e" id="Brain x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c4f" id="Brain x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c50" id="Brain x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c53" id="Brain x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c54" id="Brain x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7c55" id="Brain x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
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    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c56" id="Brain x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c57" id="Brain x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c58" id="Brain x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2f8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect stacks and bring them to the Tinkerer to complete his Quests!\n\nSprite Credits: Zquidx</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="25" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c7b" id="Halloween Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
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  </Object>
  <Object type="0x7c7c" id="Halloween Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
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  </Object>
  <Object type="0x7c7d" id="Halloween Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
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  <Object type="0x7c7e" id="Halloween Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7c7f" id="Halloween Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
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  <Object type="0x7c80" id="Halloween Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x7c81" id="Halloween Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x7c82" id="Halloween Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x7c83" id="Halloween Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
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    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x7c84" id="Halloween Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x7c85" id="Halloween Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
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    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7c86" id="Halloween Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7c87" id="Halloween Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7c88" id="Halloween Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7c89" id="Halloween Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2e9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Halloween Mystery ST Shards and use them to obtain a Halloween Mystery ST Chest.\n\nSprite Credits: Aurum</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Halloween Mystery ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Halloween Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e71" id="Shard of the Advisor x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>1</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x1">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 1 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e72" id="Shard of the Advisor x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>2</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x2">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 2 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e73" id="Shard of the Advisor x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>3</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x3">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 3 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e74" id="Shard of the Advisor x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>4</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x4">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 4 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e75" id="Shard of the Advisor x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>5</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x5">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 5 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e76" id="Shard of the Advisor x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>6</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x6">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 6 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e77" id="Shard of the Advisor x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>7</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x7">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 7 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e78" id="Shard of the Advisor x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>8</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x8">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 8 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e79" id="Shard of the Advisor x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>9</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x9">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 9 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7a" id="Shard of the Advisor x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>10</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x10">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 10 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7b" id="Shard of the Advisor x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>11</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x11">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 11 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7c" id="Shard of the Advisor x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>12</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x12">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 12 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7d" id="Shard of the Advisor x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>13</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x13">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 13 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7e" id="Shard of the Advisor x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>14</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x14">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 14 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e7f" id="Shard of the Advisor x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>15</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e80" id="Shard of the Advisor x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>16</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e81" id="Shard of the Advisor x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>17</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e82" id="Shard of the Advisor x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>18</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e83" id="Shard of the Advisor x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>19</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e84" id="Shard of the Advisor x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>20</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e85" id="Shard of the Advisor x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>21</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e86" id="Shard of the Advisor x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>22</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e87" id="Shard of the Advisor x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>23</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e88" id="Shard of the Advisor x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>24</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e89" id="Shard of the Advisor x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>25</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8a" id="Shard of the Advisor x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>26</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8b" id="Shard of the Advisor x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>27</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8c" id="Shard of the Advisor x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>28</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8d" id="Shard of the Advisor x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>29</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8e" id="Shard of the Advisor x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>30</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e8f" id="Shard of the Advisor x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>31</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e90" id="Shard of the Advisor x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>32</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e91" id="Shard of the Advisor x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>33</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e92" id="Shard of the Advisor x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>34</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7e93" id="Shard of the Advisor x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x288</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A splintered scrap of material from the depths of Shaitan's domain. Collect 35 to exchange for an accessory from the Agents of Oryx series!\n\nSprite Credits: Geo</Description>
    <Quantity>35</Quantity>
    <Consumable />
    <Activate id="Agents of Oryx Shard x15">Create</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Agents of Oryx" />
      <EffectInfo name="Legacy Item" description="Use to convert into 15 Agent of Oryx Shards" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e4" id="Legendary Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e5" id="Legendary Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>30</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e6" id="Legendary Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="-2">
      <File>d3LofiObjEmbed</File>
      <Index>0x019B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 16 to get a Legendary Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>45</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e7" id="Epic Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e8" id="Epic Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>20</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4e9" id="Epic Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x019A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get an Epic Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>30</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4ea" id="Rare Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4eb" id="Rare Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4ec" id="Rare Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0199</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Rare Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="2" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4ed" id="Common Nilshard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>5</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4ee" id="Common Nilshard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>10</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0xc4ef" id="Common Nilshard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="2" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>0x0198</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Combine 12 to get a Common Ore for crafting gear. It was also used as a standalone crafting ingredient in several recipes of the Forgotten Era.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="3" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>15</feedPower>
    <Track />
    <Labels>NILSHARD,FORGESTORE</Labels>
  </Object>
  <Object type="0x7ce1" id="Carrot">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x319</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>High in sugars - not the healthiest snack for a rabbit. You should consume it for Campaign points instead.\n\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7ce2" id="Cabbage">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31a</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Healthy and nutritious for rabbits, but you should still consume it for Campaign points instead.\n\nSprite Credits: NblankFour</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7ce3" id="Boiled Egg">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x31b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Do not feed to rabbits. Consume it for Campaign points!</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Easter 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7c29" id="Banner of Discord">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Carry the Banner of Discord. Sow chaos among those weaker than you.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
  <Object type="0x7c34" id="Banner of Law">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x25f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Carry the Banner of Law. Bring justice to those who deserve it.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <Track />
  </Object>
  <Object type="0x7c59" id="Token of Strife x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5a" id="Token of Strife x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5b" id="Token of Strife x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5c" id="Token of Strife x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5d" id="Token of Strife x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5e" id="Token of Strife x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c5f" id="Token of Strife x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c60" id="Token of Strife x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c61" id="Token of Strife x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c62" id="Token of Strife x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x26f</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of one's enthusiasm for battle.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Vying" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7c69" id="Weapons of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ac</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to choose your weapon in the great battle. Choose wisely.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
  <Object type="0x7c6a" id="Garments of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2ad</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to choose your armor in the great battle. Choose wisely.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
  <Object type="0x7ce6" id="Antinomy Stone Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ce7" id="Antinomy Stone Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ce8" id="Antinomy Stone Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ce9" id="Antinomy Stone Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cea" id="Antinomy Stone Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ceb" id="Antinomy Stone Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cec" id="Antinomy Stone Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ced" id="Antinomy Stone Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cee" id="Antinomy Stone Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cef" id="Antinomy Stone Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2be</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A chunk of stone, probably from some ancient statue, dug up in the resurfacing of the ruins of the Shattered Kingdom. You can drag and drop tokens onto each other and exchange a stack for a Stone Skin at the Tinkerer!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="The Tinkerer will exchange this stack for a Stone Skin of your choice." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x7cf0" id="Antinomy Mad God Token x 1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf1" id="Antinomy Mad God Token x 2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf2" id="Antinomy Mad God Token x 3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf3" id="Antinomy Mad God Token x 4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf4" id="Antinomy Mad God Token x 5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf5" id="Antinomy Mad God Token x 6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
      &gt;
      <Quantity>6</Quantity><ExtraTooltipData><EffectInfo name="Stack limit" description="10" /><EffectInfo name="Event" description="Antinomy" /></ExtraTooltipData><Soulbound /><BagType>2</BagType><Treasure /></Object>
  <Object type="0x7cf6" id="Antinomy Mad God Token x 7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf7" id="Antinomy Mad God Token x 8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf8" id="Antinomy Mad God Token x 9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cf9" id="Antinomy Mad God Token x 10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x2bd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of the Mad God, gained by treachery or by force. You can drag and drop tokens onto each other and exchange a stack for a Kingdom Skin at the Tinkerer!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="The Tinkerer will exchange this stack for a Kingdom Skin of your choice." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7cfb" id="Essence of the Void">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38c</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Chaos.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
  <Object type="0x7cfc" id="Essence of the Daeva">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38d</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Light.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
  <Object type="0x7cfd" id="Essence of Duality">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x38e</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer to follow the Path of Duality.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Antinomy" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <BagType>7</BagType>
  </Object>
  <Object type="0x7d00" id="Bat Wing">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c4</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key component in many a witch's brew.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d01" id="Ghostly Lantern">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c5</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Aglow with a captured spirit.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
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    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8790" id="Ancient Schematic x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8791" id="Ancient Schematic x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8792" id="Ancient Schematic x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8793" id="Ancient Schematic x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8794" id="Ancient Schematic x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8795" id="Ancient Schematic x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8796" id="Ancient Schematic x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8797" id="Ancient Schematic x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8798" id="Ancient Schematic x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8799" id="Ancient Schematic x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879a" id="Ancient Schematic x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879b" id="Ancient Schematic x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879c" id="Ancient Schematic x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879d" id="Ancient Schematic x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879e" id="Ancient Schematic x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x879f" id="Ancient Schematic x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a0" id="Ancient Schematic x36">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>36</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a1" id="Ancient Schematic x37">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>37</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a2" id="Ancient Schematic x38">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>38</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a3" id="Ancient Schematic x39">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>39</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a4" id="Ancient Schematic x40">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>40</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a5" id="Ancient Schematic x41">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>41</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a6" id="Ancient Schematic x42">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>42</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a7" id="Ancient Schematic x43">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>43</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a8" id="Ancient Schematic x44">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>44</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87a9" id="Ancient Schematic x45">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>45</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87aa" id="Ancient Schematic x46">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>46</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87ab" id="Ancient Schematic x47">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>47</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87ac" id="Ancient Schematic x48">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>48</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87ad" id="Ancient Schematic x49">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>49</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87ae" id="Ancient Schematic x50">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c8</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange a stack at the Tinkerer for a very powerful Blueprint of choice.\nSprite Credits: LMaelstrom</Description>
    <Quantity>50</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87af" id="Monster Lieutenant's Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3c9</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee weapon and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b0" id="Monster Lieutenant's Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3ca</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee ability and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b1" id="Monster Lieutenant's Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cb</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee armor and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b2" id="Monster Lieutenant's Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cc</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for a Lycan Warrior or Ghostly Banshee ring and join the forces of Ruthven and Septavius.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b3" id="Monster Slayer's Weapon">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cd</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress weapon and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b4" id="Monster Slayer's Ability">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>d2LofiObjEmbed</File>
      <Index>0x3ce</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress ability and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x87b5" id="Monster Slayer's Armor">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3cf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress armor and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d02" id="Monster Slayer's Ring">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3bf</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Exchange this at the Tinkerer for an Archexorcist Priest or Cursed Cursebreaker Huntress ring and join the hunt for aberrations.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Blood and Spirit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d11" id="Mystery Skin Token x1">
    <Class>Equipment</Class>
    <DisplayId>Rare Mystery Skin Token x1</DisplayId>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d12" id="Rare Mystery Skin Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d13" id="Rare Mystery Skin Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d14" id="Rare Mystery Skin Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d15" id="Rare Mystery Skin Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d16" id="Rare Mystery Skin Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d17" id="Rare Mystery Skin Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d18" id="Rare Mystery Skin Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d19" id="Rare Mystery Skin Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1a" id="Rare Mystery Skin Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1b" id="Rare Mystery Skin Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1c" id="Rare Mystery Skin Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1d" id="Rare Mystery Skin Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1e" id="Rare Mystery Skin Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d1f" id="Rare Mystery Skin Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d20" id="Rare Mystery Skin Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d21" id="Rare Mystery Skin Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d22" id="Rare Mystery Skin Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d23" id="Rare Mystery Skin Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d24" id="Rare Mystery Skin Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d25" id="Rare Mystery Skin Token x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d26" id="Rare Mystery Skin Token x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d27" id="Rare Mystery Skin Token x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d28" id="Rare Mystery Skin Token x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d29" id="Rare Mystery Skin Token x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2a" id="Rare Mystery Skin Token x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2b" id="Rare Mystery Skin Token x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2c" id="Rare Mystery Skin Token x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2d" id="Rare Mystery Skin Token x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2e" id="Rare Mystery Skin Token x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d2f" id="Rare Mystery Skin Token x31">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>31</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d30" id="Rare Mystery Skin Token x32">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>32</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d31" id="Rare Mystery Skin Token x33">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>33</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d32" id="Rare Mystery Skin Token x34">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>34</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d33" id="Rare Mystery Skin Token x35">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>35</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d34" id="Rare Mystery Skin Token x36">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>36</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d35" id="Rare Mystery Skin Token x37">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>37</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d36" id="Rare Mystery Skin Token x38">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>38</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d37" id="Rare Mystery Skin Token x39">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>39</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d38" id="Rare Mystery Skin Token x40">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x7b</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect 40 and use them to obtain a random player skin item.</Description>
    <Quantity>40</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="40" />
      <EffectInfo name="Event" description="Rare Mystery Skin" />
    </ExtraTooltipData>
    <Activate id="Rare Mystery Skin">Exchange</Activate>
    <Soulbound />
    <Consumable />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d3a" id="Evergreen Branch">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1046</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>If you gather enough, perhaps your Oryxmas decoration will start looking adequate. If messy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d3c" id="Cocoa Mug x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d3d" id="Cocoa Mug x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d3e" id="Cocoa Mug x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d3f" id="Cocoa Mug x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d40" id="Cocoa Mug x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d41" id="Cocoa Mug x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d42" id="Cocoa Mug x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d43" id="Cocoa Mug x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d44" id="Cocoa Mug x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d45" id="Cocoa Mug x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1047</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Cozy yet energizing - the perfect companion on a snowy night.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
      <EffectInfo name="Stack limit" description="10" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d46" id="Gingerbread Cookie">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1045</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Small, but very crunchy.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Oryxmas 2021" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d48" id="Heart Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d49" id="Heart Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4a" id="Heart Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4b" id="Heart Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4c" id="Heart Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4d" id="Heart Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4e" id="Heart Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d4f" id="Heart Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d50" id="Heart Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d51" id="Heart Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d52" id="Heart Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d53" id="Heart Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d54" id="Heart Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d55" id="Heart Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d56" id="Heart Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d57" id="Heart Shard x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d58" id="Heart Shard x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d59" id="Heart Shard x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d5a" id="Heart Shard x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A story of love and of two hearts, shattered by malevolent forces. Gather the pieces scattered across the Realm and you may reconstruct a shade of what it once was.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x7d5b" id="Heart Shard x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
    </Texture>
    <SlotType>10</SlotType>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <EffectInfo name="Stack limit" description="35" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x7d5d" id="Heart Shard x22">
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    <Texture>
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      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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  <Object type="0x7d5e" id="Heart Shard x23">
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    <Texture>
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      <EffectInfo name="Stack limit" description="35" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x7d5f" id="Heart Shard x24">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1069</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x7d68" id="Heart Shard x33">
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      <Index>1069</Index>
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  <Object type="0x7d6a" id="Heart Shard x35">
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  <Object type="0x7d6b" id="Return of Love">
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    <Item />
    <Texture>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Event" description="A Story of Love" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x7d76" id="Catalyst of Air x1">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1073</Index>
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    <SlotType>10</SlotType>
    <Description>A manifestation of pure elemental Air.</Description>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
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    <Texture>
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    <Description>A manifestation of pure elemental Air.</Description>
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      <EffectInfo name="Event" description="Elemental Equinox" />
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      <EffectInfo name="Event" description="Elemental Equinox" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd1" id="Brick x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd2" id="Brick x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd3" id="Brick x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7dd4" id="Brick x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7dd5" id="Brick x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd6" id="Brick x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd7" id="Brick x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dd8" id="Brick x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7dd9" id="Brick x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x7dda" id="Brick x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ddb" id="Brick x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ddc" id="Brick x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ddd" id="Brick x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dde" id="Brick x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7ddf" id="Brick x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7de0" id="Brick x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1122</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Brick by brick, we build a... you know what, just give them to the Tinkerer, he'll know what to build.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction Redux" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7de1" id="Solo Skeleton Key">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1123</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A skeleton key, full of potential. Item can be exchanged at the Tinkerer for a Solo Dungeon Key when event is active.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7de3" id="3STTokenShard x1">
    <DisplayId>Mythical ST Shard x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de4" id="3STTokenShard x2">
    <DisplayId>Mythical ST Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de5" id="3STTokenShard x3">
    <DisplayId>Mythical ST Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de6" id="3STTokenShard x4">
    <DisplayId>Mythical ST Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de7" id="3STTokenShard x5">
    <DisplayId>Mythical ST Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de8" id="3STTokenShard x6">
    <DisplayId>Mythical ST Shard x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7de9" id="3STTokenShard x7">
    <DisplayId>Mythical ST Shard x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7dea" id="3STTokenShard x8">
    <DisplayId>Mythical ST Shard x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7deb" id="3STTokenShard x9">
    <DisplayId>Mythical ST Shard x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7dec" id="3STTokenShard x10">
    <DisplayId>Mythical ST Shard x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7ded" id="3STTokenShard x11">
    <DisplayId>Mythical ST Shard x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7dee" id="3STTokenShard x12">
    <DisplayId>Mythical ST Shard x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7def" id="3STTokenShard x13">
    <DisplayId>Mythical ST Shard x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7df0" id="3STTokenShard x14">
    <DisplayId>Mythical ST Shard x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7df1" id="3STTokenShard x15">
    <DisplayId>Mythical ST Shard x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1128</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume 15 Mythical ST Shards to acquire a Mythical ST Gem!</Description>
    <Quantity>15</Quantity>
    <Activate id="3STToken">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7df2" id="3STToken">
    <DisplayId>Mythical ST Gem</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1129</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Trade this to the Tinkerer for one of the available Mythical Set Tokens that can be used in the Forge.</Description>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <TrackLoot />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x7df5" id="Void Catalyst x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7df6" id="Void Catalyst x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7df7" id="Void Catalyst x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7df8" id="Void Catalyst x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7df9" id="Void Catalyst x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dfa" id="Void Catalyst x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dfb" id="Void Catalyst x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dfc" id="Void Catalyst x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dfd" id="Void Catalyst x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1131</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7dfe" id="Void Catalyst x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1132</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It seems like this catalyst contains energy beyond our understanding..</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Cosmic Horror" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d04" id="Frost Orb x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d05" id="Frost Orb x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d06" id="Frost Orb x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d07" id="Frost Orb x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d08" id="Frost Orb x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d09" id="Frost Orb x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d0a" id="Frost Orb x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d0b" id="Frost Orb x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d0c" id="Frost Orb x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7d0d" id="Frost Orb x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1174</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is said these frost orbs contain immense power.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8383" id="Fluffy Hood x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8384" id="Fluffy Hood x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8385" id="Fluffy Hood x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8386" id="Fluffy Hood x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8387" id="Fluffy Hood x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8388" id="Fluffy Hood x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8389" id="Fluffy Hood x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x838a" id="Fluffy Hood x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x838b" id="Fluffy Hood x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x838c" id="Fluffy Hood x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1175</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A very fluffy and comfy hood that will keep you warm even in the coldest places imaginable.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub-Zero II" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e25" id="Encrypted Note x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e26" id="Encrypted Note x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e27" id="Encrypted Note x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e28" id="Encrypted Note x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e29" id="Encrypted Note x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2a" id="Encrypted Note x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2b" id="Encrypted Note x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2c" id="Encrypted Note x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2d" id="Encrypted Note x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2e" id="Encrypted Note x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e2f" id="Encrypted Note x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e30" id="Encrypted Note x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x7e31" id="Encrypted Note x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1178</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A note written in cipher, probably used for communication within a mysterious cabal...</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="35" />
      <EffectInfo name="Event" description="Vindication" />
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    <Description>A fit only for a true captain!</Description>
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      <EffectInfo name="Stack limit" description="10" />
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      <EffectInfo name="Stack limit" description="10" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88d8" id="Pirate Hat x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1187</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fit only for a true captain!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88db" id="Golden Tooth x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88dc" id="Golden Tooth x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88dd" id="Golden Tooth x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88de" id="Golden Tooth x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0x88df" id="Golden Tooth x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x88e0" id="Golden Tooth x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
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    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0x88e1" id="Golden Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
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    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
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  <Object type="0x88e2" id="Golden Tooth x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
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    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
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    <Soulbound />
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  <Object type="0x88e3" id="Golden Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1188</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Gold ingots tend to be very heavy, so why not melt them down into something easier to carry and maybe trade with.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Pirates!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
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  <Object type="0x88e6" id="Black Petunia x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>2</Quantity>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x88e7" id="Black Petunia x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
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  <Object type="0x88e8" id="Black Petunia x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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  <Object type="0x88e9" id="Black Petunia x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Track />
    <Consumable />
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  <Object type="0x88ea" id="Black Petunia x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>6</Quantity>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x88eb" id="Black Petunia x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x88ec" id="Black Petunia x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <SlotType>10</SlotType>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Track />
    <Consumable />
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  <Object type="0x88ed" id="Black Petunia x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Track />
    <Consumable />
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  <Object type="0x88ee" id="Black Petunia x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1193</Index>
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    <Description>It is said that locals channel the energy of the plant for black magic...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
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    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
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  <Object type="0x88f1" id="Raven Feather x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
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  <Object type="0x88f2" id="Raven Feather x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
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  <Object type="0x88f3" id="Raven Feather x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88f4" id="Raven Feather x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88f5" id="Raven Feather x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
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    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88f6" id="Raven Feather x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88f7" id="Raven Feather x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88f8" id="Raven Feather x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88f9" id="Raven Feather x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1194</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The tribes living by the swamps use these as currency. What they do with them after although, is a complete mystery...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Hexes and Bones" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x88fb" id="Festive Cog x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Treasure />
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  <Object type="0x88fc" id="Festive Cog x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88fd" id="Festive Cog x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x88fe" id="Festive Cog x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x8900" id="Festive Cog x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x8902" id="Festive Cog x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x8904" id="Festive Cog x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1195</Index>
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    <SlotType>10</SlotType>
    <Description>The festive cog resembles the same type of cog that is most used throughout the machines in Steamworks, but don't be fooled into using it for your robots as this one only works as a cinnamon flavored sweet.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Oryxmas 2022" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x73fc" id="Silver Screw x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <SlotType>10</SlotType>
    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x73fd" id="Silver Screw x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x73fe" id="Silver Screw x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x73ff" id="Silver Screw x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7400" id="Silver Screw x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7401" id="Silver Screw x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7402" id="Silver Screw x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7403" id="Silver Screw x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7404" id="Silver Screw x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x7405" id="Silver Screw x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1196</Index>
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    <Description>It seems to be part of a much bigger machine...</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Turbine Trouble" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xccb9" id="Colorful Egg x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xccba" id="Colorful Egg x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xccbb" id="Colorful Egg x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xccbc" id="Colorful Egg x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xccc9" id="Colorful Egg x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
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    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xccca" id="Colorful Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xcccb" id="Colorful Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xcccc" id="Colorful Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1213</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This is more than just an ordinary Easter egg, something about it feels oddly magical.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2023" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xcccf" id="Egg Basket x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1214</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A woven basket crafted from sturdy vines. This basket is specifically designed for collecting and transporting fragile eggs. It can be used to safely carry eggs through dangerous terrain or back to a player's base camp. The basket also has a unique enchantment that prevents the eggs from cracking or spoiling while inside, making it a valuable tool for players.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description="Easter 2023" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd1" id="Stone Scarab x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd2" id="Stone Scarab x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd3" id="Stone Scarab x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd4" id="Stone Scarab x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd5" id="Stone Scarab x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd6" id="Stone Scarab x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd7" id="Stone Scarab x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd8" id="Stone Scarab x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccd9" id="Stone Scarab x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccda" id="Stone Scarab x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1215</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccdc" id="Golden Scarab x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccdd" id="Golden Scarab x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccde" id="Golden Scarab x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccdf" id="Golden Scarab x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce0" id="Golden Scarab x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce1" id="Golden Scarab x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce2" id="Golden Scarab x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce3" id="Golden Scarab x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce4" id="Golden Scarab x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce5" id="Golden Scarab x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1216</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce7" id="Ancient Scarab x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce8" id="Ancient Scarab x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcce9" id="Ancient Scarab x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccea" id="Ancient Scarab x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcceb" id="Ancient Scarab x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccec" id="Ancient Scarab x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xcced" id="Ancient Scarab x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccee" id="Ancient Scarab x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccef" id="Ancient Scarab x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf0" id="Ancient Scarab x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1217</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf2" id="Draconic Scarab x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf3" id="Draconic Scarab x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf4" id="Draconic Scarab x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf5" id="Draconic Scarab x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf6" id="Draconic Scarab x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf7" id="Draconic Scarab x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf8" id="Draconic Scarab x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccf9" id="Draconic Scarab x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccfa" id="Draconic Scarab x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xccfb" id="Draconic Scarab x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1218</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Buried deep in the harsh sands of the desert lay four lost relics...</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Below the Sands" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60b1" id="Celestial Stone x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b2" id="Celestial Stone x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b3" id="Celestial Stone x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b4" id="Celestial Stone x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b5" id="Celestial Stone x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b6" id="Celestial Stone x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b7" id="Celestial Stone x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b8" id="Celestial Stone x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60b9" id="Celestial Stone x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60ba" id="Celestial Stone x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60bb" id="Celestial Stone x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60bc" id="Celestial Stone x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60bd" id="Celestial Stone x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60be" id="Celestial Stone x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60bf" id="Celestial Stone x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60c0" id="Celestial Stone x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60c1" id="Celestial Stone x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60c2" id="Celestial Stone x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60c3" id="Celestial Stone x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60c4" id="Celestial Stone x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1219</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The stones have a shimmering celestial blue appearance, with a distinctive pattern that glows when held up to the light, hence the name. They are highly sought after and are considered a symbol of prestige and accomplishment.\n\nBe sure to check with the Tinkerer, since he seems to be giving some very special rewards in exchange for these stones.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x60c6" id="Ice Potion x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60c7" id="Ice Potion x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60c8" id="Ice Potion x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60c9" id="Ice Potion x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60ca" id="Ice Potion x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60cb" id="Ice Potion x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60cc" id="Ice Potion x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x60cd" id="Ice Potion x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1221</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Sub - Zero III" />
    </ExtraTooltipData>
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    <Item />
    <Texture>
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      <Index>1221</Index>
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    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Texture>
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      <Index>1221</Index>
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    <Description>It is still unknown what exactly these potions are capable of. The Tinkerer seems very interested in them.</Description>
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    <ExtraTooltipData>
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    <Item />
    <Texture>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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      <EffectInfo name="Stack limit" description="10" />
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="The Void II" />
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    <Treasure />
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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      <EffectInfo name="Event" description="The Void II" />
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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      <EffectInfo name="Event" description="The Void II" />
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    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="The Void II" />
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    <Item />
    <Texture>
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      <Index>1223</Index>
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    <Description>A mysterious artifact of ancient origin, possesses an eerie and enigmatic allure.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Item />
    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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    <Item />
    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Texture>
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      <Index>1258</Index>
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    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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    <Texture>
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      <Index>1258</Index>
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    <SlotType>10</SlotType>
    <Description>These fragmented echoes can provide cryptic insights, foretelling of impending events, or revealing hidden truths.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1259</Index>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Texture>
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      <Index>1259</Index>
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    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Consumable />
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    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x611f" id="Echo of Destiny x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6120" id="Echo of Destiny x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6121" id="Echo of Destiny x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6122" id="Echo of Destiny x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6123" id="Echo of Destiny x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6124" id="Echo of Destiny x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6125" id="Echo of Destiny x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1260</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Echo of Destiny serves as a mystical compass, guiding seekers on their paths of self-discovery and purpose. It has the ability to illuminate the hidden truths, untold stories, and untapped potentials that lie within individuals.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x6127" id="Echoes of Stone x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6128" id="Echoes of Stone x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6129" id="Echoes of Stone x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612a" id="Echoes of Stone x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612b" id="Echoes of Stone x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612c" id="Echoes of Stone x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612d" id="Echoes of Stone x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612e" id="Echoes of Stone x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x612f" id="Echoes of Stone x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6130" id="Echoes of Stone x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>519</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of Stone and use them to obtain one Stone Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Stone Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Stone Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Stone Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
  </Object>
  <Object type="0x613f" id="Echoes of a Mad God x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6140" id="Echoes of a Mad God x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6141" id="Echoes of a Mad God x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6142" id="Echoes of a Mad God x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6143" id="Echoes of a Mad God x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6144" id="Echoes of a Mad God x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6145" id="Echoes of a Mad God x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6146" id="Echoes of a Mad God x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6147" id="Echoes of a Mad God x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6148" id="Echoes of a Mad God x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Mad God and use them to obtain one Kingdom Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Kingdom Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Kingdom Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Kingdom Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
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  <Object type="0x6133" id="Echoes of Antinomy x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6134" id="Echoes of Antinomy x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6135" id="Echoes of Antinomy x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6136" id="Echoes of Antinomy x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6137" id="Echoes of Antinomy x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6138" id="Echoes of Antinomy x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6139" id="Echoes of Antinomy x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x613a" id="Echoes of Antinomy x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x613b" id="Echoes of Antinomy x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x613c" id="Echoes of Antinomy x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>521</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Antinomy and use them to obtain one Antinomy Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Antinomy Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Antinomy Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Antinomy Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
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  <Object type="0x614b" id="Echoes of Vindication x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x614c" id="Echoes of Vindication x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x614d" id="Echoes of Vindication x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x614e" id="Echoes of Vindication x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x614f" id="Echoes of Vindication x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6150" id="Echoes of Vindication x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6151" id="Echoes of Vindication x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6152" id="Echoes of Vindication x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6153" id="Echoes of Vindication x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6154" id="Echoes of Vindication x10">
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    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>525</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Echoes of a Vindication and use them to obtain one Vindication Collection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Vindication Collection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Collection" description="Vindication Skins" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Activate id="Vindication Collection Chest">Exchange</Activate>
    <Track />
    <Consumable />
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>528</Index>
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    <SlotType>10</SlotType>
    <Description>A token of unwavering strength, empowering warriors with resilience and fortitude in the face of danger.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6159" id="Stalwart Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>528</Index>
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    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x615a" id="Stalwart Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>528</Index>
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    <SlotType>10</SlotType>
    <Description>A token of unwavering strength, empowering warriors with resilience and fortitude in the face of danger.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x615b" id="Stalwart Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>528</Index>
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    <SlotType>10</SlotType>
    <Description>A token of unwavering strength, empowering warriors with resilience and fortitude in the face of danger.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x615c" id="Stalwart Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
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    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x615e" id="Sniper Token x1">
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    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>530</Index>
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    <SlotType>10</SlotType>
    <Description>A token of precision and deadly accuracy, sharpening the aim of marksmen to strike their targets with lethal precision.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x615f" id="Sniper Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>530</Index>
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    <SlotType>10</SlotType>
    <Description>A token of precision and deadly accuracy, sharpening the aim of marksmen to strike their targets with lethal precision.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6160" id="Sniper Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>530</Index>
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    <SlotType>10</SlotType>
    <Description>A token of precision and deadly accuracy, sharpening the aim of marksmen to strike their targets with lethal precision.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6161" id="Sniper Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>530</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of precision and deadly accuracy, sharpening the aim of marksmen to strike their targets with lethal precision.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6162" id="Sniper Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>530</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token of precision and deadly accuracy, sharpening the aim of marksmen to strike their targets with lethal precision.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6164" id="Swiftblade Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>531</Index>
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    <SlotType>10</SlotType>
    <Description>A token of agility, harnessing the swiftness of the wind, enabling nimble masters of the blade to dance through battle with lightning speed.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6165" id="Swiftblade Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>531</Index>
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    <SlotType>10</SlotType>
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    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6166" id="Swiftblade Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>531</Index>
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    <SlotType>10</SlotType>
    <Description>A token of agility, harnessing the swiftness of the wind, enabling nimble masters of the blade to dance through battle with lightning speed.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6167" id="Swiftblade Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>531</Index>
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    <SlotType>10</SlotType>
    <Description>A token of agility, harnessing the swiftness of the wind, enabling nimble masters of the blade to dance through battle with lightning speed.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6168" id="Swiftblade Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="1">
      <File>d3LofiObjEmbed</File>
      <Index>531</Index>
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    <SlotType>10</SlotType>
    <Description>A token of agility, harnessing the swiftness of the wind, enabling nimble masters of the blade to dance through battle with lightning speed.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x616a" id="Magus Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="-1">
      <File>d3LofiObjEmbed</File>
      <Index>529</Index>
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    <SlotType>10</SlotType>
    <Description>A mystical token resonating with arcane energies, bestowing spellcasters with heightened mystical prowess and mastery over the elements.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x616b" id="Magus Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="-1">
      <File>d3LofiObjEmbed</File>
      <Index>529</Index>
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    <SlotType>10</SlotType>
    <Description>A mystical token resonating with arcane energies, bestowing spellcasters with heightened mystical prowess and mastery over the elements.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x616c" id="Magus Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="-1">
      <File>d3LofiObjEmbed</File>
      <Index>529</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical token resonating with arcane energies, bestowing spellcasters with heightened mystical prowess and mastery over the elements.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x616d" id="Magus Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="-1">
      <File>d3LofiObjEmbed</File>
      <Index>529</Index>
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    <SlotType>10</SlotType>
    <Description>A mystical token resonating with arcane energies, bestowing spellcasters with heightened mystical prowess and mastery over the elements.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x616e" id="Magus Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="1" yOffset="-1">
      <File>d3LofiObjEmbed</File>
      <Index>529</Index>
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    <SlotType>10</SlotType>
    <Description>A mystical token resonating with arcane energies, bestowing spellcasters with heightened mystical prowess and mastery over the elements.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x6170" id="Mastery Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>532</Index>
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    <SlotType>10</SlotType>
    <Description>A token of mastery earned through countless trials and triumphs, each token representing the expertise gained in a particular skill or discipline.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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  <Object type="0x6171" id="Mastery Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>532</Index>
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    <SlotType>10</SlotType>
    <Description>A token of mastery earned through countless trials and triumphs, each token representing the expertise gained in a particular skill or discipline.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x6172" id="Mastery Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>532</Index>
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    <SlotType>10</SlotType>
    <Description>A token of mastery earned through countless trials and triumphs, each token representing the expertise gained in a particular skill or discipline.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x6173" id="Mastery Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>532</Index>
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    <SlotType>10</SlotType>
    <Description>A token of mastery earned through countless trials and triumphs, each token representing the expertise gained in a particular skill or discipline.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Echoes of Destiny" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x6174" id="Mastery Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="0">
      <File>d3LofiObjEmbed</File>
      <Index>532</Index>
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    <SlotType>10</SlotType>
    <Description>A token of mastery earned through countless trials and triumphs, each token representing the expertise gained in a particular skill or discipline.</Description>
    <Quantity>5</Quantity>
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    <Texture>
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc6fc" id="Pumpkin Talisman x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc6fd" id="Pumpkin Talisman x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc6fe" id="Pumpkin Talisman x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc6ff" id="Pumpkin Talisman x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc700" id="Pumpkin Talisman x8">
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    <Item />
    <Texture>
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    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc701" id="Pumpkin Talisman x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0xc702" id="Pumpkin Talisman x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1275</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This bewitching talisman is a small, intricately carved pumpkin made from a rich gemstone, radiating with warm, seasonal energy.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc705" id="Zombie Tooth x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc706" id="Zombie Tooth x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc707" id="Zombie Tooth x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc708" id="Zombie Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc709" id="Zombie Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0xc70a" id="Zombie Tooth x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc70b" id="Zombie Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc70c" id="Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc70d" id="Zombie Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1276</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The Zombie Tooth is a bone-chilling reminder of the supernatural horrors that lurk in the shadows.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc70f" id="Darkened Zombie Tooth x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc710" id="Darkened Zombie Tooth x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc711" id="Darkened Zombie Tooth x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc712" id="Darkened Zombie Tooth x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc713" id="Darkened Zombie Tooth x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc714" id="Darkened Zombie Tooth x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc715" id="Darkened Zombie Tooth x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc716" id="Darkened Zombie Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc717" id="Darkened Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc718" id="Darkened Zombie Tooth x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1277</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends surrounding the Darkened Zombie Tooth delve into even darker territories, suggesting that it holds the power to channel the malevolent forces that govern the undead.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71a" id="Golden Zombie Tooth x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71b" id="Golden Zombie Tooth x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71c" id="Golden Zombie Tooth x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71d" id="Golden Zombie Tooth x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71e" id="Golden Zombie Tooth x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc71f" id="Golden Zombie Tooth x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc720" id="Golden Zombie Tooth x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc721" id="Golden Zombie Tooth x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1278</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Some believe that wearing or possessing the Golden Zombie Tooth can bestow a connection to the supernatural, allowing the bearer to navigate both the realms of the living and the undead.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summons From Beyond" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc722" id="Golden Zombie Tooth x9">
    <Class>Equipment</Class>
    <Item />
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      .\ExaltAssetsTool.exe --config C:/Users/ThePotatoBomb/Documents/RealmOfTheMadGodAssets/config.json --import all
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6688" id="Jester Bells x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x6689" id="Jester Bells x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x668a" id="Jester Bells x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1309</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>These playful bells are usually attached to the jesters' attire, adding a cheerful jingling sound while they perform.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Realm Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc853" id="St. Paddy's Bag x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc854" id="St. Paddy's Bag x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc855" id="St. Paddy's Bag x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc856" id="St. Paddy's Bag x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc857" id="St. Paddy's Bag x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc858" id="St. Paddy's Bag x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1326</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical bag used to hold special gold. Bring the ones you find to the Tinkerer for rewards.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="6" />
      <EffectInfo name="Event" description="St Patrick's Day" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc86d" id="Glittering Egg x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc86e" id="Glittering Egg x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc86f" id="Glittering Egg x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc870" id="Glittering Egg x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc871" id="Glittering Egg x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc872" id="Glittering Egg x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc873" id="Glittering Egg x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc874" id="Glittering Egg x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc875" id="Glittering Egg x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc876" id="Glittering Egg x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc877" id="Glittering Egg x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc878" id="Glittering Egg x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc879" id="Glittering Egg x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87a" id="Glittering Egg x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87b" id="Glittering Egg x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87c" id="Glittering Egg x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87d" id="Glittering Egg x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87e" id="Glittering Egg x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc87f" id="Glittering Egg x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc880" id="Glittering Egg x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1327</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>As you hold this wondrous egg in your hands, a gentle warmth emanates, filling your heart with joy and anticipation.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xc882" id="Golden Basket x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1328</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This radiant basket captures the essence of the sunlit spring morning. The Tinkerer might know exactly what to do with it.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description="Easter 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc8ae" id="Ancient Knowledge x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc8af" id="Ancient Knowledge x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc8b0" id="Ancient Knowledge x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc8b1" id="Ancient Knowledge x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1329</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Soulbound />
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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  <Object type="0xc8c8" id="Ancient Knowledge x27">
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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  <Object type="0xc8d1" id="Ancient Knowledge x36">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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  <Object type="0xc8d2" id="Ancient Knowledge x37">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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  <Object type="0xc8d3" id="Ancient Knowledge x38">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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  <Object type="0xc8d4" id="Ancient Knowledge x39">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Event" description="The Ancient's Curse" />
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  <Object type="0xc8d5" id="Ancient Knowledge x40">
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    <Description>While it may look ordinary, this item possess knowledge that was believed to be only accessible to the Ancient. Study it closely, as it may lead you to treasure.</Description>
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      <EffectInfo name="Stack limit" description="50" />
      <EffectInfo name="Event" description="The Ancient's Curse" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc99e" id="Thessal's Shell x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc99f" id="Thessal's Shell x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a0" id="Thessal's Shell x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a1" id="Thessal's Shell x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a2" id="Thessal's Shell x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a3" id="Thessal's Shell x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
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    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a4" id="Thessal's Shell x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a5" id="Thessal's Shell x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a6" id="Thessal's Shell x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1345</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mystical shell marked with the power of the sea goddess Thessal. It seem to be part of her special collection. It's surface reflects light in the most captivating of ways.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a8" id="Tidal Horn x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xc9a9" id="Tidal Horn x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9aa" id="Tidal Horn x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9ab" id="Tidal Horn x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9ac" id="Tidal Horn x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9ad" id="Tidal Horn x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9ae" id="Tidal Horn x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9af" id="Tidal Horn x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9b0" id="Tidal Horn x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xc9b1" id="Tidal Horn x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1346</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A legendary artifact said to command the waves and summon sea creatures, its haunting melody echoes through the deep, instilling awe and respect among mariners.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Thessal's Tides" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xC9D1" id="Grilled Honey Comb Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x558</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Grilled Honey Comb. Ingredients needed: Honey Comb and Snake Oil.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9D2" id="Honeyed Snake Skewer Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x559</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Honeyed Snake Skewer. Ingredients needed: Snake Meat and Bottled Honey.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C3" id="Vamp Steak Flambe' Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Vamp Steak Flambe'. Ingredients needed: Vampire Flesh and Ghost Pirate Rum.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C4" id="Steamed Zombie Steak Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Steamed Zombie Steak. Ingredients needed: Zombie Flesh and Holy Water.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C5" id="Royal Marbled Chocolate Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Royal Marbled Chocolate. Ingredients needed: Marble Slate and Royal Jelly.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C6" id="Enriched Bee Steak Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for Enriched Bee Steak. Ingredients needed: Bee Meat and Gravel.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CA" id="The Appetizer's Spicy Superburger Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x560</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Superburger. Ingredients needed: Superburger and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C7" id="The Appetizer's Spicy Power Pizza Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x55F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Power Pizza Recipe. Ingredients needed: Power Pizza and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9C8" id="The Appetizer's Spicy Oryx Cookie Recipe">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x561</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This seems to be a recipe for The Appetizer's Spicy Oryx Cookie. Ingredients needed: Oryx Cookie and Spice of Life.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this to the Tinkerer alongside the rest of the ingredients to complete your chosen meal." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CB" id="Honey Comb">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x548</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A golden treasure crafted by diligent bees. When combined with the Grilled Honey Comb Recipe and Snake Oil, it transforms into a succulent Grilled Honey Comb dish.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CC" id="Snake Meat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x549</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A tender and flavorful cut from a slithering serpent. When combined with the Honeyed Snake Skewer Recipe and Bottled Honey, it transforms into a mouth-watering Honeyed Snake Skewer.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CD" id="Vampire Flesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54A</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A dark and rich meat harvested from a formidable vampire. When combined with the Vamp Steak Flambe' Recipe and Ghost Pirate Rum, it transforms into a sizzling Vamp Steak Flambe'.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CE" id="Zombie Flesh">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54B</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A putrid and rotten flesh taken from an undead zombie. When combined with the Steamed Zombie Steak Recipe and Holy Water, it transforms into a hearty Steamed Zombie Steak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9CF" id="Marble Slate">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54C</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A smooth and luxurious slab of marble. When combined with the Royal Marbled Chocolate Recipe and Royal Jelly, it transforms into a delectable Royal Marbled Chocolate.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9D0" id="Bee Meat">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54D</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tender meat harvested from hardworking bees. When combined with the Enriched Bee Steak Recipe and Gravel, it transforms into a Enriched Bee Steak.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and missing ingredient to the Tinkerer to craft the dish." />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Track />
    <Treasure />
  </Object>
  <Object type="0xC9B8" id="Grilled Honey Comb x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>65</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9B9" id="Grilled Honey Comb x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>130</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9BA" id="Grilled Honey Comb x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>195</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9BB" id="Grilled Honey Comb x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>260</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9BC" id="Grilled Honey Comb x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Honey Comb and Snake Oil. This delightful treat combines the sweetness of honey with the slickness of snake oil, making for a surprisingly delicious and invigorating snack.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>325</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9BE" id="Honeyed Snake Skewer x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>80</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9BF" id="Honeyed Snake Skewer x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>160</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9C0" id="Honeyed Snake Skewer x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>240</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9C1" id="Honeyed Snake Skewer x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>320</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9C2" id="Honeyed Snake Skewer x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54F</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Snake Meat and Bottled Honey. A succulent piece of snake, glazed with the finest honey, providing a potent mix of sweetness and strength.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9E7" id="Vamp Steak Flambe' x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>120</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9E8" id="Vamp Steak Flambe' x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>240</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9E9" id="Vamp Steak Flambe' x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9EA" id="Vamp Steak Flambe' x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>480</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9EB" id="Vamp Steak Flambe' x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x550</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Vampire Flesh and Ghost Pirate Rum. A dark and fiery delicacy that combines the raw power of vampire flesh with the ghostly essence of pirate rum.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>600</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F9" id="Steamed Zombie Steak x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>180</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9FA" id="Steamed Zombie Steak x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9FB" id="Steamed Zombie Steak x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>540</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9FC" id="Steamed Zombie Steak x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>720</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9FD" id="Steamed Zombie Steak x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x551</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Zombie Flesh and Holy Water. This unusual dish offers a surprisingly tender texture, with a hint of sanctified goodness from the holy water infusion.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>900</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9ED" id="Royal Marbled Chocolate x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>360</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9EE" id="Royal Marbled Chocolate x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>720</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9EF" id="Royal Marbled Chocolate x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1080</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F0" id="Royal Marbled Chocolate x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1440</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F1" id="Royal Marbled Chocolate x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x552</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Marble Slate and Royal Jelly. This exquisite chocolate is infused with the richness of royal jelly and the durability of marble, creating a truly luxurious treat.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F3" id="Enriched Bee Steak x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>480</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F4" id="Enriched Bee Steak x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>960</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F5" id="Enriched Bee Steak x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1440</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F6" id="Enriched Bee Steak x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1920</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9F7" id="Enriched Bee Steak x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x553</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Made from Bee Meat and Gravel. This enchanted steak combines the richness of bee meat with the eroded rock from Lost Halls, offering a surprisingly tasty culinary experience.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>2400</feedPower>
    <PetFood />
    <Labels>EQUIPMENT,CONSUMABLE,UT</Labels>
  </Object>
  <Object type="0xC9E4" id="Spice of Life">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x562</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Years of culinary experience condensed into a spice for any meal. It brings new life to any recipe.</Description>
    <Activate>MysteryDyes</Activate>
    <Consumable />
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Summer BBQ 2024" />
      <EffectInfo name="Info" description="Take this alongside the recipe and another ingredient to the Tinkerer to craft an exquisite dish." />
    </ExtraTooltipData>
    <BagType>2</BagType>
    <Track />
  </Object>
  <Object type="0xca17" id="Trusted Spatula x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xca18" id="Trusted Spatula x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xca19" id="Trusted Spatula x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca1a" id="Trusted Spatula x4">
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      <Index>0x563</Index>
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    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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      <Index>0x563</Index>
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    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca1c" id="Trusted Spatula x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca1d" id="Trusted Spatula x7">
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    <Item />
    <Texture>
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      <Index>0x563</Index>
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    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca1e" id="Trusted Spatula x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0xca1f" id="Trusted Spatula x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca20" id="Trusted Spatula x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x563</Index>
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    <SlotType>10</SlotType>
    <Description>In the Realm, everyone knows that a good chef is recognized by how many spatulas they go though. This go-to kitchen tool is designed for durability and precision in the kitchen and in the heat of battle.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Summer BBQ 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca25" id="Glorious Insight Glyph x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca26" id="Glorious Insight Glyph x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca27" id="Glorious Insight Glyph x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca28" id="Glorious Insight Glyph x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca29" id="Glorious Insight Glyph x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2a" id="Glorious Insight Glyph x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2b" id="Glorious Insight Glyph x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2c" id="Glorious Insight Glyph x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2d" id="Glorious Insight Glyph x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2e" id="Glorious Insight Glyph x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca2f" id="Glorious Insight Glyph x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca30" id="Glorious Insight Glyph x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca31" id="Glorious Insight Glyph x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xca32" id="Glorious Insight Glyph x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca33" id="Glorious Insight Glyph x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca34" id="Glorious Insight Glyph x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca35" id="Glorious Insight Glyph x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca36" id="Glorious Insight Glyph x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
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    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca37" id="Glorious Insight Glyph x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
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    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0xca38" id="Glorious Insight Glyph x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1380</Index>
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    <SlotType>10</SlotType>
    <Description>A magical glyph that holds the power of glory and insight.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca3b" id="Glyph of a Champion x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca3c" id="Glyph of a Champion x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca3d" id="Glyph of a Champion x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca3e" id="Glyph of a Champion x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca3f" id="Glyph of a Champion x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0xca40" id="Glyph of a Champion x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A magical glyph of a proven champion.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Month of the Mad God 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xca41" id="Glyph of a Champion x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1381</Index>
    </Texture>
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    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
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    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
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    <Soulbound />
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    <Treasure />
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Kogbold Pyrotechnician Wizard" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3WizardSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Soulbound />
    <BagType>5</BagType>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Soulbound />
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    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Soulbound />
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    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <ExtraTooltipData>
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    <Soulbound />
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    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
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    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
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    <Soulbound />
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    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Plague Doctor Priest" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3PriestSTToken">Exchange</Activate>
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    <Consumable />
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    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
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    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
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    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Killbilly Warrior Set Shard x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Killbilly Warrior Set Shard x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Killbilly Warrior Set Shard x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD04C" id="3WarriorSTShard x12">
    <DisplayId>Killbilly Warrior Set Shard x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD04D" id="3WarriorSTShard x13">
    <DisplayId>Killbilly Warrior Set Shard x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD04E" id="3WarriorSTShard x14">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD04F" id="3WarriorSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>gen3SetObjects</File>
      <Index>55</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Killbilly Warrior" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3WarriorSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <DisplayId>Mad Minotaur Set Shard x1</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD052" id="3KnightSTShard x2">
    <DisplayId>Mad Minotaur Set Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD053" id="3KnightSTShard x3">
    <DisplayId>Mad Minotaur Set Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD054" id="3KnightSTShard x4">
    <DisplayId>Mad Minotaur Set Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD055" id="3KnightSTShard x5">
    <DisplayId>Mad Minotaur Set Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD056" id="3KnightSTShard x6">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD057" id="3KnightSTShard x7">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD058" id="3KnightSTShard x8">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD059" id="3KnightSTShard x9">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
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    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD05A" id="3KnightSTShard x10">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD05B" id="3KnightSTShard x11">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD05C" id="3KnightSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD05D" id="3KnightSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-1" yOffset="1">
      <File>gen3SetObjects</File>
      <Index>0x102</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Mad Minotaur Knight" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3KnightSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD061" id="3PaladinSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Frost Harbinger Paladin" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>370</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
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      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
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    <Treasure />
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Item />
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    <Item />
    <Texture>
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    <Item />
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    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <feedPower>300</feedPower>
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    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Treasure />
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    <Treasure />
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    <Item />
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    <Treasure />
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    <Item />
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    <Treasure />
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    <Item />
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    <Treasure />
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    <Item />
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    <Item />
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    <Soulbound />
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    <Treasure />
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    <Class>Equipment</Class>
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    <Texture>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Item />
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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      <EffectInfo name="ST Set" description="Shaman Necromancer" />
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    <Activate id="3NecroSTToken">Exchange</Activate>
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD095" id="3HuntressSTShard x5">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Soulbound />
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    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Resurrected Huntress" />
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    <Consumable />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
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    <Soulbound />
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    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
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    <Soulbound />
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    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
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    <Soulbound />
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    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
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    <Soulbound />
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    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0AC" id="3MysticSTShard x12">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0AD" id="3MysticSTShard x13">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0AE" id="3MysticSTShard x14">
    <DisplayId>Astral Arcanist Set Shard x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0AF" id="3MysticSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3031</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Astral Arcanist Mystic" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3MysticSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B1" id="3TricksterSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B2" id="3TricksterSTShard x2">
    <DisplayId>Spellbound Soulthief Set Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B3" id="3TricksterSTShard x3">
    <DisplayId>Spellbound Soulthief Set Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B4" id="3TricksterSTShard x4">
    <DisplayId>Spellbound Soulthief Set Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>200</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B5" id="3TricksterSTShard x5">
    <DisplayId>Spellbound Soulthief Set Shard x5</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>250</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B6" id="3TricksterSTShard x6">
    <DisplayId>Spellbound Soulthief Set Shard x6</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>300</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B7" id="3TricksterSTShard x7">
    <DisplayId>Spellbound Soulthief Set Shard x7</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>350</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0B8" id="3TricksterSTShard x8">
    <DisplayId>Spellbound Soulthief Set Shard x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>400</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>450</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>500</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
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      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>550</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>600</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>650</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>700</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0BF" id="3TricksterSTShard x15">
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    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj3</File>
      <Index>3029</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Spellbound Soulthief Trickster" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <Activate id="3TricksterSTToken">Exchange</Activate>
    <Track />
    <Consumable />
    <BagType>5</BagType>
    <feedPower>750</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0C1" id="3SorcererSTShard x1">
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    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
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      <Index>0x101</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>50</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0C2" id="3SorcererSTShard x2">
    <DisplayId>Storm Shaman Set Shard x2</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>0x101</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>100</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0C3" id="3SorcererSTShard x3">
    <DisplayId>Storm Shaman Set Shard x3</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>0x101</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Soulbound />
    <BagType>5</BagType>
    <feedPower>150</feedPower>
    <Treasure />
    <Labels>FORGESTORE,PETBLACKLIST</Labels>
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  <Object type="0xD0C4" id="3SorcererSTShard x4">
    <DisplayId>Storm Shaman Set Shard x4</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="-2" yOffset="0">
      <File>gen3SetObjects</File>
      <Index>0x101</Index>
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    <SlotType>10</SlotType>
    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="ST Set" description="Storm Shaman Sorcerer" />
      <EffectInfo name="Stack limit" description="15" />
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    <Treasure />
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    <Item />
    <Texture>
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    <Class>Equipment</Class>
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    <Item />
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    <Treasure />
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    <Item />
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    <Description>Collect set shards and use them to obtain a token which can be used in the Forge to craft Set Tier Items.</Description>
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    <Item />
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    <Item />
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    <Treasure />
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    <Consumable />
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  <Object type="0x2987" id="Destiny's Gaze x2">
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      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298a" id="Destiny's Gaze x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298b" id="Destiny's Gaze x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298c" id="Destiny's Gaze x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298d" id="Destiny's Gaze x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298e" id="Destiny's Gaze x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x298f" id="Destiny's Gaze x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1384</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Legends says that this eyepatch, once worn by the greatest pirate of the seas, will bring good fortune to anyone who wears it.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Talk like a pirate" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2991" id="Captain's Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2992" id="Captain's Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2993" id="Captain's Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2994" id="Captain's Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2995" id="Captain's Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2996" id="Captain's Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2997" id="Captain's Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2998" id="Captain's Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x2999" id="Captain's Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299a" id="Captain's Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299b" id="Captain's Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299c" id="Captain's Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299d" id="Captain's Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299e" id="Captain's Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x299f" id="Captain's Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a0" id="Captain's Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a1" id="Captain's Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a2" id="Captain's Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a3" id="Captain's Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a4" id="Captain's Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1385</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>An ancient, long-lost treasure considered to be a myth.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Talk like a pirate" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29a7" id="Cursed Illusionary Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29a8" id="Cursed Illusionary Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29a9" id="Cursed Illusionary Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29aa" id="Cursed Illusionary Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29ab" id="Cursed Illusionary Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29ac" id="Cursed Illusionary Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29ad" id="Cursed Illusionary Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29ae" id="Cursed Illusionary Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29af" id="Cursed Illusionary Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b0" id="Cursed Illusionary Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1391</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Scattered across the land, these forgotten tokens are said to cast an ancient curse on anyone who touches them.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b2" id="Twisted Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b3" id="Twisted Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b4" id="Twisted Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b5" id="Twisted Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b6" id="Twisted Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b7" id="Twisted Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b8" id="Twisted Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29b9" id="Twisted Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29ba" id="Twisted Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29bb" id="Twisted Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1392</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A twisted coin that masks its true nature beneath an ordinary look.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Halloween" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x29bd" id="Bat Mask Coin x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29be" id="Bat Mask Coin x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29bf" id="Bat Mask Coin x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c0" id="Bat Mask Coin x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c1" id="Bat Mask Coin x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c2" id="Bat Mask Coin x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c3" id="Bat Mask Coin x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c4" id="Bat Mask Coin x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c5" id="Bat Mask Coin x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c6" id="Bat Mask Coin x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c7" id="Bat Mask Coin x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c8" id="Bat Mask Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29c9" id="Bat Mask Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29ca" id="Bat Mask Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29cb" id="Bat Mask Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29cc" id="Bat Mask Coin x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29cd" id="Bat Mask Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29ce" id="Bat Mask Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29cf" id="Bat Mask Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d0" id="Bat Mask Coin x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d1" id="Bat Mask Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d2" id="Bat Mask Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d3" id="Bat Mask Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d4" id="Bat Mask Coin x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Halloween" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29d5" id="Bat Mask Coin x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1407</Index>
    </Texture>
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    <Description>The ancient mark of the vampire masters, mass-produced by a malicious witch.</Description>
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    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x8" type="0x466b">
    <DisplayId>Rat Coin x8</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x9" type="0x466c">
    <DisplayId>Rat Coin x9</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>399</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A bronze coin carved with the proud figure of a rat.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Small cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 1</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x10" type="0x466d">
    <DisplayId>Rat Coin x10</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>MIDRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x11" type="0x466e">
    <DisplayId>Rat Coin x11</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x12" type="0x466f">
    <DisplayId>Rat Coin x12</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x13" type="0x4670">
    <DisplayId>Rat Coin x13</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x14" type="0x4671">
    <DisplayId>Rat Coin x14</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>400</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A silver coin carved with the proud figure of a rat.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 2" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Medium cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 2</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="City Rat Coin x15" type="0x4672">
    <DisplayId>Rat Coin x15</DisplayId>
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>401</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A gold coin carved with the proud figure of a rat.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="" name="Feline Friend" />
      <EffectInfo description="Pay a minimum of 5, 10 or 15 coins to obtain a cat bell which calls upon an ally to help hunt the rats!" name="" />
      <EffectInfo description="These coins can only be used near the Rodent Hunter." name="Restricted Area" />
      <EffectInfo description="15" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Consumable />
    <Activate color="-1" newId="City Rat Counter 3" radius="4" targetId="City Rat Shop" starrequirement="0" customString="Large cat purchased">ChangeObject</Activate>
    <SuccessorId>City Cat Bell 3</SuccessorId>
    <Labels>HIGHRATCOIN,RATCOIN</Labels>
  </Object>
  <Object id="Pocket Rat x1" type="0x4684">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object id="Pocket Rat x2" type="0x4685">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x1</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object id="Pocket Rat x3" type="0x4686">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x2</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object id="Pocket Rat x4" type="0x4687">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x3</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object id="Pocket Rat x5" type="0x4688">
    <DisplayId>Pocket Rat</DisplayId>
    <Item />
    <InvUse />
    <Class>Equipment</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <SlotType>10</SlotType>
    <Description>An adorable rodent hiding in your pockets.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="Pocket rat, orbits the caster." name="Summons" />
      <EffectInfo description="Shoots a projectile dealing 30 damage, inflicting bleeding for 1 second." name="" />
      <EffectInfo description="45 seconds" name="Lifetime" />
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <BagType>7</BagType>
    <Consumable />
    <Treasure />
    <Activate maxSpawnDistance="0" objectId="Summon Pocket Rat" summonCost="0.0" lifeTime="0.0">SpawnCreep</Activate>
    <SuccessorId>Pocket Rat x4</SuccessorId>
    <Labels>EQUIPMENT,CONSUMABLE,UT,TAB_UT,TRADEABLE</Labels>
  </Object>
  <Object id="Cheese x1" type="0x4692">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>402</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>700</feedPower>
    <PetFood />
  </Object>
  <Object id="Cheese x2" type="0x4693">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>403</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>7</BagType>
    <feedPower>1300</feedPower>
    <PetFood />
  </Object>
  <Object id="Cheese x3" type="0x4694">
    <Class>Equipment</Class>
    <Item />
    <Texture xOffset="0" yOffset="4">
      <File>lofiObj6</File>
      <Index>404</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>1800</feedPower>
    <PetFood />
  </Object>
  <Object id="Cheese x4" type="0x4695">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>405</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>2200</feedPower>
    <PetFood />
  </Object>
  <Object id="Cheese x5" type="0x4696">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>406</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A nice savory snack.\nStack this cheesy treat for extra feed power!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo description="5" name="Stack limit" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>8</BagType>
    <feedPower>2500</feedPower>
    <PetFood />
  </Object>
  <Object type="0x29dc" id="Frozen Soul x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1415</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>This forlorn heart has languished in the icy grip of solitude for centuries, untouched by warmth or light. Its once-vibrant essence now lies dormant, encased in layers of frost. Seek out the Tinkerer; with his ingenious skills, he may unravel the secrets of this frozen relic and reward your bravery!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="1" />
      <EffectInfo name="Event" description=" " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2A12" id="Mystery 3ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A13" id="Mystery 3ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A14" id="Mystery 3ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A15" id="Mystery 3ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A16" id="Mystery 3ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A17" id="Mystery 3ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A18" id="Mystery 3ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A19" id="Mystery 3ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A1a" id="Mystery 3ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x2A1b" id="Mystery 3ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x2A1c" id="Mystery 3ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2A1d" id="Mystery 3ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x2A1e" id="Mystery 3ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x2A1f" id="Mystery 3ST Shard x14">
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    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
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    <SlotType>10</SlotType>
    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x2A20" id="Mystery 3ST Shard x15">
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    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>389</Index>
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    <Description>Collect Mystery 3ST Shards and use them to obtain a Mystery 3ST Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mystery 3ST Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery 3ST Shard" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Gen 3 Mystery Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
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  <Object type="0x29de" id="Candle Ornament x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29df" id="Candle Ornament x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e0" id="Candle Ornament x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e1" id="Candle Ornament x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e2" id="Candle Ornament x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e3" id="Candle Ornament x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e4" id="Candle Ornament x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e5" id="Candle Ornament x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e6" id="Candle Ornament x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e7" id="Candle Ornament x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e8" id="Candle Ornament x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29e9" id="Candle Ornament x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29ea" id="Candle Ornament x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29eb" id="Candle Ornament x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29ec" id="Candle Ornament x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29ed" id="Candle Ornament x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29ee" id="Candle Ornament x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29ef" id="Candle Ornament x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f0" id="Candle Ornament x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f1" id="Candle Ornament x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f2" id="Candle Ornament x21">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f3" id="Candle Ornament x22">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f4" id="Candle Ornament x23">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
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    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f5" id="Candle Ornament x24">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f6" id="Candle Ornament x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x29f7" id="Candle Ornament x26">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29f8" id="Candle Ornament x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29f9" id="Candle Ornament x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29fa" id="Candle Ornament x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x29fb" id="Candle Ornament x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A candle ornament that ignites hope in all who gaze upon it.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xd722" id="Oryxmas Stocking x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd723" id="Oryxmas Stocking x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd724" id="Oryxmas Stocking x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd725" id="Oryxmas Stocking x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd726" id="Oryxmas Stocking x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd727" id="Oryxmas Stocking x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd728" id="Oryxmas Stocking x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd729" id="Oryxmas Stocking x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72a" id="Oryxmas Stocking x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72b" id="Oryxmas Stocking x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72c" id="Oryxmas Stocking x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72d" id="Oryxmas Stocking x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72e" id="Oryxmas Stocking x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd72f" id="Oryxmas Stocking x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd730" id="Oryxmas Stocking x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd731" id="Oryxmas Stocking x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd732" id="Oryxmas Stocking x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd733" id="Oryxmas Stocking x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd734" id="Oryxmas Stocking x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xd735" id="Oryxmas Stocking x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1414</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A red Oryxmas stocking, brimming with holiday cheer and surprises. The Tinkerer seems to take these in exchange for special rewards!</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2024" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC05" id="Circus Ticket x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC06" id="Circus Ticket x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC07" id="Circus Ticket x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC08" id="Circus Ticket x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC09" id="Circus Ticket x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0A" id="Circus Ticket x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0B" id="Circus Ticket x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0C" id="Circus Ticket x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0D" id="Circus Ticket x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0E" id="Circus Ticket x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC0F" id="Circus Ticket x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC10" id="Circus Ticket x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>569</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A vibrant circus ticket sparkles with festive patterns, promising thrills, laughter, and unforgettable performances.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryx's Carnival" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xCC11" id="Circus Ticket x13">
    <Class>Equipment</Class>
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB946" id="Cheer Token x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB948" id="Cheer Token x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB949" id="Cheer Token x11">
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB94A" id="Cheer Token x12">
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB94B" id="Cheer Token x13">
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB94D" id="Cheer Token x15">
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB94E" id="Cheer Token x16">
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    <Item />
    <Texture>
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      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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  <Object type="0xB94F" id="Cheer Token x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0xB951" id="Cheer Token x19">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0xB952" id="Cheer Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1412</Index>
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    <Description>A radiant boxing glove forged from pure gold, symbolizing strength and valor, used as a token of mastery in the realm.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmania III" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0x29fd" id="Divine Coin Token x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
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    <Description>An ancient coin retrieved from a long-lost temple. It bears the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
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    <Texture>
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    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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      <Index>1421</Index>
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    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
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    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
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    <Soulbound />
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    <Treasure />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
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    <Description>Ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be stacked fully to redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
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    <Soulbound />
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    <Treasure />
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      <File>d2LofiObjEmbed</File>
      <Index>1421</Index>
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    <Description>A full stack of ancient coins retrieved from a long-lost temple. They bear the insignia of a coiled white snake, destined to awaken the world to its new form.\n\nCan be used redeem rewards at the Tinkerer or awaken the Altar of the White Snake in the Carboniferous biome.</Description>
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      <EffectInfo name="Event" description="Legend of the White Snake ~ Lunar New Year 2025" />
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    <Activate targetId="LNY Realm Altar Portal Opener" newId="White Snake Invasion III Portal" radius="10" color="-1">ChangeObject</Activate>
    <Sound>use_key</Sound>
    <Consumable />
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    <Treasure />
    <Track />
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    <Texture>
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      <Index>1450</Index>
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    <Texture>
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      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
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    <Item />
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    <ExtraTooltipData>
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    <Item />
    <Texture>
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    <Item />
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    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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      <Index>1430</Index>
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    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
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  <Object type="0xcc65" id="Heart-Shaped Cookie x8">
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    <Item />
    <Texture>
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      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Texture>
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      <Index>1430</Index>
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    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
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      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Valentine's Event 2025" />
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  <Object type="0x2a2e" id="Carnival Bells x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1430</Index>
    </Texture>
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    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
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    <Soulbound />
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  <Object type="0xcc67" id="Heart-Shaped Cookie x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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  <Object type="0x2a2f" id="Carnival Bells x10">
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    <Item />
    <Texture>
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      <Index>1430</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Join the festivities with the jolly ring of the carnival bells!</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mardi Gras 2025" />
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  <Object type="0xcc68" id="Heart-Shaped Cookie x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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  <Object type="0xcc69" id="Heart-Shaped Cookie x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0xcc6a" id="Heart-Shaped Cookie x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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  <Object type="0xcc6b" id="Heart-Shaped Cookie x14">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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  <Object type="0xcc6c" id="Heart-Shaped Cookie x15">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0xcc6d" id="Heart-Shaped Cookie x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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  <Object type="0xcc6e" id="Heart-Shaped Cookie x17">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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  <Object type="0xcc6f" id="Heart-Shaped Cookie x18">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
    </Texture>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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    <Treasure />
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  <Object type="0xcc71" id="Heart-Shaped Cookie x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1450</Index>
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    <Description>A delightful treat baked with love and sprinkled with a touch of magic. This charming cookie fills those who taste it with warmth and joy, perfect for sharing or savoring alone.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Valentine's Event 2025" />
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    <Soulbound />
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    <Item />
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      <Index>1470</Index>
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      <EffectInfo name="Event" description="Reconstruction" />
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      <Index>1470</Index>
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    <Description>The Tinkerer seems quite sentimental when speaking about those old silver screws. Maybe he'll offer a reward if someone brings them to him.\n\nSprite Credits: Zquidx</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Reconstruction" />
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    <Treasure />
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  <Object type="0x285d" id="Old Silver Screw x3">
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      <Index>1470</Index>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Reconstruction" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28aa" id="Carrot Coin x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
  <Object type="0x28ab" id="Carrot Coin x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
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  <Object type="0x28ac" id="Carrot Coin x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
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    <Treasure />
  </Object>
  <Object type="0x28ad" id="Carrot Coin x4">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
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    <Treasure />
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  <Object type="0x28ae" id="Carrot Coin x5">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28af" id="Carrot Coin x6">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <SlotType>10</SlotType>
    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28b0" id="Carrot Coin x7">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28b1" id="Carrot Coin x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28b2" id="Carrot Coin x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28b3" id="Carrot Coin x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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      <EffectInfo name="Event" description="Easter 2025" />
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    <Treasure />
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  <Object type="0x28b4" id="Carrot Coin x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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      <EffectInfo name="Stack limit" description="20" />
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  <Object type="0x28b5" id="Carrot Coin x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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    <ExtraTooltipData>
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  <Object type="0x28b6" id="Carrot Coin x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1475</Index>
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      <EffectInfo name="Stack limit" description="20" />
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    <Texture>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <Texture>
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      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <Texture>
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      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
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    <Texture>
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      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Easter 2025" />
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      <Index>1475</Index>
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    <Description>Highly valuable in rabbit society, these coins are said to possess a mysterious power - if you collect 20 of them, they can transform into an entirely different object. Either way, it's best to keep them in a secure spot until you can witness the transformation yourself. Who knows what wonders await?</Description>
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    <ExtraTooltipData>
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  <Object type="0x28bd" id="Carrot Coin x20">
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    <Consumable />
    <Treasure />
    <Track />
    <Labels>EQUIPMENT,CONSUMABLE,ST</Labels>
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  <Object type="0x28bf" id="Choco Dream Coin x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Consumable />
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  <Object type="0x28c0" id="Choco Dream Coin x2">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
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    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28c1" id="Choco Dream Coin x3">
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    <Item />
    <Texture>
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      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
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    <Consumable />
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  <Object type="0x28c2" id="Choco Dream Coin x4">
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    <Item />
    <Texture>
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      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28c3" id="Choco Dream Coin x5">
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    <Texture>
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      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>5</Quantity>
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      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28c4" id="Choco Dream Coin x6">
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    <Texture>
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      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>6</Quantity>
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      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Consumable />
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>7</Quantity>
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      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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  <Object type="0x28c6" id="Choco Dream Coin x8">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
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    <Consumable />
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  <Object type="0x28c7" id="Choco Dream Coin x9">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
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      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28c8" id="Choco Dream Coin x10">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
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    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28c9" id="Choco Dream Coin x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28ca" id="Choco Dream Coin x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28cb" id="Choco Dream Coin x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28cc" id="Choco Dream Coin x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28cd" id="Choco Dream Coin x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28ce" id="Choco Dream Coin x16">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28cf" id="Choco Dream Coin x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d0" id="Choco Dream Coin x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d1" id="Choco Dream Coin x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d2" id="Choco Dream Coin x20">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d3" id="Choco Dream Coin x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d4" id="Choco Dream Coin x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d5" id="Choco Dream Coin x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d6" id="Choco Dream Coin x24">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
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  <Object type="0x28d7" id="Choco Dream Coin x25">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
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    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d8" id="Choco Dream Coin x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28d9" id="Choco Dream Coin x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28da" id="Choco Dream Coin x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28db" id="Choco Dream Coin x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28dc" id="Choco Dream Coin x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1476</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A milk chocolate coin used by bunny society to trade with the realm's heroes. It has a "Do not eat" label on it, but in the end, this hasn't stopped the heroes from gulping down a coin or two.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x28de" id="Golden Egg Token x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x28df" id="Golden Egg Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
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  <Object type="0x28e0" id="Golden Egg Token x3">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28e4" id="Golden Egg Token x7">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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  <Object type="0x28e5" id="Golden Egg Token x8">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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  <Object type="0x28e6" id="Golden Egg Token x9">
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    <Texture>
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      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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  <Object type="0x28e8" id="Golden Egg Token x11">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
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    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28eb" id="Golden Egg Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28ec" id="Golden Egg Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28ed" id="Golden Egg Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28ee" id="Golden Egg Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28ef" id="Golden Egg Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28f0" id="Golden Egg Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28f1" id="Golden Egg Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1477</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rabbits say that these were laid down by a concrete goose, but rumors suggest they were painted gold by the very same individuals.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Easter 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28f3" id="Easter Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa25e" id="Missing Texture Cube x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa25f" id="Missing Texture Cube x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa260" id="Missing Texture Cube x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa261" id="Missing Texture Cube x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa262" id="Missing Texture Cube x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa263" id="Missing Texture Cube x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa264" id="Missing Texture Cube x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa265" id="Missing Texture Cube x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa266" id="Missing Texture Cube x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa267" id="Missing Texture Cube x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1473</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>WARNING: Texture file not found! Please report to the nearest Tinkerer.\nDespite being completely broken, this cube somehow still exists. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa269" id="Missing Texture Sphere x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26a" id="Missing Texture Sphere x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26b" id="Missing Texture Sphere x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26c" id="Missing Texture Sphere x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26d" id="Missing Texture Sphere x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26e" id="Missing Texture Sphere x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa26f" id="Missing Texture Sphere x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa270" id="Missing Texture Sphere x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa271" id="Missing Texture Sphere x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa272" id="Missing Texture Sphere x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa273" id="Missing Texture Sphere x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa274" id="Missing Texture Sphere x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa275" id="Missing Texture Sphere x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa276" id="Missing Texture Sphere x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa277" id="Missing Texture Sphere x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa278" id="Missing Texture Sphere x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa279" id="Missing Texture Sphere x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa27a" id="Missing Texture Sphere x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa27b" id="Missing Texture Sphere x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa27c" id="Missing Texture Sphere x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1474</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>ERROR 404: Sphere texture not found. Did you mean 'cube'?\nThis item defies all logic. How can a missing texture be round? Please report to the nearest Tinkerer. Maybe if you collect enough, the Tinkerer will be able to provide you with something in return!</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="April Fools 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x28f4" id="Easter Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28f5" id="Easter Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28f6" id="Easter Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28f7" id="Easter Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28f8" id="Easter Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28f9" id="Easter Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28fa" id="Easter Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28fb" id="Easter Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28fc" id="Easter Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28fd" id="Easter Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28fe" id="Easter Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x28ff" id="Easter Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2900" id="Easter Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2901" id="Easter Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1486</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Easter Mystery ST Shards and use them to obtain a Easter Mystery ST Chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Easter Mystery ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter Mystery ST Shard" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa28f" id="Duality Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa290" id="Duality Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa291" id="Duality Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa292" id="Duality Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa293" id="Duality Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa294" id="Duality Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa295" id="Duality Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa296" id="Duality Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa297" id="Duality Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa298" id="Duality Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa299" id="Duality Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa29a" id="Duality Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa29b" id="Duality Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa29c" id="Duality Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A mysterious token imbued with the essence of balance—light and dark, order and chaos. It hums with an eerie energy, shifting between opposing forces as if caught between two destinies. Collecting enough of these may persuade the Tinkerer to share some of his hidden knowledge... or gear.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Antinomy 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xa29d" id="Duality Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1484</Index>
    </Texture>
    <SlotType>10</SlotType>
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    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ebf" id="Gaze of the Void Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ec0" id="Gaze of the Void Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ec1" id="Gaze of the Void Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ec2" id="Gaze of the Void Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ec3" id="Gaze of the Void Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ec4" id="Gaze of the Void Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1500</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Long ago, the Void was destroyed, and the heroes who achieved this became known as the Void Destroyers. Its shattered remnants were scattered across the Realm to prevent it from ever reassembling and rising again. Yet now, rumors whisper that someone seeks to restore the Void - and harness its power for themselves.</Description>
    <Quantity>15</Quantity>
    <Activate id="Gaze of the Void">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="The Void 25" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0xA489" id="Ancient Ruby">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1523</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A fossilized gem, but it's red shine has not been dulled by centuries underground. Be on the lookout, as the Tinkerer might regret trading it to you.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <Labels>FORGESTORE</Labels>
    <Track />
    <UniqueID />
    <BagType>7</BagType>
  </Object>
  <Object type="0xA48A" id="Ancient Topaz">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1524</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Time has weathered the shine on this blue gem, it's brilliance remains to this day. Be on the lookout, as the Tinkerer might want it back.</Description>
    <ExtraTooltipData>
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <Treasure />
    <Labels>FORGESTORE</Labels>
    <Track />
    <UniqueID />
    <BagType>7</BagType>
  </Object>
  <Object type="0xa48c" id="Ancient Fossil x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa48d" id="Ancient Fossil x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa48e" id="Ancient Fossil x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa48f" id="Ancient Fossil x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa490" id="Ancient Fossil x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa491" id="Ancient Fossil x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa492" id="Ancient Fossil x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa493" id="Ancient Fossil x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa494" id="Ancient Fossil x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa495" id="Ancient Fossil x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa496" id="Ancient Fossil x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa497" id="Ancient Fossil x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa498" id="Ancient Fossil x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa499" id="Ancient Fossil x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49a" id="Ancient Fossil x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49b" id="Ancient Fossil x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49c" id="Ancient Fossil x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49d" id="Ancient Fossil x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49e" id="Ancient Fossil x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa49f" id="Ancient Fossil x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1525</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A brittle remnant of times long lost. The Tinkerer has grown an interest in the past. Remember to regularly check with him for new trade offers.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4a9" id="Rock Cube x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4aa" id="Rock Cube x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4ab" id="Rock Cube x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4ac" id="Rock Cube x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4ad" id="Rock Cube x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Mining Event 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xa4ae" id="Rock Cube x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1526</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A strangely perfect stone, shaped by ancient pressure.</Description>
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    <Quantity>6</Quantity>
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    <Quantity>7</Quantity>
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    <Quantity>8</Quantity>
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    <Quantity>9</Quantity>
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    <Quantity>10</Quantity>
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    <Quantity>11</Quantity>
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    <Consumable />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <SlotType>10</SlotType>
    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1508</Index>
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    <Description>A dark insignia carried by the hidden agents of Oryx. Its swirling form reflects the secrecy of their methods. Legion elite regard these sigils as proof of service to the Mad God's shadow war.</Description>
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      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Rise of the Legion Campaign" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
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    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <Index>1620</Index>
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    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <Index>1620</Index>
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    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>8</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <Index>1620</Index>
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    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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      <Index>1620</Index>
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    <Quantity>11</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
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      <Index>1620</Index>
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    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
    <Treasure />
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
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    <Consumable />
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
    <Treasure />
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    <Consumable />
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  <Object type="0x9ee3" id="Crimson Coins x20">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1620</Index>
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    <SlotType>10</SlotType>
    <Description>Coins once touched by the Hemomancer's hand are now resurfacing across the Realm. Once thought scarce, now they are countless. Coveted by many for the mystery they hold, all are searching - few are digging to unearth what is concealed.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0x9ee5" id="Blood Ritual Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ee6" id="Blood Ritual Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ee7" id="Blood Ritual Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ee8" id="Blood Ritual Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ee9" id="Blood Ritual Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eea" id="Blood Ritual Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eeb" id="Blood Ritual Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eec" id="Blood Ritual Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eed" id="Blood Ritual Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eee" id="Blood Ritual Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9eef" id="Blood Ritual Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ef0" id="Blood Ritual Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ef1" id="Blood Ritual Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ef2" id="Blood Ritual Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ef3" id="Blood Ritual Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1621</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Tales speak of an item from ages past, banished from the world, yet whispered to last. Said to be wielded by Blood Mages of old, to strengthen their magic, its power untold. Now rumors abound, its location revealed, and heroes set forth, their fates soon sealed.</Description>
    <Quantity>15</Quantity>
    <Activate id="Blood Ritual">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0xFF4C" id="Cursed Mystery ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF4D" id="Cursed Mystery ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF4E" id="Cursed Mystery ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF4F" id="Cursed Mystery ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF50" id="Cursed Mystery ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF51" id="Cursed Mystery ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF52" id="Cursed Mystery ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF53" id="Cursed Mystery ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF54" id="Cursed Mystery ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF55" id="Cursed Mystery ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF56" id="Cursed Mystery ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF57" id="Cursed Mystery ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF58" id="Cursed Mystery ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF59" id="Cursed Mystery ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0xFF5A" id="Cursed Mystery ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x67E</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Cursed Mystery ST Shards and use them to obtain a Cursed Mystery ST Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Halloween Mystery Set Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Halloween 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Cursed Mystery ST Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9ef5" id="Oryx's Bag x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9ef6" id="Oryx's Bag x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1670</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Rumor has it that some Oryx's units decided to play a prank and misplaced his tokens - the ones he uses to measure how good each of his army performed throughout the year. Kindred by heart, the Tinkerer decided to help Oryx to recover them - for a price.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Item />
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    <Texture>
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    <Item />
    <Texture>
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      <Index>1670</Index>
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    <Item />
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      <EffectInfo name="Stack limit" description="20" />
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    <Item />
    <Texture>
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      <Index>1670</Index>
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      <EffectInfo name="Stack limit" description="20" />
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  <Object type="0x9f0a" id="Red Hat x1">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
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      <EffectInfo name="Stack limit" description="20" />
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  <Object type="0x9f0b" id="Red Hat x2">
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      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f0c" id="Red Hat x3">
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      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Quantity>3</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f0d" id="Red Hat x4">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f0e" id="Red Hat x5">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Quantity>5</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f0f" id="Red Hat x6">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f10" id="Red Hat x7">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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      <EffectInfo name="Stack limit" description="20" />
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      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f11" id="Red Hat x8">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>8</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f12" id="Red Hat x9">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f13" id="Red Hat x10">
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    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Quantity>10</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f14" id="Red Hat x11">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>11</Quantity>
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      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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  <Object type="0x9f15" id="Red Hat x12">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Oryxmas 2025" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
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    <BagType>2</BagType>
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  <Object type="0x9f16" id="Red Hat x13">
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    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1671</Index>
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    <SlotType>10</SlotType>
    <Description>A token that appeared magically in the Realm with Oryxmas approaching. No one knows from where or why, but a campaign with rewards has started to retrieve those tokens and absorb their power.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
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    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f65" id="Heart-Explosion Entrance Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f66" id="Heart-Explosion Entrance Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f67" id="Heart-Explosion Entrance Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f68" id="Heart-Explosion Entrance Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f69" id="Heart-Explosion Entrance Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f6a" id="Heart-Explosion Entrance Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f6b" id="Heart-Explosion Entrance Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f6c" id="Heart-Explosion Entrance Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f6d" id="Heart-Explosion Entrance Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>entranceEffectsObjects</File>
      <Index>55</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Entrance Shards and use them to obtain a new Entrance effect.</Description>
    <Quantity>15</Quantity>
    <Activate id="Heart Explosion Entrance">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f54" id="Rose Keeper Necromancer ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f55" id="Rose Keeper Necromancer ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f56" id="Rose Keeper Necromancer ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f57" id="Rose Keeper Necromancer ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f58" id="Rose Keeper Necromancer ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f59" id="Rose Keeper Necromancer ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f5a" id="Rose Keeper Necromancer ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f5b" id="Rose Keeper Necromancer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f5c" id="Rose Keeper Necromancer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9f5d" id="Rose Keeper Necromancer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1842</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect a full stack of shards to get an ST piece of choice from her collection.</Description>
    <Quantity>10</Quantity>
    <Activate id="Rose Keeper Necromancer ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Valentine's Day 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF0" id="Mystery Crate 3ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF1" id="Mystery Crate 3ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF2" id="Mystery Crate 3ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF3" id="Mystery Crate 3ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF4" id="Mystery Crate 3ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF5" id="Mystery Crate 3ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF6" id="Mystery Crate 3ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF7" id="Mystery Crate 3ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF8" id="Mystery Crate 3ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AF9" id="Mystery Crate 3ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AFA" id="Mystery Crate 3ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AFB" id="Mystery Crate 3ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AFC" id="Mystery Crate 3ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AFD" id="Mystery Crate 3ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2AFE" id="Mystery Crate 3ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>410</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mystery Crate 3ST Shards and use them to obtain a Gen 3 Mystery ST Crate.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Gen 3 Mystery ST Crate! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mystery Crate 3ST Shard" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Spectral Ancestry 3ST Mystery Crate">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x1452" id="Love Witch Necromancer ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1453" id="Love Witch Necromancer ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1454" id="Love Witch Necromancer ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1455" id="Love Witch Necromancer ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1456" id="Love Witch Necromancer ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1457" id="Love Witch Necromancer ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1458" id="Love Witch Necromancer ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1459" id="Love Witch Necromancer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145a" id="Love Witch Necromancer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145b" id="Love Witch Necromancer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145c" id="Love Witch Necromancer ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145d" id="Love Witch Necromancer ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145e" id="Love Witch Necromancer ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x145f" id="Love Witch Necromancer ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1460" id="Love Witch Necromancer ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1840</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the full stack to get a Love Witch Necromancer ST Chest</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Valentine's Event 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Consumable />
    <Activate id="Love Witch Necromancer ST Chest">Exchange</Activate>
    <Track />
    <Labels>FORGESTORE</Labels>
  </Object>
  <Object type="0x9e95" id="Exalted Druid Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e96" id="Exalted Druid Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e97" id="Exalted Druid Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e98" id="Exalted Druid Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e99" id="Exalted Druid Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e9a" id="Exalted Druid Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e9b" id="Exalted Druid Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e9c" id="Exalted Druid Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e9d" id="Exalted Druid Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x9e9e" id="Exalted Druid Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1847</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A token that grants a once-in-a-lifetime opportunity to obtain an exclusive title.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="10" />
      <EffectInfo name="Event" description="Special Class Release" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x2B02" id="Mechanical Raptor ST Shard  x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>50</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B03" id="Mechanical Raptor ST Shard  x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>100</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B04" id="Mechanical Raptor ST Shard  x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>150</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B05" id="Mechanical Raptor ST Shard  x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>200</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B06" id="Mechanical Raptor ST Shard  x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>250</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B07" id="Mechanical Raptor ST Shard  x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>300</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B08" id="Mechanical Raptor ST Shard  x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>350</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B09" id="Mechanical Raptor ST Shard  x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>400</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0A" id="Mechanical Raptor ST Shard  x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>450</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0B" id="Mechanical Raptor ST Shard  x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>500</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0C" id="Mechanical Raptor ST Shard  x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>550</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0D" id="Mechanical Raptor ST Shard  x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>600</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0E" id="Mechanical Raptor ST Shard  x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>650</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B0F" id="Mechanical Raptor ST Shard  x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>700</feedPower>
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x2B10" id="Mechanical Raptor ST Shard  x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj5</File>
      <Index>413</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect Mechanical Raptor ST Shards and use them to obtain a Mechanical Raptor Druid ST Selection Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="" description="Double click to create a Mechanical Raptor Druid ST Selection Chest! Doing so will consume the Tokens." />
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Mechanical Raptor ST Shard " />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
    <feedPower>750</feedPower>
    <Activate id="Mechanical Raptor Druid ST Selection Chest">Exchange</Activate>
    <Track />
    <Consumable />
    <Labels>TAB_ST,FORGESTORE</Labels>
  </Object>
  <Object type="0x1e7e" id="Chocolate Bunny Summoner ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e7f" id="Chocolate Bunny Summoner ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e80" id="Chocolate Bunny Summoner ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e81" id="Chocolate Bunny Summoner ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e82" id="Chocolate Bunny Summoner ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e83" id="Chocolate Bunny Summoner ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e84" id="Chocolate Bunny Summoner ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e85" id="Chocolate Bunny Summoner ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e86" id="Chocolate Bunny Summoner ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e87" id="Chocolate Bunny Summoner ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e88" id="Chocolate Bunny Summoner ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e89" id="Chocolate Bunny Summoner ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e8a" id="Chocolate Bunny Summoner ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e8b" id="Chocolate Bunny Summoner ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e8c" id="Chocolate Bunny Summoner ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1869</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Chocolate Bunny Summoner ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0x1e6d" id="Fresh Carrot Paladin ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e6e" id="Fresh Carrot Paladin ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e6f" id="Fresh Carrot Paladin ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e70" id="Fresh Carrot Paladin ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e71" id="Fresh Carrot Paladin ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e72" id="Fresh Carrot Paladin ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e73" id="Fresh Carrot Paladin ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e74" id="Fresh Carrot Paladin ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e75" id="Fresh Carrot Paladin ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e76" id="Fresh Carrot Paladin ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e77" id="Fresh Carrot Paladin ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e78" id="Fresh Carrot Paladin ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e79" id="Fresh Carrot Paladin ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e7a" id="Fresh Carrot Paladin ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e7b" id="Fresh Carrot Paladin ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1867</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Fresh Carrot Paladin ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0x1e5c" id="Painted Egg Archer ST Shard x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e5d" id="Painted Egg Archer ST Shard x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e5e" id="Painted Egg Archer ST Shard x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e5f" id="Painted Egg Archer ST Shard x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e60" id="Painted Egg Archer ST Shard x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e61" id="Painted Egg Archer ST Shard x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e62" id="Painted Egg Archer ST Shard x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e63" id="Painted Egg Archer ST Shard x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e64" id="Painted Egg Archer ST Shard x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e65" id="Painted Egg Archer ST Shard x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e66" id="Painted Egg Archer ST Shard x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e67" id="Painted Egg Archer ST Shard x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e68" id="Painted Egg Archer ST Shard x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e69" id="Painted Egg Archer ST Shard x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0x1e6a" id="Painted Egg Archer ST Shard x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1865</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full stack to get a selection chest.</Description>
    <Quantity>15</Quantity>
    <Activate id="Painted Egg Archer ST Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="15" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0xfece" id="Broken Egg Shell x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="5">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfecf" id="Broken Egg Shell x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="10">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed0" id="Broken Egg Shell x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="15">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed1" id="Broken Egg Shell x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="20">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed2" id="Broken Egg Shell x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="25">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed3" id="Broken Egg Shell x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="30">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed4" id="Broken Egg Shell x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="35">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed5" id="Broken Egg Shell x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="40">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed6" id="Broken Egg Shell x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="45">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed7" id="Broken Egg Shell x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="50">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed8" id="Broken Egg Shell x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="55">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfed9" id="Broken Egg Shell x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
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    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="60">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfeda" id="Broken Egg Shell x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="65">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfedb" id="Broken Egg Shell x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="70">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfedc" id="Broken Egg Shell x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
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    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="75">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfedd" id="Broken Egg Shell x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="80">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfede" id="Broken Egg Shell x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="85">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfedf" id="Broken Egg Shell x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="90">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee0" id="Broken Egg Shell x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="95">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee1" id="Broken Egg Shell x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>20</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="100">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee2" id="Broken Egg Shell x21">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>21</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="105">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee3" id="Broken Egg Shell x22">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>22</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="110">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee4" id="Broken Egg Shell x23">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>23</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="115">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee5" id="Broken Egg Shell x24">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>24</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="120">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee6" id="Broken Egg Shell x25">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>25</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="125">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee7" id="Broken Egg Shell x26">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>26</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="130">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee8" id="Broken Egg Shell x27">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>27</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="135">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfee9" id="Broken Egg Shell x28">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>28</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="140">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfeea" id="Broken Egg Shell x29">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>29</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="145">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfeeb" id="Broken Egg Shell x30">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>1855</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume the token to gain campaign points.</Description>
    <Quantity>30</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="30" />
      <EffectInfo name="Event" description="Easter 2026" />
      <EffectInfo name="Info" description="When consumed, wait for the notification popup!" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate amount="150">GrantSupporterPoints</Activate>
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
  <Object type="0xfeb7" id="Hydroflow Ability Token x1">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfeb8" id="Hydroflow Ability Token x2">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfeb9" id="Hydroflow Ability Token x3">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfeba" id="Hydroflow Ability Token x4">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfebb" id="Hydroflow Ability Token x5">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfebc" id="Hydroflow Ability Token x6">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>6</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfebd" id="Hydroflow Ability Token x7">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>7</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfebe" id="Hydroflow Ability Token x8">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>8</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfebf" id="Hydroflow Ability Token x9">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>9</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec0" id="Hydroflow Ability Token x10">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>10</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec1" id="Hydroflow Ability Token x11">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>11</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec2" id="Hydroflow Ability Token x12">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>12</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec3" id="Hydroflow Ability Token x13">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>13</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec4" id="Hydroflow Ability Token x14">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>14</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec5" id="Hydroflow Ability Token x15">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>15</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec6" id="Hydroflow Ability Token x16">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>16</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec7" id="Hydroflow Ability Token x17">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>17</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec8" id="Hydroflow Ability Token x18">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>18</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfec9" id="Hydroflow Ability Token x19">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>19</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Treasure />
  </Object>
  <Object type="0xfeca" id="Hydroflow Ability Token x20">
    <Class>Equipment</Class>
    <Item />
    <Texture>
      <File>lofiObj6</File>
      <Index>770</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Consume full token stack to get Hydroflow Ability Selection Chest.</Description>
    <Quantity>20</Quantity>
    <Activate id="Hydroflow Ability Selection Chest">Exchange</Activate>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="20" />
      <EffectInfo name="Event" description="Hydroflow" />
      <EffectInfo name="Status" description="Ready to use!" />
    </ExtraTooltipData>
    <Soulbound />
    <BagType>2</BagType>
    <Consumable />
    <Treasure />
    <Track />
  </Object>
  <Object type="0x9DC9" id="Seasonal Chest coupon x1">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x1</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>1</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x9DCA" id="Seasonal Chest coupon x2">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x2</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>2</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x9DCB" id="Seasonal Chest coupon x3">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x3</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>3</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x9DCC" id="Seasonal Chest coupon x4">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x4</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Collect and use 5 Seasonal Coupons to obtain a Seasonal Vault Expansion.</Description>
    <Quantity>4</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
  </Object>
  <Object type="0x9DCD" id="Seasonal Chest coupon x5">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Seasonal Chest Coupon x5</DisplayId>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x376</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>Use it to obtain a Seasonal Vault Expansion! After the season ends, it expands your normal vault once. If you acquire this item with a non-seasonal character, it will expand your non-seasonal item vault. The coupons themselves will disappear once the season ends.</Description>
    <Quantity>5</Quantity>
    <ExtraTooltipData>
      <EffectInfo name="Stack limit" description="5" />
    </ExtraTooltipData>
    <Soulbound />
    <Activate id="Seasonal Vault Expansion">Exchange</Activate>
    <SeasonalOnly />
    <BagType>2</BagType>
    <Treasure />
    <Track />
    <Consumable />
  </Object>
</Objects>