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    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Blue Arrow</ObjectId>
      <Speed>85</Speed>
      <Damage>145</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Blue Arrow</ObjectId>
      <Speed>95</Speed>
      <Damage>145</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x80fd" id="Shatters Hollow Peasant">
    <DisplayId>Hollow Peasant</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Scythe</ObjectId>
      <Speed>95</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Spear</ObjectId>
      <Damage>130</Damage>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8103" id="Shatters Hollow Serf">
    <DisplayId>Hollow Serf</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>75</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>145</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Scythe</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8104" id="Shatters Hollow Trader">
    <DisplayId>Hollow Trader</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x810b" id="Shatters Hollow Importer">
    <DisplayId>Hollow Importer</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8193" id="Shatters Hollow Mason">
    <DisplayId>Hollow Mason</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Sledgehammer</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <Size>90</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Sledgehammer</ObjectId>
      <Damage>125</Damage>
      <Speed>105</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8194" id="Shatters Hollow Smith">
    <DisplayId>Hollow Smith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Hammer</ObjectId>
      <Damage>150</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Hammer</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8195" id="Shatters Hollow Gypsy">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>900</Exp>
    <BXP>4800</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8197" id="Shatters Gypsy Point Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1900</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x8198" id="Shatters Gypsy Barrier Left Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x8199" id="Shatters Gypsy Barrier Mid Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>110</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x819a" id="Shatters Gypsy Barrier Right Spell">
    <DisplayId>Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x8196" id="Shatters Hollow Oracle">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>900</Exp>
    <BXP>4800</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x819b" id="Shatters Oracle Point Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x819c" id="Shatters Oracle Barrier C Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x819d" id="Shatters Oracle Barrier O Spell">
    <DisplayId>Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Villager Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x819e" id="Shatters Hollow Outlaw">
    <DisplayId>Hollow Outlaw</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>33</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="hidingx" />
  </Object>
  <Object type="0x819f" id="Shatters Hollow Brigand">
    <DisplayId>Hollow Brigand</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>135</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81de" id="Shatters Hollow Prisoner">
    <DisplayId>Hollow Prisoner</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Dagger</ObjectId>
      <Damage>155</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Presentation from="hidingx" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81df" id="Shatters Hollow Madman">
    <DisplayId>Hollow Madman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Dagger</ObjectId>
      <Damage>165</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85ea" id="Shatters Accursed Hollow Huntsman">
    <DisplayId>Accursed Hollow Huntsman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>260</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85eb" id="Shatters Accursed Hollow Tracker">
    <DisplayId>Accursed Hollow Tracker</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>46</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>85</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>95</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85ec" id="Shatters Accursed Hollow Peasant">
    <DisplayId>Accursed Hollow Peasant</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>45</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>170</Damage>
      <Speed>100</Speed>
      <LifetimeMS>700</LifetimeMS>
      <Size>90</Size>
      <FaceDir />
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>0</Damage>
      <Speed>50</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <Amplitude>1</Amplitude>
      <Frequency>0.5</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Speed>95</Speed>
      <Damage>180</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Damage>170</Damage>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85ed" id="Shatters Accursed Hollow Serf">
    <DisplayId>Accursed Hollow Serf</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>75</Speed>
      <Damage>160</Damage>
      <LifetimeMS>1150</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Spear</ObjectId>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>-80</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Scythe</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85ee" id="Shatters Accursed Hollow Trader">
    <DisplayId>Accursed Hollow Trader</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>50</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85ef" id="Shatters Accursed Hollow Importer">
    <DisplayId> Accursed Hollow Importer</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>56</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>35</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>195</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>70</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85f0" id="Shatters Accursed Hollow Mason">
    <DisplayId>Accursed Hollow Mason</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>48</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Sledgehammer</ObjectId>
      <Damage>160</Damage>
      <Speed>90</Speed>
      <Size>90</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Sledgehammer</ObjectId>
      <Damage>160</Damage>
      <Speed>105</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85f1" id="Shatters Accursed Hollow Smith">
    <DisplayId>Accursed Hollow Smith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Hammer</ObjectId>
      <Damage>195</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Hammer</ObjectId>
      <Damage>195</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85f2" id="Shatters Accursed Hollow Gypsy">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>49</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85f3" id="Shatters Accursed Gypsy Point Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1900</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85f4" id="Shatters Accursed Gypsy Barrier Left Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85f5" id="Shatters Accursed Gypsy Barrier Mid Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>110</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85f6" id="Shatters Accursed Gypsy Barrier Right Spell">
    <DisplayId>Accursed Hollow Gypsy</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85f7" id="Shatters Accursed Hollow Oracle">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>55</Index>
    </AnimatedTexture>
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4250</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>80</Size>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85f8" id="Shatters Accursed Oracle Point Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85f9" id="Shatters Accursed Oracle Barrier C Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85fa" id="Shatters Accursed Oracle Barrier O Spell">
    <DisplayId>Accursed Hollow Oracle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="3">
      <ObjectId>Accursed Villager Star</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="0">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnAngle>90</CircleTurnAngle>
      <CircleTurnDelay>150</CircleTurnDelay>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x85fb" id="Shatters Accursed Hollow Outlaw">
    <DisplayId>Accursed Hollow Outlaw</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>47</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>67</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>69</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>160</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85fc" id="Shatters Accursed Hollow Brigand">
    <DisplayId>Accursed Hollow Brigand</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>53</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>68</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>theShattersChars8x8</File>
        <Index>70</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation from="hidingx" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>35</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>175</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>900</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85fd" id="Shatters Accursed Hollow Prisoner">
    <DisplayId>Accursed Hollow Prisoner</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>200</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x85fe" id="Shatters Accursed Hollow Madman">
    <DisplayId>Accursed Hollow Madman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Villagers</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Presentation from="hiding" />
    <HitSound>monster/undead_hobbits_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ShadowSize>0</ShadowSize>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Dagger</ObjectId>
      <Damage>215</Damage>
      <Speed>130</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x726b" id="Shatters Rock Rain">
    <DisplayId>Stone Monolith</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x710a" id="shtrs Titanum">
    <DisplayId>Stone Monolith</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x0c</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0x0d</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>1800</Exp>
    <BXP>9000</BXP>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,SHATTERS</Labels>
  </Object>
  <Object type="0x715a" id="shtrs Paladin Obelisk">
    <DisplayId>Paladin Obelisk</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x0f</Index>
    </Texture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>150</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>3750</Exp>
    <BXP>18750</BXP>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,SHATTERS</Labels>
  </Object>
  <Object type="0x710e" id="shtrs Stone Mage">
    <DisplayId>Stone Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2f8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2f9</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>90</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Missile</ObjectId>
      <Speed>50</Speed>
      <Damage>110</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x727f" id="shtrs Spike">
    <DisplayId>Spike</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd4</Index>
        </Texture>
      </Frame>
      <Frame time="0.3">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xd9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xda</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xde</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xdf</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x711d" id="shtrs Stone Knight">
    <DisplayId>Stone Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fa</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fb</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4750</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="1.6">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x713c" id="shtrs Stone Paladin">
    <DisplayId>Stone Paladin</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fc</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fd</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Super Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x80fe" id="Shatters Stone Warrior">
    <DisplayId>Stone Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2fe</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x2ff</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x8192" id="Shatters Stone Ranger">
    <DisplayId>Stone Ranger</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x300</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x301</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>3250</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>600</Exp>
    <BXP>3000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>125</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation from="camohiding">
      <Style id="SetAnimCamo">
        <StyleStep visible="false">SetHud</StyleStep>
        <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x80ff" id="Shatters Stone Gargoyle">
    <DisplayId>Stone Gargoyle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Camo">
      <Frame time="1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Reveal">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x287</Index>
        </Texture>
      </Frame>
      <Frame time="1.0">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x288</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x289</Index>
        </Texture>
      </Frame>
      <Frame time="1.0">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x28a</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="camohiding" />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Stone Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>220</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>170</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8200" id="Shatters Stone Idol">
    <DisplayId>Stone Idol</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <NoCollisionWhenMovement />
    <Projectile id="7">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>190</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>210</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Stone Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>210</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>220</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Shatters Blobomb Bullet</ObjectId>
      <Damage>240</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="110">
      <ObjectId>Accursed Stone Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="111">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>240</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GOD,CONSTRUCT,SHATTERS</Labels>
  </Object>
  <Object type="0xCB86" id="Stone Judoka">
    <DisplayId>Stone Judoka</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <NoCollisionWhenMovement />
    <HealthBarBoss radius="40" />
    <Portrait>
      <Texture>
        <File>theShattersChars32x32</File>
        <Index>23</Index>
      </Texture>
    </Portrait>
    <Projectile id="7">
      <ObjectId>Stone Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Stone Spear</ObjectId>
      <Damage>190</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Stone Boulder</ObjectId>
      <Damage>210</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Stone Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Stone Skilled Slash</ObjectId>
      <Damage>210</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Shatters Sentinel Blast</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>220</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Shatters Blobomb Bullet</ObjectId>
      <Damage>240</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="110">
      <ObjectId>Accursed Stone Blast</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="111">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>240</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Acceleration>-25</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>160</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Shade Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Petrify</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GOD,CONSTRUCT,SHATTERS</Labels>
  </Object>
  <Object type="0x85ff" id="Shatters Accursed Stone Mage">
    <DisplayId>Accursed Stone Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>40</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>140</Size>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Missile</ObjectId>
      <Speed>50</Speed>
      <Damage>145</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Size>140</Size>
      <Amplitude>1</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8601" id="Shatters Accursed Stone Knight">
    <DisplayId>Accursed Stone Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>41</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4750</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Damage>170</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="1.6">Stunned</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ParticleTrail />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8602" id="Shatters Accursed Stone Paladin">
    <DisplayId>Accursed Stone Paladin</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>42</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Spear</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Super Stone Spear</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>140</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8603" id="Shatters Accursed Stone Warrior">
    <DisplayId>Accursed Stone Warrior</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>43</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Skilled Slash</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Wave</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8604" id="Shatters Accursed Stone Ranger">
    <DisplayId>Accursed Stone Ranger</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>44</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>3250</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Arrow</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Stone Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>105</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8605" id="Shatters Accursed Stone Gargoyle">
    <DisplayId>Accursed Stone Gargoyle</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Stone</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>7000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <KillStat stat="ConstructKills" />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Stone Bolt</ObjectId>
      <Damage>190</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shatters Sentinel Telegraph</ObjectId>
      <Damage>300</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>170</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,CONSTRUCT,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x710d" id="shtrs Ice Mage">
    <DisplayId>Ice Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>900</Exp>
    <BXP>4500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Frost Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x728a" id="shtrs Ice Shield">
    <DisplayId>Ice Sphere</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x30</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="1.5">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x30</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x31</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x35</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x36</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x37</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x38</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects8x8</File>
          <Index>0x39</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Detonate">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x1e4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x1e5</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <MaxHitPoints>14000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Flying />
    <Z>0.1</Z>
    <Projectile id="0">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Speed>25</Speed>
      <Damage>55</Damage>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Shard</ObjectId>
      <Damage>300</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Blue Missile</ObjectId>
      <Speed>35</Speed>
      <Damage>55</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>115</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimDetonate">
        <StyleStep id="Detonate">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x711a" id="shtrs Ice Adept">
    <DisplayId>Ice Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>45</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4445</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>85</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,TRACKLOOT,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x728b" id="shtrs Ice Portal">
    <DisplayId>Ice Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x77</Index>
    </Texture>
    <Animation prob="1" period="0" id="Active">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x14</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x15</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x16</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x17</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Open">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x77</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7d</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>80</Size>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimOpen">
        <StyleStep id="Open">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimActive">
        <StyleStep id="Active">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x711e" id="shtrs Glassier Archmage">
    <DisplayId>Glacier Archmage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Magic</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Burst</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81fd" id="Shatters Ice Stalagmite">
    <DisplayId>Ice Stalagmite</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0" id="Rise">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc4</Index>
        </Texture>
      </Frame>
      <Frame time="0.5">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xca</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xcd</Index>
        </Texture>
      </Frame>
    </Animation>
    <AltTexture id="1">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xcd</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xce</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0xcf</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
    <Labels>ENEMY,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimRise">
        <StyleStep id="Rise" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x710b" id="shtrs Fire Mage">
    <DisplayId>Fire Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>900</Exp>
    <BXP>4500</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Star</ObjectId>
      <Speed>25</Speed>
      <Damage>135</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>95</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x711b" id="shtrs Fire Adept">
    <DisplayId>Fire Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Burst</ObjectId>
      <Damage>185</Damage>
      <Speed>90</Speed>
      <LifetimeMS>9000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x728c" id="shtrs Fire Portal">
    <DisplayId>Fire Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x77</Index>
    </Texture>
    <Animation prob="1" period="0" id="Active">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x11</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x12</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x13</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Open">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x77</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x78</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x79</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <Size>80</Size>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,NATURE,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimOpen">
        <StyleStep id="Open">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimActive">
        <StyleStep id="Active">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x711c" id="shtrs Archmage of Flame">
    <DisplayId>Archmage of Flame</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>125</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Flame Magic</ObjectId>
      <Damage>110</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Burst</ObjectId>
      <Damage>150</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x728d" id="shtrs Firebomb">
    <Class>Character</Class>
    <DisplayId>Fire Bomb</DisplayId>
    <Enemy />
    <Exp>0</Exp>
    <Size>100</Size>
    <Invincible />
    <NoMiniMap />
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x4e</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x144</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x145</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x146</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x147</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.08">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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          <Index>0x153</Index>
        </Texture>
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      <Frame time="0.07">
        <Texture>
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      <Frame time="0.07">
        <Texture>
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      <Frame time="0.07">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x156</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Dissipating Flame Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x729b" id="shtrs S Archmage of Flame">
    <DisplayId>Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Sound id="0">lightning</Sound>
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>40</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>150</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8269" id="Shatters Lightning Teleport">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x02</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
  </Object>
  <Object type="0x826a" id="Shatters Lightning Bolt">
    <DisplayId>Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>165</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <NoMiniMap />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x826b" id="Shatters Lightning Striker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object type="0x729c" id="shtrs S Glassier Archmage">
    <DisplayId>Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Frost Wave</ObjectId>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>95</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Frost Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>165</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Frost Explosion Animated</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x826c" id="Shatters Tidal Wave">
    <DisplayId>Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>35</Index>
    </AnimatedTexture>
    <Size>165</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>140</Damage>
      <Speed>30</Speed>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x8606" id="Shatters Accursed Ice Mage">
    <DisplayId>Accursed Ice Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>57</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Boomerang</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <Amplitude>2.8</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8608" id="Shatters Accursed Ice Adept">
    <DisplayId>Accursed Ice Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>58</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>45</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>4445</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>85</Speed>
      <Damage>65</Damage>
      <Size>125</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,TRACKLOOT,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x860a" id="Shatters Accursed Glacier Archmage">
    <DisplayId>Accursed Glacier Archmage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>59</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
      <Size>200</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>120</Damage>
      <Size>125</Size>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>120</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x860c" id="Shatters Accursed Fire Mage">
    <DisplayId>Accursed Fire Mage</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>60</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Star</ObjectId>
      <Speed>25</Speed>
      <Damage>175</Damage>
      <Size>125</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>125</Damage>
      <Size>125</Size>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x860d" id="Shatters Accursed Fire Adept">
    <DisplayId>Accursed Fire Adept</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>61</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>20</Speed>
      <Damage>195</Damage>
      <Size>125</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>230</Damage>
      <Size>125</Size>
      <Speed>90</Speed>
      <LifetimeMS>9000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x860f" id="Shatters Accursed Archmage of Flame">
    <DisplayId>Accursed Archmage of Flame</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>62</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>145</Damage>
      <Size>125</Size>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Burst</ObjectId>
      <Damage>195</Damage>
      <Size>125</Size>
      <Speed>100</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8611" id="Shatters Accursed Pyro Warlock">
    <DisplayId>Accursed Pyro Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Fire Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Sound id="0">lightning</Sound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <Size>110</Size>
      <ConditionEffect duration="2.8">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Twirl</ObjectId>
      <Damage>200</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>-75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8612" id="Shatters Accursed Cryo Warlock">
    <DisplayId>Accursed Cryo Warlock</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Ice Mages</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Flying />
    <Z>0.15</Z>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Accursed Wave</ObjectId>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Purple Spinner</ObjectId>
      <Speed>95</Speed>
      <Damage>65</Damage>
      <Size>125</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>80</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>215</Damage>
      <Size>125</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>600</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Explosion</ObjectId>
      <Damage>130</Damage>
      <Size>125</Size>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81bc" id="Shatters Royal Steward">
    <DisplayId>Royal Steward</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Red Magic</ObjectId>
      <Damage>155</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Villager Green Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81bd" id="Shatters Royal Herald">
    <DisplayId>Royal Herald</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Doot">
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc1</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0xc2</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>fanfare_death</DeathSound>
    <Sound id="0">fanfare_alert</Sound>
    <Sound id="1">fanfare_melody</Sound>
    <Size>115</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Gold Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gold Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Silver Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>95</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Silver Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Silver Eighth Note</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Silver Beamed Note</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Yellow Missile</ObjectId>
      <Damage>10</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimDoot">
        <StyleStep id="Doot">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x81be" id="Shatters Royal Chamberlain">
    <DisplayId>Royal Chamberlain</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Villager Silver Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81c3" id="Shatters Royal Magistrate">
    <DisplayId>Royal Magistrate</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>1200</Exp>
    <BXP>6000</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Noble Red Star</ObjectId>
      <Damage>140</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Noble Red Burst</ObjectId>
      <Damage>165</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Noble Red Star</ObjectId>
      <Damage>140</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Noble Red Burst</ObjectId>
      <Damage>165</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Yellow Shock</ObjectId>
      <Damage>25</Damage>
      <Speed>50</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x81c4" id="Shatters Royal Jester">
    <DisplayId>Royal Jester</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Pirouette">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10e</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x10f</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Twirl">
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x70</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x71</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x72</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x73</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>10500</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Jester Bell</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>100</TurnRate>
      <TurnRateDelay>300</TurnRateDelay>
      <TurnStopTime>2000</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>120</TurnClamp>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Jester Reflection</ObjectId>
      <Damage>190</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Jester Bell</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>500</TurnRateDelay>
      <TurnStopTime>2500</TurnStopTime>
      <TurnAcceleration>0.6</TurnAcceleration>
      <TurnAccelerationDelay>900</TurnAccelerationDelay>
      <TurnClamp>80</TurnClamp>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>300</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Jester Star</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimPirouette">
        <StyleStep id="Pirouette">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimTwirl">
        <StyleStep id="Twirl">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x821b" id="Shatters Steward Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x8613" id="Shatters Accursed Royal Steward">
    <DisplayId>Accursed Royal Steward</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>20</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.4</TurnAcceleration>
      <TurnAccelerationDelay>7000</TurnAccelerationDelay>
      <TurnClamp>40</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>50</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>1000</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.7</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Accursed Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>2800</LifetimeMS>
      <TurnRate>65</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-1</TurnAcceleration>
      <TurnAccelerationDelay>800</TurnAccelerationDelay>
      <TurnClamp>90</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8614" id="Shatters Accursed Royal Herald">
    <DisplayId>Accursed Royal Herald</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Doot">
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x285</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x286</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>fanfare_death</DeathSound>
    <Sound id="0">fanfare_alert</Sound>
    <Sound id="1">cursed_melody</Sound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>0</ShadowSize>
    <Projectile id="0">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>95</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Eighth Note</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Beamed Note</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Villager Missile</ObjectId>
      <Damage>15</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimDoot">
        <StyleStep id="Doot">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x8615" id="Shatters Accursed Royal Chamberlain">
    <DisplayId>Accursed Royal Chamberlain</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>63</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>175</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>40.79215611</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>43.08131846</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>46.64761516</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>105</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>51.22499390</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <MultiHit />
      <Speed>56.56854249</Speed>
      <LifetimeMS>3125</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Size>110</Size>
      <Speed>35</Speed>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>5000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Accursed Villager Sword</ObjectId>
      <Damage>135</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8616" id="Shatters Accursed Royal Magistrate">
    <DisplayId>Accursed Royal Magistrate</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
      <Index>65</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Star</ObjectId>
      <Damage>175</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Noble Burst</ObjectId>
      <Damage>215</Damage>
      <Speed>25</Speed>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Star</ObjectId>
      <Damage>180</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Noble Burst</ObjectId>
      <Damage>215</Damage>
      <Speed>25</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Shock</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Acceleration>-50</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <LifetimeMS>1200</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
  </Object>
  <Object type="0x8617" id="Shatters Accursed Royal Jester">
    <DisplayId>Accursed Royal Jester</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Nobles</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Juggle">
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcc</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcd</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xce</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xcf</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd0</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd1</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd2</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0xd3</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation prob="1" period="0" id="Twirl">
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x221</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x222</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x223</Index>
        </Texture>
      </Frame>
      <Frame time="0.08">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x224</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>10500</MaxHitPoints>
    <Defense>100</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="1">
      <ObjectId>Accursed Jester Reflection</ObjectId>
      <Damage>220</Damage>
      <Speed>130</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>300</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Accursed Jester Star</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <Size>90</Size>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION_STRONG,MINION,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Presentation>
      <Style id="SetAnimJuggle">
        <StyleStep id="Juggle">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimTwirl">
        <StyleStep id="Twirl">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x816a" id="Shatters King's Knight">
    <DisplayId>King's Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Wave Large</ObjectId>
      <Speed>90</Speed>
      <Damage>175</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Speed>85</Speed>
      <Damage>175</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Speed>75</Speed>
      <Damage>175</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Wave Small</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x816b" id="Shatters King's Crossbowman">
    <DisplayId>King's Crossbowman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Animation period="0" prob="1" id="Warn">
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x32e</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x32f</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x330</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x331</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Arrow Blue</ObjectId>
      <Speed>120</Speed>
      <Damage>325</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>95</Speed>
      <Damage>210</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>10</Speed>
      <Damage>210</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimWarn">
        <StyleStep id="Warn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x816c" id="Shatters King's Gladiator">
    <DisplayId>King's Gladiator</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>50</ShadowSize>
    <Projectile id="0">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>30</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>40</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>50</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>70</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>80</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>90</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>100</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Guard Axe Small</ObjectId>
      <Size>90</Size>
      <Speed>110</Speed>
      <Damage>180</Damage>
      <LifetimeMS>5900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Guard Axe Large</ObjectId>
      <Size>200</Size>
      <Speed>120</Speed>
      <Damage>210</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Speed>85</Speed>
      <Damage>195</Damage>
      <Size>120</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Guard Bolt</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Guard Staff</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x816d" id="Shatters King's Thaumaturge">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Large</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>2550</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Magic Small</ObjectId>
      <Speed>80</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x725c" id="Shatters Thaumaturge Cast Chase">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <AlwaysPositiveHealth />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Medium</ObjectId>
      <Speed>90</Speed>
      <Damage>175</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x725f" id="Shatters Thaumaturge Cast LineA">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <StunImmune />
    <ParalyzeImmune />
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x732c" id="Shatters Thaumaturge Cast LineB">
    <DisplayId>King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>36</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>80</Size>
    <Flying />
    <Z>0.25</Z>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Guard Magic Small</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <TurnRate>65</TurnRate>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,SHATTERS</Labels>
  </Object>
  <Object type="0x816e" id="Shatters King's Cavalry">
    <DisplayId>King's Cavalry</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars32x32</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>40</ShadowSize>
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="BeastKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Steel</ObjectId>
      <Speed>80</Speed>
      <Damage>235</Damage>
      <LifetimeMS>1850</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>100</Size>
      <Damage>170</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>110</Size>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Guard Spear Small</ObjectId>
      <Size>120</Size>
      <Damage>190</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,BEAST,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x816f" id="Shatters King's Cavalry Rider">
    <DisplayId>King's Cavalry Rider</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>20</ShadowSize>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>750</Exp>
    <BXP>3750</BXP>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>130</Size>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>150</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Spear Large</ObjectId>
      <Size>170</Size>
      <Damage>190</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation from="hidingx" />
  </Object>
  <Object type="0x8618" id="Shatters Accursed King's Knight">
    <DisplayId>Accursed King's Knight</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Wave Large</ObjectId>
      <Speed>90</Speed>
      <Damage>230</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Wave Medium</ObjectId>
      <Speed>85</Speed>
      <Damage>230</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Wave Medium</ObjectId>
      <Speed>75</Speed>
      <Damage>230</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Guard Wave Small</ObjectId>
      <Speed>80</Speed>
      <Damage>230</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x8619" id="Shatters Accursed King's Crossbowman">
    <DisplayId>Accursed King's Crossbowman</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Animation period="0" prob="1" id="Warn">
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x332</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x333</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x334</Index>
        </Texture>
      </Frame>
      <Frame time="0.10">
        <Texture>
          <File>theShattersObjects16x16</File>
          <Index>0x335</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Arrow Blue</ObjectId>
      <Speed>120</Speed>
      <Damage>365</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Arrow Orange</ObjectId>
      <Speed>95</Speed>
      <Damage>260</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Arrow Orange</ObjectId>
      <Speed>10</Speed>
      <Damage>260</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>999</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAnimWarn">
        <StyleStep id="Warn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x861a" id="Shatters Accursed King's Gladiator">
    <DisplayId>Accursed King's Gladiator</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>9000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>30</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="1">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>40</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>50</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>60</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="4">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>70</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="5">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="6">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>90</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="7">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>100</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="8">
      <ObjectId>King Shuriken Void</ObjectId>
      <Size>90</Size>
      <Speed>110</Speed>
      <Damage>200</Damage>
      <LifetimeMS>5900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="9">
      <ObjectId>King Huge Shuriken Void</ObjectId>
      <Size>200</Size>
      <Speed>120</Speed>
      <Damage>235</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Crystal Wave Void</ObjectId>
      <Speed>85</Speed>
      <Damage>215</Damage>
      <Size>140</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Accursed Guard Bolt</ObjectId>
      <Speed>25</Speed>
      <Damage>120</Damage>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Accursed Guard Staff</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x861b" id="Shatters Accursed King's Thaumaturge">
    <DisplayId>Accursed King's Thaumaturge</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Animation prob="1" period="0" id="Invisible">
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation from="inv" />
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Magic Large</ObjectId>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>2550</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Magic Small</ObjectId>
      <Speed>80</Speed>
      <Damage>155</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
  </Object>
  <Object type="0x861c" id="Shatters Accursed King's Cavalry">
    <DisplayId>Accursed King's Cavalry</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars32x32</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>theShattersChars32x32</File>
        <Index>13</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>8000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <KillStat stat="BeastKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Speed>80</Speed>
      <Damage>270</Damage>
      <LifetimeMS>1850</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>100</Size>
      <Damage>200</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>110</Size>
      <Damage>210</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Accursed Guard Spear Small</ObjectId>
      <Size>120</Size>
      <Damage>225</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,BEAST,SHATTERS</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x861d" id="Shatters Accursed King's Cavalry Rider">
    <DisplayId>Accursed King's Cavalry Rider</DisplayId>
    <Class>Character</Class>
    <Group>Shatters Royal Guard</Group>
    <Enemy />
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>29</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>1</Size>
    <AlwaysPositiveHealth />
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <KillStat stat="HumanoidKills" />
    <StunImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Accursed Guard Spear Large</ObjectId>
      <Size>130</Size>
      <Damage>190</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Accursed Guard Spear Large</ObjectId>
      <Size>150</Size>
      <Damage>210</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Accursed Guard Spear Large</ObjectId>
      <Size>170</Size>
      <Damage>230</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,HUMANOID,SHATTERS</Labels>
    <Presentation from="hidingx" />
  </Object>
  <Object type="0x717f" id="Shatters Eye of the King">
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    <DeathSound>monster/beholder_death</DeathSound>
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    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
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    <CustomHitbox x="0" y="0" scale="2.0" />
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    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <God />
    <Quest />
    <Exp>45000</Exp>
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    <KillStat stat="GodKills" />
    <DamageBasedXP />
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    <Projectile id="1">
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    <Projectile id="6">
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    <Projectile id="7">
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    <Projectile id="9">
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    <Projectile id="10">
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    <Projectile id="11">
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      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>1200</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="39">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1400</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="40">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>1600</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>1800</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>2200</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="44">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2400</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="45">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>-80</CircleTurnAngle>
      <CircleTurnDelay>2600</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="46">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <CircleTurnAngle>80</CircleTurnAngle>
      <CircleTurnDelay>2800</CircleTurnDelay>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="47">
      <ObjectId>Flame Explosion</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="48">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>4000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="49">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>4000</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="50">
      <ObjectId>Frost Vortex</ObjectId>
      <Damage>250</Damage>
      <Size>140</Size>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <TurnRateDelay>4200</TurnRateDelay>
      <TurnStopTime>4400</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Frost Vortex</ObjectId>
      <Damage>250</Damage>
      <Size>140</Size>
      <Speed>35</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <TurnRateDelay>4200</TurnRateDelay>
      <TurnStopTime>4400</TurnStopTime>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="53">
      <ObjectId>Frost Twirl</ObjectId>
      <Damage>195</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <TurnRate>30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="54">
      <ObjectId>Dissipating Flame Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <Size>230</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="55">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="56">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>20</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="57">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="58">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="59">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>35</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="60">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="61">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>45</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="62">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="63">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>55</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="64">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>60</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>65</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="66">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>70</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="67">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>15</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="68">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>20</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="69">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="70">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>30</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="71">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>35</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="72">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>40</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="73">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>45</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="74">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="75">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>55</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="76">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>60</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="77">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>65</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="78">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>250</Damage>
      <Speed>70</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <CircleTurnAngle>-60</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="79">
      <ObjectId>Ball of Substantial Hurt</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="80">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>140</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="81">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>0</Damage>
      <Speed>1</Speed>
      <LifetimeMS>1</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.5</Frequency>
      <Size>0</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="82">
      <ObjectId>Frost Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>1.3</Frequency>
      <Size>140</Size>
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="83">
      <ObjectId>Ball of Substantial Hurt</ObjectId>
      <Damage>0</Damage>
      <Speed>75</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS</Labels>
    <SpecialSpawn category="ShattersEncore">The Shatters</SpecialSpawn>
    <SoulboundDust prob="1" dustMin="20" dustMax="30" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="20" dustMax="29" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="20" dustMax="28" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Presentation>
      <Style id="SetAnimChanneling">
        <StyleStep id="Channeling">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimMajorityStagger">
        <StyleStep id="MajorityStagger" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimStaggered">
        <StyleStep id="Staggered">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimRecover">
        <StyleStep id="Recover" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimNukeStagger">
        <StyleStep id="NukeStagger" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimVoidMajority">
        <StyleStep id="VoidMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimDarknessStart">
        <StyleStep id="DarknessStart" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimDarknessLoop">
        <StyleStep id="DarknessLoop">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimFireMajority">
        <StyleStep id="FireMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimIceMajority">
        <StyleStep id="IceMajority">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimFireNuke">
        <StyleStep id="FireNuke">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimIceNuke">
        <StyleStep id="IceNuke">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimVoidNuke">
        <StyleStep id="VoidNuke">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimDarknessEnd">
        <StyleStep id="DarknessEnd">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimExhausted">
        <StyleStep id="Exhausted">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimEnd">
        <StyleStep id="End">SetAnimation</StyleStep>
      </Style>
      <Style id="SetAnimSlosh">
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      <Damage>140</Damage>
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      <Size>130</Size>
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      <PassesCover />
      <Wavy />
      <MultiHit />
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    <Projectile id="6">
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      <LifetimeMS>2300</LifetimeMS>
      <PassesCover />
      <Wavy />
      <MultiHit />
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    <Projectile id="7">
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      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Size>200</Size>
      <MultiHit />
      <PassesCover />
      <Parametric />
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    <Projectile id="9">
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      <Speed>90</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Projectile id="10">
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      <Size>130</Size>
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    <Projectile id="11">
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      <Speed>60</Speed>
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      <Size>130</Size>
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      <MultiHit />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Class>Character</Class>
    <Group>Ice Mages</Group>
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    <Invincible />
    <Flying />
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    <Projectile id="1">
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      <ArmorPiercing />
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    <Projectile id="2">
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      <LifetimeMS>3000</LifetimeMS>
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      <MultiHit />
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    <Projectile id="3">
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      <MultiHit />
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    <Projectile id="4">
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      <Damage>185</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
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      <Damage>185</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <TurnRate>60</TurnRate>
      <Size>90</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
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      <Speed>75</Speed>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>9000</LifetimeMS>
      <Size>150</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3.8">Silenced</ConditionEffect>
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    <Projectile id="7">
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      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3.8">Silenced</ConditionEffect>
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    <Projectile id="8">
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      <LifetimeMS>3000</LifetimeMS>
      <Size>150</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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    <Projectile id="9">
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      <LifetimeMS>2700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="10">
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      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
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    <Projectile id="11">
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      <LifetimeMS>6000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
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    <Labels>ENEMY,SHATTERS</Labels>
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      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
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      <ConditionEffect duration="2.6">Bleeding</ConditionEffect>
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      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="24">
      <ObjectId>Directed Flame</ObjectId>
      <Size>120</Size>
      <Speed>60</Speed>
      <Damage>175</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <TurnRate>-20</TurnRate>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>200</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="26">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>140</Size>
      <Speed>70</Speed>
      <ArmorPiercing />
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>140</Size>
      <Speed>70</Speed>
      <ArmorPiercing />
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Guard Magic Small</ObjectId>
      <Size>180</Size>
      <Damage>180</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="29">
      <ObjectId>King Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>King Defend Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Guard Magic Medium</ObjectId>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="32">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>100</Speed>
      <Damage>180</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="33">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="34">
      <ObjectId>King Reflect Wave</ObjectId>
      <Size>240</Size>
      <Speed>60</Speed>
      <Damage>140</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="35">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>King Shuriken</ObjectId>
      <Speed>100</Speed>
      <Size>100</Size>
      <Damage>150</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>500</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>King Wave</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="45">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="46">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="48">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="50">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="54">
      <ObjectId>Flame Star</ObjectId>
      <Size>100</Size>
      <Speed>0</Speed>
      <Damage>190</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="55">
      <ObjectId>King Sword</ObjectId>
      <Damage>185</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="56">
      <ObjectId>King Sword</ObjectId>
      <Damage>185</Damage>
      <Size>100</Size>
      <Speed>40</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="57">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="58">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-40</TurnRate>
      <CircleTurnDelay>700</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="59">
      <ObjectId>King Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>80</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>40</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="60">
      <ObjectId>King Trident</ObjectId>
      <Speed>80</Speed>
      <Damage>180</Damage>
      <Size>110</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="61">
      <ObjectId>King Huge Shuriken</ObjectId>
      <Damage>200</Damage>
      <Speed>10</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="62">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="63">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="64">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="65">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>25</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="66">
      <ObjectId>King Shuriken</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="67">
      <ObjectId>King Defend Star Split</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="68">
      <ObjectId>King Trident</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="69">
      <ObjectId>King Sword</ObjectId>
      <Speed>40</Speed>
      <Size>150</Size>
      <Damage>250</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="70">
      <ObjectId>King Trident</ObjectId>
      <Speed>5</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="71">
      <ObjectId>King Defend Star Split</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="72">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Size>150</Size>
      <Damage>200</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="73">
      <ObjectId>King Defend Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="74">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="75">
      <ObjectId>Flame Twirl</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <MultiHit />
      <TurnRate>75</TurnRate>
    </Projectile>
    <Projectile id="76">
      <ObjectId>Shade Spike Blue</ObjectId>
      <Damage>225</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <TurnRate>80</TurnRate>
    </Projectile>
    <Projectile id="77">
      <ObjectId>Shade Spike Red</ObjectId>
      <Damage>225</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <TurnRate>-80</TurnRate>
    </Projectile>
    <Projectile id="78">
      <ObjectId>King Defend Blast Void</ObjectId>
      <Damage>250</Damage>
      <Speed>130</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="79">
      <ObjectId>Shade Arrow Blue</ObjectId>
      <Damage>160</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="80">
      <ObjectId>Shade Arrow Red</ObjectId>
      <Damage>180</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="81">
      <ObjectId>Shade Bolt Blue</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="82">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Speed>10</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="83">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="84">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="85">
      <ObjectId>Shade Twirl Blue</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="86">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>140</Size>
      <Damage>150</Damage>
      <Speed>90</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="87">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="88">
      <ObjectId>Shade Twirl Red</ObjectId>
      <Size>100</Size>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <TurnRate>-40</TurnRate>
      <TurnRateDelay>800</TurnRateDelay>
      <MultiHit />
    </Projectile>
    <Projectile id="89">
      <ObjectId>King Huge Shuriken Void</ObjectId>
      <Size>180</Size>
      <Damage>250</Damage>
      <Speed>25</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="100">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="101">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4100</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="102">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4200</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="103">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4300</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="104">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4400</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="105">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4500</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="106">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4600</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="107">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4700</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="108">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4800</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="109">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>190</Damage>
      <LifetimeMS>4900</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="110">
      <ObjectId>Pillar Spinner</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>190</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <AccelerationDelay>1000</AccelerationDelay>
      <Acceleration>-500</Acceleration>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="111">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>220</Damage>
      <Speed>20</Speed>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>3000</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>15000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="112">
      <ObjectId>King Sword</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="113">
      <ObjectId>King Sword</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="114">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>65</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="115">
      <ObjectId>King Defend Star Whole</ObjectId>
      <Size>200</Size>
      <Speed>40</Speed>
      <Damage>250</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="116">
      <ObjectId>Flame Burst</ObjectId>
      <Speed>85</Speed>
      <Damage>180</Damage>
      <Size>110</Size>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="117">
      <ObjectId>Shade Skull Blue</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <Size>100</Size>
      <LifetimeMS>25000</LifetimeMS>
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>420</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="118">
      <ObjectId>Shade Skull Red</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <Size>100</Size>
      <LifetimeMS>25000</LifetimeMS>
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>420</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="119">
      <ObjectId>Crystal Large Missile Void</ObjectId>
      <Speed>85</Speed>
      <Damage>175</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Amplitude>0.1</Amplitude>
      <Frequency>9</Frequency>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="120">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="121">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="122">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>5</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="123">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>6</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="124">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>7</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="125">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>8</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="126">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="127">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>10</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="128">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="129">
      <ObjectId>Shade Spike Red</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="130">
      <ObjectId>Shade Bolt Blue</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="3.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="131">
      <ObjectId>Crystal Missile Void</ObjectId>
      <Speed>110</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Wavy />
      <MultiHit />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="3.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="132">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>11</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="133">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>12</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="134">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>13</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="135">
      <ObjectId>Shade Skull Red</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>9000</LifetimeMS>
      <Magnitude>14</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="136">
      <ObjectId>Crystal Large Magic Void</ObjectId>
      <Size>100</Size>
      <Speed>25</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="137">
      <ObjectId>Crystal Large Magic Void</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>190</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="138">
      <ObjectId>King Defend Blast Void</ObjectId>
      <Damage>175</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="139">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>150</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="140">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>140</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="141">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>130</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="142">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>120</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="143">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>110</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="144">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>100</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="145">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>90</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="146">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>80</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="147">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>70</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="148">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="149">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="150">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="151">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="152">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>-40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="153">
      <ObjectId>Shade Orb Red</ObjectId>
      <Size>100</Size>
      <Speed>10</Speed>
      <Damage>170</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <CircleTurnAngle>40</CircleTurnAngle>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="154">
      <ObjectId>Accursed Directed Flame</ObjectId>
      <Size>125</Size>
      <Speed>35</Speed>
      <Damage>200</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="155">
      <ObjectId>Shade Skull Red</ObjectId>
      <Size>120</Size>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>6400</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>25</Frequency>
      <MultiHit />
      <FaceDir />
      <Boomerang />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="156">
      <ObjectId>Shade Skull Blue</ObjectId>
      <Size>140</Size>
      <Speed>40</Speed>
      <Damage>225</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>10</Frequency>
      <MultiHit />
      <FaceDir />
      <Boomerang />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="157">
      <ObjectId>Outer Pillar Blast</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="158">
      <ObjectId>King Trident</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="159">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="160">
      <ObjectId>Fire Blast Wide</ObjectId>
      <Damage>160</Damage>
      <Speed>120</Speed>
      <Size>260</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="161">
      <ObjectId>King Reflect Wave</ObjectId>
      <Speed>40</Speed>
      <Size>200</Size>
      <Damage>250</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="162">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Speed>5</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="163">
      <ObjectId>King Reflect Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>190</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="164">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="165">
      <ObjectId>Pillar Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>190</Damage>
      <LifetimeMS>3500</LifetimeMS>
      <TurnRate>-110</TurnRate>
      <Size>135</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="166">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="167">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>200</Damage>
      <Size>150</Size>
      <Speed>38</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
    <SoulboundDust prob="1" dustMin="38" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="38" dustMax="48" seasonalBonus="0.15">redDust</SoulboundDust>
    <SoulboundDust prob="1" dustMin="38" dustMax="46" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <SpecialSpawn category="Bis">The Shatters</SpecialSpawn>
    <SpecialSpawn category="Chef">Double Cheeseburger Deluxe</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Automaton Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Royal Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_ATT_LIFE_MANA</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">The Forgotten Crown</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Royal Void Cat Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">The Shatters Arena Portal</SpecialSpawn>
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    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
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    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,SHATTERS,HPSCALEONENTRY,AMULET_EXPERT</Labels>
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    <Size>100</Size>
    <OccupySquare />
    <EnemyOccupySquare />
    <NoMiniMap />
    <Static />
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  <Object type="0x827c" id="Shatters Secret Bookshelf">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x1eb</Index>
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    <Size>0</Size>
    <NoMiniMap />
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  <Object type="0x827e" id="Shatters Lockup Cage">
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    <RandomTexture>
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0x1b4</Index>
      </Texture>
      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0x1b7</Index>
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      <Texture>
        <File>theShattersObjects16x16</File>
        <Index>0x1b8</Index>
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    </RandomTexture>
    <Z>3</Z>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
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  <Object type="0x827f" id="Shatters Lockup Ball">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b3</Index>
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    <Size>100</Size>
    <ShadowSize>80</ShadowSize>
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  <Object type="0x8280" id="Shatters Lockup Bed">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b9</Index>
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    <Size>100</Size>
    <OccupySquare />
    <NoMiniMap />
    <Static />
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  <Object type="0x8281" id="Shatters Lockup Gate">
    <Class>GameObject</Class>
    <Model>Gate</Model>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b6</Index>
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    <Static />
    <OccupySquare />
    <EnemyOccupySquare />
    <Rotation>90</Rotation>
    <ShadowSize>0</ShadowSize>
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  <Object type="0x8282" id="Shatters Lockup Gate Open">
    <Class>GameObject</Class>
    <Model>Gate</Model>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x1b6</Index>
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    <Static />
    <ShadowSize>0</ShadowSize>
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    <RandomTexture>
      <Texture>
        <File>theShattersObjects8x8</File>
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      <Texture>
        <File>theShattersObjects8x8</File>
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      <Texture>
        <File>theShattersObjects8x8</File>
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      <Texture>
        <File>theShattersObjects8x8</File>
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    <Size>100</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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      <File>archbishopObjects64x64</File>
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    <Class>GameObject</Class>
    <Model>Four High Wall</Model>
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    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
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    <BlocksSight />
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    <Class>Character</Class>
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      <File>theShattersChars8x8</File>
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      <Flying />
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    <NoMiniMap />
    <NoCollisionWhenMovement />
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  <Object type="0x829d" id="Shatters Accursed Raven Flock">
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    <AnimatedTexture>
      <File>theShattersChars8x8</File>
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    <Size>-1</Size>
    <NoMiniMap />
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    <AnimatedTexture>
      <File>theShattersChars8x8</File>
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    <MaxSize>90</MaxSize>
    <SizeStep>5</SizeStep>
    <NoMiniMap />
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  <Object type="0x829c" id="Shatters Accursed Mrunibro">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars8x8</File>
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    <MaxSize>70</MaxSize>
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    <NoMiniMap />
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    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
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      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <Style id="hidden2">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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  <Presentation id="hiding">
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      <StyleStep visible="false">SetHud</StyleStep>
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      <StyleStep id="Invisible">SetAnimation</StyleStep>
      <StyleStep visible="false">SetHud</StyleStep>
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  <Presentation id="forgottenBasic">
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      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="TeleportBegin" loop="1">SetAnimation</StyleStep>
      <StyleStep time="1.6">Wait</StyleStep>
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    <Style id="teleEnd">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="TeleportEnd" loop="1">SetAnimation</StyleStep>
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    <Style id="hudhidden">
      <StyleStep visible="false">SetHud</StyleStep>
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    <Style id="hover">
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    <Style id="hoverhidden">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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  <Presentation id="generator" from="hiding">
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      <StyleStep id="Locking" loop="1">SetAnimation</StyleStep>
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    <Style id="lockedIce">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="LockedIce">SetAnimation</StyleStep>
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    <Style id="lockedFire">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="LockedFire">SetAnimation</StyleStep>
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    <Style id="stream">
      <StyleStep visible="false">SetHud</StyleStep>
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  <Presentation id="camohiding" from="hiding">
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      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="Camo" loop="1">SetAnimation</StyleStep>
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    <Style id="revealh">
      <StyleStep visible="false">SetHud</StyleStep>
      <StyleStep id="Reveal">SetAnimation</StyleStep>
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