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      <Speed>65</Speed>
      <Acceleration>-110</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc063" id="Native Greater Fire Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Orange Sprite Line</ObjectId>
      <Damage>33</Damage>
      <Speed>25</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc064" id="Native Greater Ice Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>10</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>70</Size>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc065" id="Native Greater Magic Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>39</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xc066" id="Native Greater Nature Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Green Sprite Bolt</ObjectId>
      <Damage>37</Damage>
      <Speed>0</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <LifetimeMS>3000</LifetimeMS>
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    <Labels>ENEMY,MINION,TRACKLOOT,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xc067" id="Native Greater Darkness Sprite">
    <Group>Native Greater Sprites</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>6</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Flying />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Damage>42</Damage>
      <Speed>50</Speed>
      <Acceleration>-150</Acceleration>
      <AccelerationDelay>900</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2700</LifetimeMS>
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    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x0d05" id="Native Sprite God">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteWorldChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>spriteWorldChars16x16</File>
        <Index>1</Index>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>spriteWorldChars16x16</File>
        <Index>2</Index>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>spriteWorldChars16x16</File>
        <Index>3</Index>
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    <AltTexture id="4">
      <AnimatedTexture>
        <File>spriteWorldChars16x16</File>
        <Index>10</Index>
      </AnimatedTexture>
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    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Flying />
    <God />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Projectile id="0">
      <ObjectId>Black Sprite Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
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    <Projectile id="1">
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      <Damage>0</Damage>
      <Speed>90</Speed>
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <LifetimeMS>2400</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Sprite Magic</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1.3</Frequency>
      <FaceDir />
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    <Projectile id="3">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>0</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Sprite Twirl</ObjectId>
      <Damage>10</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>0</Damage>
      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Wavy />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Orange Sprite Twirl</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Orange Sprite Twirl</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Orange Sprite Twirl</ObjectId>
      <Size>85</Size>
      <Damage>0</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Sprite Magic</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>95</SpeedClamp>
      <LifetimeMS>1700</LifetimeMS>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Green Sprite Twirl</ObjectId>
      <Damage>0</Damage>
      <Speed>20</Speed>
      <Acceleration>400</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
      <ParticleTrail />
      <Boomerang />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc059" id="Sprite Portal Summon">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>0x10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Sound id="0">monster/flying_brain_hit</Sound>
  </Object>
  <Object type="0xc076" id="Sprite Portal Active">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Animation prob="1.0" period="0.0">
      <Frame time="0.1">
        <Texture>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="1">
        <Texture>
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          <Index>0</Index>
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  <Object type="0xc077" id="Sprite Portal Close">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Animation prob="1.0" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>0x24</Index>
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="0.1">
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      <Frame time="1">
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