<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x76e" id="Thessal Double Boss">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>51750</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <KeepDamageRecord />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>60</Defense>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY</Labels>
  </Object>
  <Object type="0x172f" id="Thessal Summoner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x1700" id="Fishman Warrior">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>FishWarrior Spear</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>25</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1701" id="Deep Sea Beast Spawner">
    <Group>Ocean Trench</Group>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x1702" id="Coral Bomb Big">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Exp>0</Exp>
    <Size>120</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Coral Spike</ObjectId>
      <Speed>55</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1703" id="Coral Bomb Small">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Exp>0.0</Exp>
    <Size>60</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Coral Spike</ObjectId>
      <Speed>45</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="8" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1704" id="Thessal the Mermaid Goddess Wounded">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>18</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>19</Index>
      </AnimatedTexture>
    </AltTexture>
    <ShadowSize>0</ShadowSize>
    <God />
    <Quest />
    <Level>20</Level>
    <Exp>0</Exp>
    <Size>140</Size>
    <NoArticle />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <HealthBarBoss radius="25" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,HUMANOID,GOD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x1705" id="Coral Gift">
    <Group>Ocean Trench</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <MaxHitPoints>17250</MaxHitPoints>
    <TrackLoot />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>90</Size>
    <Defense>5</Defense>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <KillStat stat="NatureKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x1706" id="Thessal the Mermaid Goddess">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>51750</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Defense>60</Defense>
    <NoArticle />
    <EventChestBoss />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="24" dustMax="30" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="45" seasonalBonus="0.15">redDust</SoulboundDust>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Ocean Trench Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Common Aquatic Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Coral Bow</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Sea Slurp Skin Unlocker</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">Thessal Arena Portal</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
  </Object>
  <Object type="0x1554" id="Thessal Dropper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0xb6</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x1707" id="Deep Sea Beast">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <ShadowSize>0</ShadowSize>
    <StasisImmune />
    <Exp>0</Exp>
    <Size>60</Size>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>30</Speed>
      <Damage>12</Damage>
      <Size>60</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>42</Speed>
      <Damage>21</Damage>
      <Size>88</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>37</Damage>
      <Size>154</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Speed>70</Speed>
      <Damage>64</Damage>
      <Size>270</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,STASISIMMUNE,BEAST</Labels>
  </Object>
  <Object type="0x1708" id="Fishman">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Fishman Spear</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1709" id="Sea Horse">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.26</Z>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>35</Speed>
      <Damage>40</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x170a" id="Sea Mare">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Projectile id="0">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>60</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x170b" id="Ink Bubble">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <MaxHitPoints>2000</MaxHitPoints>
    <Flying />
    <Projectile id="0">
      <ObjectId>Ink Blot</ObjectId>
      <Speed>10</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
  <Object type="0x170c" id="Giant Squid">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Speed>0</Speed>
      <Damage>85</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x170d" id="Sea Slurp Home">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar216x8</File>
      <Index>0x1b</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x6d</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/stone_walls_hit</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>600</Exp>
    <BXP>2850</BXP>
    <Projectile id="0">
      <ObjectId>Oryx Insect Sting</ObjectId>
      <Speed>65</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Oryx Insect Sting Status</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x170e" id="Grey Sea Slurp">
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x170f" id="OceanRock">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x6e</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x6f</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x74</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
    <Static />
  </Object>
  <Object type="0x1710" id="Seaweed">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x75</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x76</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
    <Static />
  </Object>
  <Object type="0x1711" id="Coral">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x77</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x78</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x79</Index>
      </Texture>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x7a</Index>
      </Texture>
    </RandomTexture>
    <Size>80</Size>
    <Static />
  </Object>
  <Object type="0x1712" id="Ocean Wall2">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x7b</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x7c</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x1713" id="Ocean Wall">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x7d</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0x7c</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x0731" id="Ocean Vent">
    <Class>Character</Class>
    <DrawOnGround />
    <Effect>Vent</Effect>
    <Color>0x339EEA</Color>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x26</Index>
    </Texture>
  </Object>
  <Object type="0x60a0" id="Barrier Reef">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>cnidarianReefObjects8x8</File>
        <Index>0x0a</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects8x8</File>
        <Index>0x0b</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects8x8</File>
        <Index>0x0c</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects8x8</File>
        <Index>0x0d</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects16x16</File>
        <Index>0x00</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects16x16</File>
        <Index>0x01</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects16x16</File>
        <Index>0x02</Index>
      </Texture>
      <Texture>
        <File>cnidarianReefObjects16x16</File>
        <Index>0x03</Index>
      </Texture>
    </RandomTexture>
    <MinSize>120</MinSize>
    <MaxSize>150</MaxSize>
    <SizeStep>5</SizeStep>
    <NoMiniMap />
    <Static />
    <OccupySquare />
    <BlocksSight />
    <MaxHitPoints>2800</MaxHitPoints>
    <Exp>0</Exp>
    <Enemy />
    <HealthBar>-1</HealthBar>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
</Objects>