<?xml version="1.0" encoding="utf-8"?>
<GroundTypes>
  <Ground type="0x2200" id="NMR Placeholder NoPlayers">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1000</Index>
    </Texture>
  </Ground>
  <Ground type="0x2201" id="NMR Placeholder Walkable">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1001</Index>
    </Texture>
  </Ground>
  <Ground type="0x2202" id="NMR Placeholder Waypoint">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1002</Index>
    </Texture>
  </Ground>
  <Ground type="0x2203" id="NMR Placeholder Color Marker Red">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1003</Index>
    </Texture>
  </Ground>
  <Ground type="0x2204" id="NMR Placeholder Color Marker Blue">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1004</Index>
    </Texture>
  </Ground>
  <Ground type="0x2205" id="NMR Placeholder Color Marker Yellow">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1005</Index>
    </Texture>
  </Ground>
  <Ground type="0x2206" id="NMR Placeholder Color Marker Green">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1006</Index>
    </Texture>
  </Ground>
  <Ground type="0x227D" id="NMR Sprite Square Black">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1007</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1008</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1009</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1010</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1011</Index>
      </Texture>
    </RandomTexture>
    <Alpha />
    <Color>0x383A51</Color>
  </Ground>
  <Ground type="0x227E" id="NMR Stone Sigil 1">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2000</Index>
    </Texture>
  </Ground>
  <Ground type="0x227F" id="NMR Stone Sigil 2">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2001</Index>
    </Texture>
  </Ground>
  <Ground type="0x2280" id="NMR Stone Sigil 3">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2002</Index>
    </Texture>
  </Ground>
  <Ground type="0x2281" id="NMR Stone Sigil 4">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2003</Index>
    </Texture>
  </Ground>
  <Ground type="0x2282" id="NMR Stone Sigil 5">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2004</Index>
    </Texture>
  </Ground>
  <Ground type="0x2283" id="NMR Stone Sigil 6">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2005</Index>
    </Texture>
  </Ground>
  <Ground type="0x2284" id="NMR Stone Sigil 7">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2006</Index>
    </Texture>
  </Ground>
  <Ground type="0x2285" id="NMR Stone Sigil 8">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2007</Index>
    </Texture>
  </Ground>
  <Ground type="0x2286" id="NMR Stone Sigil 9">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2008</Index>
    </Texture>
  </Ground>
  <Ground type="0x2287" id="NMR Stone">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2009</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2010</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2011</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2012</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2013</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2014</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2015</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2016</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2288" id="NMR Stone Chiseled Square">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2017</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2018</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2019</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2020</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2289" id="NMR Stone Smooth Tile">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2021</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2022</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2023</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2024</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x228A" id="NMR Stone Brick">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2025</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2026</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2027</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>2028</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x228B" id="NMR Stone Gem Red">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2029</Index>
    </Texture>
  </Ground>
  <Ground type="0x228C" id="NMR Stone Gem Yellow">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2030</Index>
    </Texture>
  </Ground>
  <Ground type="0x228D" id="NMR Stone Gem Blue">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2031</Index>
    </Texture>
  </Ground>
  <Ground type="0x228E" id="NMR Stone Gem Green">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>2032</Index>
    </Texture>
  </Ground>
  <Ground type="0x228F" id="NMR Puppet Bridge Light">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1012</Index>
    </Texture>
  </Ground>
  <Ground type="0x2290" id="NMR Puppet Gothic Rug">
    <SameTypeEdgeMode />
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1013</Index>
    </Texture>
    <Edge>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1014</Index>
      </Texture>
    </Edge>
    <InnerCorner>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1015</Index>
      </Texture>
    </InnerCorner>
    <Corner>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1016</Index>
      </Texture>
    </Corner>
  </Ground>
  <Ground type="0x2291" id="NMR Effigy Dirt">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1017</Index>
    </Texture>
    <RandomOffset />
  </Ground>
  <Ground type="0x2292" id="NMR Effigy Dirt Hole">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1018</Index>
    </Texture>
  </Ground>
  <Ground type="0x2293" id="NMR Effigy Flame Hole">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1019</Index>
    </Texture>
  </Ground>
  <Ground type="0x2294" id="NMR Skull Dirt Road 2">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1052</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1053</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1054</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1055</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1056</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1057</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1058</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1059</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2295" id="NMR Skull Dirt Road">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1044</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1045</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1046</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1047</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1048</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1049</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1050</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1051</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2296" id="NMR Skull Grassy Dirt 2">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1036</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1037</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1038</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1039</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1040</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1041</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1042</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1043</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2297" id="NMR Skull Grassy Dirt">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1028</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1029</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1030</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1031</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1032</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1033</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1034</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1035</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2298" id="NMR Skull Grass">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1020</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1021</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1022</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1023</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1024</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1025</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1026</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1027</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x2299" id="NMR Davy Light">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1060</Index>
    </Texture>
  </Ground>
  <Ground type="0x229A" id="NMR Davy Mid">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1061</Index>
    </Texture>
  </Ground>
  <Ground type="0x229B" id="NMR Davy Dark">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1062</Index>
    </Texture>
  </Ground>
  <Ground type="0x229C" id="NMR Davy Rug">
    <SameTypeEdgeMode />
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1063</Index>
    </Texture>
    <Edge>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1064</Index>
      </Texture>
    </Edge>
    <InnerCorner>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1065</Index>
      </Texture>
    </InnerCorner>
    <Corner>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1066</Index>
      </Texture>
    </Corner>
  </Ground>
  <Ground type="0x229D" id="NMR Lab Floor">
    <RandomTexture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1067</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1068</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1069</Index>
      </Texture>
      <Texture>
        <File>nightmatterRiftObjects8x8</File>
        <Index>1070</Index>
      </Texture>
    </RandomTexture>
  </Ground>
  <Ground type="0x229E" id="NMR Lab Grate Floor">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1071</Index>
    </Texture>
  </Ground>
  <Ground type="0x229F" id="NMR Thicket Dirt">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1017</Index>
    </Texture>
    <RandomOffset />
  </Ground>
  <Ground type="0x22A2" id="NMR Thicket Undergrowth">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1072</Index>
    </Texture>
    <BlendPriority>8</BlendPriority>
    <RandomOffset />
  </Ground>
  <Ground type="0x22A3" id="NMR Thicket Dark Cobblestone">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1073</Index>
    </Texture>
  </Ground>
  <Ground type="0x22A4" id="NMR Woodland Floor">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1074</Index>
    </Texture>
  </Ground>
  <Ground type="0x22A5" id="NMR Woodland Dirt">
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1075</Index>
    </Texture>
    <BlendPriority>6</BlendPriority>
  </Ground>
  <Ground type="0x22A6" id="NMR Woodland Puke Water">
    <DisplayId>Stromwell's Puke Water</DisplayId>
    <Texture>
      <File>nightmatterRiftObjects8x8</File>
      <Index>1076</Index>
    </Texture>
    <MinDamage>90</MinDamage>
    <MaxDamage>90</MaxDamage>
    <ConditionEffect duration="6.0">In Combat</ConditionEffect>
    <ConditionEffect duration="6.0">Silenced</ConditionEffect>
    <ConditionEffect duration="0.4">Invulnerable</ConditionEffect>
    <ConditionEffect duration="0.4">Invincible</ConditionEffect>
    <Animate dx="0.002" dy="0.002">Flow</Animate>
    <Sink />
  </Ground>
</GroundTypes>