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    <HitSound>monster/cubes_hit</HitSound>
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    <Labels>ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD</Labels>
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  <Object id="3D Boss Head" type="0xaf49">
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    <Enemy />
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    <Projectile id="0">
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    <Projectile id="1">
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    <Projectile id="3">
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    <Projectile id="4">
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      <Damage>110</Damage>
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    <NoCollisionWhenMovement />
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    <ParalyzeImmune />
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    <SlowImmune />
    <StasisImmune />
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    <HitSound>monster/snake_queen_hit</HitSound>
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    <DamageBasedXP />
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    <Enemy />
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    <Projectile id="1">
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    <NoMiniMap />
    <Labels>ENEMY,MINIBOSS</Labels>
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    <Enemy />
    <Class>Character</Class>
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      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>113</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>57</SpeedClamp>
    </Projectile>
    <Invincible />
    <Size>150</Size>
    <AlwaysPositiveHealth />
    <Labels>ENEMY,MINIBOSS</Labels>
  </Object>
  <Object id="3D Boss Tail" type="0xaf4b">
    <DisplayId>Shadow Cube Tail</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>163</Index>
    </Texture>
    <Animation id="Invul" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>163</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>164</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>165</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>166</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation id="Vul" period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>155</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>156</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>157</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>158</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>80</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Shadow Box</ObjectId>
      <Speed>113</Speed>
      <LifetimeMS>5550</LifetimeMS>
      <Damage>100</Damage>
      <Size>80</Size>
      <MultiHit />
      <Acceleration>-400</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>57</SpeedClamp>
    </Projectile>
    <NoCollisionWhenMovement />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <StasisImmune />
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/snakes_death</DeathSound>
    <CustomHitbox scale="2.0" x="0" y="0" />
    <Size>0</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Defense>40</Defense>
    <Presentation>
      <Style id="Invul">
        <StyleStep id="Invul">SetAnimation</StyleStep>
      </Style>
      <Style id="Vul">
        <StyleStep id="Vul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINIBOSS,STASISIMMUNE,CUBE,GOD</Labels>
  </Object>
  <Object id="3D Sprite" type="0xaf23">
    <DisplayId>Squared Sprite</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>87</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>113</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.4">Exposed</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>450</MaxHitPoints>
    <Defense>5</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="NatureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Cube Sprite" type="0xaf24">
    <DisplayId>Sprite Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="NatureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Overseer" type="0xaf25">
    <DisplayId>Fire Cube Overseer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Fire</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.4" x="0" y="0" />
    <Size>140</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Blaster" type="0xaf26">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Defender" type="0xaf27">
    <DisplayId>Lightning Cube Defender</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Elec</ObjectId>
      <Speed>90</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox scale="1.2" x="0" y="0" />
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Cube God" type="0xaf28">
    <DisplayId>Native Cube God</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>120</Size>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Rogue" type="0xaf29">
    <DisplayId>Cuboid Rogue</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars8x8</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars8x8</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>50</Defense>
    <NoGlow />
    <Projectile id="0">
      <ObjectId>3D Rogue Slash</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Rogue Shot</ObjectId>
      <Speed>20</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>1650</LifetimeMS>
      <Damage>120</Damage>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.4">Silenced</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlT3">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Trickster" type="0xaf2a">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Decoy" type="0xaf30">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>20</Defense>
    <Labels>ENEMY,MINION,CUBE</Labels>
  </Object>
  <Object id="3D Archer" type="0xaf2b">
    <DisplayId>Astral Archer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Squarrow</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Defender Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Paladin" type="0xaf2c">
    <DisplayId>Cuboid Paladin</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>20</Defense>
    <Projectile id="0">
      <ObjectId>3D Pally Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Matriarch" type="0xaf2d">
    <DisplayId>Cuboid Matriarch</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Matriarch Purple</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Matriarch Red</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Matriarch Blue</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>120</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Artificial" type="0xaf2e">
    <DisplayId>Artificial Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>15</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>20</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>-20</TurnRate>
    </Projectile>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>3400</MaxHitPoints>
    <Defense>10</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Sprite 2" type="0xafbd">
    <DisplayId>Squared Sprite</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>87</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Squared Shot</ObjectId>
      <Speed>113</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.8">Exposed</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>10</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Cube Sprite 2" type="0xafbe">
    <DisplayId>Sprite Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Sprite Cube Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <CircleTurnAngle>-45</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2400</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Overseer 2" type="0xafbf">
    <DisplayId>Fire Cube Overseer</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Fire</ObjectId>
      <Speed>80</Speed>
      <Damage>160</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>125</Size>
      <MultiHit />
      <CollisionMult>1.2</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.4" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1550</MaxHitPoints>
    <Defense>25</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Blaster 2" type="0xafc0">
    <DisplayId>Ice Cube Blaster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>100</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>115</Size>
      <CollisionMult>1.1</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Defender 2" type="0xafc1">
    <DisplayId>Lightning Cube Defender</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Elec</ObjectId>
      <Speed>100</Speed>
      <Damage>130</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>125</Size>
      <CollisionMult>1.2</CollisionMult>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.2" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>25</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Cube God 2" type="0xafc2">
    <DisplayId>Native Cube Deity</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>120</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>35</Defense>
    <Projectile id="0">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Cube God Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Rogue 2" type="0xafc3">
    <DisplayId>Cuboid Rogue</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>60</Defense>
    <NoGlow />
    <Projectile id="0">
      <ObjectId>3D Rogue Slash</ObjectId>
      <Speed>80</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.6">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Rogue Shot</ObjectId>
      <Speed>20</Speed>
      <Acceleration>1000</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <LifetimeMS>1650</LifetimeMS>
      <Damage>130</Damage>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1.6">Silenced</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlT3">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Trickster 2" type="0xafc4">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/night_elves_hit</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Decoy 2" type="0xafc5">
    <DisplayId>Cuboid Trickster</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Trick Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <MultiHit />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>25</Defense>
    <Labels>ENEMY,MINION,CUBE</Labels>
  </Object>
  <Object id="3D Archer 2" type="0xafc6">
    <DisplayId>Astral Archer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>30</Defense>
    <Projectile id="0">
      <ObjectId>3D Squarrow</ObjectId>
      <Damage>130</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>120</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Defender Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>120</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>700</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Paladin 2" type="0xafc7">
    <DisplayId>Cuboid Paladin</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>25</Defense>
    <Projectile id="0">
      <ObjectId>3D Pally Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>155</Size>
      <CollisionMult>1.5</CollisionMult>
    </Projectile>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Matriarch 2" type="0xbab8">
    <DisplayId>Cuboid Queen</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Matriarch Purple</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>65</Damage>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Matriarch Red</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>75</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Matriarch Blue</ObjectId>
      <Speed>20</Speed>
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <LifetimeMS>1800</LifetimeMS>
      <Damage>130</Damage>
      <Size>150</Size>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4400</MaxHitPoints>
    <Defense>5</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Artificial 2" type="0xbab9">
    <DisplayId>Artificial Cube God</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>15</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>10</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>20</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Artificial Shot</ObjectId>
      <Speed>70</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>100</Size>
      <TurnRate>-20</TurnRate>
    </Projectile>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>3800</MaxHitPoints>
    <Defense>30</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Brain" type="0xbac2">
    <DisplayId>Cubed Brain</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>30</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Cubed Brainmatter</ObjectId>
      <Speed>65</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>1.5</Amplitude>
      <Size>85</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Brained Cubematter</ObjectId>
      <Speed>65</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>1</Frequency>
      <Amplitude>1.5</Amplitude>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Puzzle Cube" type="0xbac3">
    <DisplayId>Puzzled Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>26</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>42</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Puzzle Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>3250</LifetimeMS>
      <Size>130</Size>
      <CollisionMult>1.1</CollisionMult>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="Rage">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Puzzle Mini" type="0xbac4">
    <DisplayId>Puzzled Corner</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>27</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Puzzle Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
      <CollisionMult>0.8</CollisionMult>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>950</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Cubic Core" type="0xbac5">
    <DisplayId>Cubic Core</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Ice</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Ice</ObjectId>
      <Speed>65</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Ice</ObjectId>
      <Speed>85</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <TurnRate>40</TurnRate>
    </Projectile>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox scale="1.5" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>50</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Square" type="0xbac6">
    <DisplayId>Square</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Square Shot</ObjectId>
      <Speed>20</Speed>
      <Damage>120</Damage>
      <LifetimeMS>1550</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Elemental" type="0xbac7">
    <DisplayId>Square Elemental</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>212</Index>
    </Texture>
    <Animation id="Blue" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>213</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>215</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>216</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>217</Index>
        </Texture>
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    <Animation id="Purple" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>218</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
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        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>220</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>221</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>222</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>223</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>3D Eleblue</ObjectId>
      <Speed>0</Speed>
      <Damage>105</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <AccelerationDelay>500</AccelerationDelay>
      <Acceleration>100</Acceleration>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Elepurple</ObjectId>
      <Speed>0</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
      <AccelerationDelay>500</AccelerationDelay>
      <Acceleration>100</Acceleration>
      <SpeedClamp>80</SpeedClamp>
      <MultiHit />
    </Projectile>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="Blue">
        <StyleStep id="Blue">SetAnimation</StyleStep>
      </Style>
      <Style id="Purple">
        <StyleStep id="Purple">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>700</Exp>
    <BXP>3325</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Octahedron" type="0xbabd">
    <DisplayId>Octahedron</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>224</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>225</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>226</Index>
        </Texture>
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      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>230</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>newThirdDimensionObjects16x16</File>
          <Index>231</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Dice" type="0xbaba">
    <DisplayId>Dicey Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Dice Mini" type="0xbabe">
    <DisplayId>Dicey Square</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>232</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>31</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>32</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>33</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>34</Index>
      </AnimatedTexture>
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    <AltTexture id="5">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
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      </AnimatedTexture>
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    <AltTexture id="6">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>36</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Dice Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Presentation>
      <Style id="One">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Two">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="Three">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="Four">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="Five">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="Six">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Frame" type="0xbabf">
    <DisplayId>Cubic Frame</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>28</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Frame Shot</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>110</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>45</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Rectangular Prism" type="0xbac0">
    <DisplayId>Rectangular Prism</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Rect Shot</ObjectId>
      <Speed>20</Speed>
      <SpeedClamp>80</SpeedClamp>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <Damage>105</Damage>
      <LifetimeMS>1900</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.8</CollisionMult>
    </Projectile>
    <HitSound>monster/blobs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object id="3D Pythagorean" type="0xbac1">
    <DisplayId>Pythagorean</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Pythagorean Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.9</CollisionMult>
      <TurnRate>-41</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
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    <Projectile id="1">
      <ObjectId>3D Pythagorean Shot 2</ObjectId>
      <Speed>80</Speed>
      <Damage>30</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>90</Size>
      <CollisionMult>0.9</CollisionMult>
      <TurnRate>41</TurnRate>
      <TurnRateDelay>200</TurnRateDelay>
      <TurnStopTime>201</TurnStopTime>
      <ArmorPiercing />
    </Projectile>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION</Labels>
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  <Object id="3D Red Cube" type="0xbb01">
    <DisplayId>Red Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>168</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Red Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1900</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Purple Cube" type="0xbb02">
    <DisplayId>Purple Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>169</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Purple Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Green Cube" type="0xbb03">
    <DisplayId>Green Gelatinous Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
      <Index>170</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Green Shot</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Tree" type="0xbb15">
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    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Texture>
      <File>newThirdDimensionObjects32x32</File>
      <Index>48</Index>
    </Texture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
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    <CustomHitbox scale="1.5" x="0" y="0" />
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>900</Exp>
    <BXP>4275</BXP>
    <KillStat stat="LesserGodKills" />
    <KillStat stat="NatureKills" />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Root" type="0xbb16">
    <DisplayId>Square Root</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars8x8</File>
      <Index>29</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
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      <Acceleration>200</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>90</SpeedClamp>
      <Size>120</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>90</Size>
    <Invincible />
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  <Object id="3D God Cube" type="0xbb18">
    <DisplayId>God Cube</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <Model>CloningVat</Model>
    <Texture>
      <File>newThirdDimensionObjects16x16</File>
      <Index>270</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>3D Gilded Square</ObjectId>
      <Speed>25</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
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    <Projectile id="1">
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      <Damage>140</Damage>
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      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
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    <Projectile id="2">
      <ObjectId>3D Gilded Square</ObjectId>
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      <Damage>140</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <AccelerationDelay>1600</AccelerationDelay>
      <Acceleration>-9999</Acceleration>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>200</Size>
    <ShadowSize>0</ShadowSize>
    <CustomHitbox scale="2.0" x="0" y="0" />
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>20</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="StructureKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
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  <Object id="3D Built Block" type="0xbb19">
    <DisplayId>Build Block</DisplayId>
    <Enemy />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Projectile id="0">
      <ObjectId>3D Rndm Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox scale="1.25" x="0" y="0" />
    <Size>90</Size>
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>60</Defense>
    <DamageBasedXP />
    <Exp>1100</Exp>
    <BXP>5225</BXP>
    <KillStat stat="GodKills" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="CubeKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
  </Object>
  <Object id="3D Block Tower" type="0xbb1a">
    <DisplayId>Build Block</DisplayId>
    <Enemy />
    <Invincible />
    <Group>3rd Dimension</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>newThirdDimensionChars16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
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      </AnimatedTexture>
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    <AltTexture id="2">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>40</Index>
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    <AltTexture id="3">
      <AnimatedTexture>
        <File>newThirdDimensionChars16x16</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>3D Purple Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>3D Green Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>3D Blue Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>3D Orange Block</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>100</Size>
    <Presentation>
      <Style id="2blocks">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="3blocks">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="4blocks">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
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  <Object type="0xbb1b" id="3D Thrown Block">
    <Class>GameObject</Class>
    <Texture>
      <File>newThirdDimensionObjects8x8</File>
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