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  <Object type="0x6fea" id="Big Pink Missile">
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    <Texture>
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  <Object type="0x6fe9" id="Big Pink Bolt">
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    <Class>Projectile</Class>
    <Texture>
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    <Rotation>100</Rotation>
  </Object>
  <Object type="0xaae0" id="Corrupted Armor">
    <DisplayId>Corrupted Armor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <KillStat stat="ConstructKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,CONSTRUCT,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>32</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>80</Size>
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>1000</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <CircleTurnDelay>700</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>Large Pink Bolt</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <CircleTurnDelay>400</CircleTurnDelay>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
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  <Object type="0xab18" id="Mini Corrupted Armor">
    <Enemy />
    <DisplayId>Mini Corrupted Armor</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION_MID,MINION,CONSTRUCT,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Cursed Slash</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cursed Slash</ObjectId>
      <Damage>75</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
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  <Object type="0xaaa2" id="Corrupted Spearman">
    <Enemy />
    <DisplayId>Corrupted Spearman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>0</Index>
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    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Spear Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
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    <Projectile id="1">
      <ObjectId>Spear Wave</ObjectId>
      <Damage>1</Damage>
      <Speed>65</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
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  <Object type="0xaaa3" id="Corrupted Bowman">
    <Enemy />
    <DisplayId>Corrupted Bowman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Bowman arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bowman Cursed</ObjectId>
      <Damage>165</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xaaa4" id="Corrupted Caster">
    <Enemy />
    <DisplayId>Corrupted Caster</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Caster Cursed Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xaae1" id="Corrupted Monk">
    <Enemy />
    <DisplayId>Corrupted Monk</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID,MOUNTAIN_TEMPLE</Labels>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <Projectile id="0">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>-85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0xaaa9" id="Corrupted Spawn">
    <Enemy />
    <DisplayId>Corrupted Spawn</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <Flying />
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Branch Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object type="0xaaa1" id="Daichi the Fallen">
    <Enemy />
    <DisplayId>Daichi the Fallen</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x25</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>mountainTempleChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Quest />
    <NoArticle />
    <MinimapIcon piece="Boss" />
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>100</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>63750</MaxHitPoints>
    <Defense>65</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <ParalyzeImmune />
    <EventChestBoss />
    <TrackLoot />
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN,MOUNTAIN_TEMPLE</Labels>
    <Projectile id="0">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gatling missile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Medium Pink Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Big Pink Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <Size>250</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Pink Wave</ObjectId>
      <Speed>150</Speed>
      <Damage>10</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Petrify</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <SoulboundDust dustMin="34" dustMax="40" seasonalBonus="0.15">greenDust</SoulboundDust>
    <SoulboundDust dustMin="32" dustMax="38" seasonalBonus="0.15">redDust</SoulboundDust>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Bis">Mountain Temple Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Chocolate Cream Sandwich Cookie</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Feline Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Orb of Aether</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Possessed Lantern Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Yellow">Yellow Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Leprechaun_Purple">Purple Leprechaun</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object type="0x6fe7" id="chasingHorror">
    <DisplayId>Soulblast</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Etheral Missile</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>200</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x4412" id="circlingHorror">
    <DisplayId>Soulblast</DisplayId>
    <Class>Character</Class>
    <Group>Statue</Group>
    <Enemy />
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x26</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Etheral Missile</ObjectId>
      <Speed>100</Speed>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>200</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0xaab0" id="Fire Elemental">
    <Enemy />
    <DisplayId>Fire Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c5</Index>
        </Texture>
      </Frame>
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    <Projectile id="0">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>550</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Elemental Boomerang</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xaab2" id="Air Elemental">
    <Enemy />
    <DisplayId>Air Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>22000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
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      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3cb</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Air Elemental Wave</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xaab4" id="Water Elemental">
    <Enemy />
    <DisplayId>Water Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>22000</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a6</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c0</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c2</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Amplitude>3</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xaab5" id="Earth Elemental">
    <Enemy />
    <DisplayId>Earth Elemental</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Animation prob="1.0" period="0.8" id="soul">
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3a8</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
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        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3c8</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Earth Elemental Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Earth Elemental Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Earth Elemental Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,NATURE,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetSoul">
        <StyleStep id="soul">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0xaab6" id="Fire Power">
    <Enemy />
    <DisplayId>Fire Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Fire Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0xaabc" id="Earth Power">
    <Enemy />
    <DisplayId>Earth Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Earth Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0xaabd" id="Water Power">
    <Enemy />
    <DisplayId>Water Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Water Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0xaabe" id="Air Power">
    <Enemy />
    <DisplayId>Air Power</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Projectile id="1">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x4400" id="Fire Elemental Flame">
    <Enemy />
    <DisplayId>Fire Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x160</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Z>.4</Z>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Animation prob="1" period="0" id="Burn">
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x160</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x161</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x162</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x163</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x164</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>mountainTempleObjects8x8</File>
          <Index>0x165</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="1">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAnimBurning">
        <StyleStep id="Burn">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x4407" id="Earth Elemental Small Smash">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x72</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
      &gt;
      <Invincible /><NoMiniMap /><Animation prob="1" period="0" id="Spike"><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x72</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x73</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x74</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x75</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x76</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x77</Index></Texture></Frame></Animation><SetStyle>SetAnimSpike</SetStyle><Labels>ENEMY,MOUNTAIN_TEMPLE</Labels><Presentation><Style id="SetAnimSpike"><StyleStep id="Spike">SetAnimation</StyleStep></Style></Presentation></Object>
  <Object type="0x4408" id="Earth Elemental Mid Smash">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x72</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
      &gt;
      <Invincible /><NoMiniMap /><Animation prob="1" period="0" id="Spike"><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x72</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x73</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x74</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x75</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x76</Index></Texture></Frame><Frame time="0.1"><Texture><File>mountainTempleObjects16x16</File><Index>0x77</Index></Texture></Frame></Animation><SetStyle>SetAnimSpike</SetStyle><Labels>ENEMY,MOUNTAIN_TEMPLE</Labels><Presentation><Style id="SetAnimSpike"><StyleStep id="Spike">SetAnimation</StyleStep></Style></Presentation></Object>
  <Object type="0x440c" id="Earth Elemental Rock Throw">
    <Class>GameObject</Class>
    <Texture>
      <File>mountainTempleObjects8x8</File>
      <Index>0x167</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>200</Size>
    <Static />
  </Object>
  <Object type="0x440d" id="Earth Elemental Filler">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x440e" id="Earth Elemental Target">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x440f" id="Air Elemental Normal Cloud">
    <Enemy />
    <DisplayId>Air Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x70</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <Z>0.6</Z>
    <Flying />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Animation prob="1" period="0" id="Cloud">
      <Frame time="0.2">
        <Texture>
          <File>mountainTempleObjects16x16</File>
          <Index>0x70</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>mountainTempleObjects16x16</File>
          <Index>0x71</Index>
        </Texture>
      </Frame>
    </Animation>
    <SetStyle>SetAnimCloud</SetStyle>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAnimCloud">
        <StyleStep id="Cloud">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x4410" id="Air Elemental Lightning Strike">
    <Enemy />
    <DisplayId>Earth Spirit</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x78</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x6fbc" id="Daichi Outro">
    <Enemy />
    <DisplayId>Daichi's Soul</DisplayId>
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x3d</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x6fbb" id="Xil Hand">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>mountainTempleObjects16x16</File>
      <Index>0x43</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Invincible />
    <AltTexture id="19">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x53</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x52</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x51</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x50</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x42</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x43</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="7">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x47</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="8">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x46</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="9">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x45</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="10">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x44</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="11">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x48</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="12">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x49</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="13">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="14">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="15">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="16">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4d</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="17">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="18">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x4f</Index>
      </Texture>
    </AltTexture>
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
    <Presentation>
      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt7">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt8">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt9">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt10">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt11">
        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt13">
        <StyleStep altTextureId="13">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt14">
        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt17">
        <StyleStep altTextureId="17">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x6fba" id="Outro">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>1</Size>
    <Flying />
    <Invincible />
    <Labels>ENEMY,MOUNTAIN_TEMPLE</Labels>
  </Object>
  <Object type="0x6fc7" id="Temple Encounter">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Encounter oldRealmOnly="1" />
    <Level>20</Level>
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Labels>ENEMY,ENCOUNTER,Temple Encounter</Labels>
  </Object>
  <Object type="0x6fcc" id="Encounter Altar">
    <Enemy />
    <DisplayId>Mysterious Voice</DisplayId>
    <Class>Character</Class>
    <Group>DaichiElemental</Group>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x466</Index>
      </Texture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6fcb" id="Jade Statue">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Temple Green Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Green Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Green Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Green Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Green Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
  <Object type="0x6fca" id="Garnet Statue">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Temple Orange Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Orange Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Orange Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Orange Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Orange Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD</Labels>
  </Object>
  <Object type="0x6fc9" id="A helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x6fc8" id="B helper">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x6fb7" id="Corrupted Sprite">
    <Enemy />
    <Class>Character</Class>
    <Group>Daichi</Group>
    <DisplayId>Corrupted Sprite</DisplayId>
    <AnimatedTexture>
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