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    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>5</Defense>
    <Size>140</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <Projectile id="0">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Turkey Body</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Turkey Combo</ObjectId>
      <Damage>105</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Feather</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Feather</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Chicken Leg</ObjectId>
      <Damage>95</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Feather</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Turkey Leg</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Turkey Shot Body</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Turkey Shot Bone</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Turkey Feather</ObjectId>
      <Damage>95</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x7381" id="bs">
    <DisplayId>????</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>58</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>59</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>60</Index>
      </AnimatedTexture>
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    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>160</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0xb936" id="Dimitus Easy">
    <DisplayId>Dimitus</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>10</Defense>
    <Size>100</Size>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cursed Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>32</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Magic</ObjectId>
      <Speed>30</Speed>
      <Damage>24</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
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    <Projectile id="5">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Purple Shuriken</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>50</Speed>
      <Damage>24</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x226d" id="Dimitus">
    <DisplayId>Dimitus</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>38</Index>
    </AnimatedTexture>
    <HitSound>weapon/dirk</HitSound>
    <DeathSound>monster/archdemon_death</DeathSound>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>50</Speed>
      <Damage>96</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Speed>40</Speed>
      <Damage>160</Damage>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Cursed Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>64</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Green Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Magic</ObjectId>
      <Speed>30</Speed>
      <Damage>24</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.0">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Purple Shuriken</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Mute Spell</ObjectId>
      <Speed>50</Speed>
      <Damage>48</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,GOD,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x7512" id="Realm Closed Oryxmas Gift">
    <DisplayId>Oryxmas Gift</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x2e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x3e</Index>
      </Texture>
    </RandomTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>180</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x750f" id="Oryxmas Event Gift Small">
    <DisplayId>Small Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x40</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x43</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x41</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
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      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
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      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x45</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
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      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x47</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <TrackLoot />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x7510" id="Oryxmas Event Gift Medium">
    <DisplayId>Medium Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x48</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x49</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4e</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects8x8</File>
        <Index>0x4f</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x7511" id="Oryxmas Event Gift Large">
    <DisplayId>Large Oryxmas Gift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1c</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1d</Index>
      </Texture>
      <Texture>
        <File>santaWorkshopObjects16x16</File>
        <Index>0x1e</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x64c7" id="Snowy Spawner Object">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x6413" id="Ice Spike">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x45d</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>130</Damage>
      <Speed>400</Speed>
      <LifetimeMS>100</LifetimeMS>
      <Size>75</Size>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x640f" id="Snowflakes Orbit">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Snowflake</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <Size>50</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6412" id="Big Snowflakes Orbit">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Big Snowflake</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x29</Index>
    </Texture>
    <Size>120</Size>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x640c" id="Presentenichko">
    <Group>Snowmonsters</Group>
    <DisplayId>Snowy Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <Size>150</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb046" id="Snowmonster">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>144</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>snow flakes</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x640b" id="Snowy The Frost God">
    <DisplayId>Snowy The Frost God</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ice Spinner</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Snowy Boulder</ObjectId>
      <Damage>200</Damage>
      <Speed>65</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Snowy God Bullet 2</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>136</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>200</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <RealmScore>2000</RealmScore>
    <Encounter terrain="EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,NATURE,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x640e" id="Snowball Thrower">
    <DisplayId>Snowball Thrower</DisplayId>
    <Class>Character</Class>
    <Group>Snowmonsters</Group>
    <Enemy />
    <Texture>
      <File>santaWorkshopObjects16x16</File>
      <Index>0x7a</Index>
    </Texture>
    <Animation prob="1" period="0.4">
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>santaWorkshopObjects16x16</File>
          <Index>0x7d</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <StunImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>FR Boss Flake</ObjectId>
      <Speed>30</Speed>
      <Amplitude>0.6</Amplitude>
      <Damage>150</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1a51" id="Spawner">
    <Group>Snowmonsters</Group>
    <Enemy />
    <Exp>10</Exp>
    <Class>Character</Class>
    <Texture>
      <File>santaWorkshopObjects8x8</File>
      <Index>0x5b</Index>
    </Texture>
    <Size>150</Size>
    <MaxHitPoints>100</MaxHitPoints>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x1a52" id="Snowy Bullet Split">
    <DisplayId>Snowy The Frost God</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Snowy God Bullet 2</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1840" id="Realm Closed Easter Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Quest />
    <Level>20</Level>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>41</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x1842" id="Easter Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>buffedBunnyObjects16x16</File>
      <Index>0x1b</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x1843" id="Alien Event Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>0x30</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x4b0d" id="Emergent Sapphire Bat">
    <Group>Emergent Crystals</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>55</Damage>
      <Speed>110</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b0e" id="Emergent Emerald Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b0f" id="Emergent Amethyst Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.8</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Frequency>2.1</Frequency>
      <Amplitude>0.5</Amplitude>
      <FaceDir />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b10" id="Emergent Topaz Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>90</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b11" id="Emergent Ruby Bat">
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <AlwaysPositiveHealth />
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b12" id="Emergent Sapphire Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b13" id="Emergent Emerald Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b14" id="Emergent Ruby Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b15" id="Emergent Topaz Slime">
    <Class>Character</Class>
    <Enemy />
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>75</Exp>
    <BXP>356</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>100</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b16" id="Emergent Amethyst Slime">
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <Size>60</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Damage>50</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b17" id="Emergent Crystallised Charger">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.3</Frequency>
      <Amplitude>0.8</Amplitude>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b18" id="Emergent Crystallised Watcher">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Projectile id="1">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>15</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b19" id="Emergent Crystallised Crawler">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Green Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>2</Frequency>
      <Amplitude>0.5</Amplitude>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b1a" id="Emergent Crystallised Shrieker">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>80</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="8">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Size>100</Size>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Red Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>80</Damage>
      <Speed>120</Speed>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b1b" id="Emergent Crystallised Boomer">
    <Enemy />
    <Class>Character</Class>
    <Group>Emergent Crystals</Group>
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <NoArticle />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <StasisImmune />
    <StunImmune />
    <Exp>800</Exp>
    <ParalyzeImmune />
    <Projectile id="1">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>144</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>89</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Purple Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b1c" id="Emergent Crystal Dark Flower">
    <Enemy />
    <DisplayId>Emergent Crystallised Boomer</DisplayId>
    <Class>Character</Class>
    <Group>Protector</Group>
    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x10</Index>
    </Texture>
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x4b1d" id="Emergent Crystal Bud Dark">
    <DisplayId>Emergent Crystallised Boomer</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>10</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>80</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Shard Bolt</ObjectId>
      <Speed>90</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x4b1e" id="Amethyst Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b1f" id="Sapphire Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b20" id="Emerald Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>22</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b21" id="Ruby Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>25</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b22" id="Topaz Tower">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>crystalCaveChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Size>150</Size>
    <NoMiniMap />
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AltTexture id="1">
      <AnimatedTexture>
        <File>crystalCaveChars16x16</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x4b23" id="Sapphire Revealer">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x42A8F6</Color>
    <Invincible />
    <Projectile id="0">
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
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    <ShadowSize>0</ShadowSize>
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      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
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    </Texture>
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    <ShadowSize>0</ShadowSize>
    <Color>0xF29C50</Color>
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    <Projectile id="0">
      <ObjectId>Cardgage Curse</ObjectId>
      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
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    <Labels>ENEMY,MINION</Labels>
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    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiEnvironment</File>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xEA05FF</Color>
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      <Damage>1</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
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      <File>lofiEnvironment</File>
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    <ShadowSize>0</ShadowSize>
    <Color>0xB83535</Color>
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      <Size>0</Size>
      <LifetimeMS>0</LifetimeMS>
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <ShadowSize>0</ShadowSize>
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    <Labels>ENEMY,MINION</Labels>
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    <ShadowSize>0</ShadowSize>
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    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
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    <Class>GameObject</Class>
    <Enemy />
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  <Object type="0x4b2e" id="The Keyper">
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    <Enemy />
    <Quest />
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    </AltTexture>
      --&gt;
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    <Projectile id="35">
      <ObjectId>Great Basilisk Beam</ObjectId>
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    <Projectile id="38">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>120</Damage>
      <Speed>71</Speed>
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      <MultiHit />
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    <Projectile id="39">
      <ObjectId>Great Basilisk Beam</ObjectId>
      <Damage>140</Damage>
      <Speed>84</Speed>
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      <MultiHit />
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    <Projectile id="40">
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      <Speed>105</Speed>
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    <AlwaysPositiveHealth />
    <KillStat stat="ConstructKills" />
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
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    <Projectile id="3">
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      <Damage>45</Damage>
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      <MultiHit />
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      <Damage>150</Damage>
      <Size>180</Size>
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      <MultiHit />
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      <Damage>150</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
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      <ObjectId>Dagger</ObjectId>
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      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2400</LifetimeMS>
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    <Projectile id="10">
      <ObjectId>Ruthven Shot</ObjectId>
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      <Speed>65</Speed>
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      <LifetimeMS>3400</LifetimeMS>
      <MultiHit />
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      <ObjectId>Armor Pierce Bullet</ObjectId>
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      <ArmorPiercing />
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      <LifetimeMS>6000</LifetimeMS>
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      <Speed>85</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
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      <ObjectId>Red Star</ObjectId>
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      <Speed>50</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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      <ObjectId>Green Star</ObjectId>
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      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
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    <Projectile id="23">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
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      <Damage>110</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="24">
      <ObjectId>EH Red Glaive</ObjectId>
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      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <ConditionEffect duration="6">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
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    <Projectile id="25">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1590</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
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    <Projectile id="26">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
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      <Damage>60</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="6">Unstable</ConditionEffect>
      <Size>100</Size>
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    <Projectile id="27">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
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    <Projectile id="28">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
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    <Projectile id="29">
      <ObjectId>Grey Boomerang</ObjectId>
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      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Size>100</Size>
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    <Projectile id="30">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="32">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
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    <Projectile id="33">
      <ObjectId>Yellow Star</ObjectId>
      <Speed>57</Speed>
      <Damage>65</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
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    <Projectile id="34">
      <ObjectId>White Big Spinner</ObjectId>
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      <Damage>100</Damage>
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      <LifetimeMS>9000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
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    <Projectile id="35">
      <ObjectId>Gold Shot</ObjectId>
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      <Speed>45</Speed>
      <LifetimeMS>3000</LifetimeMS>
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      <ObjectId>Black Ball</ObjectId>
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      <ObjectId>BB Egg Cannon 1</ObjectId>
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      <ConditionEffect duration="2.5">Unstable</ConditionEffect>
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    <Projectile id="38">
      <ObjectId>BB Bunny Blaster</ObjectId>
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      <Speed>70</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <AlwaysPositiveHealth />
    <KillStat stat="ConstructKills" />
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        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
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      <Style id="SetAlt11">
        <StyleStep altTextureId="11">SetAltTexture</StyleStep>
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      <Style id="SetAlt12">
        <StyleStep altTextureId="12">SetAltTexture</StyleStep>
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        <StyleStep altTextureId="14">SetAltTexture</StyleStep>
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      <Style id="SetAlt16">
        <StyleStep altTextureId="16">SetAltTexture</StyleStep>
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      <Style id="SetAlt15">
        <StyleStep altTextureId="15">SetAltTexture</StyleStep>
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      <Style id="SetAlt18">
        <StyleStep altTextureId="18">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt19">
        <StyleStep altTextureId="19">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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      <Index>0</Index>
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    <Size>-1</Size>
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  <Object type="0x6579" id="Heroic Abyss Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>-1</Size>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>-1</Size>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <PerRealmMax>1</PerRealmMax>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Enemy />
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      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <Enemy />
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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  <Object type="0x6603" id="Realm Leprechaun Spawner">
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    <Enemy />
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Enemy />
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <PerRealmMax>1</PerRealmMax>
    <Terrain>MidForest</Terrain>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
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  <Object type="0x6606" id="Biff Spawner">
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
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    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
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    <AnimatedTexture>
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      <Index>136</Index>
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    <Color>0xA2F3F5</Color>
    <Enemy />
    <Invincible />
    <Terrain>EternalFrost</Terrain>
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    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
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    <Class>GameObject</Class>
    <Texture>
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    <Color>0xACE6E4</Color>
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    <TrackLoot />
    <Texture>
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      <Index>0x1b6</Index>
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    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c6</Index>
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    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1bb</Index>
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    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object id="RSM Snake Mark" type="0xb3c1">
    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1b7</Index>
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    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object id="RSM Sprite Mark" type="0xb3c2">
    <Class>GameObject</Class>
    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1bc</Index>
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    <Size>100</Size>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <MaxHitPoints>15000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object id="RSM Undead Mark" type="0xb3c3">
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    <TrackLoot />
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x1c7</Index>
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    <Projectile id="6">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>110</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="8">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>225</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>30</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>55</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>105</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="15">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>120</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="16">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>70</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="17">
      <ObjectId>snow flakes</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="18">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>115</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="20">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>130</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="21">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="22">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>245</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="25">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>140</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="26">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="27">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>140</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>90</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="31">
      <ObjectId>snow flakes</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="32">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>265</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>160</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="40">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>95</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>145</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>110</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="45">
      <ObjectId>snow flakes</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="46">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>155</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="48">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>180</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="49">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>150</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="50">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="51">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>285</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="53">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>180</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="54">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="55">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>115</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="56">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>165</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="57">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <ArmorPiercing />
      <FaceDir />
      <PassesCover />
    </Projectile>
    <Projectile id="58">
      <ObjectId>Eternal Snowflake Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>130</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <Amplitude>1.5</Amplitude>
      <Frequency>3</Frequency>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="59">
      <ObjectId>snow flakes</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="60">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>175</Damage>
      <Speed>120</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="61">
      <ObjectId>Icicle Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>135</Size>
      <PassesCover />
    </Projectile>
    <Projectile id="62">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>200</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="63">
      <ObjectId>FR God Wave</ObjectId>
      <Damage>170</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
      <Boomerang />
      <PassesCover />
    </Projectile>
    <Projectile id="64">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="0.8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="66">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>305</Damage>
      <Speed>40</Speed>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="67">
      <ObjectId>FR Boss Big</ObjectId>
      <Speed>25</Speed>
      <Damage>200</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
    </Projectile>
    <Projectile id="68">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="69">
      <ObjectId>Aqua Missile</ObjectId>
      <Damage>135</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,NATURE,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
  <Object id="RSM Melted Snowman Sand" type="0xb3de">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Melted Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>95</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Terrain>ShoreSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>6</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Melted Snowman Plains" type="0xb3ff">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Melted Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>95</MaxHitPoints>
    <Defense>2</Defense>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Terrain>ShorePlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>6</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Lil' Snowman Plains" type="0xb3df">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Lil' Snowman Forest" type="0xb400">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Lil' Snowman Sand" type="0xb401">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Lil' Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars8x8dBeach</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>185</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>25</Exp>
    <BXP>118</BXP>
    <Terrain>LowSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>10</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Small Snowman Forest" type="0xb3e0">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Defense>5</Defense>
    <Terrain>MidForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Small Snowman Plains" type="0xb402">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Terrain>MidPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Small Snowman Sand" type="0xb403">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Small Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>280</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Terrain>MidSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>25</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Snowman Plains" type="0xb3e1">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighPlains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Snowman Forest" type="0xb404">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighForest</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Snowman Sand" type="0xb405">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Snowman</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>90</Exp>
    <BXP>427</BXP>
    <Terrain>HighSand</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Speed>50</Speed>
      <Damage>45</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Frost Snowman God" type="0xb3e2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Frost Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR God Wave</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Chill Snowman God" type="0xb3e3">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Chill Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR God Wave</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Cool Snowman God" type="0xb3e4">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cool Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR Boss Shard</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Icy Snowman God" type="0xb3e5">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Icy Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>FR Boss Ball</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="RSM Cold Snowman God" type="0xb3e6">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cold Snowman God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16dMountains2</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <Terrain>EternalFrost</Terrain>
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="EternalFrost">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,ETERNALFROST,NATURE,GOD,MINION_MID,ORYXMAS_SNOWMAN_REALM</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x6435" id="Broken Heart">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b0b" id="Broken Heart 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b0c" id="Broken Heart 3">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b0d" id="Broken Heart 4">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b0e" id="Broken Heart 5">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b0f" id="Broken Heart 6">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b10" id="Broken Heart 7">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b11" id="Broken Heart 8">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6d</Index>
    </Texture>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b12" id="Hearts Transformer">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b17" id="Bella Portal Spawner">
    <NoMiniMap />
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>120</Size>
    <Exp>0</Exp>
    <Invincible />
  </Object>
  <Object type="0x5f0b" id="Bella Portal Spawner2">
    <DisplayId>Valentine's Flower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>160</Index>
    </AnimatedTexture>
    <MaxHitPoints>37500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <ShadowSize>0</ShadowSize>
    <TrackLoot />
    <BlockPlayerPortals />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x6436" id="Whole Heart">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Succubus Bullet</ObjectId>
      <Speed>35</Speed>
      <Damage>0</Damage>
      <Size>50</Size>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x6437" id="Broken Heart Arrow">
    <NoMiniMap />
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5f3</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b14" id="BellaEncMap">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b15" id="BellaEncMap2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x1b16" id="Hearts Transformer 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x6c</Index>
    </Texture>
    <Size>50</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x5f0a" id="Arrow Maker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x5f0c" id="Valentine's Heart">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Invincible />
    <Color>0xFF69B4</Color>
    <ShadowSize>0</ShadowSize>
    <Quest />
    <Enemy />
    <Level>20</Level>
    <Size>0</Size>
    <Portrait>
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x6c</Index>
      </Texture>
    </Portrait>
    <Labels>ENEMY,MINION,QUEST</Labels>
  </Object>
  <Object type="0x2635" id="Yellow Leprechaun">
    <DisplayId>Reconstruction Yellow Leprechaun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration=".8">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>100</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration=".8">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Hexed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7290" id="Sanctuary Sword Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8c</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x7291" id="Sanctuary Shield Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8d</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x7292" id="Sanctuary Helmet Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxHordeObjects8x8</File>
      <Index>0x8e</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x7293" id="Sanctuary Full Lock">
    <Enemy />
    <Invincible />
    <Class>GameObject</Class>
    <Texture>
      <File>oryxSanctuaryObjects8x8</File>
      <Index>0x47</Index>
    </Texture>
    <Size>0</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x80b8" id="The Appetizer Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
  <Object type="0x80b9" id="The Appetizer Initiator">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x80ba" id="The Appetizer">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Level>20</Level>
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>161</Index>
    </AnimatedTexture>
    <MaxHitPoints>150000</MaxHitPoints>
    <Defense>60</Defense>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>9000</Exp>
    <BXP>45000</BXP>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Small Pizza Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Medium Pizza Shot</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Small Cookie Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Medium Cookie Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>1.5</Amplitude>
      <Frequency>1.5</Frequency>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Amplitude>0.2</Amplitude>
      <Frequency>4</Frequency>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Projectile id="15">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
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    <Projectile id="16">
      <ObjectId>Large Cookie Shot</ObjectId>
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      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
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    <Projectile id="17">
      <ObjectId>Large Grapes Shot</ObjectId>
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      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
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    <Projectile id="18">
      <ObjectId>Large Burger Shot</ObjectId>
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      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
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    <Projectile id="19">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <PassesCover />
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    <MinimapIcon piece="Boss" />
    <Color>0xff69b4</Color>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSSFIGHT,MINIBOSS,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x80bc" id="Pile of Power Pizza">
    <DisplayId>The Appetizer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1d0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1e0</Index>
      </Texture>
    </AltTexture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>The Appetizer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1d1</Index>
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    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
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    <MaxHitPoints>30000</MaxHitPoints>
    <Size>130</Size>
    <Defense>15</Defense>
    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Group>FoodPile</Group>
    <Texture>
      <File>lofiObjBig</File>
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    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
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    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
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    <ParalyzeImmune />
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    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
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    <Class>Character</Class>
    <TrackLoot />
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      <File>lofiObjBig</File>
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      <Texture>
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    <DeathSound>monster/slimes_death</DeathSound>
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      <Style id="SetAlt1">
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    <Class>Character</Class>
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    <Exp>6000</Exp>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
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    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    </Texture>
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Class>GameObject</Class>
    <Enemy />
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    <Texture>
      <File>invisible</File>
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    <ShadowSize>0</ShadowSize>
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      <Texture>
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      <Texture>
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    <AltTexture id="5">
      <Texture>
        <File>lofiObj2</File>
        <Index>0x158</Index>
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    <Labels>ENEMY,MINION</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>The Appetizer</DisplayId>
    <Texture>
      <File>invisible</File>
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    </Texture>
    <Size>0</Size>
    <Invincible />
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      <ObjectId>Small Pizza Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Medium Pizza Shot</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="2">
      <ObjectId>Large Pizza Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>Small Cookie Shot</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="4">
      <ObjectId>Medium Cookie Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
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      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
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    <Labels>ENEMY,MINION</Labels>
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  <Object type="0x80d3" id="BrownBomb">
    <DisplayId>The Appetizer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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      <Texture>
        <File>invisible</File>
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    <Labels>ENEMY,MINION</Labels>
    <Presentation>
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        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
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      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
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      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
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    <Class>GameObject</Class>
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    <Invincible />
    <Texture>
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      <Texture>
        <File>invisible</File>
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    <Labels>ENEMY,MINION</Labels>
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        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
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      <ArmorPiercing />
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    <Projectile id="1">
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      <ObjectId>Large Pizza Shot</ObjectId>
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      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
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      <LifetimeMS>500</LifetimeMS>
      <Size>100</Size>
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      <ObjectId>Medium Cookie Shot</ObjectId>
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      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Large Cookie Shot</ObjectId>
      <Damage>85</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Small Grapes Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Medium Grapes Shot</ObjectId>
      <Damage>95</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Large Grapes Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Small Burger Shot</ObjectId>
      <Damage>105</Damage>
      <Speed>10</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Medium Burger Shot</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Large Burger Shot</ObjectId>
      <Damage>115</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Small Ambrosia Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>10</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Medium Ambrosia Shot</ObjectId>
      <Damage>125</Damage>
      <Speed>20</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Large Ambrosia Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x80f8" id="Halloween Encounter Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x80f9" id="Halloween Zombie Horde Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x80fa" id="Oryxmas Realm Present">
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Color>0xFFFF00</Color>
    <MinimapIcon color="FFFF00" piece="Present" />
    <RandomTexture>
         ORYXMAS ORIGINAL
         <Texture><File>santaWorkshopObjects16x16</File><Index>0x1a</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1b</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1c</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1d</Index></Texture><Texture><File>santaWorkshopObjects16x16</File><Index>0x1e</Index></Texture></RandomTexture>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
      &gt;
      <KillStat stat="StructureKills" /><Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels><SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn><SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn><SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn><SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn><SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn><SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn><SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn><SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn></Object>
  <Object type="0x8100" id="Presents Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x8101" id="Snowy Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x8102" id="Presents Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>10</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
  <Object type="0x8105" id="The Gardener">
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>165</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>180000</MaxHitPoints>
    <Defense>10</Defense>
    <Quest />
    <Level>20</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <BlockPlayerPortals />
    <MinimapIcon piece="Boss" />
    <Color>0x00A809</Color>
    <PerRealmMax>1</PerRealmMax>
    <Projectile id="0">
      <ObjectId>Blue Bubble</ObjectId>
      <Damage>145</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>-45</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gardener Water Bolt</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <PassesCover />
      <MultiHit />
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Damage>125</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>135</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Watering Can</ObjectId>
      <Damage>125</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Damage>110</Damage>
      <Speed>15</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
      <Parametric />
      <Magnitude>1.6</Magnitude>
    </Projectile>
      --&gt;
      ​
      <HealthBarBoss radius="30" /><KillStat stat="HumanoidKills" /><KillStat stat="GodKills" /><Labels>ENEMY,BOSSFIGHT,MINIBOSS,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels></Object>
  <Object type="0x8106" id="Bella Seed Encounter">
    <DisplayId>Bucket of Water</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e5</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Combo</ObjectId>
      <Speed>85</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
  <Object type="0x8107" id="Gardener Lawnmower">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e6</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>0</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
  <Object type="0x8108" id="Gardener Lawnmower 2">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1e6</Index>
    </Texture>
    <Size>100</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>Gardener Water Splash</ObjectId>
      <Speed>0</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE</Labels>
  </Object>
  <Object type="0x8109" id="Gardener Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x810a" id="Gardener Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>HighForest</Terrain>
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>1</PerRealmMax>
  </Object>
  <Object type="0xb60a" id="Lair of Shaitan Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xb60b" id="Puppet Encore Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xb60c" id="Cnidarian Reef Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xb60d" id="Secluded Thicket Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xb60e" id="High Tech Terror Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xb60f" id="Court Event Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0xac6c" id="Void Prison">
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1f7</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1f8</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <BXP>926</BXP>
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Green Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <Exp>195</Exp>
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ANTINOMY</Labels>
  </Object>
  <Object type="0xac6d" id="Void Archer">
    <Class>Character</Class>
    <Enemy />
    <Exp>100</Exp>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>185</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>475</BXP>
    <Cube />
    <Projectile id="0">
      <ObjectId>Indigo Dark Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
  <Object type="0xac6e" id="Void Assassin">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>186</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Purple Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
  <Object type="0xac6f" id="Daeva Prison">
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x1f9</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x1fa</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>20000</MaxHitPoints>
    <BXP>926</BXP>
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <Exp>195</Exp>
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,BOSS,BOSSFIGHT,STASISIMMUNE,ANTINOMY</Labels>
  </Object>
  <Object type="0xac70" id="Daeva Archer">
    <Class>Character</Class>
    <Enemy />
    <Exp>100</Exp>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>187</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>4000</MaxHitPoints>
    <BXP>475</BXP>
    <Cube />
    <Projectile id="0">
      <ObjectId>Gold Arrow</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
  <Object type="0xac71" id="Daeva Assassin">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>188</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Blue Magic</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Labels>ENEMY,MINION,ANTINOMY</Labels>
  </Object>
  <Object type="0xac72" id="Void Heralds Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0xac73" id="Void Heralds Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>10</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
  <Object type="0xac74" id="Daeva Heralds Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0xac75" id="Daeva Heralds Spawner">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <SpawnProb>1</SpawnProb>
    <PerRealmMax>10</PerRealmMax>
    <Terrain>Mountains</Terrain>
  </Object>
  <Object type="0x3889" id="Wander Portal Ultra Easy">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0x0</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
    <AltTexture id="1">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x41a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x41b</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x41c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x418</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>d2LofiObjEmbed</File>
        <Index>0x419</Index>
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    <DisplayId>Arena Announcer</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
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    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>111</Index>
    </AnimatedTexture>
    <Enemy />
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/spider_queen_death</DeathSound>
    <HealthBarBoss radius="30" />
    <MaxHitPoints>32000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>10000</Exp>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <SlowImmune />
    <DisplayId>The Rad Raver</DisplayId>
    <KillStat stat="GodKills" />
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
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      <Speed>60</Speed>
      <Size>160</Size>
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      <Amplitude>2</Amplitude>
      <Frequency>1</Frequency>
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
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      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="2">
      <ObjectId>Corsair Crab Claw</ObjectId>
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      <FaceDir />
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    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
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    <Projectile id="4">
      <ObjectId>Corsair Crab Orb</ObjectId>
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      <Size>100</Size>
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    <Projectile id="5">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
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      <Size>100</Size>
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>160</Damage>
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      <Size>160</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="7">
      <ObjectId>Bilgewater Cannonball Skull</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="8">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="9">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="6">Exposed</ConditionEffect>
      <Acceleration>300</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
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    <Projectile id="11">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
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      <Size>160</Size>
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      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="12">
      <ObjectId>Bilgewater Cannonball Spike</ObjectId>
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      <Size>160</Size>
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      <Frequency>0.75</Frequency>
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    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,BEAST</Labels>
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    <Enemy />
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    <Enemy />
    <Quest />
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    <TrackLoot />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>161</Index>
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    <MaxHitPoints>100000</MaxHitPoints>
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    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
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    <ParalyzeImmune />
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      <ObjectId>Large Pizza Shot</ObjectId>
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      <Speed>35</Speed>
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      <TurnRate>-60</TurnRate>
      <TurnStopTime>1400</TurnStopTime>
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      <FaceDir />
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    <Projectile id="1">
      <ObjectId>Large Burger Shot</ObjectId>
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    <Projectile id="2">
      <ObjectId>Large Ambrosia Shot</ObjectId>
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      <TurnRate>-45</TurnRate>
      <TurnStopTime>1000</TurnStopTime>
      <MultiHit />
      <FaceDir />
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    <Projectile id="3">
      <ObjectId>Gardener Water Splash</ObjectId>
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      <Damage>120</Damage>
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    <Projectile id="4">
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    <Projectile id="10">
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    <Projectile id="11">
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      <Damage>120</Damage>
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    <Projectile id="14">
      <ObjectId>Gardener Water Splash</ObjectId>
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    <Projectile id="41">
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    <Projectile id="82">
      <ObjectId>White Small Prism</ObjectId>
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      <Damage>100</Damage>
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    <Projectile id="83">
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    <Projectile id="84">
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    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
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    <Terrain>HighPlains</Terrain>
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  <Object type="0x7979" id="Merc C Spawner">
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  <Object type="0x797a" id="Merc D Spawner">
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    <Enemy />
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    <Texture>
      <File>invisible</File>
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    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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    <Terrain>Mountains</Terrain>
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  <Object type="0x7980" id="Hero Helper Object">
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    <Enemy />
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    <Texture>
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  <Object type="0x7981" id="Hero Helper Counter">
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  <Object type="0x38ab" id="Sentinel Rehearsal Statue">
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    <Class>Character</Class>
    <Enemy />
    <Texture>
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    <Quest />
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
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    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
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    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
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  <Object type="0x38ad" id="Archmage Rehearsal Initiator">
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    <Enemy />
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x38ae" id="Archmage Rehearsal Statue">
    <DisplayId>Monument to the Twilight Archmage</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>931</Index>
    </Texture>
    <Quest />
    <Level>20</Level>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
    <ShadowSize>40</ShadowSize>
    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
  </Object>
  <Object type="0x38af" id="King Rehearsal Initiator">
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Terrain>Mountains</Terrain>
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x38b0" id="King Rehearsal Statue">
    <DisplayId>Monument to the Forgotten King</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>932</Index>
    </Texture>
    <Quest />
    <Level>20</Level>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>spell/magic_nova</DeathSound>
    <MaxHitPoints>70000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <KillStat stat="StructureKills" />
    <ShadowSize>40</ShadowSize>
    <Size>150</Size>
    <NoMiniMap />
    <StasisImmune />
  </Object>
  <Object type="0x225f" id="Purple Leprechaun">
    <DisplayId>Purple Leprechaun</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>stPatricksChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>0</ShadowSize>
    <MaxHitPoints>60000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>487</Exp>
    <BXP>2313</BXP>
    <Quest />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Razorlight</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <Wavy />
      <ConditionEffect duration="1.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Rainbow Rod Beam</ObjectId>
      <Speed>70</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Hexed</ConditionEffect>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <Labels>ENEMY,MINION,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x2f3" id="Crab Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f4" id="Crab Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f5" id="Puppet Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f6" id="Puppet Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f7" id="Thicket Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f8" id="Thicket Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2f9" id="Ocean Arena Treasure Portal">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2fa" id="Ocean Arena Arena Portal">
    <Class>GameObject</Class>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x2fb" id="Oryxmania Treasure Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Treasure Room</DisplayId>
    <DungeonName>Oryxmania Treasure Room</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x7b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x40A" id="Crab Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x40b" id="Puppet Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x40c" id="Thicket Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x40d" id="Ocean Arena Treasure Portal 2">
    <Class>GameObject</Class>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x40e" id="Oryxmania Treasure Portal 2">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Treasure Room</DisplayId>
    <DungeonName>Oryxmania Treasure Room 2</DungeonName>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0x7b</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x40f" id="Oryxmania Treasure Chest">
    <DisplayId>Oryxmania Rumble Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x410" id="Oryxmania Treasure Chest 2">
    <DisplayId>Oryxmania Rumble Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x466</Index>
    </Texture>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>160</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x4A0" id="Halloween 2023 Chest Small">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <AlwaysPositiveHealth />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x4A1" id="Halloween 2023 Chest Big">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x4A2" id="Halloween 2023 Chest Large">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x4A3" id="Halloween 2023 Chest Huge">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x214</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x214</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x215</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x216</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x217</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>67500</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x3893" id="Slime Spawner">
    <DisplayId>Slime Event Spawner</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Slime Spawner</Labels>
  </Object>
  <Object type="0x3896" id="Slime Checker">
    <DisplayId>Slime Checker</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
  </Object>
  <Object type="0x7210" id="Oryxmas Present Small">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>800</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>801</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7211" id="Oryxmas Present Medium">
    <DisplayId>Medium Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>186</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>187</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>20</Exp>
    <BXP>95</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7212" id="Oryxmas Present Large">
    <DisplayId>Large Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>188</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects16x16</File>
        <Index>189</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK,ORYXMAS_PRESENT_DUNGEON</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="Oryxmas Snowman N" type="0x7213">
    <DisplayId>Oryxmas Snowman Tier 1</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>80</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>85</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>10</Exp>
    <BXP>50</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>5</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>15</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
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  <Object id="Oryxmas Snowman R" type="0x7214">
    <DisplayId>Oryxmas Snowman Tier 2</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>81</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>86</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>100</Exp>
    <BXP>500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Oryxmas Snowman A" type="0x7222">
    <DisplayId>Oryxmas Snowman Tier 3</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>82</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>87</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>750</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>105</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Oryxmas Snowman V" type="0x7223">
    <DisplayId>Oryxmas Snowman Tier 4</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>83</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>88</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>110</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>300</Exp>
    <BXP>1500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>125</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1100</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Oryxmas Snowman E" type="0x7224">
    <DisplayId>Oryxmas Snowman Tier 5</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>84</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxHordeChars16x16</File>
        <Index>89</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <God />
    <Terrain>Mountains</Terrain>
    <SpawnProb>0.0</SpawnProb>
    <Projectile id="0">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>XMAS Frozen Arrow</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>Oryxmas Snowman</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7215" id="Event Portal Dropper">
    <DisplayId>Event Portal Dropper</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Event Portal Dropper</Labels>
  </Object>
  <Object type="0x7216" id="Event Portals">
    <DisplayId>Event Portals</DisplayId>
    <Class>GameObject</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>Event Portals</Labels>
  </Object>
  <Object type="0x7217" id="Loot Goblin">
    <DisplayId>Loot Elf</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Color>0x6AA84A</Color>
    <TrackLoot />
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>50</Index>
    </AnimatedTexture>
    <MaxHitPoints>15500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>10</Defense>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG,Loot Goblin</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7218" id="Oryxmas Present Small Realm">
    <DisplayId>Small Present</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>800</Index>
      </Texture>
      <Texture>
        <File>oryxHordeObjects8x8</File>
        <Index>801</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>12</Exp>
    <BXP>57</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x7233" id="Jester Stick">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>190</Index>
    </Texture>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Size>90</Size>
    <ShadowSize>90</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5AC" id="Loot Bunny">
    <DisplayId>Loot Bunalien</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Exp>195</Exp>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <Color>0x6AA84A</Color>
    <TrackLoot />
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>15500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>10</Defense>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,CRITTER,MINION_STRONG,Loot Goblin</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5AE" id="Easter Alien Egg Empty">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
  <Object type="0x5AF" id="Easter Alien Egg Prize">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
  <Object type="0x5B0" id="Easter Alien Egg Enemy">
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x0</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x1</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x2</Index>
      </Texture>
      <Texture>
        <File>queenBunnyObjects16x16</File>
        <Index>0x3</Index>
      </Texture>
    </RandomTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MinSize>70</MinSize>
    <MaxSize>80</MaxSize>
    <SizeStep>2</SizeStep>
    <MaxHitPoints>1</MaxHitPoints>
    <Exp>0</Exp>
    <Sound id="0">monster/eggs_death</Sound>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,NATURE</Labels>
  </Object>
  <Object id="Easter Bunny Hatchling" type="0x5B1">
    <DisplayId>Easter Bunny Hatchling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>queenBunnyChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>80</Size>
    <MaxHitPoints>150</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>10</Exp>
    <BXP>50</BXP>
    <God />
    <Projectile id="0">
      <ObjectId>Chocolate Ovipositor Shots</ObjectId>
      <Damage>5</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>EASTER_ALIEN</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x568" id="Belladonna Event Flower Red">
    <DisplayId>Immaculate Red Flower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x5d0</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <MaxHitPoints>2750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Red Star New</ObjectId>
      <Speed>90</Speed>
      <Damage>90</Damage>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
      <LifetimeMS>1000</LifetimeMS>
      <Size>60</Size>
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d1</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d2</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d3</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d4</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="6">
      <Texture>
        <File>lofiObj3</File>
        <Index>0x5d5</Index>
      </Texture>
    </AltTexture>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE,SPAWNER,RED_FLOWER</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x569" id="Belladonna Event Flower White">
    <DisplayId>Breathtaking White Flower</DisplayId>
    <Group>vlntns flowers</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x49e</Index>
    </Texture>
    <HitSound>monster/elves_hit</HitSound>
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    <Sound id="0">monster/wooden_walls_death</Sound>
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  <Object type="0xD49" id="September 2024 Chest High">
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      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/snakes_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <Enemy />
    <Projectile>
      <ObjectId>White Bolt</ObjectId>
      <Size>80</Size>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Damage>10</Damage>
      <ArmorPiercing />
      <CurrentHealthDamage>0.025</CurrentHealthDamage>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,SPAWNER</Labels>
  </Object>
  <Object type="0xA206" id="Swarm Spirit Snake Spawner">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>whiteSnakeChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object id="Easter White Bunny God" type="0x70e7">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>White Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>112</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>1.0</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 1</ObjectId>
      <Speed>45</Speed>
      <Acceleration>90</Acceleration>
      <SpeedClamp>105</SpeedClamp>
      <Damage>100</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Easter Orange Bunny God" type="0x70e8">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Orange Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>113</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1850</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.8</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 6</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Easter Playful Bunny God" type="0x70e9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Playful Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>114</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.45</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 12</ObjectId>
      <Damage>95</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Easter Fluffy Bunny God" type="0x70ec">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Fluffy Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>115</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.8</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 16</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object id="Easter Fuzzy Bunny God" type="0x70ed">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Fuzzy Bunny God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>116</Index>
    </AnimatedTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <God />
    <SpawnProb>0.45</SpawnProb>
    <RealmScore biome="SpringMeaning">10</RealmScore>
    <Spawn>
      <Mean>3</Mean>
      <StdDev>1</StdDev>
      <Min>2</Min>
      <Max>5</Max>
    </Spawn>
    <Projectile id="0">
      <ObjectId>Easter Projectile 18</ObjectId>
      <Damage>95</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,SPRINGMEANING,NATURE,GOD,MINION_MID,EASTER_BUNNY_REALM,EASTER</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0xA589" id="Warm Campfire">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Color>0xFF6E14</Color>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>358</Index>
    </Texture>
    <Animation prob="1.0" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>358</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>359</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>360</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiEnvironment2</File>
          <Index>361</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x1CC6" id="Eternal Pheonix Feather">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>882</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1CC7" id="Eternal Pheonix Flame">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>883</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x1CC8" id="Eternal Pheonix Spinner">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>884</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>80</Rotation>
  </Object>
  <Object type="0x1CC9" id="Eternal Pheonix Star">
    <Class>Projectile</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>885</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
    <Rotation>80</Rotation>
  </Object>
  <Object type="0x1CCA" id="Eternal Phoenix Easy">
    <DisplayId>Eternal Phoenix</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <HealthBarBoss />
    <EXP>20000</EXP>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CCB" id="Eternal Phoenix Egg Easy">
    <DisplayId>Server</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>658</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>658</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>659</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>660</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>661</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>662</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>663</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>664</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>665</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>666</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>667</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>668</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>669</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>670</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>671</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>672</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>673</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>674</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <Invincible />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CCC" id="Eternal Phoenix Tornado Outer Easy">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Star</ObjectId>
      <Damage>45</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <ArmorPiercing />
      <LifetimeMS>4200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CCD" id="Eternal Phoenix Tornado Inner Easy">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Star</ObjectId>
      <Damage>90</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>4800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>46</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CD8" id="Eternal Phoenix Hard">
    <DisplayId>Eternal Phoenix</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spriteForestChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>60000</MaxHitPoints>
    <HealthBarBoss />
    <EXP>20000</EXP>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Quest />
    <TrackLoot />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Spinner</ObjectId>
      <Damage>125</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <TurnRate>-60</TurnRate>
      <ConditionEffect duration="2.5">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Eternal Pheonix Feather</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,QUEST,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CD9" id="Eternal Phoenix Egg Hard">
    <DisplayId>Server</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>658</Index>
    </Texture>
    <Animation sync="true" prob="1" period="0.8">
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>658</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>659</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>660</Index>
        </Texture>
      </Frame>
      <Frame time="6">
        <Texture>
          <File>lofiObjBig</File>
          <Index>661</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>662</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>663</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>664</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>665</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>666</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>667</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>668</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>669</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>670</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>671</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>672</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObjBig</File>
          <Index>673</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>674</Index>
        </Texture>
      </Frame>
    </Animation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Invincible />
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CDA" id="Eternal Phoenix Tornado Outer Hard">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Star</ObjectId>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <ArmorPiercing />
      <LifetimeMS>4200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>85</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2200</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>85</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1CDB" id="Eternal Phoenix Tornado Inner Hard">
    <DisplayId>Flame Twister</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>necromancerChars8x8</File>
      <Index>36</Index>
    </AnimatedTexture>
    <Size>95</Size>
    <Invincible />
    <Exp>2</Exp>
    <BXP>9</BXP>
    <Projectile id="0">
      <ObjectId>Eternal Pheonix Star</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>4800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Eternal Pheonix Flame</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <ArmorPiercing />
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
</Objects>