<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x10A3" id="The Epic Hive Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>The Nest</DisplayId>
    <DungeonName>The Nest</DungeonName>
    <Texture>
      <File>epicHiveObjects16x16</File>
      <Index>54</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0xc002" id="EH Bee Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x71</Index>
    </Texture>
    <Rotation>666</Rotation>
    <AngleCorrection>6</AngleCorrection>
  </Object>
  <Object type="0x08b2" id="EH Ability Bee 1">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Flying />
    <Size>80</Size>
    <Z>0.2</Z>
    <RepulsionRadius>0.1f</RepulsionRadius>
  </Object>
  <Object type="0x08e8" id="EH Ability Bee 2">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <Flying />
    <Size>80</Size>
    <Z>0.2</Z>
    <RepulsionRadius>0.1f</RepulsionRadius>
  </Object>
  <Object type="0x08e9" id="EH Ability Bee 3">
    <Class>Summon</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Flying />
    <Size>80</Size>
    <Z>0.2</Z>
    <RepulsionRadius>0.1f</RepulsionRadius>
  </Object>
  <Object type="0x108d" id="EH honey Heal">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x00</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x08b8" id="EH Cowardice Portal">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac5" id="EH Large Yellow Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10aa" id="EH Large Red Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10ab" id="EH Large Blue Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac7" id="EH Large Bee Anchor">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1a9e" id="EH Large Yellow Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Yellow Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <Size>100</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x1aa6" id="EH Large Red Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Red Soldier Bee</DisplayId>
    <StasisImmune />
    <TrackLoot />
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x1aa7" id="EH Large Blue Bee">
    <Group>Leader Bee</Group>
    <Class>Character</Class>
    <DisplayId>Blue Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>35</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x108e" id="EH Mini Hive">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Mini Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>3000</Exp>
    <BXP>15000</BXP>
    <StasisImmune />
    <TrackLoot />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
      <Size>100</Size>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2.5">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Size>100</Size>
      <Speed>60</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Size>100</Size>
      <Speed>50</Speed>
      <Damage>120</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Size>100</Size>
      <Speed>30</Speed>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1aa9" id="EH Fake Hive">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Size>85</Size>
  </Object>
  <Object type="0x1090" id="EH Small Bees">
    <DisplayId>Small Worker Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>125</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1091" id="EH Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1092" id="EH Red Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1a9f" id="EH Blue Fat Bees">
    <Group>Busy Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1093" id="EH King Bee">
    <DisplayId>Killer Bee Queen</DisplayId>
    <Enemy />
    <EventChestBoss />
    <TrackLoot />
    <PowerUpDex />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>112500</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>65000</Exp>
    <BXP>325000</BXP>
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <StasisImmune />
    <ParalyzeImmune />
    <Flying />
    <Z>0.24</Z>
    <Quest />
    <Projectile id="0">
      <ObjectId>EH Queen Red Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>120</Size>
      <LifetimeMS>1118</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Queen Yellow Stinger Large</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Queen Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>85</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Queen Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>0</Damage>
      <Speed>140</Speed>
      <Size>80</Size>
      <LifetimeMS>700</LifetimeMS>
      <ConditionEffect duration="7">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>70</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>4250</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1590</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>200</Damage>
      <Size>140</Size>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>120</Damage>
      <Size>140</Size>
      <Speed>40</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>150</Damage>
      <Size>140</Size>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>EH Queen Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="20">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>EH Queen Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>EH Queen Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="0.8">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="24">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="26">
      <ObjectId>EH Queen Green Stinger Small</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>120</Size>
      <LifetimeMS>1118</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="27">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="28">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>-70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="29">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="30">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <TurnRate>-20</TurnRate>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>90</Size>
      <TurnRate>20</TurnRate>
      <ConditionEffect duration="4">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="32">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>90</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="33">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <Amplitude>0.8</Amplitude>
      <Frequency>1</Frequency>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="34">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="35">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="36">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="37">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>70</Damage>
      <Size>100</Size>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="38">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Size>100</Size>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="39">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="40">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="41">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="42">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="43">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="3">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <SoulboundDust dustMin="42" dustMax="46" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">greenDust</SoulboundDust>
    <SoulboundDust dustMin="39" dustMax="44" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">redDust</SoulboundDust>
    <SoulboundDust dustMin="36" dustMax="40" seasonalBonus="0.15" minLevel="7.0" maxLevel="7.0">purpleDust</SoulboundDust>
    <SoulboundDust dustMin="60" dustMax="66" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">greenDust</SoulboundDust>
    <SoulboundDust dustMin="63" dustMax="69" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">redDust</SoulboundDust>
    <SoulboundDust dustMin="52" dustMax="62" seasonalBonus="0.15" minLevel="8.5" maxLevel="8.5">purpleDust</SoulboundDust>
    <HealthBarBoss radius="20" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE,TRACKLOOT,HPSCALEONENTRY,STGEMDROP,AMULET_VETERAN</Labels>
    <SpecialSpawn category="Bis">Nest Bis Selector</SpecialSpawn>
    <SpecialSpawn category="Chef">Superburger</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Insect Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Honeyed Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner_DEX</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ability">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_HIG">EH Hivemaster Helm</SpecialSpawn>
    <SpecialSpawn category="Shiny_HIG">EH Hivemaster Helm Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Hard</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Killer Bee Queen Pet Stone</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Hard</SpecialSpawn>
    <SpecialSpawn category="Mercenary_D">Mercenary D Dungeon</SpecialSpawn>
    <SpecialSpawn category="Wanderer_or_D">Wanderer or Merc D Spawner</SpecialSpawn>
    <SpecialSpawn category="Token">3STToken</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Neo Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object type="0x1094" id="EH Maggot Egg1">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2d</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1095" id="EH Maggot Egg2">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2e</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1096" id="EH Maggot Egg3">
    <Class>Character</Class>
    <Group>EH Eggs</Group>
    <Enemy />
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>0x2f</Index>
    </Texture>
    <Sound id="0">monster/eggs_death</Sound>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10b6" id="EH Queen Blue Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <DisplayId>Killer Bee Nest</DisplayId>
    <NoMiniMap />
    <StasisImmune />
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>80</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10b7" id="EH Queen Red Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>80</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10b8" id="EH Queen Yellow Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10ba" id="EH QBH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Exp>195</Exp>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x10bb" id="EH QRH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x10bc" id="EH QYH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x08ab" id="EH QH Fake Corpse">
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Size>100</Size>
  </Object>
  <Object type="0x10bd" id="EH QLB Yellow">
    <Class>Character</Class>
    <DisplayId>Adolescent Yellow Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ConditionEffect duration=".8">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10be" id="EH QLB Red">
    <Class>Character</Class>
    <DisplayId>Adolescent Red Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10bf" id="EH QLB Blue">
    <Class>Character</Class>
    <DisplayId>Adolescent Blue Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1ab1" id="EH Blue Maggots">
    <DisplayId>Blue Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1ab2" id="EH Red Maggots">
    <DisplayId>Red Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>35</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1ab3" id="EH Yellow Maggots">
    <DisplayId>Yellow Larva</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <Size>40</Size>
      <LifetimeMS>300</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x1abd" id="EH Yellow Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ad3" id="EH Red Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ad4" id="EH Blue Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac4" id="EH Queen Yellow Bees">
    <DisplayId>Enraged Yellow Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10b9" id="EH Queen Blue Bees">
    <DisplayId>Enraged Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1098" id="EH King Bee Summoner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac1" id="EH Small Bee Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10b5" id="EH Egg Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac2" id="EH Bee Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac3" id="EH Leader Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10a8" id="EH Hive Despawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x1ac6" id="EH Waiting Floor">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10c0" id="EH Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>413</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>414</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>415</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>416</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>409</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>410</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>411</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>412</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>7000</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x10d3" id="EH Fake Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>413</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>414</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>415</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>416</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>409</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>410</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>411</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>412</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x364f" id="EH Plagued Destructible Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>405</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>406</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>407</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>408</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>401</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>402</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>403</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>404</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x10c5" id="EH FloorChanger">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x10c1" id="EH WallPicker">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x109b" id="EH Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>361</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>362</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>363</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>364</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>365</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>366</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>367</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>368</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>349</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>350</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>351</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>352</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>353</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>354</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>355</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>356</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x10ae" id="EH Alt Wall 1">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>361</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>362</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>363</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>364</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>365</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>366</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>367</Index>
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x08f4" id="EH SLBB">
    <Group>SLB</Group>
    <Class>Character</Class>
    <DisplayId>Experimental Blue Soldier Bee 2.0</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10d7" id="EH Computer">
    <DisplayId>Computer</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0x08e6" id="EH Beekeeper Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x08e7" id="EH Beekeeper Flame">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x08f0" id="EH Beekeeper Flame Short">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x3646" id="EH Beekeeper Flame H">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/dark_elves_hit</HitSound>
    <Texture>
      <File>summerNexusObjects16x16</File>
      <Index>0x4f</Index>
    </Texture>
    <Animation prob="1.0" period="0.8">
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>summerNexusObjects16x16</File>
          <Index>0x4f</Index>
        </Texture>
      </Frame>
    </Animation>
    <DisplayId>The Beekeeper</DisplayId>
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>90</Damage>
      <Size>80</Size>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ConditionEffect duration="4.5">Armor Broken</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>3875</LifetimeMS>
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x08ef" id="EH Secret Flame Spawner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <NoMiniMap />
    <Size>0</Size>
  </Object>
  <Object type="0x08ed" id="EH Secret Bullet Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LavaBombBlast</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3875</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration=".6">Unstable</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="25">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>EH Queen Green Stinger Large</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ArmorPiercing />
      <FaceDir />
      <TurnRate>-70</TurnRate>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Invincible />
  </Object>
  <Object type="0x08f1" id="EH Beekeeper Summoner">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x3647" id="EH Beekeeper Target">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x08b3" id="EH Beekeeper">
    <Class>Character</Class>
    <DisplayId>The Beekeeper</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <MaxHitPoints>60000</MaxHitPoints>
    <Enemy />
    <Quest />
    <TrackLoot />
    <Size>120</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Amplitude>1.5</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2750</LifetimeMS>
      <MultiHit />
      <Wavy />
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Amplitude>1</Amplitude>
      <Frequency>0.25</Frequency>
      <ParticleTrail color="ffa500" />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Demon Fire Blast</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="29">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,HUMANOID,GOD,QUEST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x08ad" id="EH Beekeeper Portal Checker">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x08ea" id="EH Secret Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Yellow Killer Bee</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>15</Exp>
    <BXP>71</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x08eb" id="EH Secret Red Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Red Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x08ec" id="EH Secret Blue Fat Bees">
    <Group>EH Secret Bees</Group>
    <DisplayId>Blue Killer Bee</DisplayId>
    <Enemy />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10da" id="EH Event Hive Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter oldRealmOnly="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION,ENCOUNTER,EH Event Hive Summoner</Labels>
  </Object>
  <Object type="0x08ac" id="EH Event Taunt Controller">
    <Class>Character</Class>
    <DeathSound />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <MaxHitPoints>1</MaxHitPoints>
    <NoMiniMap />
    <Size>60</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Exp>1</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10f6" id="EH Event Grenade Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <DisplayId>Killer Bee Nest</DisplayId>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10d8" id="EH Event Hive">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <Size>220</Size>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <DontFaceAttacks />
    <God />
    <Quest />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>3200</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10e0" id="EH Fake Event Hive">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
  </Object>
  <Object type="0x10f1" id="EH Portal Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <BlockPlayersPortal />
  </Object>
  <Object type="0x10f7" id="EH Red Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
  <Object type="0x10f8" id="EH Blue Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
  <Object type="0x10f9" id="EH Yellow Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION,TRACKLOOT</Labels>
  </Object>
  <Object type="0x10fc" id="EH Yellow Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10fd" id="EH Red Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10fe" id="EH Blue Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10f0" id="EH Event Hive Corpse">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <DisplayId>Destroyed Killer Bee Nest</DisplayId>
    <Enemy />
    <Size>80</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Bee Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration=".8">Slowed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10e8" id="EH Guardian Transitioner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x10eb" id="EH Guardian Transitioner2">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x10e7" id="EH Guardian Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x10ea" id="EH Blue Guardian Corpse">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x10e9" id="EH Blue Guardian Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x10d9" id="EH Hive Bomb">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Nest Colony</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <StasisImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10df" id="EH Ev Bomb Boom">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Nest Colony</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/wooden_walls_death</HitSound>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>EH Hive Spiral Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Hive Shot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Hive Range Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x10ff" id="EH Yellow Boss Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x10e4" id="EH Yellow Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Yellow Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Dazed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Yellow Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <ConditionEffect duration="1">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <ConditionEffect duration=".6">Paralyzed</ConditionEffect>
      <ConditionEffect duration="1">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10e5" id="EH Red Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Red Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <Z>0.24</Z>
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>EH Red Stinger Large</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Red Glaive</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Red Ball</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <ConditionEffect duration="1">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10e6" id="EH Blue Guardian Bee">
    <Class>Character</Class>
    <DisplayId>Blue Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Color>0xC40068</Color>
    <MinimapIcon piece="Boss" />
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <Flying />
    <Z>0.24</Z>
    <God />
    <Quest />
    <Level>20</Level>
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Blue Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="6" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration=".6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Blue Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ConditionEffect duration=".6">Weak</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,BEAST,GOD,QUEST,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x10de" id="EH Ev Fat Bees">
    <DisplayId>Yellow Nest Colony Guardian</DisplayId>
    <Enemy />
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10dc" id="EH Ev Red Fat Bees">
    <DisplayId>Red Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10dd" id="EH Ev Blue Fat Bees">
    <DisplayId>Blue Nest Colony Guardian</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10e1" id="EH Ev Chase Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Yellow Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Yellow Stinger Small</ObjectId>
      <Damage>130</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10e2" id="EH Ev Chase Red Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Red Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Red Stinger Small</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x10e3" id="EH Ev Chase Blue Fat Bees">
    <Group>Ev Busy Bees</Group>
    <DisplayId>Blue Nest Colony Guardian</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>30</Exp>
    <BXP>142</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Blue Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xc000" id="EH Bossroom Anchor">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xc001" id="EH Teleporter">
    <Class>GameObject</Class>
    <Texture>
      <File>theShattersObjects8x8</File>
      <Index>0x03</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xc005" id="EH Particle Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Effect color="0xFFDF3F" rate="20" life=".2" lifeVariance="0.1" speed="0" speedVariance="0" size="3" rise="0" riseAcc="0" riseVariance="0" rangeX="1" rangeY="1">CustomParticles</Effect>
  </Object>
  <Object type="0x43fd" id="EH Green Arrow Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>122</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x43fe" id="EH Hive Green Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>120</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x43ff" id="EH Green Stinger Small">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>114</Index>
    </Texture>
  </Object>
  <Object type="0x4406" id="EH Green Stinger Large">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>115</Index>
    </Texture>
  </Object>
  <Object type="0x4409" id="EH Green Glaive">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>118</Index>
    </Texture>
    <Rotation>100</Rotation>
  </Object>
  <Object type="0x440b" id="EH Queen Green Stinger Small">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>116</Index>
    </Texture>
  </Object>
  <Object type="0x443b" id="EH Queen Green Stinger Large">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>117</Index>
    </Texture>
  </Object>
  <Object type="0x443c" id="EH Green Ball">
    <Class>Projectile</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>119</Index>
    </Texture>
    <Rotation>50</Rotation>
  </Object>
  <Object type="0x443d" id="EH Large Green Bee Object">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x443e" id="EH Large Green Bee">
    <Group>Leader Bee Hard</Group>
    <Class>Character</Class>
    <DisplayId>Green Soldier Bee</DisplayId>
    <Enemy />
    <StasisImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <ArmorPiercing />
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x443f" id="EH Green Fat Bees">
    <Group>Busy Bees Hard</Group>
    <DisplayId>Green Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x445f" id="EH Queen Green Hive">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <NoMiniMap />
    <StasisImmune />
    <DisplayId>Killer Bee Nest</DisplayId>
    <Sound id="0">monster/wooden_walls_death</Sound>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <MaxHitPoints>400000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>EH Hive Green Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x4485" id="EH QGH Corpse">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Killer Bee Nest</DisplayId>
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <NoMiniMap />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>60</Damage>
      <Speed>25</Speed>
      <Size>80</Size>
      <LifetimeMS>750</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Invincible />
    <Labels>ENEMY,BOSS_SPAWNED</Labels>
  </Object>
  <Object type="0x4486" id="EH Green Maggots">
    <DisplayId>Green Larva Hard</DisplayId>
    <Group>EH Larves</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Projectile id="0">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>40</Damage>
      <Speed>25</Speed>
      <Size>40</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,BOSS_SPAWNED,BOSSFIGHT,CRITTER</Labels>
  </Object>
  <Object type="0x4487" id="EH Green Leader Healer">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x448e" id="EH Queen Green Bees">
    <DisplayId>Enraged Green Killer Bee</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <StunImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>25</Defense>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <StasisImmune />
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,STASISIMMUNE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
  </Object>
  <Object type="0x448f" id="EH SLBG">
    <Group>SLB</Group>
    <Class>Character</Class>
    <DisplayId>Experimental Green Soldier Bee 2.0</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>125</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>80</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>EH Green Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Sick</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x449a" id="EH Secret Green Fat Bees">
    <Group>EH Secret Bees Hard</Group>
    <DisplayId>Green Killer Bee</DisplayId>
    <Enemy />
    <ParalyzeImmune />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>epicHiveChars8x8</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/pythons_hit</HitSound>
    <DeathSound>monster/pythons_death</DeathSound>
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>25</Defense>
    <Flying />
    <Exp>5</Exp>
    <BXP>23</BXP>
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Small</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1700</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x44db" id="EH QLB Green">
    <Class>Character</Class>
    <DisplayId>Adolescent Green Beehemoth</DisplayId>
    <Enemy />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <AnimatedTexture>
      <File>epicHiveChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/snake_queen_hit</HitSound>
    <DeathSound>monster/snake_queen_death</DeathSound>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>195</Exp>
    <BXP>926</BXP>
    <Flying />
    <Z>0.24</Z>
    <Projectile id="0">
      <ObjectId>EH Green Stinger Large</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="2">Weak</ConditionEffect>
      <ConditionEffect duration="1.8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>EH Green Glaive</ObjectId>
      <Damage>60</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BOSS_SPAWNED,BOSSFIGHT,BEAST,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x44a2" id="Advanced Nest Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>Plagued Nest</DisplayId>
    <DungeonName>Plagued Nest</DungeonName>
    <Texture>
      <File>epicHiveObjects16x16</File>
      <Index>55</Index>
    </Texture>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x449f" id="Nest Hard Creator">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
  </Object>
  <Object type="0x449e" id="Advanced Nest Enable">
    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x44d9" id="Advanced Nest Loot">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>moonlightVillageObjects8x8</File>
      <Index>251</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Exp>10</Exp>
    <Invincible />
    <TrackLoot />
    <PowerUpDex />
    <Labels>TRACKLOOT,AMULET_NEST_EXTRA</Labels>
  </Object>
  <Object type="0x96ac" id="Nest Bis Selector">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <HitSound>monster/slimes_hit</HitSound>
    <DeathSound>monster/slimes_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
  </Object>
  <Object type="0x3648" id="EH Plagued Partial Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>272</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
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  <Object type="0x3649" id="EH Boss Plagued Partial Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>272</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
  </Object>
  <Object type="0x364a" id="EH Static Plagued Partial Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
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      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <Static />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
  </Object>
  <Object type="0x365b" id="EH Fake Plagued Partial Floor">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>269</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>270</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>271</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>272</Index>
      </Texture>
    </RandomTexture>
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
  </Object>
  <Object type="0x365c" id="EH Closing Fake Plagued Partial Floor">
    <Class>GameObject</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>269</Index>
    </Texture>
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
    <Animation sync="true" period="1">
      <Frame time="1">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>437</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>438</Index>
        </Texture>
      </Frame>
      <Frame time="3">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>439</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x365e" id="EH Event Appearing Fake Plagued Partial Floor">
    <Class>GameObject</Class>
    <Texture>
      <File>epicHiveObjects8x8</File>
      <Index>439</Index>
    </Texture>
    <DrawOnGround />
    <ProtectFromGroundDamage />
    <ProtectFromSink />
    <Animation sync="true" period="9999">
      <Frame time="1">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>439</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>438</Index>
        </Texture>
      </Frame>
      <Frame time="999">
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>437</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x365d" id="EH Waiting Plagued Floor">
    <Class>GameObject</Class>
    <Size>0</Size>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
  </Object>
  <Object type="0x364b" id="EH Slightly Plagued Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>139</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>140</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>141</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>142</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>143</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>144</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>145</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>146</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
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        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>132</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>133</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>134</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>135</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>136</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>137</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>138</Index>
        </Texture>
      </RandomTexture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x364c" id="EH Plagued Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>159</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>160</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>161</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>162</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>163</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>164</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>165</Index>
      </Texture>
      <Texture>
        <File>epicHiveObjects8x8</File>
        <Index>166</Index>
      </Texture>
    </RandomTexture>
    <Top>
      <RandomTexture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>147</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>148</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>149</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>150</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
          <Index>151</Index>
        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
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        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
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        </Texture>
        <Texture>
          <File>epicHiveObjects8x8</File>
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        </Texture>
      </RandomTexture>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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  <Object type="0x364d" id="EH Alt Plagued Wall 1">
    <Class>Wall</Class>
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      <Texture>
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      </Texture>
      <Texture>
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      <Texture>
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      <Texture>
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        <Texture>
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        <Texture>
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        <Texture>
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        </Texture>
      </RandomTexture>
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    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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  <Object type="0x364e" id="EH Alt Plagued Wall 2">
    <Class>Wall</Class>
    <Texture>
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    <Top>
      <Texture>
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    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
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    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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  <Object type="0x3650" id="EH Boss Room Close Right">
    <Class>Character</Class>
    <AnimatedTexture>
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      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0x3651" id="EH Boss Room Close Left">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0x3652" id="EH Boss Room Close Up">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
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  <Object type="0x3653" id="EH Boss Room Close Down">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>theShattersChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0x3658" id="EH Plagued Chunk">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
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        <Index>436</Index>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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</Objects>