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      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x55ee" id="New Knight of the Lost Lands">
    <DisplayId>Knight of the Lost Lands</DisplayId>
    <Group>New Knights of the Lost Lands</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Pink Blast</ObjectId>
      <Speed>75</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>19</Exp>
    <BXP>90</BXP>
    <KillStat stat="HumanoidKills" />
  </Object>
  <Object type="0x55ef" id="New Guardian of the Lost Lands">
    <DisplayId>Guardian of the Lost Lands</DisplayId>
    <Group>New Knights of the Lost Lands</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarves_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Blue Blast</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ice Triangle</ObjectId>
      <Speed>60</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>10</Defense>
    <Exp>39</Exp>
    <BXP>185</BXP>
    <KillStat stat="HumanoidKills" />
  </Object>
  <Object type="0x55f0" id="New Grand Sphinx">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Grand Sphinx</DisplayId>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>25</Defense>
    <God />
    <StasisImmune />
    <Hero />
    <Quest />
    <KeepDamageRecord />
    <HealthBarBoss />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <Level>20</Level>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <PerRealmMax>2</PerRealmMax>
    <Projectile id="0">
      <ObjectId>Fireball</ObjectId>
      <Speed>80</Speed>
      <Damage>85</Damage>
      <Size>110</Size>
      <LifetimeMS>1350</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Zedshot</ObjectId>
      <Speed>55</Speed>
      <Damage>150</Damage>
      <Size>130</Size>
      <LifetimeMS>1900</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Hellfire</ObjectId>
      <Speed>67</Speed>
      <Damage>120</Damage>
      <Size>125</Size>
      <LifetimeMS>1600</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
    <KillStat stat="BeastKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,Grand Sphinx,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object type="0x55f1" id="New Tomb Wall Deleter">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x55f2" id="New Horrid Reaper">
    <DisplayId>Horrid Reaper</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>74</Index>
    </AnimatedTexture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Black Missile</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <Size>110</Size>
      <LifetimeMS>1550</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Missile</ObjectId>
      <Speed>90</Speed>
      <Damage>65</Damage>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
  </Object>
  <Object type="0x55f3" id="New Skull Shrine">
    <Class>Character</Class>
    <DisplayId>Skull Shrine</DisplayId>
    <AnimatedTexture>
      <File>risenHellChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Defense>40</Defense>
    <Enemy />
    <KeepDamageRecord />
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <HealthBarBoss />
    <God />
    <Encounter terrain="RisenHell,HauntedHallows,EternalFrost" aliveMax="4" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,Skull Shrine,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object type="0x55f4" id="New Red Flaming Skull">
    <Group>New Flaming Skulls</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Red Flaming Skull</DisplayId>
    <AnimatedTexture>
      <File>risenHellChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile>
      <ObjectId>Red Fire</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
  <Object type="0x55f5" id="New Blue Flaming Skull">
    <Group>New Flaming Skulls</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Blue Flaming Skull</DisplayId>
    <AnimatedTexture>
      <File>risenHellChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
  <Object type="0x55f6" id="New Pumpkin Shrine">
    <DisplayId>Pumpkin Shrine</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>d3Chars16x16rEmbed</File>
      <Index>0x04</Index>
    </AnimatedTexture>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Defense>40</Defense>
    <Enemy />
    <KeepDamageRecord />
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile>
      <ObjectId>Purple Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
  </Object>
  <Object type="0x55f7" id="New Green Floating Pumpkin">
    <DisplayId>Green Floating Pumpkin</DisplayId>
    <Group>New Floating Pumpkins</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <Projectile>
      <ObjectId>Green Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>80</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
  <Object type="0x55f8" id="New Blue Floating Pumpkin">
    <DisplayId>Blue Floating Pumpkin</DisplayId>
    <Group>New Floating Pumpkins</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>0x09</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>750</MaxHitPoints>
    <Size>120</Size>
    <Flying />
    <Z>0.2</Z>
    <Exp>7</Exp>
    <BXP>33</BXP>
    <Projectile>
      <ObjectId>Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
  </Object>
  <Object type="0x55f9" id="New Cube God">
    <Class>Character</Class>
    <DisplayId>Cube God</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <HealthBarBoss />
    <God />
    <KeepDamageRecord />
    <Encounter terrain="SpriteForest,Abandoned,EternalFrost" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Cube />
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <KillStat stat="CubeKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENCOUNTER,Cube God,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object type="0x55fa" id="New Cube Overseer">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Cube Overseer</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Orange Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Size>130</Size>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <KillStat stat="CubeKills" />
  </Object>
  <Object type="0x55fb" id="New Cube Defender">
    <Group>New Cube Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Cube Defender</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Wavy />
    </Projectile>
    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CubeKills" />
  </Object>
  <Object type="0x55fc" id="New Cube Blaster">
    <Group>New Cube Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Cube Blaster</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>500</MaxHitPoints>
    <Cube />
    <Projectile id="0">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>10</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Size>80</Size>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <KillStat stat="CubeKills" />
  </Object>
  <Object type="0x55fd" id="New Turkey God">
    <DisplayId>Gobble God</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>125</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
    <MaxHitPoints>45000</MaxHitPoints>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <KeepDamageRecord />
    <Hero />
    <RealmScore>2000</RealmScore>
    <Quest />
    <God />
    <Color>0x8F04A8</Color>
    <MinimapIcon color="0xFF6600" piece="Boss" />
    <TrackLoot />
    <StasisImmune />
    <Level>20</Level>
    <Projectile id="0">
      <ObjectId>Dark Blue Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Blue Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Defense>40</Defense>
    <Enemy />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="BeastKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
  </Object>
  <Object type="0x55fe" id="New Turkey God Overseer">
    <DisplayId>Gobble Overseer</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>120</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Orange Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Size>130</Size>
    <Exp>15</Exp>
    <BXP>71</BXP>
    <KillStat stat="CritterKills" />
  </Object>
  <Object type="0x55ff" id="New Turkey God Defender">
    <DisplayId>Gobble Defender</DisplayId>
    <Group>New Turkey God Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>121</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Yellow Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>50</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Wavy />
    </Projectile>
    <Size>100</Size>
    <Exp>10</Exp>
    <BXP>47</BXP>
    <KillStat stat="CritterKills" />
  </Object>
  <Object type="0x5600" id="New Turkey God Blaster">
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    <Group>New Turkey God Minions</Group>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>500</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>10</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2700</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2400</LifetimeMS>
    </Projectile>
    <Size>80</Size>
    <Exp>5</Exp>
    <BXP>23</BXP>
    <KillStat stat="CritterKills" />
  </Object>
  <Object type="0x5601" id="New Pentaract Eye">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Pentaract Eye</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>53</Index>
    </AnimatedTexture>
    <MaxHitPoints>650</MaxHitPoints>
    <Size>80</Size>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>White Bolt</ObjectId>
      <Speed>150</Speed>
      <Damage>80</Damage>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
  </Object>
  <Object type="0x5602" id="New Pentaract Tower">
    <Enemy />
    <Class>Character</Class>
    <TrackLoot />
    <DisplayId>Pentaract Tower</DisplayId>
    <Texture>
      <File>risenHellObjects16x16</File>
      <Index>150</Index>
    </Texture>
    <Animation prob="1" period="0.4">
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>150</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>151</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>152</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>risenHellObjects16x16</File>
          <Index>153</Index>
        </Texture>
      </Frame>
    </Animation>
    <Projectile id="0">
      <ObjectId>Silver Shield</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>600</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
      <Size>160</Size>
    </Projectile>
    <MaxHitPoints>15000</MaxHitPoints>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>120</Size>
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    <Labels>ENCOUNTER,Train Encounter Spawner</Labels>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <Projectile id="124">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
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    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,BEAST,STASISIMMUNE,MINION_WEAK,VETERAN_ENCOUNTER</Labels>
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      <File>steamworksChars32x32</File>
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        <File>steamworksChars32x32</File>
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        <File>invisible</File>
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      <ObjectId>Cultist Gaius Shot</ObjectId>
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    <Projectile id="4">
      <ObjectId>Dark Blue Magic</ObjectId>
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      <ObjectId>Purple Mystic Shot</ObjectId>
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    <Projectile id="6">
      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="7">
      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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      <ObjectId>Train Purple Projectile</ObjectId>
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    <Projectile id="13">
      <ObjectId>Train Small Red Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Purple Mystic Shot</ObjectId>
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      <ObjectId>Blue Mystic Shot</ObjectId>
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      <MultiHit />
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      <ObjectId>Purple Mystic Shot</ObjectId>
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      <MultiHit />
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    <Projectile id="17">
      <ObjectId>Purple Mystic Shot</ObjectId>
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    <Projectile id="18">
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      <ObjectId>Cultist Gaius Shot</ObjectId>
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      <ObjectId>Train Smoke Bullet Split Projectile</ObjectId>
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      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="30">
      <ObjectId>Train Small Yellow Projectile</ObjectId>
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      <ObjectId>Train Big Yellow Projectile</ObjectId>
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      <MultiHit />
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      <ObjectId>Train Big Yellow Projectile</ObjectId>
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      <MultiHit />
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      <TurnRateDelay>1500</TurnRateDelay>
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      <TurnClamp>-135</TurnClamp>
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    <Projectile id="33">
      <ObjectId>Train Big Red Projectile</ObjectId>
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      <MultiHit />
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    <Projectile id="34">
      <ObjectId>Train Big Red Projectile</ObjectId>
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    <Projectile id="115">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="116">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="117">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="118">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="119">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
    </Projectile>
    <Projectile id="120">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="121">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="122">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="123">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="124">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
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      <CircleTurnDelay>1850</CircleTurnDelay>
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    <Projectile id="125">
      <ObjectId>Train Big Animated Bolt Projectile</ObjectId>
      <Damage>105</Damage>
      <Size>80</Size>
      <MultiHit />
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      <LifetimeMS>8850</LifetimeMS>
      <CircleTurnAngle>45</CircleTurnAngle>
      <CircleTurnDelay>1850</CircleTurnDelay>
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    <KillStat stat="BeastKills" />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
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    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
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      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Projectile id="1">
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      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
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    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x5661" id="New Train Shot Curved">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Train Encounter</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
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    <Invincible />
    <Projectile id="0">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
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    <Projectile id="1">
      <ObjectId>GC Blue Worm Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
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    <Labels>ENEMY,MINION</Labels>
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    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
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    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>60</TurnRate>
      <CircleTurnDelay>800</CircleTurnDelay>
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    <Labels>ENEMY</Labels>
  </Object>
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    <DisplayId>Kogbold Expedition Engine</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
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    <Size>100</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>Train Small Smoke Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>10</Speed>
      <LifetimeMS>20000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <TurnRate>-30</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
    </Projectile>
    <Labels>ENEMY</Labels>
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  <Object type="0x5664" id="New KSW Tinkerer 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
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    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x5665" id="New KSW Tinkerer Turret 1">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x5666" id="New KSW Tinkerer 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x5667" id="New KSW Tinkerer Turret 2">
    <Class>Character</Class>
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x5668" id="New KSW Tinkerer 3">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <Color>0xFF9800</Color>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>110</Size>
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <KillStat stat="GrotesqueKills" />
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    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
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    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x5669" id="New KSW Tinkerer Turret 3">
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    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Battlesmith</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
      <Index>12</Index>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
  </Object>
  <Object type="0x566A" id="New KSW Tinkerer 4">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Kogbold Expedition Turret</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars16x16</File>
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    <AltTexture id="1">
      <AnimatedTexture>
        <File>steamworksChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <SlowImmune />
    <DazedImmune />
    <Projectile id="0">
      <ObjectId>steamworks Fire Shield</ObjectId>
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      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>120</Size>
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    <Projectile id="1">
      <ObjectId>LOD Blue Storm</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
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    <Projectile id="3">
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      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
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    <Presentation>
      <Style id="SetAlt1">
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    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
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  <Object type="0x566C" id="New Train Cart 1">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
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    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
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  <Object type="0x566D" id="New Train Cart 2">
    <Enemy />
    <Class>Character</Class>
    <NoCollisionWhenMovement />
    <Color>0xFF9800</Color>
    <DisplayId>Train Cart</DisplayId>
    <AnimatedTexture>
      <File>steamworksChars32x32</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>120</Size>
    <Invincible />
    <Exp>80</Exp>
    <Projectile id="0">
      <ObjectId>Train Big Bolt Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>80</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Train Red Smoke Projectile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="3">
      <ObjectId>2KenseiST Sheath Projectile 2</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <Size>140</Size>
      <Acceleration>-15</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
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  <Object type="0x566E" id="New Train Cart Invisible">
    <Enemy />
    <Class>Character</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x566F" id="New Beer Encounter Spawner">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Encounter terrain="ShipWreck,RunicTundra" aliveMax="1" />
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Invincible />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <NoMiniMap />
    <Labels>ENEMY,MINION,,ENCOUNTER,Beer Encounter Spawner</Labels>
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  <Object type="0x5670" id="New Beer God">
    <Enemy />
    <Class>Character</Class>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <KeepDamageRecord />
    <DisplayId>Beer God</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>52</Index>
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      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>53</Index>
      </AnimatedTexture>
    </AltTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
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    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <DamageBasedXP />
    <HealthBarBoss radius="30" />
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>25</Defense>
    <Level>20</Level>
    <Quest />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <RealmScore>2000</RealmScore>
    <Projectile id="0">
      <ObjectId>Beer Barrel</ObjectId>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>2000</LifetimeMS>
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    <Projectile id="2">
      <ObjectId>Beer Punch</ObjectId>
      <Damage>155</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Beer Shockwave</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <PassesCover />
      <ArmorPiercing />
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
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    <Presentation>
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    <Enemy />
    <Invincible />
    <NoCollisionWhenMovement />
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      <File>chars16x16rEncounters</File>
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    <Projectile id="0">
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      <Speed>0</Speed>
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      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
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      <Size>100</Size>
      <PassesCover />
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <Enemy />
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    <NoCollisionWhenMovement />
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      <File>chars16x16rEncounters</File>
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        <File>chars16x16rEncounters</File>
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    <Projectile id="0">
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      <Speed>0</Speed>
      <Size>100</Size>
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      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
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      <PassesCover />
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    <Presentation>
      <Style id="SetAlt1">
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    <Enemy />
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      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="1">
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      <PassesCover />
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    <Presentation>
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    <AltTexture id="1">
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        <File>chars16x16rEncounters</File>
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    <Projectile id="0">
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      <Size>100</Size>
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      <PassesCover />
      <ArmorPiercing />
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    <Projectile id="1">
      <ObjectId>Tavern Beer Bolt</ObjectId>
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      <Size>100</Size>
      <PassesCover />
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    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
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    <Class>Character</Class>
    <Texture>
      <File>steamworksObjects16x16</File>
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    <Texture>
      <File>steamworksObjects16x16</File>
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    <Size>0</Size>
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    <Texture>
      <File>steamworksObjects16x16</File>
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    </Texture>
    <Size>0</Size>
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  <Object type="0x5678" id="New Beer God Anchor W">
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    <Texture>
      <File>steamworksObjects16x16</File>
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    </Texture>
    <Size>0</Size>
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    <Texture>
      <File>crystalCaveObjects8x8</File>
      <Index>0x0d</Index>
    </Texture>
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Size>120</Size>
    <Hero />
    <Quest />
    <God />
    <Encounter terrain="Carboniferous,RunicTundra" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Level>20</Level>
    <PerRealmMax>1</PerRealmMax>
    <Labels>ENEMY,MINION,QUEST,ENCOUNTER,GC Encounter Gauntlet Controller</Labels>
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    <AnimatedTexture>
      <File>fungalCavernChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <TrackLoot />
    <KeepDamageRecord />
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>200</Damage>
      <Speed>13</Speed>
      <LifetimeMS>14000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="1">
      <ObjectId>Red Shard Bolt</ObjectId>
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      <Speed>50</Speed>
      <LifetimeMS>7000</LifetimeMS>
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      <MultiHit />
      <PassesCover />
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    <Projectile id="2">
      <ObjectId>White Shard Bolt</ObjectId>
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      <Speed>21</Speed>
      <LifetimeMS>18000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
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    <Projectile id="3">
      <ObjectId>White Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Boomerang />
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    <Projectile id="4">
      <ObjectId>White Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>0.3</Frequency>
      <Amplitude>1.3</Amplitude>
      <Boomerang />
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    <Projectile id="5">
      <ObjectId>White Shard Bolt</ObjectId>
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      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>White Shard Bolt</ObjectId>
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      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>0.8</Frequency>
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      <Boomerang />
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    <Projectile id="7">
      <ObjectId>White Shard Bolt</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.3</Frequency>
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      <Boomerang />
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <KillStat stat="EncounterKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,CONSTRUCT,GOD,TRACKLOOT,BOSS_SPAWNED,VETERAN_ENCOUNTER</Labels>
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  <Object type="0x567B" id="New EH Event Hive Summoner">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Encounter terrain="FloralEscape,SanguineForest" aliveMax="1" />
    <PerRealmMax>1</PerRealmMax>
    <Hero />
    <Invincible />
    <Labels>ENEMY,MINION,ENCOUNTER,EH Event Hive Summoner</Labels>
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  <Object type="0x567C" id="New EH Red Loot">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
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    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Labels>ENEMY,MINION,TRACKLOOT,VETERAN_ENCOUNTER</Labels>
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  <Object type="0x567D" id="New EH Blue Loot">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
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    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Labels>ENEMY,MINION,TRACKLOOT,VETERAN_ENCOUNTER</Labels>
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  <Object type="0x567E" id="New EH Yellow Loot">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <TrackLoot />
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    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Labels>ENEMY,MINION,TRACKLOOT,VETERAN_ENCOUNTER</Labels>
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  <Object type="0x567F" id="New EH Red Minor Loot">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
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  <Object type="0x5680" id="New EH Blue Minor Loot">
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    <Texture>
      <File>invisible</File>
      <Index>0</Index>
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    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
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    <Texture>
      <File>invisible</File>
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    </Texture>
    <NoMiniMap />
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    <ShadowSize>0</ShadowSize>
    <Enemy />
    <Invincible />
    <Labels>ENEMY,MINION</Labels>
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    <Enemy />
    <Class>Character</Class>
    <MaxHitPoints>125000</MaxHitPoints>
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    <God />
    <Hero />
    <Encounter terrain="SanguineForest,RunicTundra" aliveMax="1" />
    <Color>0x1B006D</Color>
    <MinimapIcon piece="Boss" />
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    <KeepDamageRecord />
    <PerRealmMax>1</PerRealmMax>
    <CustomHitbox x="0" y="0" scale="2.0" />
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    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG,ENCOUNTER,LH Lost Sentry,VETERAN_ENCOUNTER</Labels>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
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      <File>lostHallsChars16x16</File>
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    <Projectile id="0">
      <ObjectId>Cultist Malus Shot</ObjectId>
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      <LifetimeMS>2400</LifetimeMS>
      <Speed>90</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>2400</LifetimeMS>
      <Speed>90</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cultist Dirge Shot</ObjectId>
      <Damage>130</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
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      <Frequency>2</Frequency>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>4400</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cultist Argus Shot</ObjectId>
      <Damage>150</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cultist Dirge Shot</ObjectId>
      <Damage>130</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
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    <Projectile id="7">
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      <Damage>110</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
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    <Projectile id="8">
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      <Damage>120</Damage>
      <LifetimeMS>4500</LifetimeMS>
      <Speed>40</Speed>
      <Size>120</Size>
      <MultiHit />
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      <Frequency>1.3</Frequency>
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    <Projectile id="9">
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      <Damage>90</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Damage>90</Damage>
      <LifetimeMS>2900</LifetimeMS>
      <Speed>80</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Cultist Dirge Shot</ObjectId>
      <Damage>130</Damage>
      <LifetimeMS>2900</LifetimeMS>
      <Speed>80</Speed>
      <Size>120</Size>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Cultist Argus Shot</ObjectId>
      <Damage>150</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Amplitude>0.5</Amplitude>
      <Frequency>8</Frequency>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Cultist Valus Shot</ObjectId>
      <Damage>120</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <Amplitude>0.5</Amplitude>
      <Frequency>8</Frequency>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="0.6">Paralyzed</ConditionEffect>
      <Amplitude>0.5</Amplitude>
      <Frequency>8</Frequency>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>3</Magnitude>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>6</Magnitude>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Cultist Malus Shot</ObjectId>
      <Damage>100</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Speed>70</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <Parametric />
      <Magnitude>9</Magnitude>
    </Projectile>
    <Projectile id="18">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>6667</LifetimeMS>
      <Speed>30</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Damage>90</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Speed>50</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>Cultist Basaran Shot</ObjectId>
      <Damage>140</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Speed>80</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>Cultist Phaedra Shot</ObjectId>
      <Damage>90</Damage>
      <LifetimeMS>1818</LifetimeMS>
      <Speed>110</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <Projectile id="22">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Damage>110</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="23">
      <ObjectId>Cultist Valus Shot</ObjectId>
      <Damage>120</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <Speed>100</Speed>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <StunImmune />
    <DazedImmune />
    <StasisImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Presentation>
      <Style id="SetAlt1">
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      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
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  <Object type="0x5683" id="New MV Event Shrine">
    <DisplayId>Ethereal Shrine</DisplayId>
    <Enemy />
    <Hero />
    <Encounter terrain="FloralEscape,Carboniferous" aliveMax="1" />
    <Color>0xD6D6BF</Color>
    <MinimapIcon piece="Boss" />
    <PerRealmMax>1</PerRealmMax>
    <God />
    <Texture>
      <File>moonlightVillageObjects16x16</File>
      <Index>367</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>moonlightVillageObjects16x16</File>
        <Index>94</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <MaxHitPoints>115000</MaxHitPoints>
    <Defense>200</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <StunImmune />
    <DazedImmune />
    <StasisImmune />
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,HERO,GOD,QUEST,STASISIMMUNE,BOSS,BOSSFIGHT,ENCOUNTER,MV Event Shrine,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>MV Flame Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4.0">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Flame Wave</ObjectId>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>10</SpeedClamp>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4.0">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Flame Wave</ObjectId>
      <Damage>80</Damage>
      <Speed>25</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Acceleration>-10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>5</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4.0">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>MV Spirit Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Spirit Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>MV Flame Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="4.0">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>MV Flame Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>22</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="4.0">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <Animation period="0" prob="1" id="AwakenAnimation">
      <Frame time="1">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>367</Index>
        </Texture>
      </Frame>
      <Frame time="0.5">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>368</Index>
        </Texture>
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      <Frame time="9999">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
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    <Animation period="0" prob="1" id="AttackAnimation">
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>369</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>370</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>371</Index>
        </Texture>
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      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>372</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>373</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>374</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>375</Index>
        </Texture>
      </Frame>
      <Frame time="0.12">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>376</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="DeathAnimation">
      <Frame time="1">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>377</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>378</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>379</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>380</Index>
        </Texture>
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      <Frame time="9999">
        <Texture>
          <File>moonlightVillageObjects16x16</File>
          <Index>381</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="HideHUD">
        <StyleStep visible="false">SetHud</StyleStep>
      </Style>
      <Style id="ShowHUD">
        <StyleStep visible="true">SetHud</StyleStep>
      </Style>
      <Style id="Awaken">
        <StyleStep id="AwakenAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="Attack">
        <StyleStep id="AttackAnimation">SetAnimation</StyleStep>
      </Style>
      <Stye id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Stye>
      <Style id="Death">
        <StyleStep id="DeathAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
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  <Object type="0x5684" id="New Temple Encounter">
    <Enemy />
    <NoMiniMap />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Level>20</Level>
    <PerRealmMax>2</PerRealmMax>
    <Hero />
    <Labels>ENEMY,ENCOUNTER,Temple Encounter,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object type="0x5685" id="New Jade Statue">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Jade Statue</DisplayId>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <KeepDamageRecord />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">redDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>Temple Green Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Green Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Green Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Green Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Green Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object type="0x5686" id="New Garnet Statue">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Garnet Statue</DisplayId>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>100</Size>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>1000</RealmScore>
    <Flying />
    <TrackLoot />
    <Hero />
    <Quest />
    <God />
    <KeepDamageRecord />
    <Level>20</Level>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">redDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>Temple Orange Bolt</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Temple Orange Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>350</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Temple Orange Missile</ObjectId>
      <Damage>75</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Temple Orange Trident</ObjectId>
      <Damage>175</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Temple Orange Spin</ObjectId>
      <Damage>125</Damage>
      <Speed>95</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,ADEPT_ENCOUNTER</Labels>
  </Object>
  <Object id="Bilgewater's Galleon" type="0x4ffb">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bilgewater's Galleon</DisplayId>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>11</Index>
    </AnimatedTexture>
    <PerRealmMax>1</PerRealmMax>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>220</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="ShipWreck" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Flying />
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <NoCollisionWhenMovement />
    <KeepDamageRecord />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Giant Cannonball</ObjectId>
      <Damage>140</Damage>
      <Speed>45</Speed>
      <Size>160</Size>
      <LifetimeMS>6650</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Bilgewater Cannonball Skull S</ObjectId>
      <Damage>100</Damage>
      <Speed>80</Speed>
      <Size>90</Size>
      <LifetimeMS>6700</LifetimeMS>
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>0</Speed>
      <Size>200</Size>
      <LifetimeMS>20000</LifetimeMS>
      <MultiHit />
      <Parametric />
      <Magnitude>15</Magnitude>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Bilgewater Cannonball Skull Red</ObjectId>
      <Damage>160</Damage>
      <Speed>80</Speed>
      <Size>170</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Bilgewater Cannonball Skull</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Damage>0</Damage>
      <Speed>85</Speed>
      <Size>200</Size>
      <LifetimeMS>3600</LifetimeMS>
      <MultiHit />
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    <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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      <File>oryxHordeObjects16x16</File>
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    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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  <Object id="Galleon Shoot Helper B" type="0x51b4">
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    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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  <Object id="Galleon Parrot" type="0x420b">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
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    <Defense>40</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <NoCollisionWhenMovement />
    <Flying />
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  <Object id="Galleon Cannon Target" type="0x51ba">
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    <Texture>
      <File>oryxHordeObjects16x16</File>
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    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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    <Class>Character</Class>
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>3</Index>
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    <MaxHitPoints>1500</MaxHitPoints>
    <AlwaysPositiveHealth />
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    <StasisImmune />
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    <BXP>200</BXP>
    <HitSound>monster/stone_walls_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
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      <Speed>0</Speed>
      <Size>100</Size>
      <LifetimeMS>0</LifetimeMS>
      <MultiHit />
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    <Enemy />
    <Size>130</Size>
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  <Object id="Beached Cannon Ball" type="0x4222">
    <DisplayId>Beached Cannon Ball</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x15d</Index>
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    <NoMiniMap />
    <Size>80</Size>
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  <Object id="Beached Cannon Explosion" type="0x4223">
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    <Class>GameObject</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <Sound id="0">spell/fire_nova</Sound>
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    <DisplayId>Galleon Admiral</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>50</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Banana</ObjectId>
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      <Damage>75</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
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    <Projectile id="2">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
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  <Object id="Bilgewater's Galleon Water Disperse" type="0x86e8">
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    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
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    <Enemy />
    <Class>Character</Class>
    <DisplayId>Flying Behemoth</DisplayId>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>6</Index>
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    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>120000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="Carboniferous" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <PerRealmMax>1</PerRealmMax>
    <Flying />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Deadwater Bartholomew Feather</ObjectId>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>2900</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Colossal Dark Boomerang</ObjectId>
      <Damage>60</Damage>
      <Speed>5</Speed>
      <Size>90</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-5</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="3">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="5">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>130</Size>
      <LifetimeMS>1600</LifetimeMS>
      <CircleTurnAngle>-15</CircleTurnAngle>
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      <MultiHit />
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    <Projectile id="6">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Size>100</Size>
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      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="7">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
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      <MultiHit />
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    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
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      <Speed>75</Speed>
      <Size>120</Size>
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      <CircleTurnAngle>15</CircleTurnAngle>
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      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="9">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>130</Size>
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      <CircleTurnAngle>15</CircleTurnAngle>
      <CircleTurnDelay>800</CircleTurnDelay>
      <MultiHit />
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
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    <Projectile id="10">
      <ObjectId>MV Warning Projectile</ObjectId>
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      <Speed>100</Speed>
      <Size>200</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
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    <Projectile id="11">
      <ObjectId>MV Leaf Scythe</ObjectId>
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      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
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    <Projectile id="12">
      <ObjectId>LOD White Blast</ObjectId>
      <Damage>160</Damage>
      <Speed>65</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
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    <Projectile id="13">
      <ObjectId>LOD White Shot</ObjectId>
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      <Speed>30</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
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    <Projectile id="14">
      <ObjectId>Corsair Crab Claw</ObjectId>
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      <Speed>55</Speed>
      <Size>250</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-35</Acceleration>
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    <Projectile id="15">
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      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
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      <Acceleration>-35</Acceleration>
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    <Projectile id="16">
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      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="17">
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      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
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    <Projectile id="18">
      <ObjectId>Corsair Crab Orb</ObjectId>
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      <Speed>55</Speed>
      <Size>130</Size>
      <LifetimeMS>4500</LifetimeMS>
      <ArmorPiercing />
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    <Class>Character</Class>
    <DisplayId>Behemoth's Egg</DisplayId>
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    <Hero />
    <Flying />
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      <ObjectId>EH Red Ball</ObjectId>
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      <LifetimeMS>5700</LifetimeMS>
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    <Projectile id="2">
      <ObjectId>LOD Green Ball</ObjectId>
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    <Projectile id="3">
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      <LifetimeMS>6600</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
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    <Projectile id="4">
      <ObjectId>LOD Green Ball</ObjectId>
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      <Speed>44</Speed>
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      <Size>100</Size>
      <MultiHit />
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      <Frame time="0.6">
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      <Frame time="0.6">
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      <Frame time="0.6">
        <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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      <Frame time="0.2">
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    <Presentation>
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    <Class>Character</Class>
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        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
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        <Texture>
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      <Frame time="0.2">
        <Texture>
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      <Frame time="0.2">
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      <Frame time="0.2">
        <Texture>
          <File>RookieObj_16x16</File>
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    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>LOD Black Spin</ObjectId>
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      <Speed>50</Speed>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
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    <Projectile id="1">
      <ObjectId>Void Shockwave</ObjectId>
      <Damage>60</Damage>
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      <Size>110</Size>
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      <ObjectId>Void Spear</ObjectId>
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      <Size>120</Size>
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    <Flying />
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    <God />
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    <Projectile id="1">
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    <Presentation>
      <Style id="Spin">
        <StyleStep id="SpinAnimation">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Sentient Monolith Giga Protector" type="0x5190">
    <DisplayId>Monolith Giga Protector</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>RookieObj_16x16</File>
      <Index>0</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>RookieObj_16x16</File>
          <Index>5</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>140</Size>
    <Projectile id="0">
      <ObjectId>KSW Yellow Arrow</ObjectId>
      <Speed>20</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <Acceleration>100</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <NoMiniMap />
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Invincible />
  </Object>
  <Object id="Sentient Monolith Explosion" type="0x424c">
    <DisplayId>Sentient Monolith</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>Cultist Gaius Shot</ObjectId>
      <Size>120</Size>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Monolith Shoot Helper A" type="0x424d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="Monolith Shoot Helper B" type="0x4258">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="Monolith Laser Target" type="0x425a">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Ravenous Rot" type="0x425e">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ravenous Rot</DisplayId>
    <AnimatedTexture>
      <File>deepSeaChars32x32</File>
      <Index>4</Index>
    </AnimatedTexture>
    <DrawOnGround />
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>125</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>180000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>45</Damage>
      <Speed>25</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>55</Damage>
      <Speed>30</Speed>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>140</Size>
      <LifetimeMS>4300</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Large Red Wave</ObjectId>
      <Size>180</Size>
      <Speed>10</Speed>
      <Damage>140</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Size>90</Size>
      <Speed>25</Speed>
      <Damage>80</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>80</Damage>
      <Speed>35</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <ConditionEffect duration="2.5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>pD Maw Shot 3</ObjectId>
      <Damage>60</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>6666</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3.5">Sick</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
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  <Object id="Ravenous Rot Cyst" type="0x425f">
    <DisplayId>Explosive Cyst</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <RandomTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>3</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>4</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>5</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>6</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>7</Index>
        </AnimatedTexture>
        <AnimatedTexture>
          <File>UGCSetPieceChars8x8</File>
          <Index>8</Index>
        </AnimatedTexture>
      </RandomTexture>
    </AltTexture>
    <MinSize>100</MinSize>
    <MaxSize>140</MaxSize>
    <Projectile id="0">
      <ObjectId>KSW Large Red Wave</ObjectId>
      <Size>115</Size>
      <Speed>15</Speed>
      <Damage>80</Damage>
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>25</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Ravenous Rot Path" type="0x4260">
    <DisplayId>Ravenous Rot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Size>140</Size>
    <Projectile id="0">
      <ObjectId>Shade Bolt Red</ObjectId>
      <Size>110</Size>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="5">Curse</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Ravenous Rot Overgrowth" type="0x4261">
    <DisplayId>Ravenous Rot</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>sanguineForestChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </RandomTexture>
    <MaxHitPoints>15000</MaxHitPoints>
    <Size>80</Size>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>SulfW Cattail Fluff</ObjectId>
      <Size>110</Size>
      <Speed>25</Speed>
      <Damage>30</Damage>
      <LifetimeMS>6500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Boss Shot</ObjectId>
      <Size>100</Size>
      <Speed>20</Speed>
      <Damage>0</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Sick</ConditionEffect>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Wall Shot</ObjectId>
      <Size>90</Size>
      <Speed>15</Speed>
      <Damage>60</Damage>
      <LifetimeMS>5500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <StasisImmune />
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  <Object id="Ravenous Rot Target" type="0x4262">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Legion General" type="0x5dc5">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Legion General</DisplayId>
    <AnimatedTexture>
      <File>Rookie_24x24</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <RandomTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>1</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>2</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>3</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_24x24</File>
        <Index>4</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>O3 Exalted Big Bolt</ObjectId>
      <Damage>180</Damage>
      <Speed>20</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>120</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Exalted Big Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>35</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Bash</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3200</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>5300</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Size>140</Size>
      <LifetimeMS>8000</LifetimeMS>
      <FaceDir />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Ogmur Shield</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>700</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>O3 White Stab</ObjectId>
      <Damage>150</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="4">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>O3 Exalted Wheel MRot</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Mike's Gilded Arrow</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Gilded Arrow</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>O3 White Glaive</ObjectId>
      <Damage>140</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>O3 White Big Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>70</Speed>
      <Size>160</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>O3 Exalted Bolt</ObjectId>
      <Damage>130</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="17">
      <ObjectId>O3 White Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="18">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>55</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>O3 White Glaive</ObjectId>
      <Damage>140</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="22">
      <ObjectId>O3 Exalted Wheel FRot</ObjectId>
      <Damage>150</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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  <Object id="Legion Footsoldier" type="0x5dc6">
    <DisplayId>Legion Footsoldier</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>30</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>31</Index>
      </AnimatedTexture>
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>32</Index>
      </AnimatedTexture>
    </RandomTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6250</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Color>0xCFB53B</Color>
    <Projectile id="0">
      <ObjectId>O3 Claymore</ObjectId>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Stunned</ConditionEffect>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 White Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Blue Spear</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Legion Major" type="0x5dc7">
    <DisplayId>Legion Major</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>32</Index>
    </AnimatedTexture>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StunImmune />
    <Color>0xFE4B03</Color>
    <Projectile id="0">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star SRot</ObjectId>
      <Damage>150</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Big Missile</ObjectId>
      <Damage>110</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Gilded Arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Legion Spear" type="0x5dba">
    <DisplayId>Spear Rain</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <RandomTexture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>75</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>76</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>77</Index>
      </Texture>
      <Texture>
        <File>ancientCityObjects16x16</File>
        <Index>78</Index>
      </Texture>
    </RandomTexture>
    <Size>110</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Spinner NRot</ObjectId>
      <Damage>50</Damage>
      <Speed>10</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
  <Object id="Legion Spear Telegraph" type="0x5dbf">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0x00</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
  </Object>
  <Object id="Legion Centre Anchor" type="0x5dca">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0x00</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
  </Object>
  <Object id="Mutant Overgrowth" type="0x5dc8">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Mutant Overgrowth</DisplayId>
    <AnimatedTexture>
      <File>highTechTerrorChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>180</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>165000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <PerRealmMax>1</PerRealmMax>
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>MV Petal Spike</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>3800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Goo Wheel</ObjectId>
      <Damage>140</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Psychic Shot</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Goo Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <Size>120</Size>
      <LifetimeMS>2300</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Psychic Wheel</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Mutant Overgrowth Tendril" type="0x5dc9">
    <DisplayId>Mutant Tendril</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>highTechTerrorChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <Color>0x000000</Color>
    <Projectile id="0">
      <ObjectId>Energy Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <Size>90</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Energy Charge</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>85</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Acceleration>-35</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>1250</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2250</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Energy Splat</ObjectId>
      <Damage>150</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Crystal Ball Green</ObjectId>
      <Damage>50</Damage>
      <Speed>30</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
  <Object id="Adult Baneserpent" type="0x8698">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Adult Baneserpent</DisplayId>
    <Texture>
      <File>lairOfDraconisObjects16x16</File>
      <Index>256</Index>
    </Texture>
    <RandomTexture>
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>176</Index>
      </AnimatedTexture>
    </RandomTexture>
    <Portrait>
      <Texture>
        <File>lairOfDraconisObjects16x16</File>
        <Index>256</Index>
      </Texture>
    </Portrait>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>110000</MaxHitPoints>
    <Defense>80</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="DeepSea" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>LOD Blue Bullet</ObjectId>
      <Damage>130</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Blue Fireball</ObjectId>
      <Damage>90</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <Size>170</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Baneserpent Head 1" type="0x8699">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Baneserpent Head 2" type="0x869a">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Baneserpent Head 3" type="0x869b">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>175</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <NoCollisionWhenMovement />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Flying />
    <Z>0.75</Z>
    <Projectile id="0">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.6">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>MV Ice Shard</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>MV Water Twirl</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Blue Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Baneserpent Neck 1" type="0x86a3">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
  <Object id="Baneserpent Neck 2" type="0x86a4">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
  <Object id="Baneserpent Neck 3" type="0x86a5">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>90</Size>
    <NoCollisionWhenMovement />
    <Flying />
    <NoMiniMap />
    <Z>0.55</Z>
  </Object>
  <Object id="Baneserpent Head Anchor 1" type="0x86a6">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Baneserpent Head Anchor 2" type="0x86a7">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Baneserpent Head Anchor 3" type="0x86a8">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Baneserpent Impact" type="0x86a9">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Baneserpent Impact Telegraph" type="0x86aa">
    <DisplayId>Adult Baneserpent</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Baneserpent Controller" type="0x86ab">
    <Class>Character</Class>
    <Texture>
      <File>lairOfDraconisObjects8x8</File>
      <Index>250</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Well of Souls" type="0x869c">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Well of Souls</DisplayId>
    <Texture>
      <File>hauntedHallowsObjects32x32</File>
      <Index>1</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>1</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>2</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>3</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>hauntedHallowsObjects32x32</File>
          <Index>4</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>110</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>5300</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Well of Souls Soul" type="0x869d">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Damned Soul</DisplayId>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>75</Index>
    </AnimatedTexture>
    <Size>1</Size>
    <Projectile id="0">
      <ObjectId>Ghost X</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="0.5">Petrify</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="Well of Souls Skeleton" type="0x869e">
    <DisplayId>Possessed Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>undeadLairObjects16x16</File>
      <Index>0x20</Index>
    </Texture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>0</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Eye of the Underworld" type="0x869f">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Eye of the Underworld</DisplayId>
    <Texture>
      <File>lostHallsObjects16x16</File>
      <Index>0x36</Index>
    </Texture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <PerRealmMax>1</PerRealmMax>
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>110</Damage>
      <Speed>35</Speed>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD Red Spinning Fireball</ObjectId>
      <Damage>85</Damage>
      <Speed>10</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <TurnRate>65</TurnRate>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>LOD Red Spinning Fireball</ObjectId>
      <Damage>85</Damage>
      <Speed>10</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <TurnRate>-65</TurnRate>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Fire Bullet</ObjectId>
      <Damage>140</Damage>
      <Speed>45</Speed>
      <Size>110</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Eye of the Underworld Target" type="0x86a0">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Eye of the Underworld Flame" type="0x86a2">
    <DisplayId>Underworld Flame</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiObjBig</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <Size>1</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Dragon Attack Red Firewave</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Active">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="The Plague Doctor" type="0x86b9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>The Plague Doctor</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>24</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <LeachHealth />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Pirate King Gold</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Plague Orb Small</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="1.5">Sick</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Gas</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="The Plague Doctor Cure A" type="0x86ba">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <NoMiniMap />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Green Gas</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <Size>110</Size>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="The Plague Doctor Cure A Effect" type="0x86c8">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <Size>-1</Size>
    <Effect amount="20" color="0x98D023" life="1.1" maxRadius="8" minRadius="8" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
  </Object>
  <Object id="The Plague Doctor Cure B" type="0x86bb">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <NoMiniMap />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>LOD Blue Fireball</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
  <Object id="The Plague Doctor Cure B Effect" type="0x86c9">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <Size>-1</Size>
    <Effect amount="16" color="0x7F01FE" life="1.1" maxRadius="6" minRadius="6" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
  </Object>
  <Object id="The Plague Doctor Cure C" type="0x86bc">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <NoMiniMap />
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Red Gas</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="The Plague Doctor Cure C Effect" type="0x86ca">
    <DisplayId>Lethal Cure</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x1a8</Index>
    </Texture>
    <Size>-1</Size>
    <Effect amount="12" color="0xCC1100" life="1.1" maxRadius="4" minRadius="4" rise="3.4" speed="0.02" cooldown="1">Circle</Effect>
  </Object>
  <Object id="The Plague Doctor Leech" type="0x86c7">
    <DisplayId>Plague Leech</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>oryxHordeChars16x16</File>
      <Index>49</Index>
    </AnimatedTexture>
    <Size>85</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="Skeletal Centipede" type="0x86bd">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Skeletal Centipede</DisplayId>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>72</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>135000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Missile</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>160</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Damage>130</Damage>
      <Speed>90</Speed>
      <Size>160</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Skeletal Centipede Regular Segment" type="0x86be">
    <DisplayId>Skeletal Centipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <Invincible />
  </Object>
  <Object id="Skeletal Centipede Segment A" type="0x86bf">
    <DisplayId>Skeletal Centipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Skeletal Centipede Segment B" type="0x86c0">
    <DisplayId>Skeletal Centipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Skeletal Centipede Segment C" type="0x86c1">
    <DisplayId>Skeletal Centipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>75</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <ParalyzeImmune />
    <MaxHitPoints>12000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>180</Damage>
      <Speed>75</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="0.5">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Skeletal Centipede Tail" type="0x86c2">
    <DisplayId>Skeletal Centipede</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>78</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>130</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 White Wheel MRot</ObjectId>
      <Damage>160</Damage>
      <Speed>6</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Skeletal Centipede Anchor" type="0x86cb">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Maze Minotaur" type="0x8705">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Maze Minotaur</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>23</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>23</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>24</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>155</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="Abandoned" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Balaam Red Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Damage>70</Damage>
      <Speed>30</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Molek Shockwave</ObjectId>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>58</Speed>
      <Size>140</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>63</Speed>
      <Size>135</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Thousand Reskin Missile</ObjectId>
      <Damage>130</Damage>
      <Speed>68</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>XMAS Shield</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
      <ConditionEffect duration="1">Stunned</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Exalted Wheel FRot</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>75</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Paralyzed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>LOD Red Big Fireball</ObjectId>
      <Damage>130</Damage>
      <Speed>72</Speed>
      <Size>190</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="Normal">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Charge">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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  <Object id="Maze Minotaur Pillar Object" type="0x8706">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Maze Minotaur Wall Object" type="0x8709">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Maze Minotaur Anchor" type="0x8707">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Maze Minotaur Wall Break" type="0x8708">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Sound id="0">spell/fire_nova</Sound>
  </Object>
  <Object id="Sigma Werewolf" type="0x86ce">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Sigma Werewolf</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="HauntedHallows" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>White Cross Slash</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <Size>115</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>15</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <Acceleration>35</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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  <Object id="Sigma Werewolf Shoot Helper A" type="0x86cf">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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  <Object id="Sigma Werewolf Shoot Helper B" type="0x86d0">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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  <Object id="Sigma Werewolf Target" type="0x86d1">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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  <Object id="Sigma Werewolf Anchor" type="0x86d2">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
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  <Object id="Skull Knight" type="0x86e9">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Skull Knight</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="HauntedHallows" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Guard Wave Medium</ObjectId>
      <Damage>65</Damage>
      <Speed>65</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Wave Large</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <Size>150</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="3">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <Size>145</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>55</SpeedClamp>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="5">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <Size>135</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>10000</Acceleration>
      <AccelerationDelay>900</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="6">
      <ObjectId>Guard Wave Huge</ObjectId>
      <Damage>160</Damage>
      <Speed>15</Speed>
      <Size>130</Size>
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      <Acceleration>10000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <PassesCover />
      <MultiHit />
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    <Projectile id="7">
      <ObjectId>King Huge Shuriken Void</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Directed Flame</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <Size>150</Size>
      <LifetimeMS>1500</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Guard Wave Large</ObjectId>
      <Damage>80</Damage>
      <Speed>10</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Guard Spear Small</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>2200</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Villager Gold Sword</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
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  <Object id="Skull Knight Target" type="0x86f1">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="World's Oyster" type="0x86ea">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>World's Oyster</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>180</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <Encounter terrain="CoralReefs" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Shard Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2800</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Blue Big Spinner</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <Size>135</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Bubble</ObjectId>
      <Damage>85</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Ink Blot</ObjectId>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>3200</LifetimeMS>
      <ConditionEffect duration="1">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Deep Sea Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>130</Size>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>3600</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>White Big Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Blue Shard Bolt</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <Size>85</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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  <Object id="World's Pearl" type="0x86f2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>World's Pearl</DisplayId>
    <Texture>
      <File>deadChurchObjects16x16</File>
      <Index>115</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>115</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects16x16</File>
          <Index>116</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>145</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Crystal Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>25</Speed>
      <Size>100</Size>
      <LifetimeMS>4800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="World's Oyster Coral Spawner" type="0x86f3">
    <DisplayId>World's Oyster Coral</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>1</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>0</Defense>
    <StasisImmune />
    <AlwaysPositiveHealth />
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  <Object id="World's Oyster Coral Small" type="0x86f4">
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x77</Index>
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    <ShadowSize>0</ShadowSize>
    <Size>100</Size>
  </Object>
  <Object id="World's Oyster Coral Large" type="0x86f5">
    <Class>GameObject</Class>
    <Static />
    <Texture>
      <File>cnidarianReefObjects16x16</File>
      <Index>0x02</Index>
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    <EnemyOccupySquare />
    <ShadowSize>0</ShadowSize>
    <Size>140</Size>
  </Object>
  <Object id="Gates of the Nether" type="0x86eb">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Gates of the Nether</DisplayId>
    <Texture>
      <File>deadChurchObjects24x24</File>
      <Index>8</Index>
    </Texture>
    <Animation id="SpawnAnimation" period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects24x24</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects24x24</File>
          <Index>9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>deadChurchObjects24x24</File>
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    <Presentation>
      <Style id="SetSpawn">
        <StyleStep id="SpawnAnimation" loop="1">SetAnimation</StyleStep>
      </Style>
      <Style id="SetFloat">
        <StyleStep id="FloatAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="SetDespawn">
        <StyleStep id="DespawnAnimation" loop="1">SetAnimation</StyleStep>
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    </Presentation>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
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    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
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    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
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    <Quest />
    <HealthBarBoss />
    <God />
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    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
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      <ObjectId>Purple Boomerang</ObjectId>
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    <Projectile id="3">
      <ObjectId>Flame Explosion</ObjectId>
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      <Size>100</Size>
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      <ObjectId>Flame Explosion</ObjectId>
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      <Speed>60</Speed>
      <Size>120</Size>
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      <ObjectId>Flame Explosion</ObjectId>
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    <Projectile id="6">
      <ObjectId>Flame Explosion Animated</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
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      <LifetimeMS>2500</LifetimeMS>
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      <ConditionEffect duration="3">Sick</ConditionEffect>
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    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
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  <Object id="Gates of the Nether Target" type="0x86f0">
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    <ShadowSize>0</ShadowSize>
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    <Class>Character</Class>
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    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
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    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
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  <Object id="Nether Monstrosity" type="0x86ee">
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    <DisplayId>Goblin Patriarch</DisplayId>
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        <File>Rookie_16x16</File>
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    <KeepDamageRecord />
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      <ObjectId>EH Red Ball</ObjectId>
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    <Projectile id="2">
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    <Projectile id="3">
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      <Speed>55</Speed>
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      <ArmorPiercing />
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    <Projectile id="4">
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      <Size>115</Size>
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    <Projectile id="5">
      <ObjectId>EH Blue Ball</ObjectId>
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      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
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      <ArmorPiercing />
      <Size>115</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
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    <Projectile id="6">
      <ObjectId>Red Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
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      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
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    <Projectile id="7">
      <ObjectId>Purple Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
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      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
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    <Projectile id="8">
      <ObjectId>Green Star</ObjectId>
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      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Blue Star</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <Size>130</Size>
      <ConditionEffect duration="2">Hexed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>80</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Size>115</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Fireball</ObjectId>
      <Damage>60</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>120</Size>
      <Boomerang />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Rainbow Magic Star Super</ObjectId>
      <Damage>135</Damage>
      <Speed>20</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <Acceleration>30</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Goblin Patriarch Villager" type="0x86f8">
    <DisplayId>Goblin Villager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>toxicSewersChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/goblins_hit</HitSound>
    <DeathSound>monster/goblins_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Projectile id="0">
      <ObjectId>Dark Green Fairy Boomerang</ObjectId>
      <Damage>50</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Goblin Patriarch Fire" type="0x86fd">
    <DisplayId>Goblin Fire</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x0a</Index>
    </Texture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>85</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>40</Damage>
      <Speed>0</Speed>
      <Size>0</Size>
      <LifetimeMS>600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fireball 2</ObjectId>
      <Damage>120</Damage>
      <Speed>45</Speed>
      <Size>90</Size>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Goblin Patriarch Bomb" type="0x8702">
    <DisplayId>Goblin Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects16x16</File>
      <Index>0x145</Index>
    </Texture>
    <Size>90</Size>
    <Exp>0</Exp>
    <BXP>0</BXP>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Rainbow Magic Star</ObjectId>
      <Damage>100</Damage>
      <Speed>25</Speed>
      <Size>85</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Ancient Kaiju" type="0x86fe">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Ancient Kaiju</DisplayId>
    <AnimatedTexture>
      <File>newRealmSetPieceChars24x24</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>newRealmSetPieceChars24x24</File>
        <Index>0</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/lizard_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>185</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>125000</MaxHitPoints>
    <Defense>70</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="Carboniferous" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>O3 White Big Missile</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Superblast</ObjectId>
      <Damage>230</Damage>
      <Speed>50</Speed>
      <Size>210</Size>
      <LifetimeMS>2100</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <FaceDir />
      <Amplitude>5</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Star NRot</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <Size>145</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>125</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Black Bolt</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="3" dustMax="7" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Ancient Kaiju Explosion" type="0x8703">
    <DisplayId>Ancient Kaiju</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Size>120</Size>
      <Speed>20</Speed>
      <Damage>110</Damage>
      <LifetimeMS>3200</LifetimeMS>
      <MultiHit />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <ConditionEffect duration="2.5">Armor Broken</ConditionEffect>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Bloodroot Heart" type="0x8715">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bloodroot Heart</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>12</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>12</Index>
      </AnimatedTexture>
    </Portrait>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>130000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Encounter terrain="SanguineForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Z>-1</Z>
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Demonic Wave</ObjectId>
      <Damage>160</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>115</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Bloodroot Heart Red Blood Cell" type="0x8716">
    <DisplayId>Red Blood Cell</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>81</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>81</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>82</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>95</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <Boomerang />
    </Projectile>
  </Object>
  <Object id="Bloodroot Heart White Blood Cell" type="0x8717">
    <DisplayId>White Blood Cell</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>21</Index>
    </AnimatedTexture>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>10</Defense>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>O3 White Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>70</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star SRot</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Color>0xFFFFFF</Color>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
  <Object id="Bloodroot Heart Target" type="0x8714">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="The Lich King" type="0x8718">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>The Lich King</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>15</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>160</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>55</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="DeadChurch" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <NoCollisionWhenMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Damage>160</Damage>
      <Speed>20</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>40</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Totalia Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>125</Size>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Totalia Crescent</ObjectId>
      <Damage>130</Damage>
      <Speed>45</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>HArcher ST Quiver Proj</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <Size>105</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Totalia Bullet</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <Size>115</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Bone Tower 1" type="0x8719">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>110</Size>
    <Invincible />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>O3 White Wheel FRot</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>85</Size>
      <LifetimeMS>2400</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Bone Tower 2" type="0x871c">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>-1</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="Bone Tower 3" type="0x871d">
    <DisplayId>Bone Tower</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>45</Index>
    </Texture>
    <Size>120</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="Resurrected Corpse" type="0x871a">
    <DisplayId>Resurrected Corpse</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HealthBar>-1</HealthBar>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>0</Defense>
    <NoCollisionWhenMovement />
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>Blue Zombie Wave</ObjectId>
      <Speed>20</Speed>
      <Damage>1</Damage>
      <LifetimeMS>750</LifetimeMS>
      <Size>85</Size>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="1" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Color>0xC9B200</Color>
    <Exp>40</Exp>
    <BXP>200</BXP>
  </Object>
  <Object id="Lich King Grave" type="0x871b">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <Texture>
      <File>UGCSetpieceObjects8x8</File>
      <Index>13</Index>
    </Texture>
    <NoCollisionWhenMovement />
    <Size>-1</Size>
  </Object>
  <Object id="The Lich King Anchor" type="0x871e">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Daughter of Limon" type="0x872d">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Daughter of Limon</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>140</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="SpriteForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cyan Sprite Twirl</ObjectId>
      <Damage>125</Damage>
      <Speed>55</Speed>
      <Size>115</Size>
      <LifetimeMS>3500</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sprite Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>35</Speed>
      <Size>145</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>20</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Blue Sprite Magic</ObjectId>
      <Damage>65</Damage>
      <Speed>70</Speed>
      <Size>145</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <ConditionEffect duration="2" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Rainbow Sprite Line</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Archbishop Light Spinner</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Daughter of Limon Controller" type="0xc7ba">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects16x16</File>
      <Index>33</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>35</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>140</Size>
    <NoMiniMap />
    <Invincible />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Daughter of Limon Laser" type="0x57a1">
    <DisplayId>Sprite Laser</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Size>60</Size>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>10</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>70</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Daughter of Limon Star" type="0x57a2">
    <DisplayId>Sprite Star</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Size>85</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Rainbow Sprite Star</ObjectId>
      <Speed>0</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="Daughter of Limon Portal" type="0xC756">
    <DisplayId>Sprite Portal</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spriteWorldObjects16x16</File>
      <Index>33</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>spriteWorldObjects16x16</File>
          <Index>35</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>-1</Size>
    <Projectile id="0">
      <ObjectId>StarTestProj</ObjectId>
      <Size>110</Size>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Eye of the Storm" type="0xc757">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Eye of the Storm</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>72000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="ShipWreck" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Guard Wave Large</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>90</Size>
      <LifetimeMS>2200</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Big Star FRot</ObjectId>
      <Damage>130</Damage>
      <Speed>55</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>90</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2300</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <TurnRate>75</TurnRate>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Balaam Red Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>45</Speed>
      <Size>130</Size>
      <LifetimeMS>3500</LifetimeMS>
      <PassesCover />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>4000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <PassesCover />
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Eye of the Storm Tornado" type="0xc759">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Tornado</DisplayId>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>29</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>29</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>30</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>31</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>135</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>8500</MaxHitPoints>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Air Elemental Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>25</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <Acceleration>30</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="Eye of the Storm Lightning" type="0xc7ae">
    <DisplayId>Lightning Strike</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>theShattersObjects32x32</File>
      <Index>0x06</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="1.1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x03</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>theShattersObjects32x32</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="1">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="Eye of the Storm Particles 1" type="0x5711">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="5" color="0x84735e" life="15" maxRadius="4" minRadius="4" rise="-0.5" speed="0.025" cooldown="15">Circle</Effect>
  </Object>
  <Object id="Eye of the Storm Particles 2" type="0x5710">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="3" color="0x444740" life="15" maxRadius="5" minRadius="5" rise="-0.75" speed="0.04" cooldown="15">Circle</Effect>
  </Object>
  <Object id="Eye of the Storm Particles 3" type="0x570f">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Effect amount="4" color="0x636453" life="15" maxRadius="2.5" minRadius="2.5" rise="-0.25" speed="0.01" cooldown="15">Circle</Effect>
  </Object>
  <Object id="Possessed Pumpkin" type="0xc758">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Possessed Pumpkin</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>9</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="HauntedHallows" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Cannonball</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Great Basilisk Bolt</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Headless Horseman Pumpkin</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>125</Size>
      <LifetimeMS>2300</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Avatar Flame Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Avatar Flame Wave</ObjectId>
      <Damage>110</Damage>
      <Speed>20</Speed>
      <Size>125</Size>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Possessed Small Pumpkin" type="0xc75a">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Possessed Small Pumpkin</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
      --&gt;
      <HitSound>monster/medusa_hit</HitSound><DeathSound>monster/medusa_death</DeathSound><Size>100</Size><MaxHitPoints>9000</MaxHitPoints><Defense>5</Defense><Exp>40</Exp><BXP>200</BXP><Projectile id="0"><ObjectId>Avarice Projectile</ObjectId><Damage>35</Damage><Speed>55</Speed><LifetimeMS>500</LifetimeMS><ArmorPiercing /></Projectile></Object>
  <Object id="True Commander Calbrik" type="0xc75b">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Commander Calbrik</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>2</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>3</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>4</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>5</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="7">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>9</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="8">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>10</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="9">
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>11</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="10">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Sound id="0">weapon/wand_of_death</Sound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>185000</MaxHitPoints>
    <Defense>85</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <RealmScore>3000</RealmScore>
    <Color>0xEA72FF</Color>
    <MinimapIcon piece="UFO" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>10</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>20</Laser>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>50</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Alien Calbrik Star 2</ObjectId>
      <Damage>120</Damage>
      <Speed>53</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Alien Calbrik Star 1</ObjectId>
      <Damage>120</Damage>
      <Speed>53</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Alien Calbrik Burst</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Alien Calbrik Vortex</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Alien Calbrik Vortex</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>85</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Rainbow Sprite Line</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>AI Alien Calbrik Mine</ObjectId>
      <Damage>145</Damage>
      <Speed>60</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>105</Speed>
      <Size>160</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>180</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>AI Alien Calbrik Sword</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>160</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>AI Alien Calbrik Orb</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>AI Alien Calbrik Wave Large</ObjectId>
      <Damage>160</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="20">
      <ObjectId>AI Alien Calbrik Wave Medium</ObjectId>
      <Damage>140</Damage>
      <Speed>60</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="21">
      <ObjectId>AI Alien Calbrik Wave Small</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>SpecPen Arrow Indicator</ObjectId>
      <Damage>0</Damage>
      <Speed>100</Speed>
      <Size>300</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>350</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="23">
      <ObjectId>AI Alien Calbrik Star 2 Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="24">
      <ObjectId>AI Alien Calbrik Star 1 Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="25">
      <ObjectId>AI Alien Calbrik Vortex Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="26">
      <ObjectId>AI Alien Calbrik Vortex Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>0</Speed>
      <Size>120</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Acceleration>100000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="27">
      <ObjectId>AI Alien Calbrik Mine Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>105</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="28">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="29">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>85</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="30">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>65</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="31">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>105</Speed>
      <Size>160</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="32">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>85</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>180</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="33">
      <ObjectId>AI Alien Calbrik Sword Neo</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>160</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="34">
      <ObjectId>AI Alien Calbrik Orb Neo</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="35">
      <ObjectId>AI Alien Calbrik Wave Large Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>75</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="36">
      <ObjectId>AI Alien Calbrik Wave Medium Neo</ObjectId>
      <Damage>140</Damage>
      <Speed>65</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="37">
      <ObjectId>AI Alien Calbrik Wave Small Neo</ObjectId>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="38">
      <ObjectId>AI Alien Calbrik Rocket</ObjectId>
      <Damage>160</Damage>
      <Speed>35</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>50</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
    </Projectile>
    <Projectile id="39">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>160</Damage>
      <Speed>40</Speed>
      <Size>115</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <Acceleration>50</Acceleration>
      <AccelerationDelay>275</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="40">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>AI Alien Calbrik Rocket Neo</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <Size>60</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>AI Alien Calbrik Burst Neo</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1" id="DisappearAnimation">
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        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>1</Index>
        </Texture>
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      <Frame time="0.075">
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          <File>UGCSetpieceObjects32x32</File>
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="99999">
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          <File>invisible</File>
          <Index>0</Index>
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    <Animation period="0" prob="1" id="AppearAnimation">
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      <Frame time="0.05">
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="99999">
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          <File>UGCSetpieceObjects32x32</File>
          <Index>1</Index>
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    <Animation period="0" prob="1" id="NeoDisappearAnimation">
      <Frame time="0.2">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>9</Index>
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      <Frame time="0.075">
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          <File>UGCSetpieceObjects32x32</File>
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
          <Index>8</Index>
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      <Frame time="99999">
        <Texture>
          <File>invisible</File>
          <Index>0</Index>
        </Texture>
      </Frame>
    </Animation>
    <Animation period="0" prob="1" id="NeoAppearAnimation">
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>8</Index>
        </Texture>
      </Frame>
      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>7</Index>
        </Texture>
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      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>6</Index>
        </Texture>
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      <Frame time="0.05">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>5</Index>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
          <Index>4</Index>
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      <Frame time="0.05">
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          <File>UGCSetpieceObjects32x32</File>
          <Index>3</Index>
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      <Frame time="0.075">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>2</Index>
        </Texture>
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      <Frame time="99999">
        <Texture>
          <File>UGCSetpieceObjects32x32</File>
          <Index>9</Index>
        </Texture>
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    </Animation>
    <Presentation>
      <Style id="Laser">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Shotgun">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="Machinegun">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="Missile">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="Blade">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="NeoLaser">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="NeoShotgun">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
      <Style id="NeoMachinegun">
        <StyleStep altTextureId="7">SetAltTexture</StyleStep>
      </Style>
      <Style id="NeoMissile">
        <StyleStep altTextureId="8">SetAltTexture</StyleStep>
      </Style>
      <Style id="NeoBlade">
        <StyleStep altTextureId="9">SetAltTexture</StyleStep>
      </Style>
      <Style id="Disappear">
        <StyleStep id="DisappearAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="Appear">
        <StyleStep id="AppearAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="NeoDisappear">
        <StyleStep id="NeoDisappearAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="NeoAppear">
        <StyleStep id="NeoAppearAnimation">SetAnimation</StyleStep>
      </Style>
      <Style id="Invisible">
        <StyleStep altTextureId="10">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
    <KillStat stat="ConstructKills" />
    <KillStat stat="EncounterKills" />
    <KillStat stat="GodKills" />
  </Object>
  <Object id="True Commander Calbrik Anchor" type="0xc760">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="True Commander Calbrik Target" type="0xc75d">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="True Commander Calbrik Generator" type="0xc75c">
    <DisplayId>Alien Reactor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>80</Index>
    </Texture>
    <Z>0.25</Z>
    <Size>110</Size>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <GlowColor>0xBC4AC7</GlowColor>
      <Laser>31</Laser>
      <Damage>60</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>40</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Drought</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>AI Alien Calbrik Spin</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>115</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="1">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>AI Alien Calbrik Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>AI Alien Calbrik Star 2</ObjectId>
      <Damage>75</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>AI Alien Calbrik Bullet</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <Size>105</Size>
      <LifetimeMS>7000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>AI Alien Calbrik Greatsword</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>AI Alien Calbrik Spin Neo</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>115</Size>
      <LifetimeMS>2800</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="1">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>AI Alien Calbrik Shot Neo</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>AI Alien Calbrik Star 2 Neo</ObjectId>
      <Damage>75</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="9">
      <ObjectId>AI Alien Calbrik Bullet Neo</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <Size>105</Size>
      <LifetimeMS>7000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>AI Alien Calbrik Greatsword Neo</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Size>140</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Color>0x38ACEC</Color>
    <NoMiniMap />
    <Invincible />
  </Object>
  <Object id="True Commander Calbrik Shoot Helper A" type="0xc75e">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
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  <Object id="True Commander Calbrik Shoot Helper B" type="0xc75f">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
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    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="True Commander Calbrik Laser" type="0x5786">
    <DisplayId>Sprite Laser</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>spiderDenObjects8x8</File>
      <Index>0xda</Index>
    </Texture>
    <Sound id="0">weapon/wand_of_death</Sound>
    <Size>60</Size>
    <Projectile id="0">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>25</Laser>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>10</Size>
      <MultiHit />
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    <Projectile id="1">
      <ObjectId>InvisibleLaser</ObjectId>
      <Laser>25</Laser>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>40</Size>
      <ArmorPiercing />
      <MultiHit />
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Invincible />
    <NoMiniMap />
  </Object>
  <Object id="Astral Rift" type="0xc775">
    <DisplayId>Astral Rift</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>25</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
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      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>27</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>28</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>130</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>0</Defense>
    <Hero />
    <Level>20</Level>
    <HealthBarBoss />
    <God />
    <Encounter terrain="SpriteForest" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <KeepDamageRecord />
    <Quest />
    <AlwaysPositiveHealth />
    <StasisImmune />
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Rainbow Sprite Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>65</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Black Sprite Twirl</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <SetStyle />
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">redDust</SoulboundDust>
  </Object>
  <Object id="Astral Rift Guard" type="0xc776">
    <DisplayId>Astral Guard</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Blue Sprite Beam</ObjectId>
      <Speed>45</Speed>
      <Damage>70</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Astral Rift Beast" type="0xc777">
    <DisplayId>Astral Beast</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>140</Size>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <StunImmune />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Black Sprite Beam</ObjectId>
      <Speed>55</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="1.5">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Crab Sovereign" type="0xc780">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Crab Sovereign</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>5</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>170</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>60</Defense>
    <Exp>25000</Exp>
    <BXP>75000</BXP>
    <RealmScore>2000</RealmScore>
    <TrackLoot />
    <Encounter terrain="ShipWreck" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,ADEPT_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>Dust Cloud</ObjectId>
      <Speed>45</Speed>
      <Damage>85</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corsair Crab Claw</ObjectId>
      <Speed>65</Speed>
      <Damage>150</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>45</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>35</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>25</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>15</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>90</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>5</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <CircleTurnAngle>75</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>125</Size>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Corsair Crab Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>120</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>125</Size>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Speed>60</Speed>
      <Damage>90</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="11">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="12">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>50</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>35</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="14">
      <ObjectId>Corsair Crab Orb</ObjectId>
      <Speed>20</Speed>
      <Damage>70</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <Wavy />
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>2000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Dust Cloud</ObjectId>
      <Speed>45</Speed>
      <Damage>85</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <TurnRate>-55</TurnRate>
      <TurnStopTime>2900</TurnStopTime>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">greenDust</SoulboundDust>
  </Object>
  <Object id="Royal Crab" type="0xc781">
    <DisplayId>Royal Crab</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>6500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>Bilgewater Coin Gold</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Aerial Warship" type="0xc783">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Aerial Warship</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars32x32</File>
        <Index>0</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>150</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="RunicTundra" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <Z>0.7</Z>
    <NoCollisionWhenMovement />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>KSW Fire Ball</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>4000</LifetimeMS>
      <Size>120</Size>
      <Amplitude>1.5</Amplitude>
      <Frequency>2</Frequency>
      <MultiHit />
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>KSW Red Arrow</ObjectId>
      <Speed>55</Speed>
      <Damage>115</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>KSW Yellow Arrow</ObjectId>
      <Speed>63</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Silenced</ConditionEffect>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>steamworks Spinning Wrench</ObjectId>
      <Speed>65</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>115</Size>
      <Acceleration>-30</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>8</SpeedClamp>
      <ArmorPiercing />
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>KSW Blue Arrow</ObjectId>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Aerial Warship Anchor" type="0xc782">
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
  </Object>
  <Object id="Aerial Warship Bomb" type="0xc784">
    <DisplayId>Aerial Warship Bomb</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>48</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.95">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>48</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>49</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>50</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>51</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <Size>75</Size>
    <Projectile id="0">
      <ObjectId>AoO Spell Proj</ObjectId>
      <Speed>70</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2500</LifetimeMS>
      <Size>130</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Aerial Warship Crew" type="0xc785">
    <DisplayId>Aerial Warship Crew</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>19</Index>
    </AnimatedTexture>
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>20</Defense>
    <Size>100</Size>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Screwdriver Projectile</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="1" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
  <Object id="Corrupted Bramblethorn" type="0xc786">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Corrupted Bramblethorn</DisplayId>
    <AnimatedTexture>
      <File>UGCSetPieceChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>UGCSetPieceChars16x16</File>
        <Index>11</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Size>200</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>115000</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>60000</Exp>
    <BXP>180000</BXP>
    <Encounter terrain="FloralEscape" aliveMax="1" />
    <Color>0x8F04A8</Color>
    <MinimapIcon piece="Boss" />
    <Hero />
    <RealmScore>3000</RealmScore>
    <TrackLoot />
    <Level>20</Level>
    <Quest />
    <HealthBarBoss />
    <God />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <Flying />
    <AlwaysPositiveHealth />
    <KeepDamageRecord />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Labels>ENEMY,ENCOUNTER,QUEST,VETERAN_ENCOUNTER</Labels>
    <Projectile id="0">
      <ObjectId>New Pillar Blast</ObjectId>
      <Speed>55</Speed>
      <Damage>140</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>75</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>75</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>55</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>35</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>15</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>5</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <CircleTurnAngle>50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>80</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="11">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>70</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>105</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="12">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="13">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>50</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="14">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>40</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="15">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>30</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>20</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>10</Speed>
      <Damage>130</Damage>
      <LifetimeMS>8000</LifetimeMS>
      <Size>135</Size>
      <MultiHit />
      <CircleTurnAngle>-50</CircleTurnAngle>
      <CircleTurnDelay>2000</CircleTurnDelay>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="18">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>0</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="20">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>42</Speed>
      <Damage>70</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Size>85</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="21">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>135</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Speed>0</Speed>
      <Damage>70</Damage>
      <LifetimeMS>16000</LifetimeMS>
      <Size>140</Size>
      <Parametric />
      <PassesCover />
      <ArmorPiercing />
      <Magnitude>9</Magnitude>
    </Projectile>
    <SoulboundDust threshold="0.002" prob="1" dustMin="5" dustMax="15" seasonalBonus="0.15">purpleDust</SoulboundDust>
  </Object>
  <Object id="Corrupted Bramblethorn Thorn" type="0xc787">
    <DisplayId>Corrupted Thorn</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>32</Index>
    </Texture>
    <Animation period="0" prob="1">
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>32</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>33</Index>
        </Texture>
      </Frame>
      <Frame time="0.15">
        <Texture>
          <File>UGCSetpieceObjects16x16</File>
          <Index>34</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <Size>80</Size>
    <Projectile id="0">
      <ObjectId>Shade Arrow Red</ObjectId>
      <Speed>5</Speed>
      <Damage>125</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>115</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Shade Orb Red</ObjectId>
      <Speed>30</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="2">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Corrupted Bramblethorn Bud" type="0xc788">
    <DisplayId>Bramblethorn Bud</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>UGCSetpieceObjects16x16</File>
      <Index>35</Index>
    </Texture>
    <MaxHitPoints>8500</MaxHitPoints>
    <Defense>40</Defense>
    <Size>95</Size>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>BellaShot New</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>530</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>BellaShot New</ObjectId>
      <Speed>50</Speed>
      <Damage>60</Damage>
      <LifetimeMS>1060</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="1">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Great Basilisk Tooth</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <BXP>0</BXP>
  </Object>
</Objects>