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    <Quest />
    <God />
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    <KillStat stat="GodKills" />
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    <SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Rare Penguin Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
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    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Pirate King's Cutlass</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Mercenary_C">Mercenary C Dungeon</SpecialSpawn>
    <SpecialSpawn category="Oryxmania">Crab Arena Portal</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 1</SpecialSpawn>
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      <Damage>150</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xb5e6" id="DWD Cannon Spawner">
    <Class>GameObject</Class>
    <Size>0</Size>
    <AnimatedTexture>
      <File>theGoldenArcher</File>
      <Index>6</Index>
    </AnimatedTexture>
  </Object>
  <Object type="0x693" id="DWD Admiral">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Admiral</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirate_king_hit</HitSound>
    <DeathSound>monster/pirate_king_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>90</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Size>100</Size>
      <Damage>150</Damage>
      <Speed>95</Speed>
      <LifetimeMS>1750</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Deadwater White Banana</ObjectId>
      <Damage>150</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,HUMANOID,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x692" id="DWD Captain">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Captain</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>140</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x690" id="DWD Lieutenant">
    <Group>Deadwater Boss</Group>
    <DisplayId>Deadwater Lieutenant</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>100</Size>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Banana</ObjectId>
      <Damage>120</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,STASISIMMUNE,BEAST,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x691" id="DWD Commander">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Commander</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Orange</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f1" id="DWD Cannoneer">
    <Enemy />
    <DisplayId>Deadwater Cannoneer</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/golems_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="StructureKills" />
    <Projectile id="0">
      <ObjectId>Bilgewater Cannonball</ObjectId>
      <Damage>180</Damage>
      <Speed>130</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cannonball S</ObjectId>
      <Damage>140</Damage>
      <Speed>110</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
  </Object>
  <Object type="0xb59f" id="DWD Shipwright">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Shipwright</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="GrotesqueKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball</ObjectId>
      <Damage>115</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,GROTESQUE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f4" id="DWD Sharpshooter">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Sharpshooter</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/flying_brain_hit</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Orange</ObjectId>
      <Damage>120</Damage>
      <Speed>140</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>120</Size>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f2" id="DWD Cook">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Cook</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/flayers_hit</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1550</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Knife</ObjectId>
      <Damage>120</Damage>
      <Size>100</Size>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb0c1" id="DWD Navigator">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Navigator</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Talon</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x694" id="DWD Brawler">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Brawler</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="BeastKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Crab Claw</ObjectId>
      <Damage>125</Damage>
      <Speed>100</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f5" id="DWD Boatswain">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Boatswain</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Wave</ObjectId>
      <Damage>125</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f6" id="DWD Swashbuckler">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Swashbuckler</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Bubble</ObjectId>
      <Damage>100</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb565" id="DWD Buccaneer">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Buccaneer</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb566" id="DWD Cutthroat">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Cutthroat</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="CritterKills" />
    <Projectile id="0">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>110</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Deadwater White Zap</ObjectId>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>500</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb567" id="DWD Helmsman">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Helmsman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Small Cannonball Blue</ObjectId>
      <Damage>80</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x5f3" id="DWD Raider">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Raider</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Bolt</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb568" id="DWD Watchman">
    <Enemy />
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Watchman</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0xb5a0" id="DWD Doctor">
    <Enemy />
    <DisplayId>Deadwater Doctor</DisplayId>
    <Group>Deadwater Crew</Group>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_hit</HitSound>
    <DeathSound>monster/elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Liquid Magic</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
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  <Object type="0x696" id="DWD Veteran">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Veteran</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Blade</ObjectId>
      <Damage>120</Damage>
      <Speed>80</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x695" id="DWD Sailor">
    <Group>Deadwater Crew</Group>
    <DisplayId>Deadwater Sailor</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>deadwaterDocksChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/cave_pirates_hit</HitSound>
    <DeathSound>monster/cave_pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1300</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <KillStat stat="HumanoidKills" />
    <Projectile id="0">
      <ObjectId>Deadwater Blade</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x26f" id="Special Chest Picker">
    <Class>GameObject</Class>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x80</Index>
    </Texture>
    <Size>0</Size>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x26c" id="Special Chest A">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x80</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x26d" id="Special Chest B">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x81</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x26e" id="Special Chest C">
    <DisplayId>Bilgewater's Booty</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <MinimapIcon piece="DangerSmall" />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <Texture>
      <File>deadwaterDocksObjects16x16</File>
      <Index>0x82</Index>
    </Texture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>100</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT</Labels>
  </Object>
  <Object type="0x1994" id="Group Eye Wall Nondestruct">
    <Class>Wall</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3ec</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x3ed</Index>
      </Texture>
    </Top>
    <Animation prob="0.4" period="0.4">
      <Frame time="0.1">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x3ee</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>lofiObj3</File>
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      <Frame time="0.15">
        <Texture>
          <File>lofiObj3</File>
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      <Frame time="0.1">
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      <Frame time="0.1">
        <Texture>
          <File>lofiObj3</File>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0x697" id="The Heroic Observer">
    <Group>GroupWall</Group>
    <Class>Wall</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3e0</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
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    <Animation prob="0.4" period="0.4">
      <Frame time="0.1">
        <Texture>
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          <Index>0x3e2</Index>
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      <Frame time="0.1">
        <Texture>
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      <Frame time="0.15">
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      <Frame time="0.1">
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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  <Object type="0xb59e" id="DWD Cave Wall">
    <Class>CaveWall</Class>
    <Color>0x8D5E30</Color>
    <Top>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
        <Index>0x85</Index>
      </Texture>
    </Top>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
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    <ShadowSize>0</ShadowSize>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
    <Connects />
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  <Object type="0xb5a1" id="DWD Wood Wall">
    <Class>Wall</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
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    <Top>
      <Texture>
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    </Top>
    <ShadowSize>0</ShadowSize>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
  </Object>
  <Object type="0xb5a2" id="DWD Wood Wall Dark">
    <Class>Wall</Class>
    <Texture>
      <File>deadwaterDocksObjects8x8</File>
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      <Texture>
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    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <BlocksSight />
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  <Object type="0xb5a3" id="DWD Stone Wall">
    <Class>Wall</Class>
    <RandomTexture>
      <Texture>
        <File>deadwaterDocksObjects8x8</File>
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      <Texture>
        <File>deadwaterDocksObjects8x8</File>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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      <Texture>
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    <Top>
      <Texture>
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    <OccupySquare />
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    <BlocksSight />
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  <Object type="0xb5a4" id="DWD Stone Wall Dark">
    <Class>Wall</Class>
    <Texture>
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      <Texture>
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    <BlocksSight />
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  <Object type="0xb5a5" id="DWD Ship Wall">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
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    <Static />
    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
    <Color>0xB16D49</Color>
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    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
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      <Texture>
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      <Texture>
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    <OccupySquare />
    <FullOccupy />
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    <Color>0xB16D49</Color>
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  <Object type="0xb5a6" id="DWD Ship Wall Dark">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
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    <FullOccupy />
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    <Model>Candy Col Whole</Model>
    <Texture>
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    <BlocksSight />
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    <Model>Candy Col Whole</Model>
    <Texture>
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    <OccupySquare />
    <FullOccupy />
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    <BlocksSight />
    <Color>0x6E6151</Color>
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  <Object type="0xb5e3" id="DWD Ship Wall Dark Window">
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    <Model>Candy Col Whole</Model>
    <Texture>
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    <OccupySquare />
    <FullOccupy />
    <EnemyOccupySquare />
    <BlocksSight />
    <Color>0x6E6151</Color>
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  <Object type="0xb601" id="DWD Ship Wall Dark Window Edge">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
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    <OccupySquare />
    <FullOccupy />
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