<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x332c" id="mgm2 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonPortal />
    <DisplayId>The Trials of Cronus</DisplayId>
    <DungeonName>mgm2 Dungeon</DungeonName>
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x33c5" id="mgm2 Intro Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>antinomyNexusObjects32x32</File>
      <Index>50</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x332d" id="mgm2 Arena1 Teleporter">
    <DisplayId>Trial Portal</DisplayId>
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x4B0082" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1.8" rangeY="1.8">CustomParticles</Effect>
  </Object>
  <Object type="0x332e" id="mgm2 Arena1 Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x332f" id="mgm2 Arena2 Teleporter">
    <DisplayId>Trial Portal</DisplayId>
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x4B0082" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1.8" rangeY="1.8">CustomParticles</Effect>
  </Object>
  <Object type="0x3330" id="mgm2 Arena2 Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3331" id="mgm2 Arena3 Teleporter">
    <DisplayId>Trial Portal</DisplayId>
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x4B0082" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1.8" rangeY="1.8">CustomParticles</Effect>
  </Object>
  <Object type="0x3332" id="mgm2 Arena3 Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3333" id="mgm2 Arena4 Teleporter">
    <DisplayId>Trial Portal</DisplayId>
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x4B0082" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1.8" rangeY="1.8">CustomParticles</Effect>
  </Object>
  <Object type="0x3334" id="mgm2 Arena4 Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3335" id="mgm2 Arena5 Teleporter">
    <DisplayId>Trial Portal</DisplayId>
    <Class>Portal</Class>
    <TeleportingPortal />
    <Texture>
      <File>battleOryxObjects16x16</File>
      <Index>60</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>62</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>63</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>64</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>battleOryxObjects16x16</File>
          <Index>65</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0202F1</Color>
    <Effect color="0x4B0082" rate="15" life=".5" lifeVariance="0" speed="0" speedVariance="0" size="5" rise="0" riseAcc="0" riseVariance="0" rangeX="1.8" rangeY="1.8">CustomParticles</Effect>
  </Object>
  <Object type="0x3336" id="mgm2 Arena5 Anchor">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3337" id="mgm2 Arena1 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x333c" id="mgm2 Arena1 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3340" id="mgm2 Ruins Boss Golem">
    <DisplayId>Sandstone Titan</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>ancientRuinsObjects16x16</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>140</ShadowSize>
    <MaxHitPoints>15500</MaxHitPoints>
    <Defense>34</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <God />
    <Quest />
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>95</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>135</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>105</Damage>
      <Speed>75</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2.5">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1166</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>85</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1846</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Golem Arrow</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Golem Shock</ObjectId>
      <Damage>75</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1680</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Golem Bash</ObjectId>
      <Damage>115</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2250</LifetimeMS>
      <Size>110</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Golem Spinner</ObjectId>
      <Damage>85</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2181</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1.5">Slowed</ConditionEffect>
      <Boomerang />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="ConstructKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,STASISIMMUNE,TRACKLOOT,CONSTRUCT,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3341" id="mgm2 Ruins Boss Spirit Counter">
    <Class>Character</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0x3342" id="mgm2 Ruins Boss Spirit">
    <DisplayId>Ancient Spirit</DisplayId>
    <Class>Character</Class>
    <Group>Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <NoMiniMap />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x3345" id="mgm2 Ruins Elemental">
    <DisplayId>Sand Elemental</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/beholder_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Projectile id="0">
      <ObjectId>Sand Cannon</ObjectId>
      <Damage>70</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3.5">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Dust Cloud</ObjectId>
      <Damage>55</Damage>
      <Speed>10</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>100</Size>
      <Magnitude>0.25</Magnitude>
      <ParticleTrail />
      <Parametric />
    </Projectile>
    <KillStat stat="NatureKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
  </Object>
  <Object type="0x3346" id="mgm2 Ruins Scorpion">
    <DisplayId>Desert Scorpion</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Venom Flick</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>769</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Stinger Stab</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>375</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3347" id="mgm2 Ruins Vulture">
    <DisplayId>Vulture</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rPets1</File>
      <Index>201</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <WhileMoving>
      <Z>0.35</Z>
      <Flying />
    </WhileMoving>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>950</MaxHitPoints>
    <Defense>16</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Feather Bolt</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3348" id="mgm2 Ruins Antlion">
    <DisplayId>Giant Antlion</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Desert Ruins</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Antlion Bite</ObjectId>
      <Damage>85</Damage>
      <Speed>70</Speed>
      <LifetimeMS>600</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3349" id="mgm2 Ruins Warrior">
    <DisplayId>Terracotta Warrior</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
  <Object type="0x334a" id="mgm2 Ruins Paladin">
    <DisplayId>Terracotta Paladin</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>55</Damage>
      <Speed>80</Speed>
      <LifetimeMS>569</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
  <Object type="0x334b" id="mgm2 Ruins Knight">
    <DisplayId>Terracotta Knight</DisplayId>
    <Class>Character</Class>
    <Group>mgm2 Terracotta</Group>
    <Enemy />
    <AnimatedTexture>
      <File>ancientRuinsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/rocks_hit</HitSound>
    <DeathSound>monster/rocks_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Arcane Blade</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3343" id="mgm2 MW Fountain Spirit">
    <DisplayId>Fountain Spirit</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>magicWoodsChars16x16</File>
        <Index>16</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/sprite_god_hit</HitSound>
    <DeathSound>monster/sprite_god_death</DeathSound>
    <Size>1</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>22500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>5000</Exp>
    <BXP>25000</BXP>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <TrackLoot />
    <Sound id="0">monster/wooden_walls_death</Sound>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2900</LifetimeMS>
      <Size>200</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Cyan Fairy Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Cyan Fairy Spinner</ObjectId>
      <Damage>0</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>90</Size>
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>105</Damage>
      <Speed>80</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>6</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Cyan Fairy Mystical</ObjectId>
      <Damage>135</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
      <Size>90</Size>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Cyan Fairy Blast</ObjectId>
      <Damage>85</Damage>
      <Speed>40</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>5</Amplitude>
      <Frequency>0.95</Frequency>
      <Size>120</Size>
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Cyan Fairy Boomerang</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.25</Amplitude>
      <Frequency>7</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <Size>100</Size>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Cyan Fairy Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>65</Speed>
      <LifetimeMS>800</LifetimeMS>
      <Size>130</Size>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
  </Object>
  <Object id="mgm2 Radph" type="0x334c">
    <DisplayId>Radph</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>30</Damage>
      <Speed>0</Speed>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Seus" type="0x334d">
    <DisplayId>Seus</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>22</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>75</Damage>
      <Speed>100</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bright Purple Fairy Pellet</ObjectId>
      <Damage>70</Damage>
      <Speed>120</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Gharr" type="0x334e">
    <DisplayId>Gharr</DisplayId>
    <Group>mgm2 Lesser Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>100</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Lesser Gray Fairy Magic</ObjectId>
      <Damage>45</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Ehoni" type="0x334f">
    <DisplayId>Ehoni</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>250</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>40</Exp>
    <BXP>190</BXP>
    <Projectile id="0">
      <ObjectId>Sky Blue Fairy Boomerang</ObjectId>
      <Damage>80</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1450</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Scheev" type="0x3350">
    <DisplayId>Scheev</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>25</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>8</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
  <Object id="mgm2 Yimi" type="0x3351">
    <DisplayId>Yimi</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>23</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Bright Purple Fairy Blast</ObjectId>
      <Damage>90</Damage>
      <Speed>65</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>70</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Vorck" type="0x3352">
    <DisplayId>Vorck</DisplayId>
    <Group>mgm2 Standard Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>115</Size>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>4</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Vorv" type="0x3353">
    <DisplayId>Vorv</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>45</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Fairy Breath</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Oshyu" type="0x3354">
    <DisplayId>Oshyu</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>550</MaxHitPoints>
    <Defense>9</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Cyan Fairy Magic</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object id="mgm2 Eendi" type="0x3355">
    <DisplayId>Eendi</DisplayId>
    <Group>mgm2 Greater Fairies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>magicWoodsChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>130</Size>
    <Z>0.1</Z>
    <Flying />
    <MaxHitPoints>650</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3365" id="mgm2 MW Big Fountain Top">
    <Class>GameObject</Class>
    <Model>Candy Col Whole</Model>
    <Texture>
      <File>autumnNexusObjects16x16</File>
      <Index>0x47</Index>
    </Texture>
    <Animation sync="true" prob="1" period=".8">
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x47</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x48</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x49</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>autumnNexusObjects16x16</File>
          <Index>0x4a</Index>
        </Texture>
      </Frame>
    </Animation>
    <Static />
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3344" id="mgm2 Septavius the Ghost God">
    <DisplayId>Septavius the Ghost God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </Portrait>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>undeadLairChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>24000</MaxHitPoints>
    <Defense>12</Defense>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <Level>1</Level>
    <Exp>4000</Exp>
    <BXP>20000</BXP>
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>100</Damage>
      <Size>80</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Brown Magic</ObjectId>
      <Speed>90</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <FaceDir />
      <Amplitude>2</Amplitude>
      <Frequency>2.5</Frequency>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Yellow Star</ObjectId>
      <Speed>57</Speed>
      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1.5">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>180</Damage>
      <Size>80</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>70</Speed>
      <Damage>90</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.2</Frequency>
      <Amplitude>3.6</Amplitude>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Doom Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>95</Damage>
      <Size>80</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Septavius Projectile</ObjectId>
      <Speed>100</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="10">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Size>100</Size>
      <Damage>110</Damage>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <MultiHit />
      <Frequency>1.6</Frequency>
      <Amplitude>1.3</Amplitude>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ROOKIE</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3356" id="mgm2 Lair Mummy">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL White Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3357" id="mgm2 Lair Mummy King">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Orange Magic</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3358" id="mgm2 Lair Mummy Pharaoh">
    <Group>mgm2 Lair Mummies</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>UDL Pink Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3359" id="mgm2 Lair Skeleton">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x335a" id="mgm2 Lair Skeleton Mage">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>45</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x335b" id="mgm2 Lair Skeleton King">
    <Group>mgm2 Lair Skeletons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic Big</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x335c" id="mgm2 Lair Construct Giant">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>120</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Blue Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
  <Object type="0x335d" id="mgm2 Lair Construct Titan">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/dwarf_god_hit</HitSound>
    <DeathSound>monster/dwarf_god_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>UDL Brown Shot</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>0</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
  <Object type="0x335e" id="mgm2 Living Skeleton">
    <DisplayId>Living Skeleton</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>95</Damage>
      <Speed>30</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Bone</ObjectId>
      <Damage>95</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
  </Object>
  <Object type="0x335f" id="mgm2 Lair Reaper">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>80</Speed>
      <LifetimeMS>500</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3360" id="mgm2 Lair Vampire">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Green Star</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Green Bolt</ObjectId>
      <Damage>70</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3361" id="mgm2 Lair Vampire King">
    <Group>mgm2 Lair Vampires</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>UDL Grey Star</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>UDL Purple Bolt</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3362" id="mgm2 Ghost Warrior of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Shot</ObjectId>
      <Damage>35</Damage>
      <Speed>80</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3363" id="mgm2 Ghost Mage of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Magic</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3364" id="mgm2 Ghost Rogue of Septavius">
    <Group>mgm2 Lair Ghosts</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>undeadLairChars8x8</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/ghosts_hit</HitSound>
    <DeathSound>monster/ghosts_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>UDL Blue Bolt</ObjectId>
      <Damage>30</Damage>
      <Speed>80</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3338" id="mgm2 Arena2 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x333d" id="mgm2 Arena2 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3366" id="mgm2 Lord Ruthven">
    <DisplayId>Lord Ruthven</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Group>Vampires</Group>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>34</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>34</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16dEncounters2</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.2</Z>
    <Flying />
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>8000</Exp>
    <BXP>40000</BXP>
    <AlwaysPositiveHealth />
    <LeachHealth />
    <TrackLoot />
    <God />
    <StasisImmune />
    <Quest />
    <Level>1</Level>
    <Projectile>
      <ObjectId>Dagger</ObjectId>
      <Damage>120</Damage>
      <Size>130</Size>
      <Speed>40</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Manor of the Immortals Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Great Taco</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon Spooky Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Tome of Purification</SpecialSpawn>
    <SpecialSpawn category="Shiny_MID">Tome of Purification Shiny</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Easy</SpecialSpawn>
    <SpecialSpawn category="SkinHunter" perPlayer="true">Vampire Lord Skin</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Easy</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
    <Presentation>
      <Style id="SetInvis">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetNormal">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3367" id="mgm2 Vampire Bat Swarmer Boss">
    <DisplayId>Vampire Bat Swarmer</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Z>0.24</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x3368" id="mgm2 Vampire Bat Swarmer Ruthven">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>0</Exp>
    <Z>0.24</Z>
    <Flying />
    <Size>80</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Invisible</ObjectId>
      <Damage>20</Damage>
      <Speed>0</Speed>
      <Size>80</Size>
      <LifetimeMS>100</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="3.6">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3369" id="mgm2 Ruthven 50P Helper">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x336a" id="mgm2 Coffin Creature">
    <DisplayId>Coffin Creature</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x22</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.4">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x22</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x23</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x24</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x25</Index>
        </Texture>
      </Frame>
      <Frame time="3">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x26</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x25</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x24</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiObjBig</File>
          <Index>0x23</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Coffin Bullet</ObjectId>
      <Damage>65</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Cross Bullet</ObjectId>
      <Damage>90</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x336b" id="mgm2 Nosferatu">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_death</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <MaxHitPoints>1100</MaxHitPoints>
    <Defense>45</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Bone Swipe</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Vampire Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,UNDEAD,MINION_MID</Labels>
  </Object>
  <Object type="0x336c" id="mgm2 Armor Guard">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>20</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/golems_death</DeathSound>
    <MaxHitPoints>900</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>ArmorGuard Attack</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <Size>100</Size>
      <LifetimeMS>3400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Rockbomb Spike</ObjectId>
      <Damage>65</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <KillStat stat="ConstructKills" />
    <Labels>ENEMY,MINION,CONSTRUCT,MINION_WEAK</Labels>
  </Object>
  <Object type="0x336d" id="mgm2 Hellhound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>21</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>60</ShadowSize>
    <Projectile id="0">
      <ObjectId>HellHoundAttack</ObjectId>
      <Damage>65</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
      <ConditionEffect duration="3.6">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_WEAK</Labels>
  </Object>
  <Object type="0x336e" id="mgm2 Lesser Bald Vampire">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>27</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>Vampire Magic Ball</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x336f" id="mgm2 Lil Feratu">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>28</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/undead_dwarves_hit</DeathSound>
    <MaxHitPoints>480</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>50</Exp>
    <BXP>237</BXP>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile>
      <ObjectId>Vampire Magic</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <Size>85</Size>
      <LifetimeMS>1800</LifetimeMS>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x337a" id="mgm2 Archdemon Malphas">
    <DisplayId>Archdemon Malphas</DisplayId>
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <Flying />
    <Quest />
    <God />
    <StasisImmune />
    <AnimatedTexture>
      <File>abyssOfDemonsChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>30000</MaxHitPoints>
    <Size>100</Size>
    <Defense>20</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>75</Speed>
      <Damage>80</Damage>
      <Size>100</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>170</Damage>
      <Size>180</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Abyss Soul Spear Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>170</Damage>
      <Size>200</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>20</Speed>
      <Damage>110</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Speed>80</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Abyss Soul Bash Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="9">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD,HPSCALEONENTRY,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
  <Object type="0x3383" id="mgm2 Malphas Hound">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <Defense>6</Defense>
    <Exp>0</Exp>
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Speed>60</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,CRITTER</Labels>
  </Object>
  <Object type="0x3384" id="mgm2 Malphas Protector">
    <Group>Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Abyss Soul Shot Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Abyss Soul Spiral Projectile</ObjectId>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x337b" id="mgm2 White Demon">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dMountains1</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/greater_demons_hit</HitSound>
    <DeathSound>monster/greater_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>12</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Flying />
    <God />
    <Projectile id="0">
      <ObjectId>White Demon Shot</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>60</Size>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINION,GROTESQUE,GOD,MINION_WEAK</Labels>
  </Object>
  <Object type="0x337c" id="mgm2 Imp">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>300</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.15</Z>
    <Projectile id="0">
      <ObjectId>Abyss Imp Projectile</ObjectId>
      <Damage>35</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x337d" id="mgm2 Demon">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>140</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x337e" id="mgm2 Demon Warrior">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Fire Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x337f" id="mgm2 Demon Mage">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_demons_hit</HitSound>
    <DeathSound>monster/abyss_demons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>350</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Blast Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3380" id="mgm2 Brute">
    <Group>mgm2 Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>100</Damage>
      <Speed>90</Speed>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3381" id="mgm2 Brute Warrior">
    <Group>mgm2 Brutes</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Sword Projectile</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <ArmorPiercing />
      <Size>160</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3382" id="mgm2 Blacksmith">
    <Group>mgm2 Demons</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>abyssOfDemonsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/abyss_brutes_hit</HitSound>
    <DeathSound>monster/abyss_brutes_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>120</Exp>
    <BXP>570</BXP>
    <Projectile id="0">
      <ObjectId>Abyss Hammer Projectile</ObjectId>
      <Damage>90</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,GROTESQUE,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3385" id="mgm2 Library Corruption Phantom">
    <DisplayId>Corruption Phantom</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>13</Index>
    </AnimatedTexture>
    <MaxHitPoints>25000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>6000</Exp>
    <BXP>30000</BXP>
    <Size>150</Size>
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Z>0.4</Z>
    <Quest />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Corruption Bolt</ObjectId>
      <Damage>160</Damage>
      <Speed>60</Speed>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
      <PassesCover />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>70</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <PassesCover />
      <Parametric />
      <FaceDir />
    </Projectile>
    <HealthBarBoss radius="20" />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GROTESQUE,GOD</Labels>
  </Object>
  <Object type="0x3386" id="mgm2 Library Corruption Phantom Wisp Charger">
    <DisplayId>Corruption Phantom Wisp Charger</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <LifetimeMS>750</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Corruption Stab</ObjectId>
      <Damage>105</Damage>
      <Speed>90</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>85</Size>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x3387" id="mgm2 Library Corruption Phantom Wisp Stalker">
    <DisplayId>Corruption Phantom Wisp Stalker</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Star</ObjectId>
      <Damage>50</Damage>
      <Speed>55</Speed>
      <Size>80</Size>
      <LifetimeMS>3800</LifetimeMS>
      <PassesCover />
      <Boomerang />
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0x3388" id="mgm2 Library Corruption Phantom Wisp Watcher">
    <DisplayId>Corruption Phantom Wisp Watcher</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>5625</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Corruption Gaze</ObjectId>
      <Damage>115</Damage>
      <Speed>65</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>85</Size>
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,GROTESQUE</Labels>
  </Object>
  <Object type="0x3389" id="mgm2 Library Corruption Phantom Wisp Ravager">
    <DisplayId>Corruption Phantom Wisp Ravager</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/flaming_skulls_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <Size>80</Size>
    <Z>0.3</Z>
    <Flying />
    <MaxHitPoints>6750</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Corruption Spinner</ObjectId>
      <Damage>170</Damage>
      <Speed>50</Speed>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Size>100</Size>
      <PassesCover />
      <Parametric />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,STASISIMMUNE,GROTESQUE</Labels>
  </Object>
  <Object type="0x338a" id="mgm2 Library Soulless Scribe">
    <DisplayId>Soulless Scribe</DisplayId>
    <Group>mgm2 Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <MaxHitPoints>2200</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scribe Spike</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <Size>80</Size>
      <LifetimeMS>2800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
  <Object type="0x338b" id="mgm2 Library Soulless Scholar">
    <DisplayId>Soulless Scholar</DisplayId>
    <Group>mgm2 Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Scholar Spell</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <Amplitude>1.9</Amplitude>
      <Frequency>0.5</Frequency>
      <ConditionEffect duration="3.2">Slowed</ConditionEffect>
      <PassesCover />
      <FaceDir />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
  <Object type="0x338c" id="mgm2 Library Soulless Student">
    <DisplayId>Soulless Student</DisplayId>
    <Group>Library Soulless Squad</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Student Scythe</ObjectId>
      <Damage>90</Damage>
      <Speed>100</Speed>
      <Size>80</Size>
      <LifetimeMS>700</LifetimeMS>
      <Wavy />
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_MID</Labels>
  </Object>
  <Object type="0x338d" id="mgm2 Library Bookwyrm">
    <DisplayId>Bookwyrm</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>15</Index>
    </AnimatedTexture>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>80</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Book Bash</ObjectId>
      <Damage>125</Damage>
      <Speed>50</Speed>
      <Size>120</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2">Stunned</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
  </Object>
  <Object type="0x338e" id="mgm2 Library Headless Specter">
    <DisplayId>Headless Specter</DisplayId>
    <Group>mgm2 Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <MaxHitPoints>4205</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <Size>90</Size>
    <HitSound>monster/cyclops_hit</HitSound>
    <DeathSound>monster/cyclops_death</DeathSound>
    <Z>0.2</Z>
    <Flying />
    <StasisImmune />
    <StunImmune />
    <Projectile id="0">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>85</Damage>
      <Speed>60</Speed>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Headless Halberd</ObjectId>
      <Damage>105</Damage>
      <Speed>45</Speed>
      <Size>150</Size>
      <LifetimeMS>1600</LifetimeMS>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Headless Harbinger</ObjectId>
      <Damage>120</Damage>
      <Speed>30</Speed>
      <Size>135</Size>
      <LifetimeMS>1333</LifetimeMS>
      <PassesCover />
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x338f" id="mgm2 Library Hand of the Helpless">
    <DisplayId>Hand of the Helpless</DisplayId>
    <Group>mgm2 Library Heal Receivers</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>cursedLibraryChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <MaxHitPoints>3900</MaxHitPoints>
    <Defense>35</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Size>100</Size>
    <ShadowSize>85</ShadowSize>
    <HitSound>monster/ghost_god_hit</HitSound>
    <DeathSound>monster/ghost_god_death</DeathSound>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <AltTexture id="0">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>7</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>cursedLibraryChars16x16</File>
        <Index>8</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>95</Damage>
      <Speed>90</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <Size>90</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Finger Gun</ObjectId>
      <Damage>105</Damage>
      <Speed>58</Speed>
      <Size>85</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1250</LifetimeMS>
      <Amplitude>1.75</Amplitude>
      <Frequency>0.56</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <Amplitude>1.5</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>750</LifetimeMS>
      <Amplitude>1.25</Amplitude>
      <Frequency>0.55</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Sharpened Fingernail</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>500</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>0.54</Frequency>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
      <PassesCover />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,GROTESQUE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt0">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3339" id="mgm2 Arena3 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x333e" id="mgm2 Arena3 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x3370" id="mgm2 Davy Jones">
    <DisplayId>Davy Jones</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>26</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>26</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>27</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="4">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>28</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>29</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="6">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>30</Index>
      </AnimatedTexture>
    </AltTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>-1</Size>
    <MaxHitPoints>36250</MaxHitPoints>
    <StasisImmune />
    <StunImmune />
    <Defense>35</Defense>
    <God />
    <Quest />
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <KeepDamageRecord />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Ghost Boss Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>140</Damage>
      <Size>110</Size>
      <LifetimeMS>3600</LifetimeMS>
      <Boomerang />
      <ConditionEffect duration="4">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="UndeadKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,UNDEAD,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt6">
        <StyleStep altTextureId="6">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3371" id="mgm2 Ghost Lanturn On">
    <DisplayId>Ghost Lantern</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xac</Index>
    </Texture>
    <Invincible />
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>85</Damage>
      <LifetimeMS>600</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Paralyzed</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Size>120</Size>
    <ShadowColor>0xfec937a</ShadowColor>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x3372" id="mgm2 Ghost Lanturn Off">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <StasisImmune />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xad</Index>
    </Texture>
    <HitSound>monster/traps_hit</HitSound>
    <DeathSound>spell/fire_nova</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Exp>0</Exp>
    <Size>120</Size>
    <Defense>2</Defense>
    <Projectile id="0">
      <ObjectId>Skull Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x3373" id="mgm2 School of Ghostfish">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <MaxHitPoints>1600</MaxHitPoints>
    <Defense>3</Defense>
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <Z>0.1</Z>
    <HitSound>monster/cubes_death</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Fish Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1300</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3374" id="mgm2 Zombie Pirate Sr">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>34</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0x50d71b</BloodColor>
    <Size>110</Size>
    <MaxHitPoints>1200</MaxHitPoints>
    <Defense>17</Defense>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/undead_hobbits_death</DeathSound>
    <Projectile id="0">
      <ObjectId>Zombie Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>66</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3375" id="mgm2 Ghost of Roger">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>33</Index>
    </AnimatedTexture>
    <Size>120</Size>
    <MaxHitPoints>2300</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Z>0.15</Z>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Roger Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Skull Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3376" id="mgm2 Lost Soul">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj3</File>
      <Index>0xbc</Index>
    </Texture>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.2">
        <RandomTexture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbc</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbd</Index>
          </Texture>
          <Texture>
            <File>lofiObj3</File>
            <Index>0xbe</Index>
          </Texture>
        </RandomTexture>
      </Frame>
    </Animation>
    <Exp>0</Exp>
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Z>0.33</Z>
    <Invincible />
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Spirit Bolt</ObjectId>
      <Damage>40</Damage>
      <Speed>35</Speed>
      <Size>50</Size>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x3377" id="mgm2 Zombie Pirate Jr">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>32</Index>
    </AnimatedTexture>
      5171081
      <Size>110</Size><MaxHitPoints>700</MaxHitPoints><Defense>11</Defense><Exp>300</Exp><BXP>1425</BXP><HitSound>monster/pirates_hit</HitSound><DeathSound>monster/undead_hobbits_death</DeathSound><BloodProb>0.5</BloodProb><BloodColor>0x50d71b</BloodColor><Projectile id="0"><ObjectId>Zombie Shot</ObjectId><Speed>33</Speed><Damage>50</Damage><LifetimeMS>1700</LifetimeMS><Size>80</Size></Projectile><KillStat stat="UndeadKills" /><Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels><SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn><SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn><SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn><SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn><SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn><SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn><SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn></Object>
  <Object type="0x3378" id="mgm2 Lil' Ghost Pirate">
    <Class>Character</Class>
    <Group>GhostShip Group</Group>
    <Enemy />
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>33</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>33</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>0</Size>
    <MaxHitPoints>700</MaxHitPoints>
    <Defense>0</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Swipe</ObjectId>
      <Speed>66</Speed>
      <Damage>50</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_WEAK</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Weak">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Low_Spawner">Swarm Spider Low Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3379" id="mgm2 Ghost Pirate Sr">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>31</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>32</Index>
      </AnimatedTexture>
      <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
    </AltTexture>
    <NoMiniMap />
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Size>0</Size>
    <MaxHitPoints>1700</MaxHitPoints>
    <Defense>15</Defense>
    <HitSound>monster/ghosts_death</HitSound>
    <DeathSound>monster/flaming_skulls_hit</DeathSound>
    <Projectile id="0">
      <ObjectId>Ghost Sr Slash</ObjectId>
      <Speed>60</Speed>
      <Damage>80</Damage>
      <LifetimeMS>1700</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,UNDEAD</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x3390" id="mgm2 Thessal the Mermaid Goddess">
    <DisplayId>Thessal the Mermaid Goddess</DisplayId>
    <Group>Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>16</Index>
    </AnimatedTexture>
    <HitSound>monster/medusa_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>61750</MaxHitPoints>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <ShadowSize>0</ShadowSize>
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <PerRealmMax>1</PerRealmMax>
    <Level>20</Level>
    <Size>140</Size>
    <Defense>60</Defense>
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Thunder Swirl</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="4.0">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Trident</ObjectId>
      <Speed>70</Speed>
      <Damage>100</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Super Trident</ObjectId>
      <Speed>60</Speed>
      <Damage>135</Damage>
      <Size>110</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Yellow Wall</ObjectId>
      <Speed>60</Speed>
      <Damage>160</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="6">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MiniBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
  <Object type="0x3391" id="mgm2 Fishman">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>2500</MaxHitPoints>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <Projectile id="0">
      <ObjectId>Fishman Spear</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>70</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.8">Unstable</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_MID</Labels>
  </Object>
  <Object type="0x3392" id="mgm2 Sea Horse">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>18</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/night_elves_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>80</Exp>
    <BXP>380</BXP>
    <Flying />
    <Z>0.26</Z>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Bubble</ObjectId>
      <Speed>35</Speed>
      <Damage>40</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3393" id="mgm2 Sea Mare">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/medusa_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <Projectile id="0">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="1.6">Paralyzed</ConditionEffect>
    </Projectile>
    <Size>100</Size>
    <Defense>60</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x3394" id="mgm2 Fishman Warrior">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/elves_death</HitSound>
    <DeathSound>monster/flaming_skulls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2375</BXP>
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>FishWarrior Spear</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Fishman Boomerang</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>130</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="3.4">Unstable</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Coral Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>45</Damage>
      <Size>110</Size>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>25</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,TRACKLOOT,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x3395" id="mgm2 Grey Sea Slurp">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>19</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/blobs_death</DeathSound>
    <MaxHitPoints>1000</MaxHitPoints>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Projectile id="0">
      <ObjectId>Purple Spit</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>80</Size>
      <LifetimeMS>1400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>40</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>20</Defense>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x3396" id="mgm2 Giant Squid">
    <Group>mgm2 Ocean Trench</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>17</Index>
    </AnimatedTexture>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>Squid Sucker</ObjectId>
      <Speed>0</Speed>
      <Damage>85</Damage>
      <Size>80</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Squid Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>50</Damage>
      <Size>80</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <Size>120</Size>
    <Defense>40</Defense>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x3397" id="mgm2 Son of Arachna">
    <DisplayId>Son of Arachna</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>6</Index>
    </AnimatedTexture>
    <Portrait>
      <AnimatedTexture>
        <File>spiderDenChars16x16</File>
        <Index>6</Index>
      </AnimatedTexture>
    </Portrait>
    <HitSound>monster/spider_queen_hit</HitSound>
    <DeathSound>monster/spider_queen_death</DeathSound>
    <Size>200</Size>
    <MaxHitPoints>40000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Enemy />
    <God />
    <StasisImmune />
    <ParalyzeImmune />
    <Quest />
    <DontFaceAttacks />
    <HealthBarBoss />
    <NoArticle />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>170</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>135</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
    </Projectile>
    <Projectile id="11">
      <ObjectId>Arachna Star</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>100</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Damage>250</Damage>
      <Size>170</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Bleeding</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>130</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Venom Spike</ObjectId>
      <Speed>56</Speed>
      <Damage>200</Damage>
      <Size>200</Size>
      <LifetimeMS>2600</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Venom Blob</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <Size>165</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="5">Weak</ConditionEffect>
      <ParticleTrail intensity="1" lifetimeMS="400">0x00ff00</ParticleTrail>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Arachna Star</ObjectId>
      <Speed>0</Speed>
      <Damage>200</Damage>
      <Size>130</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Purple Spider Venom</ObjectId>
      <Damage>250</Damage>
      <Size>200</Size>
      <LifetimeMS>7000</LifetimeMS>
      <Magnitude>4</Magnitude>
      <Parametric />
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="4">Exposed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Blue Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>50</Damage>
      <Size>140</Size>
      <LifetimeMS>5000</LifetimeMS>
      <MultiHit />
      <Wavy />
      <FaceDir />
      <ConditionEffect duration="3">Quiet</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Slowed</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,BEAST,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
  </Object>
  <Object type="0x3398" id="mgm2 Silver Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x41466D</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x1b</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0e</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x2b</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x3399" id="mgm2 Red Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0xCD293F</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x1a</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0c</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x2a</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x339a" id="mgm2 Blue Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x2C98D5</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x18</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x08</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x28</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x339b" id="mgm2 Green Son of Arachna Giant Egg Sac">
    <Enemy />
    <Class>Character</Class>
    <Color>0x99C63F</Color>
    <Texture>
      <File>spiderDenObjects16x16</File>
      <Index>0x19</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x0a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>spiderDenObjects16x16</File>
        <Index>0x29</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/eggs_hit</HitSound>
    <DeathSound>monster/eggs_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>11000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>2000</Exp>
    <BXP>10000</BXP>
    <StasisImmune />
    <StunImmune />
    <TrackLoot />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE,TRACKLOOT,NATURE,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x339c" id="mgm2 Epic Spider Summoner">
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>63</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0x339d" id="mgm2 Grey Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Yellow Spider Venom</ObjectId>
      <Damage>110</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1300</LifetimeMS>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <FaceDir />
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x339e" id="mgm2 Red Spotted Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile id="0">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>40</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>60</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>110</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x339f" id="mgm2 Grey Spotted Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>15</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>90</Size>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Purple Spider Venom</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x33a0" id="mgm2 Green Spider">
    <Class>Character</Class>
    <Group>mgm2 Cave Spiders</Group>
    <AnimatedTexture>
      <File>spiderDenChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>70</Size>
    <MaxHitPoints>1500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>150</Exp>
    <BXP>712</BXP>
    <Enemy />
    <Projectile>
      <ObjectId>Green Spider Venom</ObjectId>
      <Speed>80</Speed>
      <Damage>95</Damage>
      <LifetimeMS>1250</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x33a1" id="mgm2 Hunter Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Blue Spider Blob</ObjectId>
      <Size>110</Size>
      <Damage>125</Damage>
      <Speed>60</Speed>
      <LifetimeMS>2300</LifetimeMS>
      <ConditionEffect duration="5">Quiet</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x33a2" id="mgm2 Weaver Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Blast</ObjectId>
      <Size>120</Size>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <LifetimeMS>1100</LifetimeMS>
      <ConditionEffect duration="2.5">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Web Sling</ObjectId>
      <Damage>50</Damage>
      <Speed>70</Speed>
      <Size>90</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x33a3" id="mgm2 Creeper Spider">
    <Class>Character</Class>
    <Group>Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Red Spider Star</ObjectId>
      <Size>110</Size>
      <Damage>170</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Boomerang />
      <PassesCover />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33a4" id="mgm2 Stalker Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>130</Size>
      <Speed>80</Speed>
      <Damage>155</Damage>
      <LifetimeMS>1250</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Spider Bolt</ObjectId>
      <Size>110</Size>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1600</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33a5" id="mgm2 Goliath Spider">
    <Class>Character</Class>
    <Group>mgm2 Greater Cave Spiders</Group>
    <Enemy />
    <AnimatedTexture>
      <File>spiderDenChars16x16</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/spiders_hit</HitSound>
    <DeathSound>monster/spiders_death</DeathSound>
    <Size>120</Size>
    <MaxHitPoints>4500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1500</Exp>
    <BXP>7500</BXP>
    <Projectile id="0">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>45</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Spider Spike</ObjectId>
      <Damage>110</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>110</Size>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
  </Object>
  <Object type="0x333a" id="mgm2 Arena4 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x333f" id="mgm2 Arena4 Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x33a6" id="mgm2 ic Esben the Unwilling">
    <DisplayId>Esben the Unwilling</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>121</Index>
    </AnimatedTexture>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>45000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>30000</Exp>
    <BXP>150000</BXP>
    <Quest />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <TrackLoot />
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
      <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>chars8x8rEncounters</File>
        <Index>116</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>lofiCharBig</File>
        <Index>0x180</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Speed>60</Speed>
      <Damage>60</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="6">Unstable</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Armor Pierce Bullet</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>65</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Grey Boomerang</ObjectId>
      <Speed>55</Speed>
      <Damage>120</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Quiet</ConditionEffect>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <Size>100</Size>
    </Projectile>
    <HealthBarBoss radius="40" />
    <KillStat stat="HumanoidKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x33a7" id="mgm2 ic boss manager">
    <DisplayId>A Voice From Beyond</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>116</Index>
    </AnimatedTexture>
    <Size>0</Size>
  </Object>
  <Object type="0x33a8" id="mgm2 ic CreepyTime">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>160</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>585</Exp>
    <BXP>2778</BXP>
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Speed>65</Speed>
      <Damage>130</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <Size>130</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33a9" id="mgm2 ic boss purifier generator">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x33aa" id="mgm2 ic boss purifier">
    <DisplayId>Cursed Grave</DisplayId>
    <Class>Character</Class>
    <Model>Monument 3</Model>
    <HealthBar>32</HealthBar>
    <Texture>
      <File>lofiObjBig</File>
      <Index>0x32</Index>
    </Texture>
    <HitSound>monster/trees_hit</HitSound>
    <DeathSound>monster/trees_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>950</BXP>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Enemy />
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Paralyze Bullet</ObjectId>
      <Damage>0</Damage>
      <Speed>30</Speed>
      <Size>125</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ConditionEffect duration="0.7">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x33ab" id="mgm2 ic Whirlwind">
    <DisplayId>Icy Whirlwind</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>117</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>1800</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>100</Exp>
    <BXP>475</BXP>
    <Projectile id="0">
      <ObjectId>Ice Burst</ObjectId>
      <Damage>70</Damage>
      <Speed>25</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Speed>25</Speed>
      <ArmorPiercing />
      <Damage>80</Damage>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="2.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Mid">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x33ac" id="mgm2 ic shielded king">
    <DisplayId>Creepy Weird Dark Spirit Mirror Image Monster</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>122</Index>
    </AnimatedTexture>
    <Effect particle="SwirlingMist" cooldown="0.6">XMLEffect</Effect>
    <HitSound>monster/skeletons_hit</HitSound>
    <DeathSound>monster/skeletons_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>390</Exp>
    <BXP>1852</BXP>
    <ParalyzeImmune />
    <Projectile id="0">
      <ObjectId>Ghost Boss Slash</ObjectId>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <MultiHit />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="UndeadKills" />
    <Labels>ENEMY,MINION,UNDEAD,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x33ad" id="mgm2 Snow Bat Mama">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>124</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Z>0.14</Z>
    <Flying />
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>18</Speed>
      <Size>100</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>36</Speed>
      <Size>110</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Orange Sonic Bat Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>54</Speed>
      <Size>120</Size>
      <LifetimeMS>1300</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Confuse Shuriken</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3.0">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33ae" id="mgm2 Snow Bat">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>119</Index>
    </AnimatedTexture>
    <HitSound>monster/bats_hit</HitSound>
    <DeathSound>monster/bats_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <Z>0.24</Z>
    <Flying />
    <Size>90</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Ice Sonic Bat Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>0</Speed>
      <Size>110</Size>
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_WEAK</Labels>
  </Object>
  <Object type="0x33af" id="mgm2 Mini Yeti">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rEncounters</File>
      <Index>118</Index>
    </AnimatedTexture>
    <HitSound>monster/orcs_hit</HitSound>
    <DeathSound>monster/orcs_death</DeathSound>
    <Size>100</Size>
    <Exp>160</Exp>
    <BXP>760</BXP>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>1600</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Yeti Snowball</ObjectId>
      <Damage>80</Damage>
      <Speed>75</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <ArmorPiercing />
      <Size>100</Size>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_MID</Labels>
  </Object>
  <Object type="0x33b0" id="mgm2 Big Yeti">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>123</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>5000</MaxHitPoints>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Defense>0</Defense>
    <BloodProb>0.5</BloodProb>
    <BloodColor>0xED454D</BloodColor>
    <Projectile id="0">
      <ObjectId>Yeti Boulder</ObjectId>
      <Damage>200</Damage>
      <Speed>65</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>200</Size>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Invisible</ObjectId>
      <Damage>0</Damage>
      <Speed>0</Speed>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33b1" id="mgm2 Iceion">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>130</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>5500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="0">
      <ObjectId>Grey Boomerang</ObjectId>
      <Damage>120</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Assassin Swipe</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33b2" id="mgm2 Lizicle">
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>134</Index>
    </AnimatedTexture>
    <HitSound>monster/scorpions_hit</HitSound>
    <DeathSound>monster/scorpions_death</DeathSound>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>780</Exp>
    <BXP>3705</BXP>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <Projectile id="1">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>35</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Crystal Shard</ObjectId>
      <Size>100</Size>
      <Damage>180</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1700</LifetimeMS>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>FR Boss Ball</ObjectId>
      <Damage>130</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
    </Projectile>
    <KillStat stat="BeastKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,BEAST,MINION_STRONG</Labels>
  </Object>
  <Object type="0x33b4" id="mgm2 Daichi the Fallen">
    <Enemy />
    <DisplayId>Daichi the Fallen</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>mountainTempleObjects16x16</File>
        <Index>0x25</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <AnimatedTexture>
        <File>mountainTempleChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <Quest />
    <NoArticle />
    <HitSound>monster/skull_shrine_hit</HitSound>
    <DeathSound>monster/skull_shrine_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <MaxHitPoints>63750</MaxHitPoints>
    <Defense>65</Defense>
    <AlwaysPositiveHealth />
    <StasisImmune />
    <StunImmune />
    <DazedImmune />
    <Exp>40000</Exp>
    <BXP>200000</BXP>
    <ParalyzeImmune />
    <TrackLoot />
    <HealthBarBoss radius="25" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
    <Projectile id="0">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Gatling missile</ObjectId>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Armor Broken</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Air Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>Water Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Earth Elemental missiles</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="2">Bleeding</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Medium Pink Bolt</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="1.2">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Big Pink Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>250</Damage>
      <Size>250</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Pink Wave</ObjectId>
      <Speed>150</Speed>
      <Damage>10</Damage>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="2">Petrify</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="10">
      <ObjectId>Pink Orb</ObjectId>
      <Damage>75</Damage>
      <Speed>30</Speed>
      <Size>120</Size>
      <TurnRate>-90</TurnRate>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="5" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x33b5" id="mgm2 Corrupted Spearman">
    <Enemy />
    <DisplayId>Corrupted Spearman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2500</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Spear Bolt</ObjectId>
      <Damage>90</Damage>
      <Speed>120</Speed>
      <LifetimeMS>400</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Spear Wave</ObjectId>
      <Damage>1</Damage>
      <Speed>65</Speed>
      <LifetimeMS>250</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x33b6" id="mgm2 Corrupted Bowman">
    <Enemy />
    <DisplayId>Corrupted Bowman</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>1750</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Bowman arrow</ObjectId>
      <Damage>90</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bowman Cursed</ObjectId>
      <Damage>165</Damage>
      <Speed>85</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="2">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x33b7" id="mgm2 Corrupted Caster">
    <Enemy />
    <DisplayId>Corrupted Caster</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>3750</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>250</Exp>
    <BXP>1187</BXP>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Caster Cursed Bolt</ObjectId>
      <Damage>120</Damage>
      <Speed>100</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Pink Wave</ObjectId>
      <Damage>95</Damage>
      <Speed>55</Speed>
      <LifetimeMS>2800</LifetimeMS>
      <Size>100</Size>
      <Boomerang />
      <ConditionEffect duration="4">Curse</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x33b8" id="mgm2 Corrupted Monk">
    <Enemy />
    <DisplayId>Corrupted Monk</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>30</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <Exp>300</Exp>
    <BXP>1425</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION_MID,MINION,STASISIMMUNE,HUMANOID</Labels>
    <Projectile id="0">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Monk Mini Flame</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <TurnStopTime>2600</TurnStopTime>
      <TurnAcceleration>-0.8</TurnAcceleration>
      <TurnAccelerationDelay>1300</TurnAccelerationDelay>
      <TurnClamp>-85</TurnClamp>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <ConditionEffect duration="0.6">Petrify</ConditionEffect>
    </Projectile>
  </Object>
  <Object type="0x33b9" id="mgm2 Corrupted Spawn">
    <Enemy />
    <DisplayId>Corrupted Spawn</DisplayId>
    <Class>Character</Class>
    <Group>Daichi</Group>
    <AnimatedTexture>
      <File>mountainTempleChars8x8</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>monster/demons_hit</HitSound>
    <DeathSound>monster/demons_death</DeathSound>
    <Size>100</Size>
    <ShadowSize>50</ShadowSize>
    <MaxHitPoints>2000</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <Flying />
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,MINION_MID,STASISIMMUNE,NATURE</Labels>
    <Projectile id="0">
      <ObjectId>Branch Bolt</ObjectId>
      <Damage>60</Damage>
      <Speed>85</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="4" target="1">Stasis</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="mgm2 SulfW Boss" type="0x33ba">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Heart of the Wetlands</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x60</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x61</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x62</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="4">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x63</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="5">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x64</Index>
      </Texture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>55.555</Speed>
      <Damage>130</Damage>
      <Size>150</Size>
      <LifetimeMS>4560</LifetimeMS>
      <ConditionEffect duration="4">Curse</ConditionEffect>
      <Boomerang />
      <FaceDir />
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>5.66</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>9.68</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>45</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <LifetimeMS>7500</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>10000</LifetimeMS>
      <Magnitude>9</Magnitude>
      <FaceDir />
      <ArmorPiercing />
      <MultiHit />
      <PassesCover />
      <Parametric />
    </Projectile>
    <Projectile id="5">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>125</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
    </Projectile>
    <Projectile id="6">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>35</Damage>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8050</LifetimeMS>
    </Projectile>
    <Projectile id="7">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>4300</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="8">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <LifetimeMS>7500</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>45</Speed>
      <Damage>35</Damage>
      <Size>120</Size>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="11">
      <ObjectId>SulfW Big Bark shot</ObjectId>
      <Speed>10</Speed>
      <Damage>140</Damage>
      <Size>150</Size>
      <Acceleration>10</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>77</SpeedClamp>
      <LifetimeMS>3405</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="12">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>32.5</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="14">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="15">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>8500</LifetimeMS>
      <Magnitude>6</Magnitude>
      <MultiHit />
      <PassesCover />
      <FaceDir />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="16">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>30</Speed>
      <Damage>65</Damage>
      <Size>150</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Magnitude>3</Magnitude>
      <MultiHit />
      <FaceDir />
      <PassesCover />
      <Parametric />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="17">
      <ObjectId>SulfW Thorny Spike</ObjectId>
      <Speed>55</Speed>
      <Damage>125</Damage>
      <Size>120</Size>
      <Acceleration>-300</Acceleration>
      <AccelerationDelay>750</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <LifetimeMS>10000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="18">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>15</Speed>
      <Damage>30</Damage>
      <Size>90</Size>
      <LifetimeMS>14000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="19">
      <ObjectId>Brambletooth shot</ObjectId>
      <Speed>20</Speed>
      <Damage>35</Damage>
      <Size>125</Size>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
      <Boomerang />
    </Projectile>
    <Projectile id="20">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="21">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="22">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="23">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="24">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="25">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="27">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="28">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="29">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="30">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="31">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="32">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>25</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="33">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="34">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>75</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="35">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>100</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="36">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>125</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="37">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>150</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="38">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>175</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>200</Speed>
      <Damage>00</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>225</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="41">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>240</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="42">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>255</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="43">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>270</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="44">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="45">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="46">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>75</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="47">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="48">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>125</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="49">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>150</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="50">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>175</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="51">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>200</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="52">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>225</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="53">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>250</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="54">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>275</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="55">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>300</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="56">
      <ObjectId>SulfW Thorn Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>140</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>180</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>8000</LifetimeMS>
    </Projectile>
    <Projectile id="57">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>15.56</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="58">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="59">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>45</Speed>
      <Damage>135</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <LifetimeMS>6000</LifetimeMS>
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="60">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>70</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="61">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>60</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="62">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>40</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="63">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>20</Speed>
      <Damage>125</Damage>
      <Size>95</Size>
      <MultiHit />
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Projectile id="64">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>30</Speed>
      <Damage>60</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>6500</LifetimeMS>
    </Projectile>
    <Projectile id="65">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>325</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="66">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>350</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>-10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="67">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>325</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="68">
      <ObjectId>Heart Turn Shot</ObjectId>
      <Speed>350</Speed>
      <Damage>100</Damage>
      <Size>125</Size>
      <LifetimeMS>6000</LifetimeMS>
      <CircleTurnDelay>400</CircleTurnDelay>
      <CircleTurnAngle>10</CircleTurnAngle>
      <Acceleration>15</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>15</SpeedClamp>
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="2">Sick</ConditionEffect>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="69">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <MultiHit />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="70">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>65</Speed>
      <Damage>120</Damage>
      <Size>140</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="71">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>55</Speed>
      <Damage>105</Damage>
      <Size>130</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
    </Projectile>
    <Projectile id="72">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>90</Damage>
      <Size>120</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="73">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>35</Speed>
      <Damage>75</Damage>
      <Size>110</Size>
      <MultiHit />
      <LifetimeMS>15000</LifetimeMS>
      <Wavy />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="74">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>60</Damage>
      <Size>100</Size>
      <MultiHit />
      <Wavy />
      <LifetimeMS>15000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="75">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="76">
      <ObjectId>Crawler Bash Green</ObjectId>
      <Speed>50</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <MultiHit />
      <LifetimeMS>250</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="77">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>75</Damage>
      <Speed>13.74</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="78">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>65</Speed>
      <Damage>145</Damage>
      <Size>120</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
    </Projectile>
    <Projectile id="79">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>55</Speed>
      <Damage>130</Damage>
      <Size>105</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
    </Projectile>
    <Projectile id="80">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>45</Speed>
      <Damage>115</Damage>
      <Size>90</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1300</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
    </Projectile>
    <Projectile id="81">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>35</Speed>
      <Damage>100</Damage>
      <Size>70</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
    </Projectile>
    <Projectile id="82">
      <ObjectId>SulfW Thorn Ball Supreme</ObjectId>
      <Speed>25</Speed>
      <Damage>75</Damage>
      <Size>65</Size>
      <MultiHit />
      <LifetimeMS>10000</LifetimeMS>
      <ArmorPiercing />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1100</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
    </Projectile>
    <Projectile id="83">
      <ObjectId>SulfW Chomper Proj</ObjectId>
      <Speed>150</Speed>
      <Damage>0</Damage>
      <Size>120</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="10">Bleeding</ConditionEffect>
    </Projectile>
    <Projectile id="84">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>175</Damage>
      <Speed>9.68</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>90</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="85">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>890</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
    </Projectile>
    <Projectile id="86">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>1778</CircleTurnDelay>
      <CircleTurnAngle>-45</CircleTurnAngle>
    </Projectile>
    <Projectile id="87">
      <ObjectId>SulfW Thorny Spinner</ObjectId>
      <Speed>45</Speed>
      <Damage>110</Damage>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <LifetimeMS>5000</LifetimeMS>
      <CircleTurnDelay>2445</CircleTurnDelay>
      <CircleTurnAngle>45</CircleTurnAngle>
    </Projectile>
    <Projectile id="88">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>70</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
    </Projectile>
    <Projectile id="89">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>60</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <Projectile id="90">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
    </Projectile>
    <Projectile id="91">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
    </Projectile>
    <Projectile id="92">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>0</Speed>
      <Damage>130</Damage>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>8000</LifetimeMS>
      <ConditionEffect duration="2">Exposed</ConditionEffect>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
    </Projectile>
    <Projectile id="93">
      <ObjectId>SulfW Thornier Thorn Warning</ObjectId>
      <Speed>50</Speed>
      <Damage>0</Damage>
      <Size>140</Size>
      <MultiHit />
      <PassesCover />
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="94">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="95">
      <ObjectId>SulfW Thorn Ring</ObjectId>
      <Damage>150</Damage>
      <Speed>25</Speed>
      <LifetimeMS>11000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnClamp>35</TurnClamp>
      <TurnRateDelay>0</TurnRateDelay>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="96">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>295</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="97">
      <ObjectId>Heart Turn Shot Warning</ObjectId>
      <Speed>310</Speed>
      <Damage>0</Damage>
      <Size>125</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <MaxHitPoints>100000</MaxHitPoints>
    <HealthBarBoss radius="20" />
    <Size>275</Size>
    <Defense>30</Defense>
    <Exp>30000</Exp>
    <Quest />
    <DontFaceAttacks />
    <DamageBasedXP />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Animation period="0" prob="1" id="SpookyAnim">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCB</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCC</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCD</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCE</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xCE</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xD0</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0xD1</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SetAlt4">
        <StyleStep altTextureId="4">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt5">
        <StyleStep altTextureId="5">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SpookyAnim">
        <StyleStep id="SpookyAnim">SetAnimation</StyleStep>
      </Style>
    </Presentation>
    <KillStat stat="NatureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,NATURE,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels>
  </Object>
  <Object id="mgm2 SulfW Controller" type="0x33bb">
    <Class>GameObject</Class>
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x33cc" id="mgm2 SulfW Murderball1">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>6666</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object type="0x33cd" id="mgm2 SulfW Murderball2">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>6666</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>45</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>30</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object type="0x33ce" id="mgm2 SulfW MurderballEdgeGuard">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>45</Damage>
      <Size>100</Size>
      <LifetimeMS>8000</LifetimeMS>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>35</SpeedClamp>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>30</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>8333</LifetimeMS>
      <ConditionEffect duration="2.0">Exposed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Root Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>50</Damage>
      <Size>70</Size>
      <LifetimeMS>5000</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Size>60</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object type="0x33cf" id="mgm2 SulfW Murderball 3A">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>20</Speed>
      <Damage>85</Damage>
      <Size>135</Size>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>20</Speed>
      <Damage>45</Damage>
      <Size>135</Size>
      <LifetimeMS>8000</LifetimeMS>
      <TurnRate>-135</TurnRate>
      <TurnRateDelay>250</TurnRateDelay>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
    </Projectile>
    <Size>150</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object type="0x33d0" id="mgm2 SulfW Murderball 3C">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Bogspawn</DisplayId>
    <Texture>
      <File>wetlandsObjects16x16</File>
      <Index>0x90</Index>
    </Texture>
    <Animation period="0.01" prob="1">
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x92</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x91</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>wetlandsObjects16x16</File>
          <Index>0x90</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/default_hit</HitSound>
    <DeathSound>monster/default_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Ligher Root Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>150</Damage>
      <LifetimeMS>1750</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>950</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Invincible />
    <NoCollisionWhenMovement />
  </Object>
  <Object id="mgm2 SulfW Sludge" type="0x33bc">
    <DisplayId>Acidic Shambler</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1a</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x1b</Index>
      </Texture>
    </AltTexture>
    <Class>Character</Class>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>4</SizeStep>
    <AlwaysPositiveHealth />
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>15</Speed>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <Acceleration>1000</Acceleration>
      <Damage>150</Damage>
      <Size>120</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>65</Damage>
      <Speed>42</Speed>
      <Size>130</Size>
      <LifetimeMS>3200</LifetimeMS>
      <Parametric />
      <FaceDir />
      <ArmorPiercing />
      <ConditionEffect duration="2">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Sludget" type="0x33bd">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Acidic Sludget</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>6</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <Projectile id="1">
      <ObjectId>SulfW Sludge Proj</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>110</Size>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sludge Proj B</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <LifetimeMS>510</LifetimeMS>
      <Size>125</Size>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>1600</MaxHitPoints>
    <AlwaysPositiveHealth />
    <MinSize>105</MinSize>
    <MaxSize>115</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>5</Defense>
    <Exp>125</Exp>
    <KillStat stat="GrotesqueKills" />
    <KillStat stat="NatureKills" />
    <StasisImmune />
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="mgm2 SulfW Thorned Drake" type="0x33be">
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars32x32</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>25</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>75</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>75</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>155</Damage>
      <Size>130</Size>
      <LifetimeMS>1400</LifetimeMS>
      <Acceleration>85</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Drake Wingbeat</ObjectId>
      <Speed>95</Speed>
      <Damage>125</Damage>
      <Size>100</Size>
      <LifetimeMS>1800</LifetimeMS>
      <Acceleration>-100</Acceleration>
      <AccelerationDelay>450</AccelerationDelay>
      <FaceDir />
      <SpeedClamp>0</SpeedClamp>
      <Amplitude>0.6</Amplitude>
      <Frequency>2.4</Frequency>
    </Projectile>
    <Projectile id="3">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>40</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
    </Projectile>
    <Projectile id="4">
      <ObjectId>SulfW Drake Fireball</ObjectId>
      <Speed>20</Speed>
      <Damage>75</Damage>
      <Size>125</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>1000</LifetimeMS>
      <Acceleration>40</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
    </Projectile>
    <MaxHitPoints>5000</MaxHitPoints>
    <MinSize>140</MinSize>
    <MaxSize>160</MaxSize>
    <SizeStep>5</SizeStep>
    <Defense>30</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Drake Baby" type="0x33bf">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Thorned Drake Baby</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>50</Speed>
      <Damage>125</Damage>
      <Size>140</Size>
      <LifetimeMS>6500</LifetimeMS>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Drake Tooth</ObjectId>
      <Speed>60</Speed>
      <Damage>130</Damage>
      <Size>100</Size>
      <LifetimeMS>3500</LifetimeMS>
    </Projectile>
    <MaxHitPoints>2750</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>130</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>15</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="BeastKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_Mid_Spawner">Swarm Spider Mid Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object id="mgm2 SulfW Rose Red" type="0x33c0">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Scarlet Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>65</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1100</LifetimeMS>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Red Proj</ObjectId>
      <Speed>55</Speed>
      <Damage>100</Damage>
      <Size>110</Size>
      <LifetimeMS>1000</LifetimeMS>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>2</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Rose Blue" type="0x33c1">
    <Group>SulfW Mid</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Cobalt Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1800</Acceleration>
      <AccelerationDelay>1800</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1400</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Thorn Blue Proj</ObjectId>
      <Speed>40</Speed>
      <Damage>55</Damage>
      <Size>100</Size>
      <ArmorPiercing />
      <Wavy />
      <LifetimeMS>3400</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="1.4">Slowed</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1800</MaxHitPoints>
    <MinSize>110</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>15</Defense>
    <Exp>175</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Rose Green" type="0x33c2">
    <Group>SulfW Hazards</Group>
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Viridian Wretched Rose</DisplayId>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>monster/flayers_hit</HitSound>
    <DeathSound>monster/flayers_death</DeathSound>
    <Projectile id="0">
      <ObjectId>SulfW Thorn Green Proj</ObjectId>
      <Speed>35</Speed>
      <Damage>50</Damage>
      <Size>100</Size>
      <LifetimeMS>2200</LifetimeMS>
      <ArmorPiercing />
      <ConditionEffect duration="2.4">Sick</ConditionEffect>
    </Projectile>
    <MaxHitPoints>1500</MaxHitPoints>
    <MinSize>100</MinSize>
    <MaxSize>120</MaxSize>
    <SizeStep>4</SizeStep>
    <Defense>10</Defense>
    <Exp>175</Exp>
    <BXP>875</BXP>
    <DazedImmune />
    <StasisImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Guardian" type="0x33c3">
    <DisplayId>Bog Guardian</DisplayId>
    <Group>SulfW Big</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x35</Index>
      </Texture>
    </AltTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>130</Size>
    <MaxHitPoints>6000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="0">
      <ObjectId>SulfW Thornier Thorn</ObjectId>
      <Speed>50</Speed>
      <Damage>80</Damage>
      <Size>150</Size>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
      <Acceleration>-1000</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <ConditionEffect duration="3.0">Exposed</ConditionEffect>
    </Projectile>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object id="mgm2 SulfW Sapling" type="0x33c4">
    <DisplayId>Bog Child</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>wetlandsChars8x8</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>monster/ents_hit</HitSound>
    <DeathSound>monster/ents_death</DeathSound>
    <Size>115</Size>
    <MaxHitPoints>1400</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>125</Exp>
    <BXP>625</BXP>
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Projectile id="1">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>45</Speed>
      <Damage>75</Damage>
      <ArmorPiercing />
      <LifetimeMS>1300</LifetimeMS>
      <Acceleration>120</Acceleration>
      <AccelerationDelay>35</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Wavy />
    </Projectile>
    <Projectile id="2">
      <ObjectId>SulfW Sapling Proj</ObjectId>
      <Speed>0</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY,MINION,NATURE,MINION_STRONG,MINION_MID</Labels>
  </Object>
  <Object type="0x33d4" id="mgm2 SulfW trees1">
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x15</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x16</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x17</Index>
      </Texture>
      <Texture>
        <File>wetlandsObjects16x16</File>
        <Index>0x18</Index>
      </Texture>
    </RandomTexture>
    <Static />
    <NoMiniMap />
    <EnemyOccupySquare />
    <OccupySquare />
    <MinSize>125</MinSize>
    <MaxSize>165</MaxSize>
    <SizeStep>5</SizeStep>
  </Object>
  <Object type="0x333b" id="mgm2 Arena5 Controller">
    <DisplayId>Echo of Cronus</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object id="RR Cube God Blaster" type="0x562D">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Perfected Cube Blaster</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>51</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>700</MaxHitPoints>
    <Exp>20</Exp>
    <BXP>100</BXP>
    <Defense>20</Defense>
    <Size>100</Size>
    <Projectile id="0">
      <ObjectId>tD Grey Square</ObjectId>
      <Size>80</Size>
      <Damage>70</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>120</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="RR Cube God Blaster Vengeance" type="0x562E">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>tD Border</ObjectId>
      <Size>80</Size>
      <Damage>70</Damage>
      <Speed>50</Speed>
      <LifetimeMS>2500</LifetimeMS>
      <Acceleration>25</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>115</SpeedClamp>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="RR Cube God Defender" type="0x562F">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Perfected Cube Defender</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>52</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>3000</MaxHitPoints>
    <Exp>200</Exp>
    <BXP>1000</BXP>
    <Defense>40</Defense>
    <Size>125</Size>
    <Projectile id="0">
      <ObjectId>tD Lime Border</ObjectId>
      <Size>90</Size>
      <Damage>95</Damage>
      <Speed>25</Speed>
      <LifetimeMS>12000</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="RR Cube God Overseer" type="0x5630">
    <Class>Character</Class>
    <Enemy />
    <DisplayId>Perfected Cube Overseer</DisplayId>
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>54</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>8000</MaxHitPoints>
    <Exp>500</Exp>
    <BXP>2500</BXP>
    <AlwaysPositiveHealth />
    <Defense>60</Defense>
    <Size>175</Size>
    <Projectile id="0">
      <ObjectId>tD Crimson Border</ObjectId>
      <Size>110</Size>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>110</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Crimson Block</ObjectId>
      <Size>110</Size>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>20</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Exposed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="RR Cube God Overseer Vengeance" type="0x5631">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>tD Crimson Border</ObjectId>
      <Size>110</Size>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>75</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="RR Cube God Corner Minion Spawner" type="0x5632">
    <Class>Character</Class>
    <Enemy />
    <StasisImmune />
    <DisplayId>Cube Constructor</DisplayId>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x87</Index>
    </Texture>
    <Color>0xFF0077</Color>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>10000</MaxHitPoints>
    <Exp>300</Exp>
    <BXP>1500</BXP>
    <Defense>80</Defense>
    <AlwaysPositiveHealth />
  </Object>
  <Object id="RR Cube God Spawn Anchor" type="0x5627">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="RR Cube God" type="0x5628">
    <Class>Character</Class>
    <DisplayId>Perfected Cube God</DisplayId>
    <Quest />
    <Enemy />
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <DazedImmune />
    <SlowImmune />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Color>0x0077FF</Color>
    <MinimapIcon piece="Boss" />
    <Size>150</Size>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>60000</Exp>
    <BXP>300000</BXP>
    <HealthBarBoss />
    <NoCollisionWhenMovement />
    <EventChestBoss />
    <TrackLoot />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>45</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Powerful Magic</ObjectId>
      <Size>120</Size>
      <Damage>100</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <TurnRate>-45</TurnRate>
      <TurnRateDelay>0</TurnRateDelay>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="5">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Size>200</Size>
      <Damage>0</Damage>
      <Speed>100</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
  </Object>
  <Object id="RR Cube God Spiral Emitter" type="0x5629">
    <Class>Character</Class>
    <Enemy />
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <NoCollisionWhenMovement />
    <Projectile id="0">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1550</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>50</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1600</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>100</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>tD Paladin Slash</ObjectId>
      <Size>150</Size>
      <Damage>50</Damage>
      <Speed>0</Speed>
      <LifetimeMS>1650</LifetimeMS>
      <Acceleration>1000000</Acceleration>
      <AccelerationDelay>150</AccelerationDelay>
      <SpeedClamp>200</SpeedClamp>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="5">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>MV Warning Projectile</ObjectId>
      <Size>200</Size>
      <Damage>0</Damage>
      <Speed>200</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="RR Cube God Spiral Target" type="0x562A">
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <NoMiniMap />
  </Object>
  <Object id="RR Cube God Center Minion Spawner" type="0x562B">
    <Class>Character</Class>
    <NoMiniMap />
    <Size>1</Size>
    <Texture>
      <File>thirdDimensionObjects16x16</File>
      <Index>0x87</Index>
    </Texture>
  </Object>
  <Object id="RRC Portal" type="0x562C">
    <Class>Portal</Class>
    <IntergamePortal />
    <DungeonName>RRCubeGodTest</DungeonName>
    <AnimatedTexture>
      <File>charsRookie8x8</File>
      <Index>26</Index>
    </AnimatedTexture>
  </Object>
  <Object type="0x33b3" id="mgm2 Ice Wall">
    <Class>Wall</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x3a4</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x3a5</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Static />
    <FullOccupy />
    <EnemyOccupySquare />
    <OccupySquare />
    <BlocksSight />
  </Object>
</Objects>