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        <Texture>
          <File>beacons32x32</File>
          <Index>216</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>217</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>218</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>219</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>220</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>221</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>222</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>223</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>224</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>225</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn10Anim">
        <StyleStep id="spawn10" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Active Beacon Deep Sea Abyss" type="0xCED8">
    <DisplayId>Abyssal Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Active Beacon Floral Escape" type="0xCED9">
    <DisplayId>Floral Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>234</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>234</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>235</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>236</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>237</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>238</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>239</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>240</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>241</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>242</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>243</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>244</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn11Anim">
        <StyleStep id="spawn11" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Active Beacon Sanguine Forest" type="0xCEDA">
    <DisplayId>Sanguine Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>253</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>253</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>254</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>255</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>256</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>257</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>258</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>259</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>260</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>261</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>262</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>263</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn12Anim">
        <StyleStep id="spawn12" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Active Beacon Runic Tundra" type="0xCEDB">
    <DisplayId>Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>272</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>272</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>273</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>274</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>275</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>276</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>277</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>278</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>279</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>280</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>beacons32x32</File>
          <Index>281</Index>
        </Texture>
      </Frame>
      <Frame time="99999">
        <Texture>
          <File>beacons32x32</File>
          <Index>282</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="spawn13Anim">
        <StyleStep id="spawn13" loop="1" period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Active Beacon Eternal Frost" type="0xFEFD">
    <DisplayId>Eaternal Frost Beacon</DisplayId>
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>2</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>3</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>4</Index>
      </Texture>
    </RandomTexture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Shore" type="0x2670">
    <DisplayId>Shores Beacon</DisplayId>
    <HelperDialog title="The Realm Beacons" radius="5">These ancient beacons can be used to teleport at any time using the minimap. Unlike players, they do not move, making them a reliable way to travel across the Realm.</HelperDialog>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>0</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Forest" type="0x2671">
    <DisplayId>Nature Ruins Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>35</Index>
    </Texture>
    <Size>140</Size>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep id="spawn" loop="1">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Actual Active Beacon Undead Forest" type="0x2672">
    <DisplayId>Gloomy Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>54</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Desert" type="0x2673">
    <DisplayId>Arid Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>73</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Plains" type="0x2674">
    <DisplayId>Plains Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>92</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Abandoned City" type="0x2675">
    <DisplayId>Abandoned Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>111</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Coral Reefs" type="0x2676">
    <DisplayId>Oceanic Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>6</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Dead Church" type="0x2677">
    <DisplayId>Gothic Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>130</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Haunted Hallows" type="0x2678">
    <DisplayId>Haunted Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>149</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Risen Hell" type="0x2679">
    <DisplayId>Hell Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>168</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Shipwreck Cove" type="0x267A">
    <DisplayId>Shipwrecked Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>187</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Sprite Forest" type="0x267B">
    <DisplayId>Fey Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>206</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Carboniferous" type="0x267C">
    <DisplayId>Prehistoric Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>225</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Deep Sea Abyss" type="0x267D">
    <DisplayId>Abyssal Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Floral Escape" type="0x267E">
    <DisplayId>Floral Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>244</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Sanguine Forest" type="0x267F">
    <DisplayId>Sanguine Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>263</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Runic Tundra" type="0x2680">
    <DisplayId>Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>282</Index>
    </Texture>
    <Size>140</Size>
  </Object>
  <Object id="Actual Active Beacon Eternal Frost" type="0xFEFE">
    <DisplayId>Eternal Frost Beacon</DisplayId>
    <Class>GameObject</Class>
    <RandomTexture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>0</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>1</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>2</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>3</Index>
      </Texture>
      <Texture>
        <File>snowballRollingObjects32x32</File>
        <Index>4</Index>
      </Texture>
    </RandomTexture>
    <Size>140</Size>
  </Object>
  <Object id="Captured Beacon Shore" type="0xCEDC">
    <DisplayId>Captured Shores Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>0</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Captured Beacon Forest" type="0xCEDD">
    <DisplayId>Captured Forest Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>17</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>17</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>18</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>19</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>20</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>21</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>22</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>23</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>24</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Undead Forest" type="0xCEDE">
    <DisplayId>Captured Gloomy Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>36</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>36</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>37</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>38</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>39</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>40</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>41</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>42</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>43</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Desert" type="0xCEDF">
    <DisplayId>Captured Arid Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>55</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>55</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>56</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>57</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>58</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>59</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>60</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>61</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>62</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Plains" type="0xCEE0">
    <DisplayId>Captured Plains Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>74</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>LOD White Blast</ObjectId>
      <Damage>10</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>74</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>75</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>76</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>77</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>78</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>79</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>80</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>81</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Abandoned City" type="0xCEE1">
    <DisplayId>Captured Abandoned Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>93</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 Red Glaive</ObjectId>
      <Damage>50</Damage>
      <Speed>40</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
      <ArmorPiercing />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>93</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>94</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>95</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>96</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>97</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>98</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>99</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>100</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Coral Reefs" type="0xCEE2">
    <DisplayId>Captured Reefs Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>6</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Sea Horse Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>30</Speed>
      <Size>100</Size>
      <LifetimeMS>6200</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Captured Beacon Dead Church" type="0xCEE3">
    <DisplayId>Captured Gothic Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>112</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>112</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>113</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>114</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>115</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>116</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>117</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>118</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>119</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Haunted Hallows" type="0xCEE4">
    <DisplayId>Captured Haunted Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>131</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>131</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>132</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>133</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>134</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>135</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>136</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>137</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>138</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Risen Hell" type="0xCEE5">
    <DisplayId>Captured Hell Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>150</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>80</TurnRate>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Flame Twirl</ObjectId>
      <Speed>40</Speed>
      <Damage>100</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <TurnRate>-80</TurnRate>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>150</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>151</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>152</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>153</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>154</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>155</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>156</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>157</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Shipwreck Cove" type="0xCEE6">
    <DisplayId>Captured Shipwrecked Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>169</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Giant Cannonball</ObjectId>
      <Damage>80</Damage>
      <Speed>70</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>169</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>170</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>171</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>172</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>173</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>174</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>175</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>176</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Sprite Forest" type="0xCEE7">
    <DisplayId>Captured Fey Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>188</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Projectile id="0">
      <ObjectId>Black Sprite Line</ObjectId>
      <Damage>80</Damage>
      <Speed>10</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>2600</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>188</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>189</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>190</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>191</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>192</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>193</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>194</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>195</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Carboniferous" type="0xCEE8">
    <DisplayId>Captured Prehistoric Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>207</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>207</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>208</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>209</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>210</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>211</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>212</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>213</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>214</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Deep Sea Abyss" type="0xCEE9">
    <DisplayId>Captured Abyssal Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>13</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Captured Beacon Floral Escape" type="0xCEEA">
    <DisplayId>Captured Floral Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>226</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>226</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>227</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>228</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>229</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>230</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>231</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>232</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>233</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Sanguine Forest" type="0xCEEB">
    <DisplayId>Captured Sanguine Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>beacons32x32</File>
      <Index>245</Index>
    </Texture>
    <Size>140</Size>
    <Exp>0</Exp>
    <Invincible />
    <AlwaysPositiveHealth />
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>245</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>246</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>247</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>248</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>249</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>250</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>251</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>252</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Captured Beacon Runic Tundra" type="0xCEEC">
    <DisplayId>Captured Frozen Beacon</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>beacons32x32</File>
      <Index>264</Index>
    </Texture>
    <Size>140</Size>
    <Animation period="0" prob="1">
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>264</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>265</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>266</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>267</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>268</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>269</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>270</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>beacons32x32</File>
          <Index>271</Index>
        </Texture>
      </Frame>
    </Animation>
    <Presentation>
      <Style id="SpawnAnim">
        <StyleStep period="0">SetAnimation</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object id="Teleport Beacon Shore" type="0xCEED">
    <DisplayId>Beach Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Forest" type="0xCEEE">
    <DisplayId>Forest Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Undead Forest" type="0xCEEF">
    <DisplayId>Undead Forest Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Desert" type="0xCEF0">
    <DisplayId>Desert Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Plains" type="0xCEF1">
    <DisplayId>Plains Beacon (Rookie)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x7FFFFF</Color>
    <MinimapIcon color="0x7FFFFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Abandoned City" type="0xCEF2">
    <DisplayId>Abandoned City Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Coral Reefs" type="0xCEF3">
    <DisplayId>Coral Reefs Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Dead Church" type="0xCEF4">
    <DisplayId>Dead Church Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Haunted Hallows" type="0xCEF5">
    <DisplayId>Haunted Hallows Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Risen Hell" type="0xCEF6">
    <DisplayId>Risen Hell Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Shipwreck Cove" type="0xCEF7">
    <DisplayId>Shipwreck Cove Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Sprite Forest" type="0xCEF8">
    <DisplayId>Sprite Forest Beacon (Adept)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x3BAAFF</Color>
    <MinimapIcon color="0x3BAAFF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Carboniferous" type="0xCEF9">
    <DisplayId>Carboniferous Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Deep Sea Abyss" type="0xCEFA">
    <DisplayId>Deep Sea Abyss Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Floral Escape" type="0xCEFB">
    <DisplayId>Floral Escape Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Sanguine Forest" type="0xCEFC">
    <DisplayId>Sanguine Forest Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Runic Tundra" type="0xCEFD">
    <DisplayId>Runic Tundra Beacon (Veteran)</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0x0655FF</Color>
    <MinimapIcon color="0x0655FF" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Teleport Beacon Eternal Frost" type="0xFEFF">
    <DisplayId>Eternal Frost Beacon</DisplayId>
    <Class>Beacon</Class>
    <Beacon />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <ShadowSize>0</ShadowSize>
    <Color>0xFF69B4</Color>
    <MinimapIcon color="0x0A7400" piece="Beacon" />
    <Labels>BEACON</Labels>
  </Object>
  <Object id="Beacon Guardian Shore" type="0xCEFE">
    <DisplayId>Legion Beach Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>15</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Forest" type="0xCEFF">
    <DisplayId>Legion Nature Ruins Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>LOD White Shot</ObjectId>
      <Damage>30</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Undead Forest" type="0xCF00">
    <DisplayId>Legion Undead Forest Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>64</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>2400</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>15</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Desert" type="0xCF01">
    <DisplayId>Legion Desert Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>65</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>2800</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>20</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Yellow Star</ObjectId>
      <Damage>0</Damage>
      <Speed>55</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>80</Size>
      <ConditionEffect duration="2.6">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Plains" type="0xCF02">
    <DisplayId>Legion Plains Guard</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>66</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>7200</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>250</Exp>
    <BXP>1250</BXP>
    <RealmScore>250</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>UDL White Slash</ObjectId>
      <Damage>30</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>110</Size>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Abandoned City" type="0xCF03">
    <DisplayId>Legion City Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>46</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Pike</ObjectId>
      <Damage>40</Damage>
      <Speed>60</Speed>
      <Size>160</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Pike</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <Size>140</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Pike</ObjectId>
      <Damage>40</Damage>
      <Speed>40</Speed>
      <Size>120</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Claymore</ObjectId>
      <Damage>75</Damage>
      <Speed>40</Speed>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>300</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Coral Reefs" type="0xCF04">
    <DisplayId>Legion Reef Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>10</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Villager Silver Dagger</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-40</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>20</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Villager Gold Dagger</ObjectId>
      <Damage>80</Damage>
      <Speed>50</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Dead Church" type="0xCF05">
    <DisplayId>Legion Church Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>39</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Green Big Shockwave</ObjectId>
      <Damage>40</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Green Big Shockwave</ObjectId>
      <Damage>75</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Dead Church Minion" type="0xCF06">
    <DisplayId>Reanimated Legion Minion</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_8x8</File>
      <Index>70</Index>
    </AnimatedTexture>
    <Size>100</Size>
    <HitSound>monster/mummies_hit</HitSound>
    <DeathSound>monster/mummies_death</DeathSound>
    <MaxHitPoints>360</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>40</Exp>
    <BXP>200</BXP>
    <Projectile id="0">
      <ObjectId>O3 Red Stake</ObjectId>
      <Damage>50</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Haunted Hallows" type="0xCF07">
    <DisplayId>Legion Graveyard Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>44</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Accursed Villager Arrow</ObjectId>
      <Speed>70</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Guard Arrow Orange</ObjectId>
      <Speed>60</Speed>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Size>140</Size>
      <MultiHit />
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Risen Hell" type="0xCF08">
    <DisplayId>Legion Hell Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>38</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Stake</ObjectId>
      <Damage>80</Damage>
      <Speed>20</Speed>
      <Acceleration>200</Acceleration>
      <AccelerationDelay>1500</AccelerationDelay>
      <SpeedClamp>80</SpeedClamp>
      <LifetimeMS>4500</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Shockwave</ObjectId>
      <Damage>40</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>10</Acceleration>
      <SpeedClamp>50</SpeedClamp>
      <Amplitude>0.5</Amplitude>
      <Frequency>2</Frequency>
      <Size>140</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Shipwreck Cove" type="0xCF09">
    <DisplayId>Legion Cove Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>43</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>41</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="gun">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="sword">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>Deadwater Flintlock Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Bilgewater Cutlass</ObjectId>
      <Damage>60</Damage>
      <Speed>80</Speed>
      <Size>100</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Sprite Forest" type="0xCF0A">
    <DisplayId>Legion Fey Guardian</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>42</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>18000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>2500</Exp>
    <BXP>12500</BXP>
    <RealmScore>500</RealmScore>
    <TrackLoot />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Damage>80</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>-200</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>0</SpeedClamp>
      <Size>160</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Spinner MRot</ObjectId>
      <Damage>40</Damage>
      <Speed>50</Speed>
      <LifetimeMS>8000</LifetimeMS>
      <MultiHit />
      <Boomerang />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Carboniferous" type="0xCF0B">
    <DisplayId>Legion Colonel</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>33</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>Rookie_16x16</File>
        <Index>35</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Exalt">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Size>120</Size>
      <Damage>145</Damage>
      <Speed>5</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Acceleration>50</Acceleration>
      <AccelerationDelay>200</AccelerationDelay>
      <SpeedClamp>65</SpeedClamp>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 White Wave</ObjectId>
      <Size>110</Size>
      <Damage>115</Damage>
      <Speed>50</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Battleaxe MRot</ObjectId>
      <Size>150</Size>
      <Damage>180</Damage>
      <Speed>30</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <MultiHit />
      <Boomerang />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Big Wave</ObjectId>
      <Size>120</Size>
      <Damage>155</Damage>
      <Speed>70</Speed>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>0.45</Amplitude>
      <Frequency>1</Frequency>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Exalted Spear</ObjectId>
      <Size>100</Size>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Carboniferous Attack Anchor" type="0xCF0C">
    <DisplayId>Captured Prehistoric Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
  </Object>
  <Object id="Beacon Guardian Carboniferous Patrol Point" type="0xCF0D">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x13</Index>
    </Texture>
    <Size>50</Size>
    <ShadowSize>25</ShadowSize>
  </Object>
  <Object id="Beacon Guardian Carboniferous Patrol Point Helper" type="0xCF0E">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x13</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="Beacon Guardian Carboniferous Minion" type="0xCF0F">
    <DisplayId>Legion Soldier</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>oryxSanctuaryChars16x16</File>
        <Index>20</Index>
      </AnimatedTexture>
    </AltTexture>
    <Presentation>
      <Style id="Dead">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>O3 Claymore</ObjectId>
      <Size>115</Size>
      <Damage>135</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4450</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Bolt</ObjectId>
      <Size>100</Size>
      <Damage>60</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3350</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Claymore</ObjectId>
      <Size>125</Size>
      <Damage>100</Damage>
      <Speed>45</Speed>
      <LifetimeMS>4450</LifetimeMS>
      <MultiHit />
      <Amplitude>0.15</Amplitude>
      <Frequency>8</Frequency>
      <FaceDir />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 White Bolt</ObjectId>
      <Size>115</Size>
      <Damage>120</Damage>
      <Speed>75</Speed>
      <LifetimeMS>2700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 White Bolt</ObjectId>
      <Size>115</Size>
      <Damage>120</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <MaxHitPoints>20000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>1000</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <AlwaysPositiveHealth />
  </Object>
  <Object id="Beacon Guardian Deep Sea Abyss" type="0xCF10">
    <DisplayId>Legion Abyssal Defender</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>oryxSanctuaryChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>75000</MaxHitPoints>
    <Defense>1</Defense>
    <Exp>1</Exp>
    <BXP>5</BXP>
    <StunImmune />
    <DazedImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile>
      <ObjectId>O3 White Slash</ObjectId>
      <Damage>1</Damage>
      <Speed>150</Speed>
      <LifetimeMS>1250</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <PassesCover />
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Floral Escape" type="0xCF11">
    <DisplayId>Legion Commissioner</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="Visible">
        <StyleStep altTextureId="0">SetAltTexture</StyleStep>
      </Style>
      <Style id="Invisible">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <StunImmune />
    <DazedImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
    <Hero />
    <AlwaysPositiveHealth />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1400</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1200</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>1000</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>800</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>600</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
      <AccelerationDelay>400</AccelerationDelay>
      <SpeedClamp>100</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Floral Escape Attack Anchor" type="0xCF12">
    <DisplayId>Captured Floral Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile>
      <ObjectId>O3 Purple Big Spinner SRot</ObjectId>
      <Size>160</Size>
      <Speed>62</Speed>
      <LifetimeMS>6400</LifetimeMS>
      <Boomerang />
      <Damage>140</Damage>
      <MultiHit />
      <ConditionEffect duration="4">Unstable</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Floral Escape Teleport Point" type="0xCF13">
    <DisplayId>Intentional Game Mechanic</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>undeadLairObjects8x8</File>
      <Index>0x61</Index>
    </Texture>
    <Invincible />
    <DrawOnGround />
    <NoMiniMap />
    <Projectile>
      <ObjectId>MV Warning Projectile</ObjectId>
      <Size>300</Size>
      <Speed>0</Speed>
      <LifetimeMS>400</LifetimeMS>
      <Damage>0</Damage>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Floral Escape Decoy" type="0xCF14">
    <DisplayId>Legion Commissioner</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>37</Index>
    </AnimatedTexture>
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>0</Exp>
    <SlowImmune />
    <ParalyzeImmune />
    <AlwaysPositiveHealth />
    <Projectile>
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>30</Speed>
      <LifetimeMS>2600</LifetimeMS>
      <Acceleration>9999999</Acceleration>
         34
         <AccelerationDelay>1600</AccelerationDelay><SpeedClamp>100</SpeedClamp><Size>110</Size><MultiHit /><PassesCover /></Projectile>
  </Object>
  <Object id="Beacon Guardian Sanguine Forest" type="0xCF15">
    <DisplayId>Legion Missionary</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>34</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>50000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <AlwaysPositiveHealth />
    <ParalyzeImmune />
    <StunImmune />
    <StasisImmune />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2860</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2222</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="5">
      <ObjectId>O3 Purple Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>-90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="6">
      <ObjectId>O3 Purple Star SRot</ObjectId>
      <Size>120</Size>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <TurnRate>90</TurnRate>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2860</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>O3 Purple Wave</ObjectId>
      <Size>110</Size>
      <Damage>140</Damage>
      <Speed>90</Speed>
      <LifetimeMS>2222</LifetimeMS>
      <MultiHit />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Attack Anchor" type="0xCF16">
    <DisplayId>Captured Sanguine Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Patrol Point" type="0xCF17">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Orb Helper" type="0xCF18">
    <Class>GameObject</Class>
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Light Orb" type="0xCF19">
    <DisplayId>Legion Missionary Holy Orb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x50</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x53</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x54</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x55</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x56</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x57</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Size>110</Size>
      <Damage>90</Damage>
      <Speed>50</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>12500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StunImmune />
    <DazedImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Dark Orb" type="0xCF1A">
    <DisplayId>Legion Missionary Chaos Orb</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x60</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x60</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x61</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x62</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x63</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x64</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x65</Index>
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      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x66</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x67</Index>
        </Texture>
      </Frame>
    </Animation>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Size>110</Size>
      <Damage>110</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3080</LifetimeMS>
      <MultiHit />
    </Projectile>
    <MaxHitPoints>17500</MaxHitPoints>
    <Defense>5</Defense>
    <Exp>1000</Exp>
    <BXP>5000</BXP>
    <StunImmune />
    <DazedImmune />
    <SlowImmune />
    <ParalyzeImmune />
    <StasisImmune />
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Light Beam" type="0xCF1B">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Legion Missionary Holy Beam</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object id="Beacon Guardian Sanguine Forest Dark Beam" type="0xCF1C">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Legion Missionary Chaos Beam</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object id="Beacon Guardian Runic Tundra" type="0xCF1D">
    <DisplayId>Legion Principal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>Rookie_16x16</File>
      <Index>47</Index>
    </AnimatedTexture>
    <Color>0xD50065</Color>
    <MinimapIcon piece="Miniboss" />
    <Size>110</Size>
    <HitSound>monster/minion_of_oryx_hit</HitSound>
    <DeathSound>monster/minion_of_oryx_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>25</Defense>
    <Exp>20000</Exp>
    <BXP>100000</BXP>
    <RealmScore>750</RealmScore>
    <TrackLoot />
    <HealthBarBoss />
    <ParalyzeImmune />
    <StasisImmune />
    <AlwaysPositiveHealth />
    <Hero />
    <Labels>ENEMY,STASISIMMUNE,BEACON_GUARDIAN</Labels>
    <Projectile id="0">
      <ObjectId>O3 Red Magic MRot</ObjectId>
      <Damage>115</Damage>
      <Speed>100</Speed>
      <LifetimeMS>3500</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>500</AccelerationDelay>
      <SpeedClamp>50</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Magic MRot</ObjectId>
      <Damage>65</Damage>
      <Speed>100</Speed>
      <LifetimeMS>6100</LifetimeMS>
      <Acceleration>-1000000</Acceleration>
      <AccelerationDelay>250</AccelerationDelay>
      <SpeedClamp>30</SpeedClamp>
      <Size>110</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Runic Tundra Attack Anchor" type="0xCF1E">
    <DisplayId>Captured Frozen Beacon</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
    <NoMiniMap />
    <Invincible />
    <Projectile>
      <ObjectId>O3 Red Big Spinner SRot</ObjectId>
      <Size>185</Size>
      <Speed>50</Speed>
      <LifetimeMS>3425</LifetimeMS>
      <Acceleration>5</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>70</SpeedClamp>
      <Damage>155</Damage>
      <ConditionEffect duration="3">Quiet</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Runic Tundra Portal" type="0xCF1F">
    <DisplayId>Legion Principal Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>Rookie_16x16</File>
      <Index>6</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
          <Index>6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
          <Index>7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
          <Index>8</Index>
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      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
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      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
          <Index>10</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_16x16</File>
          <Index>11</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>50</Size>
    <Invincible />
    <Projectile>
      <ObjectId>O3 Red Wave</ObjectId>
      <Size>110</Size>
      <Speed>40</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Acceleration>5</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>60</SpeedClamp>
      <Damage>115</Damage>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Runic Tundra Big Portal" type="0xCF20">
    <DisplayId>Legion Principal Portal</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>Rookie_24x24</File>
      <Index>29</Index>
    </Texture>
    <Size>50</Size>
    <Animation period="0" prob="1">
      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>29</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>24</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>25</Index>
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      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>26</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>27</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>Rookie_24x24</File>
          <Index>28</Index>
        </Texture>
      </Frame>
    </Animation>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Blue Wave</ObjectId>
      <Size>125</Size>
      <Speed>20</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Acceleration>5</Acceleration>
      <AccelerationDelay>0</AccelerationDelay>
      <SpeedClamp>40</SpeedClamp>
      <TurnRate>75</TurnRate>
      <Damage>125</Damage>
      <ConditionEffect target="1" duration="4">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Big Spinner SRot</ObjectId>
      <Size>185</Size>
      <Speed>25</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Damage>150</Damage>
      <ConditionEffect duration="4">Quiet</ConditionEffect>
    </Projectile>
  </Object>
  <Object id="Beacon Guardian Runic Tundra Invul Helper" type="0xCF21">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
</Objects>