<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x6de8" id="Archbishop Chaos Ghost Shot">
    <Class>Projectile</Class>
    <Texture>
      <File>archbishopObjects8x8</File>
      <Index>0x2a</Index>
    </Texture>
    <AngleCorrection>1</AngleCorrection>
  </Object>
  <Object type="0x2f18" id="Archbishop Lantern Inactive">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x12</Index>
    </Texture>
    <Color>0xADD8E6</Color>
    <Invincible />
    <Exp>195</Exp>
    <Size>120</Size>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x2f19" id="Archbishop Lantern">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>oryxSanctuaryObjects32x32</File>
      <Index>0x12</Index>
    </Texture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0x253ee3</ShadowColor>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Blue Spear</ObjectId>
      <Boomerang />
      <Speed>65</Speed>
      <Damage>175</Damage>
      <LifetimeMS>2950</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
      <MultiHit />
    </Projectile>
    <Exp>0</Exp>
    <Size>120</Size>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x19d9" id="Orb of Light">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x50</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x53</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x54</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x55</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x56</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x57</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>60</Size>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <MaxHitPoints>2250</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x19da" id="Orb of Chaos">
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x60</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x60</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x61</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x62</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x63</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x64</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x65</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x66</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x67</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>60</Size>
    <HitSound>monster/sprites_hit</HitSound>
    <DeathSound>monster/sprites_death</DeathSound>
    <MaxHitPoints>3375</MaxHitPoints>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <StasisImmune />
    <ParalyzeImmune />
    <KillStat stat="NatureKills" />
    <Labels>ENEMY,STASISIMMUNE,NATURE</Labels>
  </Object>
  <Object type="0x2f1b" id="Light Ray M">
    <Enemy />
    <Class>Character</Class>
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x19dc" id="Light Ray">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x19dd" id="Chaos Ray">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xcffa" id="Archbishop Wall Projectile South">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0xcffb" id="Archbishop Wall Projectile North">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <Exp>0</Exp>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x19de" id="Archbishop Leucoryx">
    <Class>Character</Class>
    <Enemy />
    <Quest />
    <Level>20</Level>
    <AnimatedTexture>
      <File>archbishopChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>archbishopChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="2">
      <AnimatedTexture>
        <File>archbishopChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
    </AltTexture>
    <AltTexture id="3">
      <Texture>
        <File>invisible</File>
        <Index>0</Index>
      </Texture>
    </AltTexture>
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/hobbits_hit</HitSound>
    <DeathSound>monster/hobbits_death</DeathSound>
    <MaxHitPoints>300000</MaxHitPoints>
    <Size>160</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <ShadowSize>0</ShadowSize>
    <Exp>75000</Exp>
    <BXP>375000</BXP>
    <StasisImmune />
    <StunImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <DazedImmune />
    <Defense>60</Defense>
    <NoCollisionWhenMovement />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Light Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>1</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Chaos Blast</ObjectId>
      <Speed>50</Speed>
      <Damage>1</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>Snake Spit</ObjectId>
      <Speed>60</Speed>
      <Damage>1</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Amplitude>0.2</Amplitude>
      <Frequency>1.2</Frequency>
      <Size>90</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="3">
      <ObjectId>O3 Red Wheel SRot</ObjectId>
      <Damage>150</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>6.0</Magnitude>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Archbishop Light Spinner</ObjectId>
      <Damage>175</Damage>
      <Speed>55</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>100</Damage>
      <Speed>58</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>34</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="6">
      <ObjectId>Rainbow Baller</ObjectId>
      <Damage>120</Damage>
      <Speed>63</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>55</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="0.8">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>O3 Red Big Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="8">
      <ObjectId>Mask Powerwave</ObjectId>
      <Damage>169</Damage>
      <Speed>84</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>144</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="9">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Damage>175</Damage>
      <Speed>70</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="10">
      <ObjectId>Archbishop Chaos Candle</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <Size>120</Size>
      <LifetimeMS>6000</LifetimeMS>
      <Boomerang />
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="11">
      <ObjectId>Idol Blast</ObjectId>
      <Speed>100</Speed>
      <Damage>115</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.4</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>Spirit Dagger Slash</ObjectId>
      <Speed>100</Speed>
      <Damage>123</Damage>
      <LifetimeMS>800</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>0.4</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="13">
      <ObjectId>Cross Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>124</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>0</Amplitude>
      <Frequency>0</Frequency>
      <Size>130</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Archbishop Grey Spinner</ObjectId>
      <Speed>75</Speed>
      <Damage>119</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>1</Amplitude>
      <Frequency>1</Frequency>
      <Size>100</Size>
    </Projectile>
    <Projectile id="15">
      <ObjectId>Mask Powershot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>5000</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>3.0</Magnitude>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="16">
      <ObjectId>Mask Powershot</ObjectId>
      <Speed>10</Speed>
      <Damage>120</Damage>
      <LifetimeMS>7500</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>8.0</Magnitude>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="4.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>Archbishop Candle</ObjectId>
      <Speed>50</Speed>
      <Damage>150</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="18">
      <ObjectId>Archbishop Chaos Spinner</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <ConditionEffect duration="2.0">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="19">
      <ObjectId>Muramasa Slash</ObjectId>
      <Speed>50</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="20">
      <ObjectId>Archbishop Chaos Candle</ObjectId>
      <Speed>50</Speed>
      <Damage>160</Damage>
      <LifetimeMS>2600</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <FaceDir />
    </Projectile>
    <Projectile id="21">
      <ObjectId>O3 Purple Big Blast</ObjectId>
      <Damage>200</Damage>
      <Speed>60</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="0.6">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="22">
      <ObjectId>Basilisk Acid</ObjectId>
      <Speed>95</Speed>
      <Damage>125</Damage>
      <LifetimeMS>2300</LifetimeMS>
      <Amplitude>0.6</Amplitude>
      <Frequency>4</Frequency>
      <Size>120</Size>
    </Projectile>
    <Projectile id="23">
      <ObjectId>O3 Red Big Spear</ObjectId>
      <Damage>150</Damage>
      <Speed>50</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="24">
      <ObjectId>O3 Red Big Bash</ObjectId>
      <Damage>175</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="25">
      <ObjectId>O3 Red Big Wave</ObjectId>
      <Damage>200</Damage>
      <Speed>90</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="26">
      <ObjectId>Vortex</ObjectId>
      <Damage>140</Damage>
      <Speed>55</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="1.2">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="27">
      <ObjectId>O3 Blue Glaive</ObjectId>
      <Speed>65</Speed>
      <Damage>200</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="28">
      <ObjectId>White Bullet</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <LifetimeMS>0</LifetimeMS>
      <Size>0</Size>
    </Projectile>
    <Projectile id="29">
      <ObjectId>O3 Red Glaive</ObjectId>
      <Speed>65</Speed>
      <Damage>140</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="30">
      <ObjectId>EH Yellow Ball</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="31">
      <ObjectId>EH Blue Ball</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="32">
      <ObjectId>O3 Purple Wheel SRot</ObjectId>
      <Damage>200</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <FaceDir />
      <Parametric />
      <Magnitude>6.0</Magnitude>
      <Size>100</Size>
      <MultiHit />
      <PassesCover />
      <ConditionEffect duration="2.0">Quiet</ConditionEffect>
    </Projectile>
    <Projectile id="33">
      <ObjectId>O3 Blue Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>260</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <FaceDir />
    </Projectile>
    <Projectile id="34">
      <ObjectId>O3 Purple Blast</ObjectId>
      <Speed>65</Speed>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <Amplitude>2</Amplitude>
      <Frequency>2</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ArmorPiercing />
      <FaceDir />
    </Projectile>
    <Projectile id="35">
      <ObjectId>O3 Purple Big Spear</ObjectId>
      <Damage>160</Damage>
      <Speed>50</Speed>
      <LifetimeMS>7000</LifetimeMS>
      <Size>160</Size>
      <MultiHit />
      <PassesCover />
      <Boomerang />
      <FaceDir />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="36">
      <ObjectId>O3 Purple Big Bash</ObjectId>
      <Damage>200</Damage>
      <Speed>70</Speed>
      <LifetimeMS>6000</LifetimeMS>
      <Size>170</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="37">
      <ObjectId>O3 Purple Big Wave</ObjectId>
      <Damage>240</Damage>
      <Speed>90</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <PassesCover />
      <ArmorPiercing />
      <Boomerang />
      <FaceDir />
    </Projectile>
    <Projectile id="38">
      <ObjectId>O3 Red Big Star FRot</ObjectId>
      <Speed>55</Speed>
      <Damage>220</Damage>
      <Size>130</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="39">
      <ObjectId>O3 Purple Big Star FRot</ObjectId>
      <Speed>55</Speed>
      <Damage>240</Damage>
      <Size>130</Size>
      <LifetimeMS>3800</LifetimeMS>
      <ConditionEffect duration="0.4">Paralyzed</ConditionEffect>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <Projectile id="40">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>65</Speed>
      <LifetimeMS>4000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="41">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="42">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="43">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="44">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>180</Damage>
      <Speed>60</Speed>
      <LifetimeMS>5500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="45">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>180</Damage>
      <Speed>70</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="46">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>180</Damage>
      <Speed>80</Speed>
      <LifetimeMS>4500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
      <ConditionEffect duration="3">Silenced</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="30" />
    <KillStat stat="HumanoidKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD</Labels>
    <Presentation>
      <Style id="SetAlt2">
        <StyleStep altTextureId="2">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt3">
        <StyleStep altTextureId="3">SetAltTexture</StyleStep>
      </Style>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x2f1e" id="Light Ray Bullet Split">
    <NoMiniMap />
    <DisplayId>Light Ray</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6dc7" id="Chaos Ray Bullet Split">
    <NoMiniMap />
    <DisplayId>Light Ray</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x2f20" id="Archbishop CandleHandle 1">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Candle</DisplayId>
    <AnimatedTexture>
      <File>archbishopChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0xD4C851</ShadowColor>
    <Invincible />
    <NoCollisionWhenMovement />
    <Z>0.5</Z>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Green Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>White Beam</ObjectId>
      <Speed>0</Speed>
      <Damage>128</Damage>
      <LifetimeMS>300</LifetimeMS>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Green Wheel FRot</ObjectId>
      <Speed>40</Speed>
      <Damage>128</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6df3" id="Archbishop CandleHandle 2">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Candle</DisplayId>
    <AnimatedTexture>
      <File>archbishopChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0xD4C851</ShadowColor>
    <Invincible />
    <NoCollisionWhenMovement />
    <Z>0.5</Z>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Green Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Speed>80</Speed>
      <Damage>128</Damage>
      <Amplitude>2</Amplitude>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>2.2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Green Wheel FRot</ObjectId>
      <Speed>40</Speed>
      <Damage>128</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6df4" id="Archbishop CandleHandle 3">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Candle</DisplayId>
    <AnimatedTexture>
      <File>archbishopChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0xD4C851</ShadowColor>
    <Invincible />
    <NoCollisionWhenMovement />
    <Z>0.5</Z>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Green Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Speed>80</Speed>
      <Damage>128</Damage>
      <Amplitude>2</Amplitude>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>2.2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Green Wheel FRot</ObjectId>
      <Speed>40</Speed>
      <Damage>128</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6df5" id="Archbishop CandleHandle 4">
    <Class>Character</Class>
    <Enemy />
    <NoMiniMap />
    <DisplayId>Archbishop Candle</DisplayId>
    <AnimatedTexture>
      <File>archbishopChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <ShadowSize>120</ShadowSize>
    <ShadowColor>0xD4C851</ShadowColor>
    <Invincible />
    <NoCollisionWhenMovement />
    <Z>0.5</Z>
    <Size>90</Size>
    <Projectile id="0">
      <ObjectId>Lanturn Blast</ObjectId>
      <Speed>40</Speed>
      <Damage>150</Damage>
      <LifetimeMS>500</LifetimeMS>
      <Size>140</Size>
      <ConditionEffect duration="1">Paralyzed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Blue Stab</ObjectId>
      <Speed>80</Speed>
      <Damage>175</Damage>
      <LifetimeMS>7000</LifetimeMS>
      <Size>100</Size>
      <FaceDir />
      <Boomerang />
      <MultiHit />
      <ConditionEffect duration="3" target="1">Stasis</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>O3 Green Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>140</Damage>
      <LifetimeMS>1200</LifetimeMS>
      <Frequency>1</Frequency>
      <Size>100</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Elemental missiles</ObjectId>
      <Speed>80</Speed>
      <Damage>128</Damage>
      <Amplitude>2</Amplitude>
      <LifetimeMS>2000</LifetimeMS>
      <Frequency>2.2</Frequency>
      <Size>100</Size>
      <MultiHit />
    </Projectile>
    <Projectile id="4">
      <ObjectId>O3 Green Wheel FRot</ObjectId>
      <Speed>40</Speed>
      <Damage>128</Damage>
      <LifetimeMS>6000</LifetimeMS>
      <Size>80</Size>
      <MultiHit />
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Exp>0</Exp>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6de6" id="Light Ray New Move">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6de7" id="Chaos Ray New Move">
    <NoMiniMap />
    <Enemy />
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>100</Size>
    <Exp>0</Exp>
    <Invincible />
    <NoCollisionWhenMovement />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6dc9" id="Archi Split">
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x50</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x50</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x51</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x52</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x53</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x54</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x55</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x56</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x57</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>60</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Big Missile</ObjectId>
      <Damage>220</Damage>
      <Speed>60</Speed>
      <Size>150</Size>
      <LifetimeMS>2500</LifetimeMS>
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6de9" id="Archi Split Chaos">
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Enemy />
    <Class>GameObject</Class>
    <Texture>
      <File>archbishopObjects16x16</File>
      <Index>0x60</Index>
    </Texture>
    <Animation prob="1" period="1.6">
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x60</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x61</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x62</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x63</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x64</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x65</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x66</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>archbishopObjects16x16</File>
          <Index>0x67</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>60</Size>
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Purple Big Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>60</Speed>
      <Size>180</Size>
      <LifetimeMS>2500</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6df0" id="Orb Controller Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x6df1" id="Orb Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x6df2" id="Orb Controller 2">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x6df9" id="Maxi Bullet Split">
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Red Big Missile</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Red Big Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6dff" id="Maxi Bullet Split Chaos">
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Class>GameObject</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xb4</Index>
    </Texture>
    <Size>0</Size>
    <Enemy />
    <Invincible />
    <Projectile id="0">
      <ObjectId>O3 Purple Big Missile</ObjectId>
      <Damage>160</Damage>
      <Speed>65</Speed>
      <LifetimeMS>500</LifetimeMS>
      <Size>180</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="1">
      <ObjectId>O3 Purple Big Spike</ObjectId>
      <Damage>100</Damage>
      <Speed>65</Speed>
      <LifetimeMS>2000</LifetimeMS>
      <Size>150</Size>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x6608" id="Bomb Controller">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
  </Object>
  <Object type="0x6609" id="Leucoryx Holy Beam Strike">
    <Class>GameObject</Class>
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x660a" id="Leucoryx Chaos Beam Strike">
    <Class>GameObject</Class>
    <DisplayId>Archbishop Leucoryx</DisplayId>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Enemy />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <NoMiniMap />
    <Invincible />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x660c" id="Transform Animation Object">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>160</Size>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xe9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xea</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xeb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xec</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xed</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xee</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xee</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x660d" id="Light Counter Animation Object">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>160</Size>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.5">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf0</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf1</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf2</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf3</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf4</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf5</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf6</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf7</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf8</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xf9</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfc</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfd</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfa</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0xfb</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x660e" id="Chaos Counter Animation Object">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>160</Size>
    <Animation prob="1.0" period="0.0">
      <Frame time="0.5">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x100</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x101</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x102</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x103</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x104</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x105</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x106</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x107</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x108</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x109</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10c</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10d</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10e</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>oryxSanctuaryObjects32x32</File>
          <Index>0x10f</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
</Objects>