<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x1e1b" id="TestSupply">
    <DisplayId>Test Portal Supply</DisplayId>
    <Class>GameObject</Class>
    <AnimatedTexture>
      <File>d3Chars8x8rEmbed</File>
      <Index>17</Index>
    </AnimatedTexture>
    <Size>140</Size>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object type="0x7097" id="Steamworks10Spawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
  <Object type="0x79a8" id="Steamworks10BossSpawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
  <Object type="0x44ff" id="AdvancedNestSpawner">
    <Enemy />
    <Class>GameObject</Class>
    <Invincible />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>50</Size>
  </Object>
  <Object type="0x50d" id="GH1 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 1 Portal</DisplayId>
    <DungeonName>Guild Hall</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
  <Object type="0x608" id="GH1 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 1 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH1 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x611" id="GH2 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 2 Portal</DisplayId>
    <DungeonName>Guild Hall 2</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
  <Object type="0x61b" id="GH2 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 2 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 2. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH2 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x621" id="GH3 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 3 Portal</DisplayId>
    <DungeonName>Guild Hall 3</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
  <Object type="0x630" id="GH3 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 3 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 3. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH3 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0x627" id="GH4 Portal">
    <Class>Portal</Class>
    <IntergamePortal />
    <DisplayId>Guild Hall 4 Portal</DisplayId>
    <DungeonName>Guild Hall 4</DungeonName>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0x54</Index>
    </Texture>
  </Object>
  <Object type="0x628" id="GH4 Key">
    <Class>Equipment</Class>
    <Item />
    <DisplayId>Guild Hall 4 Key</DisplayId>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <SlotType>10</SlotType>
    <Description>A key which opens an entrance to Guild Hall 4. For testing purposes.</Description>
    <Sound>use_key</Sound>
    <Soulbound />
    <Activate id="GH4 Portal">CreatePortal</Activate>
    <feedPower>200</feedPower>
    <BagType>8</BagType>
    <Track />
    <InvUse />
    <AdminOnly />
    <Labels>PETBLACKLIST</Labels>
  </Object>
  <Object type="0xbb3" id="Prod Enemy Spawner">
    <DisplayId>Enemy Spawner</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>-1</Size>
  </Object>
  <Object type="0x638" id="Potion Gift">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x02</Index>
    </Texture>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x713" id="Consumables Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xeb</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x714" id="Consumables Gift 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xc7</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x735d" id="Consumables Gift 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x7554" id="Consumables Gift 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x3f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x2199" id="Event Item Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x172</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xb03" id="Egg Gift 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x10f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xb04" id="Egg Gift 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x11f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xb06" id="Egg Gift 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x12f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xb07" id="Egg Gift 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>200</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj2</File>
      <Index>0xff</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x64e" id="Key Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x66c" id="Key Dropper 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x21</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x674" id="Key Dropper 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x20</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6c3" id="Key Dropper 3">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj</File>
      <Index>0x22</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6d9" id="Key Dropper 4">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x484a" id="Test Dropper">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d3LofiObjEmbed</File>
      <Index>0x5f</Index>
    </Texture>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x1714" id="Mark Dropper 1">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x45</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1759" id="Mark Dropper 2">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>d2LofiObjEmbed</File>
      <Index>0x54</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1fb" id="Testing Gift Spawner">
    <Class>Character</Class>
    <NoMiniMap />
    <Size>90</Size>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x22</Index>
    </Texture>
    <AltTexture id="1">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x23</Index>
      </Texture>
    </AltTexture>
    <AltTexture id="2">
      <Texture>
        <File>lofiEnvironment3</File>
        <Index>0x24</Index>
      </Texture>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x956" id="Testing Pet Stasis">
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
    <MaxHitPoints>50000</MaxHitPoints>
    <Exp>0</Exp>
    <Projectile id="1">
      <ObjectId>Invisible</ObjectId>
      <Speed>0</Speed>
      <Damage>0</Damage>
      <Size>60</Size>
      <LifetimeMS>1000</LifetimeMS>
      <ConditionEffect duration="20" target="1">Stasis</ConditionEffect>
      <MultiHit />
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x023b" id="Test Chicken">
    <Group>Test Chickens</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <Sound id="0">monster/chicken_hit</Sound>
    <MaxHitPoints>300</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>120</Speed>
      <Damage>1</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>1</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>100</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x023c" id="Test Chicken Minions">
    <Group>Test Chickens</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>300</MaxHitPoints>
    <Projectile id="0">
      <ObjectId>Cyan Magic</ObjectId>
      <Speed>120</Speed>
      <Damage>1</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>1</Damage>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Size>60</Size>
    <Defense>0</Defense>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0940" id="XP Gift">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>4200</Exp>
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x0962" id="XP Gift A">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>400</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>2800</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0963" id="XP Gift B">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>800</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>5600</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0964" id="XP Gift C">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>3000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0965" id="XP Gift D">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>5400</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0966" id="XP Gift E">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>7200</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0967" id="XP Gift F">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>12000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0968" id="XP Gift G">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>600</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>18000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x0969" id="XP Gift H">
    <Group>Evaluators</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiChar8x8</File>
      <Index>0xcd</Index>
    </Texture>
    <HitSound>monster/chicken_hit</HitSound>
    <DeathSound>monster/chicken_death</DeathSound>
    <MaxHitPoints>200</MaxHitPoints>
    <Size>180</Size>
    <Defense>0</Defense>
    <Exp>200000</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION</Labels>
  </Object>
  <Object type="0x217" id="Lvl20 Chicken Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x219" id="Fame Chicken Spawner">
    <Class>GameObject</Class>
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x203" id="Testing Gift Ring">
    <Group>Testing Gifts</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj4</File>
      <Index>0xa2</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x513" id="Testing Gift Ring New">
    <Group>Testing Gifts</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lostHallsObjects8x8</File>
      <Index>0xab</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x20a" id="Testing Gift Robe">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x1d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x20b" id="Testing Gift Leather">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x0d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x20c" id="Testing Gift Armor">
    <Group>Testing Gifts Armor</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x2d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x210" id="Testing Gift Staff">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x7d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x238" id="Testing Gift Staff Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
  <Object type="0x15b" id="Testing Gift Staff Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
  <Object type="0x211" id="Testing Gift Bow">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x5d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x239" id="Testing Gift Bow Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x50</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x15c" id="Testing Gift Bow Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42b</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x212" id="Testing Gift Dagger">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x6d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x23a" id="Testing Gift Dagger Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x60</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x15d" id="Testing Gift Dagger Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42c</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x213" id="Testing Gift Sword">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x3d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x23f" id="Testing Gift Sword Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
  <Object type="0x15e" id="Testing Gift Sword Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
  </Object>
  <Object type="0x214" id="Testing Gift Wand">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x4d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x240" id="Testing Gift Wand Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5</File>
      <Index>0x40</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x15f" id="Testing Gift Wand Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42a</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x215" id="Testing Gift Katana">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj5new</File>
      <Index>0x8d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x241" id="Testing Gift Katana Tier">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x21c</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xbb5" id="Testing Gift Katana Vani">
    <Group>Testing Gifts Weapon</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x42d</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22a" id="Testing Gift Rogue">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>0</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22b" id="Testing Gift Archer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22c" id="Testing Gift Wizard">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22d" id="Testing Gift Priest">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22e" id="Testing Gift Warrior">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>4</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x22f" id="Testing Gift Knight">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>5</Index>
    </AnimatedTexture>
    <HitSound>player/knight_hit</HitSound>
    <DeathSound>player/knight_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x230" id="Testing Gift Paladin">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>6</Index>
    </AnimatedTexture>
    <HitSound>player/paladin_hit</HitSound>
    <DeathSound>player/paladin_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x231" id="Testing Gift Assassin">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x232" id="Testing Gift Necromancer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>8</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x233" id="Testing Gift Huntress">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>player/archer_hit</HitSound>
    <DeathSound>player/archer_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x234" id="Testing Gift Mystic">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>10</Index>
    </AnimatedTexture>
    <HitSound>player/wizard_hit</HitSound>
    <DeathSound>player/wizard_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x235" id="Testing Gift Trickster">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>11</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x236" id="Testing Gift Sorcerer">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>12</Index>
    </AnimatedTexture>
    <HitSound>player/priest_hit</HitSound>
    <DeathSound>player/priest_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x237" id="Testing Gift Ninja">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>13</Index>
    </AnimatedTexture>
    <HitSound>player/rogue_hit</HitSound>
    <DeathSound>player/rogue_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1903" id="Testing Gift Samurai">
    <Group>Testing Gifts Class</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <Exp>0</Exp>
    <Size>80</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>14</Index>
    </AnimatedTexture>
    <HitSound>player/warrior_hit</HitSound>
    <DeathSound>player/warrior_death</DeathSound>
    <MaxHitPoints>100000</MaxHitPoints>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x699" id="Testing Gift Cloak">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x26</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69a" id="Testing Gift Quiver">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x36</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69b" id="Testing Gift Spell">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x46</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69c" id="Testing Gift Tome">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x56</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69d" id="Testing Gift Helm">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x66</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69e" id="Testing Gift Shield">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x76</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x69f" id="Testing Gift Seal">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xa6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a0" id="Testing Gift Poison">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x86</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a1" id="Testing Gift Skull">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x06</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a2" id="Testing Gift Trap">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x16</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a3" id="Testing Gift Orb">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0x96</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a4" id="Testing Gift Prism">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xb6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a5" id="Testing Gift Scepter">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xc6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x6a6" id="Testing Gift Shuriken">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj3</File>
      <Index>0x231</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1902" id="Testing Gift Wakizashi">
    <Group>Testing Gifts Ability</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>80</Size>
    <Texture>
      <File>lofiObj6</File>
      <Index>0xe6</Index>
    </Texture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x154" id="Testing Gift ST Oryx">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>00</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x155" id="Testing Gift ST Geb">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>01</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x156" id="Testing Gift ST Phylactery">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>02</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x157" id="Testing Gift ST Swoll">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>03</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x158" id="Testing Gift ST Skuld">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>04</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x159" id="Testing Gift ST Twilight">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>05</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x15a" id="Testing Gift ST Dragon">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>0x0a</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x512" id="Testing Gift ST Bee">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>12</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x514" id="Testing Gift ST Golem">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>14</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x8fc" id="Testing Gift ST Hollow">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>16</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xbde" id="Testing Gift ST Horrific">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>17</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xbdf" id="Testing Gift ST Flesh">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>18</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x54e" id="Testing Gift ST Akuma">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1e49" id="Testing Gift ST Archer">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>playerskins16</File>
      <Index>20</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1e53" id="Testing Gift ST Ninja">
    <Group>Testing Gifts ST</Group>
    <Class>Character</Class>
    <StasisImmune />
    <Enemy />
    <NoMiniMap />
    <MaxHitPoints>100</MaxHitPoints>
    <Exp>0</Exp>
    <Size>40</Size>
    <AnimatedTexture>
      <File>players</File>
      <Index>13</Index>
    </AnimatedTexture>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x2AEE" id="Test ConditionEffect Enemy">
    <Group>Pirates</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500000</MaxHitPoints>
  </Object>
</Objects>