// Assembly: UnityEngine.UIElementsModule
// Full name: <GetChildrenIds>d__25

public class <GetChildrenIds>d__25 // TypeDefIndex: 5113
{
	// Fields
	type#20868 <>1__state;
	type#20868 <>2__current;
	type#20868 <>l__initialThreadId;
	type#20868 id;
	type#20872 <>3__id;
	type#15044 <>4__this;
	type#19572 <nodeById>5__1;
	type#19576 <nodes>5__2;
	type#31664 <>s__3;
	type#19572 <node>5__4;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 <>1__state) { }
	// RVA: -1
	private virtual type#28660 System.IDisposable.Dispose() { }
	// RVA: -1
	private virtual type#15313 MoveNext() { }
	// RVA: -1
	private virtual type#20867 System.Collections.Generic.IEnumerator<System.Int32>.get_Current() { }
	// RVA: -1
	private virtual type#28660 System.Collections.IEnumerator.Reset() { }
	// RVA: -1
	private virtual type#23705 System.Collections.IEnumerator.get_Current() { }
	// RVA: -1
	private virtual type#6880 System.Collections.Generic.IEnumerable<System.Int32>.GetEnumerator() { }
	// RVA: -1
	private virtual type#20073 System.Collections.IEnumerable.GetEnumerator() { }
}
