// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.UIRUtility

namespace UnityEngine.UIElements
{
public class UIRUtility // TypeDefIndex: 5724
{
	// Fields
	type#24726 k_ComputeTransformMatrixMarker;
	type#26592 k_DefaultShaderName;
	type#26592 k_DefaultWorldSpaceShaderName;
	type#9671 s_ThreadIndex;

	// Methods
	// RVA: -1
	public static type#15313 ShapeWindingIsClockwise(type#20867 maskDepth, type#20867 stencilRef) { }
	// RVA: -1
	public static type#28660 GetVerticesTransformInfo(type#28615 ve, type#12003 transform) { }
	// RVA: -1
	internal static type#28660 ComputeTransformMatrix(type#28615 ve, type#28615 ancestor, type#12003 result) { }
	// RVA: -1
	public static type#15313 IsRoundRect(type#28615 ve) { }
	// RVA: -1
	public static type#15313 IsVectorImageBackground(type#28615 ve) { }
	// RVA: -1
	public static type#28660 Destroy(type#23720 obj) { }
	// RVA: -1
	public static type#20867 GetPrevPow2(type#20867 n) { }
	// RVA: -1
	public static type#20867 GetNextPow2(type#20867 n) { }
	// RVA: -1
	public static type#20867 GetNextPow2Exp(type#20867 n) { }
	// RVA: -1
	public static type#20867 GetThreadIndex() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
