// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.UIR.TempAllocator`1

namespace UnityEngine.UIElements.UIR
{
public class TempAllocator`1 // TypeDefIndex: 6417
{
	// Fields
	type#20877 m_ExcessMinCapacity;
	type#20877 m_ExcessMaxCapacity;
	type#9807 m_Pool;
	type#8359 m_Excess;
	type#20868 m_NextExcessSize;
	type#15314 <disposed>k__BackingField;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 poolCapacity, type#20867 excessMinCapacity, type#20867 excessMaxCapacity) { }
	// RVA: -1
	protected type#15313 get_disposed() { }
	// RVA: -1
	private type#28660 set_disposed(type#15313 value) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	protected type#28660 Dispose(type#15313 disposing) { }
	// RVA: -1
	public type#9560 Alloc(type#20867 count) { }
	// RVA: -1
	private type#9560 DoAlloc(type#20867 count) { }
	// RVA: -1
	public type#28660 Reset() { }
	// RVA: -1
	private type#28660 ReleaseExcess() { }
}
}
